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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
757
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Posted - 2014.04.11 23:54:00 -
[1] - Quote
This is a ridiculous statement made by some people. Let me show you why:
Hover zoom or clicky
The above bar graph shows how precision enhancers are mostly underpowered because of the added dampening of the cloak.
Oh and for all of you guys saying fit precision enhancers on medium/heavy suits(logi for the graph):
Hover zoom or clicky
Stop saying that, it is not a good idea.
TLDR: First link shows how scouts precision lines up with dampening. Cloaks make dampening to strong Second link shows why precision enhancers on mediums or above is stupid.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
760
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Posted - 2014.04.12 01:18:00 -
[2] - Quote
knight guard fury wrote:either run 2 complex precision mods or run a cal scout, a cal scout is meant to detect gal scouts since Cal and Gal kinda fight each other. (EVE wise)
gal and gal = one scans like crazy but one hides amazing = balanced minmatar and amarr = one sprints like an athlete and one can run forever at a slow pace = balanced
sure the gal scout is unscannable but a cal scout can scan the gal out out hiding.
Here is your classic example of someone how either:
A) didn't read the original post
or
B) can not read a bar graph
So let me clear up a few things for you:
1) gal scout w/ cloak is easily unscannable by cal scout w/ a precision mod. Meaning the gal scout is always largely ahead of the cal scout
2) 2 complex precision mods will not pick up a cloaked gal scout
3) As demonstrated, at length, the amarr scout will never beat the minmatar scout to any point ever, ever. This clearly means that teh minmatar scout >>> amarr scout (without even using the minmatar bonus). Amarr scout is horrible.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
761
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Posted - 2014.04.12 02:10:00 -
[3] - Quote
Llast 326 wrote:I know this is not exactly on topic but You make a fine chart/graph Would it be a bother for you to put together an Active Scanner vs Dampening chart?
Kind of on topic portion of post. The Dampeners vs Precision looks fairly reasonable until you factor in the Active Dampener bonus from the cloak. Scanner could be viewed as the Cloak counter. Though it does not depend on the Precision of the user so much as the cloak depends on the Profile of the userGǪ this is why I am curious about the effectiveness of the Active Scanner vs Cloak. They seem to be direct counters to each other, and I think your graphing would help display any benefits or shortcomings of the numbers. Knowing as well that it would not take into account some factor like the scan field.
Wow putting all of that data in one chart is not entirely easy, and I could make the colors better, but I think this is readable.
EDIT: Wow I didn't really look at it, you can get a fat suit underneath a non gal logi focused scanner.... that's either hilarious or sad, or both.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
761
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Posted - 2014.04.12 02:15:00 -
[4] - Quote
Chunky Munkey wrote:You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too.
Why do my post attract all of the idiots? Seriously why? I mean do you just look at a well written argument with facts and figures, then decide;
"Durr.. I guess the only thing left for me to do is pull down my pants and sh-t in the thread... dur...."
Seriously, please be an idiot somewhere else.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
761
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Posted - 2014.04.12 02:18:00 -
[5] - Quote
jerrmy12 kahoalii wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance
If you look above, you can see that balance would be perfectly obtained without the bonus the cloaks give. 1 dampner scout will always beat out a 1 precision enhancer scout. 1 dampner gal scout will always beat out a 1 precision enhancer cal scout.
Witht he cloak bonus though any hope for ewar balance is thrown out of the window.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
761
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Posted - 2014.04.12 02:44:00 -
[6] - Quote
Llast 326 wrote:Magnus Amadeuss wrote:Llast 326 wrote:I know this is not exactly on topic but You make a fine chart/graph Would it be a bother for you to put together an Active Scanner vs Dampening chart?
Kind of on topic portion of post. The Dampeners vs Precision looks fairly reasonable until you factor in the Active Dampener bonus from the cloak. Scanner could be viewed as the Cloak counter. Though it does not depend on the Precision of the user so much as the cloak depends on the Profile of the userGǪ this is why I am curious about the effectiveness of the Active Scanner vs Cloak. They seem to be direct counters to each other, and I think your graphing would help display any benefits or shortcomings of the numbers. Knowing as well that it would not take into account some factor like the scan field. Wow putting all of that data in one chart is not entirely easy, and I could make the colors better, but I think this is readable.EDIT: Wow I didn't really look at it, you can get a fat suit underneath a non gal logi focused scanner.... that's either hilarious or sad, or both. Thank you very much for doing that. I find it very readable. Your numbers reflect having Damp at lv 5 correct? (just for reference sake) And yeah the Heavy being able to get under Focused is surprising actually. They do have to give up a lot to do it though I doubt it is worthwhileGǪ but still Going to put some thought into what I am seeing here before commenting much, but it is an eye opener. Thanks again.
No problem man. Yes, I always throw figures and stuff out there at max level unless otherwise stated.
Oh man I just realized that I didn't equalize the two ranges for the charts. It is a little off.
Here is the fixed version, I also updated the original.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
763
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Posted - 2014.04.12 03:09:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance If you look above, you can see that balance would be perfectly obtained without the bonus the cloaks give. 1 dampner scout will always beat out a 1 precision enhancer scout. 1 dampner gal scout will always beat out a 1 precision enhancer cal scout. Witht he cloak bonus though any hope for ewar balance is thrown out of the window. And so what, a double damoed scout should be un scannable
Did you even look at the graphs... be honest now.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
763
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Posted - 2014.04.12 03:35:00 -
[8] - Quote
jerrmy12 kahoalii wrote: Yes, but im saying a scout should be fully invisible to scans.
I don't think anyone would agree with you on this. By default, a scout should be below another suits scan precision. If that other suit, a scout for instance, fits in such a way to specifically find that scout, giving up multiple slots to do so, then that player should be able to find a scout.
Your logic leads to think like, "well a heavy should be immune to a scout." or worse yet, "a tank should be immune to infantry"
These are not pleas for balance, they are request for imbalance.
Back to the point, if you were to look at the graphs, you would notice that in order to detect a scout with two dampners on, a fellow scout would have to fit 3 precision enhancers or have a bonus specifically to finding suits (caldari) and have 2 precision enhancers.
The gallente suit can become 100% invisible to everything in-game without a cloak. IT is just that it will need to sacrifice to be able to beat another suit that is also sacrificing.
There should never be a "fit 2 modules and win" type of system. IT should be a constant struggle.
EDIT: I fully expect a response to ignore 95% of what I said btw.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
763
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Posted - 2014.04.12 04:19:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
Don't forget that a Cal scout " SHOULD " be able to see that scout and not the counter of that scout being from the same race , how is that balanced ??? A Cal scout that is enhanced and has ranger's or just enhanced " SHOULD " be a counter of that scout should be able to see that scout depending on the role bonus plus the personal bonus from the skill tree and the applied mods . I shouldn't have to skill into Gal Logi , while being Caldari .. to see a highly dampened Gal scout . A few people who had done some incredible work on that topic , pointed out that flaw .. and CCP " SHOULD " fix that .
I am not 100% sure what you are trying to say here. I can tell you it is obvious by the stock stats of the suits that with all other things being equal, 1 damp should hide you from 1 enhancer. This also means a 4 damp gallente scout should be able to hide from a 4 enhancer caldari scout.
The free non-stacking-penalty complex dampner that comes attached to the cloaking device is messing up that ewar balance.
Adipem Nothi wrote:I run precision mods on a CalScout. Not much gets by. Would I mind if Precision Enhancers got buffed or cloak dampening bonus were downgraded? Nah. I wouldn't mind at all. PS: GalScout and CalScout are very well balanced against one another. They keep each other in check. F*cking around with things should be done delicately if at all, else the scale will be tipped one way or another. Promise.
Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Seeth Mensch wrote:keno trader wrote:Tis' true. Right now the gallente scout is slightly OP due to the fact it can just about evade anything and everything. But running in a group is a fact of life now I suppose. Isn't it supposed to be that way? I get gunned down all the time by you damn gangs!
and another. The gallente scout is supposed to, and is able to completely evade all scans without the the free non-stacking-penalty complex dampner on the cloak.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
764
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Posted - 2014.04.12 04:37:00 -
[10] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can look at your Amarr Head? PS: My CalScout super vision is shared with my squad. Does that play a part in your chart? Why would I care to reply to your post with an answer when you can't actually read mine?
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
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Posted - 2014.04.12 04:39:00 -
[11] - Quote
Chunky Munkey wrote:Magnus Amadeuss wrote:Chunky Munkey wrote:You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too. Why do my post attract all of the idiots? Seriously why? I mean do you just look at a well written argument with facts and figures, then decide; "Durr.. I guess the only thing left for me to do is pull down my pants and sh-t in the thread... dur...." Seriously, please be an idiot somewhere else. Sorry, I think you may have failed to notice my point. Which is really no point at all because what I am trying to say is 100% unprovable and hence a non-point really. I actually sound just like tankers, saying "get gud" because I am terribly afraid that loosing my crutch will make me horrible at dust again. Fixed your post for you.
Have fun talking to yourself douchebag.
/ignore
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Magnus Amadeuss
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766
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Posted - 2014.04.12 05:05:00 -
[12] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can look at your Amarr Head? PS: My CalScout super vision is shared with my squad. Does that play a part in your chart? Why would I care to reply to your post with an answer when you can't actually read mine? Your chart over-simplifies combat dynamics. Your position presumes that cloak being difficult to detect by MedFrames is a bad thing. Which it isn't. If you want to harp on something being OP -- which is actually OP -- then why aren't we talking about tanks?
You have said all of this and you still haven't even looked at the charts, that is HILARIOUS. My m,ention of medium suits in the OP was in response to idiots claiming that precision enhancers on medium suits helps at all.
My position is that the free non-stacking-penalized complex dampening module that is attached to the cloak throws off a (previously) balanced ewar system between dampening and passive scanning. This system had dampening always trumping passive scanning given an equal amount of modules, but passive scanning was still viable without a bonus.
This free module not only cheapens any/all investment into profile dampening, but also relegates passive scanning to only the caldari scout due to the way stacking penalties work.
The free non-stacking penalized complex profile dampener makes it so that one ewar specialized module can defeat two. This only limits gameplay, marginalizes a role, and creates a "best fit."
This is exactly like the OPness of tanks, and the problems that I have with them are well known.
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Magnus Amadeuss
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770
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Posted - 2014.04.12 19:12:00 -
[13] - Quote
Toby Flenderson wrote:Magnus Amadeuss wrote:This is a ridiculous statement made by some people. Let me show you why: Hover zoom or clickyThe above bar graph shows how precision enhancers are mostly underpowered because of the added dampening of the cloak. Oh and for all of you guys saying fit precision enhancers on medium/heavy suits(logi for the graph): Hover zoom or clickyStop saying that, it is not a good idea. TLDR: First link shows how scouts precision lines up with dampening. Cloaks make dampening too strong Second link shows why precision enhancers on mediums or above is stupid. EDIT: Here is the point of it all. If you look at that graph, there is no bonus to cloaks. All of the sudden, Ewar is balanced once again between the scouts (although balance between scouts and other suits in the ewar department is still wonky) Not every scout uses dampeners. Another scout who loads precision enhancers can see most other scouts, except of course for those countering with dampeners. Just because there is a fitting that counters precision doesn't mean that fitting each number of mods is UP. It just means you have to be a step or two ahead of them, and if they choose to dampen as well then you're out of luck. You shouldn't see cloaked scouts easily, thought I do think the bonus from cloaks is too much.
What is on display, and what I take issue with, is that by fitting one module in addition to the cloak, a scout becomes unscannable to all but one suit. That is not tactical, there is no interplay between precision enhancement and dampening. It becomes an analog function, either you are sometimes seen or never seen, that is it. This is not balance.
Toby Flenderson wrote:it also looks like a logi with 2 precision mods can see a cloaked non-gallente scout with no dampeners. Does this really need to be easier? Sacrificing one module to counter 75% of scouts is way too easy, so they require 2 to counter them. The scout can choose to beat this counter by sacrificing 1 module for a dampener. If people are still complaining about how hard it is to spot a dampened/cloaked scout then they clearly picked the wrong suit.
It's actually funny how no one seemed to care about passive scans and didn't pick their suits accordingly. Now there are threads all over the place "my medium suit can't see scouts = scouts are OP". It's like if a scout said "I can't take on a heavy in a gunfight = heavies are OP".
no you are making a false statement. I am not arguing that other suits should have an easy time seeing scouts, I am arguing that ewar as it is is completely messed up thanks to the non-stacking-penalized complex dampener that comes for free with an already powerful module.
CCP obviously chose the precision and profile levels of each suit in order to establish a type of interplay between the suits when it comes to ewar. If you do not get that free complex damp, the interplay appears well thought out and balanced. With the free complex dampener from the cloak, there is no longer any type of interplay, damp + cloak >>>>> anything (ewar wise).
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
771
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Posted - 2014.04.12 19:33:00 -
[14] - Quote
deepfried salad gilliam wrote:Artemis Kaiba wrote:Nothing should be unscannable. well the alternative is to have something that can scan everything and nothing should be able to scan everything
Come one guys, we went over this.
CCP has already established an ewar system where by everything else being equal 1 suit + 1 damp beats 1 suit + 1 enhancer. I mean it is quite balanced without the free complex damp on the cloak:
suit (base damp) > suit (base enhancement) suit (base damp) < suit+ enhancer suit + damp > suit + enhancer Suit + damp < suit + 2 enhancers suit + 2damps > suit + 2 enhancers
That is balanced. Now it is
suit (base damp) > suit (base enhancement) suit + cloak > suit + enhancer suit + cloak +damp > suit + 3 enhancers
Since the cloak already has it's own POWERFUL function, adding on this extra ewar just serves to unbalance ewar.
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Magnus Amadeuss
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Posted - 2014.04.12 19:40:00 -
[15] - Quote
Lynn Beck wrote:A gal scout with 2 damps and a cloak is seriously gimped on slots, and spare CPU.
If the Gal scout has 2 damps, 2 precisions, and a Range amp, then he has 1 slot for actual tank/speed.
Just carry a Fused locus, Mass driver, or Plasma Cannon, or :o SLEEK LOCUSES!?
Also if you have Eyesight Operation level 1, you can SEE the invisible scout. I ran heavy yesterday, minmatar nonetheless(even max tanked, takes 2 shotty rounds to kill me) and i can kill 95% of the scouts that think they can kill me.
What kind of horsesh-t argument is this?
If a suit has a cloak + 2 dampners it is invisible to a suit that sacrifices 4 modules. That is not balanced. There is no interplay between ewar there, just damp >>>>>>>>>>> scanning.
We weren't even talking about the invisibilty of cloaks here, we were PURELY talking about ewar interplay.
Cloaks should not have a free dampener attached to them. This completely upsets a PREVIOUSLY BALANCED SYSTEM. I mean it would be like throwing a free non-stacking-penalized precision enhancer on top of a active scanner, oh and make the scanner last for between 30-90 seconds. Not only would it make absolutely no sense, but it would seriously damage ewar balance.
Take your eyes argument somewhere else where some idiot might actually lend credence to it (you know, like people soloing tanks with militia AV consistently and stuff.)
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Magnus Amadeuss
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Posted - 2014.04.12 19:57:00 -
[16] - Quote
Godin Thekiller wrote:Kinda the point of the Gal Scout. You know, hides from everything.
So I guess this means that you 100% agree with what I have said.
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Magnus Amadeuss
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Posted - 2014.04.12 20:01:00 -
[17] - Quote
Godin Thekiller wrote:Magnus Amadeuss wrote:deepfried salad gilliam wrote:Artemis Kaiba wrote:Nothing should be unscannable. well the alternative is to have something that can scan everything and nothing should be able to scan everything Come one guys, we went over this. CCP has already established an ewar system where by everything else being equal 1 suit + 1 damp beats 1 suit + 1 enhancer. I mean it is quite balanced without the free complex damp on the cloak: suit (base damp) > suit (base enhancement) suit (base damp) < suit+ enhancer suit + damp > suit + enhancer Suit + damp < suit + 2 enhancers suit + 2damps > suit + 2 enhancers That is balanced. Now it is suit (base damp) > suit (base enhancement) suit + cloak > suit + enhancer suit + cloak +damp > suit + 3 enhancers Since the cloak already has it's own POWERFUL function, adding on this extra ewar just serves to unbalance ewar. I'm fine with that going away. it wasn't needed tbh. it just makes it to where any scout can hide as good as a Gal scout. Also, a lot of EWAR **** needs to come in. I would like to see jamming, as well as tackling come in. And a second suit for it to be bonused for.
I agree, that would be pretty awesome, I just don't want CCP to move on to more types of ewar until they have re-established balance with this one.
I mean it was balanced so well for so long, but now all of the sudden it isn't and the fix is so incredibly simple.
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Magnus Amadeuss
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Posted - 2014.04.12 20:11:00 -
[18] - Quote
Llast 326 wrote:Magnus Amadeuss wrote:deepfried salad gilliam wrote:Artemis Kaiba wrote:Nothing should be unscannable. well the alternative is to have something that can scan everything and nothing should be able to scan everything Come one guys, we went over this. CCP has already established an ewar system where by everything else being equal 1 suit + 1 damp beats 1 suit + 1 enhancer. I mean it is quite balanced without the free complex damp on the cloak: suit (base damp) > suit (base enhancement) suit (base damp) < suit+ enhancer suit + damp > suit + enhancer Suit + damp < suit + 2 enhancers suit + 2damps > suit + 2 enhancers That is balanced. Now it is suit (base damp) > suit (base enhancement) suit + cloak > suit + enhancer suit + cloak +damp > suit + 3 enhancers Since the cloak already has it's own POWERFUL function, adding on this extra ewar just serves to unbalance ewar. Factor in the Active scanner, which does effectively counter most of the cloak bonus and it comes closer to balanced in it's current incarnation. The fact that one piece of equipment can be used to counter the cloak without the need for precision enhancers (which is actually what should be used on the Medium and Commandos, rather than the "add precision enhancers" argument you point out in the OP) works to counter the cloak. Should all tiers of cloak add a Complex DampenerGǪ probably not changing the bonus by tier would help. Personally I thought that they would introduce the cloak as a visual EWAR, and add an Active Dampener to counter the Active scanner, but that was a long time ago that I had that thought, when scanners were ubiquitous. I still think an Active Dampener would create a more interesting EWAR interplay, and hope that CCP separates the Cloak from the Damp bonus to create a Signal Scrambler piece of equipment.
As for your first paragraph, did you see the graph I posted early after someone requested it? Here it is again.
This shows that without fitting for ewar in the least, just by fitting a peice of equipment meant to visually conceal you, you also get to counter-act all but the prototype advanced active scanners. Also I am unsure of what exactly you are trying to state there in the first paragraph.
The cloak is meant to conceal you visually.
The active/passive scanners and dampeners are meant to conceal you electronically.
I mean you could argue that the active scanner should change it's role to counter-act cloaked suits, but that would be a different thread I think.
I am purely concerned with the electronic scanning/concealment interplay in this thread, and how the cloak has completely screwed it up.
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Magnus Amadeuss
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Posted - 2014.04.12 21:24:00 -
[19] - Quote
Matticus Monk wrote:Magnus Amadeuss wrote: I am purely concerned with the electronic scanning/concealment interplay in this thread, and how the cloak has completely screwed it up.
I agree with you here in one sense, however completely removing the dampening bonus from cloaks will leave many a suit vulnerable to caldari scouts given their precision bonus and copious high slots. I would be ok with this if we didn't have shared squad vision, which essentially gives that bonus to everyone in squad.... Take for instance the Cal scout with 3 PEs + inherent bonus v.s. a Min scout with 3 damps.... Cal (and their squad) wins. Same for all except the Gal with their damp bonus if they are stacking 3 damps. Medium and Heavy frames wouldn't stand a chance. I like the tiered dampening bonus to cloak idea that I think I read earlier back. Initially I didn't like the fact that cloaks added a free dampening function, when engaged, but given how powerful the Caldari precision is and the shared squad sight I really think CCP needs to think hard about altering it too drastically. Otherwise, once that Cal scout is in the city and immobile, with their 70m scan radius covering 2 objectives.... game over for the most part, unless you bring in the an entire squad of uber dampened Gallente scouts.... which I'm sure would get decimated pretty fast if the rest of the players on the Cal squad had any situational awareness - as unlike the gallente infiltration horde, they wouldn't be sacrificing any slots for EWAR since they would be piggybacking on the one Caldari scout.
1) Passive scans are not shared between squad members.
2) in order to defeat almost all dampeners for suits, the caldari scout will have to fit 3 precision enhancers, meaning it dies to a stern stare. The gallente scout will always be able to be invisible to the caldari scout, and with two precision enhancers willpretty much always be able to see the caldari scout.
3) The point of the bonus is so that caldari scouts can be scout hunters. 3 PEs caldari can see a 3 dampner minmatar scout, but only the scout will be able to see them. Sure you could have the scout on comms shouting out positions, good luck with that. Also, 1 gallente scout properly fit = death to all caldari scouts fit for purely scanning.
4) In your scenerio, the caldari scout has at most 300 HP, and dies instantly to nearly everything. It does not share vision with anyone, and is completely blind to a gallente scout.
I think your apprehension is based upon shared passive vision. Only the results of active scanners are shared by the squad.
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Magnus Amadeuss
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Posted - 2014.04.12 21:29:00 -
[20] - Quote
Lynn Beck wrote:Magnus Amadeuss wrote:Lynn Beck wrote:A gal scout with 2 damps and a cloak is seriously gimped on slots, and spare CPU.
If the Gal scout has 2 damps, 2 precisions, and a Range amp, then he has 1 slot for actual tank/speed.
Just carry a Fused locus, Mass driver, or Plasma Cannon, or :o SLEEK LOCUSES!?
Also if you have Eyesight Operation level 1, you can SEE the invisible scout. I ran heavy yesterday, minmatar nonetheless(even max tanked, takes 2 shotty rounds to kill me) and i can kill 95% of the scouts that think they can kill me. What kind of horsesh-t argument is this? If a suit has a cloak + 2 dampners it is invisible to a suit that sacrifices 4 modules. That is not balanced. There is no interplay between ewar there, just damp >>>>>>>>>>> scanning. We weren't even talking about the invisibilty of cloaks here, we were PURELY talking about ewar interplay. Cloaks should not have a free dampener attached to them. This completely upsets a PREVIOUSLY BALANCED SYSTEM. I mean it would be like throwing a free non-stacking-penalized precision enhancer on top of a active scanner, oh and make the scanner last for between 30-90 seconds. Not only would it make absolutely no sense, but it would seriously damage ewar balance. Take your eyes argument somewhere else where some idiot might actually lend credence to it (you know, like people soloing tanks with militia AV consistently and stuff.) What i'm getting at, it a scout stacking damps doesn't have the HP to survive against a bricked scout, or any heavy worth his salt. While a cloaked damp scout is definitely a threat, it's not uncounterable.
So what you are saying is that you don't like the fact that to specialize in ewar, you can no longer be a hybrid assault at the same time?
Isn't that what the entire fitting system is based around? Making sacrifices to one type of play in order to excel at another. This is also the reason why the cloak is unbalanced as long as it has a free non-stacking-penalized complex dampening mod on it.
You want to be completely invisible... well say goodbye to speed and HP. You want to have the best HP? Say goodbye to stealth and speed. You want the best speed? Say goodbye to HP and stealth. If you want to be midly good at one of those things, then you can be midly bad at the others. You can also design a suit that is ok at everything.
I mean you are honestly not trying to argue against this type of balancing are you?
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Magnus Amadeuss
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Posted - 2014.04.13 06:44:00 -
[21] - Quote
Denn Maell wrote:Yes PE will bring your precision down by 20%% per module and PD will bring theirs down 25% per module(excluding stacking penalties). With 2 Range amps a Cal Scout can see pretty much anything within a 76m radius, and so can his squad mates (Squad sharing passive scans works).
I'm not saying your wrong about the imbalance (your not, spot on). But the alternative (in the current system) would entail taking away the (temporary)PD Buff or buffing Precision Enhancers would simply mean that we would have a situation where we see even more CalScouts than we do today and Profile Dampening would be useless to consider.
Without the current imbalance you have pointed out, the CalScout would be over powered and have the ability to negate what little Ewar exists in the game as of now.
Hey I have an idea, maybe we should stop repeating a lie? Lke the one underlined in your statement. I have been in many many squads, I never get to see all of the reds that they see without a scanner, FULL STOP.
Toby Flenderson wrote:Magnus Amadeuss wrote:
What is on display, and what I take issue with, is that by fitting one module in addition to the cloak, a scout becomes unscannable to all but one suit. That is not tactical, there is no interplay between precision enhancement and dampening. It becomes an analog function, either you are sometimes seen or never seen, that is it. This is not balance.
no you are making a false statement. I am not arguing that other suits should have an easy time seeing scouts, I am arguing that ewar as it is is completely messed up thanks to the non-stacking-penalized complex dampener that comes for free with an already powerful module.
CCP obviously chose the precision and profile levels of each suit in order to establish a type of interplay between the suits when it comes to ewar. If you do not get that free complex damp, the interplay appears well thought out and balanced. With the free complex dampener from the cloak, there is no longer any type of interplay, damp + cloak >>>>> anything (ewar wise).
It's always been that way, you either are able to scan someone or you can't. Just how useless do you want cloaks to be? Let's say you require a second dampener so that only a scout with two complex dampeners and a cloak can be ALMOST completely invisible (scanning wise) to everything but the caldari scout (and gal logi maybe?). This would be ridiculous to require someone to invest into the scout suit, cloak, proto dampening, and sacrifice two modules for dampening just so that their entire fitting/tactic is not nullified by passive scans. On top of all of this, the cloak is not permanent. Using range amplifiers make it easier to spot scouts who need to pause for a second to recharge their cloak before going in the for attack. I don't see how I'm making a false statement but whatever. Everyone had the opportunity to re-evaluate their decisions and choose a suit knowing what was coming in 1.8. If you want to see scouts, get a scout suit or prepare to have to sacrifice your fitting to try. That's what everyone had to decide when they chose their new suits. Among my choices was the caldari scout. Easy choice. Ewar is fine among scouts. If you want to participate in ewar then don't pick assault suits. Get a gallente logi. The scout suits are top tier for this role and mediums are the poor man's scout suit when it comes to ewar. It shouldn't be balanced between scouts and medium suits, that's what scouts are made for. This is why I referenced the heavy comparison. Certain suit types are just made for certain things. Ewar is scout territory just like support is logi territory and slaying/defense is assault/heavy territory. Competition between the suit types in categories like this shouldn't be balanced, there only needs to be balance within the each suit type. In the case of the scouts, it's fine.
1) so cloaks are useless without having a free non-stacking penalized complex module on them? Sure buddy.
2) No, there was never, fit two mods and never worry about a type of gameplay ever again. Nope.
3) You can either be invisible to scans and sacrifice, or you can be your mini assault, not both. Or at least that is what balance dictates. LEt me rephrase your ****** moment there that is underlined:
This would be ridiculous to require someone to invest into the scout suit, precision, and sacrifice four modules for enhancement just so that their entire fitting/tactic is not nullified by two... maybe three modules.
Look, there is no balance allowing cloaks to be 2 different forms of ewar.
You obviously didn't decide to spend the time looking at any of the graphs in this thread. If you had, you would see that a scanner is pretty much pointless. With one damp and one cloak, the gallente scout is unscannable. With one cloak and two dampeners, all other scouts are unscannable. This isn't balance.
Look, go read the graphs, come up with one thing that hasn't been said and disproven 400 times already in this thread, and then come back. It is consensus, the free non-stacking-penalized complex dampener that cloaks have is not needed, and it actively harms a delicate balance that has existed for a year in the ewar department.
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Magnus Amadeuss
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Posted - 2014.04.13 18:39:00 -
[22] - Quote
Toby Flenderson wrote:Magnus Amadeuss wrote:
1) so cloaks are useless without having a free non-stacking penalized complex module on them? Sure buddy.
2) No, there was never, fit two mods and never worry about a type of gameplay ever again. Nope.
3) You can either be invisible to scans and sacrifice, or you can be your mini assault, not both. Or at least that is what balance dictates. LEt me rephrase your ****** moment there that is underlined:
This would be ridiculous to require someone to invest into the scout suit, precision, and sacrifice four modules for enhancement just so that their entire fitting/tactic is not nullified by two... maybe three modules.
Look, there is no balance allowing cloaks to be 2 different forms of ewar.
You obviously didn't decide to spend the time looking at any of the graphs in this thread. If you had, you would see that a scanner is pretty much pointless. With one damp and one cloak, the gallente scout is unscannable. With one cloak and two dampeners, all other scouts are unscannable. This isn't balance.
Look, go read the graphs, come up with one thing that hasn't been said and disproven 400 times already in this thread, and then come back. It is consensus, the free non-stacking-penalized complex dampener that cloaks have is not needed, and it actively harms a delicate balance that has existed for a year in the ewar department.
Haha this is funny. 1. I never said that. I asked how useless you want them to be, calling for a nerf. As it is, the cloak helps not being seen visually and "electronically". Take away the dampening and you're requiring two complex dampeners on top of the cloak to actually be invisible. Now if you can be passively scanned while cloaked, the cloak is useless. So I'm asking you: How worthless do you want it to be? Do you want to require the scout to run 1,2,3, or 4 complex dampeners before the cloak is not useless? 2. I'll just say it again, it's always been this way: You either can be seen or you can't. Haha that's what I said. Am I wrong? Is there some apparition mode where you can be "half seen"? Must've been in closed beta then because I've never seen it. 3. My suits all have about 300 ehp. I only used advanced suits (minus my proto minmatar super-hack suit) and on each one I run 2 precision enhancers and 2 dampeners/range amplifiers/codebreakers depending on the suit. The extra module is hp whether it be a shield extender or an armor plate. I'm not advocating for assault suits. People that stack armor are gimping themselves enough with scan range/dampening because you can't be cloaked all of the time so it doesn't make it god mode to other scouts. All it takes is them to be within about 50 meters of me and uncloaked for a few seconds and I can see them coming. All in all I think that dampening should beat out precision because you can't share dampening but passively scanning a scout will share it with your squad. To be the invisible scout you need to separate from the rest of the team who aren't also being completely invisible like you. If a blueberry runs next to you then you're as good as scanned. If it were completely balanced between the modules then it would take a couple caldari scouts to find everyone in the map and the wear battle will be won.
Wow so much wrong with what you wrote.
1) your contention is that a cloak would be useless unless it is also a free non-stackng-penalized complex dampener. You have repeated it twice now.
2) No, it hasn't always been fit 2 mods and beat 4, it has never been that way
3)Dampnening is by default stronger than Scanning.
IF you had bothered to read the thread, you would have seen that there is an interplay between scanning and dampening. Given equal modules (and thus sacrifice) dampening always wins, but the idea is that you should have to sacrifice. If another suit has sacrificed to increase it's scanning ability, then you should have to sacrifice in order to beat it. If they sacrifice 4 slots and the ability of the suit to do pretty much anything else to scan you, you should have to do the same.
If you had looked at the charts, you would see that dampening makes it so that you do not have to make this sacrifice when trying to hide, and that is because the cloak gives you a free non-stacking-penalized complex dampening module.
Everything you have wrote so far has been covered, explain, disproven and laughed out of discussion. Just because you rephrease the statement "but I should be able to do more than just try to be invisible" doesn't make it any more true.
TLDR: IF another scout suit sacrifices 4 module slots to see you, you should have to sacrifice 4 module slots to stay hidden. The cloak completely messes this up.
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Magnus Amadeuss
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Posted - 2014.04.14 05:53:00 -
[23] - Quote
bump.
Truth kinda speaks for itself, cloaks completely mess up any type of balance for ewar.
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Magnus Amadeuss
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Posted - 2014.04.14 07:25:00 -
[24] - Quote
That is a nice spreadsheet. If I could make one suggestion (and it is just a suggestin) I would change the colors scheme slightly. Right now it is initially confusing as to what the colors indicate (as in, the color indicates that it beats that type of scanner.
Rather I would think the color should indicate what level of scanner you require to pick up that suit, and then put a new color in for no scanner and maybe proto focused.
Like here there is a simple line above which the scanner works.
Other than that small gripe, awesome spreadsheet and a +1 to you sir.
I find it hilarious how commando suits could theoretically beat Prototype scanners because of the cloak.
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Magnus Amadeuss
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Posted - 2014.04.14 15:08:00 -
[25] - Quote
Garrett Blacknova wrote:Fact: Cloaks make dampening too powerful in the EWAR equation. Fact: Dampening SHOULD be capable of exceeding scanning to be effective.
BOTH of these things are facts. BOTH are true and correct.
Solution: Reduce profile dampening effect of cloak from 25% to 10 or 15%
There SHOULD be a valid EWAR benefit to cloak use, but it's currently too large a benefit.
With 0 % dampening bonus to cloaks, dampening by default always wins. This is because suit precision is always less than suit profile, and precision mods are 20% bonus rather than the 25% bonus for dampeners.
With no bonus to cloaks, the status quo you want is already in place.
Galvan Nized wrote:I think you could get away with getting rid of the dampening bonus from cloaks. Or you could fix cloaks where you cannot fire until fully uncloaked (either a delay or instant), that way you appear on the radar a split second before you fire. I always expected it to work more like the latter.
But there will always be a disparity between precision mods and dampening mods because scanning wins in a tie. With profile and precision rounding to the nearest whole number the disparity has to be significant or precision enhancers would always trump dampeners.
See above. All other things being equal, dampening always wins. Sure with the same values scannign wins, but to get the same values requires much more from precision than from dampening. I.E. one of each module and you will always have a lower (by >1 ) profile than precision.
Damps make it so that precision has no chance at all in this delicate ewar balance.
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Magnus Amadeuss
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Posted - 2014.04.14 15:37:00 -
[26] - Quote
G Torq wrote:Matticus Monk wrote:You are right, my apprehension is completely based on the assumption that passive squad vision was shared, which I thought it was ( I thought we had confirmed this, but I could be wrong.)
Come play with me - I promise you'll see my passive scans (confirmed repeatedly by lots of people)
IF you look here you will find the patchnotes from uprising 1.4, in it you will find this statement
CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
No, you do not share passive scans
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Magnus Amadeuss
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Posted - 2014.04.15 01:05:00 -
[27] - Quote
PAXTON HAILFIRE wrote:I run 2 pro precision and 1 pro dampner. I like to RE people so I want to see them coming. Can't say anything has snuck up on me. I'm on my phone so reading the chart is like reading through a straw. So, you're saying the 2nd precision in pointless? Or both? How is precision for a cal scout when they are also cloaked? Isnt scanning related to dampening?
I just started messing with scouts so I just threw on what fit my adv suit. Oh, and I have Lvl 5 damp and precision (kind of obvious since Im running complex mods).
Well that entirely depends on the suit. For instance:
Lets say you run an amarr/gallente scout with two highs, then yes, running two precision enhancers will allw you to see a gallente/amarr/caldari scout that is ONLY running a cloak, nothing more. This is a big part of the problem. They get to be invisible, and undetectable for the cost of one equipment slot. You have to spend two module slots to try to counter-act only half of that 1 equipment (2 modules allows you to see them on radar, no help visually.)
2 precision enhancers will not allow you to see a gallente scout under a cloak.
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Magnus Amadeuss
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Posted - 2014.04.15 01:32:00 -
[28] - Quote
KalOfTheRathi wrote:Magnus Amadeuss wrote:This is a ridiculous statement made by some people. Let me show you why: Once I realized that the range enhancers only added 1m then the math was obvious. Don't waste any SP on them. With a Drop Suit Upgrade SP reset I wouldn't spend the SP on damage mods past ADV as PRO requires two skill levels and is worthless with the Nerf Hammer being applied. Which is why CCP/Shanghai doesn't want to ever allow SP refunds. They would rather Nerf you out of a benefit after the fact by removing the reason you spent the SP in the first place.
well not nessecarily. Once again depnds on the suit and stuff. Here have a chart
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Magnus Amadeuss
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Posted - 2014.04.15 02:53:00 -
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ratamaq doc wrote:Magnus you almost touched on a missing point here. I agree with you on the cloak with the dampener being a problem, but remember it is an active module, that had its active counter nerfed hard prior to its release. The active scanner should be a hard counter to the cloak, but the whole thing was implemented wrong in my opinion. The active scanner is all but useless in the hands of anything other than a gal Logi, and with it's duration and cooldown times, even in the hands of a gal Logi make it laughable.
The unit should work the same way as the cloak to be an effective counter, similar to the vehicle scanner in that it is scanning as long as it is out in a radius, but with no duration when out of range and only scanning while it's out. As soon as the wielder switches weapons, equipment, grenade, it shuts down. If the wielder is killed, scans are gone. It should have the same activation and cool down mechanic as the cloak, and skills, precision mods should improve its effectiveness. This way you have a piece of equipment that is usable by everyone, but only people with dedicated skills and modules can use it effectively.
It should be expensive to fit to discourage over use, maybe even give a fitting bonus to all the logistic class similar to scouts cloak fitting bonus.
This opinion is coming from someone who has Gal Logi lvl 5 and used scanners this build extensively, Gal Scout lvl 5 and used cloak damp quite a bit, and Cal Scout lvl 4 running with 2 complex precision amps. All my ewar skills are level 5. From my play, Cal's passive are OP to everyone but dedicated dampened and a Gal scouts, and Gal Scout is just straight up OP. Gal Logi is not worth the price you pay to be an effective scout counter with current scan mechanics.
I can see what you are saying, and I do think it is a good, very good idea. You could alter the radius based upon having a normal scanner versus a focus (focused picking up lower dB but also lower scan radius) and then just make the gal logi be a radius bonus and/or duration bonus.
Although there are multiple angles to come at it, like the active scanners could be a tool that intensifies the glow of a cloak, making cloaked suits way easier to see (but still translucent).
I just don't have a ton of hope for things to go in such awesome directions. Also I try to propose the simplest solution to the problem, and that is CCP just deletes the profile dampening characteristic from cloaks.
The gallente scout still becomes the only logi to evade the proto focus on a gal logi, but has to sacrifice 2 slots to dampeners to do so.
Cal scout still requires four precision enhancers to see a 2 profile dampener gal scout, or 3 precision enhancers to see any other scout with 2 damps.
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Magnus Amadeuss
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Posted - 2014.04.15 08:17:00 -
[30] - Quote
Yan Darn wrote:Garrett Blacknova wrote:ratamaq doc wrote:I agree with you on the cloak with the dampener being a problem, but remember it is an active module, that had its active counter nerfed hard prior to its release. The active scanner should be a hard counter to the cloak, but the whole thing was implemented wrong in my opinion. The active scanner is all but useless in the hands of anything other than a gal Logi, and with it's duration and cooldown times, even in the hands of a gal Logi make it laughable. And this, while including just enough truth to sound logical, is laughable in its stupidity. A fully deceked out stealth build SHOULD be capable of hiding from EVERYTHING - EVEN a fully decked out scanning build. But it's ONLY a fully decked out stealth build that should do this. Active Scanners - or good passive scanning - shouldn't be a HARD counter to ALL cloakers, but should be a RELIABLE counter against MOST cloakers. ^ It's make no sense to say that the best scanner should ultimately beat out the best stealther - because, and I know this has been said in various contexts now, but seriously - the guy with a scanner still has eyes in their favour, in fact everybody has the innate potential to see even a cloaked scout. I don't think, in the context of improved scanning especially, we should be QQing all the way to saying that not even the stealth specialising scout can evade all scans if they sacrifice low slots to do it... The truth is, the overall mechanics of Ewar in DUST is just so badly implemented - Ewar based around a more analogue system of detection would make things a bit fairer and easier to balance IMO.
I am not saying that. I have been saying repeatedly that WITHOUT the free non-stacking-penalized complex dampening module on the cloak, it is completely possible to become completely invisible, the difference being that without the attribute on a cloak, it isn't ridiculously easy.
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Magnus Amadeuss
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Posted - 2014.04.15 13:42:00 -
[31] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:Yan Darn wrote:Garrett Blacknova wrote:ratamaq doc wrote:I agree with you on the cloak with the dampener being a problem, but remember it is an active module, that had its active counter nerfed hard prior to its release. The active scanner should be a hard counter to the cloak, but the whole thing was implemented wrong in my opinion. The active scanner is all but useless in the hands of anything other than a gal Logi, and with it's duration and cooldown times, even in the hands of a gal Logi make it laughable. And this, while including just enough truth to sound logical, is laughable in its stupidity. A fully deceked out stealth build SHOULD be capable of hiding from EVERYTHING - EVEN a fully decked out scanning build. But it's ONLY a fully decked out stealth build that should do this. Active Scanners - or good passive scanning - shouldn't be a HARD counter to ALL cloakers, but should be a RELIABLE counter against MOST cloakers. ^ It's make no sense to say that the best scanner should ultimately beat out the best stealther - because, and I know this has been said in various contexts now, but seriously - the guy with a scanner still has eyes in their favour, in fact everybody has the innate potential to see even a cloaked scout. I don't think, in the context of improved scanning especially, we should be QQing all the way to saying that not even the stealth specialising scout can evade all scans if they sacrifice low slots to do it... The truth is, the overall mechanics of Ewar in DUST is just so badly implemented - Ewar based around a more analogue system of detection would make things a bit fairer and easier to balance IMO. I am not saying that. I have been saying repeatedly that WITHOUT the free non-stacking-penalized complex dampening module on the cloak, it is completely possible to become completely invisible, the difference being that without the attribute on a cloak, it isn't ridiculously easy. You 2 (not Magnus) missed my point also. I'm not saying That the cloak should be beatable if fully dampened, right now it's too easily defeated. The best possible dampened and cloaked scout while cloaked should be able to beat the best possible precision enhanced scanner. This is the case now, but the only scanner that can beat most skilled partially dampened cloaked scouts now is an overly expensive, narrow beamed, short duration LONG cool down scanner, and it has to be used by a single suit class at lvl 5. You have to be lucky to hit a scout with that thing. To keep with the prior spirit of dampeners beat enhancers, 2 enhancers beat 1 dampener, 2 enhancers plus scanner beat 1 dampener plus cloak. I also think this is a pipe dream, so I agree that the simplest solution would be to remove the dampening bonus, I'm just worried that this leave the Cal Scout as king of sight hands down. In my experience, that vision is shared and is worse than an active scanner because it's always on and gives no warning to the scanned.
I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
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Magnus Amadeuss
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Posted - 2014.04.15 14:02:00 -
[32] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist?
1) CCP specifically took it out of the game when they fixed active scanners
2) They have said nothing about re-instating it
3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching.
Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say...
Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done.
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Magnus Amadeuss
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Posted - 2014.04.15 14:11:00 -
[33] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done. Sacrifice a slot or two to counter your concerns if you really are that concerned... I have been scanned... Yes i've seen "You have been scanned" on my screen when i was fully cloaked with porfile dampener... Gal Logi + Scanner + Proper equipment... Try it out... It works...
First and foremost, you weren't in a gallente scout suit otherwise you wouldn't have been scanned. Second the gal-logi got incredibly lucky because of how broken scanners are right now, how small the scanning arc for the proto focused is, and the fact that you only fit one dampener.
Lastly, what you said had nothing at all to do with what was being discussed, and was something anyone could have surmised looking at some of the prior graphs. I know somewhere you must have been thinking "This will show 'em" but in the end you just adding absolutely nothing to the discussion while looking foolish.
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Magnus Amadeuss
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Posted - 2014.04.15 14:21:00 -
[34] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done. 1) Irrelevant 2) Irrelevant 3) Good Point So about that Scout, who is "Scouting" for his squad, cloaked and surrounded by hostiles ... * He's likely Caldari running Precision in his Highs and Extenders in his Lows. * He weighs in at ~300 HP. * If hunts stragglers; should he move to close to the herd, he'll be spotted and insta-gibbed. * He cannot see the dampened GalScouts, who no doubt lurk about. * An enemy CalScout in the area will absolutely detect him. Lots of variables. Lots of risks. Quite different from the 1000HP Slayer Logi w/Scanner, lighting up a 100m radius around his squad of 1000HP Slayer Logis.
Just because you can't understand that the current functionality of shared scanning is not part of game design, and that it is actually completely opposite of stated game design, doesn't make any point irrelvant.
Ok, so apparently being completely helpless while scanning isn't a downside, or being cloaked while being able to instantly fire/run/jump isn't an upside. Being slow as a tortoise isn't a downside, or fast as a fox isn't an upside. Look, I can frame an argument wrapped in bullshit all I want too, but it is still going to smell like yours does.
The simple fact of the matter is:
- CCP specifically disabled shared squad vision for passives
- 75m 13-dB always on, squad-shared, and cloaked scanner isn't balanced (don't be stupid)
- 1.7 scanners weren't balanced either
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
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Posted - 2014.04.15 14:32:00 -
[35] - Quote
NAV HIV wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done. 1) Irrelevant 2) Irrelevant 3) Good Point So about that Scout, who is "Scouting" for his squad, cloaked and surrounded by hostiles ... * He's likely Caldari running Precision in his Highs and Extenders in his Lows. * He weighs in at ~300 HP. * He strictly hunts stragglers; should he move to close to the herd, he'll be spotted and insta-gibbed. * He cannot see the dampened GalScouts, who no doubt lurk about. * An enemy CalScout in the area will absolutely detect him, which he cannot counter. * An enemy GalLogi in the area might detect him, which he cannot counter. * Once detected, he's toast. Unless he's good at E&E. Lots of variables; lots of risk. Quite different from a 1000HP Slayer Logi w/Proto Scanner, lighting up a 100m radius around his squad of 1000HP Slayer Logis (zero variables; zero risk). Well Said * He also cost around 150-185k gallogi cost the same* Has about 250 EHP * Gal Logi = Dead cal scout logi meet cloaky shotgun* Another Cal Scout = Dead cal scout works both ways* Not used for charging a hoard cloaky SG* Used for hunting low level and brick tanked scouts or other cal scouts and cloaky SG = dead everything* Used for flanking the enemy to kill with insta-gib cloaky SG* Used for helping the Sqaud, Especially through comms same as pre 1.8 scanners cept better* Better than anyone with a scanner, Jumping and doing a 360 scan and having "You have been scanned" for majority of the time on your screen... yeah it is more powerful you are right* Now that scanning involves a bit mote dedication and skills, all of a sudden everyone is complaining about scans ?! more skills? yeah, lvl 5 cal scout, lvl 5 range, lvl 5 precision... done
Ok so I can see you are just a pedanitic pain in the butt, nit-picking any possible scenrio you can in order to try to cling to some point that has long been lost in the pile of crap you have been spewing. Have fun on ignore list.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
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Posted - 2014.04.15 14:36:00 -
[36] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Look, I can frame an argument wrapped in bullshit all I want too
^ A precise description of your current position, Magnus. I believe I may have asked you, once before ... That gilded helm of yours is massive; can there be no room for reason?
Hey look, another forum go'er who has no evidence, no proof of any type. Someone who can not present a logical and/or well thought out argument, does not have any mathematical models, graphs, charts, developer comments, or any type of credible argument to leverage in any way at all. Welcome to ignore troll.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
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Posted - 2014.04.15 14:42:00 -
[37] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:
I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
There are a few members other than myself that PVR. I'll try to get a proof video together. Someone in the thread said that a range amp is required, I will try to test both. But I do know that in PC, we were deploying a Cal Scout to sit in the center of the city to light up everything. In non scientific game play testing, it seemed to work for us. Running as a Cal Scout and asking squad members if they could see enemy cloak scouts on their mini, the results seemed positive, but again this was not science.
If you could get any of them to PVR that would be awesome. Thanks.
Anyway back on topic. Cloaks with dampeners are completely disrupting the Ewar interplay that was previously balanced, and would be without a free non-stacking-penalized complex dampening module. The evidence is on the first page for anyone to see. I just hope CCP decides to take a look.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
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Posted - 2014.04.15 14:45:00 -
[38] - Quote
ratamaq doc wrote:
While the Cal Scout is the Bain of other scouts, in this you should keep in mind the Gal Scout also if shared squad vision is enabled. A Cal Scout sacrificing his highs for precision does leave him pretty gimped, but the Gal scout gets the same bonus to range, has two highs it can equip PEs to bring it's precision down to 24.9 DB (not detecting full skilled cloaked scouts, but EVERYTHING else) and has an abundance of lows (3 at standard and ADV, 4 at proto) to still tank, damp, amp, and gets the 3hp/s armor rep bonus naturally so no need to use one of the lows for a repper. I love my Cal Scout for hunting other scouts, but my ADV Gal Scout build runs 2 complex PEs, 1 complex Dampener, 1 complex amp, a cloak to drop me below what even a Cal Scout with 3 complex PEs can detect, and one plate, so it's sitting well about that flimsy <300 ehp, invisible, and see almost everything for the same distance, and has more distance potential as the Cal Scout.
Honestly it is not worth your time ratamaq. What we have here is a bad case of internet troll with a side of neckbeard. The only way to solve it is to ignore it.
"Never argue with an idiot, they drag you down to their level and beat you down with experience."
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
854
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Posted - 2014.04.15 23:47:00 -
[39] - Quote
Awesome work man.
EDIT: oh if you remove the preceeding i in the imgur link, you can get the image to work with hoverzoom (which is really nice) as I did above.
Fixing swarms
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