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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
757
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Posted - 2014.04.11 23:54:00 -
[1] - Quote
This is a ridiculous statement made by some people. Let me show you why:
Hover zoom or clicky
The above bar graph shows how precision enhancers are mostly underpowered because of the added dampening of the cloak.
Oh and for all of you guys saying fit precision enhancers on medium/heavy suits(logi for the graph):
Hover zoom or clicky
Stop saying that, it is not a good idea.
TLDR: First link shows how scouts precision lines up with dampening. Cloaks make dampening to strong Second link shows why precision enhancers on mediums or above is stupid.
Fixing swarms
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keno trader
Resheph Interstellar Strategy Gallente Federation
27
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Posted - 2014.04.11 23:59:00 -
[2] - Quote
Tis' true. Right now the gallente scout is slightly OP due to the fact it can just about evade anything and everything. But running in a group is a fact of life now I suppose. |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1201
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Posted - 2014.04.12 00:00:00 -
[3] - Quote
keno trader wrote:Tis' true. Right now the gallente scout is slightly OP due to the fact it can just about evade anything and everything. But running in a group is a fact of life now I suppose. Tis'nt true.
Assassination is my thing.
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jerrmy12 kahoalii
958
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Posted - 2014.04.12 00:17:00 -
[4] - Quote
Magnus Amadeuss wrote:This is a ridiculous statement made by some people. Let me show you why: Hover zoom or clickyThe above bar graph shows how precision enhancers are mostly underpowered because of the added dampening of the cloak. Oh and for all of you guys saying fit precision enhancers on medium/heavy suits(logi for the graph): Hover zoom or clickyStop saying that, it is not a good idea. TLDR: First link shows how scouts precision lines up with dampening. Cloaks make dampening to strong Second link shows why precision enhancers on mediums or above is stupid. That's the point, a damped scout should be un scannable.
Closed beta vet
Tears, sweet delicious tears
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CRYPT3C W0LF
SilenT AngelS
576
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Posted - 2014.04.12 00:21:00 -
[5] - Quote
Just fit precision mods...
I Make Youtube Videos!:)
Forum evolution, the cycle must continue...
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Rusty Shallows
1494
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Posted - 2014.04.12 00:32:00 -
[6] - Quote
My advice for Precision Enhancers had nothing to do with scouts. It was for spotting Medium Frames with higher dampening skill than a Sentinel's vision. Speed fit mediums with shotguns can get pretty scary during a Skirmish while in the heavy urban sockets. When 60% of the objectives are elsewhere the number of friendlies tends to be less there. Which makes vision seriously important.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4728
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Posted - 2014.04.12 00:36:00 -
[7] - Quote
Precision mods are for scouts; instead, use your eye-holes and keep track of your teammates.
If a blue dot mysteriously vanishes from the radar, look out.
I'm from the weird side of the internet
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Artemis Kaiba
Shadow Broker Wet Squad
21
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Posted - 2014.04.12 00:46:00 -
[8] - Quote
Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. |
Charlotte O'Dell
Ostrakon Agency Gallente Federation
2394
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Posted - 2014.04.12 00:48:00 -
[9] - Quote
+1
Buff precision enhancers!
Charlotte O'Dell is the highest level unicorn!
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Llast 326
An Arkhos
2845
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Posted - 2014.04.12 00:55:00 -
[10] - Quote
I know this is not exactly on topic but You make a fine chart/graph Would it be a bother for you to put together an Active Scanner vs Dampening chart?
Kind of on topic portion of post. The Dampeners vs Precision looks fairly reasonable until you factor in the Active Dampener bonus from the cloak. Scanner could be viewed as the Cloak counter. Though it does not depend on the Precision of the user so much as the cloak depends on the Profile of the userGǪ this is why I am curious about the effectiveness of the Active Scanner vs Cloak. They seem to be direct counters to each other, and I think your graphing would help display any benefits or shortcomings of the numbers. Knowing as well that it would not take into account some factor like the scan field.
KRRROOOOOOM
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
998
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Posted - 2014.04.12 00:57:00 -
[11] - Quote
either run 2 complex precision mods or run a cal scout, a cal scout is meant to detect gal scouts since Cal and Gal kinda fight each other. (EVE wise)
gal and gal = one scans like crazy but one hides amazing = balanced minmatar and amarr = one sprints like an athlete and one can run forever at a slow pace = balanced
sure the gal scout is unscannable but a cal scout can scan the gal out out hiding.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
760
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Posted - 2014.04.12 01:18:00 -
[12] - Quote
knight guard fury wrote:either run 2 complex precision mods or run a cal scout, a cal scout is meant to detect gal scouts since Cal and Gal kinda fight each other. (EVE wise)
gal and gal = one scans like crazy but one hides amazing = balanced minmatar and amarr = one sprints like an athlete and one can run forever at a slow pace = balanced
sure the gal scout is unscannable but a cal scout can scan the gal out out hiding.
Here is your classic example of someone how either:
A) didn't read the original post
or
B) can not read a bar graph
So let me clear up a few things for you:
1) gal scout w/ cloak is easily unscannable by cal scout w/ a precision mod. Meaning the gal scout is always largely ahead of the cal scout
2) 2 complex precision mods will not pick up a cloaked gal scout
3) As demonstrated, at length, the amarr scout will never beat the minmatar scout to any point ever, ever. This clearly means that teh minmatar scout >>> amarr scout (without even using the minmatar bonus). Amarr scout is horrible.
Fixing swarms
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jerrmy12 kahoalii
959
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Posted - 2014.04.12 01:18:00 -
[13] - Quote
Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance
Closed beta vet
Tears, sweet delicious tears
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Chunky Munkey
Amarr Templars Amarr Empire
3871
|
Posted - 2014.04.12 01:40:00 -
[14] - Quote
You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too.
No.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
761
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Posted - 2014.04.12 02:10:00 -
[15] - Quote
Llast 326 wrote:I know this is not exactly on topic but You make a fine chart/graph Would it be a bother for you to put together an Active Scanner vs Dampening chart?
Kind of on topic portion of post. The Dampeners vs Precision looks fairly reasonable until you factor in the Active Dampener bonus from the cloak. Scanner could be viewed as the Cloak counter. Though it does not depend on the Precision of the user so much as the cloak depends on the Profile of the userGǪ this is why I am curious about the effectiveness of the Active Scanner vs Cloak. They seem to be direct counters to each other, and I think your graphing would help display any benefits or shortcomings of the numbers. Knowing as well that it would not take into account some factor like the scan field.
Wow putting all of that data in one chart is not entirely easy, and I could make the colors better, but I think this is readable.
EDIT: Wow I didn't really look at it, you can get a fat suit underneath a non gal logi focused scanner.... that's either hilarious or sad, or both.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
761
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Posted - 2014.04.12 02:15:00 -
[16] - Quote
Chunky Munkey wrote:You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too.
Why do my post attract all of the idiots? Seriously why? I mean do you just look at a well written argument with facts and figures, then decide;
"Durr.. I guess the only thing left for me to do is pull down my pants and sh-t in the thread... dur...."
Seriously, please be an idiot somewhere else.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
761
|
Posted - 2014.04.12 02:18:00 -
[17] - Quote
jerrmy12 kahoalii wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance
If you look above, you can see that balance would be perfectly obtained without the bonus the cloaks give. 1 dampner scout will always beat out a 1 precision enhancer scout. 1 dampner gal scout will always beat out a 1 precision enhancer cal scout.
Witht he cloak bonus though any hope for ewar balance is thrown out of the window.
Fixing swarms
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Llast 326
An Arkhos
2846
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Posted - 2014.04.12 02:20:00 -
[18] - Quote
Magnus Amadeuss wrote:Llast 326 wrote:I know this is not exactly on topic but You make a fine chart/graph Would it be a bother for you to put together an Active Scanner vs Dampening chart?
Kind of on topic portion of post. The Dampeners vs Precision looks fairly reasonable until you factor in the Active Dampener bonus from the cloak. Scanner could be viewed as the Cloak counter. Though it does not depend on the Precision of the user so much as the cloak depends on the Profile of the userGǪ this is why I am curious about the effectiveness of the Active Scanner vs Cloak. They seem to be direct counters to each other, and I think your graphing would help display any benefits or shortcomings of the numbers. Knowing as well that it would not take into account some factor like the scan field. Wow putting all of that data in one chart is not entirely easy, and I could make the colors better, but I think this is readable.EDIT: Wow I didn't really look at it, you can get a fat suit underneath a non gal logi focused scanner.... that's either hilarious or sad, or both. Thank you very much for doing that. I find it very readable. Your numbers reflect having Damp at lv 5 correct? (just for reference sake) And yeah the Heavy being able to get under Focused is surprising actually. They do have to give up a lot to do it though I doubt it is worthwhileGǪ but still
Going to put some thought into what I am seeing here before commenting much, but it is an eye opener.
Thanks again.
KRRROOOOOOM
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
761
|
Posted - 2014.04.12 02:44:00 -
[19] - Quote
Llast 326 wrote:Magnus Amadeuss wrote:Llast 326 wrote:I know this is not exactly on topic but You make a fine chart/graph Would it be a bother for you to put together an Active Scanner vs Dampening chart?
Kind of on topic portion of post. The Dampeners vs Precision looks fairly reasonable until you factor in the Active Dampener bonus from the cloak. Scanner could be viewed as the Cloak counter. Though it does not depend on the Precision of the user so much as the cloak depends on the Profile of the userGǪ this is why I am curious about the effectiveness of the Active Scanner vs Cloak. They seem to be direct counters to each other, and I think your graphing would help display any benefits or shortcomings of the numbers. Knowing as well that it would not take into account some factor like the scan field. Wow putting all of that data in one chart is not entirely easy, and I could make the colors better, but I think this is readable.EDIT: Wow I didn't really look at it, you can get a fat suit underneath a non gal logi focused scanner.... that's either hilarious or sad, or both. Thank you very much for doing that. I find it very readable. Your numbers reflect having Damp at lv 5 correct? (just for reference sake) And yeah the Heavy being able to get under Focused is surprising actually. They do have to give up a lot to do it though I doubt it is worthwhileGǪ but still Going to put some thought into what I am seeing here before commenting much, but it is an eye opener. Thanks again.
No problem man. Yes, I always throw figures and stuff out there at max level unless otherwise stated.
Oh man I just realized that I didn't equalize the two ranges for the charts. It is a little off.
Here is the fixed version, I also updated the original.
Fixing swarms
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jerrmy12 kahoalii
963
|
Posted - 2014.04.12 02:48:00 -
[20] - Quote
Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance If you look above, you can see that balance would be perfectly obtained without the bonus the cloaks give. 1 dampner scout will always beat out a 1 precision enhancer scout. 1 dampner gal scout will always beat out a 1 precision enhancer cal scout. Witht he cloak bonus though any hope for ewar balance is thrown out of the window. And so what, a double damoed scout should be un scannable
Closed beta vet
Tears, sweet delicious tears
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
763
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Posted - 2014.04.12 03:09:00 -
[21] - Quote
jerrmy12 kahoalii wrote:Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance If you look above, you can see that balance would be perfectly obtained without the bonus the cloaks give. 1 dampner scout will always beat out a 1 precision enhancer scout. 1 dampner gal scout will always beat out a 1 precision enhancer cal scout. Witht he cloak bonus though any hope for ewar balance is thrown out of the window. And so what, a double damoed scout should be un scannable
Did you even look at the graphs... be honest now.
Fixing swarms
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jerrmy12 kahoalii
964
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Posted - 2014.04.12 03:29:00 -
[22] - Quote
Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance If you look above, you can see that balance would be perfectly obtained without the bonus the cloaks give. 1 dampner scout will always beat out a 1 precision enhancer scout. 1 dampner gal scout will always beat out a 1 precision enhancer cal scout. Witht he cloak bonus though any hope for ewar balance is thrown out of the window. And so what, a double damoed scout should be un scannable Did you even look at the graphs... be honest now. Yes, but im saying a scout should be fully invisible to scans.
Closed beta vet
Tears, sweet delicious tears
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
763
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Posted - 2014.04.12 03:35:00 -
[23] - Quote
jerrmy12 kahoalii wrote: Yes, but im saying a scout should be fully invisible to scans.
I don't think anyone would agree with you on this. By default, a scout should be below another suits scan precision. If that other suit, a scout for instance, fits in such a way to specifically find that scout, giving up multiple slots to do so, then that player should be able to find a scout.
Your logic leads to think like, "well a heavy should be immune to a scout." or worse yet, "a tank should be immune to infantry"
These are not pleas for balance, they are request for imbalance.
Back to the point, if you were to look at the graphs, you would notice that in order to detect a scout with two dampners on, a fellow scout would have to fit 3 precision enhancers or have a bonus specifically to finding suits (caldari) and have 2 precision enhancers.
The gallente suit can become 100% invisible to everything in-game without a cloak. IT is just that it will need to sacrifice to be able to beat another suit that is also sacrificing.
There should never be a "fit 2 modules and win" type of system. IT should be a constant struggle.
EDIT: I fully expect a response to ignore 95% of what I said btw.
Fixing swarms
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
540
|
Posted - 2014.04.12 03:57:00 -
[24] - Quote
Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
Don't forget that a Cal scout " SHOULD " be able to see that scout and not the counter of that scout being from the same race , how is that balanced ???
A Cal shout that is enhanced and has ranger's or just enhanced to the counter of that scout should be able to see that scout .
I shouldn't have to skill into Gal Logi , while being Caldari .. to see a highly dampened Gal scout .
A few people who had done some incredible work on that topic , pointed out that flaw .. and CCP " SHOULD " fix that .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Adipem Nothi
Nos Nothi
112
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Posted - 2014.04.12 03:57:00 -
[25] - Quote
I run precision mods on a CalScout. Not much gets by.
Would I mind if Precision Enhancers got buffed or cloak dampening bonus were downgraded? Nah. I wouldn't mind at all.
PS: GalScout and CalScout are very well balanced against one another. They keep each other in check. F*cking around with things should be done delicately if at all, else the scale will be tipped one way or another. Promise.
Bang?
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Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
184
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Posted - 2014.04.12 03:59:00 -
[26] - Quote
keno trader wrote:Tis' true. Right now the gallente scout is slightly OP due to the fact it can just about evade anything and everything. But running in a group is a fact of life now I suppose.
Isn't it supposed to be that way?
I get gunned down all the time by you damn gangs!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
763
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Posted - 2014.04.12 04:19:00 -
[27] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
Don't forget that a Cal scout " SHOULD " be able to see that scout and not the counter of that scout being from the same race , how is that balanced ??? A Cal scout that is enhanced and has ranger's or just enhanced " SHOULD " be a counter of that scout should be able to see that scout depending on the role bonus plus the personal bonus from the skill tree and the applied mods . I shouldn't have to skill into Gal Logi , while being Caldari .. to see a highly dampened Gal scout . A few people who had done some incredible work on that topic , pointed out that flaw .. and CCP " SHOULD " fix that .
I am not 100% sure what you are trying to say here. I can tell you it is obvious by the stock stats of the suits that with all other things being equal, 1 damp should hide you from 1 enhancer. This also means a 4 damp gallente scout should be able to hide from a 4 enhancer caldari scout.
The free non-stacking-penalty complex dampner that comes attached to the cloaking device is messing up that ewar balance.
Adipem Nothi wrote:I run precision mods on a CalScout. Not much gets by. Would I mind if Precision Enhancers got buffed or cloak dampening bonus were downgraded? Nah. I wouldn't mind at all. PS: GalScout and CalScout are very well balanced against one another. They keep each other in check. F*cking around with things should be done delicately if at all, else the scale will be tipped one way or another. Promise.
Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Seeth Mensch wrote:keno trader wrote:Tis' true. Right now the gallente scout is slightly OP due to the fact it can just about evade anything and everything. But running in a group is a fact of life now I suppose. Isn't it supposed to be that way? I get gunned down all the time by you damn gangs!
and another. The gallente scout is supposed to, and is able to completely evade all scans without the the free non-stacking-penalty complex dampner on the cloak.
Fixing swarms
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Adipem Nothi
Nos Nothi
115
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Posted - 2014.04.12 04:25:00 -
[28] - Quote
Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can look at your Amarr Head?
PS: My CalScout super vision is shared with my squad. Does that play a part in your chart?
Bang?
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Chunky Munkey
Amarr Templars Amarr Empire
3880
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Posted - 2014.04.12 04:32:00 -
[29] - Quote
Magnus Amadeuss wrote:Chunky Munkey wrote:You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too. Why do my post attract all of the idiots? Seriously why? I mean do you just look at a well written argument with facts and figures, then decide; "Durr.. I guess the only thing left for me to do is pull down my pants and sh-t in the thread... dur...." Seriously, please be an idiot somewhere else.
Sorry, I think you may have failed to notice my point. Which is quite fitting really.
Get good scrub.
No.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
764
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Posted - 2014.04.12 04:37:00 -
[30] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can look at your Amarr Head? PS: My CalScout super vision is shared with my squad. Does that play a part in your chart? Why would I care to reply to your post with an answer when you can't actually read mine?
Fixing swarms
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