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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7568
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Posted - 2014.03.16 05:45:00 -
[1] - Quote
Let's have some fun here. Someone give me an Amarr Scout fitting using http://www.protofits.com/fittings
I will then quote your entry and show you how to make a Gallente Scout fitting that is simply better.
Go.
"You're not even Aero, you're just Aero's friend."
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4544
|
Posted - 2014.03.16 05:53:00 -
[2] - Quote
http://www.protofits.com/fittings/shared/181/483
http://www.protofits.com/fittings/shared/181/481
Edit: http://www.protofits.com/fittings/shared/181/735 this too
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
|
Posted - 2014.03.16 06:05:00 -
[3] - Quote
http://www.protofits.com/fittings/view/0/737
757 stamina, 100+ stamina regen
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
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Posted - 2014.03.16 06:06:00 -
[4] - Quote
Phazoid wrote:http://www.protofits.com/fittings/view/0/737
757 stamina, 100+ stamina regen It's blank. You need to share the fitting
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
540
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Posted - 2014.03.16 06:07:00 -
[5] - Quote
Phazoid wrote:http://www.protofits.com/fittings/view/0/737
757 stamina, 100+ stamina regen
"No Fitting Selected"
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2367
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Posted - 2014.03.16 06:21:00 -
[6] - Quote
Imum
Its alright everyone, no need to worry it's just an Amarr scout :(
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 06:37:00 -
[7] - Quote
For the first one, http://www.protofits.com/fittings/shared/170/738 Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 333.5 || 311 EHP: 578.7 || 543.7 Armor Repair Rate: 6.25 || 3 Movement Speed: 5.09 || 5.18 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 23.63 || 17.72 Scan Radius: 30 || 37.5
Amarr scout gets roughly 35 more EHP and 3 more armor repair rate, but Gallente scout is faster, can sprint longer, recover faster, has a lower profile signature, and can scan further.
For the second one, http://www.protofits.com/fittings/shared/170/739 Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 454.5 || 459.5 EHP: 699.7 || 692.2 Armor Repair Rate: 12.5 || 9.25 Movement Speed: 4.94 || 4.92 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 31.5 || 23.63 Scan Radius: 30 || 37.5
Amarr scout gets only 7.5 more EHP and 3.25 more armor repair rate, but Gallente scout is only 0.02 slower, can sprint longer, recover faster, has a lower profile signature, and can scan further.
"You're not even Aero, you're just Aero's friend."
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RuckingFetard
Better Hide R Die
743
|
Posted - 2014.03.16 06:48:00 -
[8] - Quote
my first time using this. can anyone tell me how to paste fit if link doesnt work?
Running pure shield tanked Caldari 'cuz me a hippy
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
541
|
Posted - 2014.03.16 06:51:00 -
[9] - Quote
Aero Yassavi wrote:For the first one, http://www.protofits.com/fittings/shared/170/738Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 333.5 || 311 EHP: 578.7 || 543.7 Armor Repair Rate: 6.25 || 3 Movement Speed: 5.09 || 5.18 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 23.63 || 17.72 Scan Radius: 30 || 37.5 Amarr scout gets roughly 35 more EHP and 3 more armor repair rate, but Gallente scout is faster, can sprint longer, recover faster, has a lower profile signature, and can scan further. For the second one, http://www.protofits.com/fittings/shared/170/739Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 454.5 || 459.5 EHP: 699.7 || 692.2 Armor Repair Rate: 12.5 || 9.25 Movement Speed: 4.94 || 4.92 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 31.5 || 23.63 Scan Radius: 30 || 37.5 Amarr scout gets only 7.5 more EHP and 3.25 more armor repair rate, but Gallente scout is only 0.02 slower, can sprint longer, recover faster, has a lower profile signature, and can scan further.
You know what is so incredibly sad about the fact that these fits match up so well?
They are all designed towards amarrian stregnths, and the gallentan is still clearly better. You can not do the same trying inversely. What I mean is that if you were to make an amarr fit to try to match a given gallente fit, 9/10 times that would be not even close.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 06:51:00 -
[10] - Quote
http://www.protofits.com/fittings/shared/170/740
Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 482 || 459.5 EHP: 727.2 || 692.2 Armor Repair Rate: 6.25 || 6.75 Movement Speed: 4.84 || 4.92 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 23.63 || 23.63 Scan Radius: 30 || 37.5
Amarr scout gets about 35 more EHP, but Gallente gets slightly faster armor repair rate, faster movement, more stamina, faster recovery, and a further scan radius.
"You're not even Aero, you're just Aero's friend."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 06:54:00 -
[11] - Quote
Edited first example is post 7 so now it has more armor repair and same profile signature.
"You're not even Aero, you're just Aero's friend."
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C0TS
Sebiestor Field Sappers Minmatar Republic
22
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Posted - 2014.03.16 07:00:00 -
[12] - Quote
Aero Yassavi wrote:Let's have some fun here. Someone give me an Amarr Scout fitting using http://www.protofits.com/fittingsI will then quote your entry and show you how to make a Gallente Scout fitting that is simply better. Go.
Listen, I get it you're not happy with the Amarr Scout racial bonus... I see that 25 times a day. The Amarr Scout bonus should be 7% instead of 5. I understand the Cal and Gal racial bonuses are superior to that of the race that you want to use.
Don't sit here and try to compare the Amarr with the Gal and Cal Scouts - they simply don't stack up in terms of Profile (Gal) and eWar (Cal). Instead try and compare the Amarr and the Min scouts, and when that is done the Amare scout CPU/PG provide a better overall suit fitting.
Is hacking bonus a nice things sure, its great in Skirmish and FW, but useless in Ambush. Is a NK damage bonus sweet, provides 100 extra damaged per swipe on Proto knives, pretty sure but when you consider NK are not a Min weapon then it brings,you to the conclusion will you have to skill into another NK type weapon later to match your Min Scout ?!? Its a serious question whether or not to spec into NK when you don't know is Min Knifes will be adjusted... So could prove troublesome indeed.
Next, there is a serious problem with the Min Scout at advanced. You can see for yourself... Try to equip anything but a CR with a std cloak and it proves very troubling.. When you try to run NK which lack a PG reduction skill it's even more difficult.
Now, is the bonus great for the Amarr Scout - not exactly but it's not as bad as the Min Scout could potentially be. Is the Amarr Scout role different than Gal and Cal, most Definitely. CCP is providing the option for a solid light infantry with good speed and stamina (no need for cards on a low) which can cloak. The suit isn't designed to be hidden like the Gal or a eWar specialist like the Cal so don't try and make it one, use it in the role it's meant for and it'll be better than any assault and potentially any Commando.
Profits is great tool I use it to compare fits, maybe you've seen my scout comparison copy pastes but the Amarr stats on a basic cookie cutter build is quite solid.
If you want a hidden or eWar type scout pick the race that gives it to you, don't sit and complain about how the race you want can't play the role you want. Simply accept it's role and like I said maybe its not as bad as you might think it is when compares to the Min Scout, especially at the advanced level suit. |
C0TS
Sebiestor Field Sappers Minmatar Republic
22
|
Posted - 2014.03.16 07:03:00 -
[13] - Quote
Suit Layout & Bonus: Cloak Pro: 330(82.5)C 70(17.5)P Cloak Adv: 231(57.75)C 49(12.25)P Proto-Adv Capes= 25.75C 5.25P Cape Std: 40C 8.75P
Shields Extender: 54C 11P Cardiac Reg Pro: 12C 8P Cardiac Adv: 9C 5P Kin Cata: 27C 15P Dampener: 33C 0P 25% for at 35 is 8.75 Damp Adv: 24C Enhancer: 26C 0P for 20% at 45 is 9 PG Pro: +14P for -24C PG Adv: +11P for -17C PG Reg: +8P for -14C
Remote Explosives: 63C 10P Remote Ups: 53.55C 10P Six Kin Sub: 57C 10P Six Kin Ups: 48.45C 7.5P Ash Sub: 68C 11P Ash Ups: 57.8C 8.25P New Sub: 61C 12P New Sub Ups: 51.85C 9P K5: 40C 5P K5 Ups: 34C 3.75P Nova Knife: 48C 8P Flay lock 45C 2P Pistol 63C 10P or 58C 8P
Weapon Combos: Six Kin + Ash Sub: 107C 17P Six Kin Sub + Remotes: 103C 19P Ash Sub + Remotes: 112C 19P Six Kin + New Sub: 101C 17P Ash Sub + New Sub: 109C 17P
1 complex of: Extender + Cardiac + Kin + Cloak = 175.5C 51.5P Complex Cardiac 12C vs 9C & Adv 8P 5P
Possible Builds for each class at Adv: Cal Adv: 317C 59P - Adv Cloak: 2 complex extenders, 1 complex enhancer, 1 complex Cardiac, 1 complex Dampener -> 81C 16P (slow) 332
Gal Adv: 300C 67P - Adv Cloak: 2 complex extenders, 1 complex Cardiac, 1 complex Kin, 1 PG Mod --> 71C 32P (low PG) 332 --> 95C 18P before PG mod *56C 25P for 2 Kins and PG mod* or *18P on weapons and use CPU over PG mod*
Min Adv: 332C 55P - Adv Cloak: 2 complex extenders, 1 complex enhancer, 1 complex Cardiac, 1 complex Dampener --> 96C 9P (slow) 302
Amar Adv 309C 63P - Adv Cloak: 2 complex extenders, complex Kin Cata, complex Dampener, PG mod --> 69C 27P (low stamina) 362 --> 93 13 before PG mod *63C 12P for 2 Kins and PG mod* or *Std cloak could give PG needed to get both Weapons*
Cal: 130S 70A 5% scan radius/precision (complex enhancer, basic range amp) Precision: 45-11.25= 33.75-9 =24.75 Scout Adv: 262S 70A (332) +1H C/1 3H 2L: 153/244C 30/46P + 1H C/P Ups + Cape Pro: 235.5/317C 47.5/59P +1H C/P Ups + Cape Adv: 209.75/317C 42.25/59P +1H -> 107C 16P +1H or 81c 16P w/Enhance -OR- Scout Adv: 328S 70A (398) C/1 3H: 206/244C 41/46P C/P Ups + Cape Pro: 289.5/317C 58.5/59P C/P Ups + Cape Adv: 263.75/317C 53.25/59P --> 53C 5P
Scout Pro: 262S 70A (332) CK 4H 2L: 116/348C 30/66P + 2H C/P Ups + Cape Pro: 198.5/452C 47.5/91P +2H -OR- Scout Pro: 328S 70A (398) CK 3H: 170/348C 41/66P + 1H C/P Ups + Cape Pro: 289.5/452C 58.5/91P + 1H ***
Gal: 70S 130A 5% scan radius/scan profile (complex damp, basic range amp) Damp: 45-8.75 = 26.25-8.75 =17.5 Scout Adv: 202S 130A (332) G/1 2H 3L: 180/231C 45/52P C/P Ups + Cape Pro: 262.5/300C 62.5/67P C/P Ups + Cape Adv: 236.75/300C 57.25/67P -> 63C 9P
Scout Pro: 202S 130A (332) + 1L GK 2H 4L: 180/330C 45/74P +1L slot C/P Ups + Cape Pro: 262.5/429C 62.5/96P +1L
Min: 100S 70A 5% hacking/nova knife Scout Adv: 232S 70A (302) M/1 3H 2L: 153/256C 22/43P +1H C/P Ups + Cape Pro: 235.5/332C 50.5/55P +1H C/P Ups + Cape Adv: 209.75/332C 45.25/55P +1H -> 122C 9P +1H or 96C 9P w/Enhance -OR- Scout Adv: 298S 70A (368) M/1 3H: 207/256C 33/43P C/P Ups + Cape Pro: 289.5/332C 61.5/55P
Scout Pro: 232S 70A (302) MK 3H 3L: 180/355C 45/62P +1H C/P Ups + Cape Pro: 262.5/475C 62.5/80P +1H -OR- Scout Pro: 298S 70A (368) MK 3H: 234/355C 56/62P C/P Ups + Cape Pro 3H: 316.5/475C 73.5/80P
Amar: 60S 170A 5% stamina regen/max stamina (less than basic regulator) Scout Adv: 192S 170A (362) A/1 2H 3L: 180/238C 45/49P C/P Ups + Cape Pro: 262.5/309C 62.5/63P C/P Ups + Cape Adv: 236.75/309C 57.25/63P -> 72C 5P
Scout Pro: 192S 170A (362) + 1L AK 2H 4L: 180/340C 45/70P +1L slot C/P Ups+ Cape on Pro: 262.5/442C 62.5/91P +1L
There. You can see the PG of a Min Adv suit is very very problematic. It forces you to run a CR or a adv tier SMG which is pathetic. As well as it only can run a std cloak which should be a huge disadvantage for it. |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2367
|
Posted - 2014.03.16 07:04:00 -
[14] - Quote
C0TS wrote:Aero Yassavi wrote:Let's have some fun here. Someone give me an Amarr Scout fitting using http://www.protofits.com/fittingsI will then quote your entry and show you how to make a Gallente Scout fitting that is simply better. Go. Listen, I get it you're not happy with the Amarr Scout racial bonus... I see that 25 times a day. The Amarr Scout bonus should be 7% instead of 5. I understand the Cal and Gal racial bonuses are superior to that of the race that you want to use. Don't sit here and try to compare the Amarr with the Gal and Cal Scouts - they simply don't stack up in terms of Profile (Gal) and eWar (Cal). Instead try and compare the Amarr and the Min scouts, and when that is done the Amare scout CPU/PG provide a better overall suit fitting. Is hacking bonus a nice things sure, its great in Skirmish and FW, but useless in Ambush. Is a NK damage bonus sweet, provides 100 extra damaged per swipe on Proto knives, pretty sure but when you consider NK are not a Min weapon then it brings,you to the conclusion will you have to skill into another NK type weapon later to match your Min Scout ?!? Its a serious question whether or not to spec into NK when you don't know is Min Knifes will be adjusted... So could prove troublesome indeed. Next, there is a serious problem with the Min Scout at advanced. You can see for yourself... Try to equip anything but a CR with a std cloak and it proves very troubling.. When you try to run NK which lack a PG reduction skill it's even more difficult. Now, is the bonus great for the Amarr Scout - not exactly but it's not as bad as the Min Scout could potentially be. Is the Amarr Scout role different than Gal and Cal, most Definitely. CCP is providing the option for a solid light infantry with good speed and stamina (no need for cards on a low) which can cloak. The suit isn't designed to be hidden like the Gal or a eWar specialist like the Cal so don't try and make it one, use it in the role it's meant for and it'll be better than any assault and potentially any Commando. Profits is great tool I use it to compare fits, maybe you've seen my scout comparison copy pastes but the Amarr stats on a basic cookie cutter build is quite solid. If you want a hidden or eWar type scout pick the race that gives it to you, don't sit and complain about how the race you want can't play the role you want. Simply accept it's role and like I said maybe its not as bad as you might think it is when compares to the Min Scout, especially at the advanced level suit. Please go somewhere else before I smack you with logic.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 07:05:00 -
[15] - Quote
Phazoid wrote:http://www.protofits.com/fittings/view/0/737
757 stamina, 100+ stamina regen http://www.protofits.com/fittings/shared/170/741
Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 295 || 283.5 EHP: 540.2 || 516.2 Armor Repair Rate: 0 || 3 Movement Speed: 5.25 || 5.29 Stamina: 757.97 || 862.61 Stamina Regen: 110.25 || 129.39 Profile Signature: 23.63 || 23.63 Scan Radius: 43.5 || 54.38
Amarr scout gets about 25 more EHP, but Gallente scout is faster, has more stamina, can recover faster, can scan further, actually has an armor repair, and for the heck of it was able to put a prototype grenade in as well where you left it empty.
Come on man, that was too easy.
"You're not even Aero, you're just Aero's friend."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 07:07:00 -
[16] - Quote
C0TS wrote:Aero Yassavi wrote:Let's have some fun here. Someone give me an Amarr Scout fitting using http://www.protofits.com/fittingsI will then quote your entry and show you how to make a Gallente Scout fitting that is simply better. Go. Lots of words. Look man, I'm not hear to talk a lot or read a lot, all I want to do is have people give me Amarr scout fittings and then instantly turn around and make vastly better Gallente scout fittings. So far I have succeeded.
"You're not even Aero, you're just Aero's friend."
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
1753
|
Posted - 2014.03.16 07:08:00 -
[17] - Quote
Wow. This is actually probably the quickest thread example of how something will be clearly under powered before it hits the game.
Once again, proof that CCP does not test their material and data, and doesn't have a cynical enough QA department.
We'll have to wait and see how the Amarr Scout plays out, but this thing looks gimped before it even gets there.
CCP has an incestuous think tank problem. They have shunned so many outside ideas that they are trapped in a cycle of bad ideas and nobody to inform them of which ideas are good or bad. There is no fresh perspective. They haven't been listening and is is apparent with things like Caldari Logi suits, MDs, RRs, Tanks/AV, etc...
FoTM is a term I wish we never had in DUST 514. But repeated blunders have made it a house hold word in New Eden. That's terrible actually. What a terrible reputation for a game to have. We, the players, have more experience in gaming (especially FPS) than CCP as a whole. We always forsee these things coming, yet they never listen to us. This is how and why this game is terribly unbalanced.
I suppose you could argue that Amarr aren't Scout Specialists, so they're scouts won't have much. I thought the stamina was actually a good idea, as it is a huge factor in the life or death of a Scout, so no other race should trump it and have other advantages as well.
Too late however, CCP already sent in the patch, so we'll have to live with it for a while.
I ain't got time for dat sht!*
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 07:13:00 -
[18] - Quote
Ok guys. So far I did four examples. On all examples the Gallente scout was able to have better stamina and stamina regen, be faster (or in one case just a 0.04 slower), have better armor repair rate, have better scan radius, and at most only lose out on about 35 EHP in exchange for all these benefits.
Have I done my job? Can you guys see the pattern I am using to convert Amarr fits into better Gallente fits? Can all those people who say "Stop complaining when the suit isn't even released" please shut up now. The people complaining about the Amarr scout suit do so with valid reason.
"You're not even Aero, you're just Aero's friend."
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C0TS
Sebiestor Field Sappers Minmatar Republic
22
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Posted - 2014.03.16 07:15:00 -
[19] - Quote
How about you take some of that logic and apply it to not picking the Amarr scout.
If you think a class is inferior than don't choose it. But the Amarr Scouts role isn't an eWar specialist or a low profile scout. If you want to use your slots for it go ahead, but you can STFU about any logic you have.
The stats are the stats, and the racial bonus is set for 1.8. if you don't like the racial bonus of Amarr Scout then pick another scout. But no, all you do is offer up OP ideas and ***** about how the Amarr scout should be the best cause you like Amarr.
Grow up Peter Pan, if you don't like something than don't pick it. No one is making you pick it. There are plenty of good builds for a Amarr Advance Scout. Maybe they don't have an eWar or Profile racial bonus but their bonus is not horrible, like some make it out to be.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
|
Posted - 2014.03.16 07:17:00 -
[20] - Quote
Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
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Posted - 2014.03.16 07:20:00 -
[21] - Quote
C0TS wrote:How about you take some of that logic and apply it to not picking the Amarr scout.
If you think a class is inferior than don't choose it. But the Amarr Scouts role isn't an eWar specialist or a low profile scout. If you want to use your slots for it go ahead, but you can STFU about any logic you have.
The stats are the stats, and the racial bonus is set for 1.8. if you don't like the racial bonus of Amarr Scout then pick another scout. But no, all you do is offer up OP ideas and ***** about how the Amarr scout should be the best cause you like Amarr.
Grow up Peter Pan, if you don't like something than don't pick it. No one is making you pick it. There are plenty of good builds for a Amarr Advance Scout. Maybe they don't have an eWar or Profile racial bonus but their bonus is not horrible, like some make it out to be.
Great example of someone who reads the thread title and then proceeds to ignore everything else in the thread and post.
Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
"You're not even Aero, you're just Aero's friend."
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Bendtner92
Imperfects Negative-Feedback
1863
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Posted - 2014.03.16 07:21:00 -
[22] - Quote
DJINN Marauder wrote:Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9 Well, you're forgetting that a Gallente with 3 reds and 1 green will have more stamina while having something like 10.73 sprint.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
333
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Posted - 2014.03.16 07:21:00 -
[23] - Quote
it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
542
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Posted - 2014.03.16 07:25:00 -
[24] - Quote
DJINN Marauder wrote:Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast
I believe CCP caps speed at 10m/sec.
This also means that you would be better off using a minmatar/gallente suits for this purpose. The amarr has a maximum average speed of 9.43 meters per second, with no additional benefits. The gallente has a max average speed of 9.6 meters per second, and the minmatar a max average speed of 9.7 meters per second. Both of the non-amarr suits offer additional benefits as well.
Also, the minmatar suit will get there first, every time... yes every time I don't care how you fit the amarrian suit, the minmatar will get there faster.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
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Posted - 2014.03.16 07:26:00 -
[25] - Quote
Omareth Nasadra wrote:it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good Oh yeah the Amarr scout will still be a good suit no doubt, it's just that when you compare it to it's closest brother, the Gallente scout, it gets outperformed in every single way. There is no trade offs, the Gallente scout is just better.
Now I'm not sure if the solution is to nerf the Gallente scout or buff the Amarr scout, but something needs to be done.
"You're not even Aero, you're just Aero's friend."
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
|
Posted - 2014.03.16 07:26:00 -
[26] - Quote
Bendtner92 wrote:DJINN Marauder wrote:Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9 Well, you're forgetting that a Gallente with 3 reds and 1 green will have more stamina while having something like 10.73 sprint. More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
|
Posted - 2014.03.16 07:28:00 -
[27] - Quote
Magnus Amadeuss wrote:DJINN Marauder wrote:Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast I believe CCP caps speed at 10m/sec. This also means that you would be better off using a minmatar/gallente suits for this purpose. The amarr has a maximum average speed of 9.43 meters per second, with no additional benefits. The gallente has a max average speed of 9.6 meters per second, and the minmatar a max average speed of 9.7 meters per second. Both of the non-amarr suits offer additional benefits as well. Also, the minmatar suit will get there first, every time... yes every time I don't care how you fit the amarrian suit, the minmatar will get there faster. No CCP has capped speeds currently at 11.11. (Gall scout with 4 complex reds)
Also minmitar is not faster when you put red mods. 4 lows with reds beats 3 lows with reds pretty sure.
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
543
|
Posted - 2014.03.16 07:30:00 -
[28] - Quote
Aero Yassavi wrote:Omareth Nasadra wrote:it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good Oh yeah the Amarr scout will still be a good suit no doubt, it's just that when you compare it to it's closest brother, the Gallente scout, it gets outperformed in every single way. There is no trade offs, the Gallente scout is just better. Now I'm not sure if the solution is to nerf the Gallente scout or buff the Amarr scout, but something needs to be done.
Change the bonus from a stamina one to this:
+5% per level to efficacy of biotic modules -5% per level to cloak recharge time
Done. Not over powered, but definately it's own role.
(Complex kincaats go from +12.6% to +15.75%, not a large change, and not enough to make the amarr faster than the other suits with only one red bottle)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Bendtner92
Imperfects Negative-Feedback
1863
|
Posted - 2014.03.16 07:34:00 -
[29] - Quote
DJINN Marauder wrote:More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match Depends. Amarr will have 360 stamina with no greens, which means it can run a little under 400 meters without stopping. Dont some maps have more than 400 meters to the complex?
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Llast 326
An Arkhos
2440
|
Posted - 2014.03.16 07:35:00 -
[30] - Quote
Magnus Amadeuss wrote:Aero Yassavi wrote:Omareth Nasadra wrote:it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good Oh yeah the Amarr scout will still be a good suit no doubt, it's just that when you compare it to it's closest brother, the Gallente scout, it gets outperformed in every single way. There is no trade offs, the Gallente scout is just better. Now I'm not sure if the solution is to nerf the Gallente scout or buff the Amarr scout, but something needs to be done. Change the bonus from a stamina one to this: +5% per level to efficacy of biotic modules -5% per level to cloak recharge time Done. Not over powered, but definately it's own role. (Complex kincaats go from +12.6% to +15.75%, not a large change, and not enough to make the amarr faster than the other suits with only one red bottle) +5 percent to biotics efficacyGǪ not opGǪ 25% efficacy on Kins + 5% more efficacy for skill Kins to complexGǪ yeah that is reasonable
KRRROOOOOOM
|
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
4548
|
Posted - 2014.03.16 07:36:00 -
[31] - Quote
Bendtner92 wrote:DJINN Marauder wrote:More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match Depends. Amarr will have 360 stamina with no greens, which means it can run a little under 400 meters without stopping. Dont some maps have more than 400 meters to the complex? Yes.. The maps that are 3 objectives in the city and 2 out.
However those maps are like 600+ meters away from ground spawn and once that map comes up, it's faster to call a dropship and abandon the scout rush at the beginning. Which we (AE) usually do
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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C0TS
Sebiestor Field Sappers Minmatar Republic
23
|
Posted - 2014.03.16 07:37:00 -
[32] - Quote
Aero Yassavi wrote:Ok guys. So far I did four examples. On all examples the Gallente scout was able to have better stamina and stamina regen, be faster (or in one case just a 0.04 slower), have better armor repair rate, have better scan radius, and at most only lose out on about 35 EHP in exchange for all these benefits.
Have I done my job? Can you guys see the pattern I am using to convert Amarr fits into better Gallente fits? Can all those people who say "Stop complaining when the suit isn't even released" please shut up now. The people complaining about the Amarr scout suit do so with valid reason.
Are the Gal and Cal Scouts better, sure. Are the Gal and Cal Heavies better, sure. It doesn't mean the Amarr Scout is this useless suit you are all forced to pick. The racial bonus isn't the best but neither are the assault bonuses. The suit is fine and those who choose to pick it will do fine with it because its not as useless as you're making or want people to believe.
2 extenders (c) on Amarr is 458 eHP - plenty to be a light assault or lose an extender an still have plenty of eHP while giving you more flexibility.
3 lows - toss a Dampener (c) and you're 23.6 or 17.7 with cloak. 17.7 is good enough to get under anything but a Proto 4 precision scanning Cal Scout and a Proto scanning Gal logi... Then again no other Scout but the Gal is better. So you're the same as 3 of the 4. Might I mention that because of slot load out of Amarr 3 lows at Adv its much easier to fit a Dampener than the Cal or the Min - who would leave only 1 low left.
With 2 spare lows you can do a lot, the Amarr is a very flexible build. Toss anything from a Kinda Cat to a Reactive Plate to another a Dampener if you choose. There is no need for a Cardiac and the suit CPU/PG is highly desirable compared to the Min Adv suit.
Amarr Scout isn't as good as the Gal and the a Cal Scout might be the most useful suit in 1.8 but it doesn't mean the Amarr is some piece of **** suit. Its load out is nice, its CPU/PG is nice and its role can be flexible and devastating.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
543
|
Posted - 2014.03.16 07:38:00 -
[33] - Quote
DJINN Marauder wrote:Magnus Amadeuss wrote:DJINN Marauder wrote:Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast I believe CCP caps speed at 10m/sec. This also means that you would be better off using a minmatar/gallente suits for this purpose. The amarr has a maximum average speed of 9.43 meters per second, with no additional benefits. The gallente has a max average speed of 9.6 meters per second, and the minmatar a max average speed of 9.7 meters per second. Both of the non-amarr suits offer additional benefits as well. Also, the minmatar suit will get there first, every time... yes every time I don't care how you fit the amarrian suit, the minmatar will get there faster. No CCP has capped speeds currently at 11.11. (Gall scout with 4 complex reds) Also minmitar is not faster when you put red mods. 4 lows with reds beats 3 lows with reds pretty sure.
Lets run the math instead of guessing:
Amarr (4 reds) 7.7175*1.126*(1+12.6*0.87/100)*(1+12.6*0.57/100)*(1+12.6*0.27/100)=10.68 m/sec
Minmatar (3 reds) 8.3055*1.126*(1+12.6*0.87/100)*(1+12.6*0.57/100)=11.1
So why not take one red off of each suit because stacking penalities suck
Amarr (3 reds) =10.33 m/sec Minmatar (2 reds) =10.37
Now you can throw one green bottle in each low-slot. The minmatar will have higher stamina regen, the amarr will have more stamina. In the end they will both reach the destination very close to eachother, but the minmatar suit will have 1 more open high-slot, will be able to hack things 25% faster, and will be able to OHKO almost any suit with nova knives. The amarr suit will have +30 base eHP.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
545
|
Posted - 2014.03.16 07:39:00 -
[34] - Quote
Llast 326 wrote:Magnus Amadeuss wrote:Aero Yassavi wrote:Omareth Nasadra wrote:it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good Oh yeah the Amarr scout will still be a good suit no doubt, it's just that when you compare it to it's closest brother, the Gallente scout, it gets outperformed in every single way. There is no trade offs, the Gallente scout is just better. Now I'm not sure if the solution is to nerf the Gallente scout or buff the Amarr scout, but something needs to be done. Change the bonus from a stamina one to this: +5% per level to efficacy of biotic modules -5% per level to cloak recharge time Done. Not over powered, but definately it's own role. (Complex kincaats go from +12.6% to +15.75%, not a large change, and not enough to make the amarr faster than the other suits with only one red bottle) +5 percent to biotics efficacyGǪ not opGǪ 25% efficacy on Kins + 5% more efficacy for skill Kins to complexGǪ yeah that is reasonable
I see someone doesn't know how to read.
Ok mouthbreather, look up and check out the underlined part, now go sit in the corner.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7573
|
Posted - 2014.03.16 07:39:00 -
[35] - Quote
DJINN Marauder wrote: Also minmitar is not faster when you put red mods. 4 lows with reds beats 3 lows with reds pretty sure.
Amarr scout sprint speed isn't listed but going off of proportions it should be 7.3. Now let's remember that each complex kin cat will add 12.6% with the skill but also has stacking penalties. So
Amarr scout 4 reds: 10.12 Minmatar scout 10.58
Sorry buddy, you are wrong. Minmatar is still faster.
EDIT: Was not taking into consideration 5% bonus from Dropsuit Biotic Upgrades, but that will increase both of them by 5% so Minmatar is still faster.
"You're not even Aero, you're just Aero's friend."
|
Bendtner92
Imperfects Negative-Feedback
1864
|
Posted - 2014.03.16 07:39:00 -
[36] - Quote
DJINN Marauder wrote:More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match
Edit: also add that the amarr has more starting hp to help win that first fight against another potential enemy scout. Also, I just did the math and I can only get it to around 10.7 sprint with 4 reds, so Gallente with 3 reds will still be faster.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
4549
|
Posted - 2014.03.16 07:41:00 -
[37] - Quote
I'm getting different numbers for amarr with 4 reds... :/ Edit: so is it 10.7, 10.1...or ..?
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Bendtner92
Imperfects Negative-Feedback
1864
|
Posted - 2014.03.16 07:43:00 -
[38] - Quote
DJINN Marauder wrote:I'm getting different numbers for amarr with 4 reds... :/ Magnus showed the correct math:
Magnus Amadeuss wrote:Amarr (4 reds) 7.7175*1.126*(1+12.6*0.87/100)*(1+12.6*0.57/100)*(1+12.6*0.27/100)=10.68 m/sec Edit: 7.7175 is base sprint * 1.05 from biotic skill if anyone is wondering.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
4549
|
Posted - 2014.03.16 07:45:00 -
[39] - Quote
Hmm.. Well that goes my starter scout fit that I thought was gunna own face. I mean it's still pretty fast, just below the gallente, but I was hoping it'd be faster
Edit: at least it starts off with 40 extra hp.
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
545
|
Posted - 2014.03.16 07:48:00 -
[40] - Quote
DJINN Marauder wrote:I'm getting different numbers for amarr with 4 reds... :/ Edit: so is it 10.7, 10.1...or ..?
Look, I showed you the math.
12.6% <---- max bonused kincat
Efficacy of modules (stacking penalites as you add more)
1st=1 2nd=0.87 3rd=0.57 4th=0.27
Now all you have to do is multiply it out, like above.
Minmatar base speed 5.65 Minmatar Sprint (*1.05 is for biotics lvl 5) 5.65*1.4*1.05=8.3055
Amarr base speed 5.25 Amarr sprint 5.25*1.4*1.05=7.7175
Now you have all the tools to do the calculations yourself.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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|
C0TS
Sebiestor Field Sappers Minmatar Republic
23
|
Posted - 2014.03.16 07:48:00 -
[41] - Quote
Proto CR/Mag Sec Remotes, Adv Cloak 2 c extenders - 2(c and e) dampened with (c) kin cat and (c) reactive M8 focus nades
524 eHP, gives you the Dampening of Gal with one (c) Dampener plus of course cloak adv gets you under everything. Also proves, the armor rep. If you don't care for the rep there are even greater options at Proto for Amarr Scout.
I'm not saying the Cal Scout might not be the best or the Gal scout racial bonus provides it with the ability to equip a nice card cat to provide it with better stamina or stamina regen, but the Amarr Scout is not a worthless suit.
You don't have to choose it if you feel that it is inferior option. But at adv it is far superior to a Min Scout, and at Proto the slot lay out 2-4 is flexible, strong and can provide very strong fittings for those who spec into it.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
550
|
Posted - 2014.03.16 07:53:00 -
[42] - Quote
C0TS wrote:Proto CR/Mag Sec Remotes, Adv Cloak 2 c extenders - 2(c and e) dampened with (c) kin cat and (c) reactive M8 focus nades
524 eHP, gives you the Dampening of Gal with one (c) Dampener plus of course cloak adv gets you under everything. Also proves, the armor rep. If you don't care for the rep there are even greater options at Proto for Amarr Scout.
I'm not saying the Cal Scout might not be the best or the Gal scout racial bonus provides it with the ability to equip a nice card cat to provide it with better stamina or stamina regen, but the Amarr Scout is not a worthless suit.
You don't have to choose it if you feel that it is inferior option. But at adv it is far superior to a Min Scout, and at Proto the slot lay out 2-4 is flexible, strong and can provide very strong fittings for those who spec into it.
Show me how it is superior to the min scout, please. I would love to see this one.
Or do you mean it would be better for you as you run a scout like an assault suit?
Because as far as I can tell, no suit will be better for camping hack-spots, or stealth hacking, or assassination than the minmatar suit will be.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8262
|
Posted - 2014.03.16 07:54:00 -
[43] - Quote
C0TS wrote:Proto CR/Mag Sec Remotes, Adv Cloak 2 c extenders - 2(c and e) dampened with (c) kin cat and (c) reactive M8 focus nades
524 eHP, gives you the Dampening of Gal with one (c) Dampener plus of course cloak adv gets you under everything. Also proves, the armor rep. If you don't care for the rep there are even greater options at Proto for Amarr Scout.
I'm not saying the Cal Scout might not be the best or the Gal scout racial bonus provides it with the ability to equip a nice card cat to provide it with better stamina or stamina regen, but the Amarr Scout is not a worthless suit.
You don't have to choose it if you feel that it is inferior option. But at adv it is far superior to a Min Scout, and at Proto the slot lay out 2-4 is flexible, strong and can provide very strong fittings for those who spec into it.
Actually if Aero wants to scout he does have to choose it.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2369
|
Posted - 2014.03.16 07:56:00 -
[44] - Quote
True Adamance wrote:C0TS wrote:Proto CR/Mag Sec Remotes, Adv Cloak 2 c extenders - 2(c and e) dampened with (c) kin cat and (c) reactive M8 focus nades
524 eHP, gives you the Dampening of Gal with one (c) Dampener plus of course cloak adv gets you under everything. Also proves, the armor rep. If you don't care for the rep there are even greater options at Proto for Amarr Scout.
I'm not saying the Cal Scout might not be the best or the Gal scout racial bonus provides it with the ability to equip a nice card cat to provide it with better stamina or stamina regen, but the Amarr Scout is not a worthless suit.
You don't have to choose it if you feel that it is inferior option. But at adv it is far superior to a Min Scout, and at Proto the slot lay out 2-4 is flexible, strong and can provide very strong fittings for those who spec into it.
Actually if Aero wants to scout he does have to choose it. ONE OF US!!!!
Its alright everyone, no need to worry it's just an Amarr scout :(
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C0TS
Sebiestor Field Sappers Minmatar Republic
23
|
Posted - 2014.03.16 08:00:00 -
[45] - Quote
I don't understand with this "race to the destination" - call in a LAV and even fatties will beat two scout morons who are running to the point.
The idea of using 3-4 kin cats is also ridiculous to the question of providing a fair and competitive build for the Amarr. At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
I prefer always using 2 (c) extenders in high myself but maybe cloaks will change that. I don't value the armor rep of 4/sec but i do agree its a nice boost. The 4 lows at Proto can easily be used to get under any radar if you feel that is one option. If a Gal uses a (c) card and the Amarr uses a (e) Dampener they might not be on par but it doesn't mean they aren't better than Min or not a competitive or potentially devastating choice of suit.
The Cal scout is a different story, based on its stats of only 2 low it has major drawback if its not slotted as a scanning master. It would require big slots at low to be used with dampeners making it far less mobile, no chance for a varied build, and has a low chance to have any sort of elite speed or stamina. Sure it can use 1 (c) extender and 3 (c) prec and be amazingly useful in a team but it won't be as good as the Gal or the Amarr in many roles.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison. Or for that matter the Amarr Scout is some tragedy and needs more, it's all in the way you play and its 2-4 will allow for a very exciting and varied play style. And for some who lack elite SP, a varied suit capable of being anything from a silent killer to a light infantry is an appealing option because spec'ing into multiple suits is not an option. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4552
|
Posted - 2014.03.16 08:02:00 -
[46] - Quote
C0TS wrote:I don't understand with this "race to the destination" - call in a LAV and even fatties will beat two scout morons who are running to the point.
The idea of using 3-4 kin cats is also ridiculous to the question of providing a fair and competitive build for the Amarr. At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
I prefer always using 2 (c) extenders in high myself but maybe cloaks will change that. I don't value the armor rep of 4/sec but i do agree its a nice boost. The 4 lows at Proto can easily be used to get under any radar if you feel that is one option. If a Gal uses a (c) card and the Amarr uses a (e) Dampener they might not be on par but it doesn't mean they aren't better than Min or not a competitive or potentially devastating choice of suit.
The Cal scout is a different story, based on its stats of only 2 low it has major drawback if its not slotted as a scanning master. It would require big slots at low to be used with dampeners making it far less mobile, no chance for a varied build, and has a low chance to have any sort of elite speed or stamina. Sure it can use 1 (c) extender and 3 (c) prec and be amazingly useful in a team but it won't be as good as the Gal or the Amarr in many roles.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison. Or for that matter the Amarr Scout is some tragedy and needs more, it's all in the way you play and its 2-4 will allow for a very exciting and varied play style. And for some who lack elite SP, a varied suit capable of being anything from a silent killer to a light infantry is an appealing option because spec'ing into multiple suits is not an option. The 3-4 red builds we were talking about were for PC battles. As you want the other squads to call a dropship to take high ground while scouts sprint to the city.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2370
|
Posted - 2014.03.16 08:03:00 -
[47] - Quote
C0TS wrote:I don't understand with this "race to the destination" - call in a LAV and even fatties will beat two scout morons who are running to the point.
The idea of using 3-4 kin cats is also ridiculous to the question of providing a fair and competitive build for the Amarr. At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
I prefer always using 2 (c) extenders in high myself but maybe cloaks will change that. I don't value the armor rep of 4/sec but i do agree its a nice boost. The 4 lows at Proto can easily be used to get under any radar if you feel that is one option. If a Gal uses a (c) card and the Amarr uses a (e) Dampener they might not be on par but it doesn't mean they aren't better than Min or not a competitive or potentially devastating choice of suit.
The Cal scout is a different story, based on its stats of only 2 low it has major drawback if its not slotted as a scanning master. It would require big slots at low to be used with dampeners making it far less mobile, no chance for a varied build, and has a low chance to have any sort of elite speed or stamina. Sure it can use 1 (c) extender and 3 (c) prec and be amazingly useful in a team but it won't be as good as the Gal or the Amarr in many roles.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison. Or for that matter the Amarr Scout is some tragedy and needs more, it's all in the way you play and its 2-4 will allow for a very exciting and varied play style. And for some who lack elite SP, a varied suit capable of being anything from a silent killer to a light infantry is an appealing option because spec'ing into multiple suits is not an option. The Amarr scout doesn't excel at anything
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
550
|
Posted - 2014.03.16 08:06:00 -
[48] - Quote
C0TS wrote:I don't understand with this "race to the destination" - call in a LAV and even fatties will beat two scout morons who are running to the point.
The idea of using 3-4 kin cats is also ridiculous to the question of providing a fair and competitive build for the Amarr. At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
I prefer always using 2 (c) extenders in high myself but maybe cloaks will change that. I don't value the armor rep of 4/sec but i do agree its a nice boost. The 4 lows at Proto can easily be used to get under any radar if you feel that is one option. If a Gal uses a (c) card and the Amarr uses a (e) Dampener they might not be on par but it doesn't mean they aren't better than Min or not a competitive or potentially devastating choice of suit.
The Cal scout is a different story, based on its stats of only 2 low it has major drawback if its not slotted as a scanning master. It would require big slots at low to be used with dampeners making it far less mobile, no chance for a varied build, and has a low chance to have any sort of elite speed or stamina. Sure it can use 1 (c) extender and 3 (c) prec and be amazingly useful in a team but it won't be as good as the Gal or the Amarr in many roles.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison. Or for that matter the Amarr Scout is some tragedy and needs more, it's all in the way you play and its 2-4 will allow for a very exciting and varied play style. And for some who lack elite SP, a varied suit capable of being anything from a silent killer to a light infantry is an appealing option because spec'ing into multiple suits is not an option.
Dude, repeating "it is superior to min at adv" does not make it any more right than when you said it the first time.
You appear to be under the impression that a 3-3 slot layout is bad. Well, when the minmatar can be faster, sprint farther, recover faster, hack faster, and do more damage than the amarr all at the SAME TIME, your point gets lost.
The minnie suit is going to be amazing, hands down. It fills a role perfectly. The amarr doesn't fill any role, and the roles it does try to fill are better served by either the gallente or the minmatar scouts. There is quite literally absolutely no purpose to the amarr scout.
Of course I do not even know why I am trying. You are just going to barely read this, the restate your same line of bull without any numbers or substantive proof at all. Le sigh.....
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Vell0cet
SVER True Blood General Tso's Alliance
1099
|
Posted - 2014.03.16 08:19:00 -
[49] - Quote
C0TS wrote:...At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison... Post a fit.
The Amarr scout doesn't excel in ANY role, that's what the QQ is all about. The Cal scout will be excellent at hunting other scouts due to precision bonus and hit/run tactics with its excellent shield mechanics that allow for a good shield buffer that won't affect mobility.
Best PvE idea ever!
|
Scout Registry
Nos Nothi
1488
|
Posted - 2014.03.16 08:19:00 -
[50] - Quote
Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen.
Stamina Math (Ranked by Highest) Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441
Stamina Regen Math (Ranked by Highest) Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66 |
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C0TS
Sebiestor Field Sappers Minmatar Republic
24
|
Posted - 2014.03.16 08:23:00 -
[51] - Quote
How will M Scout not be the best hacker is a stupid question. Might as well grab 4 hacking mods, come on, what a joke you are.
It's also largely useless in Ambush, and when you aren't hacking or when objectives aren't requiring attention. If you plan on just running around to each cannon and not engage anyone you can be effective hacker sure. Again, like he Cal it has its niche. Its racial bonus is not probably as useful as the Cal or Gal but its on par with Amarr.
Its the only class that really forces you into a specific weapon, if you don't choose it then bonus is useless again. So there far less flexibility that Amare can provide. Therefore Hacking and NK can be as "useless" as this Amarr bonus that you are so up in arms about because when you don't use the right play style or skill set any class can be sub par. So it could actually be more useless than this "disaster" you feel Amarr bonus is because you aren't using it as specified by CCP. Frankly, the 2-4 slot layout is better than the 3-3 layout on the Amarr which has to give it an advantage. If you want to be speed hacker, pick the speed hacking class, if you want to pick the eWar niche pick the Cal. Just don't complain about the Anarr not being on par build wise when clearly it matches up with Min, and can be a very very powerful suit.
It's as dumb as the race to an objective over long distances - jump in LAV.
At adv scout the min has a serious disadvantage over the other suits due to its PG. It might only be 3 or 4 lower but with the lack of a PG reduction for NK currently. since NK arent a Min weapon it could be disastrous later when NK for all races are introduced, there also a question of not using a CR, there becomes even greater PG concerns when NK are paired with a weapon. Yes, some run just IshNK but most require a sidearm (MagSec look like a great option). The CR best but outside of these using another primary isn't really a great option.
The Amarr Scout if, you have to choose it, for some reason is no worst than the Cal (very strong eWar niche) and Min Scouts. Sure the Gal has a nice Racial Bonus and 2-4 slot layout is ideal but it's not so far an away better that you need to post 15 times a day about your outrage.
The Gal being better is seen in Logi and Sents - again, the cal has a different role and in a team it can be a far superior option and far more effective in its niche skill. Is the Amarr scout a better option than any assault suit right now, with the cloak ability it most definitely is. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
551
|
Posted - 2014.03.16 08:24:00 -
[52] - Quote
Scout Registry wrote:Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen. Stamina Math (Ranked by Highest)Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441 Stamina Regen Math (Ranked by Highest)Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66
Can we please start getting people banned for not reading the OP or any of the thread?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Bunny Demon
Capital Acquisitions LLC Renegade Alliance
100
|
Posted - 2014.03.16 08:25:00 -
[53] - Quote
I challenge you to have more stamina than this
http://www.protofits.com/fittings/shared/0/745
So.....when are the um......new dropsuits coming out CCP.....it's been a few weeks now....
;)
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Vell0cet
SVER True Blood General Tso's Alliance
1099
|
Posted - 2014.03.16 08:28:00 -
[54] - Quote
C0TS wrote:How will M Scout not be the best hacker is a stupid question. Might as well grab 4 hacking mods, come on, what a joke you are.
It's also largely useless in Ambush, and when you aren't hacking or when objectives aren't requiring attention. If you plan on just running around to each cannon and not engage anyone you can be effective hacker sure. Again, like he Cal it has its niche. Its racial bonus is not probably as useful as the Cal or Gal but its on par with Amarr.
Its the only class that really forces you into a specific weapon, if you don't choose it then bonus is useless again. So there far less flexibility that Amare can provide. Therefore Hacking and NK can be as "useless" as this Amarr bonus that you are so up in arms about because when you don't use the right play style or skill set any class can be sub par. So it could actually be more useless than this "disaster" you feel Amarr bonus is because you aren't using it as specified by CCP. Frankly, the 2-4 slot layout is better than the 3-3 layout on the Amarr which has to give it an advantage. If you want to be speed hacker, pick the speed hacking class, if you want to pick the eWar niche pick the Cal. Just don't complain about the Anarr not being on par build wise when clearly it matches up with Min, and can be a very very powerful suit.
It's as dumb as the race to an objective over long distances - jump in LAV.
At adv scout the min has a serious disadvantage over the other suits due to its PG. It might only be 3 or 4 lower but with the lack of a PG reduction for NK currently. since NK arent a Min weapon it could be disastrous later when NK for all races are introduced, there also a question of not using a CR, there becomes even greater PG concerns when NK are paired with a weapon. Yes, some run just IshNK but most require a sidearm (MagSec look like a great option). The CR best but outside of these using another primary isn't really a great option.
The Amarr Scout if, you have to choose it, for some reason is no worst than the Cal (very strong eWar niche) and Min Scouts. Sure the Gal has a nice Racial Bonus and 2-4 slot layout is ideal but it's not so far an away better that you need to post 15 times a day about your outrage.
The Gal being better is seen in Logi and Sents - again, the cal has a different role and in a team it can be a far superior option and far more effective in its niche skill. Is the Amarr scout a better option than any assault suit right now, with the cloak ability it most definitely is. Post your fit with the Amarr scout being as good. I want to see what I'm overlooking.
Best PvE idea ever!
|
C0TS
Sebiestor Field Sappers Minmatar Republic
24
|
Posted - 2014.03.16 08:32:00 -
[55] - Quote
Vell0cet wrote:C0TS wrote:...At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison... Post a fit. The Amarr scout doesn't excel in ANY role, that's what the QQ is all about. The Cal scout will be excellent at hunting other scouts due to precision bonus and hit/run tactics with its excellent shield mechanics that allow for a good shield buffer that won't affect mobility.
I did post a fit, i posted 2 options.
The Cal is eWar, the Gal is stealth, are these more desirable for most fits yes. Is hacking and NK as desirable, no. Hacking is a niche, NK is even a greater niche and as stated above potentially problematic. Is the light infantry with a cape not a niche, it has potential to shame all assault suits while cloaking. It has the ability to adapt to be just as affective in many different roles and at the advanced scout suit it greatly outshines its Min counterpart.
Isn't adaptive play a very very good thing, sure Gal can be most everything too, but no Cal and not Min. It seems the argument is more about the 4/sec armor regen and not the stamina bonus. It's not a terrible bonus, it might not be what you want specifically buts its not bad. Many will use the Amarr scout and be great, if you need to use it because you're forced too there are plenty of good options.
Amare Scouts aren't in a black hole as you make it seem, they are a good jack of all trades and as previously mentioned someone with limited SP can use this class to have a multitude of build options.
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Iron Wolf Saber
Den of Swords
13415
|
Posted - 2014.03.16 08:36:00 -
[56] - Quote
Anyone bothered shoving a cloak on and working with what's left?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Scout Registry
Nos Nothi
1488
|
Posted - 2014.03.16 08:43:00 -
[57] - Quote
Magnus Amadeuss wrote: Can we please start getting people banned for not reading the OP or any of the thread? EDIT: Ok I have reached my quota of stupidity for the night. I don't know why idiocy pisses me off SO MUCH.
So much gnashing of teeth on this topic ... Been down this road before ... A dozen or so times ...
Which text wall of flawed logic would you like me to read and address?
|
Paladin Sas
Pro Hic Immortalis
305
|
Posted - 2014.03.16 08:45:00 -
[58] - Quote
scout registry.... are all forum threadnaughts carrying guns these days?
|
C0TS
Sebiestor Field Sappers Minmatar Republic
24
|
Posted - 2014.03.16 08:55:00 -
[59] - Quote
Adv:
http://www.protofits.com/fittings/view/0/752 or http://www.protofits.com/fittings/view/0/294
http://www.protofits.com/fittings/view/0/295
http://www.protofits.com/fittings/view/0/413
http://www.protofits.com/fittings/view/0/294
Pro:
http://www.protofits.com/fittings/view/0/296
http://www.protofits.com/fittings/view/0/297
http://www.protofits.com/fittings/view/0/414
http://www.protofits.com/fittings/index/0/753
Here are some quick fits. Like I said, Min Adv suits are terrible as you can see by the cookie cutter copy paste comparison I did myself. There are so so many Amarr options. Its 4;45 am so here's a quick co parish via pro fits website. |
Iron Wolf Saber
Den of Swords
13415
|
Posted - 2014.03.16 09:07:00 -
[60] - Quote
Sorry still messing around with it. Amarr seems a bit low on the fittings though.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
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C0TS
Sebiestor Field Sappers Minmatar Republic
26
|
Posted - 2014.03.16 09:09:00 -
[61] - Quote
Iron Wolf Saber wrote:Anyone bothered shoving a cloak on and working with what's left?
Yea, I've done that with my own copy paste builds. Personally, I prefer 2 (c) extenders on all scouts. It might change with the cloak and the higher TKK but CR/RR and even some elite Breach HMG can have a produce a rapid kill if you make a mistske. So extenders were a mandatory, I then compared builds with a Kin Cat + std/adv cloaks for each class. Then subtracted Dampeners to the build to give me final numbers, total eHP in a cookie cutter build. i wanted to see how much was left because I didnt want to use a CR, i wanted to maybe use a dual SMG approach. But for Min scout in particular its very hard to get away from k5/CR due to low PH output.
You can't expect the Amarr scout to be a Cal scout or a Gal scout or even excellent at the niche of a Min scout. So it doesn't have the greatest racial bonus, but the racial bonus is effective across all possible build varieties. The Min Scout, not versatile and it makes you use a specific weapon and hacking speed isn't always best secondary racial bonus either (just a restrictive niche). The Cal has 2 lows, very restrictive and problematic unless you're again being a specific scanning running scout (a restrictive niche). The Gal has more variation, a nice armor rep but not required in a Amarr build, it also has nice dampening but again the Amarr slots can produce same output if you want to play that way. Gal scouts are very nice but Amarr are so so varied. I could make many many type of builds for the many types of battles and battle conditions you face in a match. The Gal can be changed up as well but Amarr will put assault class to shame and its a great suit and shouldn't be so highly criticized. Just because youre forced to choose it and its not OP, and you want some kind of OP racial option to excel. The suit will be great and excel in the hands of those who are adaptive and can chose the right role and play style to suit their specific build. There are many strong builds and just because it doesnt have a niche doesnt mean its not good, and this backlash of stamina being a bad racial bonus isn't as bad as everyone makes it out to be. |
RuckingFetard
Better Hide R Die
743
|
Posted - 2014.03.16 10:00:00 -
[62] - Quote
Pro scout Lows: 1 complex AP 1Complex kinetic thingy 1 complex cardiac thingy 1 complex Repairer
Equipment Pro cloak Basic injector
Weapon: Cart hum AScP Ishukone NK
High: Enhanced SDM Complex Shield energizer.
This fit is prolly a jack of all-ish, but seems like one that can act as a jaguar, compared to other big cats (other scouts)
Can this fit be bested? Prolly yes, and I'd like to see GalScout using these
Plus, I'd like others to mention any negatives of this fit
Running pure shield tanked Caldari 'cuz me a hippy
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
293
|
Posted - 2014.03.16 11:09:00 -
[63] - Quote
The Amarr should be the ******* scout hunter not Caldari , +5% bonus to dropsuit scan radius per level and +19% bonus to Complex Precision Enhancer per level( yes 19% bonus bcuz Amarr lacks high slot) ,,base dropsuit stat new Movement Speed 5.39(current 5.25) , new sprint 7.55(current 7.35),, new stamina 225 (current 275),,, however in exchange Caldari should have bonus to cloaking,,,,,,, +7 % reduction to cloak field cooldown per level,,,+8 % bonus to Cloaked ScProfile Reduction.
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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TheD1CK
Dead Man's Game
982
|
Posted - 2014.03.16 11:18:00 -
[64] - Quote
Amarr/Matari combat scouts Gallente/Caldari EWAR scouts
You make some good points here Aero but you are comparing it to the wrong suit The fact that Amarr/Gallente are on an almost even footing means CCP are close to Balancing them out, so I look forward to testing in 1.8 .....
'D1CK by name'
'D1CK by nature'
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Arkena Wyrnspire
Fatal Absolution
11175
|
Posted - 2014.03.16 12:01:00 -
[65] - Quote
http://www.protofits.com/fittings/shared/230/771 Amarr scout to Gallente scout: 'Do you even lift, bro?'
You have long since made your choice. What you make now is a mistake.
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Lorhak Gannarsein
Science For Death
2116
|
Posted - 2014.03.16 12:40:00 -
[66] - Quote
Arkena Wyrnspire wrote:http://www.protofits.com/fittings/shared/230/771 Amarr scout to Gallente scout: 'Do you even lift, bro?'
Somehow I don't think Aero can match that one...
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7586
|
Posted - 2014.03.16 16:30:00 -
[67] - Quote
Scout Registry wrote:Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen. Stamina Math (Ranked by Highest)Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441 Stamina Regen Math (Ranked by Highest)Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66 Just look at my four fitting examples on the first page to see how the Gallente scout can easily outpass the Amarr scout in stamina without sacrificing anything.
"You're not even Aero, you're just Aero's friend."
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Gavr1Io Pr1nc1p
102
|
Posted - 2014.03.16 16:41:00 -
[68] - Quote
http://www.protofits.com/fittings/index/0/791
Here ya go. Yes, we all know the gallente scout>any other scout, except maybe caldari
At least Amarr can fit things thoughGǪ.
Kills-Archduke Ferdinand
Balance!
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C0TS
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2014.03.16 19:05:00 -
[69] - Quote
http://www.protofits.com/fittings/view/0/752 Vs. http://www.protofits.com/fittings/view/0/294
Both get under everyone's radar when cloak is on. Amarr stamina bonus and recovery out does the Gal. Both have equipped the same weapon, sidearm and two equipment slots. I know you like the repair armor, so the Gal uses a ferro vs Ama using a reactive to give less armor rep. It's basically trading 16 extra eHP, 0.2 shield regen, better stamina regen rate and 100 stamina for 3/sec armor rep, better scan radius and 0.2 speed.
The two classes share the same load out (2-4) Gal comes with an extra low Dampener (c) while the Ama comes with a a Cardiac (s), if you give each that trade off the only difference really is Gal radius was greater to begin with due to its more eWar setup while the Ama crushes it in stamina and regen, which means its bonus is working. The marginal 0.2 here and there means the suits are even, its not much difference. The gal, like the Cal excel, at a certain thing. The Ama can excel at a variety of things.
Now if you used the Min and Cal and wanted to play the same games, copy the Gal and its specialization... They don't even come close. Cal and Min would require both its low's to stay hidden, a serious disadvantage.
Play each class to its strengths, trying to take one class and make it another isn't the point... However, if you wanted to do that the Amarr scout would be a very good option to be able to play the adapt game. It can be as good as the Gal (as shown above) in staying hidden, it can be a better light infantry, and compared to Min and Cal it blows them out of the water in many many type of builds.
If you want to run from MCC to objective use a LAV - even a heavy is going to best you there if you run. If you want to play the eWar game, get someone in your squad with a scanner or spec into Cal scout or Gal logi.
The Amarr suit is fine, if you want to see how poorly the Min adv Scout stacks up vs Amarr and Gal it's not even close to how well the Amarr and Gal are to each other.
The difference is marginal at best and isn't that what everyone wants, some sort of balance to the classes? Now, because you feel like you have to spec into a class and feel like you have to somehow act like the Gal at the same time you have put yourself in a corner and are trying to get the best for your class. But as shown, the Amare stacks up against the Gal. Are these ideal builds, no because gal will be rocking kin cat and prob not armor while i wouldn't worry about the repair rate and would use kin cats on Amar also. But that produces a greater gap in eHP but makes the rep difference 4 vs 0, something you seem to have a problem with.
Stop trying to fit one class into another, no1 is arguing about how all commandos can't excel with a RR, or how all heavies aren't excelling at shield regen because that what's that class niche is. And the Amarr niche is that it can adapt and excel at a lot of in he's and therefore will be an excellent choice of those with lower SP who are looking to play multiple play styles without needing the massive SP to spec into many classes.
If you want to have a discussion about how 1.8 will be we first need to see how great cloaks will be. If the Amarr scout turns out to be a light infantry with high eHP (given the greater TTK) can run around forever and cloak, you might be forced to pick one of the top classes in 1.8, so don't count your chickens before they hatch because the Amarr scout could be a terror in 1.8 |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7438
|
Posted - 2014.03.16 19:13:00 -
[70] - Quote
Arkena Wyrnspire wrote:http://www.protofits.com/fittings/shared/230/771 Amarr scout to Gallente scout: 'Do you even lift, bro?' This is the best argument ever, this completely disproves the Amarr Scout sucking!
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7438
|
Posted - 2014.03.16 19:21:00 -
[71] - Quote
Yo Aero, I would like to point out that the scan range is bugged with website. It's showing much, much more than it's supposed to be.
Same for profile, which is showing lower than it's supposed to be.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Louis Domi
Pradox One Proficiency V.
38
|
Posted - 2014.03.16 19:22:00 -
[72] - Quote
http://www.protofits.com/fittings/shared/221/801 |
DozersMouse XIII
Ultramarine Corp
162
|
Posted - 2014.03.16 19:45:00 -
[73] - Quote
99% of all these proposed fits SUCK
this is not how I would fit my gallente scout
and thats not how I would fit out an amarr scout
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Cotsy
Kang Lo Directorate Gallente Federation
15
|
Posted - 2014.03.16 20:46:00 -
[74] - Quote
DozersMouse XIII wrote:99% of all these proposed fits SUCK
this is not how I would fit my gallente scout
and thats not how I would fit out an amarr scout
Yes, but when someone is forcing a race/class to be something it isn't, then you have to adjust the build. If that buikd isn't how you would or how it is intended, that sort of is the point.
If he wants to have a low profile, then running 2 damp is required. If he wants to use a certain weapon or equipment to make his argument then you try to equip that in the build as well. If he wants you to make the Gal Sent into a shield tanker with high recharge rate so it can be on-par with the Cal Sent then that is what you do.
Choose a race and pin hole it's build into something it isn't and then argue that its a huge disadvantage because it can't do what it is not designed to do, The Amarr scout has the flexibility to be a lot of things, its slot layout alone makes it a great suit.
I don't see people complaining that the Cal or Min scout can't play the Dampener game, with only 2 lows it would be very hard to be flexible. Sure the Cal and Gal bonus are a very nice compliment to their niche but so is a stamina and stamina regen to a versitile build. I showed clearly that the differences between Gal and Amarr are negligible at advanced tiers. That was the question and i answered it given the parameters, were they necessarily fair, no... Was the build designed to bring out the best qualities, maybe not but if you're not gonna use precision scammers on a scanning suit and argue it can't do this or that, then simply don't pick that suit for that role, |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
563
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Posted - 2014.03.16 20:52:00 -
[75] - Quote
Cotsy wrote:DozersMouse XIII wrote:99% of all these proposed fits SUCK
this is not how I would fit my gallente scout
and thats not how I would fit out an amarr scout
Yes, but when someone is forcing a race/class to be something it isn't, then you have to adjust the build. If that buikd isn't how you would or how it is intended, that sort of is the point. If he wants to have a low profile, then running 2 damp is required. If he wants to use a certain weapon or equipment to make his argument then you try to equip that in the build as well. If he wants you to make the Gal Sent into a shield tanker with high recharge rate so it can be on-par with the Cal Sent then that is what you do. Choose a race and pin hole it's build into something it isn't and then argue that its a huge disadvantage because it can't do what it is not designed to do, The Amarr scout has the flexibility to be a lot of things, its slot layout alone makes it a great suit. I don't see people complaining that the Cal or Min scout can't play the Dampener game, with only 2 lows it would be very hard to be flexible. Sure the Cal and Gal bonus are a very nice compliment to their niche but so is a stamina and stamina regen to a versitile build. I showed clearly that the differences between Gal and Amarr are negligible at advanced tiers. That was the question and i answered it given the parameters, were they necessarily fair, no... Was the build designed to bring out the best qualities, maybe not but if you're not gonna use precision scammers on a scanning suit and argue it can't do this or that, then simply don't pick that suit for that role,
Someone is missing the point. The OP's point is that there is NO ROLE that the amarr scout will be better at than the gallente scout. He is willing to prove it, and he is asking all of you to prove him wrong. No one has yet.
DozersMouse XIII wrote:99% of all these proposed fits SUCK
this is not how I would fit my gallente scout
and thats not how I would fit out an amarr scout
Put up or shut-up.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Bunny Demon
Capital Acquisitions LLC Renegade Alliance
100
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Posted - 2014.03.16 21:44:00 -
[76] - Quote
Aero Yassavi wrote:Scout Registry wrote:Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen. Stamina Math (Ranked by Highest)Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441 Stamina Regen Math (Ranked by Highest)Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66 Just look at my four fitting examples on the first page to see how the Gallente scout can easily outpass the Amarr scout in stamina without sacrificing anything. Yeh um about that, the amarr can have 3100+ stamina with 460.26 regen I'd like to see a gal run that long
So.....when are the um......new dropsuits coming out CCP.....it's been a few weeks now....
;)
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
570
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Posted - 2014.03.17 00:13:00 -
[77] - Quote
Bunny Demon wrote:Aero Yassavi wrote:Scout Registry wrote:Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen. Stamina Math (Ranked by Highest)Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441 Stamina Regen Math (Ranked by Highest)Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66 Just look at my four fitting examples on the first page to see how the Gallente scout can easily outpass the Amarr scout in stamina without sacrificing anything. Yeh um about that, the amarr can have 3100+ stamina with 460.26 regen I'd like to see a gal run that long
Why, the gallente can get EVERYWHERE faster EVERYTIME, without using a suit bonus to do it either.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
612
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Posted - 2014.03.26 02:22:00 -
[78] - Quote
Aero, did anyone actually manage to successfully complete the challenge?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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