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Nothing Certain
Bioshock Rejects
445
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Posted - 2014.04.09 14:09:00 -
[1] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers?
I think his point is that regardless of your motivations, allowing three people immunity from most infantry while allowing them to kill infantry is not a case of "requiring" teamwork to be effective.
Because, that's why.
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Nothing Certain
Bioshock Rejects
445
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Posted - 2014.04.09 14:23:00 -
[2] - Quote
Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration? I'm not trying to compare them they are completely different from one another. So you aren't even comparing? What are you trying to say then. HAV's are balanced? Infantry is balanced? HAV's vs infantry is balanced? You just spouted a load of bullshit. act like im a child and try to explain to me how you think AV / HAV's are currently balanced.
He didn't claim they were balanced, only that you had different expectations about what the capabilities of a tank are and should be and different ideas about how and when to achieve balance.
In my view, if tanks can kill infantry then they need to be balanced against infantry, and vehicle balance has to come from that base. Currently tanks have 300-500% advantage over infantry in speed, HP, repping, firepower. You can't create balance with this type of discrepancy.
Because, that's why.
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Nothing Certain
Bioshock Rejects
448
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Posted - 2014.04.09 15:26:00 -
[3] - Quote
MarasdF Loron wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. Ok, let's say that I don't care about balance, can I have the ability to hack stuff, get into tight spaces, shoot anything around me, turn around in split second, deploy equipment and hiding from my enemies and a lot of other stuff while I'm in my tank? Meanwhile I'll just settle for the unmatched killing power in open spaces and nothing else.
No, but you can jump out of your tank in the exact same drop suit I am using, do that stuff, and jump back in it if you want. All you are doing is temporarily losing a huge advantage, not being disadvantaged.
Because, that's why.
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Nothing Certain
Bioshock Rejects
449
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Posted - 2014.04.09 20:53:00 -
[4] - Quote
That probably is the best AV fit and tactic right now and it is only possible because of a mistaken mechanic, but this does not make a balanced game. This is a tactic that sometimes work in some situations, it can work if your team controls the field, not a viable substitute for intended AV. Why is it whining to point out that tanks are not balanced but not whining to keep insisting they are and refusing to accept any changes?
Because, that's why.
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