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Takahiro Kashuken
Red Star. EoN.
3135
|
Posted - 2014.03.28 21:21:00 -
[1] - Quote
Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3137
|
Posted - 2014.03.28 21:32:00 -
[2] - Quote
Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day
1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds
Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3137
|
Posted - 2014.03.28 21:33:00 -
[3] - Quote
jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
I knew it, shield vehicles are worse than useless again.
Yea it seems to be
Armor has the passive going for it which generally cant be stopped where as with shield you do have to wait a few
Im still trying to play and muck about but im sorta deleting all my tank fits and remaking again
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3142
|
Posted - 2014.03.28 21:39:00 -
[4] - Quote
Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job...
Maybe be but the main strength of a shield tank is its resistance to explosive weapons, it really no longer has that resistance because it cant stick around to really do anything, it either means a 3/2 hardener fit which infantry still complain about or not much else
Where as i could pull out an armor tank and generally stay there all day with a few fits
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3142
|
Posted - 2014.03.28 21:44:00 -
[5] - Quote
jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
I knew it, shield vehicles are worse than useless again. Yea it seems to be Armor has the passive going for it which generally cant be stopped where as with shield you do have to wait a few Im still trying to play and muck about but im sorta deleting all my tank fits and remaking again Yea the whole point in shields is faster regen but now they are useless I havent bothered to use my python aince the hotfix, all they had to do was make it 1 hard per vehicle and 1 armor rep oer vehicle or a penelty...
Python i still like, i just end up hovering at 301m more often
I will always disagree with hardener stacking and same with reps, in EVE i can fit how i want but with DUST i feel like im getting pidgeon holed into doing stuff like with logi suits, cant use owt else on a amarr logi because its gimped and the bonus is for uplinks plus your kicking the sand out of my sandbox
I would have tiered the mods myself but then again im a fan of copy and pasting everything from EVE to DUST, skills mods the lot
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3142
|
Posted - 2014.03.28 21:45:00 -
[6] - Quote
jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job... Maybe be but the main strength of a shield tank is its resistance to explosive weapons, it really no longer has that resistance because it cant stick around to really do anything, it either means a 3/2 hardener fit which infantry still complain about or not much else Where as i could pull out an armor tank and generally stay there all day with a few fits If a blaster stops regen, im running double hards all day
Not sure on that one
105 the std blaster its what i use the most, it shouldnt really
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3143
|
Posted - 2014.03.28 21:49:00 -
[7] - Quote
Thumb Green wrote:A hit from an Anti-Vehicle weapon is supposed to stop shield regen on vehicles; it's only Anti-Infantry weapons that aren't supposed to stop it.
I don't see any infantry that run Caldari suits complaining about shots from the SMG stopping their shield regen; their suits aren't worthless or worse than useless as Jermy said and they are worse off than tanks to begin with. I'd tell you to HTFU and quit whining but that would something actually less than useless to tell you Taka.
Even tho that it is anti vehicle 1 missile never had the power to stop regen and this was because it only does 80% damage and a 60% hardener then added on top
So if it did 100dmg the resistance to shield made it do 80dmg then the hardener on top made it do 48
So the question is how can something stop regen if its only doing half of its original damage
Come to think of it can a MD stop the regen?
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3143
|
Posted - 2014.03.28 21:52:00 -
[8] - Quote
The dark cloud wrote:Oh look another tanker who is upset that his godmode crutch has beeing taken away. How about instead of running 3 hardeners you put a shield extender on your tank? Oh wait you are used to easy mode tanking. Pathetic.
This coming from a swarm user who used to sit on towers all day
Also i dont run 3 hardeners
Funny thing is tho after the hotfix i might have to, instead of driving us away from mulitple hardeners you have forced us to use multiple hardeners
Go infantry
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3143
|
Posted - 2014.03.28 21:56:00 -
[9] - Quote
Monkey MAC wrote:So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating?
Lets do a little comparison. Assault Rifle at 10% efficency hits for 2 damage (there about) stops regen on infantry: no problems Swarms hit for upwards of 500 dmg, over 1/10th of your tanks total EHP: why can't I regen through this?
Shield Regenration is for BETWEEN engagments not during engagements. The fact that you are annoyed you can't rep through an AV weapon just tells us everything we need to know. I don't want to, die, please, I don't want to die to infantry, anything but infantry.
I play EVE, EVE have vehicles, DUST has vehicles
Now i have armor ships in EVE which dont passively rep back armor, they are either buffer or active rep fit we had this in pre 1.7 and even back in chromo
Also in EVE any ship has passive shield regen now in DUST this is not the case for whatever reason but also i cant even increase my passive shield rep rate in DUST for my vehicles
They have it the wrong way around and the hardener nerf just shows it more when a basic swarm 1 volley instantly stops regen even tho its only just doing over half of its full damage
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3145
|
Posted - 2014.03.28 22:01:00 -
[10] - Quote
Foundation Seldon wrote:This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage taken by weaponry but NEGATE it as well.
As Judge said, "Waves of Opportunity" does NOT mean god mode, and that's what hardeners represented for this class of anti-vehicle weaponry.
How it really should have been is how it is in EVE tbh
In EVE i can create passive fits which do negate the enemies damage, but in DUST thats OP and i cant even do that if i wanted to anyways
But now il spend more time running than being in the thick of it for 30seconds for example, but if basic swarms can do what im seeing then the outcome isnt good for every other weapon and turret and it seems that maddys can deal a bit better than logis now
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3145
|
Posted - 2014.03.28 22:02:00 -
[11] - Quote
Bro-metheus wrote:Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
Pretty sure forgegun does more dmg to armor...
90% to shield - 1105 to armor but FG still hurts like hell
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3145
|
Posted - 2014.03.28 22:15:00 -
[12] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating?
Lets do a little comparison. Assault Rifle at 10% efficency hits for 2 damage (there about) stops regen on infantry: no problems Swarms hit for upwards of 500 dmg, over 1/10th of your tanks total EHP: why can't I regen through this?
Shield Regenration is for BETWEEN engagments not during engagements. The fact that you are annoyed you can't rep through an AV weapon just tells us everything we need to know. I don't want to, die, please, I don't want to die to infantry, anything but infantry. I play EVE, EVE have vehicles, DUST has vehicles Now i have armor ships in EVE which dont passively rep back armor, they are either buffer or active rep fit we had this in pre 1.7 and even back in chromo Also in EVE any ship has passive shield regen now in DUST this is not the case for whatever reason but also i cant even increase my passive shield rep rate in DUST for my vehicles They have it the wrong way around and the hardener nerf just shows it more when a basic swarm 1 volley instantly stops regen even tho its only just doing over half of its full damage You said that DUST vehicles don't follow convention, well here you go. DUST is different deal with the fact your no longer invincible to swarms.
You cant say that, infantry cried about how minnie had the passive armor rep and not gal and how gal were supposed to be the main armor tanker i think due to lore but you cant have lore done right for vehicles
Go figure
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3146
|
Posted - 2014.03.29 11:03:00 -
[13] - Quote
Tupni wrote:So, shields, which are naturally 20% resistant to swarms, are so much worse than armor which has, what? Probably a natural 20% weakness to swarms and then a weaker hardener? And don't armor tanks have to waste slots and CPU/PG on recovery?
Goodness, shield tanks are actually vulnerable, can LOSE SHIELDS, have drawbacks, and are no longer the immortal bastions of broken gameplay with virtually no risk but from their own kind?
How ever will you get by OP? This means you might have to actually think and take on risk when dominating the battlefield right? You have my sincere sympathies....
[/sarcasm]
Really, as someone who runs AV, armor isn't a problem. RE's, PEs, Swarms, AV grenades, the majority of AV is against Armor. One forge shot and if it doesn't move fast it's dead; hardeners or no. Heck, you don't even need to forge shot if you're fast enough and the terrain is in your favor.
If you think armor tanking is so much better, give it an honest try and see how it goes. There's a reason you don't see as many on the battlefield. Their one real advantage is in AV because rails are so popular and they do have more HP; that's all they've got as far as I can tell.
I mostly use armor tanks
Better gun depression and plus the high slots i can stick in a nitro and if i wish 500+hp/s regen where as my gunlogi regen is like 100 or something and thats if im not getting hit
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3146
|
Posted - 2014.03.29 11:06:00 -
[14] - Quote
Testing Turbo wrote:Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
HTFU Learn to Adapt Isn't this what you've been telling AV for 4 months .. No sympathy Tanks should be nerfed even more ... you wanted God Mode and rubbed it in Infantrys faces so you're on your own for vehicle n AV Balance i'll go down the making AV God mode road instead seeing how you Tankers acted
And the 6+months before 1.7 AV players were also saying 'HTFU Learn to adapt' with the OP AV when 1 swarm covered the entire map and dealt 3k per volley
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3150
|
Posted - 2014.03.29 16:12:00 -
[15] - Quote
Atiim wrote:Takahiro Kashuken wrote: And the 6+months before 1.7 AV players were also saying 'HTFU Learn to adapt' with the OP AV when 1 swarm covered the entire map and dealt 3k per volley
Yep, and that's also what you've been telling AV, despite overwhelming evidence to support vehicles being overpowered, and you and Spkr4TheDead's failure to provide a valid argument as to why they're not OP. That woman named Karma... She's a real b!tch huh?
Nah we have 2 months left to be OP tbh, AV had at least 6months if not more
We tried tell AV but AV wouldnt have it so when it came to vehicles we just played the same game back at ya and it was lolworthy and fun while it lasted
The saying 'what goes around comes around' is more fitting
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3150
|
Posted - 2014.03.29 16:17:00 -
[16] - Quote
Garrett Blacknova wrote:Being able to perma-harden with triple hardeners on a Gunnlogi and literally pretend Swarm launchers don't exist was broken.
This is a FIX, not CCP breaking something.
Armour passive regen options are too powerful. That ALSO needs fixing.
Vehicles in 1.7 (and coming into 1.8) were OP because of how hardeners worked. This brings them a good way back into line with where they should be. Armour tanks still need some adjustment, though.
Shield tanks aren't broken, they're balanced better than they were before. Armour tanks aren't fixed the way they should be though, and still need to be actually fixed.
I didnt run 3 hardeners
But after the change its pushing me to run 3 hardeners or at least 2
A BASIC swarm volley is able to nullify my COMPLEX hardener and stop my regen, an extender prolongs the pain a booster is a one time thing a scanner can be useless if they are more than 100m out and nitro gives me the speed to run away alot faster
Anything else that hits me like a FG or even a rail will just cause alot more damage
Armor is able to do what shield should be able to do and it does it alot better
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3155
|
Posted - 2014.03.30 12:45:00 -
[17] - Quote
Rizlax Yazzax wrote:Takahiro Kashuken wrote:
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Are you seriously complaining that you can't out rep near constant damage anymore? Hardeners were never meant to be a source of constant regen, that's why they offer resistance bonuses, not regen bonuses. All I'm hearing is you aren't happy that you have to use an extra hardener to be invincible to swarms, thus breaking your perma-hardened cycle and introducing the intended "waves of opportunity". Regardless of the swarms' damage bias, shields should not be immune to them. Dropsuit shields aren't immune to explosives, why should yours?
In EVE my shield on all my ships passively reps, in DUST it doesnt
But what does annoy me is that a BASIC swarm just ignores my COMPLEX hardener and the 'wave of opportunity' is all the time with a gunlogi, you have a hardener on doesnt matter damage is caused regen stops, dont have a hardener on damage is caused regen is stopped
How can i tank when hardeners do not work? im not able to tank any damage, i need 2 so that my regen isnt stopped by BASIC swarms
At least with a maddy i have passive reps, it does what the gunlogi is supposed to do but better
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3155
|
Posted - 2014.03.30 13:27:00 -
[18] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:In EVE my shield on all my ships passively reps, in DUST it doesnt In DUST, all shields regen. They just don't regen constantly without any interruption no matter what. Quote:But what does annoy me is that a BASIC swarm just ignores my COMPLEX hardener and the 'wave of opportunity' is all the time with a gunlogi, you have a hardener on doesnt matter damage is caused regen stops, dont have a hardener on damage is caused regen is stopped I'm sorry that an ANTI VEHICLE WEAPON that had previously been over-nerfed now works against vehicles again. As a shield tanker myself, I understand your pain. Wait, no, I don't because this is how they SHOULD work. Basic Assault Rifles still kill Protosuits. Basic Forge Guns always used to stop your shield regen and you never complained about that. This is not a problem, it's (finally) working as intended. And you want your waves of opportunity? Guess what? YOU HAVE THEM. Multiple hardeners mean that instead of perma-hardened with no downtime (no waves of opportunity), you have to stack hardeners to avoid damage from swarms, leaving periods of vulnerability LIKE CCP INTENDED TO HAVE HAPPEN. Quote:How can i tank when hardeners do not work? im not able to tank any damage, i need 2 so that my regen isnt stopped by BASIC swarms So bring 2 hardeners, or deal with the fact that your regen gets interrupted for the couple of seconds it takes to kill the Swarm guy. Quote:At least with a maddy i have passive reps, it does what the gunlogi is supposed to do but better Yep. Armour reppers are still OP and need nerfing so they don't give you higher regen than shield tanks can get while ALSO keeping the high HP because that's what armour is good at. Don't complain about your (and my) shield tank being balanced and say we're underpowered. Point out that armour tanks are still OP and need to be brought back into line.
We dont have waves of opportunity
If i cant tank damage with 1 hardener then its not tanking anything, infantry complained we run 3/2 hardeners on and the kicker is this nerf has lead me to do just that, for me to tank some damage its 2 hardeners on because 1 cannot stop even basic swarms so against a FG or rail is a knife through butter, 30% damage mod on a rail ignore 1 hardener and even armor tanks do have it worse with 25% its just a good job it has passive reps but how is it OP? if it was EVE style armor would need an active rep which we once had but now we dont, but also hopefully shield would have a passive rep which actually works like it should
In EVE all my ships have passive shield regen all the time, there is no delay, it reps all the time but in DUST we dont have that now maybe its linked to Capacitors
Right now this is the 2nd vehicle overhaul and they dont know what they are doing, they dont know what direction they want to take it and consistantly tweek to many things which end up breaking something
Right now we have less vehicles, less mods, less skills, less slots so less variety and the kicker is it costs more SP for next to no improvement
I wish we had capacitors and all the mods to go with it, go true EVE style and let me fit it up how i want to fit it up, every things is there in EVE done all that needs changing is a few numbers
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3173
|
Posted - 2014.03.31 13:32:00 -
[19] - Quote
Everything Dies wrote:I'm going to try and remain neutral on this. For the record, I have proto swarms and have both a Gunni and Maddy build (though my skills are all at basic or less.) The simple question that needs to be asked is, "What reason is there to choose a shield/Gunni tank over an armor/Maddy one?" The Gunni seems to have more acceleration and better handling in my experience, and is able to equip damage mods much more effectively. But do shield tanks have to be glass cannons? Hit-and-run specialists? Honestly, it doesn't seem fair that the shield tanks need to run for cover in order to heal themselves whereas an armor tank can soak up damage while still repping away; is the benefit of a damage mod that significant? What happens if damage mods are nerfed in the future? If you subtract the damage mod from the equation, are better off having Gunni with a rail gun, or a Maddy?
In my opinion, I think a fair solution would be to have passive reps for shields...but only if combined with a reduction to the regular regeneration values. Hypothetical example with made-up numbers: Say that a Gunni has a recharge rate of 200hp/s and a delay of 2 seconds. What if that was reduced to 100 or so, and in return you were able to equip passive reps that could give between 50 and 100 healing per second, per module? (The shield reppers would obviously be weaker than the armor versions, due to the recharge bonus.) We could then see similar cost/benefit analysis as with the Maddy--is a hardener more valuable than increased repair rate? Are more base HP more valuable? Am I willing sacrifice rep rate for increased damage? Such a change could make running a blaster/shield tank combo much more practical and add more variety to the game.
Thoughts?
We have mods like this in EVE for shields
All we have to do is bring them to DUST
Intelligence is OP
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