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Thread Statistics | Show CCP posts - 0 post(s) |
pseudosnipre
676
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Posted - 2014.04.21 00:19:00 -
[1] - Quote
The solution is to run with a gallente logi or cal scout in your squad and STOP RUNNING AROUND BY YOURSELF.
Very rarely does CCP actually provide a counter to the FOTM, so use it til the newness subsides: problem solved.
This is like complaining that you need someone in your squad that is skilled into anti-vehicle to deal with vehicles. smh
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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pseudosnipre
677
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Posted - 2014.04.21 14:34:00 -
[2] - Quote
Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see.
Working as intended?
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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pseudosnipre
677
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Posted - 2014.04.21 14:43:00 -
[3] - Quote
Per CCP, team dynamics > gun game. Hence why it's acceptable to let the game aim for you...
So either (1) run w/ anti-scout support or (2) play WAY more cautiously. . Failing to pick from the above means that you ACCEPT the risks inherent in running alone.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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pseudosnipre
678
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Posted - 2014.04.21 16:08:00 -
[4] - Quote
Leonid Tybalt wrote:pseudosnipre wrote:Leonid Tybalt wrote:My issue with cloaks is that a cloaked scout is hard to ******* see. Working as intended? ... It doesn't have any drawbacks at all and nothing being able to counter it. Try one of the two direct counters?
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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pseudosnipre
678
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Posted - 2014.04.21 16:24:00 -
[5] - Quote
Gal logi, cal scout, or buddy system with MDs and nanite injectors.
Give those ideas a try.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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pseudosnipre
679
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Posted - 2014.04.21 18:33:00 -
[6] - Quote
Bormir1r wrote:ReGnYuM wrote:I think more or less the issue, is not the cloak itself but the combination of different weapons and equipment when used with it.
My original belief was that the cloak was going to be used more for a s supporting role, then the slayer. Currently that is far from the case.
The cloak is here to stay, but to insist it does not need tweaking is questionable
The main problem I see arising is the power of the Gal scout. It can brick tank as much as an assault, move slightly faster, cloak, and avoid being scanned oh and that 3 armor rep/s. Like you said Regnyum, it's not the individual parts that are OP, rather the combination the Gal can have with these pieces that make it too good. Fix the Gal scout? Fix the assault class?
*Sigh* All scout suits received a 1.8 profile reduction, not just gal scouts. People just like to complain about tacnet no longer spoonfeeding them Intel instead of adapting. I've ran a gal scout since they were released and I've seen more cal and Minnie scouts on the field over gal scouts in 1.8 because pubstars don't encounter proto scanners or dedicated precision scouts on the field so loldampening. I hope CCP trolls you all and brings back the chromosome shotgun... THEN you'll have a valid reason to belly ache.
And stop complaining about all these scrubs running cloaked sg FOTM. SG range is trash and Real assassin's run NKs. Wait til assaults get their buff before you premature evaluate all over yourself.
Also, gal scouts must choose between armor, dampening and speed. So raise up off these gal scout nuts.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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