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Dravok Silverblood
Tight Crew
22
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Posted - 2014.04.01 15:44:00 -
[1] - Quote
ADS +1 (I am an ADS pilot on another account)
Information needed Please Start your replay with ADS +/- 1 +1 if you want an increase in power or Assault -1 if they are too powerful. (please include a reason why for your choice, and what game play type you think they are to powerful in or weak in) Also include how you counter ADS or your squad counters them. if your an ADS pilot please list what ship and what game type and if you want to leave a fit.
I really what to know how the community feels overall about ADS in the game. I have tried them on an account. I find them to be one of the hardest things to play with requiring high amounts of SP and ISK to even use.
I am not even close to proto on either ADS. I have almost maxed out all my sub skills tho. armor lvl 5, repair lvl 3, shield lvl 5, shield recharge lvl 2, module recharge time and active time both lvl 4, ADS damage bonus lvl 2, Blaster small lvl 2, Missile small 5 and move speed 2, both races ADS only lvl 1. I am also having trouble fitting them so if others could explain and give advice i would greatly appreciate it. I don't use a keyboard and mouse only controller does the other help haven't tried?
Incubus: slow at maneuvering but fast in strait line. Being slow helps with aiming. can take a beating, Low slots: 1 x armor complex hardener, 1x complex light plate, 1x complex light repair High slots: 1 x militia booster Gun: 1 x proto missile
horrible at trying to kill a tank only tank you can kill is a caldari mlt. I really want to try blasters on it at proto. I heard that it is really nasty against tanks then. blasters vs infantry was really hard when I first tried. I have had more luck with this fit. rail turrets are nice to **** off tanks but doesn't do much for me.
Python: fast maneuvering, good alpha and fire rate. made of paper Low slots: 1 x armor repairer High Slots: 1 x militia booster 2 x shield hardeners Gun: 1 x proto missile
I find that it works well to scare off tankers but i end up having to reload before i could kill them due to missed shots. Or they run to cover. when you get hit by a forge it really rocks the boat in the python killing your aiming. I use to get 1 shot killed by red line gunligi tanks with damage mods so i stopped flying. I have tired since the new patch and the hardners suck, going to try a passive drake like fit.
Both fits I can't seem to fit three guns on with out sacrificing tank. at which point the myron and grim are better because they can fit a tank and mobile CRU and are far cheaper.
My Issues with drop ships
1. Forge guns are the vein of my exsistance Both of these fits in the new update only take two shots from a proto forge to drop. I am shocked all the time when my incubus dies because it used to take 3-4 hits. I would be fine with 2-3 player working together to kill me. but one killing me with proto forge ****'s me off especially since the cost difference. 500k each downed ADS. One hit and I'm knock off of aiming. With proto they can charge faster then i can aim back on them to kill them.
2. Supply depots mainly the fact any good player sees my ADS he runs for the depo to get his forge. bing, bong, I'm dead. It wouldn't make me so mad if it was more than one player, but the fact one can due the two suit change, to keep full health and running around it for cover.
3. Tanks rail tanks were never an issue for me i would always out maneuver there shots. Only when 2 or more tanks were on me would i be in trouble. red line gunlogis were an issue but i would just not fly anymore that match. Blaster tanks are my real problem. the over drive to run or move to an aiming position. Once they get a bead on you your ADS can't move and you become stuck trying to move out of its web. The proto blaster can shoot so far its death almost every time almost.
4. The damn MCC If its not gentle tapping it and blowing up, its the missile path and getting hit. I completely understand hitting it at full bore and going pop. But lightly tapping some invincible shield part protruding 5 feet from its GUI make me mad.
5. The lesson long learned calling it in. Run away from everyone. I mean call this thing in behind the best farthest away cover.
6. Flying away I spend 3/4 the match running away if i want to keep my ADS. this allows me to get maybe 7 kills which comes out to extremely low war points and isk payout.
7. Not a stable isk earning role If you want to make isk your going to lose one ads a match, from being to aggressive and it doesn't pay out. Unless your in AE or nyain san. having there support of a team otherwise you are running into them and lets just say it doesn't play out well for the wallet.
MATCH TYPE The only match i think people are going to say that an ADS is over powered in is an ambush. which it works really well in due to the entire team spawning in one place. Get your ADS in prior to the other team and your tank crew keeps there tanks off of you. when they start going forge, fly away and let your ground pounder's mop them up. Then come back. but this gets boring. And if your trying to run matches all day like this there will be a lot of forge gunners.
Only time I do overly well is when I have good tankers. 3 tankers and an ADS over head scouting and pulling people out of hiding is the way to go. but i lack friends.
Suggestions to improve game-play. -lower the damage forge guns do to the ADS or lower the feeling a giant is shaking the ship. I actually like that shake its realistic but it throws of aiming off. For the ISK and time in skills training i see it as unbalances as the advanced tanks from MLT. Skipping the Over powered blaster madruger with reps.
-lower the DPS of the ADS making them infantry killing only but give them more Hit points or slots and power grid/cpu. this would then take 2 ADS's to take on a tank and would make it even.
-second high slot for scanner only |
Dravok Silverblood
Tight Crew
22
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Posted - 2014.04.01 15:44:00 -
[2] - Quote
Saved to post best feed back's in. |
Dravok Silverblood
Tight Crew
22
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Posted - 2014.04.01 15:45:00 -
[3] - Quote
Also reserved.
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Lycuo
Ancient Exiles. Dirt Nap Squad.
402
|
Posted - 2014.04.01 15:47:00 -
[4] - Quote
They suck and get shot down almost instantly... get used to it and just accept it |
Zirzo Valcyn
Kameira Lodge Amarr Empire
373
|
Posted - 2014.04.01 15:48:00 -
[5] - Quote
incubus pilot
-1
we're already border line FOTM as it is
i dont share my fit on the forums
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Django Quik
Dust2Dust.
2647
|
Posted - 2014.04.01 16:01:00 -
[6] - Quote
As a swarmer I'd say they seem just about right now. I can only solo them if they stick around long enough for me to reload after hitting with all 3 sets from my first clip or they're not very well tanked/hardened and let me get all three shots off before they're out of lock range, which is pretty easy to reach in short notice.
With the rail range nerf and removal of many of the redline rail installations I'd imagine they're doing much better than they were previously in regards to those beasts.
The hardener nerf I'll repeat my previous statements on the HAV topics that instead of just flat nerfing them, making it essential to double stack them and making single hardened vehicle basically useless, they should have added a large penalty to shield/armor regen from hardeners that has a stacking penalty making stacking hardeners reduce regen to absolutely tiny (and then maybe a small hardening nerf if still needed after that).
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
305
|
Posted - 2014.04.01 16:02:00 -
[7] - Quote
+1 python pilot
Enh Afterburner Enh heavy shield Complex hardener Complex PG XT missiles
I run skirmish and cFW. I role with tanker groupies and often q sync. If I lose a ship, it is usually a glitch, friendly collision, or I made a serious mistake. I often go 10 + games witho loss as I have support and communicate with my team. In FW there is no disadvantage to tactical withdrawal. All that matters is the win, everyone gets the same pay.
They are in a decent place ATM considering AV. Swarms are useful, forges are dangerous, tankers can get a window of opportunity. The cost is so steep for that base hull though. How many more would you really see if a maxed python cost 300k instead of 500k? Spam with tanks included low sp scrubs. There are no dangerous low sp ADS pilots. Low sp is very ineffective and at 200k(std mods) - 300k is still not worth the risk for many pilots. Maye you would see less collison spam though, as those kamikaze pilots could atleast access an AV rail incubus.
FAME
Click for Vehicle Support
Click for Recruitment
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thomas mak
71
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Posted - 2014.04.01 16:12:00 -
[8] - Quote
+1 python polite
Counter by MIT DS w/ MIT afterburner and MIT armor hardener Basic afterburner Basic heavy shield extender x2 Engatched PG -Rail still able to shot me down -forge still one shot me -missile turret able to shot me upside-down in one clip -basic SW cut off half my shield in a shot (3000 shield hp)
Give me back my working ADS
Give me back ml skill-needed tank battles
Give me back those things you showed us before
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Zirzo Valcyn
Kameira Lodge Amarr Empire
374
|
Posted - 2014.04.01 16:16:00 -
[9] - Quote
i had some idiot kamikazee my grims with his python after he failed at dogfighting. i was like yea bro that was really cost effective- i lost 150k fit to his 300k hull before mass driving him to death after we bailed out right next to each other. do not change the price of dropships, scrubs like that one don't need cheap ADS, they need to pay for their idiocy..
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Dravok Silverblood
Tight Crew
22
|
Posted - 2014.04.01 16:37:00 -
[10] - Quote
may have been my alt lol. i had a bad day. but also he had a large wallet from 1.7 being a minmatar lodgi to support my addiction. |
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Dauth Jenkins
Ultramarine Corp
355
|
Posted - 2014.04.01 16:42:00 -
[11] - Quote
I don't like kamikaze pilots because their is sometimes no way to see them coming. If your trying to cover some troops as they, let's say, push on alpha bridge, the dropship can easily ram you at full speed because their is no warning. It's a scrub tactic that hurts the people without much risk, but not those who farm PC
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Zirzo Valcyn
Kameira Lodge Amarr Empire
375
|
Posted - 2014.04.01 16:44:00 -
[12] - Quote
Dravok Silverblood wrote:may have been my alt lol. i had a bad day. but also he had a large wallet from 1.7 being a minmatar lodgi to support my addiction. i had an extremely effective gunner that match i randomly found while alt trolling academy dude was phenomenal
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1230
|
Posted - 2014.04.01 16:47:00 -
[13] - Quote
+/- 0; Python pilot (pre1.7)
They are fine now. No more buffs or nerfs. Swarms are finally effective, forges have been effective, rails are balanced for their role (more or less, I would have done differently but whatever). If you put in the effort and ISK to learn how to fly one effectively, of course they're effective and if you don't have proper counters, you're out of luck. HTFU and diversify.
@OP
The best Python fitting currently is:
- -: Enh Heavy Shield Ex, Cplx Light Shield Ex, Cplx AB (or us Basic Heavy Shield Ex over Light and a basic AB, requires fitting skills) -: Cplx PG T: XT
This will give you 3k(3.2k) shield passively (over the 2.2k ehp of a single hardener) as well as a prop mod for fast get aways. Also it's fewer active mods to worry about in a pinch.
I'm not too familiar with the Incubus but my little bro flies one and uses basically the same thing but with armor:
- -: AB -: Heavy repair, 2x armor plates (I don't know the meta levels) T: PC/XT
Having a high buffer will give you as good or better ehp and the prop mod will help you evade damage. Heavy repair is important in an Incubus in order to get back in the fight quickly with high armor. Don't dual tank, or at least use armor plates.
Give up on the blaster. I fought Snugglz's proto Incubus with (I assume) a proto blaster and he couldn't even beat my passive reps. Hitting infantry is virtually impossible and highly impractical.
To address your issues:
1) ABs really help with this. Fly away and come straight back and whittle done their HP (your hp regens much faster than theirs). Fast, tight, high altitude, orbits make you almost impossible to hit while keeping your nose pointed to your target AND keeping enough velocity to escape if you need to.
2) Play smart is all I can say. If you need to, just recall in the redline and call another in (remember to call another first then recall!)
3) Just keep in position to fire on them and AB out if you're taking damage. It takes practice, but you'll eventually be able to just follow straight above them where ever they go at any speed.
4) Spacial awareness is imperative. Know the usual placements of MCCs, paths of missiles and null cannons, and any obstacles that you might run into.
5) Again, play smart and play safe. Use a cloak if you're calling in ambush to protect yourself.
6) This is partly due to your skills as a pilot, but changing your fitting can help too. Your problem is you have pretty low ehp and a lot of active mods, meaning you'll take damage and have to wait for your mods to cool off (I'd guess about 40-60sec). With the fit I showed above (even the Incubus), the longest you'll be vulnerable is about 7.5-10 sec when your AB is down or your shields need to recharge or armor repair. I'm never gone for too long.
7) I have and steadily keep Gëê120m ISK, <10% of which was made from PCs or other methods, and pre 1.8 (a few days ago) I had literally no skills in infantry other than equipment. It's possible, but you have to play smart.
Me in my ADS: 1,2
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Dravok Silverblood
Tight Crew
24
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Posted - 2014.04.01 17:12:00 -
[14] - Quote
thanks that's sound posting above. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
376
|
Posted - 2014.04.01 17:12:00 -
[15] - Quote
Dravok Silverblood wrote:8. I did leave out rammingI do ram other ADS with mine just because i know it hurts the wallet, and i want to be the only one in the sky. I also will take a viper up to ram another drop ship. I don't think ADS should be killed by a lower grade drop ship. I find it easy to run away in my ads from jihad low tier or force them into into a building. I have only been downed a few times this way. Other Suggestion.I wish if close to an MCC like at 100 meters an icon would show you where it was on the screen, Zirzo Valcyn wrote:incubus pilot
-1 to fit the armor and shields better you need to skill into fitting optimizations for each
you need a good gunner for tanks. they are hard to find tho. a dropship with the right crew is deadly. crew is the key word not pilot.
it took me a very long time to find a crew, i almost gave up. flying with a CRU some team oriented guys spawned in randomly one day, i've been with them ever since. the CRU can help you find a random crew but it takes a long time for the right people to spawn in. or maybe you'll get lucky and find them right away.
the price of dropships does not need to change. we dont need more dropship spam by people trying to use it as a slayer role. not saying you are but the price is right for what potentially do with the right crew we trash other dropships and tanks every match. no need for that to be super cheap. Yes keep the price high. not arguing that. I did try the cru one and got two shot killed with no one in it a few times. guess your right just need a crew. hard to fit a tank with cru tho, landing and picking up would be so much more optimal. by all means still a beginner. did had a fun day with 20mil isk of incubus's, soloing them. All gone, but it was a riot. 6 lost in one match. however 5 were from smashing down other ADS's.
I will share with you a Gorgon fit i've had a lot of success with when i want to fly cheap and have no one online to squad with. This is a great fit to practice with and affordable and can get gunner kills. if you can get good at keep this MLT up then when you go back to ADS it will be EZ mode:
Gorgon 1000/3309hp 1 basic scanner 1 basic AB
1 default small rail, 1 AT-1 small missile
1 complex 60mm plate 1 complex light armor rep 1complex CPU upgrade
$121,305
This fit will allow you to take 2 large rails the 3rd will be fatal. There's a possiblity of OHK but very rare. The AB is your panic button to GTFO when being railed at. You can dumbdown this fit to go cheaper or if you dont have the CPU/PG to run it. Now you are not effecting your main tank (shield) and by flying gallente can afford to add CRUs to the high slots.
as you get better you will get more confident and if you install proto turrets then you have gunners fighting over your ship instead of having to beg people to gun. this fit is not for everyone, depends on your flyng style but it is a hit and run fit.
i've also ran fits in the past with no armor rep and packed rep tool on my pilot but for me now that's pretty ghetto and not a real crowd pleaser to my gunners.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Zirzo Valcyn
Kameira Lodge Amarr Empire
377
|
Posted - 2014.04.01 17:29:00 -
[16] - Quote
Dravok Silverblood wrote:may have been my alt lol. i had a bad day. but also he had a large wallet from 1.7 being a minmatar lodgi to support my addiction. Zirzo Valcyn wrote:[ i had an extremely effective gunner that match i randomly found while alt trolling academy dude was phenomenal yep was me. and he was a good gunner wore a heavy suit and all. I was like these red berries. You were all from NPC corps too. the gunner was eating me slowly. I couldn't aim and kill him off the gun in the drop ship. so i thought put up with this the rest of the match, and slowly die. heck no. I'll ram his ass. Was a ruff match. Gunners on a grim or myron with good turrets will kill a solo ADS pilot (maybe not proto). A forge will do it faster tho. Going to have to try the three gunner way, and rely on suppression through offense.
yea i just skilled into proto rails and skilled gal ADS to lev 3 and rail prof to level 3. i thought you had me dead on the ground except my last MD round didnt lag for once.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Derrith Erador
Arrogance.
1435
|
Posted - 2014.04.01 17:30:00 -
[17] - Quote
Lycuo wrote:They suck and get shot down almost instantly... get used to it and just accept it Only when people don't know how to fly them, like most amateurs.
The lone monk who traverses the treacherous worlds of New Eden in search of panty dropper songs.
Amarrican to the core.
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Dravok Silverblood
Tight Crew
26
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Posted - 2014.04.02 16:34:00 -
[18] - Quote
Right updated sorry for spelling/grammar was early for me never my strong suit right brained.
Thank you so much to everyone! my side of issues is closed with the fitting changes by removing hardeners. although a very small reduction in forge damage say 2% per ads skill level would help me make it away alive more often. The small tight circles of flying did help me stay alive but did greatly reduce my killing ability. till i become more proficient. have yet to find a crew and make a crew fitting that i fell safe flying waiting on more SP to get best fitting
Blaster turrets for tanks and madrugers may need something done, but i see the community has already been crying about them for a long time. Not my battle to fight. |
Dravok Silverblood
Tight Crew
29
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Posted - 2014.04.21 11:20:00 -
[19] - Quote
DEAR ADS GODS I call upon you once agian. I didn't want to post this out as a new topic. because i didn't want every scrub using this tactic. Opinions and feed back needed.
PROBLEM / ISSUE I was just in a public match where a friendly player was ramming friendly ADS's out of the air. He got one with a bolas and two pythons with a gorgon with plats, Note this was not factonal warfare where i would expect griefers. I will not name him but we will say he was a "Player with no skills" cough cough mabey a corp with same name.
So im cool with raming enemy ads's with dropships. but friendly, how do you counter that? this isn't factional warfare where i could shoot them down. I can't do anything but ram back. And your not expecting a friendly to hit you on purpose. So thats 1 ADS plus all the other ships you waste ramming him down. And now you lost isk, your team probley lost because two team mates are fighting each other in the air. The ADS pilots didn't get kills so low on leader board. and any drop ships lost ramming back the scrub on your team.
Suggested idea's. -Reduce friendly hit damage -Force field from friendly's so they bounce off. friendly could still get a kill by bouncing ads into ground or objects but would be harder. -Tier the drop ships damage to each other. so a basic drop ship would hit an ads for 25% damage and take 100%. A tier two grim or myron would hit an ads for 45% and take 75% damage. ADS to ADS currently stays the same. yes i know a friendly incubus will still **** up a python. but i think thats how ccp wants it. |
Pvt Numnutz
R 0 N 1 N
1110
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Posted - 2014.04.21 11:51:00 -
[20] - Quote
+1 python pilot I would like to have the python be a bit more maneuverable, I'm cool with the stats and everything my python just feels a little sluggish (or maybe its the lag?) The glitch where missiles explode in my gunners face needs to be hotfixed, I cannot do proper staffing runs without loosing gunners and providing air cover to advancing squads is a serious challenge. My crew and I shouldn't have to fight the dropship to do our jobs.
I only fly with my gunners, if not two then a minimum of one. When we encounter another ADS we kill it. (Dog fighting not ramming) sometimes I have a tank or forge gun friend on and I'll bring the fight to them and finish it when it tries to run.
I fly a python, I typically only play skirmish with the occasional domination. My fit, 2x light com ext 1 basic afterburner 1 com pg ext 3x xt missiles You need your vehicle core skill to 5, shield fitting op to 5 and missile launcher fitting op to 5 for this fit. (You might be able to go a bit lower but I doubt it.)
Dropships are the hardest role to play, its not very rewarding sp/isk wise and takes a long time to get good at. However for pilots the thrill of a successful mission cannot be compared to anything else. Some of my flights I wish I had a recorder to capture the action movie quality moments that have happened.
To sum it up the python is a very expensive and addictive drug.
About the last part, if you lower the DPS of small turrets I only ask that you increase the clip size of small missile launchers to 10/12 so gunners can still get kills without reloading and missing every kill due to reload.
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Dravok Silverblood
Tight Crew
29
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Posted - 2014.04.21 12:13:00 -
[21] - Quote
look above at number #19 thats why i re-opened |
Leonid Tybalt
Inner.Hell
474
|
Posted - 2014.04.21 12:13:00 -
[22] - Quote
Swarms need some kind of buff against dropships.
Despite the fact that I was using proto swarms with a minmatar commando at lvl 4 AND dual damage mods, I could barely get past the shields of a friggin Incubus through sustained fire.
Also, something needs to be done about the range on ADS weaponry. The pilot should have to choose between evasive manouevering OR shooting at targets.
People (especially ADS-pilots) used to complain about redline railtanks, because they could engage you when you couldn't engage back. If that's the case then tell me how it's "fair" that an ADS can rain down fire on a tank below, but the tank can't elevate his turret enough to shoot back? It's the exact ******* thing as cowering in the redline and shooting at targets that can't shoot you back. |
Dravok Silverblood
Tight Crew
29
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Posted - 2014.04.21 12:19:00 -
[23] - Quote
Leonid Tybalt wrote:Swarms need some kind of buff against dropships.
Despite the fact that I was using proto swarms with a minmatar commando at lvl 4 AND dual damage mods, I could barely get past the shields of a friggin Incubus through sustained fire.
Also, something needs to be done about the range on ADS weaponry. The pilot should have to choose between evasive manouevering OR shooting at targets.
People (especially ADS-pilots) used to complain about redline railtanks, because they could engage you when you couldn't engage back. If that's the case then tell me how it's "fair" that an ADS can rain down fire on a tank below, but the tank can't elevate his turret enough to shoot back? It's the exact ******* thing as cowering in the redline and shooting at targets that can't shoot you back.
not the current issue but i will repley, 1. Swarms are effective vs. armor 2, python has to choose incubus is a bit stronger 3. Its a programmed in tactic above is the only safe spot or far away for a dropship. tanks have injectors for a reason. A good tanker knows when and how to fight an ADS. if you have two tanks working together an ads is dead or can't get the kill. ads has to fly into battle above tanker to get a kill, this leaves him vulnerable and every thing on the map can shot at him and see him. red line tanker nothing could get. I think your view was bias. When was the last time you saw a tank explode from hitting a map object? |
Leonid Tybalt
Inner.Hell
474
|
Posted - 2014.04.21 14:18:00 -
[24] - Quote
Dravok Silverblood wrote:Leonid Tybalt wrote:Swarms need some kind of buff against dropships.
Despite the fact that I was using proto swarms with a minmatar commando at lvl 4 AND dual damage mods, I could barely get past the shields of a friggin Incubus through sustained fire.
Also, something needs to be done about the range on ADS weaponry. The pilot should have to choose between evasive manouevering OR shooting at targets.
People (especially ADS-pilots) used to complain about redline railtanks, because they could engage you when you couldn't engage back. If that's the case then tell me how it's "fair" that an ADS can rain down fire on a tank below, but the tank can't elevate his turret enough to shoot back? It's the exact ******* thing as cowering in the redline and shooting at targets that can't shoot you back. not the current issue post #19 is. but i will repley, 1. Swarms are effective vs. armor. the problem is your are trying to solo kill. get one forge/tanker to help and the drop ship is dead. 2, python has to choose incubus is a bit stronger practically a flying soma. 3. Its a programmed in tactic above is the only safe spot or far away for a dropship. tanks have injectors for a reason. A good tanker knows when and how to fight an ADS. if you have two tanks working together an ads is dead or can't get the kill. ads has to fly into battle above tanker to get a kill, this leaves him vulnerable and every thing on the map can shot at him and see him. red line tanker nothing could get. I think your view was bias. When was the last time you saw a tank explode from hitting a map object? I will give you i think a tanks top turret 3rd gun (not main) should be able to aim up more. Not 90 degrees up like 75 degrees mabey.
Why should I have to "team up" with someone else to take down a dropship piloted by ONE person? How is that "fair"?
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KalOfTheRathi
Nec Tributis
1233
|
Posted - 2014.04.21 15:01:00 -
[25] - Quote
Leonid Tybalt wrote: Why should I have to "team up" with someone else to take down a dropship piloted by ONE person? How is that "fair"?
AV includes FG and Swamers. It also includes Rail Gun Turrets, Tanks with Rails or Missiles (or Blaster as close range) and the installations for Rail and Missiles. Occasionally some nearby Red with AV grenades as well.
Teaming up to tank down a tank is pretty much necessary. I have never been taken down by one AV Merc regardless of level if I have a healthy tank. Now, I can get stupid and stick around when I should leave which will open the window for the AV to pop my tank. But without previous damage, AV will not get my tank.
So what is that any different from flying my ADS? It isn't. Most properly fitted vehicles, current 1.8 +hatchet jobs (aka hot fixes), require they do have some damage then the AV that has opportunity fire can finish them off. On the ground or in the air.
So, this is contract killing. Who in the Kitten told you it was supposed to be fair?
It sure wasn't me.
Welcome to Dust.
And so it goes.
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Kaminoikari
DROID EXILES General Tso's Alliance
115
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Posted - 2014.04.21 15:20:00 -
[26] - Quote
As a pilot since Closed Beta I'd vie for a slight HP buff to base for both ADS types. Any ADV+ AV weapon - swarms/proxy mines/AV grenades aside - can solo an ADS and either down him/her or limit him/her from a large portion of the map. Maps in this game are far too small for the ranges rails have (but since the rail range nerf, it's slightly more bearable). (+1 for the light HP buff)
I run an Incubus with OP. 5 and Reloading 3 in all the small turrets, but the vast majority of my 23m SP is in infantry (I love my laser weapons and Amarr suits. ;_;). As it stands right now, I will - and do - down every ADS/DS I encounter, either by accidental ramming (because both pilots/one is drifting forward and it becomes a game of chicken where neither wants to avert their aim) or by taking them down with their weakness. In this case, I charge Pythons/Myrons/Vipers with a 20G Particle Cannon because small rails are more effective against shields than anything (proven). Incubi/Grimsnes/Gorgon I pummel with missiles.
If I can't take them down because they run, I'll get my dual turret ships (of either 2 20G Particle Accelerators or 2 AT-1 Missiles Launchers) and chase them down with my side gunner doing the majority of damage. When it comes to tanks, I'll generally avoid armor tankers, but if I spot a shield tanker I'll pull out the dmg. mod dual Particle Accelerators (or my single Particle Cannon) and smash them down. Or if there's other tankers I'll just stay higher up and sacrifice the additional damage instead using my gunner to raep-face them.
PROTIP: Shield tanks will run around scared shitless when their shields are suddenly getting #REKT and they don't se what it is at first.
Running the SRG's on a leveled up Incubus skill vastly makes a difference when fighting tanks as well. The increased fire-rate will obliterate them faster. When it comes to armor tankers, I usually have my gunner attack them (in an ADS) to see their armor reps. If they have 1 rep or 2 not-good-ones we'll attack, otherwise we lay off or I pull out the dual-missile. All in all, I haven't really ran a solo ADS in a while simply because I can sacrifice the tiny bit of extra gank for a bonus to gank.
Ie: Dropping my pilot gun to ADV and giving my gunner an ADV weapon of the same type.
This makes my ship cost less, but also double the DPS.
QUICK, EVERYONE GRAB A GUNNER AND FOLLOW MUH STRATEGY FOR MULTI-RAEP
Overall: My main beef is how glass-cannon-y the ADS/DS are. Otherwise they really do dominate everything in the hands of the right pilot (or rather, decent pilots).
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
|
KalOfTheRathi
Nec Tributis
1233
|
Posted - 2014.04.21 15:23:00 -
[27] - Quote
Dravok Silverblood wrote: big ADS post On your OP, my first suggestion is that the best thing a new Derp pilot can do is quit flying MLT Derps. They handle like pigs and, to me, both ADS fly differently than MLT or STD. The Incubus less than the Python. But get out of the MLT ships. All they do is slow up your training.
I always wondered how the Python pilots could float around at the extreme angles they do while keeping centered on target. Well, it is just how that ADS flies. They are great at getting away, dodging and weaving.
The Incubus is great for holding station and providing scans or a platform for gunners. There aren't enough slots to make that survivable for long however.
If you are having trouble killing tanks or turret installations then you are doing it wrong or ... you shouldn't expect to take them out in one pass. First level Assault Drop Ship skill to 5. Before you put one single SP into Caldari or Gallenti ADS. Those only are needed when your turrets are maxed and the damage is at 10% from ADS Skill to lvl 5.
When you are facing shield tanks or Pythons fly the Incubus with Particle Cannon. It will strip the shields off a Sica or a Python real quick. The Gunni will take longer but not a lot. When facing armor use the Python. Or an Incubus with missiles.
Quote:Its not a Tank AV problem its a madrugar regen problem. Second topic From your Signature:
So how do you reconcile this QQ Kitten attitude while your ADS position? I find it hard to do. But then, I am not you.
The current problem is the hardener hack up by CCP/Shanghai was not well thought out, again. Now we are seeing more Armor Maddy with big repair. Well, that is how they are designed. Or redesigned. By a hot fix.
Learn to play the game. Quit worrying about how others are playing and learn how to take them out. The end results are much more satisfying than having someone else dictate how you have to play the game. If you get to modify their game they should get to modify yours. Either way, it is bad enough when CCP/Shanghai does they normal well thought out modifications that leave us with wasted SP and more bugs that won't get fixed.
Its frustrating to hear you put reasonable thoughts into ADS while having a QQ Kitten signature about something you don't know much about. At least that is how it reads to me.
Welcome to Dust
And so it goes.
|
shaman oga
Nexus Balusa Horizon
1886
|
Posted - 2014.04.21 15:42:00 -
[28] - Quote
ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
|
Leonid Tybalt
Inner.Hell
476
|
Posted - 2014.04.21 15:50:00 -
[29] - Quote
KalOfTheRathi wrote:Leonid Tybalt wrote: Why should I have to "team up" with someone else to take down a dropship piloted by ONE person? How is that "fair"?
AV includes FG and Swamers. It also includes Rail Gun Turrets, Tanks with Rails or Missiles (or Blaster as close range) and the installations for Rail and Missiles. Occasionally some nearby Red with AV grenades as well. Teaming up to tank down a tank is pretty much necessary. I have never been taken down by one AV Merc regardless of level if I have a healthy tank. Now, I can get stupid and stick around when I should leave which will open the window for the AV to pop my tank. But without previous damage, AV will not get my tank. So what is that any different from flying my ADS? It isn't. Most properly fitted vehicles, current 1.8 +hatchet jobs (aka hot fixes), require they do have some damage then the AV that has opportunity fire can finish them off. On the ground or in the air. So, this is contract killing. Who in the Kitten told you it was supposed to be fair? It sure wasn't me. Welcome to Dust.
Oh well if fairness should go out the window, then why not give my railtank back it's insane range so I can pop your dropship from the redline like I could before?
Yeah... |
Leonid Tybalt
Inner.Hell
476
|
Posted - 2014.04.21 15:52:00 -
[30] - Quote
shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t.
You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. |
|
shaman oga
Nexus Balusa Horizon
1886
|
Posted - 2014.04.21 16:04:00 -
[31] - Quote
Leonid Tybalt wrote:shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t. You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. Skill forgeguns, call a tank, there are several ways to kill a DS, zero respect for aerial rammers and jihad bombers, they are all sh!tty players, calling them noobs would be a offense to the poor noobs.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
|
THEPIMP NAMED SLICKBACK
RisingSuns Dark Taboo
4
|
Posted - 2014.04.21 16:04:00 -
[32] - Quote
+1 python pilot always get 2 shot down from 2 shots and half my deaths are from assholes who dropship ram because they wanted to upgrade from their jhad lavs its just people who are two lazy and can't use teamwork to bring down a dropship it's so easy just get 2 forge gunners to fire at you at the same time with a breach same for tanks teamwork is the key against av everyone's just looking for the quick fix that's what makes the game hard to play everyone doesn't want to try when it gets hard any more this game reminds me of BF3 and BF4 just a bunch of trolls bored of the game wanting to be assholes to other players. Also i have nothing against jhads with re's its a good tatic against proto tank spam. |
THEPIMP NAMED SLICKBACK
RisingSuns Dark Taboo
4
|
Posted - 2014.04.21 16:10:00 -
[33] - Quote
Leonid Tybalt wrote:shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t. You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved.
oh i'm sorry i guess i'm supposed to have a 20 min dropship battle with another ADS. That's what the ADS is for and 0 chance to shoot back swarms and forge guns are an option your just to lazy to swap fits |
Leonid Tybalt
Inner.Hell
476
|
Posted - 2014.04.21 16:13:00 -
[34] - Quote
shaman oga wrote:Leonid Tybalt wrote:shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t. You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. Skill forgeguns, call a tank, there are several ways to kill a DS, zero respect for aerial rammers and jihad bombers, they are all sh!tty players, calling them noobs would be a offense to the poor noobs.
If it works, then it works.
I've been taonking since 1.6, but you don't see me getting butthurt over losing a tank to a Jihad LAV. The player who rams me just made do with what he had, and apparently it succeeded. Kudos to him for playing it smart.
You're just a sore loser. |
Leonid Tybalt
Inner.Hell
476
|
Posted - 2014.04.21 16:16:00 -
[35] - Quote
THEPIMP NAMED SLICKBACK wrote:Leonid Tybalt wrote:shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t. You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. oh i'm sorry i guess i'm supposed to have a 20 min dropship battle with another ADS. That's what the ADS is for and 0 chance to shoot back swarms and forge guns are an option your just to lazy to swap fits
Your whining doesn't concern me in the slightest. You had it coming when you spend entire matches hunting defendeless infantry with small missile launchers.
I am skilled into AV, and I do swap fits. But against certain dropships it just doesn't help because all they do is harden up and climb skywards out of reach from all AV like the chickenshits they (you) are.
When you're soloing in dropships, you are in no position to question the "ethics" of other players. |
THEPIMP NAMED SLICKBACK
RisingSuns Dark Taboo
4
|
Posted - 2014.04.21 16:19:00 -
[36] - Quote
Leonid Tybalt wrote:shaman oga wrote:Leonid Tybalt wrote:shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t. You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. Skill forgeguns, call a tank, there are several ways to kill a DS, zero respect for aerial rammers and jihad bombers, they are all sh!tty players, calling them noobs would be a offense to the poor noobs. If it works, then it works. I've been taonking since 1.6, but you don't see me getting butthurt over losing a tank to a Jihad LAV. The player who rams me just made do with what he had, and apparently it succeeded. Kudos to him for playing it smart. You're just a sore loser.
I have no problem with jhad lavs its a good tatic to tank spam and i always hear that thing riding its way in the map on the bolas near a supply depot so i make sure i get high ground and avoid it and normally i blow up supply depots in the spawn so i know the jhads losing a good suit |
Leonid Tybalt
Inner.Hell
477
|
Posted - 2014.04.21 16:20:00 -
[37] - Quote
THEPIMP NAMED SLICKBACK wrote:+1 python pilot always get 2 shot down from 2 shots and half my deaths are from assholes who dropship ram because they wanted to upgrade from their jhad lavs its just people who are two lazy and can't use teamwork to bring down a dropship it's so easy just get 2 forge gunners to fire at you at the same time with a breach same for tanks teamwork is the key against av everyone's just looking for the quick fix that's what makes the game hard to play everyone doesn't want to try when it gets hard any more this game reminds me of BF3 and BF4 just a bunch of trolls bored of the game wanting to be assholes to other players. Also i have nothing against jhads with re's its a good tatic against proto tank spam.
Once again: why should your enemies be forced to resort to teamwork to bring YOU (I.e ONE PERSON) down? Why should you be perfectly capable of racking up solo kill after solo kill, while everybody else has to team up to even have a chance at taking you down? |
THEPIMP NAMED SLICKBACK
RisingSuns Dark Taboo
4
|
Posted - 2014.04.21 16:22:00 -
[38] - Quote
Leonid Tybalt wrote:THEPIMP NAMED SLICKBACK wrote:Leonid Tybalt wrote:shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t. You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. oh i'm sorry i guess i'm supposed to have a 20 min dropship battle with another ADS. That's what the ADS is for and 0 chance to shoot back swarms and forge guns are an option your just to lazy to swap fits Your whining doesn't concern me in the slightest. You had it coming when you spend entire matches hunting defendeless infantry with small missile launchers. I am skilled into AV, and I do swap fits. But against certain dropships it just doesn't help because all they do is harden up and climb skywards out of reach from all AV like the chickenshits they (you) are. When you're soloing in dropships, you are in no position to question the "ethics" of other players.
With the price of dropships price now its a smart tactic to pull back when under heavy av fire same for tanks and everyone does that when running infantry its common sense im just trying to state my opinion. No need to keep going on man |
shaman oga
Nexus Balusa Horizon
1886
|
Posted - 2014.04.21 16:26:00 -
[39] - Quote
Leonid Tybalt wrote:shaman oga wrote:Leonid Tybalt wrote:shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t. You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. Skill forgeguns, call a tank, there are several ways to kill a DS, zero respect for aerial rammers and jihad bombers, they are all sh!tty players, calling them noobs would be a offense to the poor noobs. If it works, then it works. I've been taonking since 1.6, but you don't see me getting butthurt over losing a tank to a Jihad LAV. The player who rams me just made do with what he had, and apparently it succeeded. Kudos to him for playing it smart. You're just a sore loser. A jihad jeep can destroy your tank, again & again & again & again & again & again..... No matter if you are good or not, but probably you are defending it because you are not good enough to kill some tankers and you have to use jihad jeeps. Get good.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
|
THEPIMP NAMED SLICKBACK
RisingSuns Dark Taboo
4
|
Posted - 2014.04.21 16:26:00 -
[40] - Quote
Leonid Tybalt wrote:THEPIMP NAMED SLICKBACK wrote:+1 python pilot always get 2 shot down from 2 shots and half my deaths are from assholes who dropship ram because they wanted to upgrade from their jhad lavs its just people who are two lazy and can't use teamwork to bring down a dropship it's so easy just get 2 forge gunners to fire at you at the same time with a breach same for tanks teamwork is the key against av everyone's just looking for the quick fix that's what makes the game hard to play everyone doesn't want to try when it gets hard any more this game reminds me of BF3 and BF4 just a bunch of trolls bored of the game wanting to be assholes to other players. Also i have nothing against jhads with re's its a good tatic against proto tank spam. Once again: why should your enemies be forced to resort to teamwork to bring YOU (I.e ONE PERSON) down? Why should you be perfectly capable of racking up solo kill after solo kill, while everybody else has to team up to even have a chance at taking you down?
Sounds like your still living in the older builds when one proto swarm or forge camps on a tower popping tanks by yourself left in right i like the av in this game currently hardeners are nerfed and railguns have reduced range all railguns need is the removal of automatic fire |
|
Adipem Nothi
Nos Nothi
462
|
Posted - 2014.04.21 16:31:00 -
[41] - Quote
-1
They'd likely be fine if Swarms weren't craptastic.
Bang?
|
THEPIMP NAMED SLICKBACK
RisingSuns Dark Taboo
4
|
Posted - 2014.04.21 16:32:00 -
[42] - Quote
shaman oga wrote:Leonid Tybalt wrote:shaman oga wrote:Leonid Tybalt wrote:shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t. You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. Skill forgeguns, call a tank, there are several ways to kill a DS, zero respect for aerial rammers and jihad bombers, they are all sh!tty players, calling them noobs would be a offense to the poor noobs. If it works, then it works. I've been taonking since 1.6, but you don't see me getting butthurt over losing a tank to a Jihad LAV. The player who rams me just made do with what he had, and apparently it succeeded. Kudos to him for playing it smart. You're just a sore loser. A jihad jeep can destroy your tank, again & again & again & again & again & again..... No matter if you are good or not, but probably you are defending it because you are not good enough to kill some tankers and you have to use jihad jeeps. Get good.
I have only jhaded 5 times in this game and they deserved it example a guy running a proto blaster madugar ass raping our team running with 3 jhads in his squad to protect him i get jhaded and were going to be cloned if i don't deal with him took a cal logi and jhaded the tank he never called another one in and we won the game with 3 clones remaining its a good tactic and im not the best tanker im okay at tanking |
Leonid Tybalt
Inner.Hell
477
|
Posted - 2014.04.21 17:11:00 -
[43] - Quote
shaman oga wrote:Leonid Tybalt wrote:shaman oga wrote:Leonid Tybalt wrote:shaman oga wrote:ADS are fine imo, while terrestrial ramming in a lot of case doesn't lead to death, aerail ramming is one of the more disgusting tecniques and broken mechanic in this game. I'm disgusted from all the players who use this tecnique to destroy another dropship, no matter if it is ADS or normal DS, if you ram DS you are a piece of sh!t. You're a piece of **** when you engage ground targets with an ADS that has exactly 0 chance of being able to shoot back. Gettingkamikaze rammed by a cheap MLT dropship is completely deserved. Skill forgeguns, call a tank, there are several ways to kill a DS, zero respect for aerial rammers and jihad bombers, they are all sh!tty players, calling them noobs would be a offense to the poor noobs. If it works, then it works. I've been taonking since 1.6, but you don't see me getting butthurt over losing a tank to a Jihad LAV. The player who rams me just made do with what he had, and apparently it succeeded. Kudos to him for playing it smart. You're just a sore loser. A jihad jeep can destroy your tank, again & again & again & again & again & again..... No matter if you are good or not, but probably you are defending it because you are not good enough to kill some tankers and you have to use jihad jeeps. Get good.
Oh the irony, YOU telling ME to "get good"?
I have 17 million skillpoints into tanks. I can use the proto level versions of all turrets. Almost all of my vehicle upgrade skills are at lvl 5.
When it comes to tanking, im one of the better players in this game. And I kill other tanks for a living in PC battles as well as in pubs. And I am most certainly a better tanker than you because I rarely fall for the same Jihad LAV trick twice in one match.
When you see a LAV coming towards you and you're in a tank, then chances are he's going to jihad you. Smart move would be to shoot the LAV (like I do, and clearly you do not, since you're so butthurt about it).
The reason i'm defending it has nothing to do with that I supposedly use Jihad LAVs myself (frankly, I don't have a single skillpoint into remote explosives so I couldn't even if I wanted to). My reasons are:
A. I know that it's pretty much the only viable way for my enemies to hurt me in my tank
And
B. They certainly need to use skill to catch me unaware with a Jihad LAV, because I have a pretty healthy paranoia towards any orange marked LAV coming into my vicinity.
If anyone needs to "get good" here, it's you, you butthurt loser... |
shaman oga
Nexus Balusa Horizon
1886
|
Posted - 2014.04.21 17:25:00 -
[44] - Quote
You are just lucky that i don't use jihad LAV, because you would explode 100% of the time. I have had a tanker/pilot char since chromo, i don't use it anymore because i don't like 1.7 tanks, if you are defending this broken mechanic you are just bad or lucky to not find many kamikaze jeeps.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
482
|
Posted - 2014.04.21 17:42:00 -
[45] - Quote
Leonid Tybalt wrote:Swarms need some kind of buff against dropships.
Despite the fact that I was using proto swarms with a minmatar commando at lvl 4 AND dual damage mods, I could barely get past the shields of a friggin Incubus through sustained fire.
Also, something needs to be done about the range on ADS weaponry. The pilot should have to choose between evasive manouevering OR shooting at targets.
People (especially ADS-pilots) used to complain about redline railtanks, because they could engage you when you couldn't engage back. If that's the case then tell me how it's "fair" that an ADS can rain down fire on a tank below, but the tank can't elevate his turret enough to shoot back? It's the exact ******* thing as cowering in the redline and shooting at targets that can't shoot you back.
now this is a retrded statement. what are we supposed to do fly directly in front of tank so he can shoot at us so we don't labeled a coward by a noob like yourself
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
482
|
Posted - 2014.04.21 17:54:00 -
[46] - Quote
THEPIMP NAMED SLICKBACK wrote:Leonid Tybalt wrote:THEPIMP NAMED SLICKBACK wrote:+1 python pilot always get 2 shot down from 2 shots and half my deaths are from assholes who dropship ram because they wanted to upgrade from their jhad lavs its just people who are two lazy and can't use teamwork to bring down a dropship it's so easy just get 2 forge gunners to fire at you at the same time with a breach same for tanks teamwork is the key against av everyone's just looking for the quick fix that's what makes the game hard to play everyone doesn't want to try when it gets hard any more this game reminds me of BF3 and BF4 just a bunch of trolls bored of the game wanting to be assholes to other players. Also i have nothing against jhads with re's its a good tatic against proto tank spam. Once again: why should your enemies be forced to resort to teamwork to bring YOU (I.e ONE PERSON) down? Why should you be perfectly capable of racking up solo kill after solo kill, while everybody else has to team up to even have a chance at taking you down? railguns need is the removal of automatic fire
then i demand a respec out of GAL ADS 5. your talking about negating many people's 2+ mil SP
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Leonid Tybalt
Inner.Hell
477
|
Posted - 2014.04.21 17:56:00 -
[47] - Quote
shaman oga wrote:You are just lucky that i don't use jihad LAV, because you would explode 100% of the time. I have had a tanker/pilot char since chromo, i don't use it anymore because i don't like 1.7 tanks, if you are defending this broken mechanic you are just bad or lucky to not find many kamikaze jeeps.
There's nothing "broken" about it. You just plain suck at tanking, and if you've played since chromosome then my Dust career is shorter than yours, yet somehow im a better player than you. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1172
|
Posted - 2014.04.21 18:22:00 -
[48] - Quote
Casual Incubus Pilot*
What I love about the ADS is that there is no other comparison. There is no Mlt ship that can match what it does like the Soma / Maddie compares to each other. A Gorgon can never fulfil what an incubus can so I can kinda understand the price tag.
In terms of power its not indestructible. I like to believe its because we're used to some incredibly crappy builds so we can make the most out of it. We know what it can take and fight accordingly. Its also one of the few vehicles that really change up when heavily invested with SP.
In short - I think the ADS is in the best place it has ever been. Pilot skill is a massive factor and personally I would love for it to stay that way.
What it needs is more module choice, more verity, bugs to be addressed and the FG to be fixed. Swarms are highly effective for their intended role - as a denying weapon, not destroying. Even if you are able to take the punishment the knock effect makes it incredibly hard to continue fighting so even without great damage they work. Teamwork is the key to actually taking down a ADS.
-* Its not my style really but its what I'm used to. I guess at heart I'd prefer something weaker, still have a fair armour base and far more manoeuvrable. [read: bring back overdrives / bring me my Min ADS! or better yet light aircraft ]
"...and all our yesterdays have lighted fools the way to dusty death."
|
THEPIMP NAMED SLICKBACK
RisingSuns Dark Taboo
4
|
Posted - 2014.04.21 18:35:00 -
[49] - Quote
Zirzo Valcyn wrote:THEPIMP NAMED SLICKBACK wrote:Leonid Tybalt wrote:THEPIMP NAMED SLICKBACK wrote:+1 python pilot always get 2 shot down from 2 shots and half my deaths are from assholes who dropship ram because they wanted to upgrade from their jhad lavs its just people who are two lazy and can't use teamwork to bring down a dropship it's so easy just get 2 forge gunners to fire at you at the same time with a breach same for tanks teamwork is the key against av everyone's just looking for the quick fix that's what makes the game hard to play everyone doesn't want to try when it gets hard any more this game reminds me of BF3 and BF4 just a bunch of trolls bored of the game wanting to be assholes to other players. Also i have nothing against jhads with re's its a good tatic against proto tank spam. Once again: why should your enemies be forced to resort to teamwork to bring YOU (I.e ONE PERSON) down? Why should you be perfectly capable of racking up solo kill after solo kill, while everybody else has to team up to even have a chance at taking you down? railguns need is the removal of automatic fire then i demand a respec out of GAL ADS 5. your talking about negating many people's 2+ mil SP
i meant large turrent railguns |
shaman oga
Nexus Balusa Horizon
1886
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Posted - 2014.04.21 18:44:00 -
[50] - Quote
Leonid Tybalt wrote:shaman oga wrote:You are just lucky that i don't use jihad LAV, because you would explode 100% of the time. I have had a tanker/pilot char since chromo, i don't use it anymore because i don't like 1.7 tanks, if you are defending this broken mechanic you are just bad or lucky to not find many kamikaze jeeps. There's nothing "broken" about it. You just plain suck at tanking, and if you've played since chromosome then my Dust career is shorter than yours, yet somehow im a better player than you. If you challenge me, i have no problem.
Me with a bomb jeep Vs. You with your tank of choice
I can assure you that you will explode 100% of time.
But it's not because i'm good or because you are bad, it's because it's a broken mechanic. If you are so stubborn to not understand this, you deserve it, but remember that not all kamikaze jeep will drive in front of you, a "smart" kamikaze will stab you or ram you from a side.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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DUST Fiend
OSG Planetary Operations Covert Intervention
13003
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Posted - 2014.04.21 18:48:00 -
[51] - Quote
shaman oga wrote:Leonid Tybalt wrote:shaman oga wrote:You are just lucky that i don't use jihad LAV, because you would explode 100% of the time. I have had a tanker/pilot char since chromo, i don't use it anymore because i don't like 1.7 tanks, if you are defending this broken mechanic you are just bad or lucky to not find many kamikaze jeeps. There's nothing "broken" about it. You just plain suck at tanking, and if you've played since chromosome then my Dust career is shorter than yours, yet somehow im a better player than you. If you challenge me, i have no problem. Me with a bomb jeep Vs. You with your tank of choice I can assure you that you will explode 100% of time. But it's not because i'm good or because you are bad, it's because it's a broken mechanic. If you are so stubborn to not understand this, you deserve it, but remember that not all kamikaze jeep will drive in front of you, a "smart" kamikaze will stab you or ram you from a side. The only reason Jihad works with any reliability is because the turret rotation skill STILL isn't applying. Having that extra 50% rotation would do wonders for a tankers situational awareness, and only bad / unlucky tankers would die to this tactic.
But, that involves CCP fixing their game. So, it's here to stay
My Music Videos & Fan Fiction
Anti-Social Solo Merc
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Kaminoikari
DROID EXILES General Tso's Alliance
115
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Posted - 2014.04.21 18:54:00 -
[52] - Quote
Leonid Tybalt wrote:
[...] I rarely fall for the same Jihad LAV trick twice in one match.
When you see a LAV coming towards you and you're in a tank, then chances are he's going to jihad you. Smart move would be to shoot the LAV [...]
Sir, I will have you know I Jihadd Jeep every time I see a tank because my QQ for them killing my ADS/DS from way back in the day. I'll have you know (I only recently started doing it) I would get you multiple times in a match and the odds of you spotting me are very slim unless you have someone watching every angle of the map at all times. I do commend you and other tankurz who kill me prior to detonation, but still. Just my .002 cents. Jihadding is a skill in its own right. It requires scout-like flanking maneuvers to catch a blaster/missile tank off guard, but one can just out-maneuver a railgun tank as they approach.
I'll assume you are a good tanker as well, because that makes my job more fun.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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shaman oga
Nexus Balusa Horizon
1886
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Posted - 2014.04.21 18:55:00 -
[53] - Quote
DUST Fiend wrote:The only reason Jihad works with any reliability is because the turret rotation skill STILL isn't applying. Having that extra 50% rotation would do wonders for a tankers situational awareness, and only bad / unlucky tankers would die to this tactic. But, that involves CCP fixing their game. So, it's here to stay I don't think that even a blaster turret would rotate that fast to shoot a LAV coming from behind him. Collision damage need to go, it would solve many problems, from RDV kills, to people running on friendly dropship with tanks/LAV, bomb jeeps will still be there but you will need to jump out and detonate RE to kill a vehicle, it would be much more reasonable.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Nomed Deeps
319
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Posted - 2014.04.21 19:00:00 -
[54] - Quote
Quote:1. Forge guns are the vein of my exsistance I think you mean "bane".
Anyway, I think ADS is fine if Swarms' range weren't severely nerfed and if all forge shots counted.
I cannot be bought, but I can be leased.
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4883
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Posted - 2014.04.21 19:02:00 -
[55] - Quote
Dropships have always been touchy; either AV absolutely destroys them everywhere, or they're unkillable. While this is the best they've been, it still isn't ideal.
Finally, despite flying them myself sometimes, I believe assault dropships should never have been added in the first place, and therefore need to be removed. It's a transport, not an attack craft.
I'm from the weird side of the internet
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
845
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Posted - 2014.04.21 19:17:00 -
[56] - Quote
ARE YOU GUYS FREACKING SERIOUS????
You want to buff ADS???? why in the hell would you want that they are perfectly balanced, they are the most balanced thing in the game, they take skill to use and in the right hands it is a game changer so please
Learn2Fly
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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Leonid Tybalt
Inner.Hell
477
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Posted - 2014.04.22 08:06:00 -
[57] - Quote
shaman oga wrote:Leonid Tybalt wrote:shaman oga wrote:You are just lucky that i don't use jihad LAV, because you would explode 100% of the time. I have had a tanker/pilot char since chromo, i don't use it anymore because i don't like 1.7 tanks, if you are defending this broken mechanic you are just bad or lucky to not find many kamikaze jeeps. There's nothing "broken" about it. You just plain suck at tanking, and if you've played since chromosome then my Dust career is shorter than yours, yet somehow im a better player than you. If you challenge me, i have no problem. Me with a bomb jeep Vs. You with your tank of choice I can assure you that you will explode 100% of time. But it's not because i'm good or because you are bad, it's because it's a broken mechanic. If you are so stubborn to not understand this, you deserve it, but remember that not all kamikaze jeep will drive in front of you, a "smart" kamikaze will stab you or ram you from a side. I'm for eliminating the collision damage at all, you want to make a kamikaze jeep? No problem, but you must park your jeep next to me and detonate the REs.
Yes you are bad, because you yourself admitted to getting blown up "again and again and again". I don't suffer the same fate that you do. It's because I watch my six when i'm in a tank, and I use the overview map to keep tabs on all vehicle movement and also I keep moving (moving tanks are harder to jihad than stationary ones.
Bring out your jihad Lavs if you see me in pubs. I doubt you'll get the opportunity to destroy me more than once.
Because I'm a good tanker, and you're not. And there's still nothing "broken" about the mechanic. A broken mechanic is one that's impossible to counter, this one isn't since you have several ways to counter it. |
Leonid Tybalt
Inner.Hell
477
|
Posted - 2014.04.22 08:12:00 -
[58] - Quote
Kaminoikari wrote:Leonid Tybalt wrote:
[...] I rarely fall for the same Jihad LAV trick twice in one match.
When you see a LAV coming towards you and you're in a tank, then chances are he's going to jihad you. Smart move would be to shoot the LAV [...]
Sir, I will have you know I Jihadd Jeep every time I see a tank because my QQ for them killing my ADS/DS from way back in the day. I'll have you know (I only recently started doing it) I would get you multiple times in a match and the odds of you spotting me are very slim unless you have someone watching every angle of the map at all times. I do commend you and other tankurz who kill me prior to detonation, but still. Just my .002 cents. Jihadding is a skill in its own right. It requires scout-like flanking maneuvers to catch a blaster/missile tank off guard, but one can just out-maneuver a railgun tank as they approach. I'll assume you are a good tanker as well, because that makes my job more fun.
I know jihad LAVs try to flank. Hence my usage of the overview map, because it let's me see what's to my sides and rear without having to turn the turret. |
shaman oga
Nexus Balusa Horizon
1887
|
Posted - 2014.04.22 09:37:00 -
[59] - Quote
I don't know how you can use overview map while you are driving. You must stop, wait 2 seconds for the map, use another couple of seconds to spot vehicles and other 2 seconds to go back to the game. Meanwhile a LAV can be everywhere, and i would use map overview to spot you too, don't believe to be a tanking genius, people who never doubt are usually the first to explode.
Btw, i can't be a bad tanker for the simple reason that i don't use tanks anymore, i have level 1 on big blaster turret just to fit a decent madrugar that i almost never use, not because i'm afraid of jihad jeeps but because i don't like 1.7 vehicles. I play with ADS because i like to fly but my favorite vehicles were Logi vehicles and i was using them with armor/shield transporters to aid other vehicles.
I have survived pre 1.7 patch with invisible swarms and ultra strong AV, jihad jeep are the last of my problem, but if it's not a blueberry who use it, me, you and every other tanker, no matter what they say, have very few chances to survive a bomb jeep.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Leonid Tybalt
Inner.Hell
477
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Posted - 2014.04.22 11:19:00 -
[60] - Quote
shaman oga wrote:I don't know how you can use overview map while you are driving. You must stop, wait 2 seconds for the map, use another couple of seconds to spot vehicles and other 2 seconds to go back to the game. Meanwhile a LAV can be everywhere, and i would use map overview to spot you too, don't believe to be a tanking genius, people who never doubt are usually the first to explode.
Btw, i can't be a bad tanker for the simple reason that i don't use tanks anymore, i have level 1 on big blaster turret just to fit a decent madrugar that i almost never use, not because i'm afraid of jihad jeeps but because i don't like 1.7 vehicles. I play with ADS because i like to fly but my favorite vehicles were Logi vehicles and i was using them with armor/shield transporters to aid other vehicles.
I have survived pre 1.7 patch with invisible swarms and ultra strong AV, jihad jeep are the last of my problem, but if it's not a blueberry who use it, me, you and every other tanker, no matter what they say, have very few chances to survive a bomb jeep.
You don't drive while looking at the map. You know the maps well enough to know where it's safe to stop and look and where it isn't. Takes me roughly six to eight seconds to find targets with the map, and I'll definitely see a LAV going full speed towards me for no apparent reason.
I don't need your advice based on your archaic knowledge of previous patches.
Just the fact that you still talk about 1.7 tanks when the current patch is 1.8 (and tanks got nerfed in vital ways) just goes to showhow out of synch you are. |
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KalOfTheRathi
Nec Tributis
1282
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Posted - 2014.05.02 11:41:00 -
[61] - Quote
Leonid Tybalt wrote: Oh well if fairness should go out the window, then why not give my railtank back it's insane range so I can pop your dropship from the redline like I could before?
I also run Proto rail Maddies. I miss the infinite range but miss the 600m even more.
My longest kills with a Rail gun were nearly 1K. I killed a red line mountain sniper.
My longest sniper rifle kill was with sniper lvl 5, sniper sharpshooter lvl 5, light weapon sharpshooter lvl 5 with a Farsight AUR sniper rifle that stock range was 1000m versus all the others 600m. It was a OHK at ~1400m. It was my best shot ever.
Those days are gone.
And for the record, fairness has never been an issue in Dust. Not that I can recall. This game has only had balance on a few rare occasions. Since Uprising 1.0 basic functionality is the aspect of the game that has taken the full force of the particular level of skill that has been delivered by CCP/Shanghai. And bugs are introduced with each and every patch. Then the bugs are not fixed once they move on to the next patch ... or Fan Fest.
CCP/Shanghai does not thing out their ideas very well. They rarely understand the nature of gamers or how their current design, patch or hot fix will actually play out in game. More accurately I have rarely seen evidence of it. In fact, no. I have seen evidence of it. They will hot fix or patch a problem on both ends. Buffing one end while Nerf Hammering the other resulting in an even worse imbalance.
The game started out with TacNet and was the main reason I thought that this game was good. It has been removed and each modification regarding sensors, range and cloaks have just been a constant series of disappointments. Surprised? No.
Welcome to Dust. Prepare to be - disappointed.
And so it goes.
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Dravok Silverblood
Tight Crew
29
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Posted - 2014.05.02 12:18:00 -
[62] - Quote
I wish the forum had private messages. So that under an ADS topic, we wouldn't have this LAV/Tank slug fest. ________________________________________________________________________________________ Side topic* My tag. to anwser above question about the maddy regen. My tag wasn't big enough to explain choice. 1. Madrugar can run away fast. 2. Can heal armor so fast 3. has more EHP then counter part caldari In a long engagment tank on tank. a rail madrugar will win every time. The moving back and fourth with over drive will cause a coupe of rail shots to miss. then during reload the madrugar reclaims health and death to the Gun. I see more pro tankers using a madrugar with a rail.
I can solo almost any tank with my forge gun charater, but a madrugar. because they run away to quick and take to long to drop with all that EHP and when they come back 30 seconds later its start from scratch fully healed... Maybe i just need to try swarms instead.
Same issue with python and them. but always lack gunners.
I will say having a second ADS on map with mic is pure gold. Tag teaming tanks and jihad dropships. just have to watch bumping.
Some of the worst match's I have played is because of a good ADS pilot. Now its not fully the ADS pilots fault. It only seems that way on the leaderboards. The team will have good ground pounders that clear links. so your team is left trying placing the links up high. thus the ads attacks you and the links. Now your team is spawn link less, slowly trickling onto the map to try and grab a postion. every time you make it in the ADS clears you. Or you get Orbital Striked! At this point all the blueberries leave battle, go to snipe, or try to red line tank. If the other team has good tankers as well. Then ADS pilot is free to roam the red line making bum rush's in and out to pick off targets. (And everyone blames the ADS for the whole match)
- Its not a Tank AV problem its a madrugar regen problem. 2. Its not a cloak shotgun problem its a assualt scout issue.
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