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Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 05:57:00 -
[1] - Quote
Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I'm sorry I have to disagree with everything you've said. The tankers job is to support infantry not kill infantry the problem is that avast majority of players are not interested in using AV or cooperating together. Everyone wants a high KDR and lots of Isk. Tankers that try to play a supportive role get annihilated by Av and other tanks. Fitting a 3 man tank compromises the integrity of the hull of your tank. Not only are you more vulnerable to the enemy but the cost of running tanks of this nature are far more expensive than running a tank with one main weapon.
When going into a pub with a 3 man tank setup prepare to have no blueberries get into your tank this frustration has caused tankers to just remain as a 1 man unit. Prior to 1.6 it was pretty common to see tanks with blue berries inside because turrets were not removable unfortunately once inside the crew would sit in the tanks doing nothing and collecting WPs. Well that had to be addressed and CCP allowed turrets to be removed. This removal gave tankers a very significant advantage it has truly became a thorn in everyone's side.
Tankers who want to be apart of the team get destroyed by Av and solo tankers (assuming team friendly tankers have no crew). Tanks with full turrets are superior to solo tanks the problem is its just too expensive other players could care less about riding along in your tank. Infantry are the sole reason for all of the AV/Tank balance the only players who are getting special treatment are infantry because they are the ones coming on the forums complaining and suggesting how to make tanks easier for them to solo.
The only solution to the Av/Tank balance is for infantry to take in interest in tanking. For instance go ahead and level up your small turret skills make yourself useful if you see a tanker on your team struggling to take out other tanks send him a message. Hey I have such and such skills do you want to try going into this together. Take your Av weapons with you and when the opportunity strikes make you move hop out of the turret seat and assist your fellow tanker. Making Av weapons solo friendly is a bad idea things were that way in the past and it did not work. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:09:00 -
[2] - Quote
Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:19:00 -
[3] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. And how do those tanks clear the areas? By asking nicely? I'm going to answer your stupid question with the same stupid question.
How does infantry clear areas? |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:26:00 -
[4] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
HAV's are a SUPPORT role?
Hahahahaha. I'll go to sleep on that one.
Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also destroy installations transport and supply chains of the enemy team. Tanks are designed to breach strongholds they also have an effect on the mentality of the enemy infantry which can be used as a tactical advantage for the allied team. And how do those tanks clear the areas? By asking nicely? I'm going to answer your stupid question with the same stupid question. How does infantry clear areas? I wasn't the one that said HAV's are a support role. In the essence of your stupidity, and the fact i was able to read it before i closed my webpage,I'll send you my ISK this weekend. You earned it. You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:29:00 -
[5] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this ultimatum. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart. If i remember correctly, the community frowned upon a specific playstyle that could not only counter all other playstyles, but excel at them all (Cal Logi). They frowned upon a weapon that was able to destroy infantry pretty easily, as well as vehicles (Forge gun).
Why should HAV's get special treatment?
I'm sorry I have to disagree with everything you've said. The tankers job is to support infantry not kill infantry the problem is that avast majority of players are not interested in using AV or cooperating together. Everyone wants a high KDR and lots of Isk. Tankers that try to play a supportive role get annihilated by Av and other tanks. Fitting a 3 man tank compromises the integrity of the hull of your tank. Not only are you more vulnerable to the enemy but the cost of running tanks of this nature are far more expensive than running a tank with one main weapon. When going into a pub with a 3 man tank setup prepare to have no blueberries get into your tank this frustration has caused tankers to just remain as a 1 man unit. Prior to 1.6 it was pretty common to see tanks with blue berries inside because turrets were not removable unfortunately once inside the crew would sit in the tanks doing nothing and collecting WPs. Well that had to be addressed and CCP allowed turrets to be removed. This removal gave tankers a very significant advantage it has truly became a thorn in everyone's side. Tankers who want to be apart of the team get destroyed by Av and solo tankers (assuming team friendly tankers have no crew). Tanks with full turrets are superior to solo tanks the problem is its just too expensive other players could care less about riding along in your tank. Infantry are the sole reason for all of the AV/Tank balance the only players who are getting special treatment are infantry because they are the ones coming on the forums complaining and suggesting how to make tanks easier for them to solo. The only solution to the Av/Tank balance is for infantry to take in interest in tanking. For instance go ahead and level up your small turret skills make yourself useful if you see a tanker on your team struggling to take out other tanks send him a message. Hey I have such and such skills do you want to try going into this together. Take your Av weapons with you and when the opportunity strikes make you move hop out of the turret seat and assist your fellow tanker. Making Av weapons solo friendly is a bad idea things were that way in the past and it did not work. HAV's are a SUPPORT role? Hahahahaha. I'll go to sleep on that one.
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Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:31:00 -
[6] - Quote
Duran Lex wrote:Ld Collins wrote: You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend.
You believe killing infantry and vehicles = support. I believe killing infantry and vehicles means killing infantry and vehicles. You can think what you want, but in the end you are only killing infantry and vehicles, and that's your only role. I can't fix stupid. But sure, I'll give my money to the mentally challenged. They deserve "support". I guess it would be hard for you to educate yourself obviously you have given your teachers a hard time. I believe that one is much better at doing a particular task than the other and its hard for you to understand that, so you are frustrated and relying on insults. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:37:00 -
[7] - Quote
Cotsy8 wrote:1. Limit the number of tanks on the battlefield. If you wanted to be an ******* about it you can require pilots and a partner. Pilots drive tanks aren't the ones actually shootings he main turret, i know its a video game and this would cause outrage but there has to be some sort of comparison. If you required 2 people in a tank, it would encourage more teamwork. This would **** **** up.
2. Driver of tank or DS should require a pilot suit of equivalent level of vehicle. Have the suit equal type of tank used, tankers spend more SP (get small tank to stats). Add more SP to a tank build, delays inevitable but that's okay.
3. Vehicles cost should not be equal to a high end suit, the cost should be equivalent to the #'s it takes to destroy it. So if tanks want to be 250-350k then it takes 2 players to take it out. If it is 500-600k then it would require 4. So have equal cost to man power. A tank = infantry cost. Tanks are what 3-8 million and take 3-5 billion to develop. Infantry take about 1m for an elite troop. And it's not like a well placed 25k RPG can't take a vehicle down. So price adjustment need to match cost of taking it down.
4. As for infantry, providing incentives for Commandos to take out Tanks/DS by providing extra WP for damage and kills would be a start. Providing assault class with +1 extra nade could mean ability to equip AV nades; this could also be the case if they are given cost reduction to nades, which means carrying Proto AV nades more likely. It's up to the team, or your squad, to take care of the biggest threats, so don't blame others.
4 b) Some do not have the option, or luxury to take on vehicles and not gimp themselves... Except commandos!!! I guess you figured it out. 2 light weapons, increased damage, ability to equip aV without handicapping themselves.. Win win win.
5. Tanks who take on high damage should be penalized (ie burning should handicap movement + turret rotation). If you want to add a critical point where passive reps won't work, sure. Require pilots to have to take safety, jump out and use a rep tool wouldn't be horrible and would end the constant pressure they can dish out.
To additional comments: - Tankers are suppose to support infantry, but don't. They should but it's simply not required, call in 6 tanks and rush enemy is how you win the majority of the matches. Sorry, its true and shouldn't be a viable tactic.
- AV cannot do enough damage, and often get spawn trapped or just overwhelmed by the high volume of tanks. Players get very good bonuses in a tank, and tanks should have to cater an extra slot. You can go watch the passive reps videos if you don't believe me.
I'm not gonna pretend i am right, I'm not a tanker. I do have difficulty taking them down, however. Take it with a grain of salt is all I'm saying. Tanks should be the dominant force on a battlefield but should not be so difficult to take out, nor should them be able to use the tactics they are using now. Mass tank, race to enemy without support, own all. All of this would change if infantry where to recognize that playing a supportive role alongside your allied tankers would make it very hard for tanks squads to spam. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:41:00 -
[8] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:Ld Collins wrote: You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend.
You believe killing infantry and vehicles = support. I believe killing infantry and vehicles means killing infantry and vehicles. You can think what you want, but in the end you are only killing infantry and vehicles, and that's your only role. I can't fix stupid. But sure, I'll give my money to the mentally challenged. They deserve "support". I guess it would be hard for you to educate yourself obviously you have given your teachers a hard time. Your teachers should have informed you of apostrophes. Perhaps hypocrisy is the newest "cool" for children. Once again your insults fall on deaf ears and prove my point even further you've run out of anything constructive to say and rely on insults. Please continue to mock yourself. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 06:48:00 -
[9] - Quote
Duran Lex wrote:
Again, hypocrisy must be the newest "cool".
Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your insult tactic and haven't said anything relevant since. Your believe is that because tanks can kill infantry then they aren't there as support only offense. That's your only reason why and despite what your told you won't let that opinion go. |
Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 07:02:00 -
[10] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
Again, hypocrisy must be the newest "cool".
Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your insult tactic and haven't said anything relevant since. Your believe is that because tanks can kill infantry then they aren't there as support only offense. That's your only reason why and despite what you're told you won't let that opinion go. And its hilarious that I've expressed my own opinions, yet you continue to claim your opinion is the only correct one. What adds to the humor is you acting like you haven't insulted anyone, and believe your opinion is actually fact. Now I'm positive that hypocrisy must be the newest "cool". I believe that my opinion is stronger than yours because I'm a tanker I've been tanking for a very long time and I believe I have more experience in the area than you. I also believe my opinion is stronger than yours because my views aren't bias and if you were to counter me with something solid then I would seriously take it into consideration. No one likes to be told they are wrong but when you don't want to sit back and discuss things properly then you look like an ass. |
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Ld Collins
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.04.09 07:10:00 -
[11] - Quote
Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:Ld Collins wrote:Duran Lex wrote:
Again, hypocrisy must be the newest "cool".
Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your insult tactic and haven't said anything relevant since. Your believe is that because tanks can kill infantry then they aren't there as support only offense. That's your only reason why and despite what you're told you won't let that opinion go. And its hilarious that I've expressed my own opinions, yet you continue to claim your opinion is the only correct one. What adds to the humor is you acting like you haven't insulted anyone, and believe your opinion is actually fact. Now I'm positive that hypocrisy must be the newest "cool". I believe that my opinion is stronger than yours because I'm a tanker I've been tanking for a very long time and I believe I have more experience in the area than you. I also believe my opinion is stronger than yours because my views aren't bias and if you were to counter me with something solid then I would seriously take it into consideration. No one likes to be told they are wrong but when you don't want to sit back and discuss things properly then you look like an ass. No one likes to be told they are a hypocrite either. Clearly. Yup, the irony here is that you're still doing the same thing. The joke is on you because you are the frustrated one and your attempts to upset me have failed. |
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