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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
484
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Posted - 2014.04.20 15:50:00 -
[61] - Quote
Operative 2511 Dajli wrote:I'd like to know why the same people that b*tch about snipers, which are perfectly visible if you can spot them, but think cloak is ok.
Judge proved what some of us are already able to admit. The shimmer is not loading correctly like it is supposed to in order to allow the cloaker to be identified. The cloak wouldn't be OP if the shimmer loaded like it should.
I've been seeing a big contrast from game to game with this with me in my Gal scout suit against other Gal scouts. this is bullshit i see cloaked people with no issue , even my friend who does not play dust had no trouble seeing the hem when he watched me play yesterday, and i was watching them at rages of over 50 meeters, so quitur lying ccp knows that the effects render correctly or we wouldnt have it |
Bormir1r
Fatal Absolution Dirt Nap Squad.
355
|
Posted - 2014.04.20 15:53:00 -
[62] - Quote
TechMechMeds wrote:Brick tanked cloak scrubs are the problem I believe so we need to keep in mind that proper scouts are not the problem. I believe simply setting the CPU and pg cost for cloaks higher would help. That way its either brick tanked scrub or hidden scrub but not both.
I have a scout alt with 17mil sp FYI, its amarr and I run either light assault or ninja fit depending on my squad composition. I have experimented and I can produce a fit that not only has better stats than an assault but it can also cloak. I know the amarr scout is supposed to be more assault oriented but seriously now lol. Its HP is slightly less but its quicker and can cloak with proto weapons. I do not use that fit though and deleted it after completing it, I cannot bring myself to run that easy mode bull sht and of course, it is proto amarr scout.
The problem is the plates themselves, if you increase the CPU/PG for cloaks, then minmatar scouts will have even a harder time fitting their modules, even though they have the most CPU, their minimal PG renders them useless.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
355
|
Posted - 2014.04.20 15:55:00 -
[63] - Quote
m twiggz wrote:Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous. I'll start with saying I could careless if any changes are made. BUT! If the dampening of cloaks was removed then all scouts would be forced to throw dampeners in their low slots rather than stacking ridiculous amounts of armor. This would hurt the Amarr scout the most. The Gal scout would still be fine, being able to use its bonus as an advantage while needing less dampeners as other suits so they can still armor tank, but not to ridiculous levels. As for the Minmatar scout, you're just pretty screwed all the way around. All in all I really could careless. CCP has proven time and again that they aren't capable of releasing new content into Dust without there being mass amounts of issues. The real focus needs to be on the ability to fire your weapon while still going through the de-cloaking process. Any good scout can get at least one shot off with a shotgun before they are fully uncloaked, I've seen some get two off (could be due to lag), which is enough to kill all but the most bricked tanked heavies. IMO you should have to be fully uncloaked before being able to fire your weapon. No "time" delay, no weapon switch delay, but a 100% deactivation of cloak effects before you're capable of firing your weapon. But hey, who cares. I'll deal with 2-3 shotgun to the back deaths per match rather than see CCP nerf the cloak to uselessness. You know because the whole CCP overnerf to everything they touch ordeal.
If CCP nerfs the cloaks, I'm speed tanking the **** out of everyone to the point you wished we had cloaks again! lololololol
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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DEZKA DIABLO
THE FOOTCLAN
662
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Posted - 2014.04.20 15:56:00 -
[64] - Quote
Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. Use a focused scanner an never hack alone, maybe you can't just solo bully your way around a map anymore ????
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Henchmen21
Planet Express LLC
968
|
Posted - 2014.04.20 16:20:00 -
[65] - Quote
Garrett Blacknova wrote:Henchmen21 wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) The fact that you can fire while cloaked is my only real complaint with cloaks. Well, fortunately for everyone else, this only happens with glitches now. There's a very rarely-used glitch (the easy way got patched) where players can remain cloaked with their weapons drawn, but other than that, switching to your weapon IMMEDIATELY begins the decloak animation, which is visible before your weapon is in your hand and able to be used. While in the decloak animation, you're not 100% visible immediately, but you're more visible than even the brightest shimmer effect makes you. Players who are ACTUALLY INVISIBLE while shooting you are BEHIND YOU and would be invisible without a cloak. Also, there's a decloak sound (which could do with having its volume tweaked) which also plays IMMEDIATELY when you switch to your weapon. If it was playing consistently, and was loud enough to hear over gunfire, it would be a good warning sign that a cloaked player was appearing next to you.
You can fire cloaked, firing two shotgun rounds before you're visible is firing cloaked.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Rusty Shallows
1591
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Posted - 2014.04.20 19:10:00 -
[66] - Quote
I Shayz started up a poll awhile ago. Anyone who hasn't thrown in their two ISK should do so now. Needs MOAR DATA!
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1031
|
Posted - 2014.04.20 19:41:00 -
[67] - Quote
Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous.
Non moving scouts don't shimmer.
The true problem imo with cloak is no delay to use a weapon after a decloak - it should not be much 5 seconds at most, but what we got now is the shot registers before decloak animation finishes playing.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Garrett Blacknova
Codex Troopers
5184
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Posted - 2014.04.20 19:53:00 -
[68] - Quote
Vrain Matari wrote:There may be lag issues involved but i doubt it - the lag between the decloak sound and the first shot is virtually nil. I play with headphones and since i'm typically hacking points solo i literally live and die by the decloak sound. The time between the sound playing and getting OHKed is measured in fractions of a second - I may be slow, but i'm not that slow. If there are issues, they're almost certainly related to lag. When I'm watching cloaked players kill from cloak, and the sound actually plays audibly, it ALWAYS plays AT LEAST half a second (usually closer to a full second) before their first shot for me, and I'm not based in the most latency-friendly part of the world, so I should be seeing some of the worst the game has to offer.
Quote:Also, the decloak sound for spawning needs to be different. No, it really doesn't. Decloaking is decloaking.
Quote:Regarding decloaking and visibility, does the game guarantee that a shot will not register before the decloaking animation renders for the cloaker's target in all lag/latency situations? My experience here says no, it doesn't. I have yet to see a situation where the decloaking animation hadn't started before the first shot, but as with the sound issue, that doesn't prove it can't happen. Given my location, it seems unlikely.
To be fair, I haven't tried studying cloakers in PC like I have in pubs, so the additional lag issues stemming from that environment may exacerbate the situation to the point where these events ARE happening concurrent with, or even after, the first shots fired from cloak. For pubs it seems pretty reliable, though. |
Medical Crash
CLONES AGAINST HUMANITY
280
|
Posted - 2014.04.20 20:21:00 -
[69] - Quote
DEZKA DIABLO wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. Use a focused scanner an never hack alone, maybe you can't just solo bully your way around a map anymore ???? BS, I'm calling it. Gal Scout can get below 15db, which is the LOWEST anyone can scan- Caldai Scout or the Gal Logi. The Smartest players know unbreakable TACNET stealth is KING.
The most effective scouts are using the Gallente Scouts. I know this is is true, and have run into full squads of nothing but OP Gal Scouts. How I know it's them is I use multiple Duvolle Focused Scanners on my Gal Logi, and I'm getting ERRORS as 15 dB! CCP needs to buff our Scanners (fix the Passive Scans bug, only Active Scanners should be shared with squad- Scouts can go kick rocks) and nerf Scouts Dampning a bit. NO SUIT should be completely undectable. Even if it's only for a few seconds, I should be able to scan ALL SUITS with the most POWERFUL SCANNER in the game.
And don't give me that, "but derps, he sacrifices a lot to gain that stealth". GTFOut of here with that nonsense, you know damn well if he had only 1 hp, that TACNET stealth is KING. It's too damn good. You can kill entire squads because no one knew you were there. |
KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5150
|
Posted - 2014.04.20 20:28:00 -
[70] - Quote
Bormir1r wrote:This is ridiculous. People are whining way too much about the cloak. They say it's a "crutch" for "******-players" pre-1.8, which is absolute BS. And these are the people who just say the cloak is "trash" and provide NO proper and logical explanation as to why it's even "garbage" in the first place. They don't even say why they couldn't see them. Players like Judge Rhadamanthus have video proof as to what extent the cloak is visible, and he even states that the cloak isn't even broken, rather it's just harder to see scouts in certain lighting areas, which is completely fine because the scout is using the environment to hide itself. Another problem is that people are STILL used to just looking at their radars and expecting to see EVERYTHING, and now when cloaks help hide scouts from the radars, they complain they can't see scouts when they get shotgunned, which is true because they aren't even looking at what's even right in front of them on their screen since they're too busy looking at their ******* radar!
Another reason why people are against cloaks is because they're really angered at the "brick-tanked" scouts, who shove armor plates up their ass to act like Assaults. Why are you getting pissed off by the cloaks, channel your fury into armor plates, which provide way too much eHP for such a small movement penatly.
Seriously if you're looking at your radar instead of the main screen right in front of you, don't be surprised when a "blue-outlined" scout comes up running to you and pops with you a shotgun.
Funny thing:
99% of these QQ scrubs that complain about cloaks and say that its a crutch used ACTIVE SCANNERS pre 1.8.
just a thought.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Garrett Blacknova
Codex Troopers
5184
|
Posted - 2014.04.20 20:54:00 -
[71] - Quote
Henchmen21 wrote:You can fire cloaked, firing two shotgun rounds before you're visible is firing cloaked. Yes, and if you actually COULD fire 2 shots before being visible at all, you'd have a point.
Barring glitches, which have no bearing on a discussion about balance, you can't, and you don't.
If a person is FULLY CLOAKED and firing, then they're EXPLOITING A GLITCH to switch to their weapon without decloaking. If they aren't exploiting a glitch, then they're already in a decloaking animation and at the highest visibility a player can be without the cloak being fully deactivated BEFORE they can fire.
Also, even while standing still in ideal conditions, a cloaked player WILL BE VISIBLE if you're in range for them to hit with a Shotgun. Unless you're facing the wrong way. Or have bad eyesight. Or have your TV set up wrong. |
Bormir1r
Fatal Absolution Dirt Nap Squad.
364
|
Posted - 2014.04.20 20:55:00 -
[72] - Quote
KING CHECKMATE wrote:Bormir1r wrote:This is ridiculous. People are whining way too much about the cloak. They say it's a "crutch" for "******-players" pre-1.8, which is absolute BS. And these are the people who just say the cloak is "trash" and provide NO proper and logical explanation as to why it's even "garbage" in the first place. They don't even say why they couldn't see them. Players like Judge Rhadamanthus have video proof as to what extent the cloak is visible, and he even states that the cloak isn't even broken, rather it's just harder to see scouts in certain lighting areas, which is completely fine because the scout is using the environment to hide itself. Another problem is that people are STILL used to just looking at their radars and expecting to see EVERYTHING, and now when cloaks help hide scouts from the radars, they complain they can't see scouts when they get shotgunned, which is true because they aren't even looking at what's even right in front of them on their screen since they're too busy looking at their ******* radar!
Another reason why people are against cloaks is because they're really angered at the "brick-tanked" scouts, who shove armor plates up their ass to act like Assaults. Why are you getting pissed off by the cloaks, channel your fury into armor plates, which provide way too much eHP for such a small movement penatly.
Seriously if you're looking at your radar instead of the main screen right in front of you, don't be surprised when a "blue-outlined" scout comes up running to you and pops with you a shotgun. Funny thing: 99% of these QQ scrubs that complain about cloaks and say that its a crutch; used ACTIVE SCANNERS pre 1.8.just a thought.
Lol probably true.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
364
|
Posted - 2014.04.20 20:57:00 -
[73] - Quote
Garrett Blacknova wrote:Henchmen21 wrote:You can fire cloaked, firing two shotgun rounds before you're visible is firing cloaked. Yes, and if you actually COULD fire 2 shots before being visible at all, you'd have a point. Barring glitches, which have no bearing on a discussion about balance, you can't, and you don't. If a person is FULLY CLOAKED and firing, then they're EXPLOITING A GLITCH to switch to their weapon without decloaking. If they aren't exploiting a glitch, then they're already in a decloaking animation and at the highest visibility a player can be without the cloak being fully deactivated BEFORE they can fire. Also, even while standing still in ideal conditions, a cloaked player WILL BE VISIBLE if you're in range for them to hit with a Shotgun. Unless you're facing the wrong way. Or have bad eyesight. Or have your TV set up wrong.
I've noticed when you do decloak and switch to your weapon you get that 2 second bug where you are COMPLETELY BLUE! That means your glowing to the point people can even see reflections of you off the walls (ok maybe not). However that means that you aren't invisible when you're firing.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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medomai grey
WarRavens League of Infamy
615
|
Posted - 2014.04.20 21:00:00 -
[74] - Quote
Garrett Blacknova wrote:You mean the one where you can see the cloaked Scout? Or the shot at the end where Judge points to the wrong part of the screen to try and prove the cloaked Scout is invisible? Case 3 was actually harder to spot the cloaked player in, and that was a situation where an uncloaked player would be almost invisible too. No. When I say case 4, I mean Case 4. And when I say bug in reference to software, it means something not working as intended. After watching it, did you notice anything? Or rather a lack of mechanic kicking in that makes the cloaked merc shimmer for running at full speed? That bug?
Quote:And what do you call it when someone who's never equipped a cloak before is defending the cloak? Am I relying on it as a "crutch" too? By not using it, and frequently killing cloaked and freshly-decloaked players and only rarely being ACTUALLY caught off-guard (almost every instance of which has been my own mistake). Honestly? I'd call you an idiot for defending bugs. Don't be upset, you asked. Normally when something's not working as intended, people want to fix it. I don't know. Maybe you're one of those cartoon ostrich that burry their head in the sand whenever a problem arises, insisting nothing is wrong? By the way, even real ostriches aren't that stupid.
You falsely assume I'm advocating for a cloak nerf; I'm not. I simply want bugs resolved. Just like how I advocated for fixing the active vehicle armor rep bug that never got fixed in the past. If the bugs that plague the cloak effected the cloak in a way that was unfavorable to the cloak user, I would still be advocating to fix it.
Quote:Is that one of the "buff Assaults" threads? I hope so, because Assaults do need a buff. Scouts are fine. No, it's one of those here's a problem with medium frames and what we should do to address it.
Although if you actually bothered to click the link, you would've known. Which begs the question, why did you even have ask?
Medium frame EHP is not medium
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Travis Stanush
GunFall Mobilization
120
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Posted - 2014.04.20 21:09:00 -
[75] - Quote
Ok here is a question for you scout fanboys. What disadvantages do scouts have that cannot be overcome by smart fitting? Name one thing that a scout is truly weak in. That will give you the answer.
No I will not show you where they touched me!!!
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Piercing Serenity
PFB Pink Fluffy Bunnies
615
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Posted - 2014.04.20 21:18:00 -
[76] - Quote
Garrett Blacknova wrote:Henchmen21 wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) The fact that you can fire while cloaked is my only real complaint with cloaks. Well, fortunately for everyone else, this only happens with glitches now. There's a very rarely-used glitch (the easy way got patched) where players can remain cloaked with their weapons drawn, but other than that, switching to your weapon IMMEDIATELY begins the decloak animation, which is visible before your weapon is in your hand and able to be used. While in the decloak animation, you're not 100% visible immediately, but you're more visible than even the brightest shimmer effect makes you. Players who are ACTUALLY INVISIBLE while shooting you are BEHIND YOU and would be invisible without a cloak. Also, there's a decloak sound (which could do with having its volume tweaked) which also plays IMMEDIATELY when you switch to your weapon. If it was playing consistently, and was loud enough to hear over gunfire, it would be a good warning sign that a cloaked player was appearing next to you.
Just to note, sound gets gradually softer as you turn your merc away from the sound, and there is a dead zone for sound when anything plays behind you. For example, if you turn your merc directly away from the sound of an incoming RDV, no sound plays even though you haven't moved. So that might be contributing to people not hearing scouts decloaking behind them. The sound never plays very softly in the first place
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Denn Maell
PIanet Express Canis Eliminatus Operatives
317
|
Posted - 2014.04.20 22:19:00 -
[77] - Quote
Alabastor 'TheBlaster' Alcar wrote: quitur lying ccp knows that the effects render correctly or we wouldnt have it
GǪwould you care to revise that statement?
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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pseudosnipre
676
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Posted - 2014.04.21 00:19:00 -
[78] - Quote
The solution is to run with a gallente logi or cal scout in your squad and STOP RUNNING AROUND BY YOURSELF.
Very rarely does CCP actually provide a counter to the FOTM, so use it til the newness subsides: problem solved.
This is like complaining that you need someone in your squad that is skilled into anti-vehicle to deal with vehicles. smh
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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Lorhak Gannarsein
Science For Death
2836
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Posted - 2014.04.21 00:44:00 -
[79] - Quote
pseudosnipre wrote:The solution is to run with a gallente logi or cal scout in your squad and STOP RUNNING AROUND BY YOURSELF.
Very rarely does CCP actually provide a counter to the FOTM, so use it til the newness subsides: problem solved.
This is like complaining that you need someone in your squad that is skilled into anti-vehicle to deal with vehicles. smh
The difference is quite significant; AV can be skilled on the side of your main role quite easily; Cal or Gal Logi aren't easy to get into.
True, maxing an AV build does get pricey, but it's comparable to skilling GalLogi + scanners to proto, and probably a bit less than skilling CalScout + enhancers + range exts.
It's a slightly dishonest argument, tbh.
I'm not saying it isn't valid, but I am saying it in no way presents the whole picture.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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Louis Domi
Pradox One Proficiency V.
224
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Posted - 2014.04.21 00:51:00 -
[80] - Quote
Funniest **** ever is when anything but a scout uses a cloak LMAO i killed this commando MKO using a bolt pistol only... The guy had his cloak on and i spotted him about 40m away took my pistol and started shooting, the cloak took so much fitting requirements he probably couldnt put anything else, killed him in a clip |
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Bormir1r
Fatal Absolution Dirt Nap Squad.
366
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Posted - 2014.04.21 00:58:00 -
[81] - Quote
Louis Domi wrote:Funniest **** ever is when anything but a scout uses a cloak LMAO i killed this commando MKO using a bolt pistol only... The guy had his cloak on and i spotted him about 40m away took my pistol and started shooting, the cloak took so much fitting requirements he probably couldnt put anything else, killed him in a clip
Yea they're called 'cloakmandos'. Usually only the proto ones are somewhat decent at it but it's a hard life for them to go invisible sometimes.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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Maken Tosch
DUST University Ivy League
8011
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Posted - 2014.04.21 01:53:00 -
[82] - Quote
Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous.
The effective counter to that is to send in your very best Caldari Scout ahead of you. If the cloaky is brick tanked, he won't be able to hide effectively from a Scout Ck.0.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Master Smurf
Nos Nothi
363
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Posted - 2014.04.21 02:29:00 -
[83] - Quote
I think we need to separate range, dampening and precision.
Caldari and Gallente having two of the three with both having range really tip things their way.
"Shine bright like a diamond"
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TranquilBiscuit ofVaLoR
Fatal Absolution Dirt Nap Squad.
2062
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Posted - 2014.04.21 02:33:00 -
[84] - Quote
i personally don't mind the cloak, but there's no doubt that shotgun + cloak is cheap and about as easy mode as it gets.
Anime > EVERYTHING
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Kira Takizawa
uptown456 Proficiency V.
190
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Posted - 2014.04.21 07:53:00 -
[85] - Quote
Maken Tosch wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. The effective counter to that is to send in your very best Caldari Scout ahead of you. If the cloaky is brick tanked, he won't be able to hide effectively from a Scout Ck.0.
And if he is cloaked and fully dampened? He has the right to be undetectable against all? I call bs just sayin..
Story of the Merc
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
195
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Posted - 2014.04.21 08:08:00 -
[86] - Quote
Do cloaked team mates looked the same as cloaked enemies?
Because I've looked at the little blue chevron of a cloaked team mate and that's about all I can see. Maybe they show up better on your TV than mine.
I'm thinking they should just make them invisible instead of invisible if your TV is of a certain type. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
485
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Posted - 2014.04.21 08:32:00 -
[87] - Quote
Kira Takizawa wrote:Maken Tosch wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. The effective counter to that is to send in your very best Caldari Scout ahead of you. If the cloaky is brick tanked, he won't be able to hide effectively from a Scout Ck.0. And if he is cloaked and fully dampened? He has the right to be undetectable against all? I call bs just sayin..
yeah he does if he beat the ck0 fit. |
Garrett Blacknova
Codex Troopers
5186
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Posted - 2014.04.21 09:13:00 -
[88] - Quote
medomai grey wrote:No. When I say case 4, I mean Case 4. And when I say bug in reference to software, it means something not working as intended. After watching it, did you notice anything? Or rather a lack of mechanic kicking in that makes the cloaked merc shimmer for running at full speed? That bug? Ah, right. I was thinking primarily of the screenshots, of which shot 4 has a visible cloaked player, not an invisible one. The video clips aren't as clearly labeled, and there aren't 4 of them, hence the confusion. That said, bugs aren't relevant to a discussion about balance, so when dicussing balance as this thread has been, I tend to discount bugs. I agree that the bugs with cloak need addressing. I also think the problems with the lack of volume and priority on the decloak sound should be addressed because at present, it's often too hard to hear when it should be obvious.
Quote:Honestly? I'd call you an idiot for defending bugs. Don't be upset, you asked. Normally when something's not working as intended, people want to fix it. I don't know. Maybe you're one of those cartoon ostrich that burry their head in the sand whenever a problem arises, insisting nothing is wrong? By the way, even real ostriches aren't that stupid. My point in this thread is to say that the cloak isn't OP and that AS A GENERAL RULE it doesn't allow players to be as "invisible" as many people claim it does. I'm arguing that bugs aren't relevant to a balance discussion, because that's what this thread has turned into, regardless of what your personal involvement in the thread was intended to be.
Quote:You falsely assume I'm advocating for a cloak nerf; I'm not. I simply want bugs resolved. Just like how I advocated for fixing the active vehicle armor rep bug that never got fixed in the past. If the bugs that plague the cloak effected the cloak in a way that was unfavorable to the cloak user, I would still be advocating to fix it. I don't assume anything. I'm referencing your post[/quote] As mentioned, I also advocate bug fixes. What I don't advocate is using bugs to support your argument in a discussion about balance, which many people HAVE been doing in threads such as this one.
Quote:No, it's one of those here's a problem with medium frames and what we should do to address it.
Although if you actually bothered to click the link, you would've known. Which begs the question, why did you even have to ask? Yes, I did have to ask because I had a migraine and reading more than I needed to would have hurt more than asking a question which framed itself within the most logical context. And as for saying there's a problem, the problem is that medium frames - Assaults in particular - are currently underpowered and need a slight buff. That problem, unlike your arguments in this thread, is relevant to discussions about balance. |
Kira Takizawa
uptown456 Proficiency V.
190
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Posted - 2014.04.21 09:28:00 -
[89] - Quote
Alabastor 'TheBlaster' Alcar wrote:Kira Takizawa wrote:Maken Tosch wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. The effective counter to that is to send in your very best Caldari Scout ahead of you. If the cloaky is brick tanked, he won't be able to hide effectively from a Scout Ck.0. And if he is cloaked and fully dampened? He has the right to be undetectable against all? I call bs just sayin.. yeah he does if he beat the ck0 fit.
Broken and you know it that makes the gk.0 the be all end all suit..
Story of the Merc
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Judge Rhadamanthus
Amarr Templar One
1981
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Posted - 2014.04.21 09:32:00 -
[90] - Quote
Alabastor 'TheBlaster' Alcar wrote:this is bullshit i see cloaked people with no issue , even my friend who does not play dust had no trouble seeing the hem when he watched me play yesterday, and i was watching them at rages of over 50 meeters
If anyone want's an example of someone making the Toupee Fallacy I mentioned in the video; this is exactly it. Tell me Mr Alcar ; How many scouts that you didn't see did you see? In other words How can you tell the difference from a scout that you did not see from a spot where there was no scout?
You can count the scouts you did see because you saw them. Tell me how you can count the scouts you did not see?
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