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KalOfTheRathi
Nec Tributis
1282
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Posted - 2014.05.02 11:41:00 -
[61] - Quote
Leonid Tybalt wrote: Oh well if fairness should go out the window, then why not give my railtank back it's insane range so I can pop your dropship from the redline like I could before?
I also run Proto rail Maddies. I miss the infinite range but miss the 600m even more.
My longest kills with a Rail gun were nearly 1K. I killed a red line mountain sniper.
My longest sniper rifle kill was with sniper lvl 5, sniper sharpshooter lvl 5, light weapon sharpshooter lvl 5 with a Farsight AUR sniper rifle that stock range was 1000m versus all the others 600m. It was a OHK at ~1400m. It was my best shot ever.
Those days are gone.
And for the record, fairness has never been an issue in Dust. Not that I can recall. This game has only had balance on a few rare occasions. Since Uprising 1.0 basic functionality is the aspect of the game that has taken the full force of the particular level of skill that has been delivered by CCP/Shanghai. And bugs are introduced with each and every patch. Then the bugs are not fixed once they move on to the next patch ... or Fan Fest.
CCP/Shanghai does not thing out their ideas very well. They rarely understand the nature of gamers or how their current design, patch or hot fix will actually play out in game. More accurately I have rarely seen evidence of it. In fact, no. I have seen evidence of it. They will hot fix or patch a problem on both ends. Buffing one end while Nerf Hammering the other resulting in an even worse imbalance.
The game started out with TacNet and was the main reason I thought that this game was good. It has been removed and each modification regarding sensors, range and cloaks have just been a constant series of disappointments. Surprised? No.
Welcome to Dust. Prepare to be - disappointed.
And so it goes.
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Dravok Silverblood
Tight Crew
29
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Posted - 2014.05.02 12:18:00 -
[62] - Quote
I wish the forum had private messages. So that under an ADS topic, we wouldn't have this LAV/Tank slug fest. ________________________________________________________________________________________ Side topic* My tag. to anwser above question about the maddy regen. My tag wasn't big enough to explain choice. 1. Madrugar can run away fast. 2. Can heal armor so fast 3. has more EHP then counter part caldari In a long engagment tank on tank. a rail madrugar will win every time. The moving back and fourth with over drive will cause a coupe of rail shots to miss. then during reload the madrugar reclaims health and death to the Gun. I see more pro tankers using a madrugar with a rail.
I can solo almost any tank with my forge gun charater, but a madrugar. because they run away to quick and take to long to drop with all that EHP and when they come back 30 seconds later its start from scratch fully healed... Maybe i just need to try swarms instead.
Same issue with python and them. but always lack gunners.
I will say having a second ADS on map with mic is pure gold. Tag teaming tanks and jihad dropships. just have to watch bumping.
Some of the worst match's I have played is because of a good ADS pilot. Now its not fully the ADS pilots fault. It only seems that way on the leaderboards. The team will have good ground pounders that clear links. so your team is left trying placing the links up high. thus the ads attacks you and the links. Now your team is spawn link less, slowly trickling onto the map to try and grab a postion. every time you make it in the ADS clears you. Or you get Orbital Striked! At this point all the blueberries leave battle, go to snipe, or try to red line tank. If the other team has good tankers as well. Then ADS pilot is free to roam the red line making bum rush's in and out to pick off targets. (And everyone blames the ADS for the whole match)
- Its not a Tank AV problem its a madrugar regen problem. 2. Its not a cloak shotgun problem its a assualt scout issue.
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