Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dravok Silverblood
Tight Crew
22
|
Posted - 2014.04.01 15:44:00 -
[1] - Quote
ADS +1 (I am an ADS pilot on another account)
Information needed Please Start your replay with ADS +/- 1 +1 if you want an increase in power or Assault -1 if they are too powerful. (please include a reason why for your choice, and what game play type you think they are to powerful in or weak in) Also include how you counter ADS or your squad counters them. if your an ADS pilot please list what ship and what game type and if you want to leave a fit.
I really what to know how the community feels overall about ADS in the game. I have tried them on an account. I find them to be one of the hardest things to play with requiring high amounts of SP and ISK to even use.
I am not even close to proto on either ADS. I have almost maxed out all my sub skills tho. armor lvl 5, repair lvl 3, shield lvl 5, shield recharge lvl 2, module recharge time and active time both lvl 4, ADS damage bonus lvl 2, Blaster small lvl 2, Missile small 5 and move speed 2, both races ADS only lvl 1. I am also having trouble fitting them so if others could explain and give advice i would greatly appreciate it. I don't use a keyboard and mouse only controller does the other help haven't tried?
Incubus: slow at maneuvering but fast in strait line. Being slow helps with aiming. can take a beating, Low slots: 1 x armor complex hardener, 1x complex light plate, 1x complex light repair High slots: 1 x militia booster Gun: 1 x proto missile
horrible at trying to kill a tank only tank you can kill is a caldari mlt. I really want to try blasters on it at proto. I heard that it is really nasty against tanks then. blasters vs infantry was really hard when I first tried. I have had more luck with this fit. rail turrets are nice to **** off tanks but doesn't do much for me.
Python: fast maneuvering, good alpha and fire rate. made of paper Low slots: 1 x armor repairer High Slots: 1 x militia booster 2 x shield hardeners Gun: 1 x proto missile
I find that it works well to scare off tankers but i end up having to reload before i could kill them due to missed shots. Or they run to cover. when you get hit by a forge it really rocks the boat in the python killing your aiming. I use to get 1 shot killed by red line gunligi tanks with damage mods so i stopped flying. I have tired since the new patch and the hardners suck, going to try a passive drake like fit.
Both fits I can't seem to fit three guns on with out sacrificing tank. at which point the myron and grim are better because they can fit a tank and mobile CRU and are far cheaper.
My Issues with drop ships
1. Forge guns are the vein of my exsistance Both of these fits in the new update only take two shots from a proto forge to drop. I am shocked all the time when my incubus dies because it used to take 3-4 hits. I would be fine with 2-3 player working together to kill me. but one killing me with proto forge ****'s me off especially since the cost difference. 500k each downed ADS. One hit and I'm knock off of aiming. With proto they can charge faster then i can aim back on them to kill them.
2. Supply depots mainly the fact any good player sees my ADS he runs for the depo to get his forge. bing, bong, I'm dead. It wouldn't make me so mad if it was more than one player, but the fact one can due the two suit change, to keep full health and running around it for cover.
3. Tanks rail tanks were never an issue for me i would always out maneuver there shots. Only when 2 or more tanks were on me would i be in trouble. red line gunlogis were an issue but i would just not fly anymore that match. Blaster tanks are my real problem. the over drive to run or move to an aiming position. Once they get a bead on you your ADS can't move and you become stuck trying to move out of its web. The proto blaster can shoot so far its death almost every time almost.
4. The damn MCC If its not gentle tapping it and blowing up, its the missile path and getting hit. I completely understand hitting it at full bore and going pop. But lightly tapping some invincible shield part protruding 5 feet from its GUI make me mad.
5. The lesson long learned calling it in. Run away from everyone. I mean call this thing in behind the best farthest away cover.
6. Flying away I spend 3/4 the match running away if i want to keep my ADS. this allows me to get maybe 7 kills which comes out to extremely low war points and isk payout.
7. Not a stable isk earning role If you want to make isk your going to lose one ads a match, from being to aggressive and it doesn't pay out. Unless your in AE or nyain san. having there support of a team otherwise you are running into them and lets just say it doesn't play out well for the wallet.
MATCH TYPE The only match i think people are going to say that an ADS is over powered in is an ambush. which it works really well in due to the entire team spawning in one place. Get your ADS in prior to the other team and your tank crew keeps there tanks off of you. when they start going forge, fly away and let your ground pounder's mop them up. Then come back. but this gets boring. And if your trying to run matches all day like this there will be a lot of forge gunners.
Only time I do overly well is when I have good tankers. 3 tankers and an ADS over head scouting and pulling people out of hiding is the way to go. but i lack friends.
Suggestions to improve game-play. -lower the damage forge guns do to the ADS or lower the feeling a giant is shaking the ship. I actually like that shake its realistic but it throws of aiming off. For the ISK and time in skills training i see it as unbalances as the advanced tanks from MLT. Skipping the Over powered blaster madruger with reps.
-lower the DPS of the ADS making them infantry killing only but give them more Hit points or slots and power grid/cpu. this would then take 2 ADS's to take on a tank and would make it even.
-second high slot for scanner only |
Dravok Silverblood
Tight Crew
22
|
Posted - 2014.04.01 15:44:00 -
[2] - Quote
Saved to post best feed back's in. |
Dravok Silverblood
Tight Crew
22
|
Posted - 2014.04.01 15:45:00 -
[3] - Quote
Also reserved.
|
Lycuo
Ancient Exiles. Dirt Nap Squad.
402
|
Posted - 2014.04.01 15:47:00 -
[4] - Quote
They suck and get shot down almost instantly... get used to it and just accept it |
Zirzo Valcyn
Kameira Lodge Amarr Empire
373
|
Posted - 2014.04.01 15:48:00 -
[5] - Quote
incubus pilot
-1
we're already border line FOTM as it is
i dont share my fit on the forums
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Django Quik
Dust2Dust.
2647
|
Posted - 2014.04.01 16:01:00 -
[6] - Quote
As a swarmer I'd say they seem just about right now. I can only solo them if they stick around long enough for me to reload after hitting with all 3 sets from my first clip or they're not very well tanked/hardened and let me get all three shots off before they're out of lock range, which is pretty easy to reach in short notice.
With the rail range nerf and removal of many of the redline rail installations I'd imagine they're doing much better than they were previously in regards to those beasts.
The hardener nerf I'll repeat my previous statements on the HAV topics that instead of just flat nerfing them, making it essential to double stack them and making single hardened vehicle basically useless, they should have added a large penalty to shield/armor regen from hardeners that has a stacking penalty making stacking hardeners reduce regen to absolutely tiny (and then maybe a small hardening nerf if still needed after that).
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
305
|
Posted - 2014.04.01 16:02:00 -
[7] - Quote
+1 python pilot
Enh Afterburner Enh heavy shield Complex hardener Complex PG XT missiles
I run skirmish and cFW. I role with tanker groupies and often q sync. If I lose a ship, it is usually a glitch, friendly collision, or I made a serious mistake. I often go 10 + games witho loss as I have support and communicate with my team. In FW there is no disadvantage to tactical withdrawal. All that matters is the win, everyone gets the same pay.
They are in a decent place ATM considering AV. Swarms are useful, forges are dangerous, tankers can get a window of opportunity. The cost is so steep for that base hull though. How many more would you really see if a maxed python cost 300k instead of 500k? Spam with tanks included low sp scrubs. There are no dangerous low sp ADS pilots. Low sp is very ineffective and at 200k(std mods) - 300k is still not worth the risk for many pilots. Maye you would see less collison spam though, as those kamikaze pilots could atleast access an AV rail incubus.
FAME
Click for Vehicle Support
Click for Recruitment
|
thomas mak
71
|
Posted - 2014.04.01 16:12:00 -
[8] - Quote
+1 python polite
Counter by MIT DS w/ MIT afterburner and MIT armor hardener Basic afterburner Basic heavy shield extender x2 Engatched PG -Rail still able to shot me down -forge still one shot me -missile turret able to shot me upside-down in one clip -basic SW cut off half my shield in a shot (3000 shield hp)
Give me back my working ADS
Give me back ml skill-needed tank battles
Give me back those things you showed us before
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
374
|
Posted - 2014.04.01 16:16:00 -
[9] - Quote
i had some idiot kamikazee my grims with his python after he failed at dogfighting. i was like yea bro that was really cost effective- i lost 150k fit to his 300k hull before mass driving him to death after we bailed out right next to each other. do not change the price of dropships, scrubs like that one don't need cheap ADS, they need to pay for their idiocy..
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Dravok Silverblood
Tight Crew
22
|
Posted - 2014.04.01 16:37:00 -
[10] - Quote
may have been my alt lol. i had a bad day. but also he had a large wallet from 1.7 being a minmatar lodgi to support my addiction. |
|
Dauth Jenkins
Ultramarine Corp
355
|
Posted - 2014.04.01 16:42:00 -
[11] - Quote
I don't like kamikaze pilots because their is sometimes no way to see them coming. If your trying to cover some troops as they, let's say, push on alpha bridge, the dropship can easily ram you at full speed because their is no warning. It's a scrub tactic that hurts the people without much risk, but not those who farm PC
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
375
|
Posted - 2014.04.01 16:44:00 -
[12] - Quote
Dravok Silverblood wrote:may have been my alt lol. i had a bad day. but also he had a large wallet from 1.7 being a minmatar lodgi to support my addiction. i had an extremely effective gunner that match i randomly found while alt trolling academy dude was phenomenal
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1230
|
Posted - 2014.04.01 16:47:00 -
[13] - Quote
+/- 0; Python pilot (pre1.7)
They are fine now. No more buffs or nerfs. Swarms are finally effective, forges have been effective, rails are balanced for their role (more or less, I would have done differently but whatever). If you put in the effort and ISK to learn how to fly one effectively, of course they're effective and if you don't have proper counters, you're out of luck. HTFU and diversify.
@OP
The best Python fitting currently is:
- -: Enh Heavy Shield Ex, Cplx Light Shield Ex, Cplx AB (or us Basic Heavy Shield Ex over Light and a basic AB, requires fitting skills) -: Cplx PG T: XT
This will give you 3k(3.2k) shield passively (over the 2.2k ehp of a single hardener) as well as a prop mod for fast get aways. Also it's fewer active mods to worry about in a pinch.
I'm not too familiar with the Incubus but my little bro flies one and uses basically the same thing but with armor:
- -: AB -: Heavy repair, 2x armor plates (I don't know the meta levels) T: PC/XT
Having a high buffer will give you as good or better ehp and the prop mod will help you evade damage. Heavy repair is important in an Incubus in order to get back in the fight quickly with high armor. Don't dual tank, or at least use armor plates.
Give up on the blaster. I fought Snugglz's proto Incubus with (I assume) a proto blaster and he couldn't even beat my passive reps. Hitting infantry is virtually impossible and highly impractical.
To address your issues:
1) ABs really help with this. Fly away and come straight back and whittle done their HP (your hp regens much faster than theirs). Fast, tight, high altitude, orbits make you almost impossible to hit while keeping your nose pointed to your target AND keeping enough velocity to escape if you need to.
2) Play smart is all I can say. If you need to, just recall in the redline and call another in (remember to call another first then recall!)
3) Just keep in position to fire on them and AB out if you're taking damage. It takes practice, but you'll eventually be able to just follow straight above them where ever they go at any speed.
4) Spacial awareness is imperative. Know the usual placements of MCCs, paths of missiles and null cannons, and any obstacles that you might run into.
5) Again, play smart and play safe. Use a cloak if you're calling in ambush to protect yourself.
6) This is partly due to your skills as a pilot, but changing your fitting can help too. Your problem is you have pretty low ehp and a lot of active mods, meaning you'll take damage and have to wait for your mods to cool off (I'd guess about 40-60sec). With the fit I showed above (even the Incubus), the longest you'll be vulnerable is about 7.5-10 sec when your AB is down or your shields need to recharge or armor repair. I'm never gone for too long.
7) I have and steadily keep Gëê120m ISK, <10% of which was made from PCs or other methods, and pre 1.8 (a few days ago) I had literally no skills in infantry other than equipment. It's possible, but you have to play smart.
Me in my ADS: 1,2
|
Dravok Silverblood
Tight Crew
24
|
Posted - 2014.04.01 17:12:00 -
[14] - Quote
thanks that's sound posting above. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
376
|
Posted - 2014.04.01 17:12:00 -
[15] - Quote
Dravok Silverblood wrote:8. I did leave out rammingI do ram other ADS with mine just because i know it hurts the wallet, and i want to be the only one in the sky. I also will take a viper up to ram another drop ship. I don't think ADS should be killed by a lower grade drop ship. I find it easy to run away in my ads from jihad low tier or force them into into a building. I have only been downed a few times this way. Other Suggestion.I wish if close to an MCC like at 100 meters an icon would show you where it was on the screen, Zirzo Valcyn wrote:incubus pilot
-1 to fit the armor and shields better you need to skill into fitting optimizations for each
you need a good gunner for tanks. they are hard to find tho. a dropship with the right crew is deadly. crew is the key word not pilot.
it took me a very long time to find a crew, i almost gave up. flying with a CRU some team oriented guys spawned in randomly one day, i've been with them ever since. the CRU can help you find a random crew but it takes a long time for the right people to spawn in. or maybe you'll get lucky and find them right away.
the price of dropships does not need to change. we dont need more dropship spam by people trying to use it as a slayer role. not saying you are but the price is right for what potentially do with the right crew we trash other dropships and tanks every match. no need for that to be super cheap. Yes keep the price high. not arguing that. I did try the cru one and got two shot killed with no one in it a few times. guess your right just need a crew. hard to fit a tank with cru tho, landing and picking up would be so much more optimal. by all means still a beginner. did had a fun day with 20mil isk of incubus's, soloing them. All gone, but it was a riot. 6 lost in one match. however 5 were from smashing down other ADS's.
I will share with you a Gorgon fit i've had a lot of success with when i want to fly cheap and have no one online to squad with. This is a great fit to practice with and affordable and can get gunner kills. if you can get good at keep this MLT up then when you go back to ADS it will be EZ mode:
Gorgon 1000/3309hp 1 basic scanner 1 basic AB
1 default small rail, 1 AT-1 small missile
1 complex 60mm plate 1 complex light armor rep 1complex CPU upgrade
$121,305
This fit will allow you to take 2 large rails the 3rd will be fatal. There's a possiblity of OHK but very rare. The AB is your panic button to GTFO when being railed at. You can dumbdown this fit to go cheaper or if you dont have the CPU/PG to run it. Now you are not effecting your main tank (shield) and by flying gallente can afford to add CRUs to the high slots.
as you get better you will get more confident and if you install proto turrets then you have gunners fighting over your ship instead of having to beg people to gun. this fit is not for everyone, depends on your flyng style but it is a hit and run fit.
i've also ran fits in the past with no armor rep and packed rep tool on my pilot but for me now that's pretty ghetto and not a real crowd pleaser to my gunners.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
377
|
Posted - 2014.04.01 17:29:00 -
[16] - Quote
Dravok Silverblood wrote:may have been my alt lol. i had a bad day. but also he had a large wallet from 1.7 being a minmatar lodgi to support my addiction. Zirzo Valcyn wrote:[ i had an extremely effective gunner that match i randomly found while alt trolling academy dude was phenomenal yep was me. and he was a good gunner wore a heavy suit and all. I was like these red berries. You were all from NPC corps too. the gunner was eating me slowly. I couldn't aim and kill him off the gun in the drop ship. so i thought put up with this the rest of the match, and slowly die. heck no. I'll ram his ass. Was a ruff match. Gunners on a grim or myron with good turrets will kill a solo ADS pilot (maybe not proto). A forge will do it faster tho. Going to have to try the three gunner way, and rely on suppression through offense.
yea i just skilled into proto rails and skilled gal ADS to lev 3 and rail prof to level 3. i thought you had me dead on the ground except my last MD round didnt lag for once.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Derrith Erador
Arrogance.
1435
|
Posted - 2014.04.01 17:30:00 -
[17] - Quote
Lycuo wrote:They suck and get shot down almost instantly... get used to it and just accept it Only when people don't know how to fly them, like most amateurs.
The lone monk who traverses the treacherous worlds of New Eden in search of panty dropper songs.
Amarrican to the core.
|
Dravok Silverblood
Tight Crew
26
|
Posted - 2014.04.02 16:34:00 -
[18] - Quote
Right updated sorry for spelling/grammar was early for me never my strong suit right brained.
Thank you so much to everyone! my side of issues is closed with the fitting changes by removing hardeners. although a very small reduction in forge damage say 2% per ads skill level would help me make it away alive more often. The small tight circles of flying did help me stay alive but did greatly reduce my killing ability. till i become more proficient. have yet to find a crew and make a crew fitting that i fell safe flying waiting on more SP to get best fitting
Blaster turrets for tanks and madrugers may need something done, but i see the community has already been crying about them for a long time. Not my battle to fight. |
Dravok Silverblood
Tight Crew
29
|
Posted - 2014.04.21 11:20:00 -
[19] - Quote
DEAR ADS GODS I call upon you once agian. I didn't want to post this out as a new topic. because i didn't want every scrub using this tactic. Opinions and feed back needed.
PROBLEM / ISSUE I was just in a public match where a friendly player was ramming friendly ADS's out of the air. He got one with a bolas and two pythons with a gorgon with plats, Note this was not factonal warfare where i would expect griefers. I will not name him but we will say he was a "Player with no skills" cough cough mabey a corp with same name.
So im cool with raming enemy ads's with dropships. but friendly, how do you counter that? this isn't factional warfare where i could shoot them down. I can't do anything but ram back. And your not expecting a friendly to hit you on purpose. So thats 1 ADS plus all the other ships you waste ramming him down. And now you lost isk, your team probley lost because two team mates are fighting each other in the air. The ADS pilots didn't get kills so low on leader board. and any drop ships lost ramming back the scrub on your team.
Suggested idea's. -Reduce friendly hit damage -Force field from friendly's so they bounce off. friendly could still get a kill by bouncing ads into ground or objects but would be harder. -Tier the drop ships damage to each other. so a basic drop ship would hit an ads for 25% damage and take 100%. A tier two grim or myron would hit an ads for 45% and take 75% damage. ADS to ADS currently stays the same. yes i know a friendly incubus will still **** up a python. but i think thats how ccp wants it. |
Pvt Numnutz
R 0 N 1 N
1110
|
Posted - 2014.04.21 11:51:00 -
[20] - Quote
+1 python pilot I would like to have the python be a bit more maneuverable, I'm cool with the stats and everything my python just feels a little sluggish (or maybe its the lag?) The glitch where missiles explode in my gunners face needs to be hotfixed, I cannot do proper staffing runs without loosing gunners and providing air cover to advancing squads is a serious challenge. My crew and I shouldn't have to fight the dropship to do our jobs.
I only fly with my gunners, if not two then a minimum of one. When we encounter another ADS we kill it. (Dog fighting not ramming) sometimes I have a tank or forge gun friend on and I'll bring the fight to them and finish it when it tries to run.
I fly a python, I typically only play skirmish with the occasional domination. My fit, 2x light com ext 1 basic afterburner 1 com pg ext 3x xt missiles You need your vehicle core skill to 5, shield fitting op to 5 and missile launcher fitting op to 5 for this fit. (You might be able to go a bit lower but I doubt it.)
Dropships are the hardest role to play, its not very rewarding sp/isk wise and takes a long time to get good at. However for pilots the thrill of a successful mission cannot be compared to anything else. Some of my flights I wish I had a recorder to capture the action movie quality moments that have happened.
To sum it up the python is a very expensive and addictive drug.
About the last part, if you lower the DPS of small turrets I only ask that you increase the clip size of small missile launchers to 10/12 so gunners can still get kills without reloading and missing every kill due to reload.
|
|
Dravok Silverblood
Tight Crew
29
|
Posted - 2014.04.21 12:13:00 -
[21] - Quote
look above at number #19 thats why i re-opened |
Leonid Tybalt
Inner.Hell
474
|
Posted - 2014.04.21 12:13:00 -
[22] - Quote
Swarms need some kind of buff against dropships.
Despite the fact that I was using proto swarms with a minmatar commando at lvl 4 AND dual damage mods, I could barely get past the shields of a friggin Incubus through sustained fire.
Also, something needs to be done about the range on ADS weaponry. The pilot should have to choose between evasive manouevering OR shooting at targets.
People (especially ADS-pilots) used to complain about redline railtanks, because they could engage you when you couldn't engage back. If that's the case then tell me how it's "fair" that an ADS can rain down fire on a tank below, but the tank can't elevate his turret enough to shoot back? It's the exact ******* thing as cowering in the redline and shooting at targets that can't shoot you back. |
Dravok Silverblood
Tight Crew
29
|
Posted - 2014.04.21 12:19:00 -
[23] - Quote
Leonid Tybalt wrote:Swarms need some kind of buff against dropships.
Despite the fact that I was using proto swarms with a minmatar commando at lvl 4 AND dual damage mods, I could barely get past the shields of a friggin Incubus through sustained fire.
Also, something needs to be done about the range on ADS weaponry. The pilot should have to choose between evasive manouevering OR shooting at targets.
People (especially ADS-pilots) used to complain about redline railtanks, because they could engage you when you couldn't engage back. If that's the case then tell me how it's "fair" that an ADS can rain down fire on a tank below, but the tank can't elevate his turret enough to shoot back? It's the exact ******* thing as cowering in the redline and shooting at targets that can't shoot you back.
not the current issue but i will repley, 1. Swarms are effective vs. armor 2, python has to choose incubus is a bit stronger 3. Its a programmed in tactic above is the only safe spot or far away for a dropship. tanks have injectors for a reason. A good tanker knows when and how to fight an ADS. if you have two tanks working together an ads is dead or can't get the kill. ads has to fly into battle above tanker to get a kill, this leaves him vulnerable and every thing on the map can shot at him and see him. red line tanker nothing could get. I think your view was bias. When was the last time you saw a tank explode from hitting a map object? |
Leonid Tybalt
Inner.Hell
474
|
Posted - 2014.04.21 14:18:00 -
[24] - Quote
Dravok Silverblood wrote:Leonid Tybalt wrote:Swarms need some kind of buff against dropships.
Despite the fact that I was using proto swarms with a minmatar commando at lvl 4 AND dual damage mods, I could barely get past the shields of a friggin Incubus through sustained fire.
Also, something needs to be done about the range on ADS weaponry. The pilot should have to choose between evasive manouevering OR shooting at targets.
People (especially ADS-pilots) used to complain about redline railtanks, because they could engage you when you couldn't engage back. If that's the case then tell me how it's "fair" that an ADS can rain down fire on a tank below, but the tank can't elevate his turret enough to shoot back? It's the exact ******* thing as cowering in the redline and shooting at targets that can't shoot you back. not the current issue post #19 is. but i will repley, 1. Swarms are effective vs. armor. the problem is your are trying to solo kill. get one forge/tanker to help and the drop ship is dead. 2, python has to choose incubus is a bit stronger practically a flying soma. 3. Its a programmed in tactic above is the only safe spot or far away for a dropship. tanks have injectors for a reason. A good tanker knows when and how to fight an ADS. if you have two tanks working together an ads is dead or can't get the kill. ads has to fly into battle above tanker to get a kill, this leaves him vulnerable and every thing on the map can shot at him and see him. red line tanker nothing could get. I think your view was bias. When was the last time you saw a tank explode from hitting a map object? I will give you i think a tanks top turret 3rd gun (not main) should be able to aim up more. Not 90 degrees up like 75 degrees mabey.
Why should I have to "team up" with someone else to take down a dropship piloted by ONE person? How is that "fair"?
|
KalOfTheRathi
Nec Tributis
1233
|
Posted - 2014.04.21 15:01:00 -
[25] - Quote
Leonid Tybalt wrote: Why should I have to "team up" with someone else to take down a dropship piloted by ONE person? How is that "fair"?
AV includes FG and Swamers. It also includes Rail Gun Turrets, Tanks with Rails or Missiles (or Blaster as close range) and the installations for Rail and Missiles. Occasionally some nearby Red with AV grenades as well.
Teaming up to tank down a tank is pretty much necessary. I have never been taken down by one AV Merc regardless of level if I have a healthy tank. Now, I can get stupid and stick around when I should leave which will open the window for the AV to pop my tank. But without previous damage, AV will not get my tank.
So what is that any different from flying my ADS? It isn't. Most properly fitted vehicles, current 1.8 +hatchet jobs (aka hot fixes), require they do have some damage then the AV that has opportunity fire can finish them off. On the ground or in the air.
So, this is contract killing. Who in the Kitten told you it was supposed to be fair?
It sure wasn't me.
Welcome to Dust.
And so it goes.
|
Kaminoikari
DROID EXILES General Tso's Alliance
115
|
Posted - 2014.04.21 15:20:00 -
[26] - Quote
As a pilot since Closed Beta I'd vie for a slight HP buff to base for both ADS types. Any ADV+ AV weapon - swarms/proxy mines/AV grenades aside - can solo an ADS and either down him/her or limit him/her from a large portion of the map. Maps in this game are far too small for the ranges rails have (but since the rail range nerf, it's slightly more bearable). (+1 for the light HP buff)
I run an Incubus with OP. 5 and Reloading 3 in all the small turrets, but the vast majority of my 23m SP is in infantry (I love my laser weapons and Amarr suits. ;_;). As it stands right now, I will - and do - down every ADS/DS I encounter, either by accidental ramming (because both pilots/one is drifting forward and it becomes a game of chicken where neither wants to avert their aim) or by taking them down with their weakness. In this case, I charge Pythons/Myrons/Vipers with a 20G Particle Cannon because small rails are more effective against shields than anything (proven). Incubi/Grimsnes/Gorgon I pummel with missiles.
If I can't take them down because they run, I'll get my dual turret ships (of either 2 20G Particle Accelerators or 2 AT-1 Missiles Launchers) and chase them down with my side gunner doing the majority of damage. When it comes to tanks, I'll generally avoid armor tankers, but if I spot a shield tanker I'll pull out the dmg. mod dual Particle Accelerators (or my single Particle Cannon) and smash them down. Or if there's other tankers I'll just stay higher up and sacrifice the additional damage instead using my gunner to raep-face them.
PROTIP: Shield tanks will run around scared shitless when their shields are suddenly getting #REKT and they don't se what it is at first.
Running the SRG's on a leveled up Incubus skill vastly makes a difference when fighting tanks as well. The increased fire-rate will obliterate them faster. When it comes to armor tankers, I usually have my gunner attack them (in an ADS) to see their armor reps. If they have 1 rep or 2 not-good-ones we'll attack, otherwise we lay off or I pull out the dual-missile. All in all, I haven't really ran a solo ADS in a while simply because I can sacrifice the tiny bit of extra gank for a bonus to gank.
Ie: Dropping my pilot gun to ADV and giving my gunner an ADV weapon of the same type.
This makes my ship cost less, but also double the DPS.
QUICK, EVERYONE GRAB A GUNNER AND FOLLOW MUH STRATEGY FOR MULTI-RAEP
Overall: My main beef is how glass-cannon-y the ADS/DS are. Otherwise they really do dominate everything in the hands of the right pilot (or rather, decent pilots).
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
|
KalOfTheRathi
Nec Tributis
1233
|
Posted - 2014.04.21 15:23:00 -
[27] - Quote
Dravok Silverblood wrote: big ADS post On your OP, my first suggestion is that the best thing a new Derp pilot can do is quit flying MLT Derps. They handle like pigs and, to me, both ADS fly differently than MLT or STD. The Incubus less than the Python. But get out of the MLT ships. All they do is slow up your training.
I always wondered how the Python pilots could float around at the extreme angles they do while keeping centered on target. Well, it is just how that ADS flies. They are great at getting away, dodging and weaving.
The Incubus is great for holding station and providing scans or a platform for gunners. There aren't enough slots to make that survivable for long however.
If you are having trouble killing tanks or turret installations then you are doing it wrong or ... you shouldn't expect to take them out in one pass. First level Assault Drop Ship skill to 5. Before you put one single SP into Caldari or Gallenti ADS. Those only are needed when your turrets are maxed and the damage is at 10% from ADS Skill to lvl 5.
When you are facing shield tanks or Pythons fly the Incubus with Particle Cannon. It will strip the shields off a Sica or a Python real quick. The Gunni will take longer but not a lot. When facing armor use the Python. Or an Incubus with missiles.
Quote:Its not a Tank AV problem its a madrugar regen problem. Second topic From your Signature:
So how do you reconcile this QQ Kitten attitude while your ADS position? I find it hard to do. But then, I am not you.
The current problem is the hardener hack up by CCP/Shanghai was not well thought out, again. Now we are seeing more Armor Maddy with big repair. Well, that is how they are designed. Or redesigned. By a hot fix.
Learn to play the game. Quit worrying about how others are playing and learn how to take them out. The end results are much more satisfying than having someone else dictate how you have to play the game. If you get to modify their game they should get to modify yours. Either way, it is bad enough when CCP/Shanghai does they normal well thought out modifications that leave us with wasted SP and more bugs that won't get fixed.
Its frustrating to hear you put reasonable thoughts into ADS while having a QQ Kitten signature about something you don't know much about. At least that is how it reads to me.
Welcome to Dust
And so it goes.
|
shaman oga
Nexus Balusa Horizon
1886
|
Posted - 2014.04.21 15:42:00 -
[28] - Quote
ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
|
Leonid Tybalt
Inner.Hell
476
|
Posted - 2014.04.21 15:50:00 -
[29] - Quote
KalOfTheRathi wrote:Leonid Tybalt wrote: Why should I have to "team up" with someone else to take down a dropship piloted by ONE person? How is that "fair"?
AV includes FG and Swamers. It also includes Rail Gun Turrets, Tanks with Rails or Missiles (or Blaster as close range) and the installations for Rail and Missiles. Occasionally some nearby Red with AV grenades as well. Teaming up to tank down a tank is pretty much necessary. I have never been taken down by one AV Merc regardless of level if I have a healthy tank. Now, I can get stupid and stick around when I should leave which will open the window for the AV to pop my tank. But without previous damage, AV will not get my tank. So what is that any different from flying my ADS? It isn't. Most properly fitted vehicles, current 1.8 +hatchet jobs (aka hot fixes), require they do have some damage then the AV that has opportunity fire can finish them off. On the ground or in the air. So, this is contract killing. Who in the Kitten told you it was supposed to be fair? It sure wasn't me. Welcome to Dust.
Oh well if fairness should go out the window, then why not give my railtank back it's insane range so I can pop your dropship from the redline like I could before?
Yeah... |
Leonid Tybalt
Inner.Hell
476
|
Posted - 2014.04.21 15:52:00 -
[30] - Quote
shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t.
You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |