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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9363
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Posted - 2014.04.09 04:53:00 -
[1] - Quote
Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I don't get special treatment. I use a tank designed to be operated by 3 people.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9365
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Posted - 2014.04.09 05:20:00 -
[2] - Quote
Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby.
So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability.
You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us.
I am struggling to understand your argument.
As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness.
How could we humble tankers ever please such a mind that wants neither option available to tankers?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
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Posted - 2014.04.09 05:43:00 -
[3] - Quote
Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers? You are struggling to understand my argument? Let me put it in layman's terms : You are a much stronger asset on the field then any infantry could hope to achieve. You are able to counter everything by simply existing, yet are immune to most weapons by simply existing. The only weapons in the game are either **** poor against you unless they are attacking mutliple amounts (infantry) or solo'd by a single enemy HAV (rail tanks, or even high SP totting blasters). We all know you are aware of the disparity. Stop trying to act like an HAV isn't the best asset on the field, period, regardless of circumstance.
I am a Tank........ and you compare me to infantrymen...... tanks are naturally designed to slay infantry.......if not by using its single main cannon to destroy entrenched enemy positions then with one of several smaller hull mounted machineguns.
If I were able to counter everything then I would win every game. I can counted most things. Infantry Mobs, LAV, the occasional low flying dropship. But I too have plenty of counters. Despite what people say AV mobs....sorry I mean smart AV are my hard counters. Missile and Rail HAV are my hard counters.
That's however doesn't mean I cannot beat them myself, it simply requires more effort on my part, and effort I am wholly willing to put into my game to develop the associated strategies and skills related to taking down those threats. Hence why I developed the 3 man HAV. A typical blaster never had the fire power to take down its Rail and Missile counters easily..... but 3 guns do/did.
I don't think you understand the premise of tanks..... impervious to small arms fire.....
As for your last point..... I have never stated I wanted HAV to be some invincible shell, impervious to all harm. I want to feel vulnerable. Without vulnerability their is no enjoyment of HAV, no reason to strive to do better than I did before, or not to lose my Tank. Without my vulnerability there is no balance and other players cannot fully get out of the game what they have put into it.
However there is a difference between what I would do to balance the game, and what you might do to buff AV or nerf HAV.
I firmly believe that we cannot achieve a meaningful vehicle balance if we are not prepared to put the time and testing into the opposing roles to determine where all fault lie and where changes might be made. However this cannot be done in earnest until all basic AV weaponry is implanted into the game as well as a full racial vehicle line up.
Trying to balance AV vs Vehicle on what we have now will only provide us with half the necessary data that we need.
You are preaching from a podium in this thread either your frustrations of your bigotry against a specific aspect of this community as though you were some appointed judge.
You are making assumptions based about my mindset as a tanker, and in many cases the wider community. As a tanker I can say that I most certainly am not out to ruin anyone's game, I am not desiring to pad a non existent KDR, WP, or E-peen.
I see little point in discussing this futher with you as you seem to have no desire to discuss and suggest, only instead a desire to make assumptions and statements of your own opinion as though there were fact.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
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Posted - 2014.04.09 05:49:00 -
[4] - Quote
Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration?
I'm not trying to compare them they are completely different from one another.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
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Posted - 2014.04.09 06:01:00 -
[5] - Quote
Look you believe HAV are wholly unbalanced units piloted only by the selfish and mean spirited out to destroy this community and personally "get you"..... I believe that that is not the case, that while vehicle vs AV is unbalanced it is not the same game breaking degree that you seem to think it is.
As I have said before HAV are very useful on certain maps and in certain circumstances, in some games they become the focal point and having such units on your side to counter and make use of is a must. But equally so on others they become relatively pointless, especially inside compounds or across uneven terrain.
Believe what you will Duran about vehicles, about my opinions, etc. I just want to reach a place where HAV have a proper place on the field, where using one requires the skills it used to without being wholly unbalanced by AV as it used to be.
I don't have the time to be straw manned by you into an argument that will not help either side achieve a balance.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9366
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Posted - 2014.04.09 06:14:00 -
[6] - Quote
Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team.
I also agree they are a support role. They way I run mine is to supplement to the 2 squad members I am transporting, as they are to supplement me when I engage another enemy HAV.
Coupling vehicle scans with a mobile bunker/turret with two prototype commando's......works wonders.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9367
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Posted - 2014.04.09 06:28:00 -
[7] - Quote
Ld Collins wrote:Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. And how do those tanks clear the areas? By asking nicely? I'm going to answer your stupid question with the same stupid question. How does infantry clear areas?
Dude don't bother. Let fools believe what they want to believe.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9369
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Posted - 2014.04.09 06:57:00 -
[8] - Quote
pegasis prime wrote:Loving the show guys keep it up.
*munches popcorn and hands True and Collins a can well deserved beer.
* Takes the beer.....mmmmm wait what is this? Budwieser? Hmmmmmm chugs beer down.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9369
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Posted - 2014.04.09 07:44:00 -
[9] - Quote
Duran Lex wrote:While you are poking around this thread True.
What's more bad ass to you EVE wise :
A glorious Amarr laser gunboat, or a laser ship using drones?
I came back to EVE and noticed all the awesome drones and relevant skills they added.
Yet i can't decide on what battleship to use....they all seem so....bad ass.
I like fire power....so the gun boats.
Coercer, Maller, Apoc or Abaddon....etc.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9378
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Posted - 2014.04.09 22:05:00 -
[10] - Quote
R F Gyro wrote:RayRay James wrote:It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
RayRay James wrote:Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what really bugs me. People really think this is a valid game balance argument.
Hmmm generally speak its an argument as to what the unit is....or what defines it.
I cannot say that it should be simply better but it should embody is 3 core tenets of tank design.
Armour, Mobility, and Fire Power.
A modern tank IS impervious to small arms fire....as it should be, being part of the units general function. An armoured artillery platform from which gunners may fire without having to worry about enemy riflemen.
An armoured vehicle is mobile, depending on design philosophy this is subjective.
An armoured vehicle is designed to have the fire-power of a small platoon of infantrymen.
Admittedly it takes a crew to pilot a tank...but in a game we cannot enforce this kind of style on a vehicle without reducing it to absolute ineffectiveness and dependency on a specific few players we trust. Thats not enjoyable gameplay.
Instead what I see as one of many possible solutions to this is to reduce the anti infantry effectiveness of HAV turrets and make them all primarily geared to AV roles, still capable of skill shotting infantry, but primarily less AI effective.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9379
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Posted - 2014.04.09 23:11:00 -
[11] - Quote
Tebu Gan wrote:Duran Lex wrote:Magnus Amadeuss wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. Also, how is that WP gain you are receiving from damaging vehicles doing for your 3 manned HAV? Is it a coincidence that you are 3 manning HAV's after the fact that WP are now received for damaging vehicles? That must be a shitload of assist WP for them simply being in the same tank. Good for you for "playing fair" ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) No, I think True is saying that he makes his tanks designed for team-play, which I think is a rarity and admirable. I also think that everyone could agree that small vehicle turrets are and should be powerful against infantry because that is what they are designed for. They are also less efficient versus vehicles. See this is probably the largest problem I have, well other than no amarrian vehicles and standard swarms being crap. Tanks (specifically blaster tanks) get the luxury of weapons that are 100% efficient versus ALL things. Infantry have to decide if they want anti-infantry capabilities or anti vehicle capabilities. Infantry are immune to nothing (save for swarms), tanks are immune to many things. To me that is an imbalance. I just think that large turrets should be ~20% efficient versus ground troops. It is easily justifiable and explainable, and it would stop the vehicle QQ in an instant. The real problem is blasters AND railguns are easy to take out infantry. It's pointless to say otherwise, for anyone can hop in a MLT sica and go positive in a game. It would honestly be fine if blasters were the only infantry weakness. But the fact that a railgun can EASILY take out infantry, a blaster can take out both infantry and vehicles easily with little skill and preperation, and while missiles aren't exactly ideal for infantry deaths...they can still kill infantry MUCH easier then any other weapon designed for AV/AP purposes. **** is ridiculous. False, the railgun does not "easily" take out infantry. I consider myself decent at the art of killing infantry with my railgun, but in all honesty, it can be nearly impossible to shoot a target that just slightly moves from side to side, with a little jumping in between. Most of my kills come from people who either stop moving as I'm lining them up, or people that simply sit in one place. Yeah stand there like a dumbass and get shot, no sympathy from me. It is VERY rare for me to go 20+ and 0 in a match with rails. The average number is between 5 and 7 a match. Excluding tank kills.
Yeah I mean in any game....any game a direct hit from a tank turret is a sure fire kill....not to mention you are being hit by a projectile consuming the amount of power as UK and France put together.
I am a huge proponent of reducing Anti infantry effectiveness of turrets....but that would require the blaster to be changed to fulfil and AV role..... blasters are garbage against HAV....
I'm also a proponent of allowing HAV to make use of a mounted coaxial small turret, while the main turret fires AV rounds.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9386
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Posted - 2014.04.10 00:57:00 -
[12] - Quote
TERMINALANCE wrote:Alpha 443-6732 wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. just like those negroes never cared about work and never will, right? or how about those jews? I see your alliance takes just about any guy with a IQ below 80. Tanks are not a race and its entirely possible for any group of like minded individuals to be self serving. And apparently really really dumb in your case.
That depends..... we very well could be......
I mean I am machine not puny fleshbags like the rest of you.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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