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Vitharr Foebane
Living Like Larry Schwag
894
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Posted - 2014.03.28 21:30:00 -
[1] - Quote
dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
894
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Posted - 2014.03.28 21:36:00 -
[2] - Quote
Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover
I see no problem with AV doing it job...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
897
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Posted - 2014.03.28 21:44:00 -
[3] - Quote
jerrmy12 kahoalii wrote:Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job... Ok then nerf armor hard and make it so reps dont work under fire Balance If this is gunna go on reduce swarm damage to 200 I fully agree with you and to be honest the armor reppers on vehicles are f*ckin ridiculous I would LOVE to get that kinda healing percentage on my dropsuit. In my opinion reppers on tanks should like reppers on dropsuit something to help pick you up a bit after a fight but not something that should get you to full in the time it takes to reload a swarm or FG. They should be required to have a logi running with a vehicle repper to get even close to the reps they have now...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
900
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Posted - 2014.03.28 21:54:00 -
[4] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:I'll let Vitharr do the work on this one. Hes already bad I think Shields should rep under fire but not out rep the damage, as its ridiculous shields have low hp and are meant to regen but now they cant... So my dropsuit shield should also rep under fire then? You want something with STAYING POWER get an armor tank... I'm bad eh I'm not the one trying to play a skirmisher like it's a brawler. I understand MY equipment's limitations, do you understand YOURS?
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
903
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Posted - 2014.03.28 21:59:00 -
[5] - Quote
Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job... Ok then nerf armor hard and make it so reps dont work under fire Balance If this is gunna go on reduce swarm damage to 200 I fully agree with you and to be honest the armor reppers on vehicles are f*ckin ridiculous I would LOVE to get that kinda healing percentage on my dropsuit. In my opinion reppers on tanks should like reppers on dropsuit something to help pick you up a bit after a fight but not something that should get you to full in the time it takes to reload a swarm or FG. They should be required to have a logi running with a vehicle repper to get even close to the reps they have now... Just in case you missed it while angrily spewing you tanker bias
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
903
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Posted - 2014.03.28 22:04:00 -
[6] - Quote
jerrmy12 kahoalii wrote: Yes I saw it and im not biased at all
Then instead of trying to get godmode back shouldnt you be trying to bring armor tanks into balance you know because you aren't biased
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
903
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Posted - 2014.03.28 22:09:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Foundation Seldon wrote:jerrmy12 kahoalii wrote:Foundation Seldon wrote:This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage taken by weaponry but NEGATE it as well.
As Judge said, "Waves of Opportunity" does NOT mean god mode, and that's what hardeners represented for this class of anti-vehicle weaponry. Exept because this fix the shield vehicles can no longer hit and run, niw its get hit, activate hard and run, regening while getting shot by an ANTI ARMOR weapon was the only was shields survived Have you seen the damage taken by Swarms while hardeners were on? It's a seriously paltry amount, they do significantly less damage to shields from the outset and then do even less when hardeners are added to the equation. Swarms up until Proto still do laughably low damage and you have more than enough time to respond to their being launched - you have audio cues! And remember that this change applies to more than just one class of vehicle, now Swarmers can actually drive away a triple hardened Python that could sit there and absorb all Swarm Launcher damage indefinitely. Why cant you infantry retards not balance on multiple hardebers, now im running 2 or 3 hards on my python, and good its a pure anti armor it shoukd barely do damage to a hardenered SHIELD vehicle, but hardeners were nerfed, now I use the fotm fit you realize its only FOTM because its BROKEN right hence the need to achieve balance god knows how many tanker tears are gonna be shed when we get REAL anti shield AV...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
903
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Posted - 2014.03.28 22:13:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Vitharr Foebane wrote:jerrmy12 kahoalii wrote: Yes I saw it and im not biased at all
Then instead of trying to get godmode back shouldnt you be trying to bring armor tanks into balance you know because you aren't biased Not everyone uses bkasters...and tanjs are meant to tank Now the gunlogi is like the cal heavy, basically insta ganked by everything Bye now, im tired of the avers who ruined shields and AV IS MEANT TO AV. A is for ANTI and V is for VEHICLE. Its not anti cloud or tree or even white fluffy bunnies... It's anti vehicle and it stands a chance again...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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