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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
694
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Posted - 2014.04.06 04:55:00 -
[61] - Quote
Lance 2ballzStrong wrote:People forgetting stuff like Paintbucket, Player market, Gun Customization, and the Vita app? lol these things CCP made it sound like they're right there and ready to be released. Again I say Fanfest is just another platform that CCP can sell people pipedreams on about DUST. Something as mundane in EVERY shooter... gun customization, adding different sights... 2 years DUST has none of that. Just SMH at the shortcomings of this game. Call me a hater, call me a bitter vet, IDGAF, I played this game for a long time, invested time and money into it, and CCP delivered next to nothing. Took 2 years to get all the heavy suits... like is that a joke? Not a single new heavy weapon, maybe another 2 years huh? I'll be watching Fanfest, and eagerly await to see of someone has the balls to ask the real questions. I doubt it though, but I can hope.
No one forgot about the player market or the gun Customization, things like the paintbucket, gun customization and the Vita app really aren't going to save the game in it's current state. I've played for nearly two years also, while I didn't buy anything for this game I did make an EVE account and had it for several months. That money for the EVE subscription went to CCP and CCP chose where to use that money and it seems like they chose to use the money from EVE,Dust and investors for all those trailers around last fanfest. Like I've said here in this thread already Fanfest is it for me, after that if it's disappointing (most likely) then this game will be remembered as a failed attempt and it never even got to the point where it could be called an MMO-FPS.
But that's if it fails, right now I have no idea what CCP has to show at fanfest. And neither do you (probably, unless you've been paying a dev to tell you what they have, or if you're somehow monitoring CCP's offices in Shanghai). Until Fanfest of 2014 is over we cannot really say if this game is a complete failure.
Don't nerf heavies, instead do This
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zzZaXxx
The Phoenix Federation
293
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Posted - 2014.04.06 05:02:00 -
[62] - Quote
CCP Saberwing wrote:I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise. We look forward to discussing things that are real possibilities for DUST, and I feel incredibly optimistic with the new direction and guidance the development team has been working under.
It may seem like the same old rhetoric, but I am being genuine and I really hope in time you'll understand where I'm coming from. :) I really look forward to hearing about what's in the pipe, what's in development, and what's possible before fanfest '15. I hope you'll be clear about what's not possible in that time frame too so we can stop speculating on it! |
Lance 2ballzStrong
SyNergy Gaming EoN.
4817
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Posted - 2014.04.06 09:12:00 -
[63] - Quote
zzZaXxx wrote:CCP Saberwing wrote:I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise. We look forward to discussing things that are real possibilities for DUST, and I feel incredibly optimistic with the new direction and guidance the development team has been working under.
It may seem like the same old rhetoric, but I am being genuine and I really hope in time you'll understand where I'm coming from. :) I really look forward to hearing about what's in the pipe, what's in development, and what's possible before fanfest '15. I hope you'll be clear about what's not possible in that time frame too so we can stop speculating on it!
LOL
Expecting CCP to be clear on something they themselves don't know.
2 Years and no actual "road map". I'm not talking about an IW super duper special "road map", I'm talking about a comprehensive, holistic, road map, that points out what CCP want to achieve in DUST (REALISTICALLY, not more pipedreams like mechs and jets), and the time frame they expect to get it done.
But anyone here on the forums know that CCP can't do that because they honestly come off like they don't know what they're doing. It looks like they write all their ideas on a board and put a blindfold on to pick what they do next. It's the only reason I can think of why heavy suits took this long to reach.
All I can say is keep your expectations low. We've heard all CCPs excuses / reasons, and we've heard all the unrealistic ideas they put out to build "hype". It back fired because they couldn't deliver, and in some regards they took a step backwards (no clan vs clan system in place). One of the best things in DUST (chromosome era) was playing 8v8's without the need to have districts and all that crap. Just make the contract, and boom!
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
973
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Posted - 2014.04.06 09:56:00 -
[64] - Quote
Countdown to fanfest, for your convenience of course
"Now I am become Dev, the locker of threads."
-CCP Logibro
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
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Posted - 2014.04.06 10:19:00 -
[65] - Quote
Lance 2ballzStrong wrote:People forgetting stuff like Paintbucket, Player market, Gun Customization, and the Vita app? lol these things CCP made it sound like they're right there and ready to be released. Again I say Fanfest is just another platform that CCP can sell people pipedreams on about DUST. Something as mundane in EVERY shooter... gun customization, adding different sights... 2 years DUST has none of that. Just SMH at the shortcomings of this game. Call me a hater, call me a bitter vet, IDGAF, I played this game for a long time, invested time and money into it, and CCP delivered next to nothing. Took 2 years to get all the heavy suits... like is that a joke? Not a single new heavy weapon, maybe another 2 years huh? I'll be watching Fanfest, and eagerly await to see of someone has the balls to ask the real questions. I doubt it though, but I can hope. remember when we had deployable installations purchasable from marquetplace?
neither do I
but two years later the installations reminder is still there after preesing right on the d pad.......meh!
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Lance 2ballzStrong
SyNergy Gaming EoN.
4819
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Posted - 2014.04.06 10:40:00 -
[66] - Quote
Tech Ohm Eaven wrote:remember when we had deployable installations purchasable from marquetplace?
neither do I
but two years later the installations reminder is still there after preesing right on the d pad.......meh!
pipedreams my friend. CCP is good at selling people great pipedreams.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Guilbert 515
United Pwnage Service RISE of LEGION
26
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Posted - 2014.04.06 11:26:00 -
[67] - Quote
CCP Saberwing wrote:I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise. We look forward to discussing things that are real possibilities for DUST, and I feel incredibly optimistic with the new direction and guidance the development team has been working under.
It may seem like the same old rhetoric, but I am being genuine and I really hope in time you'll understand where I'm coming from. :)
1.8 is a blast, i love what you guys have managed to balance out since 1.7. Wish you guys would work a bit more on processing information to the community though.
The bugs in 1.8 are vast but proportional to the content you guys provided. Im glad that the patch was released in due time before dust was bleeding out. I really enjoy the new approach in 1.8 even though i was dead scared how cloaking mechanism will alter the game play. The cloaking mechanics have made the game much more challenging and once balanced out, a really great addition. You did an amazing thing there with the Commando, i never thought they would actually ever be useful in game. Hope exploits will be dealt a bit quicker in future. Some exploits like lag bombs have been around for far too long.
Cant wait for PCQ 2.0 and more integration to the EVE universe. And i wishPCQ battles will run smoothly again for players all over the world whereever they are located. Hope the EVE part will soon have a greater impact on Dust, start producing suits for the dust mercs and ripe a benefit from PCQ and feel more encouraged to interact with dust players. Cant wait to watch alliance and corp eve ships battling each other in orbit while we are waiting for deployment in the war barge. Hope the ps4 will soon make things happen we barely dreamed of for dust.
Make sure to party hard on fan fest and celebrate what you have accomplished so far. I have to find a way to grap me a ticket to celebrate along with you folks and with the gallente chicks. Been a long way since beta, but i have a feeling we cant fully grasp the great things that still lies ahead.
"Please fix drop uplink spam"
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Reav Hannari
Red Rock Outriders
3525
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Posted - 2014.04.06 13:43:00 -
[68] - Quote
Mobius Wyvern wrote:I'm curious why that other guy would say he's leaving EVE unless something good happens at FanFest. EVE seems just fine to me right now.
As the other guy... EVE is solid and beautiful but after 7 years I'm done. I like being a solo and very small group guy in a big, busy universe. The PVE aspects are very shallow and boring after you've been around for a while. Industry is over saturated. Mining is mind numbing. Exploration is still horribly boring and repetitive. Planetary interaction is only interesting for a week at best. I had hopes with Incarna but the vocal players revolted at it's very thought. All my friends have already moved on.
I had hopes for DUST. It was a chance to explore different aspect of New Eden. I was being patient while CCP found its way but quality is declining and communication is still bad. The concept for DUST has been scaled down to a lobby shooter that still hasn't delivered very much.
I love the New Eden IP but CCP has a history of failing to deliver. The reason EVE hasn't had a failed release lately is that they have scaled back their plans so far that they are polished but boring.
What am I waiting for at FanFest? EVE may be presenting their big stargate building project. I doubt I'll be playing it much though but I'll still watch all the presentations. I'll be surprised if DUST actually presents anything decent and if they do I have low confidence that they can implement it properly. I hope they show PVE and multistage battles. They need long running battles that interact more with EVE but we'll not be seeing that on PS3. Basically, I'm shopping around for a replacement world but Star Citizen is probably 2 years away and nothing else seems interesting.
Bitter Vet // QA: Learn It, Love It, Do It // @ReesNoturana
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DUST Fiend
OSG Planetary Operations Covert Intervention
12778
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Posted - 2014.04.06 14:00:00 -
[69] - Quote
I've never once seen a game with vets as bitter as ours.
Confirming that fanfest is going to be the "make it or break it" point for me
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
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DeeJay Two
Zumari Force Projection Caldari State
0
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Posted - 2014.04.06 14:01:00 -
[70] - Quote
Tech Ohm Eaven wrote: remember when we had deployable installations purchasable from marquetplace?
neither do I
but two years later the installations reminder is still there after preesing right on the d pad.......meh!
Back in the day we had small blaster turrets, which were pretty fun, then Skirmis 2.0 came and took it all away - that's why I fear everything with 2.0 in it now... |
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
688
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Posted - 2014.04.06 14:10:00 -
[71] - Quote
Reav Hannari wrote:Mobius Wyvern wrote:I'm curious why that other guy would say he's leaving EVE unless something good happens at FanFest. EVE seems just fine to me right now. As the other guy... EVE is solid and beautiful but after 7 years I'm done. I like being a solo and very small group guy in a big, busy universe. The PVE aspects are very shallow and boring after you've been around for a while. Industry is over saturated. Mining is mind numbing. Exploration is still horribly boring and repetitive. Planetary interaction is only interesting for a week at best. I had hopes with Incarna but the vocal players revolted at it's very thought. All my friends have already moved on. I had hopes for DUST. It was a chance to explore different aspect of New Eden. I was being patient while CCP found its way but quality is declining and communication is still bad. The concept for DUST has been scaled down to a lobby shooter that still hasn't delivered very much. I love the New Eden IP but CCP has a history of failing to deliver. The reason EVE hasn't had a failed release lately is that they have scaled back their plans so far that they are polished but boring. What am I waiting for at FanFest? EVE may be presenting their big stargate building project. I doubt I'll be playing it much though but I'll still watch all the presentations. I'll be surprised if DUST actually presents anything decent and if they do I have low confidence that they can implement it properly. I hope they show PVE and multistage battles. They need long running battles that interact more with EVE but we'll not be seeing that on PS3. Basically, I'm shopping around for a replacement world but Star Citizen is probably 2 years away and nothing else seems interesting.
Don't blame the players over incarna. We wanted walking in stations. Not 70$ monocles and a bunch of microtransactions.
Ccp screwed up incarna and now we don't get ambulation because ccp apparently can't tell the difference between walking in stations and nickel & dime'ing people.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Levithunder
Butt Hurt Try Hards Primus Federation
185
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Posted - 2014.04.07 04:24:00 -
[72] - Quote
This is what I expect from ccp:
-may13th 2014
DUST 514 Reborn Includes: Player to player trading And a fully functional stock market with massive selling buying and trading.
June-December 2014 Includes : Small core features 1new game mode Allaincd control feature for making and joining alliances for dust mercs 1new map 1-2 pve type game modes not including the first game mode I mentioned.
I'm only asking for 5-6 things in the next year I don't think that's to much to ask and if it is then that's reall disappointing
(-í° -£-û -í°) against my adversaries.
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KalOfTheRathi
Nec Tributis
1153
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Posted - 2014.04.07 11:13:00 -
[73] - Quote
Hecarim Van Hohen wrote:where are you getting this P2W bs? Just math.
1.7 was released with two day one OP weapons, combat and rail rifles both dramatically changed the balance of the battlefield in Dust. They were OP, designed as OP and caused many to muster up the resources to use them as early as possible. The only methods to do that in Dust are SP and a combination of ISK/AUR/LP. AUR and LP allow one to access gear that you have neither the time nor the skills for.
1.8 nerfed them both (and many other items as well) while introducing two day one OP items. The strongest scout suits Dust has ever seen along with the cloak. Guess what it takes to gain early access to them? Hint, see the above paragraph. At least this time the SP was available for some, assuming they gave up on their original suits as they would be rendered useless or at least less effective once the invisi-scout took to the battlefield.
I have a record of ISK paid out from last year. The results are clear to one that has been playing since the very first of closed beta. The ISK rewards are dwindling, steadily, consistently, persistently and have been since ~1.6. It used to be that one could find a fit that let you earn some ISK by grinding with a fit that was cheap enough, let you kill enough (or earn WP your way) while not having you die a dozen or more times per match. You still can, but you had better finish in the top four.
Those combinations are now reduced. The day one OP gear requires a response. The easiest will be AUR. Gaining LP requires spending AUR or ISK to buy gear that will get destroyed seeking LP. Although it does balance the need for AUR by those without cash the reality of losing ISK means it is more expensive in relationship to time. However, many new items are not in the loyalty store.
Each new drop means that those with SP/AUR to burn can use the OP gear on the first day. They will maximize their return. And further CCP/Shanghai's commitment to their path. While Dust seems like F2P, and it was, now the reality of day one OP means that is being left behind. Whether that is on purpose or just a side effect of the standard operating procedures at CCP only time will tell.
@HVH, Sorry for the delay in my response, I had not checked in for a bit. KR
And so it goes.
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Jackof All-Trades
The Black Renaissance
562
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Posted - 2014.04.07 11:51:00 -
[74] - Quote
knight of 6 wrote:Vell0cet wrote:knight of 6 wrote:xxwhitedevilxx M wrote:CCP Saberwing wrote:I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise. We look forward to discussing things that are real possibilities for DUST, and I feel incredibly optimistic with the new direction and guidance the development team has been working under.
It may seem like the same old rhetoric, but I am being genuine and I really hope in time you'll understand where I'm coming from. :) No more "capture the Titan" thing? I was pretty hyped last year :( that was a terrible idea tbh capture the station i can get behind but capture the titan. well the eve player in me is frightened by it. a titan is a personal asset, a station is a corp/alliance asset. I agree the titan idea is terrible. I really don't think people have any clue just how ridiculously massive they are. It would take a team the size of CCP Shanghai decades to model the interior of just one titan, and there are 4 of them. It would take up terrabytes of disk space for the maps. You could have a 200 player battle and not find an enemy for days. The only realistic way to do this would be to make the map 0.01% of the size of the ship, and really, if you're going to do that, what the hell is the point? See my sig for a much better solution for fighting in space with EVE players. titans are only a kilometer long you'd want a lav too cross one... or a functional tram system. but it wouldn't be too massive. Ahem, we're talking Titans here, not Battleships.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1567
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Posted - 2014.04.07 12:42:00 -
[75] - Quote
KalOfTheRathi wrote:Hecarim Van Hohen wrote:where are you getting this P2W bs? Just math. 1.7 was released with two day one OP weapons, combat and rail rifles both dramatically changed the balance of the battlefield in Dust. They were OP, designed as OP and caused many to muster up the resources to use them as early as possible. The only methods to do that in Dust are SP and a combination of ISK/AUR/LP. AUR and LP allow one to access gear that you have neither the time nor the skills for. 1.8 nerfed them both (and many other items as well) while introducing two day one OP items. The strongest scout suits Dust has ever seen along with the cloak. Guess what it takes to gain early access to them? Hint, see the above paragraph. At least this time the SP was available for some, assuming they gave up on their original suits as they would be rendered useless or at least less effective once the invisi-scout took to the battlefield. I have a record of ISK paid out from last year. The results are clear to one that has been playing since the very first of closed beta. The ISK rewards are dwindling, steadily, consistently, persistently and have been since ~1.6. It used to be that one could find a fit that let you earn some ISK by grinding with a fit that was cheap enough, let you kill enough (or earn WP your way) while not having you die a dozen or more times per match. You still can, but you had better finish in the top four. Those combinations are now reduced. The day one OP gear requires a response. The easiest will be AUR. Gaining LP requires spending AUR or ISK to buy gear that will get destroyed seeking LP. Although it does balance the need for AUR by those without cash the reality of losing ISK means it is more expensive in relationship to time. However, many new items are not in the loyalty store. Each new drop means that those with SP/AUR to burn can use the OP gear on the first day. They will maximize their return. And further CCP/Shanghai's commitment to their path. While Dust seems like F2P, and it was, now the reality of day one OP means that is being left behind. Whether that is on purpose or just a side effect of the standard operating procedures at CCP only time will tell. @HVH, Sorry for the delay in my response, I had not checked in for a bit. KR agreed.
kinda getting tired of the op cycles
but on the positive side there will be many more ps4 games in a few months
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
797
|
Posted - 2014.04.07 14:07:00 -
[76] - Quote
DeeJay Two wrote:Tech Ohm Eaven wrote: remember when we had deployable installations purchasable from marquetplace?
neither do I
but two years later the installations reminder is still there after preesing right on the d pad.......meh!
Back in the day we had small blaster turrets, which were pretty fun, then Skirmis 2.0 came and took it all away - that's why I fear everything with 2.0 in it now... Why were they taken out? Too much spam? I don't get why CCP doesn't just realize the "sandboxy" idea behind the game and allow for some spam--just make it COST. I mean, they had to go with an artificial limit of 2 tanks on spambush because of tank spam, yet that could easily have been solvable by dramatically increasing the price for tanks.
And consider that if we did have installations we could call in (and pay for). Maybe the answer to a tank wouldn't just be another tank. Maybe it'd be a rail installation or even a small rail turret. There's options there for installations. If everyone remembers the promo trailer CCP played for Dust, everything had a cost. "Ambush OMS?" Nope. Just "Ambus" and we provide the OMS with our wallets. Maybe the connection with our wallet is what's truly missing.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
714
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Posted - 2014.04.07 14:31:00 -
[77] - Quote
Vespasian Andendare wrote:DeeJay Two wrote:Tech Ohm Eaven wrote: remember when we had deployable installations purchasable from marquetplace?
neither do I
but two years later the installations reminder is still there after preesing right on the d pad.......meh!
Back in the day we had small blaster turrets, which were pretty fun, then Skirmis 2.0 came and took it all away - that's why I fear everything with 2.0 in it now... Why were they taken out? Too much spam? I don't get why CCP doesn't just realize the "sandboxy" idea behind the game and allow for some spam--just make it COST. I mean, they had to go with an artificial limit of 2 tanks on spambush because of tank spam, yet that could easily have been solvable by dramatically increasing the price for tanks. And consider that if we did have installations we could call in (and pay for). Maybe the answer to a tank wouldn't just be another tank. Maybe it'd be a rail installation or even a small rail turret. There's options there for installations. If everyone remembers the promo trailer CCP played for Dust, everything had a cost. "Ambush OMS?" Nope. Just "Ambus" and we provide the OMS with our wallets. Maybe the connection with our wallet is what's truly missing.
I was also wondering if getting installations would sort of help with the tank spam, making installations and tanks expensive would help with the spamming of those two also.
Don't nerf heavies, instead do This
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
702
|
Posted - 2014.04.07 18:25:00 -
[78] - Quote
Jackof All-Trades wrote:knight of 6 wrote:Vell0cet wrote:knight of 6 wrote:xxwhitedevilxx M wrote:
No more "capture the Titan" thing? I was pretty hyped last year :(
that was a terrible idea tbh capture the station i can get behind but capture the titan. well the eve player in me is frightened by it. a titan is a personal asset, a station is a corp/alliance asset. I agree the titan idea is terrible. I really don't think people have any clue just how ridiculously massive they are. It would take a team the size of CCP Shanghai decades to model the interior of just one titan, and there are 4 of them. It would take up terrabytes of disk space for the maps. You could have a 200 player battle and not find an enemy for days. The only realistic way to do this would be to make the map 0.01% of the size of the ship, and really, if you're going to do that, what the hell is the point? See my sig for a much better solution for fighting in space with EVE players. titans are only a kilometer long you'd want a lav too cross one... or a functional tram system. but it wouldn't be too massive. Ahem, we're talking Titans here, not Battleships.
That doesn't mean they're just hollow 10mile long football stadiums. They have a doomsday weapon, basically have to be their own jumpgate, all that has to be run through systems. Engines to push the thing along and then it has to have all the modules.
An Erebus only has a 16,000 cubic meter cargo bay which isn't alot. An imicus takes up 21,000 We can only estimate how wide titans are and they're length isn't the entirety of a map. it could easily be down to a map we have now made 2/3 times larger. Only real problem is making an accurate layout and texturing a labrinth of corridors. idk how accurate it is on eve wiki or wear they got the figure from but it says there a Titan crew minimum is 6000-10000 That's around aircraft carrier size. Only were gonna hollow more of it out overhead for tanks if they're allowed and we aren't going to be exploring every inch of the ship room by room.
Realistically it'd be infantry only unless the common areas were large enough for vehicles which would be funny seeing tanks fight in giant mess halls which I don't think would be wise. It's entirely possible though to make happen. 200 vs 200 would be really cluttered for a 2000 meter long narrow map. It'd be more like 64 vs 64 cqc
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
719
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Posted - 2014.04.07 20:11:00 -
[79] - Quote
@ Auris Lionesse Ah yes something the ps4 will only be able to do, maybe a bit more than 64 vs 64 though. Not sure how much more but I think there should still be more than 64 on each team if we're fighting inside a Titan.
Don't nerf heavies, instead do This
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Leonid Tybalt
Inner.Hell
441
|
Posted - 2014.04.07 20:20:00 -
[80] - Quote
knight of 6 wrote:xxwhitedevilxx M wrote:CCP Saberwing wrote:I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise. We look forward to discussing things that are real possibilities for DUST, and I feel incredibly optimistic with the new direction and guidance the development team has been working under.
It may seem like the same old rhetoric, but I am being genuine and I really hope in time you'll understand where I'm coming from. :) No more "capture the Titan" thing? I was pretty hyped last year :( that was a terrible idea tbh capture the station i can get behind but capture the titan. well the eve player in me is frightened by it. a titan is a personal asset, a station is a corp/alliance asset.
So?
If people can jack our HAVs and other vehicles (I.e "personal assets"), then Eve players should be in danger of getting their ships jacked. It would only be fair.
This is why I look forward to potential boarding actions in Dust. I want to be able to board the ships of Eve pilots by means of boarding torpedo and fight my way to the bridge and assasinate the clone in it's pod.
Asset for asset, clone for clone. |
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
725
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Posted - 2014.04.07 23:25:00 -
[81] - Quote
Leonid Tybalt wrote:knight of 6 wrote:xxwhitedevilxx M wrote:CCP Saberwing wrote:I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise. We look forward to discussing things that are real possibilities for DUST, and I feel incredibly optimistic with the new direction and guidance the development team has been working under.
It may seem like the same old rhetoric, but I am being genuine and I really hope in time you'll understand where I'm coming from. :) No more "capture the Titan" thing? I was pretty hyped last year :( that was a terrible idea tbh capture the station i can get behind but capture the titan. well the eve player in me is frightened by it. a titan is a personal asset, a station is a corp/alliance asset. So? If people can jack our HAVs and other vehicles (I.e "personal assets"), then Eve players should be in danger of getting their ships jacked. It would only be fair. This is why I look forward to potential boarding actions in Dust. I want to be able to board the ships of Eve pilots by means of boarding torpedo and fight my way to the bridge and assasinate the clone in it's pod. Asset for asset, clone for clone.
Exactly, when they bring out a ship for battle they risk losing it. Just like when we take out any drop suit for battle, expensive or not it's a risk.
Don't nerf heavies, instead do This
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Leonid Tybalt
Inner.Hell
443
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Posted - 2014.04.08 12:24:00 -
[82] - Quote
da GAND wrote:Leonid Tybalt wrote:knight of 6 wrote:xxwhitedevilxx M wrote:CCP Saberwing wrote:I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise. We look forward to discussing things that are real possibilities for DUST, and I feel incredibly optimistic with the new direction and guidance the development team has been working under.
It may seem like the same old rhetoric, but I am being genuine and I really hope in time you'll understand where I'm coming from. :) No more "capture the Titan" thing? I was pretty hyped last year :( that was a terrible idea tbh capture the station i can get behind but capture the titan. well the eve player in me is frightened by it. a titan is a personal asset, a station is a corp/alliance asset. So? If people can jack our HAVs and other vehicles (I.e "personal assets"), then Eve players should be in danger of getting their ships jacked. It would only be fair. This is why I look forward to potential boarding actions in Dust. I want to be able to board the ships of Eve pilots by means of boarding torpedo and fight my way to the bridge and assasinate the clone in it's pod. Asset for asset, clone for clone. Exactly, when they bring out a ship for battle they risk losing it. Just like when we take out any drop suit for battle, expensive or not it's a risk.
Don't forget that some of our dropsuit fittings and vehicles are more expensive than some of the ships used in Eve.
There is no viable argument against us being able to board Eve ships and kill the clone piloting them. It doesn't really matter if a ship is lost to enemy fire or dust mercs boarding it. A ship lost is a ship lost regardless. |
RayRay James
Molon Labe. General Tso's Alliance
50
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Posted - 2014.04.08 12:49:00 -
[83] - Quote
Leonid Tybalt wrote:
Don't forget that some of our dropsuit fittings and vehicles are more expensive than some of the ships used in Eve.
There is no viable argument against us being able to board Eve ships and kill the clone piloting them. It doesn't really matter if a ship is lost to enemy fire or dust mercs boarding it. A ship lost is a ship lost regardless.
I'm pretty sure that a Velator costs more than our most expensive dropsuits. 500K is absolutely nothing in EVE. That's like 2 blocks of un-refined high sec ice, which can be mined in about 2 minutes.
Now, as for boarding Titan's and killing the capsuleer from the inside I say YES PLEASE!
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Leonid Tybalt
Inner.Hell
444
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Posted - 2014.04.08 13:50:00 -
[84] - Quote
RayRay James wrote:Leonid Tybalt wrote:
Don't forget that some of our dropsuit fittings and vehicles are more expensive than some of the ships used in Eve.
There is no viable argument ainst us being able to board Eve ships and kill the clone piloting them. It doesn't really matter if a ship is lost to enemy fire or dust mercs boarding it. A ship lost is a ship lost regardless.
I'm pretty sure that a Velator costs more than our most expensive dropsuits. 500K is absolutely nothing in EVE. That's like 2 blocks of un-refined high sec ice, which can be mined in about 2 minutes. Now, as for boarding Titan's and killing the capsuleer from the inside I say YES PLEASE!
Sure, but what's to stop ccp from releasing something in Dust that would cost as much as a Velator?
My point here is: anytime you take something out to play, be it a ship in EVE or a dropsuit in DUST you admit the risk of losing it. This is New Eden after all.
I argue this because you can bet that quite a few Eve-pilots would protest loudly against any ideas of boarding their precious ships and assassinating their clones. They suffer from some kind of delusion that they are "better" than Dust mercs and feel that their carebear ways should place them above risk. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
725
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Posted - 2014.04.08 16:40:00 -
[85] - Quote
Leonid Tybalt wrote:RayRay James wrote:Leonid Tybalt wrote:
Don't forget that some of our dropsuit fittings and vehicles are more expensive than some of the ships used in Eve.
There is no viable argument ainst us being able to board Eve ships and kill the clone piloting them. It doesn't really matter if a ship is lost to enemy fire or dust mercs boarding it. A ship lost is a ship lost regardless.
I'm pretty sure that a Velator costs more than our most expensive dropsuits. 500K is absolutely nothing in EVE. That's like 2 blocks of un-refined high sec ice, which can be mined in about 2 minutes. Now, as for boarding Titan's and killing the capsuleer from the inside I say YES PLEASE! Sure, but what's to stop ccp from releasing something in Dust that would cost as much as a Velator? My point here is: anytime you take something out to play, be it a ship in EVE or a dropsuit in DUST you admit the risk of losing it. This is New Eden after all. I argue this because you can bet that quite a few Eve-pilots would protest loudly against any ideas of boarding their precious ships and assassinating their clones. They suffer from some kind of delusion that they are "better" than Dust mercs and feel that their carebear ways should place them above risk.
Completely agree, especially on the part where they think they shouldn't be at risk with us dusties around. Just because I'm on a console and this is a fps they think that they are above us.
Don't nerf heavies, instead do This
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RayRay James
Molon Labe. General Tso's Alliance
52
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Posted - 2014.04.08 17:54:00 -
[86] - Quote
Leonid Tybalt wrote:RayRay James wrote:Leonid Tybalt wrote:
Don't forget that some of our dropsuit fittings and vehicles are more expensive than some of the ships used in Eve.
There is no viable argument ainst us being able to board Eve ships and kill the clone piloting them. It doesn't really matter if a ship is lost to enemy fire or dust mercs boarding it. A ship lost is a ship lost regardless.
I'm pretty sure that a Velator costs more than our most expensive dropsuits. 500K is absolutely nothing in EVE. That's like 2 blocks of un-refined high sec ice, which can be mined in about 2 minutes. Now, as for boarding Titan's and killing the capsuleer from the inside I say YES PLEASE! Sure, but what's to stop ccp from releasing something in Dust that would cost as much as a Velator? My point here is: anytime you take something out to play, be it a ship in EVE or a dropsuit in DUST you admit the risk of losing it. This is New Eden after all. I argue this because you can bet that quite a few Eve-pilots would protest loudly against any ideas of boarding their precious ships and assassinating their clones. They suffer from some kind of delusion that they are "better" than Dust mercs and feel that their carebear ways should place them above risk.
Nothing stopping them from doing it t all, I just read your statement as a "currently now" kind of thing.
I play(ed) EVE for 7 ish years and I'd be all for Dust mercs being able to board ships and do damage from the inside. I think it would have to be limited to titans and supercaps (at least for a long while). Also, I don't see this happening ANY time soon as we still don't have thing's that would need to be in place to accomplish this feat |
RayRay James
Molon Labe. General Tso's Alliance
52
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Posted - 2014.04.08 18:02:00 -
[87] - Quote
da GAND wrote:Leonid Tybalt wrote:RayRay James wrote:Leonid Tybalt wrote:
Don't forget that some of our dropsuit fittings and vehicles are more expensive than some of the ships used in Eve.
There is no viable argument ainst us being able to board Eve ships and kill the clone piloting them. It doesn't really matter if a ship is lost to enemy fire or dust mercs boarding it. A ship lost is a ship lost regardless.
I'm pretty sure that a Velator costs more than our most expensive dropsuits. 500K is absolutely nothing in EVE. That's like 2 blocks of un-refined high sec ice, which can be mined in about 2 minutes. Now, as for boarding Titan's and killing the capsuleer from the inside I say YES PLEASE! Sure, but what's to stop ccp from releasing something in Dust that would cost as much as a Velator? My point here is: anytime you take something out to play, be it a ship in EVE or a dropsuit in DUST you admit the risk of losing it. This is New Eden after all. I argue this because you can bet that quite a few Eve-pilots would protest loudly against any ideas of boarding their precious ships and assassinating their clones. They suffer from some kind of delusion that they are "better" than Dust mercs and feel that their carebear ways should place them above risk. Completely agree, especially on the part where they think they shouldn't be at risk with us dusties around. Just because I'm on a console and this is a fps they think that they are above us.
They are above you...... Miles and miles above you. :)
Oh, I would love the tears if someone lost a titan because someone managed to jack the pod from the inside without a shot ever being fired on the outside.
Just imagine:
Black Ops ship jumps into system with Titan and cloaks. Approaches the Titan which just so happens to be outside POS Shields. Black Ops decloaks, launches a single probe and cloaks. Only, that probe isn't what it appears to be on scanner and quickly disappears. It disappeared from scan because it's attached itself to the hull and is currently cutting a hole for Mercs to enter through. The Titan quickly (ha, quickly) tries to get back inside shields but it's too late. 6 merc's have managed to get on board. Nanohives and Droplinks, and a new version of the MCRU all appear and suddenly, there's no longer 6 mercs, but 36 mercs on board.
The titan pilot realises what is happening and calls go out on all comms for help. At this point, the titan's friendly mercs start popping on board (after suiciding from the fight they were involved in, leaving that district open for the taking) and a new fight emerges on board.
One can dream. |
Luk Manag
of Terror TRE GAFFEL
398
|
Posted - 2014.04.08 19:53:00 -
[88] - Quote
How many imaginary soldiers can strafe dance inside an imaginary spaceship? That's a classic dilemma, like angels on the head of a pin! Very deep.
There will be bullets. ACR+SMG [CEO of Terror]
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
729
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Posted - 2014.04.08 21:10:00 -
[89] - Quote
RayRay James wrote:da GAND wrote:Leonid Tybalt wrote:RayRay James wrote:Leonid Tybalt wrote:
Don't forget that some of our dropsuit fittings and vehicles are more expensive than some of the ships used in Eve.
There is no viable argument ainst us being able to board Eve ships and kill the clone piloting them. It doesn't really matter if a ship is lost to enemy fire or dust mercs boarding it. A ship lost is a ship lost regardless.
I'm pretty sure that a Velator costs more than our most expensive dropsuits. 500K is absolutely nothing in EVE. That's like 2 blocks of un-refined high sec ice, which can be mined in about 2 minutes. Now, as for boarding Titan's and killing the capsuleer from the inside I say YES PLEASE! Sure, but what's to stop ccp from releasing something in Dust that would cost as much as a Velator? My point here is: anytime you take something out to play, be it a ship in EVE or a dropsuit in DUST you admit the risk of losing it. This is New Eden after all. I argue this because you can bet that quite a few Eve-pilots would protest loudly against any ideas of boarding their precious ships and assassinating their clones. They suffer from some kind of delusion that they are "better" than Dust mercs and feel that their carebear ways should place them above risk. Completely agree, especially on the part where they think they shouldn't be at risk with us dusties around. Just because I'm on a console and this is a fps they think that they are above us. They are above you...... Miles and miles above you. :) Oh, I would love the tears if someone lost a titan because someone managed to jack the pod from the inside without a shot ever being fired on the outside. Just imagine: Black Ops ship jumps into system with Titan and cloaks. Approaches the Titan which just so happens to be outside POS Shields. Black Ops decloaks, launches a single probe and cloaks. Only, that probe isn't what it appears to be on scanner and quickly disappears. It disappeared from scan because it's attached itself to the hull and is currently cutting a hole for Mercs to enter through. The Titan quickly (ha, quickly) tries to get back inside shields but it's too late. 6 merc's have managed to get on board. Nanohives and Droplinks, and a new version of the MCRU all appear and suddenly, there's no longer 6 mercs, but 36 mercs on board. The titan pilot realises what is happening and calls go out on all comms for help. At this point, the titan's friendly mercs start popping on board (after suiciding from the fight they were involved in, leaving that district open for the taking) and a new fight emerges on board. One can dream.
Lol not sure about surprises like that with the capsuleer not being able to get dust players to defend the inside of the titan. But if they are near the POS and there is a CRU in the titan then he or she can get dust players to transfer to the bodies in the CRU in the titan.
Don't nerf heavies, instead do This
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Leovarian L Lavitz
NECROM0NGERS Caps and Mercs
1041
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Posted - 2014.04.08 21:39:00 -
[90] - Quote
An internal titan battle would be a multi-staged fight, starting with the entry point. Winning the entrance battle opens two new titan 'districts' for battle. The attacking force then picks one of the new opened districts and attacks, making their way deeper into the vessel.
Losing pushes the attackers further back to their staging point, and winning allows them deeper access to the titan. A titan should have around x districts from entry to victory. While battles are raging inside the titan, the titan remains in space, cannot perform emergency warp. It can warp, unless the warp-drive district has been captured by the attacking mercenaries. The pilot can eject. The pilot can jump, unless the jump-drive district has been captured or is contested by attacking mercenaries. The pilot can activate modules, unless that individual module's district has been captured or is being contested by enemy mercenaries.
A titan should have a district created for each module fitted, a district for its drone bay, a district for each of its hangars. The number of district battles is equal to the number of MCCs attacking the titan.
Our glorious MCC engages a titan, launching its phased cru at the titan. As long as the MCC is cycling its boarding party module, the battle can continue inside the titan. If the mcc is destroyed, the battle ends in a loss.
example: The First MCC engages, activating its boarding parties. Bzzzzooomp, the titan sees that boarding parties are active in his ship, he tells his people to primary the mcc, then, boom, mcc engaged. However, the mcc is telling his friends to give him reps, so he is maintaining his link to the Titan. Ewar engages, breaking the link to the mcc.
The battle still continues inside the titan, however, the invaders inside cannot spawn in after their death. Suddenly, the ewar has been destroyed, and the mcc regains his lock on the titan and reactivates his boarding party module. The invaders can spawn in again, hurrah!
More and more MCCs engage, up to 36, creating 36 battles inside of the titan, moving closer to the core. Suddenly, no longer able to control the ship, his guns have gone offline, his hi-slots, mid slots, and low slots are all offline, his various bays are locked and he can no longer warp or jump, his capacitor is no longer charging, the pilot finds himself having been forcibly ejected from his ship.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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