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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
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Posted - 2014.03.21 18:35:00 -
[1] - Quote
People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield .
I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
The problem is not HAV users it's the wave of players using militia tanks to gank WP's , isk's and the fact that they know that players " DO NOT SWITCH FITS TO COUNTER TANKS " most of the time ... so they go unchecked and the QQ's rain down in the forums . That coupled with the fact that you have players who just hate to see others " out perform " them , even more so the fact that they believe that CCP has a " bullseye " on nerfing their role and you get the hate spam that is " en mass " in the forums .
Something can be done but blurting out ignorant , role and skill point killing proposals just waste time . The best way to solve a problem is to act seriously about it and " come to the table " with some substantial fixes in mind and not just some , " You killed me now I'm going to kill your role " attitude because that's what the forum has been flooded with so far .
If serious discussions are undertaken then I'm sure that will bring about serious results .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
|
Posted - 2014.03.21 18:45:00 -
[2] - Quote
Cotsy8 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield .
I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
The problem is not HAV users it's the wave of players using militia tanks to gank WP's , isk's and the fact that they know that players " DO NOT SWITCH FITS TO COUNTER TANKS " most of the time ... so they go unchecked and the QQ's rain down in the forums . That coupled with the fact that you have players who just hate to see others " out perform " them , even more so the fact that they believe that CCP has a " bullseye " on nerfing their role and you get the hate spam that is " en mass " in the forums .
Something can be done but blurting out ignorant , role and skill point killing proposals just waste time . The best way to solve a problem is to act seriously about it and " come to the table " with some substantial fixes in mind and not just some , " You killed me now I'm going to kill your role " attitude because that's what the forum has been flooded with so far .
If serious discussions are undertaken then I'm sure that will bring about serious results .
Many players have AV set ups, they just aren't effective against a 3x hardener tank. Furthermore, there's is no 7x tank who are running x3 hardeners AV tactic. This will only get worst when higher tier tanks are released and elite players gain more SP and are able to cap out their tank fittings. Add in a brutal auto spawn system and it leads to a brutal tank spawn trapping system. But elite players don't want this to go, so unless the community pushes hard for it then it won't happen. Tanks in 1.7 were broken yet 1.8 AV was neef'd that makes no sense at all, but when you consider the elite are mostly using the tactic then you can see why nothing constructive gets accomplished (it doesnt favor the elite). Point taken but you will always have those who have more SP's and assets than most , that's just the way it is and actually it makes the game interesting . That's why we should have a discussion though .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
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Posted - 2014.03.21 18:47:00 -
[3] - Quote
Sigberct Amni wrote:Hey OP, you wrote all those words just to say
"My tank isn't OP, you guys just aren't playing it right lmao lol git good haha" If that's what you have taken from what was written then so be it , but I won't correct you either ... I like to see self centered people swim in their own ignorance .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
|
Posted - 2014.03.21 18:49:00 -
[4] - Quote
Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion?
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 19:30:00 -
[5] - Quote
Zahle Undt wrote:Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7. As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way. Sounds about right . I had to like the thought and feed back Zahle .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 19:33:00 -
[6] - Quote
Nothing Certain wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? There have been many discussions and the consensus is: swarms are broken, the PC is gimped, forges are good as is, tanks are too fast and hardeners last too long and are too powerful. Your post does seem to be summarized by if only more people ran AV there would be no tank problems. I believe this is at least a partial answer and look forward to the damage points being awarded and seeing how that changes things. Frankly, i think there has been lots of discussion and you simply haven't noticed it because you are one of those in the HTFU-get gud camp. Are you kidding me ? HTFU -get good ???
Nothing do you know about me because I dislike the type but if you consider me such then so be it . I won't correct you .
You really had me and I was about to give you a like because I liked what you said , up until that comment .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 19:39:00 -
[7] - Quote
I-Shayz-I wrote:Swarms are broken, judge proves it in this video: https://youtu.be/ls7hOEdNgXEAs for forge guns, yeah, I can take out a single tank just fine by myself if their hardeners are down. Having another forge gunner makes it rather easy to take out a single tank... But look, if there are 4+ tanks on the field with 12 infantry, that means that if we're not supposed to be able to solo tanks then our side has to have at least 8 of our 16 players running forge guns. That's almost impossible unless you have a dedicated squad of heavies that can all use forge guns. The most I ever see is maybe 1-3 forges (one of them being me), and most of the time there's only one of us that is actually decent with a forge gun and smart enough to wait for hardeners. ___________________________________________ The bigger issue is regenerationn of tanks. Before the tank update you could slowly chew at a tank's health (especially armor tanks) if they had already used their booster. Even if it took 10 shots, each hit was a small decrease to their health until you either killed them or they ran away to go heal. But now armor tanks can sit there, hardened, with 200+ reps going every second, nullifying damage from swarms and out-repping forge gun hits. This is WRONG. The fact that an armor tank can rep faster than a forge can do damage is stupid. I really want to see tanks have this "window of opportunity" where they are invincible for a short duration, and then must run away when unhardened. But as it stands right now there are ways to have hardeners cycle constantly where it's no longer a window, but instead a constant invulnerability. I personally feel that tank vs tank is actually in a pretty good situation right now. Maybe a few issues with missiles and redline railtanking, but that's about it. It's hard to balance AV vs tanks because you can't offset the balance of tank v tank. As a side note, why should a tank be able to solo an entire team instead of relying on infantry support and/or gunners, when an AV player MUST rely on other players to take on a solo tank? Also, why does it cost almost 70-80k per suit to take on a tank whereas that same militia tank costs the same amount? If multiple of these suits are required, shouldn't the isk value be relatively the same? My last point: the main disadvantage of being in a tank is that you can't access the high-traffic areas of the maps like inside buildings and objectives. Further, you can't hack objectives while in a tank. On skirmish and domination this means that a tank is only useful as support to the infantry. The only other huge disadvantage a tank has is the inability to be sneaky. The problem is that passive scan range is only 10 meters, so as long as you're not in LOS (line of sight) you are completely invisible to radar except by scanners. In ambush there are no objectives, and rarely do players fight in an area where there is no accessibility to tanks. The advantages are far greater for tanks...Larger passive scan, damage resists, insane repair, fast movement speed, 3rd person view (ability to see what's directly behind you, over walls out of LOS), guns that can shoot across the map...all for a very inexpensive cost. I never play ambush, but there seriously isn't any reason for tanks to be in that game mode I'm starting to see you posting again and I'm grateful because the more sane , intelligent , thought provoking , true with reason and non biased voices that are in the community the better .
Yourself with a few others bring knowledge to light . Thanks for the feedback .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
|
Posted - 2014.03.21 19:45:00 -
[8] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? Insisting that you shouldn't be soloed is childish as well, simply because you belive that you should be better than anyone who's not like you. That's also racism (in a sense). You've also yet to supply a solid reason as to why you shouldn't be soloed. If that was so much a problem , so much so that CCP made that their mission but not just for HAV usage but for Drop Ships as well then I suppose that CCP is childish as well because they seen it being enough of a problem to address it .
You should not be able to solo a tank unless it's a proto SL or FG and the driver just sits there like a glutton for punishment and inhales the massive amount of damage , while the SL and FG reloads and re-fires . It should not be soloed in one clip and that's what was happening pre 1.6 ( even with militia swarms with damage mods ) so I believe that CCP is headed in the right direction .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
|
Posted - 2014.03.21 19:52:00 -
[9] - Quote
Delta 749 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? Explain how requiring more than one player to kill one other player is good game balance Also I love the irony of you acting like a child with your replies in this thread but saying its other peoples problem I'm saying it's other people's problems by calling those with problems and thought out solutions to come to the table and discuss what could and should be done ???
I can't say that I like it when people see what they want to see because having sight but yet still being blind is a problem .
I like solving problems not contributing to them but let those who continue to believe the opposite continue .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 19:57:00 -
[10] - Quote
Squagga wrote:It's not so much that tanks are OP it's that tanks are so cheap to not only aquire but be able to purchase over and over again. One big problem I have with AV is having to fight off the entire enemy team while I'm fighting off a tank. The only weapon I've never used to take down a tank is plasma launcher cause that weapon is fuuuuuucken broken. Not to mention it's Gallente. Also I have to put more points into AV when I'm already skilling into other things, most importantly assault, for me. Again the biggest problem, in my eyes, is the cost. It costs more for a dropsuit loadout than most tanks? The fucks up with that? I can agree with that . But militia tanks are cheep and a price increase needs to be in order also a change to the performance of militia vehicle mods . I don't wan't militia tanks to be glass cannons but they should not be able to compete if that same person has not invested a single skill point into vehicles , now that's just wrong .
A zero investment shouldn't be able to compete with a player who has invested millions and much less thousands of skill points into vehicle usage .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 20:00:00 -
[11] - Quote
Zahle Undt wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Zahle Undt wrote:Tankers who contribute to this debate with more than "Tanks are fine, quit crying and use coordinated AV" are very helpful to this ongoing discussion. They realize that tanks are OP right now and they try to suggest changes to tanks and/or AV that will make things more balanced without actually making tank too UP like they were previous to 1.7. As an infantry player I actually want the same thing, I want tankers to be viable but I don't want them to be as strong as they are now. Maybe it is just rebuff and fix the swarm launcher, maybe its just a matter of fixing the modules. I don't know but I do know I would do one and then the other, but chances are CCP will do both at once and swing the imbalance the other way. Sounds about right . I had to like the thought and feed back Zahle . Thanks man, we all sometimes become too self focused on our playstyles and what we run and then we post rage filled butt hurt posts in threads and it all becomes unproductive. We all do it sometimes, but I have friends who are tankers or heavies and while I'll argue on these forums about what is OP. I never want to see something nerfed to useless just so I can have my game easier or my KDR go up. Ideally all vehicles, suits, and weapons would be viable and everyone could play the role they want to play and have fun Yeesh I am such a hippy today and I haven't even gotten high yet! That's what I was getting at , just what you said and that's why I had to like what you had to say . Speaking of burning , I need to myself .
Your inspiring Zahle .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 20:03:00 -
[12] - Quote
Temias Mercurial wrote:Sigberct Amni wrote:Hey OP, you wrote all those words just to say
"My tank isn't OP, you guys just aren't playing it right lmao lol git good haha" Actually, many people really don't know how take out vehicles properly with AV. I'm not saying "git good", but many people expect things to be hand fed to them. I'm an ADS pilot, the occasional tanker (to kill the bastard that 1-2-3 shots me out of the sky), and forger. Some tanks are laughably easy to kill, especially when they're arrogant. ADS missiles are avoidable as a heavy, if you know the perspective of the pilot and where they are shooting from (angle, rate of fire, and etc). It's not that difficult... but I'm not denying that militia tanks are OP and need to be nerfed, while regular tanks could use a few adjustments and not necessarily a nerf. Another one that the light shines from .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 20:13:00 -
[13] - Quote
Supernus Gigas wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish...
That's because some people aren't idiots who just want their role to dominate everything. It isn't counterproductive, it's recognizing that there is a problem.
It's counterproductive to place the massive amount of skill points into vehicles , only to lobby to have that same role nerfed . There are other ways to deal with issues other than nerfs and buffs . It seems to not work so far because you have to keep following up with more additional nerfs/buffs in order to fix what was adjusted , which results in more lab work and fixing .
My problems are with killing mods because they effect much more than HAV's . I have ADS's and LAV's that I use to pass intel , combat other ADS's and Derps , as well as being one of those heavies who hop out the LAV MDing and HMGing the enemy also I use my LAV's to lay traps and A.V. so to effect mods in an attempt to quell HAV's will have an effect on all vehicles .
I keep saying I'm not a tanker but a vehicle user because I do it all .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
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Posted - 2014.03.21 20:16:00 -
[14] - Quote
Zahle , I keep saying what you just did about prices and I warn people about asking for price increases because we haven't even seen the ADV or PRO HAV's yet and the enforcers were in the millions of isk , now couple that with mods and turrets and if you loose a few of those you will go broke in one match , unless your one of these players with hundreds of millions of isk and that's truly not me .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
406
|
Posted - 2014.03.21 20:20:00 -
[15] - Quote
Delta 749 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? Explain how requiring more than one player to kill one other player is good game balance Also I love the irony of you acting like a child with your replies in this thread but saying its other peoples problem I'm saying it's other people's problems by calling those with problems and thought out solutions to come to the table and discuss what could and should be done ??? I can't say that I like it when people see what they want to see because having sight but yet still being blind is a problem . I like solving problems not contributing to them but let those who continue to believe the opposite continue . You avoided my first question completely and made yourself look like a hypocrite with the rest of your post You say you want to solve problems and ask that people who have thought about the issue discuss it but then turn on those who have a different opinion than yours and rather than counter their actual arguments you say they are acting childish How ironic It would be childish to allow myself to be baited into an argument and that's part of the reason why I didn't answer nor will I answer your questions . It's all about your approach .
So " you win " if that's what you want to hear .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
412
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Posted - 2014.03.22 04:48:00 -
[16] - Quote
Nothing Certain wrote:To the OP, I apologize if I misrepresented your views, but your post did place the blame mostly on the lack of effort by AV while these issues have been thoroughly discussed. I admit that my knee has gotten a bit jerkyon this topic. It's cool . I wasn't placing blame on A.V. though as I have Proto swarms , use a.v. grenades and also PM's and RE's . I did say that I don't see players addressing tank spam by using A.V. but I see a lot of QQing on the forums .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 14:54:00 -
[17] - Quote
bear90211 wrote:Most of the actual community knows me. Proto logi, almost proto tanker. in 1.5-6 i was a full proto tanker, even had a fit i called 'invinci vayu', the AV was OP by alot, yes. PRO swarms had 4 in the clip and did 3200 base to armor(YES it was broken, alot more than it said.) they could take out the usual PRO maddy fit in just 9 seconds, not to mention invisible swarms, in 1.7 it was super nerfed along with the FG, now it dose maybe 1/8 damage with a hardener. I want to see a 20/30% buff to swarms, a 15% buff to forge guns. MAKE RE's NOT STICK TO VEHICLES!!! and a small AV nade buff, maybe a 1.6 approach, just a nerf from those stats to be fair, well, comment this and tell me if it sounds viable for a possible fix. I remember seeing you and yourself and a few others sparked my interest in HAV's ( so I thank you ) but that being said 1.6 A.V. grenades were a beast . I use to see players crush tanks with just grenades , not even having to fire a single SL salvo .. so that might be a little too much .
With the changes in 1.8 with damage mods ( thank god because a lot of players who talk about crutches are about to have one kicked out from under them ... I applaud you CCP ) I can see a buff to SL's and FG's but not much is needed . Too much of a tweaking could lead one down that road of buff / nerf for another year and that's not good because you would still have those in the forums complaining one way or another . I would leave FG's and SL's the way they are now for 1.8 , with an increase to SL's range and a slight reduction to lock times . See how that plays out for now and watch the results . The codes are already in now so they wouldn't have to change much .
Glad to have your input .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 15:01:00 -
[18] - Quote
Beeeees wrote:Your tinfoil hat may be a bit tight man.
The reason nobody switches to AV because its safer to ignore and avoid.
I was running a militia forgegun fit today, and one thing I learned was that while proper assault derpships were at least managable in an area denial sort of way, a properly fit HAV ate the shots and asked for more.
HAVs really are OP, in that you would need multiple dedicated AVs vs a single dedicated tanker. When 4 tanks roam the map on one team, you simply cant have the manpower to keep them in check.
If vehicles were capped by type, this **** wouldnt happen.
2 LAVs, 2 HAVs, 2 DS max per team, problem solved. Then HAVs are okay as they are, because in that case they arent spammable to kingdom come. Safer to avoid and ignore but you would like something done . You don't want to put up an effort but you would just like CCP to kill the role of vehicle users , while you sit back and laugh because you had a role killed with no effort on your part to combat the " problem " . This is the problem and most feel this way and that's a even bigger problem . Cap a role ??? So I could suggest that , no more than 2 logi's per match , 3 heavies and 2 scouts while the rest have to be assault's . Does that help ??? I don't think so . If your using a militia FG then that's part of the problem right there .
Some of you people just " fear monger " to the best of your abilities .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 15:16:00 -
[19] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are people who just start a " Rant " post ( which is not spotted by CCP for some reason ) just for the simple fact of " forcing the hand " of CCP in an attempt at killing HAV's so they won't provide any opposition on the battlefield . And I encourage this. By doing so, they point out that there is an obvious problem with them. I've yet to see any AV claim that they want vehicles to provide no opposition on the battlefield. Shinobi MumyoSakanagare ZaShigurui wrote: I'm even noticing " Tankers " making comments , suggesting to nerf their own roles .. which to me is counterproductive . Asking to change the performance of mods is foolish and would effect a change in the vehicle core of the skill tree , seeing as how ... the more skill points placed in the core the better the results of mods , i.e. better functionality of vehicles . Notice I say vehicles and not just HAV's because mods effect more than just HAV's , they effect LAV's , Drop ships and what ever else CCP has plans for which probably would include Mech's , Fighter Ships and such .
Perhaps they are doing so because they realize there is an imbalance and know that if they keep brown-nosing people claiming HAVs are OP (despite all of the evidence presented against them) they will receive the nerf-hammer, which I can tell your afraid of. However, everyone has acknowledged the fact that adjusting the modules will have a effect on LAVs and A/DSs as well. That is why I am pushing to separate all vehicle modules into light and heavy categories, so we can make the balancing process easier. Shinobi MumyoSakanagare ZaShigurui wrote: Yes , something needs to be done but like CCP , it's a work in progress and writing twenty pieces a day about it will not make them work fast enough because it's safe to say that , they probably will not want to go threw this again .
I don't see to many people switching to A.V. to combat " tank spam " , in match after match I notice this but also notice the posts full of complaints about tank use . Most of these said people who flood the forum with post after post , instead of just placing all of their " issues " on one post and that mimic's propaganda . I play matches and notice not too many people breaking their necks to dedicate themselves to A.V. , much less switching if it's a noticeable problem during the match and if there are enough tanks to cause a distraction , wouldn't one believe that players would make such an effort because that's untold WP's to be had and also it really only takes a few times of destroying some of these players HAV's ( except those who are dedicated to HAV usage ) to make these same people swap out to something less taxing , even if militia HAV's are " dirt cheep " they would not want to risk isk's or clones .
That statement is an antecdote, but I'll bite down anyways. No, that is not "untold WP to be had. Killing an HAV only yields 200WP (assuming the driver doesn't jump out like a b!tch). Your working inside a suit that costs over 200k, while having minimal effectiveness against vehicles. This is New Eden. With risk, comes reward. If you aren't being rewarded for your risk, (200WP is not rewarding when your dying multiple times in 235k ISK). I switch to a fit when vehicles arrive. It's galled [Gunnlogi] 80GJ Particle Cannon. Nobody is proposing something that kills a role, nor is there anyone (that I know of) who is calling for an eye-to-eye nerf. Though ironically you were one of the first ones to propose a nerf that would kill AV. Would you like it if my Swarm Launcher outperformed your 80GJ Railguns?
Also, before you call me a child for disagreeing with you, I figured I should put this out in the open. I am also a pilot. I've been using HAVs and LLAVs since Uprising 1.3, despite them being 'underpowered'. If you want to look at things time and SP wise, I'm actually more of a pilot than I am an AVer. -HAND
It seems by everything that you speak of , that this is by choice . You choose this or that but that doesn't constitute a solution , just " your solution or your choice to act or not to " and this doesn't equate to a problem . A problem is undeniable , while you choose how you react ... if you act at all . We could all play tit for tat all day ( well you can I won't waste my time ) while matters still do not get the attention deserved . I have yet to read ANYTHING constructive by yourself in concerns to vehicle use . Like I said before , " Say what you will about me but you have yet to contribute anything positive to this discussion or any about vehicles in general " . Come with reasonable solutions , not your own ill will which isn't contributing in the least . Most of your post about vehicles and vehicle users , bash the role and their worth . I read your forum pieces and find nothing but propaganda and fear mongering .
Some people I just choose not to comment to given their track record .
All you do is choose to be disruptive and negative at every turn .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 15:20:00 -
[20] - Quote
Sev Alcatraz wrote:This is the weakest tanks have ever been, they have been nerfed every build since closed beta and AV wasn't so you had people in adv assaults with a few AV nades and a swarm soloing 1.2mill isk tanks, the old tankers adapted to OP AV and became deadlyer then ever, ccp finally took notace when all the tankers finnaly yelled louder then the ground pounders and had AV. roflnerfd to oblivion. There was a time where logi lava could run into shield tanks and blow them up even if they had hardeners.
Tanks don't need nerfed, av needs to be brought up to par, the second Av is ohk'ing tanks we loose this third dimension of the game and it becomes dull and boring again Understood and true . People seem to forget how easy it was to kill a tank , or better yet ... they remember and scream for those days again where they could make skill points less effective ( worthless role and SP sink ) and kill your isk account making you so broke that you can't field a tank .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
414
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Posted - 2014.03.22 15:30:00 -
[21] - Quote
Crimson ShieId wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Beeeees wrote:Your tinfoil hat may be a bit tight man.
The reason nobody switches to AV because its safer to ignore and avoid.
I was running a militia forgegun fit today, and one thing I learned was that while proper assault derpships were at least managable in an area denial sort of way, a properly fit HAV ate the shots and asked for more.
HAVs really are OP, in that you would need multiple dedicated AVs vs a single dedicated tanker. When 4 tanks roam the map on one team, you simply cant have the manpower to keep them in check.
If vehicles were capped by type, this **** wouldnt happen.
2 LAVs, 2 HAVs, 2 DS max per team, problem solved. Then HAVs are okay as they are, because in that case they arent spammable to kingdom come. Safer to avoid and ignore but you would like something done . You don't want to put up an effort but you would just like CCP to kill the role of vehicle users , while you sit back and laugh because you had a role killed with no effort on your part to combat the " problem " . This is the problem and most feel this way and that's a even bigger problem . Cap a role ??? So I could suggest that , no more than 2 logi's per match , 3 heavies and 2 scouts while the rest have to be assault's . Does that help ??? I don't think so . If your using a militia FG then that's part of the problem right there . Some of you people just " fear monger " to the best of your abilities . How would limiting the number of tanks possible in a match kill the roll? It certainly didn't kill it in Battlefield. Tanks are deadly there, even with the limited number, they're still a force to be reckoned with. To get more than two or three on most maps though, you have to steal one from the enemy team. Is it the best fix... no. Would it work and solve most of the issues? Probably. All this would mean would be that those two tanks on the field have a lot more to do on their own, just like a pair of logi suits would if they were the only ones to heal on the field. In other words, more WP for them. And that problem with running a militia forge fun... it doesn't really matter if you're alone. I've got a proto forge with maxed out proficiency and more often than not, I put three or four shots into tanks, only to watch them speed away into the sunset... or on city maps, just go around the next corner while their HP fills up. Dropships on the other hand usually just shoot away after the first shot or two, far our of my maximum range. Most of the complaints on tanks are far from "fear mongering" There's just currently no way to effectively deal with tank spam short of hiding and hoping everyone on the enemy team who's not running a tank is a horrible player. Now, say, if the battles were larger (Perhaps 32vs32) a bit of tank spam might not be a problem, but with the tiny matches we have now, you have to take into account that not everyone has enough points into AV to effective deal with even a single tank. The amount of militia swarms I see fired at vehicles on a daily basis is hilarious. Even if half a team consisted of competent AV'ers, that leaves eight guys to defend those AV's against a larger infantry force, who, more likely than not, are not gimping their effectiveness against other infantry in order to kill a load of tanks that just got called in. Understood but I see accomplished players in militia fits , it " saves them money " so when I see someone in militia .. I don't know if they just started or not so I for one , treat them all the same . I have had run in's with these same players and then I write about it ( me being in the wrong ) believing them to be new players but their weapons would be way more effective then I remember militia being . I treat anyone using militia , like they are in prototype because of how most approach the game . You just can't write about how you use militia this or that and it's not having said effect because .. it is militia .
I can understand what your saying but a cap is like picking and choosing who plays what during a match and if newer players spawn faster and roll out with their militia .. while vets sit on the sidelines this would create more of a problem in my eyes because I would like those who could help the most to do that .
No knock to newer players .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
415
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Posted - 2014.03.22 23:54:00 -
[22] - Quote
Beeeees wrote:Shinobi MumyoSakanagare ZaShigurui wrote:
I can understand what your saying but a cap is like picking and choosing who plays what during a match and if newer players spawn faster and roll out with their militia .. while vets sit on the sidelines this would create more of a problem in my eyes because I would like those who could help the most to do that .
To elaborate on the BF comparison, there you got 2 tanks MAX per side on maps double as large with 32x32 players. And in pub, you gotta live with the fact someone might spawn a ****** militia tank to be useless and/or die in a minute tops. Because its pub. There is zero point zero coordination in pubs. Nobody in a lifetime would be at a disadvantage if vehicle caps would be put in place. Ever. And as a side note, your way of articulation hints at possibilty of paranoid schizophrenia. I mean no offense by that, Im just sayan. Understood . I have the right to be when every other post is about how tanks are killing the game and players are suggesting changes that would effect a role that most do not play . It's like me ... myself trying to tell CCP about scouts or scouting , I would be wrong for that because I'm totally out of my element .. so whatever I would suggest would more than likely do more harm than good .
Players who have very few skill points , if any .. trying to comment about the state of vehicles . Players who don't A.V. speaking about the problems with SL's and A.V. in general . Can you see where I'm going ??? What comes out of this scenario will do more harm than good .
I would not like my skill points locked into a useless role . I already have enough equipment that is useless ... items that I specked into from lack there of and needed to compete . Now with racial parity things will become more clear now .
No offense taken because it's partially true somewhat . Thank you for your feedback .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
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Posted - 2014.03.23 00:00:00 -
[23] - Quote
Also a cap might do more harm than good as well seeing as how , the enemies might spawn tanks ... while the team your on is calling for militia drop ships and LAV's . Can you tell me that would seem interesting to you , seeing as how a lot of players choose not to combat " tank spam " with A.V. also , like what was stated before .. some just don't have the skill points to speck or they just read the forums and decide that specking into SL's would be a waste .
You would just be stuck with no way out .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
416
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Posted - 2014.03.23 05:57:00 -
[24] - Quote
JLAV's are one v.s. one if done right and that method was not used until 1.7 .
HAV's should not be required to have multiple operators unless that is required for LAV's and Drop ships .
Not having to fit turrets was one of the best things that CCP could have done in their revamp of vehicles for 1.7 . I was a big opponent of that suggestion but now I see the light . I drove tanks that had PRO turrets during 1.6 and those who manned turrets were some of the problems of HAV users . Shooting at everything except other HAV's and threats , also they would bail in the middle of tank battles and troop engagements .... not knowing the outcome , knowing what mods were fitted and not trusting that said knowledge or experience of the HAV operator .
Having turrets shoot at friendly troops , buildings or the MCC more than the enemies was a big problem and actually it still is .. even with ammo exceptions . I hop out from time to time to deal with A.V. while driving and if HAV's are forced to have multiple users then vehicle robberies will become more of a problem , hell ... I fly I drop hives and uplinks , when I do I frequently have to worry about someone flying off with my Dropships and that's a problem that shouldn't be while trying to help that same team to victory .
You have selfish players who care nothing about winning ... why reward them and that's what would happen . It seems like most people that play this game make suggestions that are not well thought out in regards of others and that's no surprise when you have team killers in FW , players who hop in someone's vehicle .. waiting for them to jump out , so they can ride off leaving it's owner . These are known issues of vehicle users .
If I'm not a logi , then I shouldn't have to use my skill points to build up someone else's playing experience .
People who suggest such are not vehicle users because vehicle user know the problems that they face .
Why are players crossing lines trying to influence changes to roles that they do not play ?
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
416
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Posted - 2014.03.23 14:21:00 -
[25] - Quote
Crimson Shield I can comply with a lot of what you are saying and thanks for saying what you have about this thread . Now that was my goal , be it not well written and put together but sometimes a start is all that is needed to get the ball rolling . I really appreciate that comment . Yes there are some good ideals and suggestions from the community which for the most part , comes together when a real problem arises and I'm thankful for that .
Respec is another topic and I don't want this locked or moved as I can agree with those who call for a full infantry refund , seeing as how bonuses have changed , suits are introduced along with the side arms and play styles are changing as well and no one should be forced to have the experienced slighted by having SP's locked into items that they HAD to speck into from lack of want ( a short time ago we had just two types of AR's as an example ) and a willingness to compete to survive .
The players know who I'm speaking about in concerns of changing a role that they have zero experience in or knowledge of . There aren't that many players that are dedicated just to vehicles , where that's their main role . Most play an infantry role more than anything else , so I just would like to have consideration and thought placed into suggestions so you don't have players asking for a SP refund because their role has been nerfed to nothing .
I for one would not be one of those players who could " work around it " and to me that's just a selfish way of thinking and it stagnates competition from having SP's locked into a useless void . CCP should desire that their players have the " Best Gamming Experience allowed " and I believe that , you just cant do that with SP's locked into useless items and a useless role ( threw changes to the game and threw no fault of the player ) when there are others who enjoy their experience fully because of content issues .
Thanks again C.S. I really appreciate what was said .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
416
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Posted - 2014.03.23 15:05:00 -
[26] - Quote
Altus Nox wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? There is no single piece of AV tech that can reliably kill a tank without millions of SP invested, which to a new player trying to get core upgrades finished, is impossible.
As a newer player you are always going to play catch up , just face it . There's no need in even stating that . I'm in the same boat but I love it because it's a challenge and I know with hard work I will overcome that .
Vehicle user have many more skill points invested and before 1.7 , it took ... so it seems , a lot more only to have some one with a militia swarm and some basic A.V. grenades to come and kill that investment and role . Be happy that your not fighting to have your role nerfed . Players just started using PM's and RE's on a regular , except for those dedicated to A.V. which like now .. are very few . Hell before 1.7.. I can't recall seeing some die in the kill feed by a RE or PM .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
416
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Posted - 2014.03.23 15:10:00 -
[27] - Quote
Crimson ShieId wrote:Quote:I personally am not mad that I can't solo a tank. I'm mad that over multiple lives of nothing but dedicated attacks on a single tank. It WILL NOT DIE. There is no single piece of AV tech that can reliably kill a tank without millions of SP invested, which to a new player trying to get core upgrades finished, is impossible. Hell I managed to stick 3 REs on an oblivious tanker, all right on the weak point. 1/3rd of his health left. Just drove away. I had specifically wasted SP on getting into demolitions for this purpose. It is still a waste of time.
For some unknown reason militia HAVs are the only counter CCP feels the need to put into the game for new players right now. Top it all off it is only going to get worse come 1.8. That it was they are everywhere. People aren't going to roll over and let you stomp them forever. Just gonna toss this out there, seeing as you brought up RE's. This is the one effective AV method at the moment, but you need to get a routine going when you do it. RE's don't do quite enough damage, even at the weak point on a tank (Which is kinda silly) to kill them with three alone. Next time you're going out, grab some flux grenades or packed AV (Lv 1 or 2 is grenadier is all you need, that's only a few thousand extra SP) and hit the vehicle with a grenade after you get your RE's. Make sure you've still got them out, and immediately after the grenade hits, detonate the RE's. Assuming you got all three on the weak point, a single flux will ensure that only two things survive (A hardened tank and a Gunlogi with a shield extender) and since most people run Madrugers and Somas, this is a cheap and nearly 100% effective way of dealing with tanks. Note that all this works best in a scout suit, but if you're not using a scout, I'd recommend a pair of complex dampeners to ensure they can't get you with their scanners.
What your suggesting use to happen to me a lot pre 1.7 ( swarms with fluxes ) and it seems like most have forgotten to use that method because they became complacent by being use to easily killing HAV's . I guess those who were dedicated knew what they were doing .
There is a method to the madness .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
416
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Posted - 2014.03.23 15:15:00 -
[28] - Quote
Another thing that I have a problem with is the fact that the map and passive scanners have a problem with picking up tanks at times , also looking with my eye .. it seems like they have a invisible mode , like the swarms pre 1.7 . Now I don't know if that has something to do with rendering , which has gotten much better but this needs to be addressed and has been brought up on several occasions .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
416
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Posted - 2014.03.23 15:21:00 -
[29] - Quote
Crimson ShieId wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Altus Nox wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion? There is no single piece of AV tech that can reliably kill a tank without millions of SP invested, which to a new player trying to get core upgrades finished, is impossible. As a newer player you are always going to play catch up , just face it . There's no need in even stating that . I'm in the same boat but I love it because it's a challenge and I know with hard work I will overcome that . Vehicle user have many more skill points invested and before 1.7 , it took ... so it seems , a lot more only to have some one with a militia swarm and some basic A.V. grenades to come and kill that investment and role . Be happy that your not fighting to have your role nerfed . Players just started using PM's and RE's on a regular , except for those dedicated to A.V. which like now .. are very few . Hell before 1.7.. I can't recall seeing some die in the kill feed by a RE or PM . RE's, sadly, didn't stick before, so they were essentially only good for guarding an installation or two. I've gotta wonder though, what kind of tank were you using, dying to militia swarms? I only had about 4 million invested in tanks (Didn't even have hardeners) and I could tank militia swarms all day long. Two heavy reppers usually kept me going long enough to clear out any infantry. It was only when the advanced and prototype started coming along that I got worried... though... I did have at least one time where two people with militia swarms kept strafing in and out of cover behind a supply depot. I sat there too long like an idiot and they actually managed to wear me down and kill me. Probably one of the only times I ever died to anything that wasn't advanced or proto, but it really was my own fault in that case. I could have just driven away and waited for them to come after me instead of sitting there trying to hit a few strafers. Man you wouldn't believe it . They use to come out of nowhere , much more than now . I use to have three and four players throwing Lai Dai's and fluxes while the SL's finished the job . I must have had bad luck running into A.V. squads ... unlike now . It just seemed like back then players were amped up to take out tanks .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
416
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Posted - 2014.03.23 15:23:00 -
[30] - Quote
Crimson ShieId wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Another thing that I have a problem with is the fact that the map and passive scanners have a problem with picking up tanks at times , also looking with my eye .. it seems like they have a invisible mode , like the swarms pre 1.7 . Now I don't know if that has something to do with rendering , which has gotten much better but this needs to be addressed and has been brought up on several occasions . I believe someone stated this had to do to vehicles having their suit's scan profile. It's something that I don't think CCP is even going to bother to address, but from what I've heard, every vehicle has the scan profile of the suit that's piloting it instead of its' own profile, so most suits can't detect them. I can see them fine on my scanning scout's passive radar, so I'm pretty sure this isn't a rumor. Why it hasn't been fixed yet, I have no idea. Wow . Now that I did not know . Thanks for the info and yeah that's crazy except for scouts .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
416
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Posted - 2014.03.23 18:14:00 -
[31] - Quote
Does it take teamwork to kill a heavy in most cases ??? Will it take teamwork to kill heavies and sentinels in 1.8 ??? Unless your a heavy I would think so for the most part , even more so the fact that damage mods will be changing .
But I guess come Monday we will see .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
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Posted - 2014.03.23 18:24:00 -
[32] - Quote
TYCHUS MAXWELL wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Does it take teamwork to kill a heavy in most cases ??? Will it take teamwork to kill heavies and sentinels in 1.8 ??? Unless your a heavy I would think so for the most part , even more so the fact that damage mods will be changing .
But I guess come Monday we will see . You need to infantry more bro, it doesn't take heavies or groups to kill heavies, if you blindside them they are dead before they can turn around, which is likely as they are slow moving and slow turning. Tanks though? I can blind side one of those with my proto forge gun and there's still a good chance that they can mow me down or one shot me before I kill them in the 20 seconds it takes with their hardeners up. You have to try to fail (IE sit there and not retreat or shoot them) in a tank to die to a solo av. But you see that's why people hate tanks, because you guys are so disillusioned that you actually think a scout/assualt suit fighting a heavy is in the same ballpark as a swarm/plc/forge fighting a tank. Many weapons can insta gib a heavy and you can outrun them. You can't outrun tanks and the one weapon that can insta gib, the remote mine field, is immobile or requires the tank to sit there and let you stick explosives to them. In your analogy terms, that would be like a heavy suit letting an assault suit rifle butt them to death. You can jihad jeep but they are removing stickies in 1.8 because CCP won't stop listening to bad advice, because all it took was seeing the target and shooting it to blow them up. If jihad jeeps were OP then so are scouts with shotguns. Can you defeat a heavy alone ... in a suit that's not bricked out or as a scout with a maxed out shotgun ??? If not then you have your answer and whatever you write truly has no merit .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
417
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Posted - 2014.03.23 19:34:00 -
[33] - Quote
Most pilots do not equate themselves with HAV users . I fly and drive so I'm not bias . I say that I am a vehicle user because that's my role .. not just LAV's , HAV's or Drop Ships . I would have included drop ship pilots in this discussion and they are more than welcomed to anything that I am a part of .
They have a loud enough voice and I wish that HAV pilots stuck together like drop ship pilots do . Between drop ship pilots , scouts and somewhat heavies ... these also snipers included have made their presence known to the community . Heavies have a loud voice as well and they do stick together ... but I don't see it like I see it in drop ship pilots and scouts .
Anything that happens with HAV's eventually effect Drop ships because of the common use of the same mods ( small turrets as well ) and if changes are coming it will mostly be to the usage and performance of mods .
I can say this .. Drop ships need to be stronger as far as collision damage when hardeners are not applied . It's down right foolish for the fact that they cost so much and the SP's needed , that is they bump into most things without hardeners their HP's go straight to zero and they begin to smolder most of the time .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
417
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Posted - 2014.03.23 19:35:00 -
[34] - Quote
TYCHUS MAXWELL wrote:Well like I said, I don't advocate soloing tanks I advocate 1 to 1. If tanks require teamwork to kill they should require teamwork to operate effectively.
So your advocating soloing because you can't have it both ways .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
417
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Posted - 2014.03.23 19:41:00 -
[35] - Quote
TYCHUS MAXWELL wrote:Shinobi MumyoSakanagare ZaShigurui wrote:TYCHUS MAXWELL wrote:Well like I said, I don't advocate soloing tanks I advocate 1 to 1. If tanks require teamwork to kill they should require teamwork to operate effectively. So your advocating soloing because you can't have it both ways . Do you ever read the posts you quote? This is the third time you quoted something from me where I distinctly said the opposite of what you claim.
You can't have it both ways . HAV's are vehicles and if they need multiple users to operate then all vehicles should as well . You can't have it both ways . You said Drop ships are fine when we all know that they are not and could use some refortification . You come across as a HAV hater .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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