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Zahle Undt
Bullet Cluster Legacy Rising
1046
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Posted - 2014.03.21 18:56:00 -
[1] - Quote
Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7.
As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
1051
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Posted - 2014.03.21 19:55:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Zahle Undt wrote:Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7. As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way. Sounds about right . I had to like the thought and feed back Zahle .
Thanks man, we all sometimes become too self focused on our playstyles and what we run and then we post rage filled butt hurt posts in threads and it all becomes unproductive. We all do it sometimes, but I have friends who are tankers or heavies and while I'll argue on these forums about what is OP. I never want to see something nerfed to useless just so I can have my game easier or my KDR go up. Ideally all vehicles, suits, and weapons would be viable and everyone could play the role they want to play and have fun
Yeesh I am such a hippy today and I haven't even gotten high yet!
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
1053
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Posted - 2014.03.21 20:05:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Zahle Undt wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Zahle Undt wrote:Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7. As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way. Sounds about right . I had to like the thought and feed back Zahle . Thanks man, we all sometimes become too self focused on our playstyles and what we run and then we post rage filled butt hurt posts in threads and it all becomes unproductive. We all do it sometimes, but I have friends who are tankers or heavies and while I'll argue on these forums about what is OP. I never want to see something nerfed to useless just so I can have my game easier or my KDR go up. Ideally all vehicles, suits, and weapons would be viable and everyone could play the role they want to play and have fun Yeesh I am such a hippy today and I haven't even gotten high yet! That's what I was getting at , just what you said and that's why I had to like what you had to say . Speaking of burning , I need to myself . Your inspiring Zahle .
BS I'm no role model, I'm a cautionary tale
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
1055
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Posted - 2014.03.21 20:12:00 -
[4] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Squagga wrote:It's not so much that tanks are OP it's that tanks are so cheap to not only aquire but be able to purchase over and over again. One big problem I have with AV is having to fight off the entire enemy team while I'm fighting off a tank. The only weapon I've never used to take down a tank is plasma launcher cause that weapon is fuuuuuucken broken. Not to mention it's Gallente. Also I have to put more points into AV when I'm already skilling into other things, most importantly assault, for me. Again the biggest problem, in my eyes, is the cost. It costs more for a dropsuit loadout than most tanks? The fucks up with that? I can agree with that . But militia tanks are cheep and a price increase needs to be in order also a change to the performance of militia vehicle mods . I don't wan't militia tanks to be glass cannons but they should not be able to compete if that same person has not invested a single skill point into vehicles , now that's just wrong . A zero investment shouldn't be able to compete with a player who has invested millions and much less thousands of skill points into vehicle usage .
So cheap tanks are currently part of our problem, but yet at the same time I don't think we need to return to overly expensive tanks either. I know a lot of my buddies that would run vehicles in beta were ALWAYS broke because vehicles were too expensive. So they would have to run a bunch of game as infantry (which they hated) to be able to afford to use tanks until one got blown up, and then the cycle would repeat.
I would like to see tanking be viable for someone who likes it to be able to do it every match, they just are too dang powerful right now. Unless their are other tanks or actual skilled AV players on the field even a vehicle scrub like me is OP in a militia tank.
So lets buff AV, then lets make it so the real tankers have a real advantage over scrub tankers. Until we have another viable option to tanks than other tanks we shouldn't mess too much with militia tanks, but after, then weaken the militia tanks so that people that invest into the role definitely have the advantage.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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