Yan Darn
Science For Death
606
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Posted - 2014.04.15 07:49:00 -
[1] - Quote
Garrett Blacknova wrote:ratamaq doc wrote:I agree with you on the cloak with the dampener being a problem, but remember it is an active module, that had its active counter nerfed hard prior to its release. The active scanner should be a hard counter to the cloak, but the whole thing was implemented wrong in my opinion. The active scanner is all but useless in the hands of anything other than a gal Logi, and with it's duration and cooldown times, even in the hands of a gal Logi make it laughable. And this, while including just enough truth to sound logical, is laughable in its stupidity. A fully deceked out stealth build SHOULD be capable of hiding from EVERYTHING - EVEN a fully decked out scanning build. But it's ONLY a fully decked out stealth build that should do this. Active Scanners - or good passive scanning - shouldn't be a HARD counter to ALL cloakers, but should be a RELIABLE counter against MOST cloakers.
^
It's make no sense to say that the best scanner should ultimately beat out the best stealther - because, and I know this has been said in various contexts now, but seriously - the guy with a scanner still has eyes in their favour, in fact everybody has the innate potential to see even a cloaked scout.
I don't think, in the context of improved scanning especially, we should be QQing all the way to saying that not even the stealth specialising scout can evade all scans if they sacrifice low slots to do it...
The truth is, the overall mechanics of Ewar in DUST is just so badly implemented - Ewar based around a more analogue system of detection would make things a bit fairer and easier to balance IMO.
The Ghost of Bravo
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Yan Darn
Science For Death
608
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Posted - 2014.04.15 15:05:00 -
[2] - Quote
@ Magnus - sorry, I see how that came across, it wasn't really directed at you.
@ ratamaq - I get what you are saying, IMO scanners were over nerfed - they should have fixed the glitches and then assess balance changes (like what they should do with the cloak), but instead they did another AV/Tank scenario and buffed one side while nerfing the other.
Removing damp off cloaks just makes our role bonus (more) restrictive - please don't forget, unlike other roles we are stuck with a bonus to this specific Item (I.e. no cloak, no bonus) without a damp bonus in the cloak itself it becomes just a gimmick, however upping the base profile of the suits makes it more difficult for new players to get anything from the stealth element of a scout since they have to skill up scout for the cloaks (which needs CPU/Engineering really as well) as well as profile dampening to even get under ADV dampeners.
Someone with some serious maths skills would have to look over the possibilities and drawbacks - but then I always come back to the fact, that as long as we have this ewar system with hard limits where you either detect someone or don't it will always be unfair to someone, whether its the scout, the scanner or a new player.
The Ghost of Bravo
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