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C0TS
Sebiestor Field Sappers Minmatar Republic
26
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Posted - 2014.03.16 09:09:00 -
[61] - Quote
Iron Wolf Saber wrote:Anyone bothered shoving a cloak on and working with what's left?
Yea, I've done that with my own copy paste builds. Personally, I prefer 2 (c) extenders on all scouts. It might change with the cloak and the higher TKK but CR/RR and even some elite Breach HMG can have a produce a rapid kill if you make a mistske. So extenders were a mandatory, I then compared builds with a Kin Cat + std/adv cloaks for each class. Then subtracted Dampeners to the build to give me final numbers, total eHP in a cookie cutter build. i wanted to see how much was left because I didnt want to use a CR, i wanted to maybe use a dual SMG approach. But for Min scout in particular its very hard to get away from k5/CR due to low PH output.
You can't expect the Amarr scout to be a Cal scout or a Gal scout or even excellent at the niche of a Min scout. So it doesn't have the greatest racial bonus, but the racial bonus is effective across all possible build varieties. The Min Scout, not versatile and it makes you use a specific weapon and hacking speed isn't always best secondary racial bonus either (just a restrictive niche). The Cal has 2 lows, very restrictive and problematic unless you're again being a specific scanning running scout (a restrictive niche). The Gal has more variation, a nice armor rep but not required in a Amarr build, it also has nice dampening but again the Amarr slots can produce same output if you want to play that way. Gal scouts are very nice but Amarr are so so varied. I could make many many type of builds for the many types of battles and battle conditions you face in a match. The Gal can be changed up as well but Amarr will put assault class to shame and its a great suit and shouldn't be so highly criticized. Just because youre forced to choose it and its not OP, and you want some kind of OP racial option to excel. The suit will be great and excel in the hands of those who are adaptive and can chose the right role and play style to suit their specific build. There are many strong builds and just because it doesnt have a niche doesnt mean its not good, and this backlash of stamina being a bad racial bonus isn't as bad as everyone makes it out to be. |
RuckingFetard
Better Hide R Die
743
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Posted - 2014.03.16 10:00:00 -
[62] - Quote
Pro scout Lows: 1 complex AP 1Complex kinetic thingy 1 complex cardiac thingy 1 complex Repairer
Equipment Pro cloak Basic injector
Weapon: Cart hum AScP Ishukone NK
High: Enhanced SDM Complex Shield energizer.
This fit is prolly a jack of all-ish, but seems like one that can act as a jaguar, compared to other big cats (other scouts)
Can this fit be bested? Prolly yes, and I'd like to see GalScout using these
Plus, I'd like others to mention any negatives of this fit
Running pure shield tanked Caldari 'cuz me a hippy
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
293
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Posted - 2014.03.16 11:09:00 -
[63] - Quote
The Amarr should be the ******* scout hunter not Caldari , +5% bonus to dropsuit scan radius per level and +19% bonus to Complex Precision Enhancer per level( yes 19% bonus bcuz Amarr lacks high slot) ,,base dropsuit stat new Movement Speed 5.39(current 5.25) , new sprint 7.55(current 7.35),, new stamina 225 (current 275),,, however in exchange Caldari should have bonus to cloaking,,,,,,, +7 % reduction to cloak field cooldown per level,,,+8 % bonus to Cloaked ScProfile Reduction.
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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TheD1CK
Dead Man's Game
982
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Posted - 2014.03.16 11:18:00 -
[64] - Quote
Amarr/Matari combat scouts Gallente/Caldari EWAR scouts
You make some good points here Aero but you are comparing it to the wrong suit The fact that Amarr/Gallente are on an almost even footing means CCP are close to Balancing them out, so I look forward to testing in 1.8 .....
'D1CK by name'
'D1CK by nature'
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Arkena Wyrnspire
Fatal Absolution
11175
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Posted - 2014.03.16 12:01:00 -
[65] - Quote
http://www.protofits.com/fittings/shared/230/771 Amarr scout to Gallente scout: 'Do you even lift, bro?'
You have long since made your choice. What you make now is a mistake.
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Lorhak Gannarsein
Science For Death
2116
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Posted - 2014.03.16 12:40:00 -
[66] - Quote
Arkena Wyrnspire wrote:http://www.protofits.com/fittings/shared/230/771 Amarr scout to Gallente scout: 'Do you even lift, bro?'
Somehow I don't think Aero can match that one...
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7586
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Posted - 2014.03.16 16:30:00 -
[67] - Quote
Scout Registry wrote:Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen. Stamina Math (Ranked by Highest)Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441 Stamina Regen Math (Ranked by Highest)Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66 Just look at my four fitting examples on the first page to see how the Gallente scout can easily outpass the Amarr scout in stamina without sacrificing anything.
"You're not even Aero, you're just Aero's friend."
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Gavr1Io Pr1nc1p
102
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Posted - 2014.03.16 16:41:00 -
[68] - Quote
http://www.protofits.com/fittings/index/0/791
Here ya go. Yes, we all know the gallente scout>any other scout, except maybe caldari
At least Amarr can fit things thoughGǪ.
Kills-Archduke Ferdinand
Balance!
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C0TS
Sebiestor Field Sappers Minmatar Republic
27
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Posted - 2014.03.16 19:05:00 -
[69] - Quote
http://www.protofits.com/fittings/view/0/752 Vs. http://www.protofits.com/fittings/view/0/294
Both get under everyone's radar when cloak is on. Amarr stamina bonus and recovery out does the Gal. Both have equipped the same weapon, sidearm and two equipment slots. I know you like the repair armor, so the Gal uses a ferro vs Ama using a reactive to give less armor rep. It's basically trading 16 extra eHP, 0.2 shield regen, better stamina regen rate and 100 stamina for 3/sec armor rep, better scan radius and 0.2 speed.
The two classes share the same load out (2-4) Gal comes with an extra low Dampener (c) while the Ama comes with a a Cardiac (s), if you give each that trade off the only difference really is Gal radius was greater to begin with due to its more eWar setup while the Ama crushes it in stamina and regen, which means its bonus is working. The marginal 0.2 here and there means the suits are even, its not much difference. The gal, like the Cal excel, at a certain thing. The Ama can excel at a variety of things.
Now if you used the Min and Cal and wanted to play the same games, copy the Gal and its specialization... They don't even come close. Cal and Min would require both its low's to stay hidden, a serious disadvantage.
Play each class to its strengths, trying to take one class and make it another isn't the point... However, if you wanted to do that the Amarr scout would be a very good option to be able to play the adapt game. It can be as good as the Gal (as shown above) in staying hidden, it can be a better light infantry, and compared to Min and Cal it blows them out of the water in many many type of builds.
If you want to run from MCC to objective use a LAV - even a heavy is going to best you there if you run. If you want to play the eWar game, get someone in your squad with a scanner or spec into Cal scout or Gal logi.
The Amarr suit is fine, if you want to see how poorly the Min adv Scout stacks up vs Amarr and Gal it's not even close to how well the Amarr and Gal are to each other.
The difference is marginal at best and isn't that what everyone wants, some sort of balance to the classes? Now, because you feel like you have to spec into a class and feel like you have to somehow act like the Gal at the same time you have put yourself in a corner and are trying to get the best for your class. But as shown, the Amare stacks up against the Gal. Are these ideal builds, no because gal will be rocking kin cat and prob not armor while i wouldn't worry about the repair rate and would use kin cats on Amar also. But that produces a greater gap in eHP but makes the rep difference 4 vs 0, something you seem to have a problem with.
Stop trying to fit one class into another, no1 is arguing about how all commandos can't excel with a RR, or how all heavies aren't excelling at shield regen because that what's that class niche is. And the Amarr niche is that it can adapt and excel at a lot of in he's and therefore will be an excellent choice of those with lower SP who are looking to play multiple play styles without needing the massive SP to spec into many classes.
If you want to have a discussion about how 1.8 will be we first need to see how great cloaks will be. If the Amarr scout turns out to be a light infantry with high eHP (given the greater TTK) can run around forever and cloak, you might be forced to pick one of the top classes in 1.8, so don't count your chickens before they hatch because the Amarr scout could be a terror in 1.8 |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7438
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Posted - 2014.03.16 19:13:00 -
[70] - Quote
Arkena Wyrnspire wrote:http://www.protofits.com/fittings/shared/230/771 Amarr scout to Gallente scout: 'Do you even lift, bro?' This is the best argument ever, this completely disproves the Amarr Scout sucking!
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7438
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Posted - 2014.03.16 19:21:00 -
[71] - Quote
Yo Aero, I would like to point out that the scan range is bugged with website. It's showing much, much more than it's supposed to be.
Same for profile, which is showing lower than it's supposed to be.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Louis Domi
Pradox One Proficiency V.
38
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Posted - 2014.03.16 19:22:00 -
[72] - Quote
http://www.protofits.com/fittings/shared/221/801 |
DozersMouse XIII
Ultramarine Corp
162
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Posted - 2014.03.16 19:45:00 -
[73] - Quote
99% of all these proposed fits SUCK
this is not how I would fit my gallente scout
and thats not how I would fit out an amarr scout
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Cotsy
Kang Lo Directorate Gallente Federation
15
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Posted - 2014.03.16 20:46:00 -
[74] - Quote
DozersMouse XIII wrote:99% of all these proposed fits SUCK
this is not how I would fit my gallente scout
and thats not how I would fit out an amarr scout
Yes, but when someone is forcing a race/class to be something it isn't, then you have to adjust the build. If that buikd isn't how you would or how it is intended, that sort of is the point.
If he wants to have a low profile, then running 2 damp is required. If he wants to use a certain weapon or equipment to make his argument then you try to equip that in the build as well. If he wants you to make the Gal Sent into a shield tanker with high recharge rate so it can be on-par with the Cal Sent then that is what you do.
Choose a race and pin hole it's build into something it isn't and then argue that its a huge disadvantage because it can't do what it is not designed to do, The Amarr scout has the flexibility to be a lot of things, its slot layout alone makes it a great suit.
I don't see people complaining that the Cal or Min scout can't play the Dampener game, with only 2 lows it would be very hard to be flexible. Sure the Cal and Gal bonus are a very nice compliment to their niche but so is a stamina and stamina regen to a versitile build. I showed clearly that the differences between Gal and Amarr are negligible at advanced tiers. That was the question and i answered it given the parameters, were they necessarily fair, no... Was the build designed to bring out the best qualities, maybe not but if you're not gonna use precision scammers on a scanning suit and argue it can't do this or that, then simply don't pick that suit for that role, |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
563
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Posted - 2014.03.16 20:52:00 -
[75] - Quote
Cotsy wrote:DozersMouse XIII wrote:99% of all these proposed fits SUCK
this is not how I would fit my gallente scout
and thats not how I would fit out an amarr scout
Yes, but when someone is forcing a race/class to be something it isn't, then you have to adjust the build. If that buikd isn't how you would or how it is intended, that sort of is the point. If he wants to have a low profile, then running 2 damp is required. If he wants to use a certain weapon or equipment to make his argument then you try to equip that in the build as well. If he wants you to make the Gal Sent into a shield tanker with high recharge rate so it can be on-par with the Cal Sent then that is what you do. Choose a race and pin hole it's build into something it isn't and then argue that its a huge disadvantage because it can't do what it is not designed to do, The Amarr scout has the flexibility to be a lot of things, its slot layout alone makes it a great suit. I don't see people complaining that the Cal or Min scout can't play the Dampener game, with only 2 lows it would be very hard to be flexible. Sure the Cal and Gal bonus are a very nice compliment to their niche but so is a stamina and stamina regen to a versitile build. I showed clearly that the differences between Gal and Amarr are negligible at advanced tiers. That was the question and i answered it given the parameters, were they necessarily fair, no... Was the build designed to bring out the best qualities, maybe not but if you're not gonna use precision scammers on a scanning suit and argue it can't do this or that, then simply don't pick that suit for that role,
Someone is missing the point. The OP's point is that there is NO ROLE that the amarr scout will be better at than the gallente scout. He is willing to prove it, and he is asking all of you to prove him wrong. No one has yet.
DozersMouse XIII wrote:99% of all these proposed fits SUCK
this is not how I would fit my gallente scout
and thats not how I would fit out an amarr scout
Put up or shut-up.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Bunny Demon
Capital Acquisitions LLC Renegade Alliance
100
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Posted - 2014.03.16 21:44:00 -
[76] - Quote
Aero Yassavi wrote:Scout Registry wrote:Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen. Stamina Math (Ranked by Highest)Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441 Stamina Regen Math (Ranked by Highest)Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66 Just look at my four fitting examples on the first page to see how the Gallente scout can easily outpass the Amarr scout in stamina without sacrificing anything. Yeh um about that, the amarr can have 3100+ stamina with 460.26 regen I'd like to see a gal run that long
So.....when are the um......new dropsuits coming out CCP.....it's been a few weeks now....
;)
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
570
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Posted - 2014.03.17 00:13:00 -
[77] - Quote
Bunny Demon wrote:Aero Yassavi wrote:Scout Registry wrote:Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen. Stamina Math (Ranked by Highest)Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441 Stamina Regen Math (Ranked by Highest)Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66 Just look at my four fitting examples on the first page to see how the Gallente scout can easily outpass the Amarr scout in stamina without sacrificing anything. Yeh um about that, the amarr can have 3100+ stamina with 460.26 regen I'd like to see a gal run that long
Why, the gallente can get EVERYWHERE faster EVERYTIME, without using a suit bonus to do it either.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
612
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Posted - 2014.03.26 02:22:00 -
[78] - Quote
Aero, did anyone actually manage to successfully complete the challenge?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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