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Duran Lex
Fraternity of St. Venefice Amarr Empire
673
|
Posted - 2014.04.09 04:37:00 -
[1] - Quote
Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
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Duran Lex
Fraternity of St. Venefice Amarr Empire
676
|
Posted - 2014.04.09 04:51:00 -
[2] - Quote
I'm going to bed for i have work this morning, but please....PLEASE....if you disagree post it.
I would very much enjoy reading on how you feel that's possible.
Goodnight all!
Edit - True Adamance, Spkr, Taka whatever, and Attorney....please leave more then an anecdote if you feel the need to comment. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9363
|
Posted - 2014.04.09 04:53:00 -
[3] - Quote
Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I don't get special treatment. I use a tank designed to be operated by 3 people.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5581
|
Posted - 2014.04.09 04:54:00 -
[4] - Quote
I didn't even read this post but I'm inclined to comment anyway.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
|
TERMINALANCE
293
|
Posted - 2014.04.09 04:56:00 -
[5] - Quote
because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. |
Shijima Kuraimaru
WarRavens League of Infamy
459
|
Posted - 2014.04.09 04:57:00 -
[6] - Quote
True Adamance wrote:Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I don't get special treatment. I use a tank designed to be operated by 3 people.
But yet it's still deadly effective against everything with only you piloting it. That's the point.
I still can't find tanks on the market. All I see are those HAVs.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
676
|
Posted - 2014.04.09 04:59:00 -
[7] - Quote
True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that.
I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time....
I suppose that's fair.
Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9365
|
Posted - 2014.04.09 05:20:00 -
[8] - Quote
Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby.
So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability.
You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us.
I am struggling to understand your argument.
As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness.
How could we humble tankers ever please such a mind that wants neither option available to tankers?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:25:00 -
[9] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers?
You are struggling to understand my argument?
Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters).
We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance.
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
734
|
Posted - 2014.04.09 05:29:00 -
[10] - Quote
Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. Also, how is that WP gain you are receiving from damaging vehicles doing for your 3 manned HAV? Is it a coincidence that you are 3 manning HAV's after the fact that WP are now received for damaging vehicles? That must be a shitload of assist WP for them simply being in the same tank. Good for you for "playing fair"
No, I think True is saying that he makes his tanks designed for team-play, which I think is a rarity and admirable.
I also think that everyone could agree that small vehicle turrets are and should be powerful against infantry because that is what they are designed for. They are also less efficient versus vehicles.
See this is probably the largest problem I have, well other than no amarrian vehicles and standard swarms being crap. Tanks (specifically blaster tanks) get the luxury of weapons that are 100% efficient versus ALL things. Infantry have to decide if they want anti-infantry capabilities or anti vehicle capabilities.
Infantry are immune to nothing (save for swarms), tanks are immune to many things.
To me that is an imbalance. I just think that large turrets should be ~20% efficient versus ground troops. It is easily justifiable and explainable, and it would stop the vehicle QQ in an instant.
Fixing swarms
|
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Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:34:00 -
[11] - Quote
Magnus Amadeuss wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. Also, how is that WP gain you are receiving from damaging vehicles doing for your 3 manned HAV? Is it a coincidence that you are 3 manning HAV's after the fact that WP are now received for damaging vehicles? That must be a shitload of assist WP for them simply being in the same tank. Good for you for "playing fair" No, I think True is saying that he makes his tanks designed for team-play, which I think is a rarity and admirable. I also think that everyone could agree that small vehicle turrets are and should be powerful against infantry because that is what they are designed for. They are also less efficient versus vehicles. See this is probably the largest problem I have, well other than no amarrian vehicles and standard swarms being crap. Tanks (specifically blaster tanks) get the luxury of weapons that are 100% efficient versus ALL things. Infantry have to decide if they want anti-infantry capabilities or anti vehicle capabilities. Infantry are immune to nothing (save for swarms), tanks are immune to many things. To me that is an imbalance. I just think that large turrets should be ~20% efficient versus ground troops. It is easily justifiable and explainable, and it would stop the vehicle QQ in an instant.
The real problem is blasters AND railguns are easy to take out infantry. It's pointless to say otherwise, for anyone can hop in a MLT sica and go positive in a game. It would honestly be fine if blasters were the only infantry weakness. But the fact that a railgun can EASILY take out infantry, a blaster can take out both infantry and vehicles easily with little skill and preperation, and while missiles aren't exactly ideal for infantry deaths...they can still kill infantry MUCH easier then any other weapon designed for AV/AP purposes.
**** is ridiculous. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
|
Posted - 2014.04.09 05:43:00 -
[12] - Quote
Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers? You are struggling to understand my argument? Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters). We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance.
I am a Tank........ and you compare me to infantrymen...... tanks are naturally designed to slay infantry.......if not by using its single main cannon to destroy entrenched enemy positions then with one of several smaller hull mounted machineguns.
If I were able to counter everything then I would win every game. I can counted most things. Infantry Mobs, LAV, the occasional low flying dropship. But I too have plenty of counters. Despite what people say AV mobs....sorry I mean smart AV are my hard counters. Missile and Rail HAV are my hard counters.
That's however doesn't mean I cannot beat them myself, it simply requires more effort on my part, and effort I am wholly willing to put into my game to develop the associated strategies and skills related to taking down those threats. Hence why I developed the 3 man HAV. A typical blaster never had the fire power to take down its Rail and Missile counters easily..... but 3 guns do/did.
I don't think you understand the premise of tanks..... impervious to small arms fire.....
As for your last point..... I have never stated I wanted HAV to be some invincible shell, impervious to all harm. I want to feel vulnerable. Without vulnerability their is no enjoyment of HAV, no reason to strive to do better than I did before, or not to lose my Tank. Without my vulnerability there is no balance and other players cannot fully get out of the game what they have put into it.
However there is a difference between what I would do to balance the game, and what you might do to buff AV or nerf HAV.
I firmly believe that we cannot achieve a meaningful vehicle balance if we are not prepared to put the time and testing into the opposing roles to determine where all fault lie and where changes might be made. However this cannot be done in earnest until all basic AV weaponry is implanted into the game as well as a full racial vehicle line up.
Trying to balance AV vs Vehicle on what we have now will only provide us with half the necessary data that we need.
You are preaching from a podium in this thread either your frustrations of your bigotry against a specific aspect of this community as though you were some appointed judge.
You are making assumptions based about my mindset as a tanker, and in many cases the wider community. As a tanker I can say that I most certainly am not out to ruin anyone's game, I am not desiring to pad a non existent KDR, WP, or E-peen.
I see little point in discussing this futher with you as you seem to have no desire to discuss and suggest, only instead a desire to make assumptions and statements of your own opinion as though there were fact.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:46:00 -
[13] - Quote
True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment?
You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell).
then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on.
Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration? |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:49:00 -
[14] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers? You are struggling to understand my argument? Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters). We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance. I am a Tank........ and you compare me to infantrymen...... tanks are naturally designed to slay infantry.......if not by using its single main cannon to destroy entrenched enemy positions then with one of several smaller hull mounted machineguns. If I were able to counter everything then I would win every game. I can counted most things. Infantry Mobs, LAV, the occasional low flying dropship. But I too have plenty of counters. Despite what people say AV mobs....sorry I mean smart AV are my hard counters. Missile and Rail HAV are my hard counters. That's however doesn't mean I cannot beat them myself, it simply requires more effort on my part, and effort I am wholly willing to put into my game to develop the associated strategies and skills related to taking down those threats. Hence why I developed the 3 man HAV. A typical blaster never had the fire power to take down its Rail and Missile counters easily..... but 3 guns do/did. I don't think you understand the premise of tanks..... impervious to small arms fire..... As for your last point..... I have never stated I wanted HAV to be some invincible shell, impervious to all harm. I want to feel vulnerable. Without vulnerability their is no enjoyment of HAV, no reason to strive to do better than I did before, or not to lose my Tank. Without my vulnerability there is no balance and other players cannot fully get out of the game what they have put into it. However there is a difference between what I would do to balance the game, and what you might do to buff AV or nerf HAV. I firmly believe that we cannot achieve a meaningful vehicle balance if we are not prepared to put the time and testing into the opposing roles to determine where all fault lie and where changes might be made. However this cannot be done in earnest until all basic AV weaponry is implanted into the game as well as a full racial vehicle line up. Trying to balance AV vs Vehicle on what we have now will only provide us with half the necessary data that we need. You are preaching from a podium in this thread either your frustrations of your bigotry against a specific aspect of this community as though you were some appointed judge. You are making assumptions based about my mindset as a tanker, and in many cases the wider community. As a tanker I can say that I most certainly am not out to ruin anyone's game, I am not desiring to pad a non existent KDR, WP, or E-peen. I see little point in discussing this futher with you as you seem to have no desire to discuss and suggest, only instead a desire to make assumptions and statements of your own opinion as though there were fact.
I'm not gonna lie, i only read the second paragraph.
If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill both vehicles and infantry with ultimate ease? You can counter everytthing int he ******* game, and you do.
Pray ******* tell me a circumstance that an HAV would fail against an infantry in terms of killing others (you already claim you have zero ability to hack an objective, so thats moot point). Tell me a situation where an infantry person can earn more kills than an HAV. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
|
Posted - 2014.04.09 05:49:00 -
[15] - Quote
Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration?
I'm not trying to compare them they are completely different from one another.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
445
|
Posted - 2014.04.09 05:54:00 -
[16] - Quote
Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers? You are struggling to understand my argument? Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters). We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance.
You sound like you've never used a tank in this game other than maybe a redline rail. Maybe make a second account with tanks and see just how hard it is, most of us vehicle specialists are also invested in one infantry role too just so were not completely useless when we can't bring out a tank or dropship.
If you've ever tried to solo tank with no squad to support you, you'd know that it's insanwly difficult and almost impossible to do and be profitable. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:55:00 -
[17] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration? I'm not trying to compare them they are completely different from one another.
So you aren't even comparing?
What are you trying to say then.
HAV's are balanced?
Infantry is balanced?
HAV's vs infantry is balanced?
You just spouted a load of bullshit.
act like im a child and try to explain to me how you think AV / HAV's are currently balanced. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 05:57:00 -
[18] - Quote
Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I'm sorry I have to disagree with everything you've said. The tankers job is to support infantry not kill infantry the problem is that avast majority of players are not interested in using AV or cooperating together. Everyone wants a high KDR and lots of Isk. Tankers that try to play a supportive role get annihilated by Av and other tanks. Fitting a 3 man tank compromises the integrity of the hull of your tank. Not only are you more vulnerable to the enemy but the cost of running tanks of this nature are far more expensive than running a tank with one main weapon.
When going into a pub with a 3 man tank setup prepare to have no blueberries get into your tank this frustration has caused tankers to just remain as a 1 man unit. Prior to 1.6 it was pretty common to see tanks with blue berries inside because turrets were not removable unfortunately once inside the crew would sit in the tanks doing nothing and collecting WPs. Well that had to be addressed and CCP allowed turrets to be removed. This removal gave tankers a very significant advantage it has truly became a thorn in everyone's side.
Tankers who want to be apart of the team get destroyed by Av and solo tankers (assuming team friendly tankers have no crew). Tanks with full turrets are superior to solo tanks the problem is its just too expensive other players could care less about riding along in your tank. Infantry are the sole reason for all of the AV/Tank balance the only players who are getting special treatment are infantry because they are the ones coming on the forums complaining and suggesting how to make tanks easier for them to solo.
The only solution to the Av/Tank balance is for infantry to take in interest in tanking. For instance go ahead and level up your small turret skills make yourself useful if you see a tanker on your team struggling to take out other tanks send him a message. Hey I have such and such skills do you want to try going into this together. Take your Av weapons with you and when the opportunity strikes make you move hop out of the turret seat and assist your fellow tanker. Making Av weapons solo friendly is a bad idea things were that way in the past and it did not work. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 05:58:00 -
[19] - Quote
MINA Longstrike wrote:Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers? You are struggling to understand my argument? Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters). We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance. You sound like you've never used a tank in this game other than maybe a redline rail. Maybe make a second account with tanks and see just how hard it is, most of us vehicle specialists are also invested in one infantry role too just so were not completely useless when we can't bring out a tank or dropship. If you've ever tried to solo tank with no squad to support you, you'd know that it's insanwly difficult and almost impossible to do and be profitable.
I used my MLT sica builds i have 100 copies of from various Dust related ****.
If i can i dominate the field in a MLT fit...isn't it safe to assume i can do better with having SP invested? |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:00:00 -
[20] - Quote
Ld Collins wrote:Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I'm sorry I have to disagree with everything you've said. The tankers job is to support infantry not kill infantry the problem is that avast majority of players are not interested in using AV or cooperating together. Everyone wants a high KDR and lots of Isk. Tankers that try to play a supportive role get annihilated by Av and other tanks. Fitting a 3 man tank compromises the integrity of the hull of your tank. Not only are you more vulnerable to the enemy but the cost of running tanks of this nature are far more expensive than running a tank with one main weapon. When going into a pub with a 3 man tank setup prepare to have no blueberries get into your tank this frustration has caused tankers to just remain as a 1 man unit. Prior to 1.6 it was pretty common to see tanks with blue berries inside because turrets were not removable unfortunately once inside the crew would sit in the tanks doing nothing and collecting WPs. Well that had to be addressed and CCP allowed turrets to be removed. This removal gave tankers a very significant advantage it has truly became a thorn in everyone's side. Tankers who want to be apart of the team get destroyed by Av and solo tankers (assuming team friendly tankers have no crew). Tanks with full turrets are superior to solo tanks the problem is its just too expensive other players could care less about riding along in your tank. Infantry are the sole reason for all of the AV/Tank balance the only players who are getting special treatment are infantry because they are the ones coming on the forums complaining and suggesting how to make tanks easier for them to solo. The only solution to the Av/Tank balance is for infantry to take in interest in tanking. For instance go ahead and level up your small turret skills make yourself useful if you see a tanker on your team struggling to take out other tanks send him a message. Hey I have such and such skills do you want to try going into this together. Take your Av weapons with you and when the opportunity strikes make you move hop out of the turret seat and assist your fellow tanker. Making Av weapons solo friendly is a bad idea things were that way in the past and it did not work.
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one. |
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
|
Posted - 2014.04.09 06:01:00 -
[21] - Quote
Look you believe HAV are wholly unbalanced units piloted only by the selfish and mean spirited out to destroy this community and personally "get you"..... I believe that that is not the case, that while vehicle vs AV is unbalanced it is not the same game breaking degree that you seem to think it is.
As I have said before HAV are very useful on certain maps and in certain circumstances, in some games they become the focal point and having such units on your side to counter and make use of is a must. But equally so on others they become relatively pointless, especially inside compounds or across uneven terrain.
Believe what you will Duran about vehicles, about my opinions, etc. I just want to reach a place where HAV have a proper place on the field, where using one requires the skills it used to without being wholly unbalanced by AV as it used to be.
I don't have the time to be straw manned by you into an argument that will not help either side achieve a balance.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
445
|
Posted - 2014.04.09 06:04:00 -
[22] - Quote
I'm not even going to bother here, you're an argumentative biggot with an axe to grind just looking for a fight because you apparently hate vehicles and want them removed from the game. There is no intelligent discussion or exchange of information going to happen here, you apparently just want to butch and have some people stroke you to your self-righteous ranting.
It's okay to not like things, but you don't need to be a jerk about the things you don't like. We play vehicles because we like the playstyle, not because we've got a grudge against infantry. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:07:00 -
[23] - Quote
True Adamance wrote:Look you believe HAV are wholly unbalanced units piloted only by the selfish and mean spirited out to destroy this community and personally "get you"..... I believe that that is not the case, that while vehicle vs AV is unbalanced it is not the same game breaking degree that you seem to think it is.
As I have said before HAV are very useful on certain maps and in certain circumstances, in some games they become the focal point and having such units on your side to counter and make use of is a must. But equally so on others they become relatively pointless, especially inside compounds or across uneven terrain.
Believe what you will Duran about vehicles, about my opinions, etc. I just want to reach a place where HAV have a proper place on the field, where using one requires the skills it used to without being wholly unbalanced by AV as it used to be.
I don't have the time to be straw manned by you into an argument that will not help either side achieve a balance.
Wrong, i simply believe HAV's in their current iteration are unbalanced on a few key levels. I already stated i have no issue with missile turrets currently.
I have an issue with a single asset being able to outperform everything else on the field. Just like i had an issue with the CalLogi. I care not for you personal playstyle. i dont care who you even are. I only care about the fact an HAV can do everything in the game (even capping objectives if they skill into infantry) with ultimate ease.
A single asset in the game means absolutely **** in EVE, and it should mean absolutely **** in Dust. Not "I spent slightly more money, so my asset should be a counter to everything"
Give the HAV actual disadvantages beyond being unable to dominate 1/3rd of the maps in game. Even in an HAV, you SHOULD have an equal weakness that dropsuits have. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:08:00 -
[24] - Quote
MINA Longstrike wrote:I'm not even going to bother here Duran, you're an argumentative biggot with an axe to grind just looking for a fight because you apparently hate vehicles and want them removed from the game. There is no intelligent discussion or exchange of information going to happen here, you apparently just want to butch and have some people stroke you to your self-righteous ranting and ridiculing of people who want to have fun in a different way than you.
It's okay to not like things, but you don't need to be a jerk about the things you don't like. We play vehicles because we like the playstyle, not because we've got a grudge against infantry.
Find a single post where i said i want vehicles removed from the game.
Goodluck. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:09:00 -
[25] - Quote
Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:09:00 -
[26] - Quote
Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team.
And how do those tanks clear the areas?
By asking nicely? |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
446
|
Posted - 2014.04.09 06:12:00 -
[27] - Quote
"Tanks are op - PROVE ME WRONG ****ERS" isn't a discussion, especially when you're going to nitpick and attack anyone who might or might not disagree with you, make arbitrary statements like 'no anecdotal evidence' which I'd be fine with if you weren't basing a lot of your own arguments off of anecdotal evidence yourself and thus breaking the very terms you've dictated for the 'discussion'.
Come back when you want to exchange ideas like a rational adult, not just be belligerent and insulting. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
|
Posted - 2014.04.09 06:14:00 -
[28] - Quote
Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team.
I also agree they are a support role. They way I run mine is to supplement to the 2 squad members I am transporting, as they are to supplement me when I engage another enemy HAV.
Coupling vehicle scans with a mobile bunker/turret with two prototype commando's......works wonders.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
677
|
Posted - 2014.04.09 06:14:00 -
[29] - Quote
I'm truly going to sleep now...have been distracted for far too long.
Continue though True on claiming i said something i didn't.
Continue random guy that I want tanks removed...even though i don't.
My posts says it all. A single asset shouldn't be so powerful. Especially if they are able to counter any other asset on the field by simply existing. nothing more.
Goodluck all.
edit - BTW, who wants my isk? i can give it to you this weekend. its only a few million...but i'd rather play tribes then this unbalanced piece of **** any longer. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:19:00 -
[30] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. And how do those tanks clear the areas? By asking nicely? I'm going to answer your stupid question with the same stupid question.
How does infantry clear areas? |
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