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DJINN Marauder
Ancient Exiles. Renegade Alliance
4544
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Posted - 2014.03.16 05:53:00 -
[1] - Quote
http://www.protofits.com/fittings/shared/181/483
http://www.protofits.com/fittings/shared/181/481
Edit: http://www.protofits.com/fittings/shared/181/735 this too
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
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Posted - 2014.03.16 06:06:00 -
[2] - Quote
Phazoid wrote:http://www.protofits.com/fittings/view/0/737
757 stamina, 100+ stamina regen It's blank. You need to share the fitting
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
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Posted - 2014.03.16 07:17:00 -
[3] - Quote
Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
|
Posted - 2014.03.16 07:26:00 -
[4] - Quote
Bendtner92 wrote:DJINN Marauder wrote:Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9 Well, you're forgetting that a Gallente with 3 reds and 1 green will have more stamina while having something like 10.73 sprint. More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
|
Posted - 2014.03.16 07:28:00 -
[5] - Quote
Magnus Amadeuss wrote:DJINN Marauder wrote:Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast I believe CCP caps speed at 10m/sec. This also means that you would be better off using a minmatar/gallente suits for this purpose. The amarr has a maximum average speed of 9.43 meters per second, with no additional benefits. The gallente has a max average speed of 9.6 meters per second, and the minmatar a max average speed of 9.7 meters per second. Both of the non-amarr suits offer additional benefits as well. Also, the minmatar suit will get there first, every time... yes every time I don't care how you fit the amarrian suit, the minmatar will get there faster. No CCP has capped speeds currently at 11.11. (Gall scout with 4 complex reds)
Also minmitar is not faster when you put red mods. 4 lows with reds beats 3 lows with reds pretty sure.
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4548
|
Posted - 2014.03.16 07:36:00 -
[6] - Quote
Bendtner92 wrote:DJINN Marauder wrote:More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match Depends. Amarr will have 360 stamina with no greens, which means it can run a little under 400 meters without stopping. Dont some maps have more than 400 meters to the complex? Yes.. The maps that are 3 objectives in the city and 2 out.
However those maps are like 600+ meters away from ground spawn and once that map comes up, it's faster to call a dropship and abandon the scout rush at the beginning. Which we (AE) usually do
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4549
|
Posted - 2014.03.16 07:41:00 -
[7] - Quote
I'm getting different numbers for amarr with 4 reds... :/ Edit: so is it 10.7, 10.1...or ..?
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4549
|
Posted - 2014.03.16 07:45:00 -
[8] - Quote
Hmm.. Well that goes my starter scout fit that I thought was gunna own face. I mean it's still pretty fast, just below the gallente, but I was hoping it'd be faster
Edit: at least it starts off with 40 extra hp.
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4552
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Posted - 2014.03.16 08:02:00 -
[9] - Quote
C0TS wrote:I don't understand with this "race to the destination" - call in a LAV and even fatties will beat two scout morons who are running to the point.
The idea of using 3-4 kin cats is also ridiculous to the question of providing a fair and competitive build for the Amarr. At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
I prefer always using 2 (c) extenders in high myself but maybe cloaks will change that. I don't value the armor rep of 4/sec but i do agree its a nice boost. The 4 lows at Proto can easily be used to get under any radar if you feel that is one option. If a Gal uses a (c) card and the Amarr uses a (e) Dampener they might not be on par but it doesn't mean they aren't better than Min or not a competitive or potentially devastating choice of suit.
The Cal scout is a different story, based on its stats of only 2 low it has major drawback if its not slotted as a scanning master. It would require big slots at low to be used with dampeners making it far less mobile, no chance for a varied build, and has a low chance to have any sort of elite speed or stamina. Sure it can use 1 (c) extender and 3 (c) prec and be amazingly useful in a team but it won't be as good as the Gal or the Amarr in many roles.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison. Or for that matter the Amarr Scout is some tragedy and needs more, it's all in the way you play and its 2-4 will allow for a very exciting and varied play style. And for some who lack elite SP, a varied suit capable of being anything from a silent killer to a light infantry is an appealing option because spec'ing into multiple suits is not an option. The 3-4 red builds we were talking about were for PC battles. As you want the other squads to call a dropship to take high ground while scouts sprint to the city.
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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