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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
764
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Posted - 2014.04.12 04:39:00 -
[31] - Quote
Chunky Munkey wrote:Magnus Amadeuss wrote:Chunky Munkey wrote:You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too. Why do my post attract all of the idiots? Seriously why? I mean do you just look at a well written argument with facts and figures, then decide; "Durr.. I guess the only thing left for me to do is pull down my pants and sh-t in the thread... dur...." Seriously, please be an idiot somewhere else. Sorry, I think you may have failed to notice my point. Which is really no point at all because what I am trying to say is 100% unprovable and hence a non-point really. I actually sound just like tankers, saying "get gud" because I am terribly afraid that loosing my crutch will make me horrible at dust again. Fixed your post for you.
Have fun talking to yourself douchebag.
/ignore
Fixing swarms
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Adipem Nothi
Nos Nothi
117
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Posted - 2014.04.12 04:49:00 -
[32] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can look at your Amarr Head? PS: My CalScout super vision is shared with my squad. Does that play a part in your chart? Why would I care to reply to your post with an answer when you can't actually read mine? Your chart over-simplifies combat dynamics. Your position presumes that cloak being difficult to detect by MedFrames is a bad thing. Which it isn't.
If you want to harp on something being OP -- which is actually OP -- then why aren't we talking about tanks?
Bang?
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
648
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Posted - 2014.04.12 04:55:00 -
[33] - Quote
Chunky Munkey wrote:You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too. What are shared passive scans? Oh wait, you're probably one of those people who run solo all the time all while complaining about one thing or another.
Go get your eyesight leveled up, you'll need it for when you have no one covering your back
Mmmm Scout ak.0
Projects: TDBS | SDETool
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Athena Sentinel
SOE Knights Templar
246
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Posted - 2014.04.12 04:57:00 -
[34] - Quote
Just another QQ post - L2P
-1 |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
766
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Posted - 2014.04.12 05:05:00 -
[35] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can look at your Amarr Head? PS: My CalScout super vision is shared with my squad. Does that play a part in your chart? Why would I care to reply to your post with an answer when you can't actually read mine? Your chart over-simplifies combat dynamics. Your position presumes that cloak being difficult to detect by MedFrames is a bad thing. Which it isn't. If you want to harp on something being OP -- which is actually OP -- then why aren't we talking about tanks?
You have said all of this and you still haven't even looked at the charts, that is HILARIOUS. My m,ention of medium suits in the OP was in response to idiots claiming that precision enhancers on medium suits helps at all.
My position is that the free non-stacking-penalized complex dampening module that is attached to the cloak throws off a (previously) balanced ewar system between dampening and passive scanning. This system had dampening always trumping passive scanning given an equal amount of modules, but passive scanning was still viable without a bonus.
This free module not only cheapens any/all investment into profile dampening, but also relegates passive scanning to only the caldari scout due to the way stacking penalties work.
The free non-stacking penalized complex profile dampener makes it so that one ewar specialized module can defeat two. This only limits gameplay, marginalizes a role, and creates a "best fit."
This is exactly like the OPness of tanks, and the problems that I have with them are well known.
Fixing swarms
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Chunky Munkey
Amarr Templars Amarr Empire
3883
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Posted - 2014.04.12 15:25:00 -
[36] - Quote
Magnus Amadeuss wrote:Chunky Munkey wrote:Magnus Amadeuss wrote:Chunky Munkey wrote:You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too. Why do my post attract all of the idiots? Seriously why? I mean do you just look at a well written argument with facts and figures, then decide; "Durr.. I guess the only thing left for me to do is pull down my pants and sh-t in the thread... dur...." Seriously, please be an idiot somewhere else. Sorry, I think you may have failed to notice my point. Which is really no point at all because what I am trying to say is 100% unprovable and hence a non-point really. I actually sound just like tankers, saying "get gud" because I am terribly afraid that loosing my crutch will make me horrible at dust again. Fixed your post for you. Have fun talking to yourself douchebag. /ignore
This entire thread is a failure Mag. Look at the quality of your responses. It's time to let it go.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3883
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Posted - 2014.04.12 15:27:00 -
[37] - Quote
THUNDERGROOVE wrote:Chunky Munkey wrote:You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too. What are shared passive scans? Oh wait, you're probably one of those people who run solo all the time all while complaining about one thing or another. Go get your eyesight leveled up, you'll need it for when you have no one covering your back
I'm sorry, I don't follow. If I run solo all the time, then I don't have people covering my back. Am I missing some sarcasm here?
No.
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Toby Flenderson
research lab
467
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Posted - 2014.04.12 15:33:00 -
[38] - Quote
Magnus Amadeuss wrote:This is a ridiculous statement made by some people. Let me show you why: Hover zoom or clickyThe above bar graph shows how precision enhancers are mostly underpowered because of the added dampening of the cloak. Oh and for all of you guys saying fit precision enhancers on medium/heavy suits(logi for the graph): Hover zoom or clickyStop saying that, it is not a good idea. TLDR: First link shows how scouts precision lines up with dampening. Cloaks make dampening too strong Second link shows why precision enhancers on mediums or above is stupid. EDIT: Here is the point of it all. If you look at that graph, there is no bonus to cloaks. All of the sudden, Ewar is balanced once again between the scouts (although balance between scouts and other suits in the ewar department is still wonky)
Not every scout uses dampeners. Another scout who loads precision enhancers can see most other scouts, except of course for those countering with dampeners. Just because there is a fitting that counters precision doesn't mean that fitting each number of mods is UP. It just means you have to be a step or two ahead of them, and if they choose to dampen as well then you're out of luck. You shouldn't see cloaked scouts easily, thought I do think the bonus from cloaks is too much. |
Toby Flenderson
research lab
467
|
Posted - 2014.04.12 15:43:00 -
[39] - Quote
it also looks like a logi with 2 precision mods can see a cloaked non-gallente scout with no dampeners. Does this really need to be easier? Sacrificing one module to counter 75% of scouts is way too easy, so they require 2 to counter them. The scout can choose to beat this counter by sacrificing 1 module for a dampener. If people are still complaining about how hard it is to spot a dampened/cloaked scout then they clearly picked the wrong suit.
It's actually funny how no one seemed to care about passive scans and didn't pick their suits accordingly. Now there are threads all over the place "my medium suit can't see scouts = scouts are OP". It's like if a scout said "I can't take on a heavy in a gunfight = heavies are OP". |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
770
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Posted - 2014.04.12 19:12:00 -
[40] - Quote
Toby Flenderson wrote:Magnus Amadeuss wrote:This is a ridiculous statement made by some people. Let me show you why: Hover zoom or clickyThe above bar graph shows how precision enhancers are mostly underpowered because of the added dampening of the cloak. Oh and for all of you guys saying fit precision enhancers on medium/heavy suits(logi for the graph): Hover zoom or clickyStop saying that, it is not a good idea. TLDR: First link shows how scouts precision lines up with dampening. Cloaks make dampening too strong Second link shows why precision enhancers on mediums or above is stupid. EDIT: Here is the point of it all. If you look at that graph, there is no bonus to cloaks. All of the sudden, Ewar is balanced once again between the scouts (although balance between scouts and other suits in the ewar department is still wonky) Not every scout uses dampeners. Another scout who loads precision enhancers can see most other scouts, except of course for those countering with dampeners. Just because there is a fitting that counters precision doesn't mean that fitting each number of mods is UP. It just means you have to be a step or two ahead of them, and if they choose to dampen as well then you're out of luck. You shouldn't see cloaked scouts easily, thought I do think the bonus from cloaks is too much.
What is on display, and what I take issue with, is that by fitting one module in addition to the cloak, a scout becomes unscannable to all but one suit. That is not tactical, there is no interplay between precision enhancement and dampening. It becomes an analog function, either you are sometimes seen or never seen, that is it. This is not balance.
Toby Flenderson wrote:it also looks like a logi with 2 precision mods can see a cloaked non-gallente scout with no dampeners. Does this really need to be easier? Sacrificing one module to counter 75% of scouts is way too easy, so they require 2 to counter them. The scout can choose to beat this counter by sacrificing 1 module for a dampener. If people are still complaining about how hard it is to spot a dampened/cloaked scout then they clearly picked the wrong suit.
It's actually funny how no one seemed to care about passive scans and didn't pick their suits accordingly. Now there are threads all over the place "my medium suit can't see scouts = scouts are OP". It's like if a scout said "I can't take on a heavy in a gunfight = heavies are OP".
no you are making a false statement. I am not arguing that other suits should have an easy time seeing scouts, I am arguing that ewar as it is is completely messed up thanks to the non-stacking-penalized complex dampener that comes for free with an already powerful module.
CCP obviously chose the precision and profile levels of each suit in order to establish a type of interplay between the suits when it comes to ewar. If you do not get that free complex damp, the interplay appears well thought out and balanced. With the free complex dampener from the cloak, there is no longer any type of interplay, damp + cloak >>>>> anything (ewar wise).
Fixing swarms
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deepfried salad gilliam
Sanguine Knights
649
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Posted - 2014.04.12 19:24:00 -
[41] - Quote
Artemis Kaiba wrote:Nothing should be unscannable.
well the alternative is to have something that can scan everything and nothing should be able to scan everything
It'll help define roles, i promise:)
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Lynn Beck
Wake N' Bake Inc Top Men.
1106
|
Posted - 2014.04.12 19:33:00 -
[42] - Quote
A gal scout with 2 damps and a cloak is seriously gimped on slots, and spare CPU.
If the Gal scout has 2 damps, 2 precisions, and a Range amp, then he has 1 slot for actual tank/speed.
Just carry a Fused locus, Mass driver, or Plasma Cannon, or :o SLEEK LOCUSES!?
Also if you have Eyesight Operation level 1, you can SEE the invisible scout. I ran heavy yesterday, minmatar nonetheless(even max tanked, takes 2 shotty rounds to kill me) and i can kill 95% of the scouts that think they can kill me.
General John Ripper is my 2nd best friend!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
771
|
Posted - 2014.04.12 19:33:00 -
[43] - Quote
deepfried salad gilliam wrote:Artemis Kaiba wrote:Nothing should be unscannable. well the alternative is to have something that can scan everything and nothing should be able to scan everything
Come one guys, we went over this.
CCP has already established an ewar system where by everything else being equal 1 suit + 1 damp beats 1 suit + 1 enhancer. I mean it is quite balanced without the free complex damp on the cloak:
suit (base damp) > suit (base enhancement) suit (base damp) < suit+ enhancer suit + damp > suit + enhancer Suit + damp < suit + 2 enhancers suit + 2damps > suit + 2 enhancers
That is balanced. Now it is
suit (base damp) > suit (base enhancement) suit + cloak > suit + enhancer suit + cloak +damp > suit + 3 enhancers
Since the cloak already has it's own POWERFUL function, adding on this extra ewar just serves to unbalance ewar.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
771
|
Posted - 2014.04.12 19:40:00 -
[44] - Quote
Lynn Beck wrote:A gal scout with 2 damps and a cloak is seriously gimped on slots, and spare CPU.
If the Gal scout has 2 damps, 2 precisions, and a Range amp, then he has 1 slot for actual tank/speed.
Just carry a Fused locus, Mass driver, or Plasma Cannon, or :o SLEEK LOCUSES!?
Also if you have Eyesight Operation level 1, you can SEE the invisible scout. I ran heavy yesterday, minmatar nonetheless(even max tanked, takes 2 shotty rounds to kill me) and i can kill 95% of the scouts that think they can kill me.
What kind of horsesh-t argument is this?
If a suit has a cloak + 2 dampners it is invisible to a suit that sacrifices 4 modules. That is not balanced. There is no interplay between ewar there, just damp >>>>>>>>>>> scanning.
We weren't even talking about the invisibilty of cloaks here, we were PURELY talking about ewar interplay.
Cloaks should not have a free dampener attached to them. This completely upsets a PREVIOUSLY BALANCED SYSTEM. I mean it would be like throwing a free non-stacking-penalized precision enhancer on top of a active scanner, oh and make the scanner last for between 30-90 seconds. Not only would it make absolutely no sense, but it would seriously damage ewar balance.
Take your eyes argument somewhere else where some idiot might actually lend credence to it (you know, like people soloing tanks with militia AV consistently and stuff.)
Fixing swarms
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RKKR
The Southern Legion League of Infamy
905
|
Posted - 2014.04.12 19:48:00 -
[45] - Quote
If people should use eyesights instead of precion enhancers...then why did we need cloaks in the first place? Use walls to hide behind to be stealthy.
It was already obvious how blind some (scan-frenzy) people were pre-1.8.
Oooh that's right...you probably couldn't use a scout suit without a cloak. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1983
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Posted - 2014.04.12 19:54:00 -
[46] - Quote
Kinda the point of the Gal Scout. You know, hides from everything.
click me
Blup Blub Bloop. Translation: Die -_-
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
771
|
Posted - 2014.04.12 19:57:00 -
[47] - Quote
Godin Thekiller wrote:Kinda the point of the Gal Scout. You know, hides from everything.
So I guess this means that you 100% agree with what I have said.
Fixing swarms
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1985
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Posted - 2014.04.12 19:59:00 -
[48] - Quote
Magnus Amadeuss wrote:deepfried salad gilliam wrote:Artemis Kaiba wrote:Nothing should be unscannable. well the alternative is to have something that can scan everything and nothing should be able to scan everything Come one guys, we went over this. CCP has already established an ewar system where by everything else being equal 1 suit + 1 damp beats 1 suit + 1 enhancer. I mean it is quite balanced without the free complex damp on the cloak: suit (base damp) > suit (base enhancement) suit (base damp) < suit+ enhancer suit + damp > suit + enhancer Suit + damp < suit + 2 enhancers suit + 2damps > suit + 2 enhancers That is balanced. Now it is suit (base damp) > suit (base enhancement) suit + cloak > suit + enhancer suit + cloak +damp > suit + 3 enhancers Since the cloak already has it's own POWERFUL function, adding on this extra ewar just serves to unbalance ewar.
I'm fine with that going away. it wasn't needed tbh. it just makes it to where any scout can hide as good as a Gal scout.
Also, a lot of EWAR **** needs to come in. I would like to see jamming, as well as tackling come in. And a second suit for it to be bonused for.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1985
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Posted - 2014.04.12 20:01:00 -
[49] - Quote
Magnus Amadeuss wrote:Godin Thekiller wrote:Kinda the point of the Gal Scout. You know, hides from everything. So I guess this means that you 100% agree with what I have said.I mean what you have written is so entirely vague, and doesn't conflict with what I have said so I assume you mean to agree.
From what I got from your response is "take away the dampen bonus from the cloak", as well as his argument was garbage. If so, yea, I do.
click me
Blup Blub Bloop. Translation: Die -_-
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
772
|
Posted - 2014.04.12 20:01:00 -
[50] - Quote
Godin Thekiller wrote:Magnus Amadeuss wrote:deepfried salad gilliam wrote:Artemis Kaiba wrote:Nothing should be unscannable. well the alternative is to have something that can scan everything and nothing should be able to scan everything Come one guys, we went over this. CCP has already established an ewar system where by everything else being equal 1 suit + 1 damp beats 1 suit + 1 enhancer. I mean it is quite balanced without the free complex damp on the cloak: suit (base damp) > suit (base enhancement) suit (base damp) < suit+ enhancer suit + damp > suit + enhancer Suit + damp < suit + 2 enhancers suit + 2damps > suit + 2 enhancers That is balanced. Now it is suit (base damp) > suit (base enhancement) suit + cloak > suit + enhancer suit + cloak +damp > suit + 3 enhancers Since the cloak already has it's own POWERFUL function, adding on this extra ewar just serves to unbalance ewar. I'm fine with that going away. it wasn't needed tbh. it just makes it to where any scout can hide as good as a Gal scout. Also, a lot of EWAR **** needs to come in. I would like to see jamming, as well as tackling come in. And a second suit for it to be bonused for.
I agree, that would be pretty awesome, I just don't want CCP to move on to more types of ewar until they have re-established balance with this one.
I mean it was balanced so well for so long, but now all of the sudden it isn't and the fix is so incredibly simple.
Fixing swarms
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Clone D
184
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Posted - 2014.04.12 20:01:00 -
[51] - Quote
Magnus Amadeuss wrote:Cloaks make dampening too strong Second link shows why precision enhancers on mediums or above is stupid.
I've been saying this since cloaks came to town.
.
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Llast 326
An Arkhos
2865
|
Posted - 2014.04.12 20:02:00 -
[52] - Quote
Magnus Amadeuss wrote:deepfried salad gilliam wrote:Artemis Kaiba wrote:Nothing should be unscannable. well the alternative is to have something that can scan everything and nothing should be able to scan everything Come one guys, we went over this. CCP has already established an ewar system where by everything else being equal 1 suit + 1 damp beats 1 suit + 1 enhancer. I mean it is quite balanced without the free complex damp on the cloak: suit (base damp) > suit (base enhancement) suit (base damp) < suit+ enhancer suit + damp > suit + enhancer Suit + damp < suit + 2 enhancers suit + 2damps > suit + 2 enhancers That is balanced. Now it is suit (base damp) > suit (base enhancement) suit + cloak > suit + enhancer suit + cloak +damp > suit + 3 enhancers Since the cloak already has it's own POWERFUL function, adding on this extra ewar just serves to unbalance ewar. Factor in the Active scanner, which does effectively counter most of the cloak bonus and it comes closer to balanced in it's current incarnation. The fact that one piece of equipment can be used to counter the cloak without the need for precision enhancers (which is actually what should be used on the Medium and Commandos, rather than the "add precision enhancers" argument you point out in the OP) works to counter the cloak. Should all tiers of cloak add a Complex DampenerGǪ probably not changing the bonus by tier would help.
Personally I thought that they would introduce the cloak as a visual EWAR, and add an Active Dampener to counter the Active scanner, but that was a long time ago that I had that thought, when scanners were ubiquitous. I still think an Active Dampener would create a more interesting EWAR interplay, and hope that CCP separates the Cloak from the Damp bonus to create a Signal Scrambler piece of equipment.
KRRROOOOOOM
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
772
|
Posted - 2014.04.12 20:11:00 -
[53] - Quote
Llast 326 wrote:Magnus Amadeuss wrote:deepfried salad gilliam wrote:Artemis Kaiba wrote:Nothing should be unscannable. well the alternative is to have something that can scan everything and nothing should be able to scan everything Come one guys, we went over this. CCP has already established an ewar system where by everything else being equal 1 suit + 1 damp beats 1 suit + 1 enhancer. I mean it is quite balanced without the free complex damp on the cloak: suit (base damp) > suit (base enhancement) suit (base damp) < suit+ enhancer suit + damp > suit + enhancer Suit + damp < suit + 2 enhancers suit + 2damps > suit + 2 enhancers That is balanced. Now it is suit (base damp) > suit (base enhancement) suit + cloak > suit + enhancer suit + cloak +damp > suit + 3 enhancers Since the cloak already has it's own POWERFUL function, adding on this extra ewar just serves to unbalance ewar. Factor in the Active scanner, which does effectively counter most of the cloak bonus and it comes closer to balanced in it's current incarnation. The fact that one piece of equipment can be used to counter the cloak without the need for precision enhancers (which is actually what should be used on the Medium and Commandos, rather than the "add precision enhancers" argument you point out in the OP) works to counter the cloak. Should all tiers of cloak add a Complex DampenerGǪ probably not changing the bonus by tier would help. Personally I thought that they would introduce the cloak as a visual EWAR, and add an Active Dampener to counter the Active scanner, but that was a long time ago that I had that thought, when scanners were ubiquitous. I still think an Active Dampener would create a more interesting EWAR interplay, and hope that CCP separates the Cloak from the Damp bonus to create a Signal Scrambler piece of equipment.
As for your first paragraph, did you see the graph I posted early after someone requested it? Here it is again.
This shows that without fitting for ewar in the least, just by fitting a peice of equipment meant to visually conceal you, you also get to counter-act all but the prototype advanced active scanners. Also I am unsure of what exactly you are trying to state there in the first paragraph.
The cloak is meant to conceal you visually.
The active/passive scanners and dampeners are meant to conceal you electronically.
I mean you could argue that the active scanner should change it's role to counter-act cloaked suits, but that would be a different thread I think.
I am purely concerned with the electronic scanning/concealment interplay in this thread, and how the cloak has completely screwed it up.
Fixing swarms
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LittleCuteBunny
413
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Posted - 2014.04.12 20:20:00 -
[54] - Quote
Scouts...
- Caldari Scouts needs to use 3 Complex Precision Enhancers to detect a Gallente Scout that is not using dampening modules but is in cloak.
- Gallente Scout just needs to use 1 Complex Dampener to be undetectable while being cloaked and if the bonus was ever removed from the cloak vests, he could just use 2 Complex Dampeners and be undetectable again.
- Caldari Scout was meant to be the "Scout Hunter", but even if it used 4 complex precision enhancers it will never detect a Gallente Scout with 2 Dampeners or 1 Dampener+Cloak
Gallente Logi...
- CCP wanted it to detect almost everything, except those dampened scouts. - Being able to detect almost everything, lots of EHP and lots of equipment slots (strong enough)
Either way you look at a fix, Gallente wins :)
Retired.
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Dauth Jenkins
Ultramarine Corp
478
|
Posted - 2014.04.12 20:37:00 -
[55] - Quote
Scheneighnay McBob wrote:Precision mods are for scouts; instead, use your eye-holes and keep track of your teammates.
If a blue dot mysteriously vanishes from the radar, look out.
Lol, half the time that's just them disappearing from my radar, and their still actually there.
-Sincerely
--The Dual Swarm Commando
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Matticus Monk
Ordus Trismegistus
1668
|
Posted - 2014.04.12 21:13:00 -
[56] - Quote
Magnus Amadeuss wrote: I am purely concerned with the electronic scanning/concealment interplay in this thread, and how the cloak has completely screwed it up.
I agree with you here in one sense, however completely removing the dampening bonus from cloaks will leave many a suit vulnerable to caldari scouts given their precision bonus and copious high slots. I would be ok with this if we didn't have shared squad vision, which essentially gives that bonus to everyone in squad....
Take for instance the Cal scout with 3 PEs + inherent bonus v.s. a Min scout with 3 damps.... Cal (and their squad) wins. Same for all except the Gal with their damp bonus if they are stacking 3 damps. Medium and Heavy frames wouldn't stand a chance.
I like the tiered dampening bonus to cloak idea that I think I read earlier back.
Initially I didn't like the fact that cloaks added a free dampening function, when engaged, but given how powerful the Caldari precision is and the shared squad sight I really think CCP needs to think hard about altering it too drastically.
Otherwise, once that Cal scout is in the city and immobile, with their 70m scan radius covering 2 objectives.... game over for the most part, unless you bring in the an entire squad of uber dampened Gallente scouts.... which I'm sure would get decimated pretty fast if the rest of the players on the Cal squad had any situational awareness - as unlike the gallente they wouldn't be sacrificing any slots for EWAR since they would be piggybacking on the one Caldari scout.
Double posting like a Kaiser.
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Poonmunch
Sanguis Defense Syndicate
835
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Posted - 2014.04.12 21:18:00 -
[57] - Quote
Magnus Amadeuss wrote:This is a ridiculous statement made by some people. Let me show you why: Hover zoom or clickyThe above bar graph shows how precision enhancers are mostly underpowered because of the added dampening of the cloak. Oh and for all of you guys saying fit precision enhancers on medium/heavy suits(logi for the graph): Hover zoom or clickyStop saying that, it is not a good idea. TLDR: First link shows how scouts precision lines up with dampening. Cloaks make dampening too strong Second link shows why precision enhancers on mediums or above is stupid. EDIT: Here is the point of it all. If you look at that graph, there is no bonus to cloaks. All of the sudden, Ewar is balanced once again between the scouts (although balance between scouts and other suits in the ewar department is still wonky)
Precision enhancers are great for sniping.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Joel II X
Dah Gods O Bacon
2242
|
Posted - 2014.04.12 21:19:00 -
[58] - Quote
It's the Gallente's specialty.
We have to get under the Caldari's radar lol
I do, agree, that the cloak dampning is too damn high, though. |
Lynn Beck
Wake N' Bake Inc Top Men.
1112
|
Posted - 2014.04.12 21:19:00 -
[59] - Quote
Magnus Amadeuss wrote:Lynn Beck wrote:A gal scout with 2 damps and a cloak is seriously gimped on slots, and spare CPU.
If the Gal scout has 2 damps, 2 precisions, and a Range amp, then he has 1 slot for actual tank/speed.
Just carry a Fused locus, Mass driver, or Plasma Cannon, or :o SLEEK LOCUSES!?
Also if you have Eyesight Operation level 1, you can SEE the invisible scout. I ran heavy yesterday, minmatar nonetheless(even max tanked, takes 2 shotty rounds to kill me) and i can kill 95% of the scouts that think they can kill me. What kind of horsesh-t argument is this? If a suit has a cloak + 2 dampners it is invisible to a suit that sacrifices 4 modules. That is not balanced. There is no interplay between ewar there, just damp >>>>>>>>>>> scanning. We weren't even talking about the invisibilty of cloaks here, we were PURELY talking about ewar interplay. Cloaks should not have a free dampener attached to them. This completely upsets a PREVIOUSLY BALANCED SYSTEM. I mean it would be like throwing a free non-stacking-penalized precision enhancer on top of a active scanner, oh and make the scanner last for between 30-90 seconds. Not only would it make absolutely no sense, but it would seriously damage ewar balance. Take your eyes argument somewhere else where some idiot might actually lend credence to it (you know, like people soloing tanks with militia AV consistently and stuff.) What i'm getting at, it a scout stacking damps doesn't have the HP to survive against a bricked scout, or any heavy worth his salt.
While a cloaked damp scout is definitely a threat, it's not uncounterable.
General John Ripper is my 2nd best friend!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
776
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Posted - 2014.04.12 21:24:00 -
[60] - Quote
Matticus Monk wrote:Magnus Amadeuss wrote: I am purely concerned with the electronic scanning/concealment interplay in this thread, and how the cloak has completely screwed it up.
I agree with you here in one sense, however completely removing the dampening bonus from cloaks will leave many a suit vulnerable to caldari scouts given their precision bonus and copious high slots. I would be ok with this if we didn't have shared squad vision, which essentially gives that bonus to everyone in squad.... Take for instance the Cal scout with 3 PEs + inherent bonus v.s. a Min scout with 3 damps.... Cal (and their squad) wins. Same for all except the Gal with their damp bonus if they are stacking 3 damps. Medium and Heavy frames wouldn't stand a chance. I like the tiered dampening bonus to cloak idea that I think I read earlier back. Initially I didn't like the fact that cloaks added a free dampening function, when engaged, but given how powerful the Caldari precision is and the shared squad sight I really think CCP needs to think hard about altering it too drastically. Otherwise, once that Cal scout is in the city and immobile, with their 70m scan radius covering 2 objectives.... game over for the most part, unless you bring in the an entire squad of uber dampened Gallente scouts.... which I'm sure would get decimated pretty fast if the rest of the players on the Cal squad had any situational awareness - as unlike the gallente infiltration horde, they wouldn't be sacrificing any slots for EWAR since they would be piggybacking on the one Caldari scout.
1) Passive scans are not shared between squad members.
2) in order to defeat almost all dampeners for suits, the caldari scout will have to fit 3 precision enhancers, meaning it dies to a stern stare. The gallente scout will always be able to be invisible to the caldari scout, and with two precision enhancers willpretty much always be able to see the caldari scout.
3) The point of the bonus is so that caldari scouts can be scout hunters. 3 PEs caldari can see a 3 dampner minmatar scout, but only the scout will be able to see them. Sure you could have the scout on comms shouting out positions, good luck with that. Also, 1 gallente scout properly fit = death to all caldari scouts fit for purely scanning.
4) In your scenerio, the caldari scout has at most 300 HP, and dies instantly to nearly everything. It does not share vision with anyone, and is completely blind to a gallente scout.
I think your apprehension is based upon shared passive vision. Only the results of active scanners are shared by the squad.
Fixing swarms
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