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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
242
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Posted - 2014.03.21 20:04:00 -
[31] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Squagga wrote:It's not so much that tanks are OP it's that tanks are so cheap to not only aquire but be able to purchase over and over again. One big problem I have with AV is having to fight off the entire enemy team while I'm fighting off a tank. The only weapon I've never used to take down a tank is plasma launcher cause that weapon is fuuuuuucken broken. Not to mention it's Gallente. Also I have to put more points into AV when I'm already skilling into other things, most importantly assault, for me. Again the biggest problem, in my eyes, is the cost. It costs more for a dropsuit loadout than most tanks? The fucks up with that? I can agree with that . But militia tanks are cheep and a price increase needs to be in order also a change to the performance of militia vehicle mods . I don't wan't militia tanks to be glass cannons but they should not be able to compete if that same person has not invested a single skill point into vehicles , now that's just wrong . A zero investment shouldn't be able to compete with a player who has invested millions and much less thousands of skill points into vehicle usage .
Gotta point out the flaw here, even if I "partially" agree with the argument. While SP investment is good, making militia tanks weak like they were before isn't necessarily the answer. Just because I'm using a militia starter frame doesn't mean proto suits should be invincible to my gunfire. Granted, I'll have to play tactically to kill them, a straight up fight is just going to leave me dead, but just because they have more invested doesn't mean they should be invincible to anything below them on the SP tier. The same should go for dropsuits as it goes for tanks. Right now, militia tanks are a bit much for their effectiveness, but they're no where near what an upgraded tank is. Double damage modded rail tanks are about the only argument otherwise, and those are mostly a problem because of the redline.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Zahle Undt
Bullet Cluster Legacy Rising
1053
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Posted - 2014.03.21 20:05:00 -
[32] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Zahle Undt wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Zahle Undt wrote:Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7. As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way. Sounds about right . I had to like the thought and feed back Zahle . Thanks man, we all sometimes become too self focused on our playstyles and what we run and then we post rage filled butt hurt posts in threads and it all becomes unproductive. We all do it sometimes, but I have friends who are tankers or heavies and while I'll argue on these forums about what is OP. I never want to see something nerfed to useless just so I can have my game easier or my KDR go up. Ideally all vehicles, suits, and weapons would be viable and everyone could play the role they want to play and have fun Yeesh I am such a hippy today and I haven't even gotten high yet! That's what I was getting at , just what you said and that's why I had to like what you had to say . Speaking of burning , I need to myself . Your inspiring Zahle .
BS I'm no role model, I'm a cautionary tale
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Onesimus Tarsus
Amarr Templars Amarr Empire
1682
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Posted - 2014.03.21 20:06:00 -
[33] - Quote
Sigberct Amni wrote:Hey OP, you wrote all those words just to say
"My tank isn't OP, you guys just aren't playing it right lmao lol git good haha"
All HAVs should have a bumper sticker that says, "Yes, I am that afraid of meeting infantry on an equal footing."
And yes, their bumpers are big enough to have that printed legibly.
Unless you're just addicted to wetsuit paperdolls...
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Squagga
The State Protectorate
307
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Posted - 2014.03.21 20:06:00 -
[34] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Squagga wrote:It's not so much that tanks are OP it's that tanks are so cheap to not only aquire but be able to purchase over and over again. One big problem I have with AV is having to fight off the entire enemy team while I'm fighting off a tank. The only weapon I've never used to take down a tank is plasma launcher cause that weapon is fuuuuuucken broken. Not to mention it's Gallente. Also I have to put more points into AV when I'm already skilling into other things, most importantly assault, for me. Again the biggest problem, in my eyes, is the cost. It costs more for a dropsuit loadout than most tanks? The fucks up with that? I can agree with that . But militia tanks are cheep and a price increase needs to be in order also a change to the performance of militia vehicle mods . I don't wan't militia tanks to be glass cannons but they should not be able to compete if that same person has not invested a single skill point into vehicles , now that's just wrong . A zero investment shouldn't be able to compete with a player who has invested millions and much less thousands of skill points into vehicle usage .
While I do agree with that it shouldn't be just a tank that can take out another tank. What would be the point of having AV? You should't need PRO AV gear to take down a militia tank. Right now being an AV player is just a thankless thankless job. I can't recall who said this earlier in this thread but yes. REs are the only real effective way to take down a tank. Then the tank pilot is so upset because someone was able to knock them off their stupid perch of fighting everyone by themselves with little to no skill involved
Reloading, the silent killer.
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Delta 749
Kestrel Reconnaissance
2691
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Posted - 2014.03.21 20:10:00 -
[35] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? Explain how requiring more than one player to kill one other player is good game balance Also I love the irony of you acting like a child with your replies in this thread but saying its other peoples problem I'm saying it's other people's problems by calling those with problems and thought out solutions to come to the table and discuss what could and should be done ??? I can't say that I like it when people see what they want to see because having sight but yet still being blind is a problem . I like solving problems not contributing to them but let those who continue to believe the opposite continue .
You avoided my first question completely and made yourself look like a hypocrite with the rest of your post You say you want to solve problems and ask that people who have thought about the issue discuss it but then turn on those who have a different opinion than yours and rather than counter their actual arguments you say they are acting childish
How ironic
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Zahle Undt
Bullet Cluster Legacy Rising
1055
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Posted - 2014.03.21 20:12:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Squagga wrote:It's not so much that tanks are OP it's that tanks are so cheap to not only aquire but be able to purchase over and over again. One big problem I have with AV is having to fight off the entire enemy team while I'm fighting off a tank. The only weapon I've never used to take down a tank is plasma launcher cause that weapon is fuuuuuucken broken. Not to mention it's Gallente. Also I have to put more points into AV when I'm already skilling into other things, most importantly assault, for me. Again the biggest problem, in my eyes, is the cost. It costs more for a dropsuit loadout than most tanks? The fucks up with that? I can agree with that . But militia tanks are cheep and a price increase needs to be in order also a change to the performance of militia vehicle mods . I don't wan't militia tanks to be glass cannons but they should not be able to compete if that same person has not invested a single skill point into vehicles , now that's just wrong . A zero investment shouldn't be able to compete with a player who has invested millions and much less thousands of skill points into vehicle usage .
So cheap tanks are currently part of our problem, but yet at the same time I don't think we need to return to overly expensive tanks either. I know a lot of my buddies that would run vehicles in beta were ALWAYS broke because vehicles were too expensive. So they would have to run a bunch of game as infantry (which they hated) to be able to afford to use tanks until one got blown up, and then the cycle would repeat.
I would like to see tanking be viable for someone who likes it to be able to do it every match, they just are too dang powerful right now. Unless their are other tanks or actual skilled AV players on the field even a vehicle scrub like me is OP in a militia tank.
So lets buff AV, then lets make it so the real tankers have a real advantage over scrub tankers. Until we have another viable option to tanks than other tanks we shouldn't mess too much with militia tanks, but after, then weaken the militia tanks so that people that invest into the role definitely have the advantage.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 20:13:00 -
[37] - Quote
Supernus Gigas wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish...
That's because some people aren't idiots who just want their role to dominate everything. It isn't counterproductive, it's recognizing that there is a problem.
It's counterproductive to place the massive amount of skill points into vehicles , only to lobby to have that same role nerfed . There are other ways to deal with issues other than nerfs and buffs . It seems to not work so far because you have to keep following up with more additional nerfs/buffs in order to fix what was adjusted , which results in more lab work and fixing .
My problems are with killing mods because they effect much more than HAV's . I have ADS's and LAV's that I use to pass intel , combat other ADS's and Derps , as well as being one of those heavies who hop out the LAV MDing and HMGing the enemy also I use my LAV's to lay traps and A.V. so to effect mods in an attempt to quell HAV's will have an effect on all vehicles .
I keep saying I'm not a tanker but a vehicle user because I do it all .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 20:16:00 -
[38] - Quote
Zahle , I keep saying what you just did about prices and I warn people about asking for price increases because we haven't even seen the ADV or PRO HAV's yet and the enforcers were in the millions of isk , now couple that with mods and turrets and if you loose a few of those you will go broke in one match , unless your one of these players with hundreds of millions of isk and that's truly not me .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Squagga
The State Protectorate
307
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Posted - 2014.03.21 20:17:00 -
[39] - Quote
Zahle Undt wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Squagga wrote:It's not so much that tanks are OP it's that tanks are so cheap to not only aquire but be able to purchase over and over again. One big problem I have with AV is having to fight off the entire enemy team while I'm fighting off a tank. The only weapon I've never used to take down a tank is plasma launcher cause that weapon is fuuuuuucken broken. Not to mention it's Gallente. Also I have to put more points into AV when I'm already skilling into other things, most importantly assault, for me. Again the biggest problem, in my eyes, is the cost. It costs more for a dropsuit loadout than most tanks? The fucks up with that? I can agree with that . But militia tanks are cheep and a price increase needs to be in order also a change to the performance of militia vehicle mods . I don't wan't militia tanks to be glass cannons but they should not be able to compete if that same person has not invested a single skill point into vehicles , now that's just wrong . A zero investment shouldn't be able to compete with a player who has invested millions and much less thousands of skill points into vehicle usage . So cheap tanks are currently part of our problem, but yet at the same time I don't think we need to return to overly expensive tanks either. I know a lot of my buddies that would run vehicles in beta were ALWAYS broke because vehicles were too expensive. So they would have to run a bunch of game as infantry (which they hated) to be able to afford to use tanks until one got blown up, and then the cycle would repeat. I would like to see tanking be viable for someone who likes it to be able to do it every match, they just are too dang powerful right now. Unless their are other tanks or actual skilled AV players on the field even a vehicle scrub like me is OP in a militia tank. So lets buff AV, then lets make it so the real tankers have a real advantage over scrub tankers. Until we have another viable option to tanks than other tanks we shouldn't mess too much with militia tanks, but after, then weaken the militia tanks so that people that invest into the role definitely have the advantage.
I believe that people who invest the majority of their sp into something should be rewarded with their health and damage. This needs to be balanced, especially concerning the militia gear. This goes for tankers and AVers
Reloading, the silent killer.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 20:20:00 -
[40] - Quote
Delta 749 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? Explain how requiring more than one player to kill one other player is good game balance Also I love the irony of you acting like a child with your replies in this thread but saying its other peoples problem I'm saying it's other people's problems by calling those with problems and thought out solutions to come to the table and discuss what could and should be done ??? I can't say that I like it when people see what they want to see because having sight but yet still being blind is a problem . I like solving problems not contributing to them but let those who continue to believe the opposite continue . You avoided my first question completely and made yourself look like a hypocrite with the rest of your post You say you want to solve problems and ask that people who have thought about the issue discuss it but then turn on those who have a different opinion than yours and rather than counter their actual arguments you say they are acting childish How ironic It would be childish to allow myself to be baited into an argument and that's part of the reason why I didn't answer nor will I answer your questions . It's all about your approach .
So " you win " if that's what you want to hear .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Nothing Certain
Villore Sec Ops Gallente Federation
332
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Posted - 2014.03.21 23:39:00 -
[41] - Quote
To the OP, I apologize if I misrepresented your views, but your post did place the blame mostly on the lack of effort by AV while these issues have been thoroughly discussed. I admit that my knee has gotten a bit jerkyon this topic.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
332
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Posted - 2014.03.21 23:44:00 -
[42] - Quote
I-Shayz-I wrote:Swarms are broken, judge proves it in this video: https://youtu.be/ls7hOEdNgXEAs for forge guns, yeah, I can take out a single tank just fine by myself if their hardeners are down. Having another forge gunner makes it rather easy to take out a single tank... But look, if there are 4+ tanks on the field with 12 infantry, that means that if we're not supposed to be able to solo tanks then our side has to have at least 8 of our 16 players running forge guns. That's almost impossible unless you have a dedicated squad of heavies that can all use forge guns. The most I ever see is maybe 1-3 forges (one of them being me), and most of the time there's only one of us that is actually decent with a forge gun and smart enough to wait for hardeners to go down. AV also has to deal with the ENTIRE enemy team. We have to avoid RRs, snipers, shotguns, and the tank itself. Even if you have 3 proto forges going against a tank, some guy with a mlt AR can wipe us all out within seconds, or distract us enough to prevent us from actually killing the tank. _____________________________________________________________________ The bigger issue is regenerationn of tanks. Before the tank update you could slowly chew at a tank's health (especially armor tanks) if they had already used their booster. Even if it took 10 shots, each hit was a small decrease to their health until you either killed them or they ran away to go heal. But now armor tanks can sit there, hardened, with 200+ reps going every second, nullifying damage from swarms and out-repping forge gun hits. This is WRONG. The fact that an armor tank can rep faster than a forge can do damage is stupid. I really want to see tanks have this "window of opportunity" where they are invincible for a short duration, and then must run away when unhardened. But as it stands right now there are ways to have hardeners cycle constantly where it's no longer a window, but instead a constant invulnerability. I personally feel that tank vs tank is actually in a pretty good situation right now. Maybe a few issues with missiles and redline railtanking, but that's about it. It's hard to balance AV vs tanks because you can't offset the balance of tank v tank. As a side note, why should a tank be able to solo an entire team instead of relying on infantry support and/or gunners, when an AV player MUST rely on other players to take on a solo tank? Also, why does it cost almost 70-80k per suit to take on a tank whereas that same militia tank costs the same amount? If multiple of these suits are required, shouldn't the isk value be relatively the same? ___________________________________________________________________________________ My last point: the main disadvantage of being in a tank is that you can't access the high-traffic areas of the maps like inside buildings and objectives. Further, you can't hack objectives while in a tank. On skirmish and domination this means that a tank is only useful as support to the infantry. The only other huge disadvantage a tank has is the inability to be sneaky. The problem is that passive scan range is only 10 meters, so as long as you're not in LOS (line of sight) you are completely invisible to radar except by scanners. In ambush there are no objectives, and rarely do players fight in an area where there is no accessibility to tanks. The advantages are far greater for tanks...Larger passive scan, damage resists, insane repair, fast movement speed, 3rd person view (ability to see what's directly behind you, over walls out of LOS), guns that can shoot across the map...all for a very inexpensive cost. I never play ambush, but there seriously isn't any reason for tanks to be in that game mode
I didn't want to quote the whole thing but phones make it hard to edit. The primary disadvantage to a PLAYER using a tank is not really a disadvantage since they can jump in and out of their tank and have every ability any other player has. This is something that should not be allowed as well.
Because, that's why.
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Travis Stanush
GunFall Mobilization
30
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Posted - 2014.03.21 23:59:00 -
[43] - Quote
Frankly I do believe tanks are OP but simply buffing AV will screw over every other vehicle. Judges vid showed that using multiple hard enters on a vehicle makes them mostly indestructible to everything but tanks with rails. They will have to put a cap on the # of hardeners they can use AND they will have to change the innate resistances they posses. Once they do that THEN we should be more closely balanced to where we need and WANT to be.
As a tanker during 1.6 I will tell you AV was too powerful. Now milita tanks can out preform most any AV. |
Atiim
Living Like Larry Schwag
5991
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Posted - 2014.03.22 00:08:00 -
[44] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield . And I encourage this.
By doing so, they point out that there is an obvious problem with them. I've yet to see any AV claim that they want vehicles to provide no opposition on the battlefield.
Shinobi MumyoSakanagare ZaShigurui wrote: I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Perhaps they are doing so because they realize there is an imbalance and know that if they keep brown-nosing people claiming HAVs are OP (despite all of the evidence presented against them) they will receive the nerf-hammer, which I can tell your afraid of.
However, everyone has acknowledged the fact that adjusting the modules will have a effect on LAVs and A/DSs as well. That is why I am pushing to separate all vehicle modules into light and heavy categories, so we can make the balancing process easier.
Shinobi MumyoSakanagare ZaShigurui wrote: Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
That statement is an antecdote, but I'll bite down anyways.
No, that is not "untold WP to be had. Killing an HAV only yields 200WP (assuming the driver doesn't jump out like a b!tch). Your working inside a suit that costs over 200k, while having minimal effectiveness against vehicles.
This is New Eden. With risk, comes reward. If you aren't being rewarded for your risk, (200WP is not rewarding when your dying multiple times in 235k ISK).
Shinobi MumyoSakanagare ZaShigurui wrote: The problem is not HAV users it's the wave of players using militia tanks to gank WP's , isk's and the fact that they know that players " DO NOT SWITCH FITS TO COUNTER TANKS " most of the time ... so they go unchecked and the QQ's rain down in the forums . That coupled with the fact that you have players who just hate to see others " out perform " them , even more so the fact that they believe that CCP has a " bullseye " on nerfing their role and you get the hate spam that is " en mass " in the forums
Something can be done but blurting out ignorant , role and skill point killing proposals just waste time . The best way to solve a problem is to act seriously about it and " come to the table " with some substantial fixes in mind and not just some , " You killed me now I'm going to kill your role " attitude because that's what the forum has been flooded with so far .
If serious discussions are undertaken then I'm sure that will bring about serious results .
I switch to a fit when vehicles arrive. It's galled [Gunnlogi] 80GJ Particle Cannon.
Nobody is proposing something that kills a role, nor is there anyone (that I know of) who is calling for an eye-to-eye nerf. Though ironically you were one of the first ones to propose a nerf that would kill AV.
Would you like it if my Swarm Launcher outperformed your 80GJ Railguns?
Also, before you call me a child for disagreeing with you, I figured I should put this out in the open.
I am also a pilot. I've been using HAVs and LLAVs since Uprising 1.3, despite them being 'underpowered'. If you want to look at things time and SP wise, I'm actually more of a pilot than I am an AVer.
-HAND
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Skihids
Bullet Cluster Legacy Rising
3097
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Posted - 2014.03.22 00:24:00 -
[45] - Quote
CCP will never balance things as long as they force tanks and infantry to compete for the same role.
That said, I'm going tanking in 1.8 since I've got so much tied up in Vehicle upgrades and redline rails are preventing me from flying so I need another outlet. I went road kill Logi LAV last time this happened, but that's no longer an option. By my rough calculation a perma hardened Maddy should cost less than my ADS so that looks like the way to go. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
336
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Posted - 2014.03.22 00:27:00 -
[46] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield .
I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
The problem is not HAV users it's the wave of players using militia tanks to gank WP's , isk's and the fact that they know that players " DO NOT SWITCH FITS TO COUNTER TANKS " most of the time ... so they go unchecked and the QQ's rain down in the forums . That coupled with the fact that you have players who just hate to see others " out perform " them , even more so the fact that they believe that CCP has a " bullseye " on nerfing their role and you get the hate spam that is " en mass " in the forums .
Something can be done but blurting out ignorant , role and skill point killing proposals just waste time . The best way to solve a problem is to act seriously about it and " come to the table " with some substantial fixes in mind and not just some , " You killed me now I'm going to kill your role " attitude because that's what the forum has been flooded with so far .
If serious discussions are undertaken then I'm sure that will bring about serious results .
OK.....r u done......the reason nobody switches fits to counter have is because av weapons are JUNK right now especially when tanks can have 3 hardeners on them....
Real heavies use lasers
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Hynox Xitio
Molon Labe. General Tso's Alliance
745
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Posted - 2014.03.22 00:31:00 -
[47] - Quote
All this is false, this is the real reason.
Unleash the Fogwoggler
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
412
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Posted - 2014.03.22 04:48:00 -
[48] - Quote
Nothing Certain wrote:To the OP, I apologize if I misrepresented your views, but your post did place the blame mostly on the lack of effort by AV while these issues have been thoroughly discussed. I admit that my knee has gotten a bit jerkyon this topic. It's cool . I wasn't placing blame on A.V. though as I have Proto swarms , use a.v. grenades and also PM's and RE's . I did say that I don't see players addressing tank spam by using A.V. but I see a lot of QQing on the forums .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Beeeees
KILL-EM-QUICK RISE of LEGION
468
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Posted - 2014.03.22 05:46:00 -
[49] - Quote
Your tinfoil hat may be a bit tight man.
The reason nobody switches to AV because its safer to ignore and avoid.
I was running a militia forgegun fit today, and one thing I learned was that while proper assault derpships were at least managable in an area denial sort of way, a properly fit HAV ate the shots and asked for more.
HAVs really are OP, in that you would need multiple dedicated AVs vs a single dedicated tanker. When 4 tanks roam the map on one team, you simply cant have the manpower to keep them in check.
If vehicles were capped by type, this **** wouldnt happen.
2 LAVs, 2 HAVs, 2 DS max per team, problem solved. Then HAVs are okay as they are, because in that case they arent spammable to kingdom come.
TOLD514
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Rusty Shallows
1188
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Posted - 2014.03.22 07:41:00 -
[50] - Quote
Nothing Certain wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? There have been many discussions and the consensus is: swarms are broken, the PC is gimped, forges are good as is, tanks are too fast and hardeners last too long and are too powerful. Your post does seem to be summarized by if only more people ran AV there would be no tank problems. I believe this is at least a partial answer and look forward to the damage points being awarded and seeing how that changes things. Frankly, i think there has been lots of discussion and you simply haven't noticed it because you are one of those in the HTFU-get gud camp. There is no consensus on Forge Guns. Stop trying to whitewash it.
Here, have some candy and a Like. :-)
Forums > Game
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bear90211
Nyain San
173
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Posted - 2014.03.22 09:03:00 -
[51] - Quote
Most of the actual community knows me. Proto logi, almost proto tanker. in 1.5-6 i was a full proto tanker, even had a fit i called 'invinci vayu', the AV was OP by alot, yes. PRO swarms had 4 in the clip and did 3200 base to armor(YES it was broken, alot more than it said.) they could take out the usual PRO maddy fit in just 9 seconds, not to mention invisible swarms, in 1.7 it was super nerfed along with the FG, now it dose maybe 1/8 damage with a hardener. I want to see a 20/30% buff to swarms, a 15% buff to forge guns. MAKE RE's NOT STICK TO VEHICLES!!! and a small AV nade buff, maybe a 1.6 approach, just a nerf from those stats to be fair, well, comment this and tell me if it sounds viable for a possible fix.
Heavies are still squishy to my AR, just 5 rounds into them extra ;D
hmm, I want taco's...
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 14:54:00 -
[52] - Quote
bear90211 wrote:Most of the actual community knows me. Proto logi, almost proto tanker. in 1.5-6 i was a full proto tanker, even had a fit i called 'invinci vayu', the AV was OP by alot, yes. PRO swarms had 4 in the clip and did 3200 base to armor(YES it was broken, alot more than it said.) they could take out the usual PRO maddy fit in just 9 seconds, not to mention invisible swarms, in 1.7 it was super nerfed along with the FG, now it dose maybe 1/8 damage with a hardener. I want to see a 20/30% buff to swarms, a 15% buff to forge guns. MAKE RE's NOT STICK TO VEHICLES!!! and a small AV nade buff, maybe a 1.6 approach, just a nerf from those stats to be fair, well, comment this and tell me if it sounds viable for a possible fix. I remember seeing you and yourself and a few others sparked my interest in HAV's ( so I thank you ) but that being said 1.6 A.V. grenades were a beast . I use to see players crush tanks with just grenades , not even having to fire a single SL salvo .. so that might be a little too much .
With the changes in 1.8 with damage mods ( thank god because a lot of players who talk about crutches are about to have one kicked out from under them ... I applaud you CCP ) I can see a buff to SL's and FG's but not much is needed . Too much of a tweaking could lead one down that road of buff / nerf for another year and that's not good because you would still have those in the forums complaining one way or another . I would leave FG's and SL's the way they are now for 1.8 , with an increase to SL's range and a slight reduction to lock times . See how that plays out for now and watch the results . The codes are already in now so they wouldn't have to change much .
Glad to have your input .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 15:01:00 -
[53] - Quote
Beeeees wrote:Your tinfoil hat may be a bit tight man.
The reason nobody switches to AV because its safer to ignore and avoid.
I was running a militia forgegun fit today, and one thing I learned was that while proper assault derpships were at least managable in an area denial sort of way, a properly fit HAV ate the shots and asked for more.
HAVs really are OP, in that you would need multiple dedicated AVs vs a single dedicated tanker. When 4 tanks roam the map on one team, you simply cant have the manpower to keep them in check.
If vehicles were capped by type, this **** wouldnt happen.
2 LAVs, 2 HAVs, 2 DS max per team, problem solved. Then HAVs are okay as they are, because in that case they arent spammable to kingdom come. Safer to avoid and ignore but you would like something done . You don't want to put up an effort but you would just like CCP to kill the role of vehicle users , while you sit back and laugh because you had a role killed with no effort on your part to combat the " problem " . This is the problem and most feel this way and that's a even bigger problem . Cap a role ??? So I could suggest that , no more than 2 logi's per match , 3 heavies and 2 scouts while the rest have to be assault's . Does that help ??? I don't think so . If your using a militia FG then that's part of the problem right there .
Some of you people just " fear monger " to the best of your abilities .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Sev Alcatraz
Bullet Cluster Legacy Rising
449
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Posted - 2014.03.22 15:07:00 -
[54] - Quote
This is the weakest tanks have ever been, they have been nerfed every build since closed beta and AV wasn't so you had people in adv assaults with a few AV nades and a swarm soloing 1.2mill isk tanks, the old tankers adapted to OP AV and became deadlyer then ever, ccp finally took notace when all the tankers finnaly yelled louder then the ground pounders and had AV. roflnerfd to oblivion. There was a time where logi lava could run into shield tanks and blow them up even if they had hardeners.
Tanks don't need nerfed, av needs to be brought up to par, the second Av is ohk'ing tanks we loose this third dimension of the game and it becomes dull and boring again
closed beta vet-E3
MAXIMUM ARMOR
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 15:16:00 -
[55] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield . And I encourage this. By doing so, they point out that there is an obvious problem with them. I've yet to see any AV claim that they want vehicles to provide no opposition on the battlefield. Shinobi MumyoSakanagare ZaShigurui wrote: I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Perhaps they are doing so because they realize there is an imbalance and know that if they keep brown-nosing people claiming HAVs are OP (despite all of the evidence presented against them) they will receive the nerf-hammer, which I can tell your afraid of. However, everyone has acknowledged the fact that adjusting the modules will have a effect on LAVs and A/DSs as well. That is why I am pushing to separate all vehicle modules into light and heavy categories, so we can make the balancing process easier. Shinobi MumyoSakanagare ZaShigurui wrote: Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
That statement is an antecdote, but I'll bite down anyways. No, that is not "untold WP to be had. Killing an HAV only yields 200WP (assuming the driver doesn't jump out like a b!tch). Your working inside a suit that costs over 200k, while having minimal effectiveness against vehicles. This is New Eden. With risk, comes reward. If you aren't being rewarded for your risk, (200WP is not rewarding when your dying multiple times in 235k ISK). I switch to a fit when vehicles arrive. It's galled [Gunnlogi] 80GJ Particle Cannon. Nobody is proposing something that kills a role, nor is there anyone (that I know of) who is calling for an eye-to-eye nerf. Though ironically you were one of the first ones to propose a nerf that would kill AV. Would you like it if my Swarm Launcher outperformed your 80GJ Railguns?
Also, before you call me a child for disagreeing with you, I figured I should put this out in the open. I am also a pilot. I've been using HAVs and LLAVs since Uprising 1.3, despite them being 'underpowered'. If you want to look at things time and SP wise, I'm actually more of a pilot than I am an AVer. -HAND
It seems by everything that you speak of , that this is by choice . You choose this or that but that doesn't constitute a solution , just " your solution or your choice to act or not to " and this doesn't equate to a problem . A problem is undeniable , while you choose how you react ... if you act at all . We could all play tit for tat all day ( well you can I won't waste my time ) while matters still do not get the attention deserved . I have yet to read ANYTHING constructive by yourself in concerns to vehicle use . Like I said before , " Say what you will about me but you have yet to contribute anything positive to this discussion or any about vehicles in general " . Come with reasonable solutions , not your own ill will which isn't contributing in the least . Most of your post about vehicles and vehicle users , bash the role and their worth . I read your forum pieces and find nothing but propaganda and fear mongering .
Some people I just choose not to comment to given their track record .
All you do is choose to be disruptive and negative at every turn .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
255
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Posted - 2014.03.22 15:16:00 -
[56] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Beeeees wrote:Your tinfoil hat may be a bit tight man.
The reason nobody switches to AV because its safer to ignore and avoid.
I was running a militia forgegun fit today, and one thing I learned was that while proper assault derpships were at least managable in an area denial sort of way, a properly fit HAV ate the shots and asked for more.
HAVs really are OP, in that you would need multiple dedicated AVs vs a single dedicated tanker. When 4 tanks roam the map on one team, you simply cant have the manpower to keep them in check.
If vehicles were capped by type, this **** wouldnt happen.
2 LAVs, 2 HAVs, 2 DS max per team, problem solved. Then HAVs are okay as they are, because in that case they arent spammable to kingdom come. Safer to avoid and ignore but you would like something done . You don't want to put up an effort but you would just like CCP to kill the role of vehicle users , while you sit back and laugh because you had a role killed with no effort on your part to combat the " problem " . This is the problem and most feel this way and that's a even bigger problem . Cap a role ??? So I could suggest that , no more than 2 logi's per match , 3 heavies and 2 scouts while the rest have to be assault's . Does that help ??? I don't think so . If your using a militia FG then that's part of the problem right there . Some of you people just " fear monger " to the best of your abilities .
How would limiting the number of tanks possible in a match kill the roll? It certainly didn't kill it in Battlefield. Tanks are deadly there, even with the limited number, they're still a force to be reckoned with. To get more than two or three on most maps though, you have to steal one from the enemy team. Is it the best fix... no. Would it work and solve most of the issues? Probably. All this would mean would be that those two tanks on the field have a lot more to do on their own, just like a pair of logi suits would if they were the only ones to heal on the field. In other words, more WP for them.
And that problem with running a militia forge fun... it doesn't really matter if you're alone. I've got a proto forge with maxed out proficiency and more often than not, I put three or four shots into tanks, only to watch them speed away into the sunset... or on city maps, just go around the next corner while their HP fills up. Dropships on the other hand usually just shoot away after the first shot or two, far our of my maximum range.
Most of the complaints on tanks are far from "fear mongering" There's just currently no way to effectively deal with tank spam short of hiding and hoping everyone on the enemy team who's not running a tank is a horrible player. Now, say, if the battles were larger (Perhaps 32vs32) a bit of tank spam might not be a problem, but with the tiny matches we have now, you have to take into account that not everyone has enough points into AV to effective deal with even a single tank. The amount of militia swarms I see fired at vehicles on a daily basis is hilarious. Even if half a team consisted of competent AV'ers, that leaves eight guys to defend those AV's against a larger infantry force, who, more likely than not, are not gimping their effectiveness against other infantry in order to kill a load of tanks that just got called in.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 15:20:00 -
[57] - Quote
Sev Alcatraz wrote:This is the weakest tanks have ever been, they have been nerfed every build since closed beta and AV wasn't so you had people in adv assaults with a few AV nades and a swarm soloing 1.2mill isk tanks, the old tankers adapted to OP AV and became deadlyer then ever, ccp finally took notace when all the tankers finnaly yelled louder then the ground pounders and had AV. roflnerfd to oblivion. There was a time where logi lava could run into shield tanks and blow them up even if they had hardeners.
Tanks don't need nerfed, av needs to be brought up to par, the second Av is ohk'ing tanks we loose this third dimension of the game and it becomes dull and boring again Understood and true . People seem to forget how easy it was to kill a tank , or better yet ... they remember and scream for those days again where they could make skill points less effective ( worthless role and SP sink ) and kill your isk account making you so broke that you can't field a tank .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 15:30:00 -
[58] - Quote
Crimson ShieId wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Beeeees wrote:Your tinfoil hat may be a bit tight man.
The reason nobody switches to AV because its safer to ignore and avoid.
I was running a militia forgegun fit today, and one thing I learned was that while proper assault derpships were at least managable in an area denial sort of way, a properly fit HAV ate the shots and asked for more.
HAVs really are OP, in that you would need multiple dedicated AVs vs a single dedicated tanker. When 4 tanks roam the map on one team, you simply cant have the manpower to keep them in check.
If vehicles were capped by type, this **** wouldnt happen.
2 LAVs, 2 HAVs, 2 DS max per team, problem solved. Then HAVs are okay as they are, because in that case they arent spammable to kingdom come. Safer to avoid and ignore but you would like something done . You don't want to put up an effort but you would just like CCP to kill the role of vehicle users , while you sit back and laugh because you had a role killed with no effort on your part to combat the " problem " . This is the problem and most feel this way and that's a even bigger problem . Cap a role ??? So I could suggest that , no more than 2 logi's per match , 3 heavies and 2 scouts while the rest have to be assault's . Does that help ??? I don't think so . If your using a militia FG then that's part of the problem right there . Some of you people just " fear monger " to the best of your abilities . How would limiting the number of tanks possible in a match kill the roll? It certainly didn't kill it in Battlefield. Tanks are deadly there, even with the limited number, they're still a force to be reckoned with. To get more than two or three on most maps though, you have to steal one from the enemy team. Is it the best fix... no. Would it work and solve most of the issues? Probably. All this would mean would be that those two tanks on the field have a lot more to do on their own, just like a pair of logi suits would if they were the only ones to heal on the field. In other words, more WP for them. And that problem with running a militia forge fun... it doesn't really matter if you're alone. I've got a proto forge with maxed out proficiency and more often than not, I put three or four shots into tanks, only to watch them speed away into the sunset... or on city maps, just go around the next corner while their HP fills up. Dropships on the other hand usually just shoot away after the first shot or two, far our of my maximum range. Most of the complaints on tanks are far from "fear mongering" There's just currently no way to effectively deal with tank spam short of hiding and hoping everyone on the enemy team who's not running a tank is a horrible player. Now, say, if the battles were larger (Perhaps 32vs32) a bit of tank spam might not be a problem, but with the tiny matches we have now, you have to take into account that not everyone has enough points into AV to effective deal with even a single tank. The amount of militia swarms I see fired at vehicles on a daily basis is hilarious. Even if half a team consisted of competent AV'ers, that leaves eight guys to defend those AV's against a larger infantry force, who, more likely than not, are not gimping their effectiveness against other infantry in order to kill a load of tanks that just got called in. Understood but I see accomplished players in militia fits , it " saves them money " so when I see someone in militia .. I don't know if they just started or not so I for one , treat them all the same . I have had run in's with these same players and then I write about it ( me being in the wrong ) believing them to be new players but their weapons would be way more effective then I remember militia being . I treat anyone using militia , like they are in prototype because of how most approach the game . You just can't write about how you use militia this or that and it's not having said effect because .. it is militia .
I can understand what your saying but a cap is like picking and choosing who plays what during a match and if newer players spawn faster and roll out with their militia .. while vets sit on the sidelines this would create more of a problem in my eyes because I would like those who could help the most to do that .
No knock to newer players .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Beeeees
KILL-EM-QUICK RISE of LEGION
471
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Posted - 2014.03.22 22:20:00 -
[59] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:
I can understand what your saying but a cap is like picking and choosing who plays what during a match and if newer players spawn faster and roll out with their militia .. while vets sit on the sidelines this would create more of a problem in my eyes because I would like those who could help the most to do that .
To elaborate on the BF comparison, there you got 2 tanks MAX per side on maps double as large with 32x32 players. And in pub, you gotta live with the fact someone might spawn a ****** militia tank to be useless and/or die in a minute tops. Because its pub. There is zero point zero coordination in pubs. Nobody in a lifetime would be at a disadvantage if vehicle caps would be put in place. Ever.
And as a side note, your way of articulation hints at possibilty of paranoid schizophrenia. I mean no offense by that, Im just sayan.
TOLD514
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
415
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Posted - 2014.03.22 23:54:00 -
[60] - Quote
Beeeees wrote:Shinobi MumyoSakanagare ZaShigurui wrote:
I can understand what your saying but a cap is like picking and choosing who plays what during a match and if newer players spawn faster and roll out with their militia .. while vets sit on the sidelines this would create more of a problem in my eyes because I would like those who could help the most to do that .
To elaborate on the BF comparison, there you got 2 tanks MAX per side on maps double as large with 32x32 players. And in pub, you gotta live with the fact someone might spawn a ****** militia tank to be useless and/or die in a minute tops. Because its pub. There is zero point zero coordination in pubs. Nobody in a lifetime would be at a disadvantage if vehicle caps would be put in place. Ever. And as a side note, your way of articulation hints at possibilty of paranoid schizophrenia. I mean no offense by that, Im just sayan. Understood . I have the right to be when every other post is about how tanks are killing the game and players are suggesting changes that would effect a role that most do not play . It's like me ... myself trying to tell CCP about scouts or scouting , I would be wrong for that because I'm totally out of my element .. so whatever I would suggest would more than likely do more harm than good .
Players who have very few skill points , if any .. trying to comment about the state of vehicles . Players who don't A.V. speaking about the problems with SL's and A.V. in general . Can you see where I'm going ??? What comes out of this scenario will do more harm than good .
I would not like my skill points locked into a useless role . I already have enough equipment that is useless ... items that I specked into from lack there of and needed to compete . Now with racial parity things will become more clear now .
No offense taken because it's partially true somewhat . Thank you for your feedback .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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