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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
827
|
Posted - 2014.04.15 14:11:00 -
[121] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done. Sacrifice a slot or two to counter your concerns if you really are that concerned... I have been scanned... Yes i've seen "You have been scanned" on my screen when i was fully cloaked with porfile dampener... Gal Logi + Scanner + Proper equipment... Try it out... It works...
First and foremost, you weren't in a gallente scout suit otherwise you wouldn't have been scanned. Second the gal-logi got incredibly lucky because of how broken scanners are right now, how small the scanning arc for the proto focused is, and the fact that you only fit one dampener.
Lastly, what you said had nothing at all to do with what was being discussed, and was something anyone could have surmised looking at some of the prior graphs. I know somewhere you must have been thinking "This will show 'em" but in the end you just adding absolutely nothing to the discussion while looking foolish.
Fixing swarms
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Adipem Nothi
Nos Nothi
267
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Posted - 2014.04.15 14:12:00 -
[122] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done.
1) Irrelevant 2) Irrelevant 3) Good Point
So about that Scout, who is "Scouting" for his squad, cloaked and surrounded by hostiles ...
* He's likely Caldari running Precision in his Highs and Extenders in his Lows. * He weighs in at ~300 HP. * He strictly hunts stragglers; should he move to close to the herd, he'll be spotted and insta-gibbed. * He cannot see the dampened GalScouts, who no doubt lurk about. * An enemy CalScout in the area will absolutely detect him, which he cannot counter. * An enemy GalLogi in the area might detect him, which he cannot counter. * Once detected, he's toast. Unless he's good at E&E.
Lots of variables; lots of risk. Quite different from a 1000HP Slayer Logi w/Proto Scanner, lighting up a 100m radius around his squad of 1000HP Slayer Logis (zero variables; zero risk).
Bang?
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ratamaq doc
Onslaught Inc RISE of LEGION
522
|
Posted - 2014.04.15 14:18:00 -
[123] - Quote
Magnus Amadeuss wrote:
I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
There are a few members other than myself that PVR. I'll try to get a proof video together. Someone in the thread said that a range amp is required, I will try to test both. But I do know that in PC, we were deploying a Cal Scout to sit in the center of the city to light up everything. In non scientific game play testing, it seemed to work for us. Running as a Cal Scout and asking squad members if they could see enemy cloak scouts on their mini, the results seemed positive, but again this was not science.
YouTube
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
|
Posted - 2014.04.15 14:21:00 -
[124] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done. 1) Irrelevant 2) Irrelevant 3) Good Point So about that Scout, who is "Scouting" for his squad, cloaked and surrounded by hostiles ... * He's likely Caldari running Precision in his Highs and Extenders in his Lows. * He weighs in at ~300 HP. * If hunts stragglers; should he move to close to the herd, he'll be spotted and insta-gibbed. * He cannot see the dampened GalScouts, who no doubt lurk about. * An enemy CalScout in the area will absolutely detect him. Lots of variables. Lots of risks. Quite different from the 1000HP Slayer Logi w/Scanner, lighting up a 100m radius around his squad of 1000HP Slayer Logis.
Just because you can't understand that the current functionality of shared scanning is not part of game design, and that it is actually completely opposite of stated game design, doesn't make any point irrelvant.
Ok, so apparently being completely helpless while scanning isn't a downside, or being cloaked while being able to instantly fire/run/jump isn't an upside. Being slow as a tortoise isn't a downside, or fast as a fox isn't an upside. Look, I can frame an argument wrapped in bullshit all I want too, but it is still going to smell like yours does.
The simple fact of the matter is:
- CCP specifically disabled shared squad vision for passives
- 75m 13-dB always on, squad-shared, and cloaked scanner isn't balanced (don't be stupid)
- 1.7 scanners weren't balanced either
Fixing swarms
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NAV HIV
The Generals General Tso's Alliance
1454
|
Posted - 2014.04.15 14:26:00 -
[125] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done. 1) Irrelevant 2) Irrelevant 3) Good Point So about that Scout, who is "Scouting" for his squad, cloaked and surrounded by hostiles ... * He's likely Caldari running Precision in his Highs and Extenders in his Lows. * He weighs in at ~300 HP. * He strictly hunts stragglers; should he move to close to the herd, he'll be spotted and insta-gibbed. * He cannot see the dampened GalScouts, who no doubt lurk about. * An enemy CalScout in the area will absolutely detect him, which he cannot counter. * An enemy GalLogi in the area might detect him, which he cannot counter. * Once detected, he's toast. Unless he's good at E&E. Lots of variables; lots of risk. Quite different from a 1000HP Slayer Logi w/Proto Scanner, lighting up a 100m radius around his squad of 1000HP Slayer Logis (zero variables; zero risk).
Well Said
* He also cost around 150-185k * Has about 250 EHP * Gal Logi = Dead cal scout * Another Cal Scout = Dead cal scout * Not used for charging a hoard * Used for hunting low level and brick tanked scouts * Used for flanking the enemy * Used for helping the Sqaud, Especially through comms * Better than anyone with a scanner, Jumping and doing a 360 scan and having "You have been scanned" for majority of the time on your screen... * Now that scanning involves a bit mote dedication and skills, all of a sudden everyone is complaining about scans ?!
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Adipem Nothi
Nos Nothi
268
|
Posted - 2014.04.15 14:30:00 -
[126] - Quote
Magnus Amadeuss wrote:Look, I can frame an argument wrapped in bullshit all I want too
^ A precise description of your current position, Magnus.
I believe I may have asked you, once before ... That gilded helm of yours so massive; can you not find room for reason?
Bang?
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NAV HIV
The Generals General Tso's Alliance
1455
|
Posted - 2014.04.15 14:30:00 -
[127] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done. 1) Irrelevant 2) Irrelevant 3) Good Point So about that Scout, who is "Scouting" for his squad, cloaked and surrounded by hostiles ... * He's likely Caldari running Precision in his Highs and Extenders in his Lows. * He weighs in at ~300 HP. * If hunts stragglers; should he move to close to the herd, he'll be spotted and insta-gibbed. * He cannot see the dampened GalScouts, who no doubt lurk about. * An enemy CalScout in the area will absolutely detect him. Lots of variables. Lots of risks. Quite different from the 1000HP Slayer Logi w/Scanner, lighting up a 100m radius around his squad of 1000HP Slayer Logis. Just because you can't understand that the current functionality of shared scanning is not part of game design, and that it is actually completely opposite of stated game design, doesn't make any point irrelvant. Ok, so apparently being completely helpless while scanning isn't a downside, or being cloaked while being able to instantly fire/run/jump isn't an upside. Being slow as a tortoise isn't a downside, or fast as a fox isn't an upside. Look, I can frame an argument wrapped in bullshit all I want too, but it is still going to smell like yours does. The simple fact of the matter is:
- CCP specifically disabled shared squad vision for passives
- 75m 13-dB always on, squad-shared, and cloaked scanner isn't balanced (don't be stupid)
- 1.7 scanners weren't balanced either
All of the members in my Squad use comms... I know where they are and they know where i am... Would you call Comms OP now ?!
- 75m and 13 db ?! LOL On what suit ?! - 1.7 scanner were the stupidest things there... - Why would you be completely helpless while scanning ?! - CCP fixed that Shooting while cloaked thing. but i think decloaking should be done manually, not through swapping weapons - Use your suits properly and enjoy it... |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
|
Posted - 2014.04.15 14:32:00 -
[128] - Quote
NAV HIV wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done. 1) Irrelevant 2) Irrelevant 3) Good Point So about that Scout, who is "Scouting" for his squad, cloaked and surrounded by hostiles ... * He's likely Caldari running Precision in his Highs and Extenders in his Lows. * He weighs in at ~300 HP. * He strictly hunts stragglers; should he move to close to the herd, he'll be spotted and insta-gibbed. * He cannot see the dampened GalScouts, who no doubt lurk about. * An enemy CalScout in the area will absolutely detect him, which he cannot counter. * An enemy GalLogi in the area might detect him, which he cannot counter. * Once detected, he's toast. Unless he's good at E&E. Lots of variables; lots of risk. Quite different from a 1000HP Slayer Logi w/Proto Scanner, lighting up a 100m radius around his squad of 1000HP Slayer Logis (zero variables; zero risk). Well Said * He also cost around 150-185k gallogi cost the same* Has about 250 EHP * Gal Logi = Dead cal scout logi meet cloaky shotgun* Another Cal Scout = Dead cal scout works both ways* Not used for charging a hoard cloaky SG* Used for hunting low level and brick tanked scouts or other cal scouts and cloaky SG = dead everything* Used for flanking the enemy to kill with insta-gib cloaky SG* Used for helping the Sqaud, Especially through comms same as pre 1.8 scanners cept better* Better than anyone with a scanner, Jumping and doing a 360 scan and having "You have been scanned" for majority of the time on your screen... yeah it is more powerful you are right* Now that scanning involves a bit mote dedication and skills, all of a sudden everyone is complaining about scans ?! more skills? yeah, lvl 5 cal scout, lvl 5 range, lvl 5 precision... done
Ok so I can see you are just a pedanitic pain in the butt, nit-picking any possible scenrio you can in order to try to cling to some point that has long been lost in the pile of crap you have been spewing. Have fun on ignore list.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
|
Posted - 2014.04.15 14:36:00 -
[129] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Look, I can frame an argument wrapped in bullshit all I want too
^ A precise description of your current position, Magnus. I believe I may have asked you, once before ... That gilded helm of yours is massive; can there be no room for reason?
Hey look, another forum go'er who has no evidence, no proof of any type. Someone who can not present a logical and/or well thought out argument, does not have any mathematical models, graphs, charts, developer comments, or any type of credible argument to leverage in any way at all. Welcome to ignore troll.
Fixing swarms
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Adipem Nothi
Nos Nothi
268
|
Posted - 2014.04.15 14:37:00 -
[130] - Quote
Magnus Amadeuss wrote: Ok so I can see you are just a pedanitic pain in the butt, nit-picking any possible scenrio you can in order to try to cling to some point that has long been lost in the pile of crap you have been spewing. Have fun on ignore list.
He is right, and you are wrong. Rather than weighing his position, you choose to ignore him.
Are you here to stomp your feet, Magnus? Or are you here to debate your ill-grounded argument?
Bang?
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ratamaq doc
Onslaught Inc RISE of LEGION
522
|
Posted - 2014.04.15 14:40:00 -
[131] - Quote
NAV HIV wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done. 1) Irrelevant 2) Irrelevant 3) Good Point So about that Scout, who is "Scouting" for his squad, cloaked and surrounded by hostiles ... * He's likely Caldari running Precision in his Highs and Extenders in his Lows. * He weighs in at ~300 HP. * He strictly hunts stragglers; should he move to close to the herd, he'll be spotted and insta-gibbed. * He cannot see the dampened GalScouts, who no doubt lurk about. * An enemy CalScout in the area will absolutely detect him, which he cannot counter. * An enemy GalLogi in the area might detect him, which he cannot counter. * Once detected, he's toast. Unless he's good at E&E. Lots of variables; lots of risk. Quite different from a 1000HP Slayer Logi w/Proto Scanner, lighting up a 100m radius around his squad of 1000HP Slayer Logis (zero variables; zero risk). Well Said * He also cost around 150-185k * Has about 250 EHP * Gal Logi = Dead cal scout * Another Cal Scout = Dead cal scout * Not used for charging a hoard * Used for hunting low level and brick tanked scouts * Used for flanking the enemy * Used for helping the Sqaud, Especially through comms * Better than anyone with a scanner, Jumping and doing a 360 scan and having "You have been scanned" for majority of the time on your screen... * Now that scanning involves a bit mote dedication and skills, all of a sudden everyone is complaining about scans ?!
While the Cal Scout is the Bain of other scouts, in this you should keep in mind the Gal Scout also if shared squad vision is enabled. A Cal Scout sacrificing his highs for precision does leave him pretty gimped, but the Gal scout gets the same bonus to range, has two highs it can equip PEs to bring it's precision down to 24.9 DB (not detecting full skilled cloaked scouts, but EVERYTHING else) and has an abundance of lows (3 at standard and ADV, 4 at proto) to still tank, damp, amp, and gets the 3hp/s armor rep bonus naturally so no need to use one of the lows for a repper. I love my Cal Scout for hunting other scouts, but my ADV Gal Scout build runs 2 complex PEs, 1 complex Dampener, 1 complex amp, a cloak to drop me below what even a Cal Scout with 3 complex PEs can detect, and one plate, so it's sitting well about that flimsy <300 ehp, invisible, and see almost everything for the same distance, and has more distance potential as the Cal Scout.
YouTube
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
|
Posted - 2014.04.15 14:42:00 -
[132] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:
I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
There are a few members other than myself that PVR. I'll try to get a proof video together. Someone in the thread said that a range amp is required, I will try to test both. But I do know that in PC, we were deploying a Cal Scout to sit in the center of the city to light up everything. In non scientific game play testing, it seemed to work for us. Running as a Cal Scout and asking squad members if they could see enemy cloak scouts on their mini, the results seemed positive, but again this was not science.
If you could get any of them to PVR that would be awesome. Thanks.
Anyway back on topic. Cloaks with dampeners are completely disrupting the Ewar interplay that was previously balanced, and would be without a free non-stacking-penalized complex dampening module. The evidence is on the first page for anyone to see. I just hope CCP decides to take a look.
Fixing swarms
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NAV HIV
The Generals General Tso's Alliance
1455
|
Posted - 2014.04.15 14:42:00 -
[133] - Quote
* He also cost around 150-185k gallogi cost the same * Has about 250 EHP * Gal Logi = Dead cal scout logi meet cloaky shotgun * Another Cal Scout = Dead cal scout works both ways * Not used for charging a hoard cloaky SG * Used for hunting low level and brick tanked scouts or other cal scouts and cloaky SG = dead everything * Used for flanking the enemy to kill with insta-gib cloaky SG * Used for helping the Sqaud, Especially through comms same as pre 1.8 scanners cept better * Better than anyone with a scanner, Jumping and doing a 360 scan and having "You have been scanned" for majority of the time on your screen... yeah it is more powerful you are right * Now that scanning involves a bit mote dedication and skills, all of a sudden everyone is complaining about scans ?! more skills? yeah, lvl 5 cal scout, lvl 5 range, lvl 5 precision... done [/quote]
Ok so I can see you are just a pedanitic pain in the butt, nit-picking any possible scenrio you can in order to try to cling to some point that has long been lost in the pile of crap you have been spewing. Have fun on ignore list.[/quote]
You missed the parts where
* if it cost the same you should know that it works the same with 2-300 extra ehp *Cal scout needs to have 3 PE for it to work well * Even without any HP modules Gal Logi or any logi has more HP than a Cal Scout - IF you can't kill it then you are just a lol * Cloaky SG - If other team isn't using their modules properly and brick tanking the **** out of their suits, it isn't a shotty scouts fault * Cal scout + Shotty Scout - Counter it with Cal Logi + Gal Logi = If you see them, then even with aim assist on, it shouldn't be that hard to kill them * Well use your suits now properly... And don't try to solo ninja a scout in a logi suit... Teamwork/Squad Work is OP * level 5 Cal Scout 2.5 mil SP + Level 5 Profile Dampening A lot of SP + Level 5 PE a lot of SP - Suit Setup = No HP
Shouldn't be that hard to kill. This is when people say Get Gud
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NAV HIV
The Generals General Tso's Alliance
1455
|
Posted - 2014.04.15 14:44:00 -
[134] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Look, I can frame an argument wrapped in bullshit all I want too
^ A precise description of your current position, Magnus. I believe I may have asked you, once before ... That gilded helm of yours is massive; can there be no room for reason? Hey look, another forum go'er who has no evidence, no proof of any type. Someone who can not present a logical and/or well thought out argument, does not have any mathematical models, graphs, charts, developer comments, or any type of credible argument to leverage in any way at all. Welcome to ignore troll.
Look another crybaby just crying without even trying out all the possible solutions...
* Gal Logi is Cal, Min, Amar scout Killer * Cal Logi + Cal Scout is a Gal scout killer...
I haven't seen a single gal scout with 4 PD yet.. So it's not very difficult to kill them |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
|
Posted - 2014.04.15 14:45:00 -
[135] - Quote
ratamaq doc wrote:
While the Cal Scout is the Bain of other scouts, in this you should keep in mind the Gal Scout also if shared squad vision is enabled. A Cal Scout sacrificing his highs for precision does leave him pretty gimped, but the Gal scout gets the same bonus to range, has two highs it can equip PEs to bring it's precision down to 24.9 DB (not detecting full skilled cloaked scouts, but EVERYTHING else) and has an abundance of lows (3 at standard and ADV, 4 at proto) to still tank, damp, amp, and gets the 3hp/s armor rep bonus naturally so no need to use one of the lows for a repper. I love my Cal Scout for hunting other scouts, but my ADV Gal Scout build runs 2 complex PEs, 1 complex Dampener, 1 complex amp, a cloak to drop me below what even a Cal Scout with 3 complex PEs can detect, and one plate, so it's sitting well about that flimsy <300 ehp, invisible, and see almost everything for the same distance, and has more distance potential as the Cal Scout.
Honestly it is not worth your time ratamaq. What we have here is a bad case of internet troll with a side of neckbeard. The only way to solve it is to ignore it.
"Never argue with an idiot, they drag you down to their level and beat you down with experience."
Fixing swarms
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NAV HIV
The Generals General Tso's Alliance
1456
|
Posted - 2014.04.15 14:54:00 -
[136] - Quote
While the Cal Scout is the Bain of other scouts, in this you should keep in mind the Gal Scout also if shared squad vision is enabled. A Cal Scout sacrificing his highs for precision does leave him pretty gimped, but the Gal scout gets the same bonus to range, has two highs it can equip PEs to bring it's precision down to 24.9 DB (not detecting full skilled cloaked scouts, but EVERYTHING else) and has an abundance of lows (3 at standard and ADV, 4 at proto) to still tank, damp, amp, and gets the 3hp/s armor rep bonus naturally so no need to use one of the lows for a repper. I love my Cal Scout for hunting other scouts, but my ADV Gal Scout build runs 2 complex PEs, 1 complex Dampener, 1 complex amp, a cloak to drop me below what even a Cal Scout with 3 complex PEs can detect, and one plate, so it's sitting well about that flimsy <300 ehp, invisible, and see almost everything for the same distance, and has more distance potential as the Cal Scout.[/quote]
it is very true... But it is a bit difficult to fight other cal scouts for me... Specially if they are communicating with the squad... Gal scout honestly can fit a lot to those low slots... I know they die a lot when they brick tank, but they are a stronger when they use proper modules... |
NAV HIV
The Generals General Tso's Alliance
1456
|
Posted - 2014.04.15 14:56:00 -
[137] - Quote
Magnus Amadeuss wrote:ratamaq doc wrote:
While the Cal Scout is the Bain of other scouts, in this you should keep in mind the Gal Scout also if shared squad vision is enabled. A Cal Scout sacrificing his highs for precision does leave him pretty gimped, but the Gal scout gets the same bonus to range, has two highs it can equip PEs to bring it's precision down to 24.9 DB (not detecting full skilled cloaked scouts, but EVERYTHING else) and has an abundance of lows (3 at standard and ADV, 4 at proto) to still tank, damp, amp, and gets the 3hp/s armor rep bonus naturally so no need to use one of the lows for a repper. I love my Cal Scout for hunting other scouts, but my ADV Gal Scout build runs 2 complex PEs, 1 complex Dampener, 1 complex amp, a cloak to drop me below what even a Cal Scout with 3 complex PEs can detect, and one plate, so it's sitting well about that flimsy <300 ehp, invisible, and see almost everything for the same distance, and has more distance potential as the Cal Scout.
Honestly it is not worth your time ratamaq. What we have here is a bad case of internet troll with a side of neckbeard. The only way to solve it is to ignore it. "Never argue with an idiot, they drag you down to their level and beat you down with experience."
Don't brick tank a scout like an idiot Don't brick tank a logi suit like an idiot
Try running something other than Shields and Armor and comeback and repost....
Solo Ninja in medium suit is not the way to go... |
Yan Darn
Science For Death
608
|
Posted - 2014.04.15 15:05:00 -
[138] - Quote
@ Magnus - sorry, I see how that came across, it wasn't really directed at you.
@ ratamaq - I get what you are saying, IMO scanners were over nerfed - they should have fixed the glitches and then assess balance changes (like what they should do with the cloak), but instead they did another AV/Tank scenario and buffed one side while nerfing the other.
Removing damp off cloaks just makes our role bonus (more) restrictive - please don't forget, unlike other roles we are stuck with a bonus to this specific Item (I.e. no cloak, no bonus) without a damp bonus in the cloak itself it becomes just a gimmick, however upping the base profile of the suits makes it more difficult for new players to get anything from the stealth element of a scout since they have to skill up scout for the cloaks (which needs CPU/Engineering really as well) as well as profile dampening to even get under ADV dampeners.
Someone with some serious maths skills would have to look over the possibilities and drawbacks - but then I always come back to the fact, that as long as we have this ewar system with hard limits where you either detect someone or don't it will always be unfair to someone, whether its the scout, the scanner or a new player.
The Ghost of Bravo
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SirManBoy
Molon Labe. General Tso's Alliance
502
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Posted - 2014.04.15 22:29:00 -
[139] - Quote
IMPROVED GRAPH--EWAR PROPOSAL |
Alena Ventrallis
PAND3M0N1UM Top Men.
1185
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Posted - 2014.04.15 22:38:00 -
[140] - Quote
Remove cloak dampening bonus. would go a long way to helping out scanners.
That's what you get!! - DA Rick
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
854
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Posted - 2014.04.15 23:47:00 -
[141] - Quote
Awesome work man.
EDIT: oh if you remove the preceeding i in the imgur link, you can get the image to work with hoverzoom (which is really nice) as I did above.
Fixing swarms
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