Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Duran Lex
Fraternity of St. Venefice Amarr Empire
673
|
Posted - 2014.04.09 04:37:00 -
[1] - Quote
Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
676
|
Posted - 2014.04.09 04:51:00 -
[2] - Quote
I'm going to bed for i have work this morning, but please....PLEASE....if you disagree post it.
I would very much enjoy reading on how you feel that's possible.
Goodnight all!
Edit - True Adamance, Spkr, Taka whatever, and Attorney....please leave more then an anecdote if you feel the need to comment. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9363
|
Posted - 2014.04.09 04:53:00 -
[3] - Quote
Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I don't get special treatment. I use a tank designed to be operated by 3 people.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5581
|
Posted - 2014.04.09 04:54:00 -
[4] - Quote
I didn't even read this post but I'm inclined to comment anyway.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
|
TERMINALANCE
293
|
Posted - 2014.04.09 04:56:00 -
[5] - Quote
because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. |
Shijima Kuraimaru
WarRavens League of Infamy
459
|
Posted - 2014.04.09 04:57:00 -
[6] - Quote
True Adamance wrote:Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I don't get special treatment. I use a tank designed to be operated by 3 people.
But yet it's still deadly effective against everything with only you piloting it. That's the point.
I still can't find tanks on the market. All I see are those HAVs.
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
676
|
Posted - 2014.04.09 04:59:00 -
[7] - Quote
True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that.
I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time....
I suppose that's fair.
Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9365
|
Posted - 2014.04.09 05:20:00 -
[8] - Quote
Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby.
So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability.
You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us.
I am struggling to understand your argument.
As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness.
How could we humble tankers ever please such a mind that wants neither option available to tankers?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:25:00 -
[9] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers?
You are struggling to understand my argument?
Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters).
We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance.
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
734
|
Posted - 2014.04.09 05:29:00 -
[10] - Quote
Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. Also, how is that WP gain you are receiving from damaging vehicles doing for your 3 manned HAV? Is it a coincidence that you are 3 manning HAV's after the fact that WP are now received for damaging vehicles? That must be a shitload of assist WP for them simply being in the same tank. Good for you for "playing fair"
No, I think True is saying that he makes his tanks designed for team-play, which I think is a rarity and admirable.
I also think that everyone could agree that small vehicle turrets are and should be powerful against infantry because that is what they are designed for. They are also less efficient versus vehicles.
See this is probably the largest problem I have, well other than no amarrian vehicles and standard swarms being crap. Tanks (specifically blaster tanks) get the luxury of weapons that are 100% efficient versus ALL things. Infantry have to decide if they want anti-infantry capabilities or anti vehicle capabilities.
Infantry are immune to nothing (save for swarms), tanks are immune to many things.
To me that is an imbalance. I just think that large turrets should be ~20% efficient versus ground troops. It is easily justifiable and explainable, and it would stop the vehicle QQ in an instant.
Fixing swarms
|
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:34:00 -
[11] - Quote
Magnus Amadeuss wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. Also, how is that WP gain you are receiving from damaging vehicles doing for your 3 manned HAV? Is it a coincidence that you are 3 manning HAV's after the fact that WP are now received for damaging vehicles? That must be a shitload of assist WP for them simply being in the same tank. Good for you for "playing fair" No, I think True is saying that he makes his tanks designed for team-play, which I think is a rarity and admirable. I also think that everyone could agree that small vehicle turrets are and should be powerful against infantry because that is what they are designed for. They are also less efficient versus vehicles. See this is probably the largest problem I have, well other than no amarrian vehicles and standard swarms being crap. Tanks (specifically blaster tanks) get the luxury of weapons that are 100% efficient versus ALL things. Infantry have to decide if they want anti-infantry capabilities or anti vehicle capabilities. Infantry are immune to nothing (save for swarms), tanks are immune to many things. To me that is an imbalance. I just think that large turrets should be ~20% efficient versus ground troops. It is easily justifiable and explainable, and it would stop the vehicle QQ in an instant.
The real problem is blasters AND railguns are easy to take out infantry. It's pointless to say otherwise, for anyone can hop in a MLT sica and go positive in a game. It would honestly be fine if blasters were the only infantry weakness. But the fact that a railgun can EASILY take out infantry, a blaster can take out both infantry and vehicles easily with little skill and preperation, and while missiles aren't exactly ideal for infantry deaths...they can still kill infantry MUCH easier then any other weapon designed for AV/AP purposes.
**** is ridiculous. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
|
Posted - 2014.04.09 05:43:00 -
[12] - Quote
Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers? You are struggling to understand my argument? Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters). We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance.
I am a Tank........ and you compare me to infantrymen...... tanks are naturally designed to slay infantry.......if not by using its single main cannon to destroy entrenched enemy positions then with one of several smaller hull mounted machineguns.
If I were able to counter everything then I would win every game. I can counted most things. Infantry Mobs, LAV, the occasional low flying dropship. But I too have plenty of counters. Despite what people say AV mobs....sorry I mean smart AV are my hard counters. Missile and Rail HAV are my hard counters.
That's however doesn't mean I cannot beat them myself, it simply requires more effort on my part, and effort I am wholly willing to put into my game to develop the associated strategies and skills related to taking down those threats. Hence why I developed the 3 man HAV. A typical blaster never had the fire power to take down its Rail and Missile counters easily..... but 3 guns do/did.
I don't think you understand the premise of tanks..... impervious to small arms fire.....
As for your last point..... I have never stated I wanted HAV to be some invincible shell, impervious to all harm. I want to feel vulnerable. Without vulnerability their is no enjoyment of HAV, no reason to strive to do better than I did before, or not to lose my Tank. Without my vulnerability there is no balance and other players cannot fully get out of the game what they have put into it.
However there is a difference between what I would do to balance the game, and what you might do to buff AV or nerf HAV.
I firmly believe that we cannot achieve a meaningful vehicle balance if we are not prepared to put the time and testing into the opposing roles to determine where all fault lie and where changes might be made. However this cannot be done in earnest until all basic AV weaponry is implanted into the game as well as a full racial vehicle line up.
Trying to balance AV vs Vehicle on what we have now will only provide us with half the necessary data that we need.
You are preaching from a podium in this thread either your frustrations of your bigotry against a specific aspect of this community as though you were some appointed judge.
You are making assumptions based about my mindset as a tanker, and in many cases the wider community. As a tanker I can say that I most certainly am not out to ruin anyone's game, I am not desiring to pad a non existent KDR, WP, or E-peen.
I see little point in discussing this futher with you as you seem to have no desire to discuss and suggest, only instead a desire to make assumptions and statements of your own opinion as though there were fact.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:46:00 -
[13] - Quote
True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment?
You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell).
then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on.
Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration? |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:49:00 -
[14] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers? You are struggling to understand my argument? Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters). We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance. I am a Tank........ and you compare me to infantrymen...... tanks are naturally designed to slay infantry.......if not by using its single main cannon to destroy entrenched enemy positions then with one of several smaller hull mounted machineguns. If I were able to counter everything then I would win every game. I can counted most things. Infantry Mobs, LAV, the occasional low flying dropship. But I too have plenty of counters. Despite what people say AV mobs....sorry I mean smart AV are my hard counters. Missile and Rail HAV are my hard counters. That's however doesn't mean I cannot beat them myself, it simply requires more effort on my part, and effort I am wholly willing to put into my game to develop the associated strategies and skills related to taking down those threats. Hence why I developed the 3 man HAV. A typical blaster never had the fire power to take down its Rail and Missile counters easily..... but 3 guns do/did. I don't think you understand the premise of tanks..... impervious to small arms fire..... As for your last point..... I have never stated I wanted HAV to be some invincible shell, impervious to all harm. I want to feel vulnerable. Without vulnerability their is no enjoyment of HAV, no reason to strive to do better than I did before, or not to lose my Tank. Without my vulnerability there is no balance and other players cannot fully get out of the game what they have put into it. However there is a difference between what I would do to balance the game, and what you might do to buff AV or nerf HAV. I firmly believe that we cannot achieve a meaningful vehicle balance if we are not prepared to put the time and testing into the opposing roles to determine where all fault lie and where changes might be made. However this cannot be done in earnest until all basic AV weaponry is implanted into the game as well as a full racial vehicle line up. Trying to balance AV vs Vehicle on what we have now will only provide us with half the necessary data that we need. You are preaching from a podium in this thread either your frustrations of your bigotry against a specific aspect of this community as though you were some appointed judge. You are making assumptions based about my mindset as a tanker, and in many cases the wider community. As a tanker I can say that I most certainly am not out to ruin anyone's game, I am not desiring to pad a non existent KDR, WP, or E-peen. I see little point in discussing this futher with you as you seem to have no desire to discuss and suggest, only instead a desire to make assumptions and statements of your own opinion as though there were fact.
I'm not gonna lie, i only read the second paragraph.
If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill both vehicles and infantry with ultimate ease? You can counter everytthing int he ******* game, and you do.
Pray ******* tell me a circumstance that an HAV would fail against an infantry in terms of killing others (you already claim you have zero ability to hack an objective, so thats moot point). Tell me a situation where an infantry person can earn more kills than an HAV. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
|
Posted - 2014.04.09 05:49:00 -
[15] - Quote
Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration?
I'm not trying to compare them they are completely different from one another.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
445
|
Posted - 2014.04.09 05:54:00 -
[16] - Quote
Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers? You are struggling to understand my argument? Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters). We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance.
You sound like you've never used a tank in this game other than maybe a redline rail. Maybe make a second account with tanks and see just how hard it is, most of us vehicle specialists are also invested in one infantry role too just so were not completely useless when we can't bring out a tank or dropship.
If you've ever tried to solo tank with no squad to support you, you'd know that it's insanwly difficult and almost impossible to do and be profitable. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:55:00 -
[17] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration? I'm not trying to compare them they are completely different from one another.
So you aren't even comparing?
What are you trying to say then.
HAV's are balanced?
Infantry is balanced?
HAV's vs infantry is balanced?
You just spouted a load of bullshit.
act like im a child and try to explain to me how you think AV / HAV's are currently balanced. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 05:57:00 -
[18] - Quote
Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I'm sorry I have to disagree with everything you've said. The tankers job is to support infantry not kill infantry the problem is that avast majority of players are not interested in using AV or cooperating together. Everyone wants a high KDR and lots of Isk. Tankers that try to play a supportive role get annihilated by Av and other tanks. Fitting a 3 man tank compromises the integrity of the hull of your tank. Not only are you more vulnerable to the enemy but the cost of running tanks of this nature are far more expensive than running a tank with one main weapon.
When going into a pub with a 3 man tank setup prepare to have no blueberries get into your tank this frustration has caused tankers to just remain as a 1 man unit. Prior to 1.6 it was pretty common to see tanks with blue berries inside because turrets were not removable unfortunately once inside the crew would sit in the tanks doing nothing and collecting WPs. Well that had to be addressed and CCP allowed turrets to be removed. This removal gave tankers a very significant advantage it has truly became a thorn in everyone's side.
Tankers who want to be apart of the team get destroyed by Av and solo tankers (assuming team friendly tankers have no crew). Tanks with full turrets are superior to solo tanks the problem is its just too expensive other players could care less about riding along in your tank. Infantry are the sole reason for all of the AV/Tank balance the only players who are getting special treatment are infantry because they are the ones coming on the forums complaining and suggesting how to make tanks easier for them to solo.
The only solution to the Av/Tank balance is for infantry to take in interest in tanking. For instance go ahead and level up your small turret skills make yourself useful if you see a tanker on your team struggling to take out other tanks send him a message. Hey I have such and such skills do you want to try going into this together. Take your Av weapons with you and when the opportunity strikes make you move hop out of the turret seat and assist your fellow tanker. Making Av weapons solo friendly is a bad idea things were that way in the past and it did not work. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:58:00 -
[19] - Quote
MINA Longstrike wrote:Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers? You are struggling to understand my argument? Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters). We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance. You sound like you've never used a tank in this game other than maybe a redline rail. Maybe make a second account with tanks and see just how hard it is, most of us vehicle specialists are also invested in one infantry role too just so were not completely useless when we can't bring out a tank or dropship. If you've ever tried to solo tank with no squad to support you, you'd know that it's insanwly difficult and almost impossible to do and be profitable.
I used my MLT sica builds i have 100 copies of from various Dust related ****.
If i can i dominate the field in a MLT fit...isn't it safe to assume i can do better with having SP invested? |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:00:00 -
[20] - Quote
Ld Collins wrote:Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I'm sorry I have to disagree with everything you've said. The tankers job is to support infantry not kill infantry the problem is that avast majority of players are not interested in using AV or cooperating together. Everyone wants a high KDR and lots of Isk. Tankers that try to play a supportive role get annihilated by Av and other tanks. Fitting a 3 man tank compromises the integrity of the hull of your tank. Not only are you more vulnerable to the enemy but the cost of running tanks of this nature are far more expensive than running a tank with one main weapon. When going into a pub with a 3 man tank setup prepare to have no blueberries get into your tank this frustration has caused tankers to just remain as a 1 man unit. Prior to 1.6 it was pretty common to see tanks with blue berries inside because turrets were not removable unfortunately once inside the crew would sit in the tanks doing nothing and collecting WPs. Well that had to be addressed and CCP allowed turrets to be removed. This removal gave tankers a very significant advantage it has truly became a thorn in everyone's side. Tankers who want to be apart of the team get destroyed by Av and solo tankers (assuming team friendly tankers have no crew). Tanks with full turrets are superior to solo tanks the problem is its just too expensive other players could care less about riding along in your tank. Infantry are the sole reason for all of the AV/Tank balance the only players who are getting special treatment are infantry because they are the ones coming on the forums complaining and suggesting how to make tanks easier for them to solo. The only solution to the Av/Tank balance is for infantry to take in interest in tanking. For instance go ahead and level up your small turret skills make yourself useful if you see a tanker on your team struggling to take out other tanks send him a message. Hey I have such and such skills do you want to try going into this together. Take your Av weapons with you and when the opportunity strikes make you move hop out of the turret seat and assist your fellow tanker. Making Av weapons solo friendly is a bad idea things were that way in the past and it did not work.
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one. |
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
|
Posted - 2014.04.09 06:01:00 -
[21] - Quote
Look you believe HAV are wholly unbalanced units piloted only by the selfish and mean spirited out to destroy this community and personally "get you"..... I believe that that is not the case, that while vehicle vs AV is unbalanced it is not the same game breaking degree that you seem to think it is.
As I have said before HAV are very useful on certain maps and in certain circumstances, in some games they become the focal point and having such units on your side to counter and make use of is a must. But equally so on others they become relatively pointless, especially inside compounds or across uneven terrain.
Believe what you will Duran about vehicles, about my opinions, etc. I just want to reach a place where HAV have a proper place on the field, where using one requires the skills it used to without being wholly unbalanced by AV as it used to be.
I don't have the time to be straw manned by you into an argument that will not help either side achieve a balance.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
445
|
Posted - 2014.04.09 06:04:00 -
[22] - Quote
I'm not even going to bother here, you're an argumentative biggot with an axe to grind just looking for a fight because you apparently hate vehicles and want them removed from the game. There is no intelligent discussion or exchange of information going to happen here, you apparently just want to butch and have some people stroke you to your self-righteous ranting.
It's okay to not like things, but you don't need to be a jerk about the things you don't like. We play vehicles because we like the playstyle, not because we've got a grudge against infantry. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:07:00 -
[23] - Quote
True Adamance wrote:Look you believe HAV are wholly unbalanced units piloted only by the selfish and mean spirited out to destroy this community and personally "get you"..... I believe that that is not the case, that while vehicle vs AV is unbalanced it is not the same game breaking degree that you seem to think it is.
As I have said before HAV are very useful on certain maps and in certain circumstances, in some games they become the focal point and having such units on your side to counter and make use of is a must. But equally so on others they become relatively pointless, especially inside compounds or across uneven terrain.
Believe what you will Duran about vehicles, about my opinions, etc. I just want to reach a place where HAV have a proper place on the field, where using one requires the skills it used to without being wholly unbalanced by AV as it used to be.
I don't have the time to be straw manned by you into an argument that will not help either side achieve a balance.
Wrong, i simply believe HAV's in their current iteration are unbalanced on a few key levels. I already stated i have no issue with missile turrets currently.
I have an issue with a single asset being able to outperform everything else on the field. Just like i had an issue with the CalLogi. I care not for you personal playstyle. i dont care who you even are. I only care about the fact an HAV can do everything in the game (even capping objectives if they skill into infantry) with ultimate ease.
A single asset in the game means absolutely **** in EVE, and it should mean absolutely **** in Dust. Not "I spent slightly more money, so my asset should be a counter to everything"
Give the HAV actual disadvantages beyond being unable to dominate 1/3rd of the maps in game. Even in an HAV, you SHOULD have an equal weakness that dropsuits have. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:08:00 -
[24] - Quote
MINA Longstrike wrote:I'm not even going to bother here Duran, you're an argumentative biggot with an axe to grind just looking for a fight because you apparently hate vehicles and want them removed from the game. There is no intelligent discussion or exchange of information going to happen here, you apparently just want to butch and have some people stroke you to your self-righteous ranting and ridiculing of people who want to have fun in a different way than you.
It's okay to not like things, but you don't need to be a jerk about the things you don't like. We play vehicles because we like the playstyle, not because we've got a grudge against infantry.
Find a single post where i said i want vehicles removed from the game.
Goodluck. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:09:00 -
[25] - Quote
Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:09:00 -
[26] - Quote
Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team.
And how do those tanks clear the areas?
By asking nicely? |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
446
|
Posted - 2014.04.09 06:12:00 -
[27] - Quote
"Tanks are op - PROVE ME WRONG ****ERS" isn't a discussion, especially when you're going to nitpick and attack anyone who might or might not disagree with you, make arbitrary statements like 'no anecdotal evidence' which I'd be fine with if you weren't basing a lot of your own arguments off of anecdotal evidence yourself and thus breaking the very terms you've dictated for the 'discussion'.
Come back when you want to exchange ideas like a rational adult, not just be belligerent and insulting. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
|
Posted - 2014.04.09 06:14:00 -
[28] - Quote
Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team.
I also agree they are a support role. They way I run mine is to supplement to the 2 squad members I am transporting, as they are to supplement me when I engage another enemy HAV.
Coupling vehicle scans with a mobile bunker/turret with two prototype commando's......works wonders.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:14:00 -
[29] - Quote
I'm truly going to sleep now...have been distracted for far too long.
Continue though True on claiming i said something i didn't.
Continue random guy that I want tanks removed...even though i don't.
My posts says it all. A single asset shouldn't be so powerful. Especially if they are able to counter any other asset on the field by simply existing. nothing more.
Goodluck all.
edit - BTW, who wants my isk? i can give it to you this weekend. its only a few million...but i'd rather play tribes then this unbalanced piece of **** any longer. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:19:00 -
[30] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. And how do those tanks clear the areas? By asking nicely? I'm going to answer your stupid question with the same stupid question.
How does infantry clear areas? |
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
678
|
Posted - 2014.04.09 06:21:00 -
[31] - Quote
Ld Collins wrote:Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. And how do those tanks clear the areas? By asking nicely? I'm going to answer your stupid question with the same stupid question. How does infantry clear areas?
I wasn't the one that said HAV's are a support role.
In the essence of your stupidity, and the fact i was able to read it before i closed my webpage,I'll send you my ISK this weekend.
You earned it. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:26:00 -
[32] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. And how do those tanks clear the areas? By asking nicely? I'm going to answer your stupid question with the same stupid question. How does infantry clear areas? I wasn't the one that said HAV's are a support role. In the essence of your stupidity, and the fact i was able to read it before i closed my webpage,I'll send you my ISK this weekend. You earned it. You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9367
|
Posted - 2014.04.09 06:28:00 -
[33] - Quote
Ld Collins wrote:Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. And how do those tanks clear the areas? By asking nicely? I'm going to answer your stupid question with the same stupid question. How does infantry clear areas?
Dude don't bother. Let fools believe what they want to believe.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:29:00 -
[34] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I'm sorry I have to disagree with everything you've said. The tankers job is to support infantry not kill infantry the problem is that avast majority of players are not interested in using AV or cooperating together. Everyone wants a high KDR and lots of Isk. Tankers that try to play a supportive role get annihilated by Av and other tanks. Fitting a 3 man tank compromises the integrity of the hull of your tank. Not only are you more vulnerable to the enemy but the cost of running tanks of this nature are far more expensive than running a tank with one main weapon. When going into a pub with a 3 man tank setup prepare to have no blueberries get into your tank this frustration has caused tankers to just remain as a 1 man unit. Prior to 1.6 it was pretty common to see tanks with blue berries inside because turrets were not removable unfortunately once inside the crew would sit in the tanks doing nothing and collecting WPs. Well that had to be addressed and CCP allowed turrets to be removed. This removal gave tankers a very significant advantage it has truly became a thorn in everyone's side. Tankers who want to be apart of the team get destroyed by Av and solo tankers (assuming team friendly tankers have no crew). Tanks with full turrets are superior to solo tanks the problem is its just too expensive other players could care less about riding along in your tank. Infantry are the sole reason for all of the AV/Tank balance the only players who are getting special treatment are infantry because they are the ones coming on the forums complaining and suggesting how to make tanks easier for them to solo. The only solution to the Av/Tank balance is for infantry to take in interest in tanking. For instance go ahead and level up your small turret skills make yourself useful if you see a tanker on your team struggling to take out other tanks send him a message. Hey I have such and such skills do you want to try going into this together. Take your Av weapons with you and when the opportunity strikes make you move hop out of the turret seat and assist your fellow tanker. Making Av weapons solo friendly is a bad idea things were that way in the past and it did not work. HAV's are a SUPPORT role? Hahahahaha. I'll go to sleep on that one.
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
678
|
Posted - 2014.04.09 06:29:00 -
[35] - Quote
Ld Collins wrote: You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend.
You believe killing infantry and vehicles = support.
I believe killing infantry and vehicles means killing infantry and vehicles.
You can think what you want, but in the end you are only killing infantry and vehicles, and that's your only role.
I can't fix stupid. But sure, I'll give my money to the mentally challenged. They deserve "support". |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:31:00 -
[36] - Quote
Duran Lex wrote:Ld Collins wrote: You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend.
You believe killing infantry and vehicles = support. I believe killing infantry and vehicles means killing infantry and vehicles. You can think what you want, but in the end you are only killing infantry and vehicles, and that's your only role. I can't fix stupid. But sure, I'll give my money to the mentally challenged. They deserve "support". I guess it would be hard for you to educate yourself obviously you have given your teachers a hard time. I believe that one is much better at doing a particular task than the other and its hard for you to understand that, so you are frustrated and relying on insults. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
264
|
Posted - 2014.04.09 06:32:00 -
[37] - Quote
1. Limit the number of tanks on the battlefield. If you wanted to be an ******* about it you can require pilots and a partner. Pilots drive tanks aren't the ones actually shootings he main turret, i know its a video game and this would cause outrage but there has to be some sort of comparison. If you required 2 people in a tank, it would encourage more teamwork. This would **** **** up.
2. Driver of tank or DS should require a pilot suit of equivalent level of vehicle. Have the suit equal type of tank used, tankers spend more SP (get small tank to stats). Add more SP to a tank build, delays inevitable but that's okay.
3. Vehicles cost should not be equal to a high end suit, the cost should be equivalent to the #'s it takes to destroy it. So if tanks want to be 250-350k then it takes 2 players to take it out. If it is 500-600k then it would require 4. So have equal cost to man power. A tank = infantry cost. Tanks are what 3-8 million and take 3-5 billion to develop. Infantry take about 1m for an elite troop. And it's not like a well placed 25k RPG can't take a vehicle down. So price adjustment need to match cost of taking it down.
4. As for infantry, providing incentives for Commandos to take out Tanks/DS by providing extra WP for damage and kills would be a start. Providing assault class with +1 extra nade could mean ability to equip AV nades; this could also be the case if they are given cost reduction to nades, which means carrying Proto AV nades more likely. It's up to the team, or your squad, to take care of the biggest threats, so don't blame others.
4 b) Some do not have the option, or luxury to take on vehicles and not gimp themselves... Except commandos!!! I guess you figured it out. 2 light weapons, increased damage, ability to equip aV without handicapping themselves.. Win win win.
5. Tanks who take on high damage should be penalized (ie burning should handicap movement + turret rotation). If you want to add a critical point where passive reps won't work, sure. Require pilots to have to take safety, jump out and use a rep tool wouldn't be horrible and would end the constant pressure they can dish out.
To additional comments: - Tankers are suppose to support infantry, but don't. They should but it's simply not required, call in 6 tanks and rush enemy is how you win the majority of the matches. Sorry, its true and shouldn't be a viable tactic.
- AV cannot do enough damage, and often get spawn trapped or just overwhelmed by the high volume of tanks. Players get very good bonuses in a tank, and tanks should have to cater an extra slot. You can go watch the passive reps videos if you don't believe me.
I'm not gonna pretend i am right, I'm not a tanker. I do have difficulty taking them down, however. Take it with a grain of salt is all I'm saying. Tanks should be the dominant force on a battlefield but should not be so difficult to take out, nor should them be able to use the tactics they are using now. Mass tank, race to enemy without support, own all. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
678
|
Posted - 2014.04.09 06:35:00 -
[38] - Quote
Ld Collins wrote:Duran Lex wrote:Ld Collins wrote: You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend.
You believe killing infantry and vehicles = support. I believe killing infantry and vehicles means killing infantry and vehicles. You can think what you want, but in the end you are only killing infantry and vehicles, and that's your only role. I can't fix stupid. But sure, I'll give my money to the mentally challenged. They deserve "support". I guess it would be hard for you to educate yourself obviously you have given your teachers a hard time.
Your teachers should have informed you of apostrophes.
Perhaps hypocrisy is the newest "cool" for children. |
Alena Ventrallis
PAND3M0N1UM Top Men.
1157
|
Posted - 2014.04.09 06:37:00 -
[39] - Quote
Yes, it should absolutely take 3 or more AV to kill my tank.
No, my main turret should not be controlled by a second player.
No, I should not be able to kill infantry easily with my main turret.
Large turrets need to be a primarily AV weapon, and not effective at killing infantry. Small turret need to be lethal against infantry, and not very effective against vehicles. This means that a tank wishing to kill infantry should fit small turrets and find gunners to man them. In this way, you can have 3 people to kill a tank, and need 2-3 people to kill infantry effectively.
That's what you get!! - DA Rick
|
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:37:00 -
[40] - Quote
Cotsy8 wrote:1. Limit the number of tanks on the battlefield. If you wanted to be an ******* about it you can require pilots and a partner. Pilots drive tanks aren't the ones actually shootings he main turret, i know its a video game and this would cause outrage but there has to be some sort of comparison. If you required 2 people in a tank, it would encourage more teamwork. This would **** **** up.
2. Driver of tank or DS should require a pilot suit of equivalent level of vehicle. Have the suit equal type of tank used, tankers spend more SP (get small tank to stats). Add more SP to a tank build, delays inevitable but that's okay.
3. Vehicles cost should not be equal to a high end suit, the cost should be equivalent to the #'s it takes to destroy it. So if tanks want to be 250-350k then it takes 2 players to take it out. If it is 500-600k then it would require 4. So have equal cost to man power. A tank = infantry cost. Tanks are what 3-8 million and take 3-5 billion to develop. Infantry take about 1m for an elite troop. And it's not like a well placed 25k RPG can't take a vehicle down. So price adjustment need to match cost of taking it down.
4. As for infantry, providing incentives for Commandos to take out Tanks/DS by providing extra WP for damage and kills would be a start. Providing assault class with +1 extra nade could mean ability to equip AV nades; this could also be the case if they are given cost reduction to nades, which means carrying Proto AV nades more likely. It's up to the team, or your squad, to take care of the biggest threats, so don't blame others.
4 b) Some do not have the option, or luxury to take on vehicles and not gimp themselves... Except commandos!!! I guess you figured it out. 2 light weapons, increased damage, ability to equip aV without handicapping themselves.. Win win win.
5. Tanks who take on high damage should be penalized (ie burning should handicap movement + turret rotation). If you want to add a critical point where passive reps won't work, sure. Require pilots to have to take safety, jump out and use a rep tool wouldn't be horrible and would end the constant pressure they can dish out.
To additional comments: - Tankers are suppose to support infantry, but don't. They should but it's simply not required, call in 6 tanks and rush enemy is how you win the majority of the matches. Sorry, its true and shouldn't be a viable tactic.
- AV cannot do enough damage, and often get spawn trapped or just overwhelmed by the high volume of tanks. Players get very good bonuses in a tank, and tanks should have to cater an extra slot. You can go watch the passive reps videos if you don't believe me.
I'm not gonna pretend i am right, I'm not a tanker. I do have difficulty taking them down, however. Take it with a grain of salt is all I'm saying. Tanks should be the dominant force on a battlefield but should not be so difficult to take out, nor should them be able to use the tactics they are using now. Mass tank, race to enemy without support, own all. All of this would change if infantry where to recognize that playing a supportive role alongside your allied tankers would make it very hard for tanks squads to spam. |
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 06:39:00 -
[41] - Quote
Ld Collins wrote:Cotsy8 wrote:1. Limit the number of tanks on the battlefield. If you wanted to be an ******* about it you can require pilots and a partner. Pilots drive tanks aren't the ones actually shootings he main turret, i know its a video game and this would cause outrage but there has to be some sort of comparison. If you required 2 people in a tank, it would encourage more teamwork. This would **** **** up.
2. Driver of tank or DS should require a pilot suit of equivalent level of vehicle. Have the suit equal type of tank used, tankers spend more SP (get small tank to stats). Add more SP to a tank build, delays inevitable but that's okay.
3. Vehicles cost should not be equal to a high end suit, the cost should be equivalent to the #'s it takes to destroy it. So if tanks want to be 250-350k then it takes 2 players to take it out. If it is 500-600k then it would require 4. So have equal cost to man power. A tank = infantry cost. Tanks are what 3-8 million and take 3-5 billion to develop. Infantry take about 1m for an elite troop. And it's not like a well placed 25k RPG can't take a vehicle down. So price adjustment need to match cost of taking it down.
4. As for infantry, providing incentives for Commandos to take out Tanks/DS by providing extra WP for damage and kills would be a start. Providing assault class with +1 extra nade could mean ability to equip AV nades; this could also be the case if they are given cost reduction to nades, which means carrying Proto AV nades more likely. It's up to the team, or your squad, to take care of the biggest threats, so don't blame others.
4 b) Some do not have the option, or luxury to take on vehicles and not gimp themselves... Except commandos!!! I guess you figured it out. 2 light weapons, increased damage, ability to equip aV without handicapping themselves.. Win win win.
5. Tanks who take on high damage should be penalized (ie burning should handicap movement + turret rotation). If you want to add a critical point where passive reps won't work, sure. Require pilots to have to take safety, jump out and use a rep tool wouldn't be horrible and would end the constant pressure they can dish out.
To additional comments: - Tankers are suppose to support infantry, but don't. They should but it's simply not required, call in 6 tanks and rush enemy is how you win the majority of the matches. Sorry, its true and shouldn't be a viable tactic.
- AV cannot do enough damage, and often get spawn trapped or just overwhelmed by the high volume of tanks. Players get very good bonuses in a tank, and tanks should have to cater an extra slot. You can go watch the passive reps videos if you don't believe me.
I'm not gonna pretend i am right, I'm not a tanker. I do have difficulty taking them down, however. Take it with a grain of salt is all I'm saying. Tanks should be the dominant force on a battlefield but should not be so difficult to take out, nor should them be able to use the tactics they are using now. Mass tank, race to enemy without support, own all. All of this would change if infantry where to recognize that playing a supportive role alongside your allied tankers would make it very hard for tanks squads to spam.
All of this would change if HAV's were balanced alongside what is currently available to be deployed.
Again, a role who's entire purpose to to destroy the enemy is not "support". It is "Offense". |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:41:00 -
[42] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:Ld Collins wrote: You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend.
You believe killing infantry and vehicles = support. I believe killing infantry and vehicles means killing infantry and vehicles. You can think what you want, but in the end you are only killing infantry and vehicles, and that's your only role. I can't fix stupid. But sure, I'll give my money to the mentally challenged. They deserve "support". I guess it would be hard for you to educate yourself obviously you have given your teachers a hard time. Your teachers should have informed you of apostrophes. Perhaps hypocrisy is the newest "cool" for children. Once again your insults fall on deaf ears and prove my point even further you've run out of anything constructive to say and rely on insults. Please continue to mock yourself. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 06:41:00 -
[43] - Quote
Alena Ventrallis wrote:Yes, it should absolutely take 3 or more AV to kill my tank.
No, my main turret should not be controlled by a second player.
No, I should not be able to kill infantry easily with my main turret.
Large turrets need to be a primarily AV weapon, and not effective at killing infantry. Small turret need to be lethal against infantry, and not very effective against vehicles. This means that a tank wishing to kill infantry should fit small turrets and find gunners to man them. In this way, you can have 3 people to kill a tank, and need 2-3 people to kill infantry effectively.
This ENTIRELY.
Every thing about this post speaks balance. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 06:42:00 -
[44] - Quote
Ld Collins wrote:Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:Ld Collins wrote: You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend.
You believe killing infantry and vehicles = support. I believe killing infantry and vehicles means killing infantry and vehicles. You can think what you want, but in the end you are only killing infantry and vehicles, and that's your only role. I can't fix stupid. But sure, I'll give my money to the mentally challenged. They deserve "support". I guess it would be hard for you to educate yourself obviously you have given your teachers a hard time. Your teachers should have informed you of apostrophes. Perhaps hypocrisy is the newest "cool" for children. Once again your insults fall on deaf ears and prove my point even further you've run out of anything constructive to say and rely on insults. Please continue to mock yourself.
Again, hypocrisy must be the newest "cool". |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
712
|
Posted - 2014.04.09 06:45:00 -
[45] - Quote
Duran Lex wrote:I'm not gonna lie, i only read the second paragraph.
If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill both vehicles and infantry with ultimate ease? You can counter everytthing int he ******* game, and you do.
Pray ******* tell me a circumstance that an HAV would fail against an infantry in terms of killing others (you already claim you have zero ability to hack an objective, so thats moot point). Tell me a situation where an infantry person can earn more kills than an HAV.
Your very odd opinions clearly state that you have never actually used a tank. You believe that tanks are invincible vs everything else on the field... So therefore you must now validate your beliefs.
Test 1: You claim tanks are practically invincible. Run a tank around shooting at the enemy for a bit, then sit your tank in the middle of an open field. Just sit there for about 2 minutes. Does your tank blow up? Most likely a forge gunner will have equipped gear and shot it to pieces before the timer runs out, or a bomber will have slapped remotes onto the back while you're not looking.
Test 2: You claim that infantry are ineffective vs tanks. Meander in a closed node for a 5 minutes that is not occupied by allied forces. You are not allowed to retreat. More than likely you will suddenly explode and all the infantry will be mysteriously out of your line of sight (except the deaf and blind ones, but they're just fodder for any kind of weapon anyway)
Test 3: You claim that tanks have superior killing power in all situations. Follow a dropsuit inside a building. Go ahead. Just go in that door with your tank. Then drive your tank up a staricase to shoot from the second floor. Alright now, drive in quick circles around a crate while firing from behind a crate on one side, and then the other within 10 seconds.
Test 4: Tanks are easy to use at all times. Make a tank, and skill into it for 2 weeks. Use ONLY tanks unless you run out of money because of negative returns.
Perform Test 1-3 at least 40 times each, Preferably while doing Test 4.
----You will get no respect from the community that has honestly played both sides of the field until you prove that you have committed yourself to playing both sides of the field. ----
I run tanks about 20% of the time, explosives another 20% and I do frontline sniping the other 60% (That means I'm on the field not in a redzone unless I get pushed back by team positioning.)
Infantry can use almost the whole environment as a defensive option, and tanks are limited to only large buildings to hide behind. Infantry can escape from tank fire at all times if they are aware, because the tank announces it's position 24/7 when in operation. Tanks cannot predict infantry AV fire until after they have been hit.
If you can read this, it means you are reading.
Unless you are skimming
|
pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1635
|
Posted - 2014.04.09 06:46:00 -
[46] - Quote
Loving the show guys keep it up.
*munches popcorn and hands True and Collins a can well deserved beer.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
|
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:48:00 -
[47] - Quote
Duran Lex wrote:
Again, hypocrisy must be the newest "cool".
Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your insult tactic and haven't said anything relevant since. Your believe is that because tanks can kill infantry then they aren't there as support only offense. That's your only reason why and despite what your told you won't let that opinion go. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 06:53:00 -
[48] - Quote
Dovallis Martan JenusKoll wrote:Duran Lex wrote:I'm not gonna lie, i only read the second paragraph.
If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill both vehicles and infantry with ultimate ease? You can counter everytthing int he ******* game, and you do.
Pray ******* tell me a circumstance that an HAV would fail against an infantry in terms of killing others (you already claim you have zero ability to hack an objective, so thats moot point). Tell me a situation where an infantry person can earn more kills than an HAV. Your very odd opinions clearly state that you have never actually used a tank. You believe that tanks are invincible vs everything else on the field... So therefore you must now validate your beliefs. Test 1: You claim tanks are practically invincible. Run a tank around shooting at the enemy for a bit, then sit your tank in the middle of an open field. Just sit there for about 2 minutes. Does your tank blow up? Most likely a forge gunner will have equipped gear and shot it to pieces before the timer runs out, or a bomber will have slapped remotes onto the back while you're not looking. Test 2: You claim that infantry are ineffective vs tanks. Meander in a closed node for a 5 minutes that is not occupied by allied forces. You are not allowed to retreat. More than likely you will suddenly explode and all the infantry will be mysteriously out of your line of sight (except the deaf and blind ones, but they're just fodder for any kind of weapon anyway) Test 3: You claim that tanks have superior killing power in all situations. Follow a dropsuit inside a building. Go ahead. Just go in that door with your tank. Then drive your tank up a staricase to shoot from the second floor. Alright now, drive in quick circles around a crate while firing from behind a crate on one side, and then the other within 10 seconds. Test 4: Tanks are easy to use at all times. Make a tank, and skill into it for 2 weeks. Use ONLY tanks unless you run out of money because of negative returns. Perform Test 1-3 at least 40 times each, Preferably while doing Test 4. ----You will get no respect from the community that has honestly played both sides of the field until you prove that you have committed yourself to playing both sides of the field. ----I run tanks about 20% of the time, explosives another 20% and I do frontline sniping the other 60% (That means I'm on the field not in a redzone unless I get pushed back by team positioning.) Infantry can use almost the whole environment as a defensive option, and tanks are limited to only large buildings to hide behind. Infantry can escape from tank fire at all times if they are aware, because the tank announces it's position 24/7 when in operation. Tanks cannot predict infantry AV fire until after they have been hit.
1 - I claimed no such thing. Please link me to any post where I've said such. I've only said there is an imbalance between vehicles and infantry AV.
2 - I did not claim infantry are ineffective against HAV's. I claimed they are inferior to other HAV's period. Whats the point in skilling into a play style that cannot perform its playstyle with as much efficiency as its brother? (HAV AV).
3 - I claimed HAV's have the super killing power in most situations. their only downfall is they can't enter cities. Until cities are the majority of the maps played, i consider that an advantage to the HAV's.
4 - I've already stated i have around 100 free Sicas. I've made nothing but profit from a week of using them as a primary AV, since it's FAR better then my ishukone FG with prof 5. It was easy. I could kill infantry and vehicles without even trying. I can only imagine what i can do with an HAV that has skills put towards increasing it's effectiveness.
Performing your tests due to your ignorance does nothing for me.
Your last paragraph is laughable. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 06:56:00 -
[49] - Quote
Ld Collins wrote:Duran Lex wrote:
Again, hypocrisy must be the newest "cool".
Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your insult tactic and haven't said anything relevant since. Your believe is that because tanks can kill infantry then they aren't there as support only offense. That's your only reason why and despite what you're told you won't let that opinion go.
And its hilarious that I've expressed my own opinions, yet you continue to claim your opinion is the only correct one.
What adds to the humor is you acting like you haven't insulted anyone, and believe your opinion is actually fact.
Now I'm positive that hypocrisy must be the newest "cool". |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9369
|
Posted - 2014.04.09 06:57:00 -
[50] - Quote
pegasis prime wrote:Loving the show guys keep it up.
*munches popcorn and hands True and Collins a can well deserved beer.
* Takes the beer.....mmmmm wait what is this? Budwieser? Hmmmmmm chugs beer down.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 07:00:00 -
[51] - Quote
True Adamance wrote:pegasis prime wrote:Loving the show guys keep it up.
*munches popcorn and hands True and Collins a can well deserved beer. * Takes the beer.....mmmmm wait what is this? Budwieser? Hmmmmmm chugs beer down.
The only way to drink a tasteless beer! |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 07:02:00 -
[52] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
Again, hypocrisy must be the newest "cool".
Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your insult tactic and haven't said anything relevant since. Your believe is that because tanks can kill infantry then they aren't there as support only offense. That's your only reason why and despite what you're told you won't let that opinion go. And its hilarious that I've expressed my own opinions, yet you continue to claim your opinion is the only correct one. What adds to the humor is you acting like you haven't insulted anyone, and believe your opinion is actually fact. Now I'm positive that hypocrisy must be the newest "cool". I believe that my opinion is stronger than yours because I'm a tanker I've been tanking for a very long time and I believe I have more experience in the area than you. I also believe my opinion is stronger than yours because my views aren't bias and if you were to counter me with something solid then I would seriously take it into consideration. No one likes to be told they are wrong but when you don't want to sit back and discuss things properly then you look like an ass. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 07:07:00 -
[53] - Quote
Ld Collins wrote:Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
Again, hypocrisy must be the newest "cool".
Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your insult tactic and haven't said anything relevant since. Your believe is that because tanks can kill infantry then they aren't there as support only offense. That's your only reason why and despite what you're told you won't let that opinion go. And its hilarious that I've expressed my own opinions, yet you continue to claim your opinion is the only correct one. What adds to the humor is you acting like you haven't insulted anyone, and believe your opinion is actually fact. Now I'm positive that hypocrisy must be the newest "cool". I believe that my opinion is stronger than yours because I'm a tanker I've been tanking for a very long time and I believe I have more experience in the area than you. I also believe my opinion is stronger than yours because my views aren't bias and if you were to counter me with something solid then I would seriously take it into consideration. No one likes to be told they are wrong but when you don't want to sit back and discuss things properly then you look like an ass.
No one likes to be told they are a hypocrite either.
Clearly. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 07:09:00 -
[54] - Quote
While you are poking around this thread True.
What's more bad ass to you EVE wise :
A glorious Amarr laser gunboat, or a laser ship using drones?
I came back to EVE and noticed all the awesome drones and relevant skills they added.
Yet i can't decide on what battleship to use....they all seem so....bad ass. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 07:10:00 -
[55] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
Again, hypocrisy must be the newest "cool".
Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your insult tactic and haven't said anything relevant since. Your believe is that because tanks can kill infantry then they aren't there as support only offense. That's your only reason why and despite what you're told you won't let that opinion go. And its hilarious that I've expressed my own opinions, yet you continue to claim your opinion is the only correct one. What adds to the humor is you acting like you haven't insulted anyone, and believe your opinion is actually fact. Now I'm positive that hypocrisy must be the newest "cool". I believe that my opinion is stronger than yours because I'm a tanker I've been tanking for a very long time and I believe I have more experience in the area than you. I also believe my opinion is stronger than yours because my views aren't bias and if you were to counter me with something solid then I would seriously take it into consideration. No one likes to be told they are wrong but when you don't want to sit back and discuss things properly then you look like an ass. No one likes to be told they are a hypocrite either. Clearly. Yup, the irony here is that you're still doing the same thing. The joke is on you because you are the frustrated one and your attempts to upset me have failed. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 07:12:00 -
[56] - Quote
I truly enjoy purifying the weak miners i come across and running from everything that scares me....
but one day i actually want to experience null sec pvp as a two man operation (my brother alongside me).
Are drones actually worth it now to invest in level 5? |
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 07:16:00 -
[57] - Quote
Ld Collins wrote: Yup, the irony here is that you're still doing the same thing. The joke is on you because you are the frustrated one and your attempts to upset me have failed.
I could say the same thing to you, but you obviously wouldn't believe it.
Dude, we have a complete difference of opinion. i insulted you. You insulted me. Leave it at that. its fine man. Everyone has their own opinion. I can destroy others in a MLT HAV so i assume i can destroy others in an HAV with added skills. that's just my experience with an opnion added on.
It's fine. debating is healthy for any human. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
679
|
Posted - 2014.04.09 07:38:00 -
[58] - Quote
Aww, i would have hoped you had some input on an Amarrian related matter in EVE True.
Oh well. Goodluck to you sir. May the Goddess enlighten your path. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9369
|
Posted - 2014.04.09 07:44:00 -
[59] - Quote
Duran Lex wrote:While you are poking around this thread True.
What's more bad ass to you EVE wise :
A glorious Amarr laser gunboat, or a laser ship using drones?
I came back to EVE and noticed all the awesome drones and relevant skills they added.
Yet i can't decide on what battleship to use....they all seem so....bad ass.
I like fire power....so the gun boats.
Coercer, Maller, Apoc or Abaddon....etc.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
jerrmy12 kahoalii
904
|
Posted - 2014.04.09 07:50:00 -
[60] - Quote
True Adamance wrote:Duran Lex wrote:While you are poking around this thread True.
What's more bad ass to you EVE wise :
A glorious Amarr laser gunboat, or a laser ship using drones?
I came back to EVE and noticed all the awesome drones and relevant skills they added.
Yet i can't decide on what battleship to use....they all seem so....bad ass. I like fire power....so the gun boats. Coercer, Maller, Apoc or Abaddon....etc. I prefer my tear-battleship, it doesn't overflow too quickly as I have tear storage level 5 with a tear hub installed
Closed beta vet
Tears, sweet delicious tears
|
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
680
|
Posted - 2014.04.09 07:51:00 -
[61] - Quote
True Adamance wrote:Duran Lex wrote:While you are poking around this thread True.
What's more bad ass to you EVE wise :
A glorious Amarr laser gunboat, or a laser ship using drones?
I came back to EVE and noticed all the awesome drones and relevant skills they added.
Yet i can't decide on what battleship to use....they all seem so....bad ass. I like fire power....so the gun boats. Coercer, Maller, Apoc or Abaddon....etc.
cool cool. Currently I'm using the Coercer since thats what i was using last time i played....but it feels like i have to do so much to fit decent modules on it.
eight 12MW turrets absolutely drain my PG with level 5 in PG skill.
It's like the only worthwhile thing i feel i can equip it with is 2 heatsinks and a damage control or T2 armor rep.
I can absolutely **** any lvl 2 mission that doesn't involve tracking disruptors (of course i gotta equip speed tracking modules to counter it) and survive lvl 3 missions but it's simply not worth the time it takes.
I suppose i should just leave my destroyer and frigate for PvP and just focus on a skilling my BS into a mission runner?
|
jerrmy12 kahoalii
904
|
Posted - 2014.04.09 07:55:00 -
[62] - Quote
jerrmy12 kahoalii wrote:True Adamance wrote:Duran Lex wrote:While you are poking around this thread True.
What's more bad ass to you EVE wise :
A glorious Amarr laser gunboat, or a laser ship using drones?
I came back to EVE and noticed all the awesome drones and relevant skills they added.
Yet i can't decide on what battleship to use....they all seem so....bad ass. I like fire power....so the gun boats. Coercer, Maller, Apoc or Abaddon....etc. I prefer my tear-battleship, it doesn't overflow too quickly as I have tear storage level 5 with a tear hub installed
Closed beta vet
Tears, sweet delicious tears
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
712
|
Posted - 2014.04.09 08:13:00 -
[63] - Quote
Duran Lex wrote:Dovallis Martan JenusKoll wrote:Duran Lex wrote:I'm not gonna lie, i only read the second paragraph.
If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill both vehicles and infantry with ultimate ease? You can counter everytthing int he ******* game, and you do.
Pray ******* tell me a circumstance that an HAV would fail against an infantry in terms of killing others (you already claim you have zero ability to hack an objective, so thats moot point). Tell me a situation where an infantry person can earn more kills than an HAV. Your very odd opinions clearly state that you have never actually used a tank. You believe that tanks are invincible vs everything else on the field... So therefore you must now validate your beliefs. Test 1: You claim tanks are practically invincible. Run a tank around shooting at the enemy for a bit, then sit your tank in the middle of an open field. Just sit there for about 2 minutes. Does your tank blow up? Most likely a forge gunner will have equipped gear and shot it to pieces before the timer runs out, or a bomber will have slapped remotes onto the back while you're not looking. Test 2: You claim that infantry are ineffective vs tanks. Meander in a closed node for a 5 minutes that is not occupied by allied forces. You are not allowed to retreat. More than likely you will suddenly explode and all the infantry will be mysteriously out of your line of sight (except the deaf and blind ones, but they're just fodder for any kind of weapon anyway) Test 3: You claim that tanks have superior killing power in all situations. Follow a dropsuit inside a building. Go ahead. Just go in that door with your tank. Then drive your tank up a staricase to shoot from the second floor. Alright now, drive in quick circles around a crate while firing from behind a crate on one side, and then the other within 10 seconds. Test 4: Tanks are easy to use at all times. Make a tank, and skill into it for 2 weeks. Use ONLY tanks unless you run out of money because of negative returns. Perform Test 1-3 at least 40 times each, Preferably while doing Test 4. ----You will get no respect from the community that has honestly played both sides of the field until you prove that you have committed yourself to playing both sides of the field. ----I run tanks about 20% of the time, explosives another 20% and I do frontline sniping the other 60% (That means I'm on the field not in a redzone unless I get pushed back by team positioning.) Infantry can use almost the whole environment as a defensive option, and tanks are limited to only large buildings to hide behind. Infantry can escape from tank fire at all times if they are aware, because the tank announces it's position 24/7 when in operation. Tanks cannot predict infantry AV fire until after they have been hit. 1 - I claimed no such thing. Please link me to any post where I've said such. I've only said there is an imbalance between vehicles and infantry AV. 2 - I did not claim infantry are ineffective against HAV's. I claimed they are inferior to other HAV's period. Whats the point in skilling into a play style that cannot perform its playstyle with as much efficiency as its brother? (HAV AV). 3 - I claimed HAV's have the super killing power in most situations. their only downfall is they can't enter cities. Until cities are the majority of the maps played, i consider that an advantage to the HAV's. 4 - I've already stated i have around 100 free Sicas. I've made nothing but profit from a week of using them as a primary AV, since it's FAR better then my ishukone FG with prof 5. It was easy. I could kill infantry and vehicles without even trying. I can only imagine what i can do with an HAV that has skills put towards increasing it's effectiveness. Performing your tests due to your ignorance does nothing for me. Your last paragraph is laughable.
1. Yes you did. " You can counter everytthing int he ******* game, and you do." ---The only way you can be a "counter" to everything by the terminology you're laying out is to not be affected by everything. Then again the way you use "counter" is incredibly vague and non-specific, which could also include a heavy sitting still while a scout uses a scrambler pistol to the head repetitively until the suit dies. Your claim seems to edge around is that if it is able to kill a target it is suddenly a counter. By this logic, my assault rifle must be a counter to every suit and handheld weapon in the game, and my Plasma Cannon must be a counter to everything.
2-3. I've regularly seen infantry players garner 20-30 kills, while the tanks get around 12. City installations are also the core of the map, combat is quite a big deal in there.
4. You did not bring the tanks into the center of any battles, you only picked extremely safe fringe engagements, and refused to engage where it might count (inside city nodes for example). ALSO, it proves that you used regular dropsuits more than half of the time. In other words, you claim you went tanks, but actually did not. Your ISK positive claim, highlights this incredibly clearly. You can engage with any kind of suit in this same skittish manner, and then make a claim that the suit is excessively powerful at killing because you didn't enter any high-risk areas.
Also You called Sicas "free" which kind of makes me question if you've ever bought one, which in turn makes it questionable as to whether you have actually DRIVEN one.
If you can read this, it means you are reading.
Unless you are skimming
|
SgtMajSquish MLBJ
Consolidated Dust
99
|
Posted - 2014.04.09 08:24:00 -
[64] - Quote
All I have to say to tankers is: I hope your hardeners don't turn off. Because when they do I'll know and I'll be there with a jihad jeep blowing your sh*t sky high.
Making Friends And Enemies Everyday
|
Maximos Forcus
G.R.A.V.E INTERGALACTIC WARPIGS
4
|
Posted - 2014.04.09 08:50:00 -
[65] - Quote
Duran Lex wrote: 4 - I've already stated i have around 100 free Sicas. I've made nothing but profit from a week of using them as a primary AV, since it's FAR better then my ishukone FG with prof 5. It was easy. I could kill infantry and vehicles without even trying. I can only imagine what i can do with an HAV that has skills put towards increasing it's effectiveness.
You talk too much, and listen and contemplate too little. Using *free* anything will always make you a profit. Maybe you need to read up on the definition of profit. If the tears you spill over tanks being OP aren't in the way anymore. |
Garrett Blacknova
Codex Troopers
5062
|
Posted - 2014.04.09 08:50:00 -
[66] - Quote
If the enemy team brings skilled AV players against a tank, and the tank isn't supported by good infantry, the AV players will, at worst, push the tank away from combat, and potentially have the chance to kill it.
Tanks require teamwork, because without being SUPPORTED BY INFANTRY, a tank is extremely vulnerable. Railguns should have reduced (or no) splash radius and damage, making them direct-fire weapons so they're less of a viable anti-infantry weapon. Blasters need to have their role more clearly defined - EITHER reduced range to make them a short-range turret, OR reduced damage to vehicles to emphasise an anti-infantry role. Missile turrets should have slightly more dispersion so they're less effective against fast-moving infantry without compromising what should make them unique. Missiles explode. They do splash damage. They should have a wide splash, so the best way to balance them would instead be to make the individual missiles less accurate. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
361
|
Posted - 2014.04.09 08:56:00 -
[67] - Quote
TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. Ok, let's say that I don't care about balance, can I have the ability to hack stuff, get into tight spaces, shoot anything around me, turn around in split second, deploy equipment and hiding from my enemies and a lot of other stuff while I'm in my tank? Meanwhile I'll just settle for the unmatched killing power in open spaces and nothing else.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
Takahiro Kashuken
Red Star. EoN.
3286
|
Posted - 2014.04.09 13:01:00 -
[68] - Quote
What is OP on about?
Its a tank, you cant compare it to a meatbag
Its a massive vehicle with alot more CPU/PG with stronger and better mods
Its made for killing infantry/vehicles because thats all it can do, we have no other purpose except to be a massive pain in the arse
We cant hack things, we cant enter rooms, if you are pure pilot and have no infantry skills you are generally useless on foot
What is the purpose of this thread? |
Atiim
Living Like Larry Schwag
6482
|
Posted - 2014.04.09 13:27:00 -
[69] - Quote
MINA Longstrike wrote:
You sound like you've never used a tank in this game other than maybe a redline rail. Maybe make a second account with tanks and see just how hard it is, most of us vehicle specialists are also invested in one infantry role too just so were not completely useless when we can't bring out a tank or dropship.
If you've ever tried to solo tank with no squad to support you, you'd know that it's insanwly difficult and almost impossible to do and be profitable.
I've been using HAVs well before Uprsing 1.7, and your statement is bull$#!t.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
TERMINALANCE
294
|
Posted - 2014.04.09 13:57:00 -
[70] - Quote
MarasdF Loron wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. Ok, let's say that I don't care about balance, can I have the ability to hack stuff, get into tight spaces, shoot anything around me, turn around in split second, deploy equipment and hiding from my enemies and a lot of other stuff while I'm in my tank? Meanwhile I'll just settle for the unmatched killing power in open spaces and nothing else.
by that same self serving statement you made lavs should be able to be as strong as tanks as they have those limitations and more. Same goes for a dropships of any type. Thus proving how your absolutely self serving. But i guess it is hard to see a big picture when your head is up your tanks rear. |
|
Shion Typhon
Intara Direct Action Caldari State
465
|
Posted - 2014.04.09 14:06:00 -
[71] - Quote
Garrett Blacknova wrote: 1) If the enemy team brings skilled AV players against a tank, and the tank isn't supported by good infantry, the AV players will, at worst, push the tank away from combat, and potentially have the chance to kill it.
2) Tanks require teamwork, because without being SUPPORTED BY INFANTRY, a tank is extremely vulnerable.
Soooooo .... Which is it? |
Nothing Certain
Bioshock Rejects
445
|
Posted - 2014.04.09 14:09:00 -
[72] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers?
I think his point is that regardless of your motivations, allowing three people immunity from most infantry while allowing them to kill infantry is not a case of "requiring" teamwork to be effective.
Because, that's why.
|
Nothing Certain
Bioshock Rejects
445
|
Posted - 2014.04.09 14:23:00 -
[73] - Quote
Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration? I'm not trying to compare them they are completely different from one another. So you aren't even comparing? What are you trying to say then. HAV's are balanced? Infantry is balanced? HAV's vs infantry is balanced? You just spouted a load of bullshit. act like im a child and try to explain to me how you think AV / HAV's are currently balanced.
He didn't claim they were balanced, only that you had different expectations about what the capabilities of a tank are and should be and different ideas about how and when to achieve balance.
In my view, if tanks can kill infantry then they need to be balanced against infantry, and vehicle balance has to come from that base. Currently tanks have 300-500% advantage over infantry in speed, HP, repping, firepower. You can't create balance with this type of discrepancy.
Because, that's why.
|
Harpyja
Molon Labe. General Tso's Alliance
1554
|
Posted - 2014.04.09 14:31:00 -
[74] - Quote
There's one thing that you state that makes me disgusted.
"HAVs kill infantry and vehicles just as easily."
That's just wrong and stubborn to say. If my missile turret could kill infantry as easily as other vehicles, then why am I forced to retreat when fatman and his forge gun starts shooting at me? Or when bunnies start shooting me with swarms?
Railguns are also hard to use against infantry because their RoF is relatively low (though it's still too fast for tank vs vehicle). Though hey get higher splash damage and radius than large missiles and can kill fatman with a direct hit, so arguably railguns are easier to use against infantry than missiles.
Now, there might be some truth to that statement for the blasters, post hardener nerf. Previously I'd just laugh at any blaster tank that tried shooting at my hardened shields, as I'd be able to regen and negate a good portion of their DPS. Now, though, blaster tanks are credible threats against vehicles. This shouldn't be so if they are the best at AI.
Please, if you want to nerf anything, don't just ask to nerf tanks. Ask to nerf blasters in particular. A damage nerf of about 33% should be good for both infantry and vehicles.
I think to get proper balance (or to get closer to it) is to bance the large turrets. Balancing the Large Turrets
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
|
The Headless Horseman
Paladin Survey Force Amarr Empire
169
|
Posted - 2014.04.09 15:03:00 -
[75] - Quote
Why does everyone have a problem killing tanks? I killed the same tank driver (6) times last night same match. Its easier then you may think. We now have 24 re's that can be deployed by one person. Put all 24 on an lav, and ram it up his kazoo. the trick is to call in lav at supply depot. Swap into free suit when done. Total cost: FREE Drivers hate mail: priceless
Note: 24 re's equal 36,000hp in damage+ the lav explosion damage. If you can't kill ANY tank with that, delete now.
Signed, Sealed, Delivered
|
Nothing Certain
Bioshock Rejects
448
|
Posted - 2014.04.09 15:26:00 -
[76] - Quote
MarasdF Loron wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. Ok, let's say that I don't care about balance, can I have the ability to hack stuff, get into tight spaces, shoot anything around me, turn around in split second, deploy equipment and hiding from my enemies and a lot of other stuff while I'm in my tank? Meanwhile I'll just settle for the unmatched killing power in open spaces and nothing else.
No, but you can jump out of your tank in the exact same drop suit I am using, do that stuff, and jump back in it if you want. All you are doing is temporarily losing a huge advantage, not being disadvantaged.
Because, that's why.
|
Spkr4theDead
Red Star. EoN.
1990
|
Posted - 2014.04.09 16:11:00 -
[77] - Quote
Atiim wrote:MINA Longstrike wrote:
You sound like you've never used a tank in this game other than maybe a redline rail. Maybe make a second account with tanks and see just how hard it is, most of us vehicle specialists are also invested in one infantry role too just so were not completely useless when we can't bring out a tank or dropship.
If you've ever tried to solo tank with no squad to support you, you'd know that it's insanwly difficult and almost impossible to do and be profitable.
I've been using HAVs well before Uprsing 1.7, and your statement is bull$#!t. LOLWUT
I've seen you in domination maybe 3 times total. I've been playing it nonstop with Taka for months. You're either playing skirmish, ambush (wouldn't be surprised), or FW.
You're not a tanker. Stop thinking you are one. If you were a tanker, you wouldn't have a chip on your shoulder for the last 6 months about tanks. Is it because you simply can't use them? An AR can't destroy them? You can't destroy them no matter what you use?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
RayRay James
Molon Labe. General Tso's Alliance
54
|
Posted - 2014.04.09 17:06:00 -
[78] - Quote
Duran Lex wrote: I'm not gonna lie, i only read the second paragraph.
If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill both vehicles and infantry with ultimate ease? You can counter everytthing int he ******* game, and you do.
Pray ******* tell me a circumstance that an HAV would fail against an infantry in terms of killing others (you already claim you have zero ability to hack an objective, so thats moot point). Tell me a situation where an infantry person can earn more kills than an HAV.
I have a situation: Scout with Remote explosives and 3 people in the tank going boom. I've done it. Not often, but it is possible. I have had more kills than the tanker's I'm killing on many occasions.
Everyone whines and bitches about tanks. They whine and ***** about swarms and forges. They all refuse to admit there's still a way to kill tanks and they refuse to adapt.
|
RayRay James
Molon Labe. General Tso's Alliance
54
|
Posted - 2014.04.09 17:19:00 -
[79] - Quote
Nothing Certain wrote:Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration? I'm not trying to compare them they are completely different from one another. So you aren't even comparing? What are you trying to say then. HAV's are balanced? Infantry is balanced? HAV's vs infantry is balanced? You just spouted a load of bullshit. act like im a child and try to explain to me how you think AV / HAV's are currently balanced. He didn't claim they were balanced, only that you had different expectations about what the capabilities of a tank are and should be and different ideas about how and when to achieve balance. In my view, if tanks can kill infantry then they need to be balanced against infantry, and vehicle balance has to come from that base. Currently tanks have 300-500% advantage over infantry in speed, HP, repping, firepower. You can't create balance with this type of discrepancy.
It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
I had 30 mil SP before I ever even touched vehicle skills. You know what I thought when a tank killed me?
F*CK, I screwed up. I put myself in the position to get shot by a tank.
I learned to stop doing that. I also learned how to get behind a tank and kill it with REs. They aren't unstoppable killing machines sent from the heavens to roll rampart all over the map. They do exactly what they should do.
Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! |
Charlotte O'Dell
Ostrakon Agency Gallente Federation
2314
|
Posted - 2014.04.09 19:25:00 -
[80] - Quote
Stop whining.
Scout C-1 Nerd swarm launcher Advanced AV grenades F/45 Cloak Toxin SMG
This fit can solo most tanks you encounter. 1) Activate cloak 2) slap 3 f/45s on 3) detonate f/45s with AV grenades 4) fire swarms as tank tries to run away.
Provided the tank doesn't have hardeners on, it WILL be dead by the first swarm volley at the latest.
Scout suit is best AV suit by far.
If that's too SP intensive for you, fit a stock sicas with 2 mlt damage mods. Only very good tankers will be able to counter you. Then recall. Worst case scenario, you lose 85k isk; still cheaper than a proto av suit.
Charlotte O'Dell is the highest level unicorn!
|
|
Nothing Certain
Bioshock Rejects
449
|
Posted - 2014.04.09 20:53:00 -
[81] - Quote
That probably is the best AV fit and tactic right now and it is only possible because of a mistaken mechanic, but this does not make a balanced game. This is a tactic that sometimes work in some situations, it can work if your team controls the field, not a viable substitute for intended AV. Why is it whining to point out that tanks are not balanced but not whining to keep insisting they are and refusing to accept any changes?
Because, that's why.
|
Alpha 443-6732
General Tso's Alliance
448
|
Posted - 2014.04.09 21:00:00 -
[82] - Quote
TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will.
just like those negroes never cared about work and never will, right?
or how about those jews? |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1970
|
Posted - 2014.04.09 21:27:00 -
[83] - Quote
I'll just leave this here
click me
Blup Blub Bloop. Translation: Die -_-
|
R F Gyro
Clones 4u
1258
|
Posted - 2014.04.09 21:55:00 -
[84] - Quote
RayRay James wrote:It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
RayRay James wrote:Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what really bugs me. People really think this is a valid game balance argument.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9378
|
Posted - 2014.04.09 22:05:00 -
[85] - Quote
R F Gyro wrote:RayRay James wrote:It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
RayRay James wrote:Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what really bugs me. People really think this is a valid game balance argument.
Hmmm generally speak its an argument as to what the unit is....or what defines it.
I cannot say that it should be simply better but it should embody is 3 core tenets of tank design.
Armour, Mobility, and Fire Power.
A modern tank IS impervious to small arms fire....as it should be, being part of the units general function. An armoured artillery platform from which gunners may fire without having to worry about enemy riflemen.
An armoured vehicle is mobile, depending on design philosophy this is subjective.
An armoured vehicle is designed to have the fire-power of a small platoon of infantrymen.
Admittedly it takes a crew to pilot a tank...but in a game we cannot enforce this kind of style on a vehicle without reducing it to absolute ineffectiveness and dependency on a specific few players we trust. Thats not enjoyable gameplay.
Instead what I see as one of many possible solutions to this is to reduce the anti infantry effectiveness of HAV turrets and make them all primarily geared to AV roles, still capable of skill shotting infantry, but primarily less AI effective.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
CLONE117
True Pros Forever
759
|
Posted - 2014.04.09 22:18:00 -
[86] - Quote
sometimes it takes a tank just to help infantry get up to an objective and break a defensive position. i dont think nerfing anti infantry capabilities of the hav would be good for the game. i like the way the current vehicles are however i do believe some changes could take place.such as bring active damage mods down too 20%.
i consider team work as something different than. a bunch of ppl just grouped up all together with the same proto gear/fits zerging single objectives and ultimately redlining the other team. there is no variety or sand box in that. or any sort of diversity.
the most diverse aspect of this game are within the ranks of the newberries themselves.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
746
|
Posted - 2014.04.09 22:34:00 -
[87] - Quote
True Adamance wrote:R F Gyro wrote:RayRay James wrote:It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
RayRay James wrote:Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what really bugs me. People really think this is a valid game balance argument. Hmmm generally speak its an argument as to what the unit is....or what defines it. I cannot say that it should be simply better but it should embody is 3 core tenets of tank design. Armour, Mobility, and Fire Power. A modern tank IS impervious to small arms fire....as it should be, being part of the units general function. An armoured artillery platform from which gunners may fire without having to worry about enemy riflemen. An armoured vehicle is mobile, depending on design philosophy this is subjective. An armoured vehicle is designed to have the fire-power of a small platoon of infantrymen. Admittedly it takes a crew to pilot a tank...but in a game we cannot enforce this kind of style on a vehicle without reducing it to absolute ineffectiveness and dependency on a specific few players we trust. Thats not enjoyable gameplay. Instead what I see as one of many possible solutions to this is to reduce the anti infantry effectiveness of HAV turrets and make them all primarily geared to AV roles, still capable of skill shotting infantry, but primarily less AI effective.
True, tanks are not used against ground troops though, they are used against infrastructure and vehicles. Of course tanks have gunners with large caliber weapons for dealing with infantry. Tanks are easily desroyed by guided missiles (i.e. OHKO from a TOW missile that mounts on a HMMWV). Armored persone; carriers (APCs) have more robust anti-infantry capabilities than a standard tank does.
This is why reality should have absolutely nothing to do with in-game balance. Helicopters and jeeps have OHKO weapons in real life against tanks. Orbital strike would definately OHKO tanks.
The RPG-29 actually was shown to penetrate abrams armor back in 1989 (not long after the abrams was introduced)
The RPG-32 is the most recent one developed in 2007 and is capable of destroying main-line tanks.
The FGM-172 SRAW can absolutely OHKO a battle tank.
So you see, tanks aren't really anywhere near as impervious IRL as they are in this game.
Fixing swarms
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
777
|
Posted - 2014.04.09 23:05:00 -
[88] - Quote
Duran Lex wrote:Magnus Amadeuss wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. Also, how is that WP gain you are receiving from damaging vehicles doing for your 3 manned HAV? Is it a coincidence that you are 3 manning HAV's after the fact that WP are now received for damaging vehicles? That must be a shitload of assist WP for them simply being in the same tank. Good for you for "playing fair" No, I think True is saying that he makes his tanks designed for team-play, which I think is a rarity and admirable. I also think that everyone could agree that small vehicle turrets are and should be powerful against infantry because that is what they are designed for. They are also less efficient versus vehicles. See this is probably the largest problem I have, well other than no amarrian vehicles and standard swarms being crap. Tanks (specifically blaster tanks) get the luxury of weapons that are 100% efficient versus ALL things. Infantry have to decide if they want anti-infantry capabilities or anti vehicle capabilities. Infantry are immune to nothing (save for swarms), tanks are immune to many things. To me that is an imbalance. I just think that large turrets should be ~20% efficient versus ground troops. It is easily justifiable and explainable, and it would stop the vehicle QQ in an instant. The real problem is blasters AND railguns are easy to take out infantry. It's pointless to say otherwise, for anyone can hop in a MLT sica and go positive in a game. It would honestly be fine if blasters were the only infantry weakness. But the fact that a railgun can EASILY take out infantry, a blaster can take out both infantry and vehicles easily with little skill and preperation, and while missiles aren't exactly ideal for infantry deaths...they can still kill infantry MUCH easier then any other weapon designed for AV/AP purposes. **** is ridiculous.
False, the railgun does not "easily" take out infantry. I consider myself decent at the art of killing infantry with my railgun, but in all honesty, it can be nearly impossible to shoot a target that just slightly moves from side to side, with a little jumping in between.
Most of my kills come from people who either stop moving as I'm lining them up, or people that simply sit in one place. Yeah stand there like a dumbass and get shot, no sympathy from me.
It is VERY rare for me to go 20+ and 0 in a match with rails. The average number is between 5 and 7 a match. Excluding tank kills.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
777
|
Posted - 2014.04.09 23:07:00 -
[89] - Quote
R F Gyro wrote:RayRay James wrote:It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
RayRay James wrote:Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what really bugs me. People really think this is a valid game balance argument.
It simply boggles my mind!
Tanks - Balancing Turrets
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9379
|
Posted - 2014.04.09 23:11:00 -
[90] - Quote
Tebu Gan wrote:Duran Lex wrote:Magnus Amadeuss wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. Also, how is that WP gain you are receiving from damaging vehicles doing for your 3 manned HAV? Is it a coincidence that you are 3 manning HAV's after the fact that WP are now received for damaging vehicles? That must be a shitload of assist WP for them simply being in the same tank. Good for you for "playing fair" No, I think True is saying that he makes his tanks designed for team-play, which I think is a rarity and admirable. I also think that everyone could agree that small vehicle turrets are and should be powerful against infantry because that is what they are designed for. They are also less efficient versus vehicles. See this is probably the largest problem I have, well other than no amarrian vehicles and standard swarms being crap. Tanks (specifically blaster tanks) get the luxury of weapons that are 100% efficient versus ALL things. Infantry have to decide if they want anti-infantry capabilities or anti vehicle capabilities. Infantry are immune to nothing (save for swarms), tanks are immune to many things. To me that is an imbalance. I just think that large turrets should be ~20% efficient versus ground troops. It is easily justifiable and explainable, and it would stop the vehicle QQ in an instant. The real problem is blasters AND railguns are easy to take out infantry. It's pointless to say otherwise, for anyone can hop in a MLT sica and go positive in a game. It would honestly be fine if blasters were the only infantry weakness. But the fact that a railgun can EASILY take out infantry, a blaster can take out both infantry and vehicles easily with little skill and preperation, and while missiles aren't exactly ideal for infantry deaths...they can still kill infantry MUCH easier then any other weapon designed for AV/AP purposes. **** is ridiculous. False, the railgun does not "easily" take out infantry. I consider myself decent at the art of killing infantry with my railgun, but in all honesty, it can be nearly impossible to shoot a target that just slightly moves from side to side, with a little jumping in between. Most of my kills come from people who either stop moving as I'm lining them up, or people that simply sit in one place. Yeah stand there like a dumbass and get shot, no sympathy from me. It is VERY rare for me to go 20+ and 0 in a match with rails. The average number is between 5 and 7 a match. Excluding tank kills.
Yeah I mean in any game....any game a direct hit from a tank turret is a sure fire kill....not to mention you are being hit by a projectile consuming the amount of power as UK and France put together.
I am a huge proponent of reducing Anti infantry effectiveness of turrets....but that would require the blaster to be changed to fulfil and AV role..... blasters are garbage against HAV....
I'm also a proponent of allowing HAV to make use of a mounted coaxial small turret, while the main turret fires AV rounds.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
|
TERMINALANCE
294
|
Posted - 2014.04.10 00:44:00 -
[91] - Quote
Alpha 443-6732 wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. just like those negroes never cared about work and never will, right? or how about those jews?
I see your alliance takes just about any guy with a IQ below 80. Tanks are not a race and its entirely possible for any group of like minded individuals to be self serving. And apparently really really dumb in your case. |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
81
|
Posted - 2014.04.10 00:55:00 -
[92] - Quote
Charlotte O'Dell wrote:Stop whining.
Scout C-1 Nerd swarm launcher Advanced AV grenades F/45 Cloak Toxin SMG
This fit can solo most tanks you encounter. 1) Activate cloak 2) slap 3 f/45s on 3) detonate f/45s with AV grenades 4) fire swarms as tank tries to run away.
Provided the tank doesn't have hardeners on, it WILL be dead by the first swarm volley at the latest.
Scout suit is best AV suit by far.
That... actually sounds like a fun fitting.
Purifier. First Class.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9386
|
Posted - 2014.04.10 00:57:00 -
[93] - Quote
TERMINALANCE wrote:Alpha 443-6732 wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. just like those negroes never cared about work and never will, right? or how about those jews? I see your alliance takes just about any guy with a IQ below 80. Tanks are not a race and its entirely possible for any group of like minded individuals to be self serving. And apparently really really dumb in your case.
That depends..... we very well could be......
I mean I am machine not puny fleshbags like the rest of you.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Boot Booter
Molon Labe. General Tso's Alliance
419
|
Posted - 2014.04.10 01:20:00 -
[94] - Quote
All this needless bickering. Swarms suck.. Plain and simple. Tanks are OK, maybe a bit too fast. |
Charlotte O'Dell
Ostrakon Agency Gallente Federation
2336
|
Posted - 2014.04.10 05:18:00 -
[95] - Quote
Boot Booter wrote:All this needless bickering. Swarms suck.. Plain and simple. Tanks are OK, maybe a bit too fast.
Yes, but I'd rather ADD a webifier weapon than nerf speed.
Stop asking for nerfs/buffs and ask for content.
Charlotte O'Dell is the highest level unicorn!
|
R F Gyro
Clones 4u
1259
|
Posted - 2014.04.10 18:49:00 -
[96] - Quote
True Adamance wrote:Admittedly it takes a crew to pilot a tank...but in a game we cannot enforce this kind of style on a vehicle without reducing it to absolute ineffectiveness and dependency on a specific few players we trust. Thats not enjoyable gameplay. The thing is, I want tanks to be really powerful. I want them to be fast, heavily armoured with fantastic firepower. Just like they are in real life.
They just can't be this powerful and operated solo without unbalancing the game. If a player in a HAV is generally more powerful than a player not in a HAV then it is fairly clear where the game will end up.
There are two ways to fix this, imho.
The first option is to buff HAVs but require 3 players to operate them. This is done by giving the driver the front small turret, giving the main (large) turret a restricted field of view and moving the 3rd person view to the top (small turret). This option would require introduction of Medium vehicles (MAVs) that are much weaker than HAVs but that can be operated solo.
The second option is to allow HAVs to be operated solo, but for them to be quite weak by default. However, the driver can switch the vehicle to "crewed mode", at which point it gets a speed buff, an HP buff and a damage buff.
In both cases, 1 top-end AV player should be expected to kill a solo-operated vehicle, and 3 top-end AV players working together should be able to kill a HAV with a full crew of 3 (personally I'd like this to be based around some sort of tackle then kill mechanic).
Those AV players should be killed easily by regular infantry; the regular infantry should be very vulnerable to tanks. Rock-paper-scissors.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
|
|
|
Pages: 1 2 3 4 :: [one page] |