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Atiim
Living Like Larry Schwag
6309
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Posted - 2014.03.31 18:02:00 -
[1] - Quote
Actually, Swarm Launchers are not the easiest to obtain.
Their are MLT variants of both the Swarm Launcher and Forge Gun, and the Swarm Launcher requires Light Weaponry IV, making it harder to obtain than the Plasma Cannon.
Why does everyone keep trying to downplay the Swarm Launcher?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6312
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Posted - 2014.03.31 18:20:00 -
[2] - Quote
THUNDERGROOVE wrote: Apart from that a good 70% of swarm users are complete whiners that are unable to do anything without being force fed.
[citation needed]
The same could be said about vehicle users. Though the margin wouldn't be 70%. It'd be 99%
THUNDERGROOVE wrote: I have successfully kill many tanks with swarms because I use something this community apparently lacks. My brain.
Yeah, and I had a build that made it theoretically impossible to solo my HAV with anything other than another vehicle, or a Wyrikomi Breach Forge Gun.
I made a total of 250m of off idiot tankers saying that they could solo my HAV with a Swarm Launcher. Care to add to that pot?
THUNDERGROOVE wrote: Shocker I know. Swarms aren't in the best place right now, however they still work if you're a halfway decent player and position yourself in a smart place. And the same could be said about 1.6 HAVs, except more. If you were actually good with vehicles, it wasn't that hard to survive AV weapons.
Then again, I said "good". And your a pilot.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6332
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Posted - 2014.04.01 11:14:00 -
[3] - Quote
alten hilt wrote: And swarms are a little OP against LAV's at the moment. Mostly because once a lock on is achieved there is almost nothing I can do to evade those suckers. Can't outrun them ( they will fly forever until they hit something), they can reverse direction instantly, and navigate around corners like crazy. If I'm lucky, I can kill the swarmer before he gets that second shot off, but due to the fact that the swarm explosion animation drops my frame rate to 0, this is unlikely.
This statement is a lie.
Swarm Launchers cannot turn corners, and a NOS module allows you to turn the corner with ease. Perhaps you should take note of where the Swarm Launcher user is, so you know which corner to turn when he fires. It's not difficult.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6335
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Posted - 2014.04.01 12:52:00 -
[4] - Quote
alten hilt wrote: You obviously never been on the receiving end of swarms. I've turned 90' corners and had a whole flight of swarms follow me without a problem. I suppose it depends on how far away they are. If I turn a corner right as you launch them, then yeah, the swarms will try to head straight to my new position. But if they are even halfway to me, then they turn the corner 8 times out of 10
I've been on the receiving end of Swarm Launchers plenty of times, and I've been on the giving end more than anyone in this thread. Assumptions are bad for you.
And from my experience, I can guarantee that the Swarm Launcher AI has not turned a corner (greater than 5-¦) since Uprising 1.8. No, they will not head straight to your position.
Perhaps you should see for yourself. Actually use a Swarm Launcher and get back to me on that one.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6335
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Posted - 2014.04.01 18:11:00 -
[5] - Quote
echo47 wrote:You guys should really hold off on all this until the forge is fixed. This is the only reason lot of you are surviving. A lot of times the forge is only applying damage every other shot. That conclusion would only be valid if the problem started as a result of the Forge Gun fix, which it didn't.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6341
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Posted - 2014.04.01 21:09:00 -
[6] - Quote
Magnus Amadeuss wrote: pre 1.8: 3 damage mods = 124.4% damage
post 1.8: 3 damage mods = 112.2% damage
There you go, a 10% nerf to swarms/forge guns versus armor tanks.
Actually, that's a 10.2% nerf to all AV against all vehicles.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6341
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Posted - 2014.04.01 21:11:00 -
[7] - Quote
Alena Ventrallis wrote:CCP broke vehicles.
The problem was NEVER the amount hardened. It was short cooldowns and hardener stacking allowing perma hardened vehicles, alongside militia modules being just as effective as proto modules. All they needed do was limit hardeners to one per vehicle. That's it. Now hardener stacking is the only viable fit, and even then it is more efficient to call out a sica, because a militia railgun can remove a double hardened gunnlogi's shield in 4 shots.
They need to bring back the old hardener values and limit the amount you can put on the vehicle. The changes did absolutely nothing to emphasize waves of opportunity. My approach, would have been to allow multiple hardeners, but all of the hardeners would activate at the same time.
That way, you can have a fitting that has a higher resistance, but at the cost of a lower HP buffer.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6341
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Posted - 2014.04.01 21:13:00 -
[8] - Quote
Figured I should leave this for those of you who are theorycrafting fits.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6341
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Posted - 2014.04.01 21:24:00 -
[9] - Quote
True Adamance wrote:Are people are still complaining they cannot destroy HAV?
In all seriousness? Dem Triple Rep Madrugars though.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6343
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Posted - 2014.04.02 13:26:00 -
[10] - Quote
MarasdF Loron wrote: I really see no reason to nerf Armor Rep stacking as that fit is only good for one thing: pub stomping noobs, there, I said it, noobs. If there's even one guy on the enemy team who knows what a hard counter is, that particular tank will blow up instantly. Without giving you any chance to fight back or even react before you are dead.
And by hard counter, you mean anything other than a Swarm Launcher, Plasma Cannon, or Non-Breach Forge Gun?
If there is a fitting that makes it theoretically impossible to solo with an AV weapon, it needs to be nerfed. Especially when said AV weapon is specifically designed to destroy it.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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