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Bormir1r
Fatal Absolution Dirt Nap Squad.
335
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Posted - 2014.04.20 03:47:00 -
[1] - Quote
This is ridiculous. People are whining way too much about the cloak. They say it's a "crutch" for "******-players" pre-1.8, which is absolute BS. And these are the people who just say the cloak is "trash" and provide NO proper and logical explanation as to why it's even "garbage" in the first place. They don't even say why they couldn't see them. Players like Judge Rhadamanthus have video proof as to what extent the cloak is visible, and he even states that the cloak isn't even broken, rather it's just harder to see scouts in certain lighting areas, which is completely fine because the scout is using the environment to hide itself. Another problem is that people are STILL used to just looking at their radars and expecting to see EVERYTHING, and now when cloaks help hide scouts from the radars, they complain they can't see scouts when they get shotgunned, which is true because they aren't even looking at what's even right in front of them on their screen since they're too busy looking at their ******* radar!
Another reason why people are against cloaks is because they're really angered at the "brick-tanked" scouts, who shove armor plates up their ass to act like Assaults. Why are you getting pissed off by the cloaks, channel your fury into armor plates, which provide way too much eHP for such a small movement penatly.
Seriously if you're looking at your radar instead of the main screen right in front of you, don't be surprised when a "blue-outlined" scout comes up running to you and pops with you a shotgun.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
344
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Posted - 2014.04.20 04:09:00 -
[2] - Quote
Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous.
I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
344
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Posted - 2014.04.20 04:28:00 -
[3] - Quote
Henchmen21 wrote:Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous. Well they wont have so much armor now will they?
True, but I don't still don't see how cloaks are bad, it's just the brick-tanked scouts that make people angry.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
346
|
Posted - 2014.04.20 05:57:00 -
[4] - Quote
Himiko Kuronaga wrote:Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous. Well, look at the situation in reverse. You ask how you're supposed to counter the Cal scout, but you never bother to ask how the Cal scout is supposed to counter you. The reality is that the Cal scout IS your counter, and you're the counter to everything else. You aren't supposed to counter the cal scout. You're supposed to accept the fact that at least one entity out there is going to hunt you down and kill you. And you are supposed to be comfortable with that because its exactly what you do to every other suit in the game.
Well good thing we have gal scouts right? =P
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
346
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Posted - 2014.04.20 06:03:00 -
[5] - Quote
Himiko Kuronaga wrote:Indeed.
I don't think there are many scouts out there who don't believe Gal scout is too good at what he does.
What I don't understand about the Gal scout is how it can be just as fast as the Min scout and have much better survivability/bonuses than the Min scout. One of the main issues that hinders the Min is the pg usage, which severely gimps the Min since it has the least.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
355
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Posted - 2014.04.20 15:53:00 -
[6] - Quote
TechMechMeds wrote:Brick tanked cloak scrubs are the problem I believe so we need to keep in mind that proper scouts are not the problem. I believe simply setting the CPU and pg cost for cloaks higher would help. That way its either brick tanked scrub or hidden scrub but not both.
I have a scout alt with 17mil sp FYI, its amarr and I run either light assault or ninja fit depending on my squad composition. I have experimented and I can produce a fit that not only has better stats than an assault but it can also cloak. I know the amarr scout is supposed to be more assault oriented but seriously now lol. Its HP is slightly less but its quicker and can cloak with proto weapons. I do not use that fit though and deleted it after completing it, I cannot bring myself to run that easy mode bull sht and of course, it is proto amarr scout.
The problem is the plates themselves, if you increase the CPU/PG for cloaks, then minmatar scouts will have even a harder time fitting their modules, even though they have the most CPU, their minimal PG renders them useless.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
355
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Posted - 2014.04.20 15:55:00 -
[7] - Quote
m twiggz wrote:Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous. I'll start with saying I could careless if any changes are made. BUT! If the dampening of cloaks was removed then all scouts would be forced to throw dampeners in their low slots rather than stacking ridiculous amounts of armor. This would hurt the Amarr scout the most. The Gal scout would still be fine, being able to use its bonus as an advantage while needing less dampeners as other suits so they can still armor tank, but not to ridiculous levels. As for the Minmatar scout, you're just pretty screwed all the way around. All in all I really could careless. CCP has proven time and again that they aren't capable of releasing new content into Dust without there being mass amounts of issues. The real focus needs to be on the ability to fire your weapon while still going through the de-cloaking process. Any good scout can get at least one shot off with a shotgun before they are fully uncloaked, I've seen some get two off (could be due to lag), which is enough to kill all but the most bricked tanked heavies. IMO you should have to be fully uncloaked before being able to fire your weapon. No "time" delay, no weapon switch delay, but a 100% deactivation of cloak effects before you're capable of firing your weapon. But hey, who cares. I'll deal with 2-3 shotgun to the back deaths per match rather than see CCP nerf the cloak to uselessness. You know because the whole CCP overnerf to everything they touch ordeal.
If CCP nerfs the cloaks, I'm speed tanking the **** out of everyone to the point you wished we had cloaks again! lololololol
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
364
|
Posted - 2014.04.20 20:55:00 -
[8] - Quote
KING CHECKMATE wrote:Bormir1r wrote:This is ridiculous. People are whining way too much about the cloak. They say it's a "crutch" for "******-players" pre-1.8, which is absolute BS. And these are the people who just say the cloak is "trash" and provide NO proper and logical explanation as to why it's even "garbage" in the first place. They don't even say why they couldn't see them. Players like Judge Rhadamanthus have video proof as to what extent the cloak is visible, and he even states that the cloak isn't even broken, rather it's just harder to see scouts in certain lighting areas, which is completely fine because the scout is using the environment to hide itself. Another problem is that people are STILL used to just looking at their radars and expecting to see EVERYTHING, and now when cloaks help hide scouts from the radars, they complain they can't see scouts when they get shotgunned, which is true because they aren't even looking at what's even right in front of them on their screen since they're too busy looking at their ******* radar!
Another reason why people are against cloaks is because they're really angered at the "brick-tanked" scouts, who shove armor plates up their ass to act like Assaults. Why are you getting pissed off by the cloaks, channel your fury into armor plates, which provide way too much eHP for such a small movement penatly.
Seriously if you're looking at your radar instead of the main screen right in front of you, don't be surprised when a "blue-outlined" scout comes up running to you and pops with you a shotgun. Funny thing: 99% of these QQ scrubs that complain about cloaks and say that its a crutch; used ACTIVE SCANNERS pre 1.8.just a thought.
Lol probably true.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
364
|
Posted - 2014.04.20 20:57:00 -
[9] - Quote
Garrett Blacknova wrote:Henchmen21 wrote:You can fire cloaked, firing two shotgun rounds before you're visible is firing cloaked. Yes, and if you actually COULD fire 2 shots before being visible at all, you'd have a point. Barring glitches, which have no bearing on a discussion about balance, you can't, and you don't. If a person is FULLY CLOAKED and firing, then they're EXPLOITING A GLITCH to switch to their weapon without decloaking. If they aren't exploiting a glitch, then they're already in a decloaking animation and at the highest visibility a player can be without the cloak being fully deactivated BEFORE they can fire. Also, even while standing still in ideal conditions, a cloaked player WILL BE VISIBLE if you're in range for them to hit with a Shotgun. Unless you're facing the wrong way. Or have bad eyesight. Or have your TV set up wrong.
I've noticed when you do decloak and switch to your weapon you get that 2 second bug where you are COMPLETELY BLUE! That means your glowing to the point people can even see reflections of you off the walls (ok maybe not). However that means that you aren't invisible when you're firing.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
366
|
Posted - 2014.04.21 00:58:00 -
[10] - Quote
Louis Domi wrote:Funniest **** ever is when anything but a scout uses a cloak LMAO i killed this commando MKO using a bolt pistol only... The guy had his cloak on and i spotted him about 40m away took my pistol and started shooting, the cloak took so much fitting requirements he probably couldnt put anything else, killed him in a clip
Yea they're called 'cloakmandos'. Usually only the proto ones are somewhat decent at it but it's a hard life for them to go invisible sometimes.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
372
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Posted - 2014.04.21 15:58:00 -
[11] - Quote
Leonid Tybalt wrote:Well I'm not looking at the radar. In fact I learned to play without relying on it from the start.
My issue with cloaks is that a cloaked scout is hard to ******* see. And the fact that the skill needed to cloak up and shotgun someone in the back doesn't come near the skill required in situational awareness to spot a cloaked scout in the middle of a firefight.
Then there's the fact that the cloak gives semi-invisibility AND a dampening effect. Usually this game requires you to choose between two different benefits of a particular weapon, gear or module. Yet the cloak gives two benefits and no real drawback.
It would've made more sense for the cloak to make you invisible to the naked eye but more visible on radar.
Up to a certain extent I can understand how you can't see some scouts. But what you need to realize is that there are 3 factors that should affect visibility:
1) Distance - The farther a cloaked scout is away from you, the harder it should be to see them.
2) Lighting - Maps that are extremely bright in some areas make very hard to see scouts but they also have areas where scouts light up like fireflies, in this case you just have to be weary and a little bit more cautious when you encounter this areas.
3) Stationary scouts - Stationary scouts are the very close to being invisible, however if you observe them carefully or yourself carefully, you'll notice that your character moves from "breathing", now this makes it hard to see them, but this is one of the true intentions of how cloaks are supposed to work. You just have to train your eye to notice "irregularities" with the corners.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
372
|
Posted - 2014.04.21 16:05:00 -
[12] - Quote
P14GU3 wrote:Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous. You keep saying "oh without the damp bonus u still wouldnt see me," which is completly false. Everytime a brick tanked scout decloaks behind me he pops up on my radar. I then turn around to blast him down, and look, he has as much HP as a damn logi. 2 shotgun rounds later im down and he is still half armor. Why do you expect a free complex dampner from your equipment slot? Scouts either have too much fitting, or the cloak has too much dampening.
Taking away dampening bonus will force people to stray away people from brick tanking but it will be just as hard to "see" them because they'll just put more dampeners on. And the only scout you're talking about is the Gal scout. All the other scouts dont' benefit as much from this. The gal scout has the most low slots (amarr scout too but it doesn't have the same bonuses) AND has the dampening bonus, which makes it the optimal choice to brick tank. It is not the cloak itself that is the problem, rather the Gal scout which makes it too good with all these pieces combined, because it is the GAL SCOUT that can utilize all of these pieces.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
372
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Posted - 2014.04.21 16:11:00 -
[13] - Quote
pseudosnipre wrote:Leonid Tybalt wrote:pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended? ... It doesn't have any drawbacks at all and nothing being able to counter it. Try one of the two direct counters?
The drawback is CPU/PG usage and the counter is the Cal scout...
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
372
|
Posted - 2014.04.21 16:56:00 -
[14] - Quote
ReGnYuM wrote:I think more or less the issue, is not the cloak itself but the combination of different weapons and equipment when used with it.
My original belief was that the cloak was going to be used more for a s supporting role, then the slayer. Currently that is far from the case.
The cloak is here to stay, but to insist it does not need tweaking is questionable
The main problem I see arising is the power of the Gal scout. It can brick tank as much as an assault, move slightly faster, cloak, and avoid being scanned oh and that 3 armor rep/s. Like you said Regnyum, it's not the individual parts that are OP, rather the combination the Gal can have with these pieces that make it too good.
Fix the Gal scout?
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
374
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Posted - 2014.04.21 17:04:00 -
[15] - Quote
NAV HIV wrote:Leonid Tybalt wrote:pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended? I'm fine with the effect. But i'm not fine with the fact that it doesn't have any drawbacks at all and nothing being able to counter it. The way the cloak currently works doesn't call for any skill of the user, the deck is simply stacked in the cloak users favor. Nothing there to counter it ?! Logi Suit - 2 PE + 1 RA Assault - 1 PE + 1 RA Cal Scout = lol Cloaked scouts
Also the CPU/PG usage is no joke, I could make my 11.12 m/s MInja have 300 shields but I have to drop it siginifcaly in order to incorporate a cloak. However I think because the Gal scout has the most PG, it can utilize the most mods and makes it the easiest/best scout to use in the game.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
379
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Posted - 2014.04.21 20:38:00 -
[16] - Quote
pseudosnipre wrote:Bormir1r wrote:ReGnYuM wrote:I think more or less the issue, is not the cloak itself but the combination of different weapons and equipment when used with it.
My original belief was that the cloak was going to be used more for a s supporting role, then the slayer. Currently that is far from the case.
The cloak is here to stay, but to insist it does not need tweaking is questionable
The main problem I see arising is the power of the Gal scout. It can brick tank as much as an assault, move slightly faster, cloak, and avoid being scanned oh and that 3 armor rep/s. Like you said Regnyum, it's not the individual parts that are OP, rather the combination the Gal can have with these pieces that make it too good. Fix the Gal scout? Fix the assault class? *Sigh* All scout suits received a 1.8 profile reduction, not just gal scouts. People just like to complain about tacnet no longer spoonfeeding them Intel instead of adapting. I've ran a gal scout since they were released and I've seen more cal and Minnie scouts on the field over gal scouts in 1.8 because pubstars don't encounter proto scanners or dedicated precision scouts on the field so loldampening. I hope CCP trolls you all and brings back the chromosome shotgun... THEN you'll have a valid reason to belly ache. And stop complaining about all these scrubs running cloaked sg FOTM. SG range is trash and Real assassin's run NKs. Wait til assaults get their buff before you premature evaluate all over yourself. Also, gal scouts must choose between armor, dampening and speed. So raise up off these gal scout nuts.
I rarely see Minmatar scouts... they are the dodo birds of this generation....If anything I see Gal and Cal scouts everywhere. But yea fixing the assault class would be another fix.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
386
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Posted - 2014.04.23 15:56:00 -
[17] - Quote
Vinsarrow wrote:I have only read the 1st post of this & a little after but here is my thoughts.
Recall the days you could scan everywhere? If you were a Scout, and you see "You have been scanned" was really annoying.
Remember Scouts being made of paper?
Recall if you were a Scout you were just as easily spotable as a Heavy?
Well now the scout is actually playable.
What people are really annoyed about is the cloak & shotgun, being a smart scout includes being a sort of Assassin on the battle-feild & using good tactics such as watching points, ninja hacking, or tracking a target to kill is fine & is grand tactics.
The problem is it's no longer Cloak & Dagger - It's Cloak & Shotgun. The majority (not ALL) of scouts currently are Scouts with NO originality - Scouts who are only Scouts for the shotgun purposes.
They pump into shotgun, probably proto, get a low level cloak & a decent suit, & the best modules possible.
They run around 1 shotting everyone with them having no chance to react. Proto Heavy's with complex sheilds & armor are took down in seconds to these shotguns. That shouldn't be happening & that's the REAL issue. The cloak complaints is because it's a CLOAK it just annoys people when they go invisible, running around killing people like it's nothing.
The only nerfs needed in my opinion are possibly Combat Rifle Range & shotgun DMG.
To CCP - Do not be afraid to stand by something that isn't broken like how the AR was originally, or how the scout suits are now. Only fix what needs fix & if it's not broke don't fix it. You have people like CPM's & CCP LogiBro - they'll tell you the facts they see on the feilds.
The truth is if scouts were to all switch to NK instead of Shotguns, there would be just as many complaints. People would still say they couldn't "see" the scouts, and NK do much more damage than Shotguns, although they are "slightly" harder to use.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
|
Bormir1r
Fatal Absolution Dirt Nap Squad.
386
|
Posted - 2014.04.23 16:29:00 -
[18] - Quote
Onesimus Tarsus wrote:Bormir1r wrote:pseudosnipre wrote:Bormir1r wrote:ReGnYuM wrote:I think more or less the issue, is not the cloak itself but the combination of different weapons and equipment when used with it.
My original belief was that the cloak was going to be used more for a s supporting role, then the slayer. Currently that is far from the case.
The cloak is here to stay, but to insist it does not need tweaking is questionable
The main problem I see arising is the power of the Gal scout. It can brick tank as much as an assault, move slightly faster, cloak, and avoid being scanned oh and that 3 armor rep/s. Like you said Regnyum, it's not the individual parts that are OP, rather the combination the Gal can have with these pieces that make it too good. Fix the Gal scout? Fix the assault class? *Sigh* All scout suits received a 1.8 profile reduction, not just gal scouts. People just like to complain about tacnet no longer spoonfeeding them Intel instead of adapting. I've ran a gal scout since they were released and I've seen more cal and Minnie scouts on the field over gal scouts in 1.8 because pubstars don't encounter proto scanners or dedicated precision scouts on the field so loldampening. I hope CCP trolls you all and brings back the chromosome shotgun... THEN you'll have a valid reason to belly ache. And stop complaining about all these scrubs running cloaked sg FOTM. SG range is trash and Real assassin's run NKs. Wait til assaults get their buff before you premature evaluate all over yourself. Also, gal scouts must choose between armor, dampening and speed. So raise up off these gal scout nuts. I rarely see Minmatar scouts... they are the dodo birds of this generation....If anything I see Gal and Cal scouts everywhere. But yea fixing the assault class would be another fix. I like that you didn't even mention Amarr scouts.
Yea.....you guys too....
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
|
Bormir1r
Fatal Absolution Dirt Nap Squad.
395
|
Posted - 2014.04.25 12:09:00 -
[19] - Quote
Black SlaverX wrote:Bormir1r wrote:This is ridiculous. People are whining way too much about the cloak. They say it's a "crutch" for "******-players" pre-1.8, which is absolute BS. And these are the people who just say the cloak is "trash" and provide NO proper and logical explanation as to why it's even "garbage" in the first place. They don't even say why they couldn't see them. Players like Judge Rhadamanthus have video proof as to what extent the cloak is visible, and he even states that the cloak isn't even broken, rather it's just harder to see scouts in certain lighting areas, which is completely fine because the scout is using the environment to hide itself. Another problem is that people are STILL used to just looking at their radars and expecting to see EVERYTHING, and now when cloaks help hide scouts from the radars, they complain they can't see scouts when they get shotgunned, which is true because they aren't even looking at what's even right in front of them on their screen since they're too busy looking at their ******* radar!
Another reason why people are against cloaks is because they're really angered at the "brick-tanked" scouts, who shove armor plates up their ass to act like Assaults. Why are you getting pissed off by the cloaks, channel your fury into armor plates, which provide way too much eHP for such a small movement penatly.
Seriously if you're looking at your radar instead of the main screen right in front of you, don't be surprised when a "blue-outlined" scout comes up running to you and pops with you a shotgun. Cloaky-crutcher spotted. I believe Judge's words were "invisible" and "invisible at full sprint on certain backgrounds"
Yea but like i said in the OP, the lighting of the environment allowed that level of "invsibility" and Judge was about 30-40m away. Had Judge been below 10m he could probably see the outline of the scout. If you noticed in the video, almost all of the instances where scouts were very "invisible" were when he was about 30-50m away, and that's quite far for the human eye to catch cloaked scouts. Oh, and if you believe I'm a cloaky crutch, then take away cloaks and I'll speed tank the **** out of you.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
395
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Posted - 2014.04.25 16:10:00 -
[20] - Quote
Asha Starwind wrote:My thoughts on some of the ideas in this thread
- Removing the dampening bonus
I wouldn't mind this change but I feel like it wouldn't do anything towards addressing the real issues. As it would only knock brick tanking scouts down a just peg but would royally screw all others.
I would prefer a small scan profile penalty of 3/4/5 scan db added per bas/enh/comp armor plate instead.
- Fluxes disable cloaks
No, just screws over shield tanked scouts.
Instead cloak depletes at a faster rate when under fire (2-3x normal rate when being fired upon and hit)
I'd also like to add that cloak duration is too long and they need to be shortened. 30 seconds, that's the duration of the basic cloak that is more than enough time to get anywhere, position oneself perform a hack, whatever it may be.
I'd suggest
30 seconds across all tiers 20/15/10 second recharge duration
Users would have think more tactically when deploying their cloak (e.g.before going into hot areas), instead of leaving it always on and/or camping objectives and spawns.
I almost completely agree, but you're reductions to the time of cloaking is kind of pointless because the recharging time at the durations you provide are just too small to even make a difference. You would literally wait 5 seconds and you're back to cloaking....that doesn't really do much. I don't really a need to change cloak durations, I mean they should fix the bug, just for the sake of it being a bug, but the cloak is mostly fine.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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