|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Atiim
Living Like Larry Schwag
6240
|
Posted - 2014.03.28 21:45:00 -
[1] - Quote
I'll let Vitharr do the work on this one.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6241
|
Posted - 2014.03.28 22:27:00 -
[2] - Quote
jerrmy12 kahoalii wrote: Why cant you infantry retards not balance on multiple hardebers, now im running 2 or 3 hards on my python, and good its a pure anti armor it should barely do damage to a hardenered SHIELD vehicle, but hardeners were nerfed, now I use the fotm fit
So your not biased at all, yet the opening sentence of your post is "Why can you infantry retards"? I'm pretty sure that expresses your biased.
No, it should not "barely do damage". Should it deal reduced damage? Yes, that's one of the drawbacks of the Swarm Launcher. However the Swarm Launcher is an Anti-Vehicle weapon, and as such should do it's role. Anti-Vehicle
If an AV weapon not damaging a vehicle based on it's damage type is balanced, then you'd also have to make the following changes:
Nerf Small Missile Turrets
It is an Explosive weapon, and has a negative damage bias towards Shields. When against a Caldari or Minmatar Sentinel, Missiles should "barely do damage"
Nerf Blaster Turrets
It's a Hybrid - Blaster weapon, and has a negative damage bias towards Armor. Against an Amarr or Gallente Sentinel, Blasters should "barely do damage"
Nerf 20GJ Railguns
It is a Hybrid - Railgun weapon, and has a negative bias towards Shields. When against a Minmatar or Caldari Sentinel, 20GJ Railguns "barely do damage"
Suddenly completely negating damage based on damage profiles doesn't seem so balanced does it?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6241
|
Posted - 2014.03.28 22:31:00 -
[3] - Quote
Takahiro Kashuken wrote: You cant say that, infantry cried about how minnie had the passive armor rep and not gal and how gal were supposed to be the main armor tanker i think due to lore but you cant have lore done right for vehicles
Go figure
Really?
I don't remember seeing a thread asking to remove the 1HP/s from the Minmatar Frames. But I do remember seeing countless threads begging for CCP to keep the 1HP/s regen.
You cannot assume that the entire infantry playerbase believes one thing just for the actions of few in the same sense that It would be illogical to assume that you and Spkr4TheDead share the views of the entire Pilot community (or majority for that matter).
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6244
|
Posted - 2014.03.29 00:28:00 -
[4] - Quote
jerrmy12 kahoalii wrote: Exept shields have 24s of uptime til they get raped in 3 shots by proto swarms...ive used every vehicle in dust, this just made shields worse
So.. what's the problem? All vehicles should be easily killed by AV during their hardener's downtime. That's the wave of opportunity.
As Vitharr said earlier, if you want a stand and deliver vehicle, use the armored variants. The Shielded vehicles are hit and run, not "hit, hit, hit, and hit"
I've used everything in DUST (besides Assault Dropships). What difference does it make?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6244
|
Posted - 2014.03.29 00:39:00 -
[5] - Quote
Lorhak Gannarsein wrote: I guess you don't know anything about tanks?
You know what happens when you pop that booster?
If you get hit by a weapon that breaks regen inside 1s of activating, you get no HP.
So it's a worthless mod.
It's not worthless.
It just means you can't have an I-Win button against AV by instantly boosting your health once your shields die. Perhaps you should learn to use cover?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6249
|
Posted - 2014.03.29 14:51:00 -
[6] - Quote
Takahiro Kashuken wrote: And the 6+months before 1.7 AV players were also saying 'HTFU Learn to adapt' with the OP AV when 1 swarm covered the entire map and dealt 3k per volley
Yep, and that's also what you've been telling AV, despite overwhelming evidence to support vehicles being overpowered, and you and Spkr4TheDead's failure to provide a valid argument as to why they're not OP.
That woman named Karma... She's a real b!tch huh?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6255
|
Posted - 2014.03.29 18:47:00 -
[7] - Quote
Cinder Integ wrote: side note / double post, I personally Sh*t on tanks with forge / swarms / RE's/ Prox... The AV vs tanks is fairly balanced imo... But once again one must stop crying and play better to relise this
Yeah, and I had a Madrugar build that made it theoretically impossible to kill with anything other than a Jihad Jeep, Vehicle, or Wyrikomi Breach Forge gun.
One must look beyond anecdotes to realize this.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
|
|
|