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Delanus Turgias
Subdreddit Test Alliance Please Ignore
421
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Posted - 2014.04.23 18:07:00 -
[1] - Quote
Iron Wolf Saber wrote:I rather not make the proto stomp issue bigger than it really is by resorting to higher pay.
What you should be demanding is cheaper fits on the lower end. Bull-*******-****, IWS. You know just as well as I do that increased payouts would actually make protostomps less insane, because now the other side can afford to counter with their own proto against the PC farmers. We both know that increased payouts are just a bandaid on a complex issue, but you can go **** yourself if you think increased payout will make the protostomp worse.
I can't wait until you're gone from the CPM.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
425
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Posted - 2014.04.23 18:37:00 -
[2] - Quote
Iron Wolf Saber wrote:If economy is so important would it be better to spend it on a persons skill and abilities and cost of effect rather than just they're well geared?
And in a secondary market what would be more powerful for purchase?
An item that you want that will help you do your job in a more diverse and better way?
Or an item that is just your item +1?
What if loot tables had nothing but Medium LIght and Heavy k. 0's?
Also the topic of focus is too narrow minded leaves the entire other half of the field off.
Most in particular the Vehicles.
Ultimately why I say this will exacerbate the problem is that you're going to get more players who will be more reckless because they can afford to do so. Increasing pay just makes death is painful to death is painless at all levels leading to blue berry behavior at all levels of game play.
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
Unfortunately the current npc prices do not properly support the idealism of risk vs reward. Base Frames are not cheaper than the specialists. I'll admit I didn't take vehicles into account, but that can be solved by making militia HAVs cost 130-150k ISK again and making basic HAVs cost 300k. And I don't think you understand, IWS, that there is no economy. Until there is, none of your other points have merit. This is a simple fix that is also easily reversed if an economy were ever to come into play later. Don't ruin the here-and-now because you're worried about a potential future that is years away.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
429
|
Posted - 2014.04.23 20:30:00 -
[3] - Quote
howard sanchez wrote:+10 likes for Ander's post above.
It is encouraging to hear your own play style and outcomes reiterated by other successful mercs. I cannot agree more that the truest way to Dust-fu is to do more with less.
Proto gear is out there...we know. Yes you have all the level Vs you could want, you earned it...we get it. Want to run proto non-stop? Go ahead. It should cost you. What's next? Feel entitled enough to demand full officer gear at militia prices?
Tighten the faucets and open the sinks! Don't fix issues by throwing bigger payouts at them.
Want more isk? Give us player trading! Prices can only realistically be lower than what the NPC market offers at first. Then we can make the market economy real by allowing Dust mercs to move, trade and fight thier way throughout the systems of New Eden.
Bigger payouts are the selfish and shortsighted fix that will only support the protostomping culture. Again, you're missing the point. Economy would be great, everyone agrees with that. But industry is years away and player trading isn't much closer. For those with functionally limitless ISK reserves (Read: DNS and the better PC Ringers), price is nothing. It only limits those who have high SP but not high payroll. So increasing payout in regular matches would allow a merc with 10mil SP to compete toe-to-toe with a merc that has 50mil SP and 10mil ISK/day income, at least in terms of gear. You can't buy skill. But closing the ISK gap will mean that everyone can use proto, which, when everyone is doing so, isn't actually a problem.
You call it shortsighted, but it's also short-term. When contracts are actually paid by EvE Players or Dust Mercs and gear is produced by the same, you can bet that none of this will matter.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
429
|
Posted - 2014.04.23 20:33:00 -
[4] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:
If you delete passive isk from PC and halve battle pay you're going to see a far more profound effect as opposed to doubling the payout.
There is hardly anything passive about defending territory 24/7 and making sure your team is the best one on the field. So if we're not gaining monetary rewards from holding districts, or something that can be exchanged for money, what the hell should we even bother for? E-honour? Not worth the trouble. No one will care. I do hope you weren't seriously suggesting that. I believe he's referring more to the creation of industry and actually having to do work to get ISK from the resources you earn in PC, rather then removing ISK flow from PC altogether.
Surely you aren't opposed to actually doing work?
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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