Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
646
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Posted - 2014.03.31 16:49:00 -
[1] - Quote
Tebu Gan wrote:How are these new changes working out for you?
Something I've noticed with my gunnlogi, is that with double hardeners up, swarms do a hefty amount of damage now. To me it seems that "waves of opportunity" philosophy was thrown out when you consider them now.
But, when you consider what is essentially the weakest AV weapon in game (being the easiest to obtain) doing such heavy damage, what of the other forms? There is no opportunity with them, as you are ALWAYS at risk when you come face to face with any AV, tank, ect. Also note, swarms are inherently ineffective against shields, or should be at least.
And rail guns are beastly against gunnlogis. There is no such thing as defense against a rail. With a single damage mod active and a pro turret, most all shield tanks go down in 2 to 4 shots. That's against tanks running a hardener. I know, pretty much the same as before, but now I feel there isn't much to tank engagements. TTK is shorter than ever when a shield tank is considered. Or anything running a shield.
Nothings changed, tank on tank is still unbalanced. Tank vs AV has tipped in favor of infantry (slightly). MLT tanks are still over the top when compared with a SP invested tanker. It's a bandaid on a gushing wound.
While AV may be happy with the changes and call them balanced, I see nothing of the sort. Why? Well let's consider my new maddie build.
Standard blaster turret - 2x complex reps - 1x enhanced rep
492 HP/s on my armor regen. (Rep skill at level 4)
This thing is a BEAST against AV. Unless you are running a proto forge or a railgun for that matter, just give up and go home already. Or remotes, that's usually what I lose this to. And it's VERY cheap. No doubt though you will need some points in optimization (maybe) to run it like this. Even if you run basics, that's 300HP/s. Keep yr back to cover and nothing will kill you!
I was in a match with some tankers from a previous match (Caused their tanks some serious grief, so they wanted me on their side:) ) running this very build. Was under one of those buildings, the ones on the bridge map, and had 2 tanks directly in front of me. One a gunnlogi and the other a soma. Both running blaster. Gunnlogi throws up hardeners, but those were kinda pointless as I was still doing some serious damage. It drops, and another pulls up to take its place.
I think ok, and proceed to work on him, but notice I'm taking far heavier damage than I should against a blaster. I was still reppin it out, but I knew that trend wouldn't last long. It's a rail tank directly behind me (sica w/ MLT rail) poundin away! So, had it not been for that rail tank, hitting me in my weak spot, all dem scrubs would have died.
It took the efforts of 4 tanks to drop me!
actually swarms are doing about 100 more damage per volley now. HEre are the numbers versus your double hardened shield tank pre1.8/(1.8)
std 275(155) adv 344(193) pro 413(232)
Before they were lol. Now only the proto present any type of threat, and they would have to land 8 volleys (that means standing on a nano hive and assuming you have the base shield HP) in order just to chew through your shields (remember you will recharge for at least 1 sec between every reload).
If you fit a shield extender, this means 11 volleys, and that you will have been more or less standing still for over 30 seconds.
I think you are still pretty safe against swarms as long as you don't just sit there.
I agree with everything you said about repper tanks.
Due to the damage mod and proficiency nerfs, armor repper tanks are actually a good bit more effective than before.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
655
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Posted - 2014.04.01 14:32:00 -
[2] - Quote
MarasdF Loron wrote:Magnus Amadeuss wrote: Due to the damage mod and proficiency nerfs, armor repper tanks are actually a good bit more effective than before.
So, let's see... PLC Prof = Shield (Next to useless weapon as AV anyway) Forge Prof = Armor Swarm Prof = Armor Sooo... how did it affect armor tanks?
pre 1.8: 3 damage mods = 124.4% damage
post 1.8: 3 damage mods = 112.2% damage
There you go, a 10% nerf to swarms/forge guns versus armor tanks.
Fixing swarms
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