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Dravok Silverblood
Tight Crew
22
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Posted - 2014.04.01 15:44:00 -
[1] - Quote
ADS +1 (I am an ADS pilot on another account)
Information needed Please Start your replay with ADS +/- 1 +1 if you want an increase in power or Assault -1 if they are too powerful. (please include a reason why for your choice, and what game play type you think they are to powerful in or weak in) Also include how you counter ADS or your squad counters them. if your an ADS pilot please list what ship and what game type and if you want to leave a fit.
I really what to know how the community feels overall about ADS in the game. I have tried them on an account. I find them to be one of the hardest things to play with requiring high amounts of SP and ISK to even use.
I am not even close to proto on either ADS. I have almost maxed out all my sub skills tho. armor lvl 5, repair lvl 3, shield lvl 5, shield recharge lvl 2, module recharge time and active time both lvl 4, ADS damage bonus lvl 2, Blaster small lvl 2, Missile small 5 and move speed 2, both races ADS only lvl 1. I am also having trouble fitting them so if others could explain and give advice i would greatly appreciate it. I don't use a keyboard and mouse only controller does the other help haven't tried?
Incubus: slow at maneuvering but fast in strait line. Being slow helps with aiming. can take a beating, Low slots: 1 x armor complex hardener, 1x complex light plate, 1x complex light repair High slots: 1 x militia booster Gun: 1 x proto missile
horrible at trying to kill a tank only tank you can kill is a caldari mlt. I really want to try blasters on it at proto. I heard that it is really nasty against tanks then. blasters vs infantry was really hard when I first tried. I have had more luck with this fit. rail turrets are nice to **** off tanks but doesn't do much for me.
Python: fast maneuvering, good alpha and fire rate. made of paper Low slots: 1 x armor repairer High Slots: 1 x militia booster 2 x shield hardeners Gun: 1 x proto missile
I find that it works well to scare off tankers but i end up having to reload before i could kill them due to missed shots. Or they run to cover. when you get hit by a forge it really rocks the boat in the python killing your aiming. I use to get 1 shot killed by red line gunligi tanks with damage mods so i stopped flying. I have tired since the new patch and the hardners suck, going to try a passive drake like fit.
Both fits I can't seem to fit three guns on with out sacrificing tank. at which point the myron and grim are better because they can fit a tank and mobile CRU and are far cheaper.
My Issues with drop ships
1. Forge guns are the vein of my exsistance Both of these fits in the new update only take two shots from a proto forge to drop. I am shocked all the time when my incubus dies because it used to take 3-4 hits. I would be fine with 2-3 player working together to kill me. but one killing me with proto forge ****'s me off especially since the cost difference. 500k each downed ADS. One hit and I'm knock off of aiming. With proto they can charge faster then i can aim back on them to kill them.
2. Supply depots mainly the fact any good player sees my ADS he runs for the depo to get his forge. bing, bong, I'm dead. It wouldn't make me so mad if it was more than one player, but the fact one can due the two suit change, to keep full health and running around it for cover.
3. Tanks rail tanks were never an issue for me i would always out maneuver there shots. Only when 2 or more tanks were on me would i be in trouble. red line gunlogis were an issue but i would just not fly anymore that match. Blaster tanks are my real problem. the over drive to run or move to an aiming position. Once they get a bead on you your ADS can't move and you become stuck trying to move out of its web. The proto blaster can shoot so far its death almost every time almost.
4. The damn MCC If its not gentle tapping it and blowing up, its the missile path and getting hit. I completely understand hitting it at full bore and going pop. But lightly tapping some invincible shield part protruding 5 feet from its GUI make me mad.
5. The lesson long learned calling it in. Run away from everyone. I mean call this thing in behind the best farthest away cover.
6. Flying away I spend 3/4 the match running away if i want to keep my ADS. this allows me to get maybe 7 kills which comes out to extremely low war points and isk payout.
7. Not a stable isk earning role If you want to make isk your going to lose one ads a match, from being to aggressive and it doesn't pay out. Unless your in AE or nyain san. having there support of a team otherwise you are running into them and lets just say it doesn't play out well for the wallet.
MATCH TYPE The only match i think people are going to say that an ADS is over powered in is an ambush. which it works really well in due to the entire team spawning in one place. Get your ADS in prior to the other team and your tank crew keeps there tanks off of you. when they start going forge, fly away and let your ground pounder's mop them up. Then come back. but this gets boring. And if your trying to run matches all day like this there will be a lot of forge gunners.
Only time I do overly well is when I have good tankers. 3 tankers and an ADS over head scouting and pulling people out of hiding is the way to go. but i lack friends.
Suggestions to improve game-play. -lower the damage forge guns do to the ADS or lower the feeling a giant is shaking the ship. I actually like that shake its realistic but it throws of aiming off. For the ISK and time in skills training i see it as unbalances as the advanced tanks from MLT. Skipping the Over powered blaster madruger with reps.
-lower the DPS of the ADS making them infantry killing only but give them more Hit points or slots and power grid/cpu. this would then take 2 ADS's to take on a tank and would make it even.
-second high slot for scanner only |
Dravok Silverblood
Tight Crew
22
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Posted - 2014.04.01 15:44:00 -
[2] - Quote
Saved to post best feed back's in. |
Dravok Silverblood
Tight Crew
22
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Posted - 2014.04.01 15:45:00 -
[3] - Quote
Also reserved.
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Dravok Silverblood
Tight Crew
22
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Posted - 2014.04.01 16:37:00 -
[4] - Quote
may have been my alt lol. i had a bad day. but also he had a large wallet from 1.7 being a minmatar lodgi to support my addiction. |
Dravok Silverblood
Tight Crew
24
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Posted - 2014.04.01 17:12:00 -
[5] - Quote
thanks that's sound posting above. |
Dravok Silverblood
Tight Crew
26
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Posted - 2014.04.02 16:34:00 -
[6] - Quote
Right updated sorry for spelling/grammar was early for me never my strong suit right brained.
Thank you so much to everyone! my side of issues is closed with the fitting changes by removing hardeners. although a very small reduction in forge damage say 2% per ads skill level would help me make it away alive more often. The small tight circles of flying did help me stay alive but did greatly reduce my killing ability. till i become more proficient. have yet to find a crew and make a crew fitting that i fell safe flying waiting on more SP to get best fitting
Blaster turrets for tanks and madrugers may need something done, but i see the community has already been crying about them for a long time. Not my battle to fight. |
Dravok Silverblood
Tight Crew
29
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Posted - 2014.04.21 11:20:00 -
[7] - Quote
DEAR ADS GODS I call upon you once agian. I didn't want to post this out as a new topic. because i didn't want every scrub using this tactic. Opinions and feed back needed.
PROBLEM / ISSUE I was just in a public match where a friendly player was ramming friendly ADS's out of the air. He got one with a bolas and two pythons with a gorgon with plats, Note this was not factonal warfare where i would expect griefers. I will not name him but we will say he was a "Player with no skills" cough cough mabey a corp with same name.
So im cool with raming enemy ads's with dropships. but friendly, how do you counter that? this isn't factional warfare where i could shoot them down. I can't do anything but ram back. And your not expecting a friendly to hit you on purpose. So thats 1 ADS plus all the other ships you waste ramming him down. And now you lost isk, your team probley lost because two team mates are fighting each other in the air. The ADS pilots didn't get kills so low on leader board. and any drop ships lost ramming back the scrub on your team.
Suggested idea's. -Reduce friendly hit damage -Force field from friendly's so they bounce off. friendly could still get a kill by bouncing ads into ground or objects but would be harder. -Tier the drop ships damage to each other. so a basic drop ship would hit an ads for 25% damage and take 100%. A tier two grim or myron would hit an ads for 45% and take 75% damage. ADS to ADS currently stays the same. yes i know a friendly incubus will still **** up a python. but i think thats how ccp wants it. |
Dravok Silverblood
Tight Crew
29
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Posted - 2014.04.21 12:13:00 -
[8] - Quote
look above at number #19 thats why i re-opened |
Dravok Silverblood
Tight Crew
29
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Posted - 2014.04.21 12:19:00 -
[9] - Quote
Leonid Tybalt wrote:Swarms need some kind of buff against dropships.
Despite the fact that I was using proto swarms with a minmatar commando at lvl 4 AND dual damage mods, I could barely get past the shields of a friggin Incubus through sustained fire.
Also, something needs to be done about the range on ADS weaponry. The pilot should have to choose between evasive manouevering OR shooting at targets.
People (especially ADS-pilots) used to complain about redline railtanks, because they could engage you when you couldn't engage back. If that's the case then tell me how it's "fair" that an ADS can rain down fire on a tank below, but the tank can't elevate his turret enough to shoot back? It's the exact ******* thing as cowering in the redline and shooting at targets that can't shoot you back.
not the current issue but i will repley, 1. Swarms are effective vs. armor 2, python has to choose incubus is a bit stronger 3. Its a programmed in tactic above is the only safe spot or far away for a dropship. tanks have injectors for a reason. A good tanker knows when and how to fight an ADS. if you have two tanks working together an ads is dead or can't get the kill. ads has to fly into battle above tanker to get a kill, this leaves him vulnerable and every thing on the map can shot at him and see him. red line tanker nothing could get. I think your view was bias. When was the last time you saw a tank explode from hitting a map object? |
Dravok Silverblood
Tight Crew
29
|
Posted - 2014.05.02 12:18:00 -
[10] - Quote
I wish the forum had private messages. So that under an ADS topic, we wouldn't have this LAV/Tank slug fest. ________________________________________________________________________________________ Side topic* My tag. to anwser above question about the maddy regen. My tag wasn't big enough to explain choice. 1. Madrugar can run away fast. 2. Can heal armor so fast 3. has more EHP then counter part caldari In a long engagment tank on tank. a rail madrugar will win every time. The moving back and fourth with over drive will cause a coupe of rail shots to miss. then during reload the madrugar reclaims health and death to the Gun. I see more pro tankers using a madrugar with a rail.
I can solo almost any tank with my forge gun charater, but a madrugar. because they run away to quick and take to long to drop with all that EHP and when they come back 30 seconds later its start from scratch fully healed... Maybe i just need to try swarms instead.
Same issue with python and them. but always lack gunners.
I will say having a second ADS on map with mic is pure gold. Tag teaming tanks and jihad dropships. just have to watch bumping.
Some of the worst match's I have played is because of a good ADS pilot. Now its not fully the ADS pilots fault. It only seems that way on the leaderboards. The team will have good ground pounders that clear links. so your team is left trying placing the links up high. thus the ads attacks you and the links. Now your team is spawn link less, slowly trickling onto the map to try and grab a postion. every time you make it in the ADS clears you. Or you get Orbital Striked! At this point all the blueberries leave battle, go to snipe, or try to red line tank. If the other team has good tankers as well. Then ADS pilot is free to roam the red line making bum rush's in and out to pick off targets. (And everyone blames the ADS for the whole match)
- Its not a Tank AV problem its a madrugar regen problem. 2. Its not a cloak shotgun problem its a assualt scout issue.
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