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Adipem Nothi
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112
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Posted - 2014.04.12 03:57:00 -
[1] - Quote
I run precision mods on a CalScout. Not much gets by.
Would I mind if Precision Enhancers got buffed or cloak dampening bonus were downgraded? Nah. I wouldn't mind at all.
PS: GalScout and CalScout are very well balanced against one another. They keep each other in check. F*cking around with things should be done delicately if at all, else the scale will be tipped one way or another. Promise.
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115
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Posted - 2014.04.12 04:25:00 -
[2] - Quote
Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can look at your Amarr Head?
PS: My CalScout super vision is shared with my squad. Does that play a part in your chart?
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Posted - 2014.04.12 04:49:00 -
[3] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can look at your Amarr Head? PS: My CalScout super vision is shared with my squad. Does that play a part in your chart? Why would I care to reply to your post with an answer when you can't actually read mine? Your chart over-simplifies combat dynamics. Your position presumes that cloak being difficult to detect by MedFrames is a bad thing. Which it isn't.
If you want to harp on something being OP -- which is actually OP -- then why aren't we talking about tanks?
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Posted - 2014.04.14 15:04:00 -
[4] - Quote
Monkey MAC wrote: There are plenty of options we just have to make sure we don't make them too easily accessible, less we marganalise scouts again. Personally I am in favour of STATIC grenades. Which creates an area of 'chaff' tiny relective particles of metal that scrambler electronic sensor equipment. Cloaked units inside the 'chaff' will be easier to spot as they will NOT cloak to the chaff around them.
You will see the silhouette of the unit effectively cut out off the chaff.
What effect would STATIC grenades have on units without cloak?
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265
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Posted - 2014.04.15 13:57:00 -
[5] - Quote
Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist?
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267
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Posted - 2014.04.15 14:12:00 -
[6] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I wasn't able to get that scanning sharing to show-up in-game, but I suggest everyone who does to submit a bug report/ticket in order to get that fixed. I mean it is plain as day CCP didn't intend to share that, and there is no way in hell it should be shared.
Shared Squad Sight encourages Squad Diversity. It addresses the concerns you've laid out about profile and precision. Why shouldn't it exist? 1) CCP specifically took it out of the game when they fixed active scanners 2) They have said nothing about re-instating it 3) It is too powerful, it is like the active scanners of pre-1.8 except always on and with no warning, no cooldown, no activation, no scaning arc, no weapon-switching. Honestly if you can't see that this is game-breaking... well I .... I have no clue what to say... Oh and this is a PRETTY MAJOR change that goes directly against what CCP themselves have ACTIVELY done.
1) Irrelevant 2) Irrelevant 3) Good Point
So about that Scout, who is "Scouting" for his squad, cloaked and surrounded by hostiles ...
* He's likely Caldari running Precision in his Highs and Extenders in his Lows. * He weighs in at ~300 HP. * He strictly hunts stragglers; should he move to close to the herd, he'll be spotted and insta-gibbed. * He cannot see the dampened GalScouts, who no doubt lurk about. * An enemy CalScout in the area will absolutely detect him, which he cannot counter. * An enemy GalLogi in the area might detect him, which he cannot counter. * Once detected, he's toast. Unless he's good at E&E.
Lots of variables; lots of risk. Quite different from a 1000HP Slayer Logi w/Proto Scanner, lighting up a 100m radius around his squad of 1000HP Slayer Logis (zero variables; zero risk).
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268
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Posted - 2014.04.15 14:30:00 -
[7] - Quote
Magnus Amadeuss wrote:Look, I can frame an argument wrapped in bullshit all I want too
^ A precise description of your current position, Magnus.
I believe I may have asked you, once before ... That gilded helm of yours so massive; can you not find room for reason?
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Posted - 2014.04.15 14:37:00 -
[8] - Quote
Magnus Amadeuss wrote: Ok so I can see you are just a pedanitic pain in the butt, nit-picking any possible scenrio you can in order to try to cling to some point that has long been lost in the pile of crap you have been spewing. Have fun on ignore list.
He is right, and you are wrong. Rather than weighing his position, you choose to ignore him.
Are you here to stomp your feet, Magnus? Or are you here to debate your ill-grounded argument?
Bang?
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