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Takahiro Kashuken
Red Star. EoN.
3135
|
Posted - 2014.03.28 21:21:00 -
[1] - Quote
Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
Intelligence is OP
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Paran Tadec
The Hetairoi
2107
|
Posted - 2014.03.28 21:24:00 -
[2] - Quote
Qq
Bittervet Proficiency V
thanks logibro!
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jerrmy12 kahoalii
762
|
Posted - 2014.03.28 21:28:00 -
[3] - Quote
Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
I knew it, shield vehicles are worse than useless again.
Closed beta vet
Tears, sweet delicious tears
|
Vitharr Foebane
Living Like Larry Schwag
894
|
Posted - 2014.03.28 21:30:00 -
[4] - Quote
dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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jerrmy12 kahoalii
762
|
Posted - 2014.03.28 21:31:00 -
[5] - Quote
Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day Nope
Closed beta vet
Tears, sweet delicious tears
|
Takahiro Kashuken
Red Star. EoN.
3137
|
Posted - 2014.03.28 21:32:00 -
[6] - Quote
Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day
1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds
Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3137
|
Posted - 2014.03.28 21:33:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
I knew it, shield vehicles are worse than useless again.
Yea it seems to be
Armor has the passive going for it which generally cant be stopped where as with shield you do have to wait a few
Im still trying to play and muck about but im sorta deleting all my tank fits and remaking again
Intelligence is OP
|
Vitharr Foebane
Living Like Larry Schwag
894
|
Posted - 2014.03.28 21:36:00 -
[8] - Quote
Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover
I see no problem with AV doing it job...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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jerrmy12 kahoalii
762
|
Posted - 2014.03.28 21:37:00 -
[9] - Quote
Takahiro Kashuken wrote:jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
I knew it, shield vehicles are worse than useless again. Yea it seems to be Armor has the passive going for it which generally cant be stopped where as with shield you do have to wait a few Im still trying to play and muck about but im sorta deleting all my tank fits and remaking again Yea the whole point in shields is faster regen but now they are useless I havent bothered to use my python aince the hotfix, all they had to do was make it 1 hard per vehicle and 1 armor rep oer vehicle or a penelty...
Closed beta vet
Tears, sweet delicious tears
|
jerrmy12 kahoalii
762
|
Posted - 2014.03.28 21:38:00 -
[10] - Quote
Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job... Ok then nerf armor hard and make it so reps dont work under fire Balance If this is gunna go on reduce swarm damage to 200
Closed beta vet
Tears, sweet delicious tears
|
|
Takahiro Kashuken
Red Star. EoN.
3142
|
Posted - 2014.03.28 21:39:00 -
[11] - Quote
Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job...
Maybe be but the main strength of a shield tank is its resistance to explosive weapons, it really no longer has that resistance because it cant stick around to really do anything, it either means a 3/2 hardener fit which infantry still complain about or not much else
Where as i could pull out an armor tank and generally stay there all day with a few fits
Intelligence is OP
|
jerrmy12 kahoalii
763
|
Posted - 2014.03.28 21:41:00 -
[12] - Quote
Takahiro Kashuken wrote:Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job... Maybe be but the main strength of a shield tank is its resistance to explosive weapons, it really no longer has that resistance because it cant stick around to really do anything, it either means a 3/2 hardener fit which infantry still complain about or not much else Where as i could pull out an armor tank and generally stay there all day with a few fits If a blaster stops regen, im running double hards all day
Closed beta vet
Tears, sweet delicious tears
|
Thumb Green
THE STAR BORN
857
|
Posted - 2014.03.28 21:43:00 -
[13] - Quote
A hit from an Anti-Vehicle weapon is supposed to stop shield regen on vehicles; it's only Anti-Infantry weapons that aren't supposed to stop it.
I don't see any infantry that run Caldari suits complaining about shots from the SMG stopping their shield regen; their suits aren't worthless or worse than useless as Jermy said and they are worse off than tanks to begin with. I'd tell you to HTFU and quit whining but that would something actually less than useless to tell you Taka.
Edit
Takahiro Kashuken wrote:
Maybe be but the main strength of a shield tank is its resistance to explosive weapons, it really no longer has that resistance because it cant stick around to really do anything, it either means a 3/2 hardener fit which infantry still complain about or not much else
Where as i could pull out an armor tank and generally stay there all day with a few fits
Uhm, that's the point of each tank. The shield tank is meant to be a hit & run tank while the armor tank is supposed to stick around for a little bit; CCP said so themselves.
Support Orbital Spawns
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Vitharr Foebane
Living Like Larry Schwag
897
|
Posted - 2014.03.28 21:44:00 -
[14] - Quote
jerrmy12 kahoalii wrote:Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job... Ok then nerf armor hard and make it so reps dont work under fire Balance If this is gunna go on reduce swarm damage to 200 I fully agree with you and to be honest the armor reppers on vehicles are f*ckin ridiculous I would LOVE to get that kinda healing percentage on my dropsuit. In my opinion reppers on tanks should like reppers on dropsuit something to help pick you up a bit after a fight but not something that should get you to full in the time it takes to reload a swarm or FG. They should be required to have a logi running with a vehicle repper to get even close to the reps they have now...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
Takahiro Kashuken
Red Star. EoN.
3142
|
Posted - 2014.03.28 21:44:00 -
[15] - Quote
jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
I knew it, shield vehicles are worse than useless again. Yea it seems to be Armor has the passive going for it which generally cant be stopped where as with shield you do have to wait a few Im still trying to play and muck about but im sorta deleting all my tank fits and remaking again Yea the whole point in shields is faster regen but now they are useless I havent bothered to use my python aince the hotfix, all they had to do was make it 1 hard per vehicle and 1 armor rep oer vehicle or a penelty...
Python i still like, i just end up hovering at 301m more often
I will always disagree with hardener stacking and same with reps, in EVE i can fit how i want but with DUST i feel like im getting pidgeon holed into doing stuff like with logi suits, cant use owt else on a amarr logi because its gimped and the bonus is for uplinks plus your kicking the sand out of my sandbox
I would have tiered the mods myself but then again im a fan of copy and pasting everything from EVE to DUST, skills mods the lot
Intelligence is OP
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Atiim
Living Like Larry Schwag
6240
|
Posted - 2014.03.28 21:45:00 -
[16] - Quote
I'll let Vitharr do the work on this one.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Takahiro Kashuken
Red Star. EoN.
3142
|
Posted - 2014.03.28 21:45:00 -
[17] - Quote
jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job... Maybe be but the main strength of a shield tank is its resistance to explosive weapons, it really no longer has that resistance because it cant stick around to really do anything, it either means a 3/2 hardener fit which infantry still complain about or not much else Where as i could pull out an armor tank and generally stay there all day with a few fits If a blaster stops regen, im running double hards all day
Not sure on that one
105 the std blaster its what i use the most, it shouldnt really
Intelligence is OP
|
The dark cloud
The Rainbow Effect Negative-Feedback
2610
|
Posted - 2014.03.28 21:46:00 -
[18] - Quote
Oh look another tanker who is upset that his godmode crutch has beeing taken away. How about instead of running 3 hardeners you put a shield extender on your tank? Oh wait you are used to easy mode tanking. Pathetic.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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jerrmy12 kahoalii
763
|
Posted - 2014.03.28 21:47:00 -
[19] - Quote
Atiim wrote:I'll let Vitharr do the work on this one. Hes already bad I think Shields should rep under fire but not out rep the damage, as its ridiculous shields have low hp and are meant to regen but now they cant...
Closed beta vet
Tears, sweet delicious tears
|
jerrmy12 kahoalii
763
|
Posted - 2014.03.28 21:48:00 -
[20] - Quote
The dark cloud wrote:Oh look another tanker who is upset that his godmode crutch has beeing taken away. How about instead of running 3 hardeners you put a shield extender on your tank? Oh wait you are used to easy mode tanking. Pathetic. You obviously havent read anything
Closed beta vet
Tears, sweet delicious tears
|
|
Takahiro Kashuken
Red Star. EoN.
3143
|
Posted - 2014.03.28 21:49:00 -
[21] - Quote
Thumb Green wrote:A hit from an Anti-Vehicle weapon is supposed to stop shield regen on vehicles; it's only Anti-Infantry weapons that aren't supposed to stop it.
I don't see any infantry that run Caldari suits complaining about shots from the SMG stopping their shield regen; their suits aren't worthless or worse than useless as Jermy said and they are worse off than tanks to begin with. I'd tell you to HTFU and quit whining but that would something actually less than useless to tell you Taka.
Even tho that it is anti vehicle 1 missile never had the power to stop regen and this was because it only does 80% damage and a 60% hardener then added on top
So if it did 100dmg the resistance to shield made it do 80dmg then the hardener on top made it do 48
So the question is how can something stop regen if its only doing half of its original damage
Come to think of it can a MD stop the regen?
Intelligence is OP
|
The dark cloud
The Rainbow Effect Negative-Feedback
2610
|
Posted - 2014.03.28 21:50:00 -
[22] - Quote
jerrmy12 kahoalii wrote:The dark cloud wrote:Oh look another tanker who is upset that his godmode crutch has beeing taken away. How about instead of running 3 hardeners you put a shield extender on your tank? Oh wait you are used to easy mode tanking. Pathetic. You obviously havent read anything Ive read enough to understand that he doesnt want to get hurt by swarms. Hardeners are supposed to REDUCE damage not neglect 100% of it like it did previously.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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jerrmy12 kahoalii
765
|
Posted - 2014.03.28 21:51:00 -
[23] - Quote
The dark cloud wrote:jerrmy12 kahoalii wrote:The dark cloud wrote:Oh look another tanker who is upset that his godmode crutch has beeing taken away. How about instead of running 3 hardeners you put a shield extender on your tank? Oh wait you are used to easy mode tanking. Pathetic. You obviously havent read anything Ive read enough to understand that he doesnt want to get hurt by swarms. Hardeners are supposed to REDUCE damage not neglect 100% of it like it did previously. Shields need to rep under fire but not out rep Now edit your posta
Closed beta vet
Tears, sweet delicious tears
|
Takahiro Kashuken
Red Star. EoN.
3143
|
Posted - 2014.03.28 21:52:00 -
[24] - Quote
The dark cloud wrote:Oh look another tanker who is upset that his godmode crutch has beeing taken away. How about instead of running 3 hardeners you put a shield extender on your tank? Oh wait you are used to easy mode tanking. Pathetic.
This coming from a swarm user who used to sit on towers all day
Also i dont run 3 hardeners
Funny thing is tho after the hotfix i might have to, instead of driving us away from mulitple hardeners you have forced us to use multiple hardeners
Go infantry
Intelligence is OP
|
Monkey MAC
Rough Riders..
2286
|
Posted - 2014.03.28 21:52:00 -
[25] - Quote
So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating?
Lets do a little comparison. Assault Rifle at 10% efficency hits for 2 damage (there about) stops regen on infantry: no problems Swarms hit for upwards of 500 dmg, over 1/10th of your tanks total EHP: why can't I regen through this?
Shield Regenration is for BETWEEN engagments not during engagements. The fact that you are annoyed you can't rep through an AV weapon just tells us everything we need to know. I don't want to, die, please, I don't want to die to infantry, anything but infantry.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Vitharr Foebane
Living Like Larry Schwag
900
|
Posted - 2014.03.28 21:54:00 -
[26] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:I'll let Vitharr do the work on this one. Hes already bad I think Shields should rep under fire but not out rep the damage, as its ridiculous shields have low hp and are meant to regen but now they cant... So my dropsuit shield should also rep under fire then? You want something with STAYING POWER get an armor tank... I'm bad eh I'm not the one trying to play a skirmisher like it's a brawler. I understand MY equipment's limitations, do you understand YOURS?
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
Foundation Seldon
Molon Labe. General Tso's Alliance
607
|
Posted - 2014.03.28 21:54:00 -
[27] - Quote
This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage taken by weaponry but NEGATE it as well.
As Judge said, "Waves of Opportunity" does NOT mean god mode, and that's what hardeners represented for this class of anti-vehicle weaponry.
Saga v. Methana Balance
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jerrmy12 kahoalii
765
|
Posted - 2014.03.28 21:54:00 -
[28] - Quote
Monkey MAC wrote:So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating?
Lets do a little comparison. Assault Rifle at 10% efficency hits for 2 damage (there about) stops regen on infantry: no problems Swarms hit for upwards of 500 dmg, over 1/10th of your tanks total EHP: why can't I regen through this?
Shield Regenration is for BETWEEN engagments not during engagements. The fact that you are annoyed you can't rep through an AV weapon just tells us everything we need to know. I don't want to, die, please, I don't want to die to infantry, anything but infantry. Exept for vehicles armor always has more reps and shields are low
Closed beta vet
Tears, sweet delicious tears
|
The dark cloud
The Rainbow Effect Negative-Feedback
2610
|
Posted - 2014.03.28 21:55:00 -
[29] - Quote
Takahiro Kashuken wrote:The dark cloud wrote:Oh look another tanker who is upset that his godmode crutch has beeing taken away. How about instead of running 3 hardeners you put a shield extender on your tank? Oh wait you are used to easy mode tanking. Pathetic. This coming from a swarm user who used to sit on towers all day Also i dont run 3 hardeners Funny thing is tho after the hotfix i might have to, instead of driving us away from mulitple hardeners you have forced us to use multiple hardeners Go infantry So what? every 1 did that so lul. These days i run around with a cloaked scout and swarms to ambush tankers. Works fine cause i can evade histile infantry and i start engaging the tank when i want to not the other way around. And if you cant kill a swarmer while having hardeners on then you seriously suck at tanking.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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jerrmy12 kahoalii
765
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Posted - 2014.03.28 21:56:00 -
[30] - Quote
Foundation Seldon wrote:This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage taken by weaponry but NEGATE it as well.
As Judge said, "Waves of Opportunity" does NOT mean god mode, and that's what hardeners represented for this class of anti-vehicle weaponry. Exept because this fix the shield vehicles can no longer hit and run, niw its get hit, activate hard and run, regening while getting shot by an ANTI ARMOR weapon was the only was shields survived
Closed beta vet
Tears, sweet delicious tears
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