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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
|
Posted - 2014.03.21 18:35:00 -
[1] - Quote
People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield .
I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
The problem is not HAV users it's the wave of players using militia tanks to gank WP's , isk's and the fact that they know that players " DO NOT SWITCH FITS TO COUNTER TANKS " most of the time ... so they go unchecked and the QQ's rain down in the forums . That coupled with the fact that you have players who just hate to see others " out perform " them , even more so the fact that they believe that CCP has a " bullseye " on nerfing their role and you get the hate spam that is " en mass " in the forums .
Something can be done but blurting out ignorant , role and skill point killing proposals just waste time . The best way to solve a problem is to act seriously about it and " come to the table " with some substantial fixes in mind and not just some , " You killed me now I'm going to kill your role " attitude because that's what the forum has been flooded with so far .
If serious discussions are undertaken then I'm sure that will bring about serious results .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
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Posted - 2014.03.21 18:40:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield .
I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
The problem is not HAV users it's the wave of players using militia tanks to gank WP's , isk's and the fact that they know that players " DO NOT SWITCH FITS TO COUNTER TANKS " most of the time ... so they go unchecked and the QQ's rain down in the forums . That coupled with the fact that you have players who just hate to see others " out perform " them , even more so the fact that they believe that CCP has a " bullseye " on nerfing their role and you get the hate spam that is " en mass " in the forums .
Something can be done but blurting out ignorant , role and skill point killing proposals just waste time . The best way to solve a problem is to act seriously about it and " come to the table " with some substantial fixes in mind and not just some , " You killed me now I'm going to kill your role " attitude because that's what the forum has been flooded with so far .
If serious discussions are undertaken then I'm sure that will bring about serious results .
Many players have AV set ups, they just aren't effective against a 3x hardener tank. Furthermore, there's is no 7x tank who are running x3 hardeners AV tactic. This will only get worst when higher tier tanks are released and elite players gain more SP and are able to cap out their tank fittings. Add in a brutal auto spawn system and it leads to a brutal tank spawn trapping system. But elite players don't want this to go, so unless the community pushes hard for it then it won't happen. Tanks in 1.7 were broken yet 1.8 AV was neef'd that makes no sense at all, but when you consider the elite are mostly using the tactic then you can see why nothing constructive gets accomplished (it doesnt favor the elite).
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Delta 749
Kestrel Reconnaissance
2688
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Posted - 2014.03.21 18:42:00 -
[3] - Quote
I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
471
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Posted - 2014.03.21 18:45:00 -
[4] - Quote
Hey OP, you wrote all those words just to say
"My tank isn't OP, you guys just aren't playing it right lmao lol git good haha" |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
|
Posted - 2014.03.21 18:45:00 -
[5] - Quote
Cotsy8 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield .
I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
The problem is not HAV users it's the wave of players using militia tanks to gank WP's , isk's and the fact that they know that players " DO NOT SWITCH FITS TO COUNTER TANKS " most of the time ... so they go unchecked and the QQ's rain down in the forums . That coupled with the fact that you have players who just hate to see others " out perform " them , even more so the fact that they believe that CCP has a " bullseye " on nerfing their role and you get the hate spam that is " en mass " in the forums .
Something can be done but blurting out ignorant , role and skill point killing proposals just waste time . The best way to solve a problem is to act seriously about it and " come to the table " with some substantial fixes in mind and not just some , " You killed me now I'm going to kill your role " attitude because that's what the forum has been flooded with so far .
If serious discussions are undertaken then I'm sure that will bring about serious results .
Many players have AV set ups, they just aren't effective against a 3x hardener tank. Furthermore, there's is no 7x tank who are running x3 hardeners AV tactic. This will only get worst when higher tier tanks are released and elite players gain more SP and are able to cap out their tank fittings. Add in a brutal auto spawn system and it leads to a brutal tank spawn trapping system. But elite players don't want this to go, so unless the community pushes hard for it then it won't happen. Tanks in 1.7 were broken yet 1.8 AV was neef'd that makes no sense at all, but when you consider the elite are mostly using the tactic then you can see why nothing constructive gets accomplished (it doesnt favor the elite). Point taken but you will always have those who have more SP's and assets than most , that's just the way it is and actually it makes the game interesting . That's why we should have a discussion though .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
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Posted - 2014.03.21 18:47:00 -
[6] - Quote
Sigberct Amni wrote:Hey OP, you wrote all those words just to say
"My tank isn't OP, you guys just aren't playing it right lmao lol git good haha" If that's what you have taken from what was written then so be it , but I won't correct you either ... I like to see self centered people swim in their own ignorance .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
240
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Posted - 2014.03.21 18:49:00 -
[7] - Quote
There's currently one effective way to destroy a tank at the moment that isn't bringing in another tank, and that way is RE's. Good luck doing that when there are five tanks on the field. Forge guns have gotten too much of a nerf, even soloing a militia tank with a proto forge gun is nearly impossible unless that pilot is exceptionally bad. There's just not much point in trying to AV at this point. Tanks are far more effective than any AV you can pull out short of RE's, and if you're actually trying to use proto, you're risking way more than most tankers trying to kill what is likely a militia tank. At the same time, going with AV makes you nearly useless against infantry, while that tank you're shooting at has no problem tearing apart vehicles and infantry alike.
Fix AV and you fix the problem. Tanks won't be spammed as much because people will be able to kill all those pesky militia tanks with the proto fits they invested in instead of just starting another game of tank spam.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
|
Posted - 2014.03.21 18:49:00 -
[8] - Quote
Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion?
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
651
|
Posted - 2014.03.21 18:50:00 -
[9] - Quote
I do like the fact that pretty much the only way for infantry to take out an HAV is a PRO FG
Edit Oh wait, MLT HAV is cheaper to use, lol
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Zahle Undt
Bullet Cluster Legacy Rising
1046
|
Posted - 2014.03.21 18:56:00 -
[10] - Quote
Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7.
As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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xxwhitedevilxx M
Maphia Clan Corporation
1939
|
Posted - 2014.03.21 19:19:00 -
[11] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield .
I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
The problem is not HAV users it's the wave of players using militia tanks to gank WP's , isk's and the fact that they know that players " DO NOT SWITCH FITS TO COUNTER TANKS " most of the time ... so they go unchecked and the QQ's rain down in the forums . That coupled with the fact that you have players who just hate to see others " out perform " them , even more so the fact that they believe that CCP has a " bullseye " on nerfing their role and you get the hate spam that is " en mass " in the forums .
Something can be done but blurting out ignorant , role and skill point killing proposals just waste time . The best way to solve a problem is to act seriously about it and " come to the table " with some substantial fixes in mind and not just some , " You killed me now I'm going to kill your role " attitude because that's what the forum has been flooded with so far .
If serious discussions are undertaken then I'm sure that will bring about serious results .
True Adamance, as far as I remember, is a tanker and always suggest some kind of rebalance with vehicles.
Tanks are Overpowered, not because they instakill infantry from miles away, but because they hardly get destroyed by proto AV infantry. I had a quick chat with someone in Local stating he "always" destroy a lot of tanks with a PRO assault Forge Gun. From my personal experience with both a full dedicated AV (9 mln SP, Takami Masubi) alt and a full dedicated tank alt (12 mln SP, Sextus Iulius Cocles), I can say with no doubt that any kind of forge gun is easily oneshottable with a railgun (even easier considering only heavies can carry a Forge Gun).
I must say, CCP did a great job in vehicle vs vehicle engagements , but looks like they forgot about infantry, which is the spine of every FPS. It's not by chance if any other fps has a much lower vehicle/infantry rate: think about MAG or Battlefield. MAG had a "domination" APC hard cap of 2 per platoon (32 players) or, if you like, 8 APC on a total of 128 players.
Dust has a vehicle/infatry rate of 6/16.
So simple math: tanks have a great resistance over infantry (a) and they are spammable (b). a + b = broken game.
But it's not over yet: the tank resistance and engage time is proportional to its tier. The more complex modules you put on it, the more resistance you'll gain.
It happened to me only once, but that was enough: people use to complain about MLT tanks spam, but when the enemies spam well-fitted STD tanks, the problem is not only big, it is gigantic. Considering it takes at least 3 Good AVs to destroy a decent tank, imagine what would happen if you had to face 5 well fitted tanks: - You could say, call in a rail tank. Nope, there's another rail tank sniping your tank from their redline. - Switch the entire team to AV. Not always possible, furthermore, you'll still lose the match. - Jihad Jeeps, still does not guarantee you hit your target considering there are 5 tanks on the opposing team.
>Bastard I : "Cce me ne... futt! XD"
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Aderek
HavoK Core RISE of LEGION
70
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Posted - 2014.03.21 19:20:00 -
[12] - Quote
I realy only sometimes use tanks. Militia tank cost nothink (in ISK) and every one can use that :)
Why i can kill only 1-2 tanks per battle? Because i cant buy proximity by AUR and i can drop only 9 proximity in trap (normal and adv proximity by ISK).
Fit: prox, nano, prox adv. Switch in depo, make trap, switch to normal suit and ...
SO, WHEN WILL I CAN BUY PROXIMITY BY LOYALITY POINTS AND AUR ? :)
And then, i will can make 3 traps at once ;)
Good hunting !
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Atiim
Living Like Larry Schwag
5982
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Posted - 2014.03.21 19:22:00 -
[13] - Quote
Reserved.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Nothing Certain
Villore Sec Ops Gallente Federation
330
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Posted - 2014.03.21 19:27:00 -
[14] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion?
There have been many discussions and the consensus is: swarms are broken, the PC is gimped, forges are good as is, tanks are too fast and hardeners last too long and are too powerful. Your post does seem to be summarized by if only more people ran AV there would be no tank problems. I believe this is at least a partial answer and look forward to the damage points being awarded and seeing how that changes things.
Frankly, i think there has been lots of discussion and you simply haven't noticed it because you are one of those in the HTFU-get gud camp.
Because, that's why.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 19:30:00 -
[15] - Quote
Zahle Undt wrote:Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7. As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way. Sounds about right . I had to like the thought and feed back Zahle .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
|
Posted - 2014.03.21 19:33:00 -
[16] - Quote
Nothing Certain wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? There have been many discussions and the consensus is: swarms are broken, the PC is gimped, forges are good as is, tanks are too fast and hardeners last too long and are too powerful. Your post does seem to be summarized by if only more people ran AV there would be no tank problems. I believe this is at least a partial answer and look forward to the damage points being awarded and seeing how that changes things. Frankly, i think there has been lots of discussion and you simply haven't noticed it because you are one of those in the HTFU-get gud camp. Are you kidding me ? HTFU -get good ???
Nothing do you know about me because I dislike the type but if you consider me such then so be it . I won't correct you .
You really had me and I was about to give you a like because I liked what you said , up until that comment .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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I-Shayz-I
I-----I
2610
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Posted - 2014.03.21 19:34:00 -
[17] - Quote
Swarms are broken, judge proves it in this video: https://youtu.be/ls7hOEdNgXE
As for forge guns, yeah, I can take out a single tank just fine by myself if their hardeners are down. Having another forge gunner makes it rather easy to take out a single tank...
But look, if there are 4+ tanks on the field with 12 infantry, that means that if we're not supposed to be able to solo tanks then our side has to have at least 8 of our 16 players running forge guns. That's almost impossible unless you have a dedicated squad of heavies that can all use forge guns.
The most I ever see is maybe 1-3 forges (one of them being me), and most of the time there's only one of us that is actually decent with a forge gun and smart enough to wait for hardeners. ___________________________________________
The bigger issue is regenerationn of tanks. Before the tank update you could slowly chew at a tank's health (especially armor tanks) if they had already used their booster. Even if it took 10 shots, each hit was a small decrease to their health until you either killed them or they ran away to go heal.
But now armor tanks can sit there, hardened, with 200+ reps going every second, nullifying damage from swarms and out-repping forge gun hits. This is WRONG. The fact that an armor tank can rep faster than a forge can do damage is stupid.
I really want to see tanks have this "window of opportunity" where they are invincible for a short duration, and then must run away when unhardened. But as it stands right now there are ways to have hardeners cycle constantly where it's no longer a window, but instead a constant invulnerability.
I personally feel that tank vs tank is actually in a pretty good situation right now. Maybe a few issues with missiles and redline railtanking, but that's about it. It's hard to balance AV vs tanks because you can't offset the balance of tank v tank.
As a side note, why should a tank be able to solo an entire team instead of relying on infantry support and/or gunners, when an AV player MUST rely on other players to take on a solo tank? Also, why does it cost almost 70-80k per suit to take on a tank whereas that same militia tank costs the same amount? If multiple of these suits are required, shouldn't the isk value be relatively the same?
My last point: the main disadvantage of being in a tank is that you can't access the high-traffic areas of the maps like inside buildings and objectives. Further, you can't hack objectives while in a tank. On skirmish and domination this means that a tank is only useful as support to the infantry. The only other huge disadvantage a tank has is the inability to be sneaky. The problem is that passive scan range is only 10 meters, so as long as you're not in LOS (line of sight) you are completely invisible to radar except by scanners.
In ambush there are no objectives, and rarely do players fight in an area where there is no accessibility to tanks. The advantages are far greater for tanks...Larger passive scan, damage resists, insane repair, fast movement speed, 3rd person view (ability to see what's directly behind you, over walls out of LOS), guns that can shoot across the map...all for a very inexpensive cost. I never play ambush, but there seriously isn't any reason for tanks to be in that game mode
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Atiim
Living Like Larry Schwag
5982
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Posted - 2014.03.21 19:37:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? Insisting that you shouldn't be soloed is childish as well, simply because you belive that you should be better than anyone who's not like you.
That's also racism (in a sense).
You've also yet to supply a solid reason as to why you shouldn't be soloed.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 19:39:00 -
[19] - Quote
I-Shayz-I wrote:Swarms are broken, judge proves it in this video: https://youtu.be/ls7hOEdNgXEAs for forge guns, yeah, I can take out a single tank just fine by myself if their hardeners are down. Having another forge gunner makes it rather easy to take out a single tank... But look, if there are 4+ tanks on the field with 12 infantry, that means that if we're not supposed to be able to solo tanks then our side has to have at least 8 of our 16 players running forge guns. That's almost impossible unless you have a dedicated squad of heavies that can all use forge guns. The most I ever see is maybe 1-3 forges (one of them being me), and most of the time there's only one of us that is actually decent with a forge gun and smart enough to wait for hardeners. ___________________________________________ The bigger issue is regenerationn of tanks. Before the tank update you could slowly chew at a tank's health (especially armor tanks) if they had already used their booster. Even if it took 10 shots, each hit was a small decrease to their health until you either killed them or they ran away to go heal. But now armor tanks can sit there, hardened, with 200+ reps going every second, nullifying damage from swarms and out-repping forge gun hits. This is WRONG. The fact that an armor tank can rep faster than a forge can do damage is stupid. I really want to see tanks have this "window of opportunity" where they are invincible for a short duration, and then must run away when unhardened. But as it stands right now there are ways to have hardeners cycle constantly where it's no longer a window, but instead a constant invulnerability. I personally feel that tank vs tank is actually in a pretty good situation right now. Maybe a few issues with missiles and redline railtanking, but that's about it. It's hard to balance AV vs tanks because you can't offset the balance of tank v tank. As a side note, why should a tank be able to solo an entire team instead of relying on infantry support and/or gunners, when an AV player MUST rely on other players to take on a solo tank? Also, why does it cost almost 70-80k per suit to take on a tank whereas that same militia tank costs the same amount? If multiple of these suits are required, shouldn't the isk value be relatively the same? My last point: the main disadvantage of being in a tank is that you can't access the high-traffic areas of the maps like inside buildings and objectives. Further, you can't hack objectives while in a tank. On skirmish and domination this means that a tank is only useful as support to the infantry. The only other huge disadvantage a tank has is the inability to be sneaky. The problem is that passive scan range is only 10 meters, so as long as you're not in LOS (line of sight) you are completely invisible to radar except by scanners. In ambush there are no objectives, and rarely do players fight in an area where there is no accessibility to tanks. The advantages are far greater for tanks...Larger passive scan, damage resists, insane repair, fast movement speed, 3rd person view (ability to see what's directly behind you, over walls out of LOS), guns that can shoot across the map...all for a very inexpensive cost. I never play ambush, but there seriously isn't any reason for tanks to be in that game mode I'm starting to see you posting again and I'm grateful because the more sane , intelligent , thought provoking , true with reason and non biased voices that are in the community the better .
Yourself with a few others bring knowledge to light . Thanks for the feedback .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 19:45:00 -
[20] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? Insisting that you shouldn't be soloed is childish as well, simply because you belive that you should be better than anyone who's not like you. That's also racism (in a sense). You've also yet to supply a solid reason as to why you shouldn't be soloed. If that was so much a problem , so much so that CCP made that their mission but not just for HAV usage but for Drop Ships as well then I suppose that CCP is childish as well because they seen it being enough of a problem to address it .
You should not be able to solo a tank unless it's a proto SL or FG and the driver just sits there like a glutton for punishment and inhales the massive amount of damage , while the SL and FG reloads and re-fires . It should not be soloed in one clip and that's what was happening pre 1.6 ( even with militia swarms with damage mods ) so I believe that CCP is headed in the right direction .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Delta 749
Kestrel Reconnaissance
2689
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Posted - 2014.03.21 19:47:00 -
[21] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion?
Explain how requiring more than one player to kill one other player is good game balance Also I love the irony of you acting like a child with your replies in this thread but saying its other peoples problem
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1524
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Posted - 2014.03.21 19:48:00 -
[22] - Quote
How many forgers to kill double hardened gunnlogi? 2
For a rep Maddy? 2
triple hardened? 4
hardened Maddy with reps? 2
I can solo vehicles most times but I'm protomax and have been doing it since open beta. I can call in a sica rail and solo vehicles any time. If I start an alt its a tanker. Its guaranteed isk. Faster skill progression and a WPgoldmine. Tanks are still killable for those that don't mind losing money as AV. Just rail for cheap while you collect SP and ISK. AV is not the way to go when fighting vehicles.
Who wants some?
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Squagga
The State Protectorate
307
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Posted - 2014.03.21 19:50:00 -
[23] - Quote
It's not so much that tanks are OP it's that tanks are so cheap to not only aquire but be able to purchase over and over again. One big problem I have with AV is having to fight off the entire enemy team while I'm fighting off a tank. The only weapon I've never used to take down a tank is plasma launcher cause that weapon is fuuuuuucken broken. Not to mention it's Gallente. Also I have to put more points into AV when I'm already skilling into other things, most importantly assault, for me. Again the biggest problem, in my eyes, is the cost. It costs more for a dropsuit loadout than most tanks? The fucks up with that?
Reloading, the silent killer.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 19:52:00 -
[24] - Quote
Delta 749 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? Explain how requiring more than one player to kill one other player is good game balance Also I love the irony of you acting like a child with your replies in this thread but saying its other peoples problem I'm saying it's other people's problems by calling those with problems and thought out solutions to come to the table and discuss what could and should be done ???
I can't say that I like it when people see what they want to see because having sight but yet still being blind is a problem .
I like solving problems not contributing to them but let those who continue to believe the opposite continue .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Zahle Undt
Bullet Cluster Legacy Rising
1051
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Posted - 2014.03.21 19:55:00 -
[25] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Zahle Undt wrote:Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7. As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way. Sounds about right . I had to like the thought and feed back Zahle .
Thanks man, we all sometimes become too self focused on our playstyles and what we run and then we post rage filled butt hurt posts in threads and it all becomes unproductive. We all do it sometimes, but I have friends who are tankers or heavies and while I'll argue on these forums about what is OP. I never want to see something nerfed to useless just so I can have my game easier or my KDR go up. Ideally all vehicles, suits, and weapons would be viable and everyone could play the role they want to play and have fun
Yeesh I am such a hippy today and I haven't even gotten high yet!
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 19:57:00 -
[26] - Quote
Squagga wrote:It's not so much that tanks are OP it's that tanks are so cheap to not only aquire but be able to purchase over and over again. One big problem I have with AV is having to fight off the entire enemy team while I'm fighting off a tank. The only weapon I've never used to take down a tank is plasma launcher cause that weapon is fuuuuuucken broken. Not to mention it's Gallente. Also I have to put more points into AV when I'm already skilling into other things, most importantly assault, for me. Again the biggest problem, in my eyes, is the cost. It costs more for a dropsuit loadout than most tanks? The fucks up with that? I can agree with that . But militia tanks are cheep and a price increase needs to be in order also a change to the performance of militia vehicle mods . I don't wan't militia tanks to be glass cannons but they should not be able to compete if that same person has not invested a single skill point into vehicles , now that's just wrong .
A zero investment shouldn't be able to compete with a player who has invested millions and much less thousands of skill points into vehicle usage .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 20:00:00 -
[27] - Quote
Zahle Undt wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Zahle Undt wrote:Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7. As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way. Sounds about right . I had to like the thought and feed back Zahle . Thanks man, we all sometimes become too self focused on our playstyles and what we run and then we post rage filled butt hurt posts in threads and it all becomes unproductive. We all do it sometimes, but I have friends who are tankers or heavies and while I'll argue on these forums about what is OP. I never want to see something nerfed to useless just so I can have my game easier or my KDR go up. Ideally all vehicles, suits, and weapons would be viable and everyone could play the role they want to play and have fun Yeesh I am such a hippy today and I haven't even gotten high yet! That's what I was getting at , just what you said and that's why I had to like what you had to say . Speaking of burning , I need to myself .
Your inspiring Zahle .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Temias Mercurial
ANGEL FLEET
17
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Posted - 2014.03.21 20:01:00 -
[28] - Quote
Sigberct Amni wrote:Hey OP, you wrote all those words just to say
"My tank isn't OP, you guys just aren't playing it right lmao lol git good haha"
Actually, many people really don't know how take out vehicles properly with AV. I'm not saying "git good", but many people expect things to be hand fed to them. I'm an ADS pilot, the occasional tanker (to kill the bastard that 1-2-3 shots me out of the sky), and forger. Some tanks are laughably easy to kill, especially when they're arrogant. ADS missiles are avoidable as a heavy, if you know the perspective of the pilot and where they are shooting from (angle, rate of fire, and etc). It's not that difficult... but I'm not denying that militia tanks are OP and need to be nerfed, while regular tanks could use a few adjustments and not necessarily a nerf. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 20:03:00 -
[29] - Quote
Temias Mercurial wrote:Sigberct Amni wrote:Hey OP, you wrote all those words just to say
"My tank isn't OP, you guys just aren't playing it right lmao lol git good haha" Actually, many people really don't know how take out vehicles properly with AV. I'm not saying "git good", but many people expect things to be hand fed to them. I'm an ADS pilot, the occasional tanker (to kill the bastard that 1-2-3 shots me out of the sky), and forger. Some tanks are laughably easy to kill, especially when they're arrogant. ADS missiles are avoidable as a heavy, if you know the perspective of the pilot and where they are shooting from (angle, rate of fire, and etc). It's not that difficult... but I'm not denying that militia tanks are OP and need to be nerfed, while regular tanks could use a few adjustments and not necessarily a nerf. Another one that the light shines from .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Supernus Gigas
sNk Syndicate
531
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Posted - 2014.03.21 20:03:00 -
[30] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish...
That's because some people aren't idiots who just want their role to dominate everything. It isn't counterproductive, it's recognizing that there is a problem.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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