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SirManBoy
Molon Labe. General Tso's Alliance
493
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Posted - 2014.04.13 08:43:00 -
[1] - Quote
OP,
In your opinion, if cloaks, damps, and enhancers were balanced, how much should three complex precision enhancers pay off for a logi with level 5 precision skills like me? Clearly, I give up a lot of shielding for this setup but a significant portion of the scout community currently evades my radar. Where would you like to see someone like me fall on the spectrum? |
SirManBoy
Molon Labe. General Tso's Alliance
493
|
Posted - 2014.04.14 01:43:00 -
[2] - Quote
Asha Starwind wrote:SirManBoy wrote:OP,
In your opinion, if cloaks, damps, and enhancers were balanced, how much should three complex precision enhancers pay off for a logi with level 5 precision skills like me? Clearly, I give up a lot of shielding for this setup but a significant portion of the scout community currently evades my radar. Where would you like to see someone like me fall on the spectrum? Your Logi is a med suit so it should be concerned about scanning other meds not scouts.
I used to be concerned with such things, but then scouts started constantly uncloaking from behind me and destroying my 200K+ ISK support suits almost instantly with two quick shotgun blasts. So yeah, I'm concerned about scouts.
It seems to me that a fair system would be one where a medium suit with three complex precision enhancers should at least be able to pick up scouts with one complex dampener. If scouts should be able to out EWAR other scouts with a 1 module advantage, then mediums should be able to out EWAR scouts whenever they have a two module advantage. |
SirManBoy
Molon Labe. General Tso's Alliance
494
|
Posted - 2014.04.14 09:58:00 -
[3] - Quote
Exodeon Salviej wrote:I can't say "yes" to this, but I can't say "No" either. -Crosses my arms.- My question is, why the hell didn't they use a random number generator for this precision enhancing stuff? Like say, for example; This person has this much precision, and that person has that much dampening. No matter the scale, there would ALWAYS be a small chance to pick that person up on the radar. I just find it a helluva lot easier than using any set factor, because it's precision, and dampening. The Scanner notifies you of an error, and if your precision isn't high enough, then it doesn't even warn you of that error, because it thinks there isn't one. Also, if they use a random number generator, then majority of the issues with cloak dampening would be solved, as no one would complain, rather...they'd pat themselves on the back for having the surprisingly good luck to pick one up and thwart that scouts hunting indefinitely if he attempts during that time.
I just think a lot more people would be satisfied with this issue if they had a CHANCE, no matter how small it is, instead of a fixed number. And no, it's not COMPLETELY random, out of a hundred, the generator takes the factors, makes a percentage for a "yes" and "no" sides. Then it rolls a number by random, and depending on where the number lands, it determines that "yes," or "no," result. For example: The "Yes" is 50%, and the "No" is 50%. The generator has a set limit of 100, if the number lands below 50, then the attempt is a success. If the number lands above 50, then the attempt is a failure.
The fixed nature of it allows you to prepare your modules accordingly. However, the problem lies in the fact that scouts are too OP in terms of scan profile, which makes them almost impossible to combat with even three complex precision enhancers.
This is a rough idea of what I'd like to see in EWAR:
Scout vs. Scout
In terms of enhancers and dampeners, a one module advantage (ex. 2 complex enhancers vs. 1 complex dampener) should always result in radar supremacy. No exceptions.
When the number of modules is even (ex. 1 complex enhancer vs. 1 complex dampener) the following rules should apply:
Gal scout damp > Cal scout pre.en.
Cal scout pre.en. > Min and Amarr scout damp
Scout vs. Medium
In terms of enhancers and dampeners, a medium frame with a two module advantage over a scout (ex. 3 complex enhancers vs. 1 complex dampener) should always obtain radar supremacy. No exceptions. |
SirManBoy
Molon Labe. General Tso's Alliance
494
|
Posted - 2014.04.14 10:11:00 -
[4] - Quote
SirManBoy wrote:Exodeon Salviej wrote:I can't say "yes" to this, but I can't say "No" either. -Crosses my arms.- My question is, why the hell didn't they use a random number generator for this precision enhancing stuff? Like say, for example; This person has this much precision, and that person has that much dampening. No matter the scale, there would ALWAYS be a small chance to pick that person up on the radar. I just find it a helluva lot easier than using any set factor, because it's precision, and dampening. The Scanner notifies you of an error, and if your precision isn't high enough, then it doesn't even warn you of that error, because it thinks there isn't one. Also, if they use a random number generator, then majority of the issues with cloak dampening would be solved, as no one would complain, rather...they'd pat themselves on the back for having the surprisingly good luck to pick one up and thwart that scouts hunting indefinitely if he attempts during that time.
I just think a lot more people would be satisfied with this issue if they had a CHANCE, no matter how small it is, instead of a fixed number. And no, it's not COMPLETELY random, out of a hundred, the generator takes the factors, makes a percentage for a "yes" and "no" sides. Then it rolls a number by random, and depending on where the number lands, it determines that "yes," or "no," result. For example: The "Yes" is 50%, and the "No" is 50%. The generator has a set limit of 100, if the number lands below 50, then the attempt is a success. If the number lands above 50, then the attempt is a failure. The fixed nature of it allows you to prepare your modules accordingly. However, the problem lies in the fact that scouts are too OP in terms of scan profile, which makes them almost impossible to combat with even three complex precision enhancers. This is a rough idea of what I'd like to see in EWAR: Scout vs. Scout In terms of enhancers and dampeners, a one module advantage (ex. 2 complex enhancers vs. 1 complex dampener) should always result in radar supremacy. No exceptions. When the number of modules is even (ex. 1 complex enhancer vs. 1 complex dampener) the following rules should apply: Gal scout damp > Cal scout pre.en. Cal scout pre.en. > Min and Amarr scout damp Scout vs. Medium In terms of enhancers and dampeners, a medium frame with a two module advantage over a scout (ex. 3 complex enhancers vs. 1 complex dampener) should always obtain radar supremacy. No exceptions.
Well, maybe I shouldn't say no exceptions. Clearly, skill tree differences should matter. For example, all mods in equal proportion, a Cal logi should absolutely see a Gal logi if the Cal logi's enhancer skills are higher than the Gal logi's dampening skills.
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SirManBoy
Molon Labe. General Tso's Alliance
496
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Posted - 2014.04.14 22:48:00 -
[5] - Quote
EWAR Proposal (link to graphic) |
SirManBoy
Molon Labe. General Tso's Alliance
500
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Posted - 2014.04.15 00:32:00 -
[6] - Quote
PAXTON HAILFIRE wrote:I run 2 pro precision and 1 pro dampner. I like to RE people so I want to see them coming. Can't say anything has snuck up on me. I'm on my phone so reading the chart is like reading through a straw. So, you're saying the 2nd precision in pointless? Or both? How is precision for a cal scout when they are also cloaked? Isnt scanning related to dampening?
I just started messing with scouts so I just threw on what fit my adv suit. Oh, and I have Lvl 5 damp and precision (kind of obvious since Im running complex mods).
The chart simply displays a proposed order for radar supremacy given the number of dampeners and/or precision enhancers a merc has on their suit. |
SirManBoy
Molon Labe. General Tso's Alliance
502
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Posted - 2014.04.15 22:29:00 -
[7] - Quote
IMPROVED GRAPH--EWAR PROPOSAL |
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