xxwhitedevilxx M
Maphia Clan Corporation
1939
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Posted - 2014.03.21 19:19:00 -
[1] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield .
I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
The problem is not HAV users it's the wave of players using militia tanks to gank WP's , isk's and the fact that they know that players " DO NOT SWITCH FITS TO COUNTER TANKS " most of the time ... so they go unchecked and the QQ's rain down in the forums . That coupled with the fact that you have players who just hate to see others " out perform " them , even more so the fact that they believe that CCP has a " bullseye " on nerfing their role and you get the hate spam that is " en mass " in the forums .
Something can be done but blurting out ignorant , role and skill point killing proposals just waste time . The best way to solve a problem is to act seriously about it and " come to the table " with some substantial fixes in mind and not just some , " You killed me now I'm going to kill your role " attitude because that's what the forum has been flooded with so far .
If serious discussions are undertaken then I'm sure that will bring about serious results .
True Adamance, as far as I remember, is a tanker and always suggest some kind of rebalance with vehicles.
Tanks are Overpowered, not because they instakill infantry from miles away, but because they hardly get destroyed by proto AV infantry. I had a quick chat with someone in Local stating he "always" destroy a lot of tanks with a PRO assault Forge Gun. From my personal experience with both a full dedicated AV (9 mln SP, Takami Masubi) alt and a full dedicated tank alt (12 mln SP, Sextus Iulius Cocles), I can say with no doubt that any kind of forge gun is easily oneshottable with a railgun (even easier considering only heavies can carry a Forge Gun).
I must say, CCP did a great job in vehicle vs vehicle engagements , but looks like they forgot about infantry, which is the spine of every FPS. It's not by chance if any other fps has a much lower vehicle/infantry rate: think about MAG or Battlefield. MAG had a "domination" APC hard cap of 2 per platoon (32 players) or, if you like, 8 APC on a total of 128 players.
Dust has a vehicle/infatry rate of 6/16.
So simple math: tanks have a great resistance over infantry (a) and they are spammable (b). a + b = broken game.
But it's not over yet: the tank resistance and engage time is proportional to its tier. The more complex modules you put on it, the more resistance you'll gain.
It happened to me only once, but that was enough: people use to complain about MLT tanks spam, but when the enemies spam well-fitted STD tanks, the problem is not only big, it is gigantic. Considering it takes at least 3 Good AVs to destroy a decent tank, imagine what would happen if you had to face 5 well fitted tanks: - You could say, call in a rail tank. Nope, there's another rail tank sniping your tank from their redline. - Switch the entire team to AV. Not always possible, furthermore, you'll still lose the match. - Jihad Jeeps, still does not guarantee you hit your target considering there are 5 tanks on the opposing team.
>Bastard I : "Cce me ne... futt! XD"
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