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Thread Statistics | Show CCP posts - 8 post(s) |
Espartoi
Orkz Clan
177
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Posted - 2014.04.11 17:16:00 -
[151] - Quote
Why people are still playing the game and at the same time they only same that is bullshit..hmm is weird to me i get a friend that is new to this but is not complaining about anything about his 2 first weeks is only taking points about if there put tanks i should go with AV using the trial and error methodology.
My biggest doubt is why CCP is taking more notice in people who only throw crap to their game. How many of them are game programmers? How many at least know that game Developers do what is best to the game not for everyone(is impossible satisfy everyones need)?.
'Ere We Go: Orkz in Dust.
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Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
178
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Posted - 2014.04.12 00:58:00 -
[152] - Quote
axINVICTUSxa wrote:Aika Nakata wrote: Whenever you like just toss me an invite...I have to keep trying or i wont ever get back into the game and someone donated a load of isk to me. Damn conscious x.x
A lot of people have been trying to make your "N"-PE better. That guy donating a ton of ISK to you is one (though for the life of me I'd like to know how much he gave you heh heh!) If you'd like, message me in game and add me to contacts, I'll be glad to squad up with you on weekends if you happen to catch me on. To be honest, a lot of things have improved since Day 1 (No crap!) I know you haven't been here since Beta like some of us--and Beta was basically sticks and stones, mind you--so all this SP and that SP and all these skills are a pain in the ass. I get it, I feel you. I love how so many people tell you "get better get better!" The damn question is, HOW DO WE GET BETTER. And how the hell do we run militia fits that STILL allow us to earn money? 1) We gain SP while we sleep, so there, that's some FREE SP for you, without working. Come back in a month, and you'll have around 600,000 SP waiting for you. --> Withi this newfound SP invest in WEAPON proficiency. Find a gun you like, first by using militia weaponry, then delve fully into that gun. Once you get Prof 5 (2.1 mil SP to cap a light weapon, I believe), thats 15% extra damage. That means if you have a Basic/STD class weapon you get Prototype damage. That means you save money not having to buy expensive Duvolle's and/or equivalent weaponry. Of course, when you have enough money and choose to go Proto-stomping, then thats your choice to buy Proto weaponry. 2) Core Dropsuit Skills. You see that 5 tiered core skill tree after skilling into dropsuit skills? Max them out as soon as possible. These give you added bonuses to PG/CPU, Armor, and Shielding, as well as Sprint/Stamina. I'd say focus on getting that Armor/Shielding up, that gives you extra 25% shields and 25% armor. Then, PG/CPU as that means you can fit better modules. Since militia/free fits have so little PG/CPU to start with, this goes a long way. 3) I understand you are a pilot as well--that means you fly, you can tank. Thats cool. Thats good. Basically thats your proto fit--militia tanks cost as much as a proto suit and guarantee you more armor/shielding than a Proto suit. Arm it with the right modules and even MLT class tanks are wonderful things. Anyways, talk to me ingame or message me. This Russian will not disappoint. -Dmitri Chuikov aka axINVICTUSxa
I like you. Be my friend?
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
178
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Posted - 2014.04.12 01:02:00 -
[153] - Quote
Villanor Aquarius wrote:Having been here since forever, here's my advice: (It's different than most) First:
Get shield and armor upgrades to 3 each before anything else.
This gives you 15% more shield and armor base and is quick. Second: Get operation to 3 in whatever gun you like
Third: Get lvl 1 in whatever suit you want, I recommend an actual suit such as assault, logi, sentinel, commando as these are cheaper than their base counterparts.
Fourth: Get basic level of your tanking modules (shield and armor plates/extenders and reppers)
Fifth: Get shield and armour upgrades to 4 each
Get shield extender/armor plates to 3 for adv level modules
Lastly: Get electronics and engineering up as needed to allow you to fit basic/militia suits with basic weapons.
If you skill that way and run with a squad of a couple people you enjoy playing with the game will be much more enjoyable. This is also probably the most benefit you can get from early sp. Don't bother with level 5 of most any skill for quite some time, in your first couple months you'll be better served by getting things to lvl 3 as you'll get 60% of the bonus for only a small fraction of the cost. Run basic suits with basic stuff on them and focus on the passive skills like armor and shield upgrades, weapon operation etc. Once you have a basic suit with basic mods and adv hp mods for your tanking type, try to get basic level of more of the things you use like equipment or sidearms etc. You'll gain a lot in the way of playstyle choices with little investment and from there you can gradually bulk up where needed. If you really like your weapon you can further invest in passive benefits to it such as prof. ammo or reload. If you feel like you die when you just barely poke out of cover then prioritize hp mods and skills. If you want to be utility and move about the battlefield helping out, go for movement modules in dropsuit upgrades and get hacking mods/skill.
Balance sp investment vs. reward and remind yourself that the benefit of better weapons compared to their cost really isn't worth it until you have the passive skills and fitting to extend your alive time.
Lastly, rule of thumb, use a weapon one tier below your suit type. This helps with going isk positive immensely.
This is excellent advice.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
178
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Posted - 2014.04.12 01:05:00 -
[154] - Quote
T'ut Marin wrote:Maybe I'm a masochist, but I enjoyed starting out in this game. Sure, it wasn't fair, I got my ass kicked a lot. But working my way up from opportunist to slayer was a trip. Unfortunately, the OP's experience isn't good for the future of this game (because newbs spend the cash!). Which sucks, because I love Dust, even when I'm screaming at invisible ass-hats with rail rifles. Saberwing, if you're looking for constructive criticism, I think it might be a good idea to introduce a game-mode that puts everyone on a level playing field with militia gear and 0 SP. Once there are militia variants for all the weapons, this could be a great mode for hardcore competitive play, with separate leaderboards. Unique gear and rewards would be fun for vets If NPE isn't a priority, for the love of Space Odin, start capitalizing on your veteran players. Sell some bling on the marketplace (character personalization!!!). I'd pitch in if you sold corporate headquarters for all you corp mates to hang out in, instead of our merc quarters. Wouldn't that make players feel more connected to the universe? Just some ideas.
CCP HIRE THIS MAN. He has said nothing I haven't read before, but he says it so well!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
114
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Posted - 2014.04.12 02:18:00 -
[155] - Quote
Seeth Mensch wrote:T'ut Marin wrote:Maybe I'm a masochist, but I enjoyed starting out in this game. Sure, it wasn't fair, I got my ass kicked a lot. But working my way up from opportunist to slayer was a trip. Unfortunately, the OP's experience isn't good for the future of this game (because newbs spend the cash!). Which sucks, because I love Dust, even when I'm screaming at invisible ass-hats with rail rifles. Saberwing, if you're looking for constructive criticism, I think it might be a good idea to introduce a game-mode that puts everyone on a level playing field with militia gear and 0 SP. Once there are militia variants for all the weapons, this could be a great mode for hardcore competitive play, with separate leaderboards. Unique gear and rewards would be fun for vets If NPE isn't a priority, for the love of Space Odin, start capitalizing on your veteran players. Sell some bling on the marketplace (character personalization!!!). I'd pitch in if you sold corporate headquarters for all you corp mates to hang out in, instead of our merc quarters. Wouldn't that make players feel more connected to the universe? Just some ideas. CCP HIRE THIS MAN. He has said nothing I haven't read before, but he says it so well!
I agree. This is seriously something to consider.
This game mode reminds me of COD: Blackops "Barebones" gamemode.
Despite having better attachments, you are only allowed the basic gun, so you are forced to use iron sights. Your perks are downgraded to standard, not pro, perks, and you have limited customization.
CCP should take a step up--all suits are downgraded to basic/STD suit. Essentially, people would end up making fits with just STD modules and equipment.
I'm all for this.
This way, no one can say it is the equipment, it is only skill from then on--a lot more people trust me, will play this over the current game modes. Its more balanced. Maybe you can reduce the rewards from them, but at least it will be a MUCH more balanced game mode.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
181
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Posted - 2014.04.12 02:25:00 -
[156] - Quote
axINVICTUSxa wrote:Seeth Mensch wrote:T'ut Marin wrote:Maybe I'm a masochist, but I enjoyed starting out in this game. Sure, it wasn't fair, I got my ass kicked a lot. But working my way up from opportunist to slayer was a trip. Unfortunately, the OP's experience isn't good for the future of this game (because newbs spend the cash!). Which sucks, because I love Dust, even when I'm screaming at invisible ass-hats with rail rifles. Saberwing, if you're looking for constructive criticism, I think it might be a good idea to introduce a game-mode that puts everyone on a level playing field with militia gear and 0 SP. Once there are militia variants for all the weapons, this could be a great mode for hardcore competitive play, with separate leaderboards. Unique gear and rewards would be fun for vets If NPE isn't a priority, for the love of Space Odin, start capitalizing on your veteran players. Sell some bling on the marketplace (character personalization!!!). I'd pitch in if you sold corporate headquarters for all you corp mates to hang out in, instead of our merc quarters. Wouldn't that make players feel more connected to the universe? Just some ideas. CCP HIRE THIS MAN. He has said nothing I haven't read before, but he says it so well! I agree. This is seriously something to consider. This game mode reminds me of COD: Blackops "Barebones" gamemode. Despite having better attachments, you are only allowed the basic gun, so you are forced to use iron sights. Your perks are downgraded to standard, not pro, perks, and you have limited customization. CCP should take a step up--all suits are downgraded to basic/STD suit. Essentially, people would end up making fits with just STD modules and equipment. I'm all for this. This way, no one can say it is the equipment, it is only skill from then on--a lot more people trust me, will play this over the current game modes. Its more balanced. Maybe you can reduce the rewards from them, but at least it will be a MUCH more balanced game mode.
Simple, eh? My thought on it was that things are limited to tiers of devices...levels 0-1, <2, <4, <6, etc. Same concept.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
17
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Posted - 2014.04.12 02:48:00 -
[157] - Quote
You hit the nail right on the head. Dust is a brutal game that chews up and spits out anyone not ready for it. Everything you stated made me laugh a little only because I have been through it so many times that it drove me slightly insane. (probably why I still play a game that brings me pain =P .)
It takes a while to get used to the game especially with people who have much higher skills and better equipment. When you find the corp and the squad that you run well with then the game is a completely different experience. You begin to see tactics start to form and when squad cohesion gets stronger You can become a force to be reckoned with.
I have lost count on how many assault drop ships and tanks I lost because of lack of communication. The Key is Teamwork. You literally have to watch your squad mates back and they have to do the same.
I hope your experience gets better and if you stick it out perhaps I will see you in some Big fights. =)
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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CCP Saberwing
C C P C C P Alliance
3603
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Posted - 2014.04.12 03:14:00 -
[158] - Quote
Aqil Aegivan wrote: Is this the same experience and competence that put the game where it currently is?
We've made many additions recently to the team, including a new Executive Producer who you'll be hearing from come Fanfest. I have complete faith in everyone at CCP Shanghai and I look forward to sharing what they've been working on.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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alten hilt
DUST University Ivy League
191
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Posted - 2014.04.12 03:38:00 -
[159] - Quote
This is a snipit from a much more developed idea. But this is how I envision the NPE. Follow the link in my signature to read the complete idea.
The Academy: Each of the four empires has consolidated their merc training program into a single location in the Concord owned staging system. The mercenary Academy is established for new mercenaries to help them learn the ropes of being an immortal soldier. PVP, PVE, and combined PVE+PVP play modes are available to new mercenaries. The four empires provide training suits, weapons and modules to new players (with no skill requirements) and the NPE guides new soldiers to experience the various roles, weapons, and fighting styles they will eventually adopt. Friendly fire is turned off, and the academy length is increased significantly (like 25,000 to 100,000 WPs in length). Mercenaries are not able to take the training gear with them upon graduation and a flat disbursement of Skill Points and ISK are awarded upon graduation from the academy. Soldiers can opt out of the Academy and move immediately to the Battlegrounds, however, they will receive a SIGNIFICANTLY reduced ISK rewards and will not be able to transfer ISK until they reach 25k WPs.
Players can choose to return to the Academy in order to serve as Alumni, but earn no ISK and SP rewards, do not have their stats updated (kills, WP etc.) and are limited to the training gear issued to them. These Alumni mercs will be placed in small squads and become the objective for new mercs to hunt and kill. These Alumni based game modes will be an additional option for new mercs to choose, and allow veteran players a way to help new players learn the game. Allumni who fulfill the role assigned to them during the match will earn concord LP which can be exchanged for LP from any faction.
Making DUST 514 a Sandbox Shooter
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
51
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Posted - 2014.04.12 03:56:00 -
[160] - Quote
This is just a general comment to the out and out douchebaggery on this thread. Who else thinks we need a "dislike" button on these threads so these guys who want to do nothing but gripe and complain realize that no one really agrees with them (and yes, I know the people who are doing that are the same that DGAF what others think)? How about instead of whining and complaining and going out of your way to start a fight and call names with the DEV who is actually willing to engage you, talk to you, and reason with you, you actually come up with some constructive comments/suggestions. Because all any of you who are doing that (again, those making constructive comments, even if slightly argumentative, this isn't for you) are just making yourselves look like disgruntled jackwads who have nothing better to do with their free time then come on here and whine. If you hate the game that much, quit. Don't let the door hit your ass on the way out, either.
On that note, to suggest they are going to release a whole bunch of new information less than a month from Fanfest is just ridiculous. That is not how any business works. What is the point in having Fanfest if they are not just going to put everything out there on the forums for everyone who is too impatient to wait 3 freaking weeks? Good lord people.
To CCP Saberwing, thank you for your thoughtful engagement and willingness to engage us, even those who are acting like toddlers and deserve no response. I for one truly appreciate it and want you to know your good deeds are not going unnoticed. |
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lithkul devant
Legions of Infinite Dominion Zero-Day
173
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Posted - 2014.04.12 04:33:00 -
[161] - Quote
Thokk Nightshade wrote:This is just a general comment to the out and out douchebaggery on this thread. Who else thinks we need a "dislike" button on these threads so these guys who want to do nothing but gripe and complain realize that no one really agrees with them (and yes, I know the people who are doing that are the same that DGAF what others think)? How about instead of whining and complaining and going out of your way to start a fight and call names with the DEV who is actually willing to engage you, talk to you, and reason with you, you actually come up with some constructive comments/suggestions. Because all any of you who are doing that (again, those making constructive comments, even if slightly argumentative, this isn't for you) are just making yourselves look like disgruntled jackwads who have nothing better to do with their free time then come on here and whine. If you hate the game that much, quit. Don't let the door hit your ass on the way out, either.
On that note, to suggest they are going to release a whole bunch of new information less than a month from Fanfest is just ridiculous. That is not how any business works. What is the point in having Fanfest if they are not just going to put everything out there on the forums for everyone who is too impatient to wait 3 freaking weeks? Good lord people.
To CCP Saberwing, thank you for your thoughtful engagement and willingness to engage us, even those who are acting like toddlers and deserve no response. I for one truly appreciate it and want you to know your good deeds are not going unnoticed.
I'm going to address what you said, putting a dislike button would just promote trolls to go through and knock peoples' likes down to 0, I know silly but plenty of trolls are like that even if they have to have ten accounts just to make others feel as crappy as they do all the time. (I suggested the dislike button on feedback before and that was actually the best reason why it should not happen) For people calling the devs names, this is because of high frustration, because of promises broken and for deadlines not meet or simply tossed out. Which is where the "soon tm" joke comes from when in relation to CCP. The other frustration is because CCP does not give out timely information, it also does not give out information all in a convenient source.
These are issues and problems that have been talked about in over 10 different ways and CCP has yet to truly respond to them except that, "We will consider it" people have done heavy number crunching for CCP drawn up youtube videos outling problems and showing exactly where they are such as how to properly balance the Rail Tank. https://www.youtube.com/watch?v=FHy6CXWk3K4 The beginner manual that is currently available and stickied is literally work that people of the community did.
In conclusion I will not thank Saberwing or other devs till they act in a more appropiate manner when distributing information, this includes in game communications. Also, simple things like a tracker bar for events which would have been invaluable for keeping track of what rewards should have been and if guns were properly calculating need to be added to the game for accountability reasons. When core concerns for the game have been fully addressed, then I will thank the Dust devs by purchasing more product from them so that they can keep their jobs and I will thank them also on the forums in proper ways as well. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
51
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Posted - 2014.04.12 05:50:00 -
[162] - Quote
lithkul devant wrote:Thokk Nightshade wrote:This is just a general comment to the out and out douchebaggery on this thread. Who else thinks we need a "dislike" button on these threads so these guys who want to do nothing but gripe and complain realize that no one really agrees with them (and yes, I know the people who are doing that are the same that DGAF what others think)? How about instead of whining and complaining and going out of your way to start a fight and call names with the DEV who is actually willing to engage you, talk to you, and reason with you, you actually come up with some constructive comments/suggestions. Because all any of you who are doing that (again, those making constructive comments, even if slightly argumentative, this isn't for you) are just making yourselves look like disgruntled jackwads who have nothing better to do with their free time then come on here and whine. If you hate the game that much, quit. Don't let the door hit your ass on the way out, either.
On that note, to suggest they are going to release a whole bunch of new information less than a month from Fanfest is just ridiculous. That is not how any business works. What is the point in having Fanfest if they are not just going to put everything out there on the forums for everyone who is too impatient to wait 3 freaking weeks? Good lord people.
To CCP Saberwing, thank you for your thoughtful engagement and willingness to engage us, even those who are acting like toddlers and deserve no response. I for one truly appreciate it and want you to know your good deeds are not going unnoticed. I'm going to address what you said, putting a dislike button would just promote trolls to go through and knock peoples' likes down to 0, I know silly but plenty of trolls are like that even if they have to have ten accounts just to make others feel as crappy as they do all the time. (I suggested the dislike button on feedback before and that was actually the best reason why it should not happen) For people calling the devs names, this is because of high frustration, because of promises broken and for deadlines not meet or simply tossed out. Which is where the "soon tm" joke comes from when in relation to CCP. The other frustration is because CCP does not give out timely information, it also does not give out information all in a convenient source.These are issues and problems that have been talked about in over 10 different ways and CCP has yet to truly respond to them except that, "We will consider it" people have done heavy number crunching for CCP drawn up youtube videos outling problems and showing exactly where they are such as how to properly balance the Rail Tank. https://www.youtube.com/watch?v=FHy6CXWk3K4 The beginner manual that is currently available and stickied is literally work that people of the community did. In conclusion I will not thank Saberwing or other devs till they act in a more appropiate manner when distributing information, this includes in game communications. Also, simple things like a tracker bar for events which would have been invaluable for keeping track of what rewards should have been and if guns were properly calculating need to be added to the game for accountability reasons. When core concerns for the game have been fully addressed, then I will thank the Dust devs by purchasing more product from them so that they can keep their jobs and I will thank them also on the forums in proper ways as well.
The Dislike comment is semi in jest because of the specific reason you stated. It's not going to do anything constructive. As for the comments, as I said, I have no problem with people being semi-argumentative and asking questions. What I'm sick of is a DEV taking the time to come on and answer questions (even if people don't like the answer) and being basically **** on by people who want to prove a point by acting like assholes. Go ahead and complain. I have zero issue with that. However, there is a tactful way to do it and that is what I'm getting at.
Again, no issue at all with the suggestions and considerations. I think that is awesome and it does a great job in relaying relevant information. You are doing more than saying "You guys all suck and should rot in a hole because I don't like this game". You are giving constructive criticism and, even better, using actual DATA to back it up. That is awesome and I commend you for it.
As to the last paragraph, that is absolutely your prerogative. If you don't want to give props or thanks until "x" happens, go for it. Like I said, the only thing I'm suggesting is that if the DEVs are willing to take the time to engage us, as least have the decency to use some civility and respect. YOU are doing that with your comments. I appreciate what you are doing to help the game grow and hope you continue to do that. |
Maleficia Gabrielle
DUST University Ivy League
10
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Posted - 2014.04.12 06:23:00 -
[163] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2022886#post2022886
lol thats my thread saying fairly similar things to the opening post on this one...
i do believe the NPE need major work and that game balancing for public contracts needs looking at, however not for corp and faction wars...
a PvE element would be great! you could do raids on pirate bases or ambush other empire attack squads, scouting missions.. all sorts :) would make the game far more accessable to newwer players as they could get into that and be a bit more prepared for the main game which is the faction\corp wars...
i am not giving up yet though, yes it can be tv-smashingly frustrating and dead-pet level depressing when your being stomped all the time.. but i am still playing..(so far)
time to get stomped by proto-freaks.... again... and again... and again... and again... bored now
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
662
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Posted - 2014.04.12 12:42:00 -
[164] - Quote
CCP Saberwing wrote:Aqil Aegivan wrote: Is this the same experience and competence that put the game where it currently is?
We've made many additions recently to the team, including a new Executive Producer who you'll be hearing from come Fanfest. I have complete faith in everyone at CCP Shanghai and I look forward to sharing what they've been working on. Meh, heard all this kinda hype before with no results. Until you all can back up all your blah, blah, blah talk it will be hard for me to belive that we will get anything better than this lobby shooter.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Seymor Krelborn
DUST University Ivy League
1842
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Posted - 2014.04.12 19:08:00 -
[165] - Quote
awesome thread!
I just came back and heard of this thread through word of mouth... yes, its that famous.
not only famous but so accurate!
first off I want to say, I'm sorry this experience has been so frustrating for you even though it isn't in any way my fault and I didn't have this experience because I started playing at the very beginning of open beta last year, you still have my sympathy. it's such a shame this game is the way it is. CCP has heard all of this before but perhaps not so eloquently and unfortunately they have shown us through their inaction that they don't care, and why should they? dust is making a profit, f2p has been good to them and guaranties an endless supply of fresh players, many of which will buy something hoping that will change their experience which is so similar to yours.... it wont.
I don't know if you are still playing. part of me hopes you are but part of me also hopes you have moved on and will never look back and all of me prays to (insert deity here) that you haven't bought anything.... DONT EVERY BUY ANYTHING FROM THESE SWINDLERS AND CHEATS!
I spent 600$ on dust before learning this... don't be a fool like me...
if you are still playing I have this suggestion for you.... have 2 accounts one you play and test stuff with spending your sp the other you just let cook with passive sp, and log in once a day to get your log in sp and and cap your weekly sp but don't spend any of it ( as terrible as it will be getting face rolled just play in starter fits with this char just to cap)...
except that the account your spending sp on is a test account and a way to acclimate yourself to dust. in a year from now you will be a pro, go to that account you have been saving sp on and spend it on exactly what you want and then you will have a better time.... and yes I am telling you that it takes a year of pain in this game to finally have a good time, the gameplay becomes addictive and satisfying, but you must pay your dues to experience this.
the real question is, is it worth it?....honestly no, but then I again I'm still here.....
this game makes me sad....
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Seymor Krelborn
DUST University Ivy League
1842
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Posted - 2014.04.12 19:19:00 -
[166] - Quote
CCP Saberwing wrote:Hey there. Glad to have you with us, even if it is a somewhat sadistic experience for you at the moment I don't agree with the notion that we purposefully make the New Player Experience daunting due to New Eden "being a harsh place". Yes, that is true of the EVE Universe. But there is a balance to be had, and we want to make the game accessible to newbies. A better NPE is something we're taking very seriously, and while I can't share anything with you just at the moment just know that there is currently work being done on improving this. If you ever see me in game, feel free to send me a message or shoot me in the face.
same BS we have been hearing since open beta.......and it's only gotten worse.
I'm calling you out saberwing as a bold faced liar.
all you guys care about is money and you're making it hand over fist.
shame on you, all of you.....
this game makes me sad....
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yep derrith again
Shining Flame Amarr Empire
35
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Posted - 2014.04.12 19:26:00 -
[167] - Quote
Aika Nakata wrote: Week two day six: Get spawnkilled in the deployment less than 20 seconds into the match by a dropship running xt1 missiles. Wonder how he got there that quickly. This set the tone for the day. Cant find a squad most of the day. Ended up quitting very early, the rest of my experience playing out that this game just doesnt want me in it.
Final day of two weeks: Spec into level 4 combat rifles and gain access to assault combat rifle. Load up a fit with the rifle and see what the thing is all about. First game I got one kill then proceeded to die 5 times in a row without my weapon fireing for some reason despite seeing the animation. Lost money. Tried again and got a few more kills, no support and still lost money. Final match, every player on my team was afking behind our deployment zone running in circles inside the ship with me and a single squad mate out fighting 3 tanks and a boatload of prototype mercs. Most were heavies. No chance to push past the line whatso ever.
1) That may or may not have been me. I am crazy enough to fly into people red zones and try to get a few cheap kills, sorry about that, if it was me.
2) Sounds like you ran into Palatinate's squad. He's a cool dude, but when he runs his heavy purist squad, (which I love running with, as I'm also a purveyor of fattening foods) it is intensely fun. But only because those guys are hilarious.
Anyway, sorry to hear your time in Dust sucks, but understand almost everyone went through what you're going through. It is frustrating, not having the money or skill points to win a match, but it's beats the crap out of COD. |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
788
|
Posted - 2014.04.12 19:33:00 -
[168] - Quote
CCP Saberwing wrote:Hey there. Glad to have you with us, even if it is a somewhat sadistic experience for you at the moment I don't agree with the notion that we purposefully make the New Player Experience daunting due to New Eden "being a harsh place". Yes, that is true of the EVE Universe. But there is a balance to be had, and we want to make the game accessible to newbies. A better NPE is something we're taking very seriously, and while I can't share anything with you just at the moment just know that there is currently work being done on improving this. If you ever see me in game, feel free to send me a message or shoot me in the face.
We have been saying this for many many months now you know. This should have been a priority right from the git go. Welp, enough from captain hindsight! He's such a **** sometimes.
Tanks - Balancing Turrets
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Seymor Krelborn
DUST University Ivy League
1844
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Posted - 2014.04.12 19:37:00 -
[169] - Quote
Tebu Gan wrote:CCP Saberwing wrote:Hey there. Glad to have you with us, even if it is a somewhat sadistic experience for you at the moment I don't agree with the notion that we purposefully make the New Player Experience daunting due to New Eden "being a harsh place". Yes, that is true of the EVE Universe. But there is a balance to be had, and we want to make the game accessible to newbies. A better NPE is something we're taking very seriously, and while I can't share anything with you just at the moment just know that there is currently work being done on improving this. If you ever see me in game, feel free to send me a message or shoot me in the face. We have been saying this for many many months now you know. This should have been a priority right from the git go. Welp, enough from captain hindsight! He's such a **** sometimes.
months???? try over a year.....
this game makes me sad....
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
789
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Posted - 2014.04.12 19:40:00 -
[170] - Quote
Thanks for sharing your newbie experiences. SP makes a huge difference.
There are those out there that pretend they kill proto all day long in MLT suits. Maybe with maxed proficiency skills and core skills. Given the SP gap atm, new players are looking at a couple of months being ****** in comparison to a proto suit. You are worse off if you don't choose early and specialize.
I joined when there wasn't much of a SP divide, sometime after official release. So I had a lot of room to learn and grow. Nowadays though, I don't see how a new bro stands a chance with the amount of proto in pub matches.
And I'm certainly not going to ask you to stick it out, because it WILL BE A WHILE before anything changes. If you really are interested, just let the passive SP build up, and go play COD. At least there you STAND A CHANCE!
Tanks - Balancing Turrets
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Quil Evrything
Triple Terrors
1219
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Posted - 2014.04.14 16:56:00 -
[171] - Quote
Lucrezia LeGrand wrote:it's all about persistence and cheap suits. CCP won't let me change my name so I create alts all the time. I find that if you're willing to let your k/d ratio drop, than you can get tons of isk running militia stuff. Just stick it out to the end of the match, and as long as you keep pushing yourself, try to take objectives, and hack the crap out of things it doesn't matter if you die 20 times.
cause your militia suit is less than 4,000, and you're going to be making about 100,000 isk on average. ...
here's a cheap fit that will help: militia gallente light frame combat rifle or rail rifle
Alternatively, just go full starter suit. If you like shooting people, invest SP into AR skill, and sharpshooter. Reap kills. If you die, you havent lost anything. It's all pure profit.
if you like being a medic, be an ambulance chaser in the starter medic fit and get revive points.
(actually, its a sad truth that for most racial starter fits, medic is the best allaround free suit anyway ,so just stick with that! It has an AR, and self-repair and the most amount of armor usually!)
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Aika Nakata
703rd Ishuk-Raata Enforcement Directive
85
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Posted - 2014.04.14 21:22:00 -
[172] - Quote
Update: I dont know how to say this. Despite the support of players that are actually friendly and a hefty donation to my wallet where I would never need to worry about isk again, the game just isnt a game...Its not fun in the least to me. I dont have fun engaging any target and having no hope in killing them. Then the skills that I do invest into to make myself better, oh there not active due to some bug that happened in a patch. 30 seconds will fix it...If im being spawn killed I might have a shot in fighting back if the skills were actually active when I respawned to try and help push the line. This is only the surface of frustrations.
There is just such a huge gap between players that new players simply cannot get into the game to have fun. Not people that have a competitive mindset anyway. I have to go into a game thinking that im a pos cannon fodder soldier only good for less than a seconds worth of distraction regardless of the suit im playing. Ive tried light, medium, and heavy suits the only one of which was remotely survivable was the amarr light frame I put together. Its just ridiculas to try and do anything in this. Yeah, I get around 1k war points per match on a consistent basis but I feel like **** the entire time because skill makes ZERO difference when you throw gear at it.
In short, the donation will be being either returned to the player that sent it or the 703rd to help with what new recruits they might be able to convince to stay in this hellhole of a game. Eventually I might come back, but I doubt it. A game is meant to be fun when played, not something that because you were there first you just win and laugh at a person that tried their hardest to get a kill. Gear makes this game, not the player, not the tactics...
Thank you for the people that have supported me in this thread. At least some people in the community give a **** about new players... |
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
659
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Posted - 2014.04.14 21:35:00 -
[173] - Quote
Aika Nakata wrote: Thank you for the people that have supported me in this thread. At least some people in the community give a **** about new players...
Hi, I would recommend trying the game again in a couple months. DUST is ever changing and the passive SP you will gain should help bridge the gap.
Mmmm Scout ak.0
Projects: TDBS | SDETool
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Thang Bausch
Pierrot Le Fou Industries
98
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Posted - 2014.04.14 22:13:00 -
[174] - Quote
THUNDERGROOVE wrote:Aika Nakata wrote: Thank you for the people that have supported me in this thread. At least some people in the community give a **** about new players...
Hi, I would recommend trying the game again in a couple months. DUST is ever changing and the passive SP you will gain should help bridge the gap.
6 months would just about do it.
I really think one of the biggest changes CCP could make to improve NPE is to increase the starting sp amount to 2 mill or award the player at the end of a longer academy with 2 mill sp (because new players would just waste the 2 mill sp like a 16 year old getting an inheritance).
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