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NAV HIV
The Generals General Tso's Alliance
1515
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Posted - 2014.04.21 12:49:00 -
[91] - Quote
Bormir1r wrote:This is ridiculous. People are whining way too much about the cloak. They say it's a "crutch" for "******-players" pre-1.8, which is absolute BS. And these are the people who just say the cloak is "trash" and provide NO proper and logical explanation as to why it's even "garbage" in the first place. They don't even say why they couldn't see them. Players like Judge Rhadamanthus have video proof as to what extent the cloak is visible, and he even states that the cloak isn't even broken, rather it's just harder to see scouts in certain lighting areas, which is completely fine because the scout is using the environment to hide itself. Another problem is that people are STILL used to just looking at their radars and expecting to see EVERYTHING, and now when cloaks help hide scouts from the radars, they complain they can't see scouts when they get shotgunned, which is true because they aren't even looking at what's even right in front of them on their screen since they're too busy looking at their ******* radar!
Another reason why people are against cloaks is because they're really angered at the "brick-tanked" scouts, who shove armor plates up their ass to act like Assaults. Why are you getting pissed off by the cloaks, channel your fury into armor plates, which provide way too much eHP for such a small movement penatly.
Seriously if you're looking at your radar instead of the main screen right in front of you, don't be surprised when a "blue-outlined" scout comes up running to you and pops with you a shotgun.
You can still have your minimap lit up properly if you have a proper squad set up... No more solo gung-ho bs... That is whats bothering everyone.... They can't just brick tank a suit, climb a spot and be a all L33t... Now they actually have to worry about getting flanked...
- Have a Cal scout in sqaud - have a non-brick tanked scout (With proper PE and RA) equipped - Have a properly fitted Logi with scanners - Use your mics....
All these are UP apparently ^ |
NAV HIV
The Generals General Tso's Alliance
1515
|
Posted - 2014.04.21 12:52:00 -
[92] - Quote
Ydubbs81 RND wrote:BLOOD Ruler wrote:He's right I mean why is it so difficult,unless there right behind you but in that case think of it like a damper.Hey I just thought of something who invented the whole cloaked scout shotgun thing,Genius.Scouts are balance and disagree with this and my fist will slip down,fist out,swinging to the 56 round.Also yes use your crosshairs,why is it so difficult for babies to adapt.Anyone with me on that babies having a hard time. so tell me what you do when you are aware there are cloaked scouts on the field. When approaching an objective or room...do you stop and survey the entire area with your crosshair? You would have to do it before leaving and entering any area.
Use a PE and a RA rather than using Armor plates and Shield stuff... It works decently even on an Assault suit... Have a logi with Scanner, have a cal scout in the squad... most Scouts are brick tanking with 1 or no dampeners. with a logi suit with decent PE and RA you can see them on the minimap, so can the rest of your squad... So it isn't exactly fun for the scout to stand there ... Scouts who have half a brain stay away from crowded areas.... |
NAV HIV
The Generals General Tso's Alliance
1515
|
Posted - 2014.04.21 12:55:00 -
[93] - Quote
Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous.
Exactly... .I use a cal scout, and most of the time i'm doing logi work for the squad with uplinks and scans... Yes i have 3-4 PE so that my squad doesn't get jumped by other scouts... It's costly and i have to run around with 240 EHP total... Now if people complain about that without even trying to get out of their Brick tanked Safe suits.. Then they should STFU about cloaks... People just want to have everything served in a platter, rather than trying to work with what's already there to counter cloaks and scouts... |
Leonid Tybalt
Inner.Hell
474
|
Posted - 2014.04.21 13:08:00 -
[94] - Quote
Well I'm not looking at the radar. In fact I learned to play without relying on it from the start.
My issue with cloaks is that a cloaked scout is hard to ******* see. And the fact that the skill needed to cloak up and shotgun someone in the back doesn't come near the skill required in situational awareness to spot a cloaked scout in the middle of a firefight.
Then there's the fact that the cloak gives semi-invisibility AND a dampening effect. Usually this game requires you to choose between two different benefits of a particular weapon, gear or module. Yet the cloak gives two benefits and no real drawback.
It would've made more sense for the cloak to make you invisible to the naked eye but more visible on radar. |
pseudosnipre
677
|
Posted - 2014.04.21 14:34:00 -
[95] - Quote
Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see.
Working as intended?
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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pseudosnipre
677
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Posted - 2014.04.21 14:43:00 -
[96] - Quote
Per CCP, team dynamics > gun game. Hence why it's acceptable to let the game aim for you...
So either (1) run w/ anti-scout support or (2) play WAY more cautiously. . Failing to pick from the above means that you ACCEPT the risks inherent in running alone.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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P14GU3
The Southern Legion League of Infamy
584
|
Posted - 2014.04.21 15:11:00 -
[97] - Quote
Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous. You keep saying "oh without the damp bonus u still wouldnt see me," which is completly false. Everytime a brick tanked scout decloaks behind me he pops up on my radar. I then turn around to blast him down, and look, he has as much HP as a damn logi. 2 shotgun rounds later im down and he is still half armor. Why do you expect a free complex dampner from your equipment slot?
Scouts either have too much fitting, or the cloak has too much dampening.
Yeah, i run an Amarr logi with a mass driver.. what are YOU going to do about it?
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Leonid Tybalt
Inner.Hell
475
|
Posted - 2014.04.21 15:18:00 -
[98] - Quote
pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended?
I'm fine with the effect. But i'm not fine with the fact that it doesn't have any drawbacks at all and nothing being able to counter it. The way the cloak currently works doesn't call for any skill of the user, the deck is simply stacked in the cloak users favor. |
Nothing Certain
Bioshock Rejects
505
|
Posted - 2014.04.21 15:32:00 -
[99] - Quote
BLOOD Ruler wrote:Thurak1 wrote:Cloak is easy mode. I should be the proof of that. Before 1.8 i have played a scout for maybe 20 minutes. Now with cloaks in 1.8 i am a beast when i run my cheap BP dragonfly suit with only a shotgun and a cloak (not enough pg or cpu to fit anything else) Running this ultra squishy dropsuit that has under 250 hps i typically go 20/2
So tell me again how such a combination is balanced? I cant tell you how many times i have run right past enemy players and they do not notice me. The shimmer probably does not work properly otherwise i am sure they would have at least taken a second look. Remember people in a FPS lagg also plays a huge part of the game a shimmer effect might actually happen on a players screen far too late for them to actually ever see the shimmer.
Granted i like having this suite because the only things i pay for on it are the shotgun and cloak so its ultra cheap and i get pretty nice war points running it. However i think something should be done to make it more possible to counter a cloak. Situation awareness is not it. Well in that case your enemies must have been to focus on someone more visible and they suck hard.I can see them clear as day.Except when their in the sun using the environment is smart.I am more a where of (where is that guy oh he;s right shotgun to ya face oooooooooooooohhhohhhhh). Ya you use your eyes everyone use your eyes and stop being Bit****
You see the ones you see but you have no idea how many you have not seen.
Because, that's why.
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Takron Nistrom
Tinfoil Hatz
344
|
Posted - 2014.04.21 15:35:00 -
[100] - Quote
Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous.
How about you scan the Area With your weapon like a smart person would. I run cloaks but I also kill Plenty because they're easy to spot with your reticle.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Bormir1r
Fatal Absolution Dirt Nap Squad.
372
|
Posted - 2014.04.21 15:58:00 -
[101] - Quote
Leonid Tybalt wrote:Well I'm not looking at the radar. In fact I learned to play without relying on it from the start.
My issue with cloaks is that a cloaked scout is hard to ******* see. And the fact that the skill needed to cloak up and shotgun someone in the back doesn't come near the skill required in situational awareness to spot a cloaked scout in the middle of a firefight.
Then there's the fact that the cloak gives semi-invisibility AND a dampening effect. Usually this game requires you to choose between two different benefits of a particular weapon, gear or module. Yet the cloak gives two benefits and no real drawback.
It would've made more sense for the cloak to make you invisible to the naked eye but more visible on radar.
Up to a certain extent I can understand how you can't see some scouts. But what you need to realize is that there are 3 factors that should affect visibility:
1) Distance - The farther a cloaked scout is away from you, the harder it should be to see them.
2) Lighting - Maps that are extremely bright in some areas make very hard to see scouts but they also have areas where scouts light up like fireflies, in this case you just have to be weary and a little bit more cautious when you encounter this areas.
3) Stationary scouts - Stationary scouts are the very close to being invisible, however if you observe them carefully or yourself carefully, you'll notice that your character moves from "breathing", now this makes it hard to see them, but this is one of the true intentions of how cloaks are supposed to work. You just have to train your eye to notice "irregularities" with the corners.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
372
|
Posted - 2014.04.21 16:05:00 -
[102] - Quote
P14GU3 wrote:Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous. You keep saying "oh without the damp bonus u still wouldnt see me," which is completly false. Everytime a brick tanked scout decloaks behind me he pops up on my radar. I then turn around to blast him down, and look, he has as much HP as a damn logi. 2 shotgun rounds later im down and he is still half armor. Why do you expect a free complex dampner from your equipment slot? Scouts either have too much fitting, or the cloak has too much dampening.
Taking away dampening bonus will force people to stray away people from brick tanking but it will be just as hard to "see" them because they'll just put more dampeners on. And the only scout you're talking about is the Gal scout. All the other scouts dont' benefit as much from this. The gal scout has the most low slots (amarr scout too but it doesn't have the same bonuses) AND has the dampening bonus, which makes it the optimal choice to brick tank. It is not the cloak itself that is the problem, rather the Gal scout which makes it too good with all these pieces combined, because it is the GAL SCOUT that can utilize all of these pieces.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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pseudosnipre
678
|
Posted - 2014.04.21 16:08:00 -
[103] - Quote
Leonid Tybalt wrote:pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended? ... It doesn't have any drawbacks at all and nothing being able to counter it. Try one of the two direct counters?
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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Bormir1r
Fatal Absolution Dirt Nap Squad.
372
|
Posted - 2014.04.21 16:11:00 -
[104] - Quote
pseudosnipre wrote:Leonid Tybalt wrote:pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended? ... It doesn't have any drawbacks at all and nothing being able to counter it. Try one of the two direct counters?
The drawback is CPU/PG usage and the counter is the Cal scout...
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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pseudosnipre
678
|
Posted - 2014.04.21 16:24:00 -
[105] - Quote
Gal logi, cal scout, or buddy system with MDs and nanite injectors.
Give those ideas a try.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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Bormir1r
Fatal Absolution Dirt Nap Squad.
372
|
Posted - 2014.04.21 16:56:00 -
[106] - Quote
ReGnYuM wrote:I think more or less the issue, is not the cloak itself but the combination of different weapons and equipment when used with it.
My original belief was that the cloak was going to be used more for a s supporting role, then the slayer. Currently that is far from the case.
The cloak is here to stay, but to insist it does not need tweaking is questionable
The main problem I see arising is the power of the Gal scout. It can brick tank as much as an assault, move slightly faster, cloak, and avoid being scanned oh and that 3 armor rep/s. Like you said Regnyum, it's not the individual parts that are OP, rather the combination the Gal can have with these pieces that make it too good.
Fix the Gal scout?
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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NAV HIV
The Generals General Tso's Alliance
1519
|
Posted - 2014.04.21 17:01:00 -
[107] - Quote
Leonid Tybalt wrote:pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended? I'm fine with the effect. But i'm not fine with the fact that it doesn't have any drawbacks at all and nothing being able to counter it. The way the cloak currently works doesn't call for any skill of the user, the deck is simply stacked in the cloak users favor.
Nothing there to counter it ?!
Logi Suit - 2 PE + 1 RA Assault - 1 PE + 1 RA Cal Scout = lol Cloaked scouts |
Bormir1r
Fatal Absolution Dirt Nap Squad.
374
|
Posted - 2014.04.21 17:04:00 -
[108] - Quote
NAV HIV wrote:Leonid Tybalt wrote:pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended? I'm fine with the effect. But i'm not fine with the fact that it doesn't have any drawbacks at all and nothing being able to counter it. The way the cloak currently works doesn't call for any skill of the user, the deck is simply stacked in the cloak users favor. Nothing there to counter it ?! Logi Suit - 2 PE + 1 RA Assault - 1 PE + 1 RA Cal Scout = lol Cloaked scouts
Also the CPU/PG usage is no joke, I could make my 11.12 m/s MInja have 300 shields but I have to drop it siginifcaly in order to incorporate a cloak. However I think because the Gal scout has the most PG, it can utilize the most mods and makes it the easiest/best scout to use in the game.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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pseudosnipre
679
|
Posted - 2014.04.21 18:33:00 -
[109] - Quote
Bormir1r wrote:ReGnYuM wrote:I think more or less the issue, is not the cloak itself but the combination of different weapons and equipment when used with it.
My original belief was that the cloak was going to be used more for a s supporting role, then the slayer. Currently that is far from the case.
The cloak is here to stay, but to insist it does not need tweaking is questionable
The main problem I see arising is the power of the Gal scout. It can brick tank as much as an assault, move slightly faster, cloak, and avoid being scanned oh and that 3 armor rep/s. Like you said Regnyum, it's not the individual parts that are OP, rather the combination the Gal can have with these pieces that make it too good. Fix the Gal scout? Fix the assault class?
*Sigh* All scout suits received a 1.8 profile reduction, not just gal scouts. People just like to complain about tacnet no longer spoonfeeding them Intel instead of adapting. I've ran a gal scout since they were released and I've seen more cal and Minnie scouts on the field over gal scouts in 1.8 because pubstars don't encounter proto scanners or dedicated precision scouts on the field so loldampening. I hope CCP trolls you all and brings back the chromosome shotgun... THEN you'll have a valid reason to belly ache.
And stop complaining about all these scrubs running cloaked sg FOTM. SG range is trash and Real assassin's run NKs. Wait til assaults get their buff before you premature evaluate all over yourself.
Also, gal scouts must choose between armor, dampening and speed. So raise up off these gal scout nuts.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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NAV HIV
The Generals General Tso's Alliance
1524
|
Posted - 2014.04.21 19:01:00 -
[110] - Quote
Bormir1r wrote:NAV HIV wrote:Leonid Tybalt wrote:pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended? I'm fine with the effect. But i'm not fine with the fact that it doesn't have any drawbacks at all and nothing being able to counter it. The way the cloak currently works doesn't call for any skill of the user, the deck is simply stacked in the cloak users favor. Nothing there to counter it ?! Logi Suit - 2 PE + 1 RA Assault - 1 PE + 1 RA Cal Scout = lol Cloaked scouts Also the CPU/PG usage is no joke, I could make my 11.12 m/s MInja have 300 shields but I have to drop it siginifcaly in order to incorporate a cloak. However I think because the Gal scout has the most PG, it can utilize the most mods and makes it the easiest/best scout to use in the game.
I think my dragonfly and my Valor Scout G-1 does better with Assault gear than my Amar Assault ak0 |
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
486
|
Posted - 2014.04.21 20:07:00 -
[111] - Quote
Judge Rhadamanthus wrote:Alabastor 'TheBlaster' Alcar wrote:this is bullshit i see cloaked people with no issue , even my friend who does not play dust had no trouble seeing the hem when he watched me play yesterday, and i was watching them at rages of over 50 meeters If anyone want's an example of someone making the Toupee Fallacy I mentioned in the video; this is exactly it. Tell me Mr Alcar ; How many scouts that you didn't see did you see? In other words How can you tell the difference from a scout that you did not see from a spot where there was no scout? You can count the scouts you did see because you saw them. Tell me how you can count the scouts you did not see?
wtf are you yammering about, if i seen them its becuse i seen them, if i didnt see them they were not there duh , i have never seen an invisible scout not render as you claim to have recorded, if i see a cloaker i shoot at them and i know they are there because my crosshairs turn red |
Bormir1r
Fatal Absolution Dirt Nap Squad.
379
|
Posted - 2014.04.21 20:38:00 -
[112] - Quote
pseudosnipre wrote:Bormir1r wrote:ReGnYuM wrote:I think more or less the issue, is not the cloak itself but the combination of different weapons and equipment when used with it.
My original belief was that the cloak was going to be used more for a s supporting role, then the slayer. Currently that is far from the case.
The cloak is here to stay, but to insist it does not need tweaking is questionable
The main problem I see arising is the power of the Gal scout. It can brick tank as much as an assault, move slightly faster, cloak, and avoid being scanned oh and that 3 armor rep/s. Like you said Regnyum, it's not the individual parts that are OP, rather the combination the Gal can have with these pieces that make it too good. Fix the Gal scout? Fix the assault class? *Sigh* All scout suits received a 1.8 profile reduction, not just gal scouts. People just like to complain about tacnet no longer spoonfeeding them Intel instead of adapting. I've ran a gal scout since they were released and I've seen more cal and Minnie scouts on the field over gal scouts in 1.8 because pubstars don't encounter proto scanners or dedicated precision scouts on the field so loldampening. I hope CCP trolls you all and brings back the chromosome shotgun... THEN you'll have a valid reason to belly ache. And stop complaining about all these scrubs running cloaked sg FOTM. SG range is trash and Real assassin's run NKs. Wait til assaults get their buff before you premature evaluate all over yourself. Also, gal scouts must choose between armor, dampening and speed. So raise up off these gal scout nuts.
I rarely see Minmatar scouts... they are the dodo birds of this generation....If anything I see Gal and Cal scouts everywhere. But yea fixing the assault class would be another fix.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Garrett Blacknova
Codex Troopers
5188
|
Posted - 2014.04.21 20:44:00 -
[113] - Quote
Leonid Tybalt wrote:pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended? I'm fine with the effect. But i'm not fine with the fact that it doesn't have any drawbacks at all and nothing being able to counter it. The way the cloak currently works doesn't call for any skill of the user, the deck is simply stacked in the cloak users favor. Not being able to have your weapon drawn while invisible isn't a drawback?
Being partially visible at all times and more visible when moving isn't a drawback?
Having a sound play when you switch off your invisibility BEFORE you can fire your weapon or use whatever other equipment you have isn't a drawback?
The high PG and CPU cost isn't a drawback?
They're all there, and they're at least as serious drawbacks as what you get for equipping a Scanner, Nanohive, Repair Tool, etc. if not moreso in some aspects.
The deck is stacked in the favour of GLITCHES with the cloak, and in favour of AWARENESS when it's working properly. As long as cloaking is working properly (which I'm pretty sure is most of the time), there shouldn't be a problem. |
Vinsarrow
New Eden Blades Of The Azure Zero-Day
242
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Posted - 2014.04.21 20:46:00 -
[114] - Quote
I have only read the 1st post of this & a little after but here is my thoughts.
Recall the days you could scan everywhere? If you were a Scout, and you see "You have been scanned" was really annoying.
Remember Scouts being made of paper?
Recall if you were a Scout you were just as easily spotable as a Heavy?
Well now the scout is actually playable.
What people are really annoyed about is the cloak & shotgun, being a smart scout includes being a sort of Assassin on the battle-feild & using good tactics such as watching points, ninja hacking, or tracking a target to kill is fine & is grand tactics.
The problem is it's no longer Cloak & Dagger - It's Cloak & Shotgun. The majority (not ALL) of scouts currently are Scouts with NO originality - Scouts who are only Scouts for the shotgun purposes.
They pump into shotgun, probably proto, get a low level cloak & a decent suit, & the best modules possible.
They run around 1 shotting everyone with them having no chance to react. Proto Heavy's with complex sheilds & armor are took down in seconds to these shotguns. That shouldn't be happening & that's the REAL issue. The cloak complaints is because it's a CLOAK it just annoys people when they go invisible, running around killing people like it's nothing.
The only nerfs needed in my opinion are possibly Combat Rifle Range & shotgun DMG.
To CCP - Do not be afraid to stand by something that isn't broken like how the AR was originally, or how the scout suits are now. Only fix what needs fix & if it's not broke don't fix it. You have people like CPM's & CCP LogiBro - they'll tell you the facts they see on the feilds. |
Bormir1r
Fatal Absolution Dirt Nap Squad.
386
|
Posted - 2014.04.23 15:56:00 -
[115] - Quote
Vinsarrow wrote:I have only read the 1st post of this & a little after but here is my thoughts.
Recall the days you could scan everywhere? If you were a Scout, and you see "You have been scanned" was really annoying.
Remember Scouts being made of paper?
Recall if you were a Scout you were just as easily spotable as a Heavy?
Well now the scout is actually playable.
What people are really annoyed about is the cloak & shotgun, being a smart scout includes being a sort of Assassin on the battle-feild & using good tactics such as watching points, ninja hacking, or tracking a target to kill is fine & is grand tactics.
The problem is it's no longer Cloak & Dagger - It's Cloak & Shotgun. The majority (not ALL) of scouts currently are Scouts with NO originality - Scouts who are only Scouts for the shotgun purposes.
They pump into shotgun, probably proto, get a low level cloak & a decent suit, & the best modules possible.
They run around 1 shotting everyone with them having no chance to react. Proto Heavy's with complex sheilds & armor are took down in seconds to these shotguns. That shouldn't be happening & that's the REAL issue. The cloak complaints is because it's a CLOAK it just annoys people when they go invisible, running around killing people like it's nothing.
The only nerfs needed in my opinion are possibly Combat Rifle Range & shotgun DMG.
To CCP - Do not be afraid to stand by something that isn't broken like how the AR was originally, or how the scout suits are now. Only fix what needs fix & if it's not broke don't fix it. You have people like CPM's & CCP LogiBro - they'll tell you the facts they see on the feilds.
The truth is if scouts were to all switch to NK instead of Shotguns, there would be just as many complaints. People would still say they couldn't "see" the scouts, and NK do much more damage than Shotguns, although they are "slightly" harder to use.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1934
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Posted - 2014.04.23 16:16:00 -
[116] - Quote
TranquilBiscuit ofVaLoR wrote:i personally don't mind the cloak, but there's no doubt that shotgun + cloak is cheap and about as easy mode as it gets. Or cloaked proto scout and ACR. That might even be more egregiously baby-punching cheap, wouldn't you say?
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1934
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Posted - 2014.04.23 16:18:00 -
[117] - Quote
Bormir1r wrote:pseudosnipre wrote:Bormir1r wrote:ReGnYuM wrote:I think more or less the issue, is not the cloak itself but the combination of different weapons and equipment when used with it.
My original belief was that the cloak was going to be used more for a s supporting role, then the slayer. Currently that is far from the case.
The cloak is here to stay, but to insist it does not need tweaking is questionable
The main problem I see arising is the power of the Gal scout. It can brick tank as much as an assault, move slightly faster, cloak, and avoid being scanned oh and that 3 armor rep/s. Like you said Regnyum, it's not the individual parts that are OP, rather the combination the Gal can have with these pieces that make it too good. Fix the Gal scout? Fix the assault class? *Sigh* All scout suits received a 1.8 profile reduction, not just gal scouts. People just like to complain about tacnet no longer spoonfeeding them Intel instead of adapting. I've ran a gal scout since they were released and I've seen more cal and Minnie scouts on the field over gal scouts in 1.8 because pubstars don't encounter proto scanners or dedicated precision scouts on the field so loldampening. I hope CCP trolls you all and brings back the chromosome shotgun... THEN you'll have a valid reason to belly ache. And stop complaining about all these scrubs running cloaked sg FOTM. SG range is trash and Real assassin's run NKs. Wait til assaults get their buff before you premature evaluate all over yourself. Also, gal scouts must choose between armor, dampening and speed. So raise up off these gal scout nuts. I rarely see Minmatar scouts... they are the dodo birds of this generation....If anything I see Gal and Cal scouts everywhere. But yea fixing the assault class would be another fix. I like that you didn't even mention Amarr scouts.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
386
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Posted - 2014.04.23 16:29:00 -
[118] - Quote
Onesimus Tarsus wrote:Bormir1r wrote:pseudosnipre wrote:Bormir1r wrote:ReGnYuM wrote:I think more or less the issue, is not the cloak itself but the combination of different weapons and equipment when used with it.
My original belief was that the cloak was going to be used more for a s supporting role, then the slayer. Currently that is far from the case.
The cloak is here to stay, but to insist it does not need tweaking is questionable
The main problem I see arising is the power of the Gal scout. It can brick tank as much as an assault, move slightly faster, cloak, and avoid being scanned oh and that 3 armor rep/s. Like you said Regnyum, it's not the individual parts that are OP, rather the combination the Gal can have with these pieces that make it too good. Fix the Gal scout? Fix the assault class? *Sigh* All scout suits received a 1.8 profile reduction, not just gal scouts. People just like to complain about tacnet no longer spoonfeeding them Intel instead of adapting. I've ran a gal scout since they were released and I've seen more cal and Minnie scouts on the field over gal scouts in 1.8 because pubstars don't encounter proto scanners or dedicated precision scouts on the field so loldampening. I hope CCP trolls you all and brings back the chromosome shotgun... THEN you'll have a valid reason to belly ache. And stop complaining about all these scrubs running cloaked sg FOTM. SG range is trash and Real assassin's run NKs. Wait til assaults get their buff before you premature evaluate all over yourself. Also, gal scouts must choose between armor, dampening and speed. So raise up off these gal scout nuts. I rarely see Minmatar scouts... they are the dodo birds of this generation....If anything I see Gal and Cal scouts everywhere. But yea fixing the assault class would be another fix. I like that you didn't even mention Amarr scouts.
Yea.....you guys too....
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Revelations 514
Red Star. EoN.
170
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Posted - 2014.04.23 16:38:00 -
[119] - Quote
Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous.
Actually that is exactly what I do. Before hacking an objective where a cloaked Scout may be hiding, I scan the area around the objective. Then I watch my teammates back while he hacks. I thought everyone did this as it's a pretty obvious necessity, even without cloaks. |
Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
99
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Posted - 2014.04.23 16:42:00 -
[120] - Quote
Onesimus Tarsus wrote:I like that you didn't even mention Amarr scouts.
CCP forgot them, why shouldn't the rest of us?
seriously just get rid of the cloak altogether, 1.7 was balanced dampener wise and scouts just needed a little push to achieve true parity
stop conceding that cloaks are 'here to stay'. they're ****** and kinda boring to use and if CCP didn't botch map design from square one there would be no niche for the cloak at all.
If you have to have it altogether than ditch the dampening bonus and give scouts a real skill rather than a CPU/PG reduction on cloaks and then we'll see a lot less slayer cloaks and a lot more stealth-oriented scouts. |
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