Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
264
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Posted - 2014.04.09 06:32:00 -
[1] - Quote
1. Limit the number of tanks on the battlefield. If you wanted to be an ******* about it you can require pilots and a partner. Pilots drive tanks aren't the ones actually shootings he main turret, i know its a video game and this would cause outrage but there has to be some sort of comparison. If you required 2 people in a tank, it would encourage more teamwork. This would **** **** up.
2. Driver of tank or DS should require a pilot suit of equivalent level of vehicle. Have the suit equal type of tank used, tankers spend more SP (get small tank to stats). Add more SP to a tank build, delays inevitable but that's okay.
3. Vehicles cost should not be equal to a high end suit, the cost should be equivalent to the #'s it takes to destroy it. So if tanks want to be 250-350k then it takes 2 players to take it out. If it is 500-600k then it would require 4. So have equal cost to man power. A tank = infantry cost. Tanks are what 3-8 million and take 3-5 billion to develop. Infantry take about 1m for an elite troop. And it's not like a well placed 25k RPG can't take a vehicle down. So price adjustment need to match cost of taking it down.
4. As for infantry, providing incentives for Commandos to take out Tanks/DS by providing extra WP for damage and kills would be a start. Providing assault class with +1 extra nade could mean ability to equip AV nades; this could also be the case if they are given cost reduction to nades, which means carrying Proto AV nades more likely. It's up to the team, or your squad, to take care of the biggest threats, so don't blame others.
4 b) Some do not have the option, or luxury to take on vehicles and not gimp themselves... Except commandos!!! I guess you figured it out. 2 light weapons, increased damage, ability to equip aV without handicapping themselves.. Win win win.
5. Tanks who take on high damage should be penalized (ie burning should handicap movement + turret rotation). If you want to add a critical point where passive reps won't work, sure. Require pilots to have to take safety, jump out and use a rep tool wouldn't be horrible and would end the constant pressure they can dish out.
To additional comments: - Tankers are suppose to support infantry, but don't. They should but it's simply not required, call in 6 tanks and rush enemy is how you win the majority of the matches. Sorry, its true and shouldn't be a viable tactic.
- AV cannot do enough damage, and often get spawn trapped or just overwhelmed by the high volume of tanks. Players get very good bonuses in a tank, and tanks should have to cater an extra slot. You can go watch the passive reps videos if you don't believe me.
I'm not gonna pretend i am right, I'm not a tanker. I do have difficulty taking them down, however. Take it with a grain of salt is all I'm saying. Tanks should be the dominant force on a battlefield but should not be so difficult to take out, nor should them be able to use the tactics they are using now. Mass tank, race to enemy without support, own all. |