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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7568
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Posted - 2014.03.16 05:45:00 -
[1] - Quote
Let's have some fun here. Someone give me an Amarr Scout fitting using http://www.protofits.com/fittings
I will then quote your entry and show you how to make a Gallente Scout fitting that is simply better.
Go.
"You're not even Aero, you're just Aero's friend."
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4544
|
Posted - 2014.03.16 05:53:00 -
[2] - Quote
http://www.protofits.com/fittings/shared/181/483
http://www.protofits.com/fittings/shared/181/481
Edit: http://www.protofits.com/fittings/shared/181/735 this too
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
|
Posted - 2014.03.16 06:05:00 -
[3] - Quote
http://www.protofits.com/fittings/view/0/737
757 stamina, 100+ stamina regen
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
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Posted - 2014.03.16 06:06:00 -
[4] - Quote
Phazoid wrote:http://www.protofits.com/fittings/view/0/737
757 stamina, 100+ stamina regen It's blank. You need to share the fitting
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
540
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Posted - 2014.03.16 06:07:00 -
[5] - Quote
Phazoid wrote:http://www.protofits.com/fittings/view/0/737
757 stamina, 100+ stamina regen
"No Fitting Selected"
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2367
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Posted - 2014.03.16 06:21:00 -
[6] - Quote
Imum
Its alright everyone, no need to worry it's just an Amarr scout :(
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 06:37:00 -
[7] - Quote
For the first one, http://www.protofits.com/fittings/shared/170/738 Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 333.5 || 311 EHP: 578.7 || 543.7 Armor Repair Rate: 6.25 || 3 Movement Speed: 5.09 || 5.18 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 23.63 || 17.72 Scan Radius: 30 || 37.5
Amarr scout gets roughly 35 more EHP and 3 more armor repair rate, but Gallente scout is faster, can sprint longer, recover faster, has a lower profile signature, and can scan further.
For the second one, http://www.protofits.com/fittings/shared/170/739 Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 454.5 || 459.5 EHP: 699.7 || 692.2 Armor Repair Rate: 12.5 || 9.25 Movement Speed: 4.94 || 4.92 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 31.5 || 23.63 Scan Radius: 30 || 37.5
Amarr scout gets only 7.5 more EHP and 3.25 more armor repair rate, but Gallente scout is only 0.02 slower, can sprint longer, recover faster, has a lower profile signature, and can scan further.
"You're not even Aero, you're just Aero's friend."
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RuckingFetard
Better Hide R Die
743
|
Posted - 2014.03.16 06:48:00 -
[8] - Quote
my first time using this. can anyone tell me how to paste fit if link doesnt work?
Running pure shield tanked Caldari 'cuz me a hippy
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
541
|
Posted - 2014.03.16 06:51:00 -
[9] - Quote
Aero Yassavi wrote:For the first one, http://www.protofits.com/fittings/shared/170/738Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 333.5 || 311 EHP: 578.7 || 543.7 Armor Repair Rate: 6.25 || 3 Movement Speed: 5.09 || 5.18 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 23.63 || 17.72 Scan Radius: 30 || 37.5 Amarr scout gets roughly 35 more EHP and 3 more armor repair rate, but Gallente scout is faster, can sprint longer, recover faster, has a lower profile signature, and can scan further. For the second one, http://www.protofits.com/fittings/shared/170/739Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 454.5 || 459.5 EHP: 699.7 || 692.2 Armor Repair Rate: 12.5 || 9.25 Movement Speed: 4.94 || 4.92 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 31.5 || 23.63 Scan Radius: 30 || 37.5 Amarr scout gets only 7.5 more EHP and 3.25 more armor repair rate, but Gallente scout is only 0.02 slower, can sprint longer, recover faster, has a lower profile signature, and can scan further.
You know what is so incredibly sad about the fact that these fits match up so well?
They are all designed towards amarrian stregnths, and the gallentan is still clearly better. You can not do the same trying inversely. What I mean is that if you were to make an amarr fit to try to match a given gallente fit, 9/10 times that would be not even close.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 06:51:00 -
[10] - Quote
http://www.protofits.com/fittings/shared/170/740
Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 482 || 459.5 EHP: 727.2 || 692.2 Armor Repair Rate: 6.25 || 6.75 Movement Speed: 4.84 || 4.92 Stamina: 360.94 || 441 Stamina Regen: 52.5 || 66.15 Profile Signature: 23.63 || 23.63 Scan Radius: 30 || 37.5
Amarr scout gets about 35 more EHP, but Gallente gets slightly faster armor repair rate, faster movement, more stamina, faster recovery, and a further scan radius.
"You're not even Aero, you're just Aero's friend."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 06:54:00 -
[11] - Quote
Edited first example is post 7 so now it has more armor repair and same profile signature.
"You're not even Aero, you're just Aero's friend."
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C0TS
Sebiestor Field Sappers Minmatar Republic
22
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Posted - 2014.03.16 07:00:00 -
[12] - Quote
Aero Yassavi wrote:Let's have some fun here. Someone give me an Amarr Scout fitting using http://www.protofits.com/fittingsI will then quote your entry and show you how to make a Gallente Scout fitting that is simply better. Go.
Listen, I get it you're not happy with the Amarr Scout racial bonus... I see that 25 times a day. The Amarr Scout bonus should be 7% instead of 5. I understand the Cal and Gal racial bonuses are superior to that of the race that you want to use.
Don't sit here and try to compare the Amarr with the Gal and Cal Scouts - they simply don't stack up in terms of Profile (Gal) and eWar (Cal). Instead try and compare the Amarr and the Min scouts, and when that is done the Amare scout CPU/PG provide a better overall suit fitting.
Is hacking bonus a nice things sure, its great in Skirmish and FW, but useless in Ambush. Is a NK damage bonus sweet, provides 100 extra damaged per swipe on Proto knives, pretty sure but when you consider NK are not a Min weapon then it brings,you to the conclusion will you have to skill into another NK type weapon later to match your Min Scout ?!? Its a serious question whether or not to spec into NK when you don't know is Min Knifes will be adjusted... So could prove troublesome indeed.
Next, there is a serious problem with the Min Scout at advanced. You can see for yourself... Try to equip anything but a CR with a std cloak and it proves very troubling.. When you try to run NK which lack a PG reduction skill it's even more difficult.
Now, is the bonus great for the Amarr Scout - not exactly but it's not as bad as the Min Scout could potentially be. Is the Amarr Scout role different than Gal and Cal, most Definitely. CCP is providing the option for a solid light infantry with good speed and stamina (no need for cards on a low) which can cloak. The suit isn't designed to be hidden like the Gal or a eWar specialist like the Cal so don't try and make it one, use it in the role it's meant for and it'll be better than any assault and potentially any Commando.
Profits is great tool I use it to compare fits, maybe you've seen my scout comparison copy pastes but the Amarr stats on a basic cookie cutter build is quite solid.
If you want a hidden or eWar type scout pick the race that gives it to you, don't sit and complain about how the race you want can't play the role you want. Simply accept it's role and like I said maybe its not as bad as you might think it is when compares to the Min Scout, especially at the advanced level suit. |
C0TS
Sebiestor Field Sappers Minmatar Republic
22
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Posted - 2014.03.16 07:03:00 -
[13] - Quote
Suit Layout & Bonus: Cloak Pro: 330(82.5)C 70(17.5)P Cloak Adv: 231(57.75)C 49(12.25)P Proto-Adv Capes= 25.75C 5.25P Cape Std: 40C 8.75P
Shields Extender: 54C 11P Cardiac Reg Pro: 12C 8P Cardiac Adv: 9C 5P Kin Cata: 27C 15P Dampener: 33C 0P 25% for at 35 is 8.75 Damp Adv: 24C Enhancer: 26C 0P for 20% at 45 is 9 PG Pro: +14P for -24C PG Adv: +11P for -17C PG Reg: +8P for -14C
Remote Explosives: 63C 10P Remote Ups: 53.55C 10P Six Kin Sub: 57C 10P Six Kin Ups: 48.45C 7.5P Ash Sub: 68C 11P Ash Ups: 57.8C 8.25P New Sub: 61C 12P New Sub Ups: 51.85C 9P K5: 40C 5P K5 Ups: 34C 3.75P Nova Knife: 48C 8P Flay lock 45C 2P Pistol 63C 10P or 58C 8P
Weapon Combos: Six Kin + Ash Sub: 107C 17P Six Kin Sub + Remotes: 103C 19P Ash Sub + Remotes: 112C 19P Six Kin + New Sub: 101C 17P Ash Sub + New Sub: 109C 17P
1 complex of: Extender + Cardiac + Kin + Cloak = 175.5C 51.5P Complex Cardiac 12C vs 9C & Adv 8P 5P
Possible Builds for each class at Adv: Cal Adv: 317C 59P - Adv Cloak: 2 complex extenders, 1 complex enhancer, 1 complex Cardiac, 1 complex Dampener -> 81C 16P (slow) 332
Gal Adv: 300C 67P - Adv Cloak: 2 complex extenders, 1 complex Cardiac, 1 complex Kin, 1 PG Mod --> 71C 32P (low PG) 332 --> 95C 18P before PG mod *56C 25P for 2 Kins and PG mod* or *18P on weapons and use CPU over PG mod*
Min Adv: 332C 55P - Adv Cloak: 2 complex extenders, 1 complex enhancer, 1 complex Cardiac, 1 complex Dampener --> 96C 9P (slow) 302
Amar Adv 309C 63P - Adv Cloak: 2 complex extenders, complex Kin Cata, complex Dampener, PG mod --> 69C 27P (low stamina) 362 --> 93 13 before PG mod *63C 12P for 2 Kins and PG mod* or *Std cloak could give PG needed to get both Weapons*
Cal: 130S 70A 5% scan radius/precision (complex enhancer, basic range amp) Precision: 45-11.25= 33.75-9 =24.75 Scout Adv: 262S 70A (332) +1H C/1 3H 2L: 153/244C 30/46P + 1H C/P Ups + Cape Pro: 235.5/317C 47.5/59P +1H C/P Ups + Cape Adv: 209.75/317C 42.25/59P +1H -> 107C 16P +1H or 81c 16P w/Enhance -OR- Scout Adv: 328S 70A (398) C/1 3H: 206/244C 41/46P C/P Ups + Cape Pro: 289.5/317C 58.5/59P C/P Ups + Cape Adv: 263.75/317C 53.25/59P --> 53C 5P
Scout Pro: 262S 70A (332) CK 4H 2L: 116/348C 30/66P + 2H C/P Ups + Cape Pro: 198.5/452C 47.5/91P +2H -OR- Scout Pro: 328S 70A (398) CK 3H: 170/348C 41/66P + 1H C/P Ups + Cape Pro: 289.5/452C 58.5/91P + 1H ***
Gal: 70S 130A 5% scan radius/scan profile (complex damp, basic range amp) Damp: 45-8.75 = 26.25-8.75 =17.5 Scout Adv: 202S 130A (332) G/1 2H 3L: 180/231C 45/52P C/P Ups + Cape Pro: 262.5/300C 62.5/67P C/P Ups + Cape Adv: 236.75/300C 57.25/67P -> 63C 9P
Scout Pro: 202S 130A (332) + 1L GK 2H 4L: 180/330C 45/74P +1L slot C/P Ups + Cape Pro: 262.5/429C 62.5/96P +1L
Min: 100S 70A 5% hacking/nova knife Scout Adv: 232S 70A (302) M/1 3H 2L: 153/256C 22/43P +1H C/P Ups + Cape Pro: 235.5/332C 50.5/55P +1H C/P Ups + Cape Adv: 209.75/332C 45.25/55P +1H -> 122C 9P +1H or 96C 9P w/Enhance -OR- Scout Adv: 298S 70A (368) M/1 3H: 207/256C 33/43P C/P Ups + Cape Pro: 289.5/332C 61.5/55P
Scout Pro: 232S 70A (302) MK 3H 3L: 180/355C 45/62P +1H C/P Ups + Cape Pro: 262.5/475C 62.5/80P +1H -OR- Scout Pro: 298S 70A (368) MK 3H: 234/355C 56/62P C/P Ups + Cape Pro 3H: 316.5/475C 73.5/80P
Amar: 60S 170A 5% stamina regen/max stamina (less than basic regulator) Scout Adv: 192S 170A (362) A/1 2H 3L: 180/238C 45/49P C/P Ups + Cape Pro: 262.5/309C 62.5/63P C/P Ups + Cape Adv: 236.75/309C 57.25/63P -> 72C 5P
Scout Pro: 192S 170A (362) + 1L AK 2H 4L: 180/340C 45/70P +1L slot C/P Ups+ Cape on Pro: 262.5/442C 62.5/91P +1L
There. You can see the PG of a Min Adv suit is very very problematic. It forces you to run a CR or a adv tier SMG which is pathetic. As well as it only can run a std cloak which should be a huge disadvantage for it. |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2367
|
Posted - 2014.03.16 07:04:00 -
[14] - Quote
C0TS wrote:Aero Yassavi wrote:Let's have some fun here. Someone give me an Amarr Scout fitting using http://www.protofits.com/fittingsI will then quote your entry and show you how to make a Gallente Scout fitting that is simply better. Go. Listen, I get it you're not happy with the Amarr Scout racial bonus... I see that 25 times a day. The Amarr Scout bonus should be 7% instead of 5. I understand the Cal and Gal racial bonuses are superior to that of the race that you want to use. Don't sit here and try to compare the Amarr with the Gal and Cal Scouts - they simply don't stack up in terms of Profile (Gal) and eWar (Cal). Instead try and compare the Amarr and the Min scouts, and when that is done the Amare scout CPU/PG provide a better overall suit fitting. Is hacking bonus a nice things sure, its great in Skirmish and FW, but useless in Ambush. Is a NK damage bonus sweet, provides 100 extra damaged per swipe on Proto knives, pretty sure but when you consider NK are not a Min weapon then it brings,you to the conclusion will you have to skill into another NK type weapon later to match your Min Scout ?!? Its a serious question whether or not to spec into NK when you don't know is Min Knifes will be adjusted... So could prove troublesome indeed. Next, there is a serious problem with the Min Scout at advanced. You can see for yourself... Try to equip anything but a CR with a std cloak and it proves very troubling.. When you try to run NK which lack a PG reduction skill it's even more difficult. Now, is the bonus great for the Amarr Scout - not exactly but it's not as bad as the Min Scout could potentially be. Is the Amarr Scout role different than Gal and Cal, most Definitely. CCP is providing the option for a solid light infantry with good speed and stamina (no need for cards on a low) which can cloak. The suit isn't designed to be hidden like the Gal or a eWar specialist like the Cal so don't try and make it one, use it in the role it's meant for and it'll be better than any assault and potentially any Commando. Profits is great tool I use it to compare fits, maybe you've seen my scout comparison copy pastes but the Amarr stats on a basic cookie cutter build is quite solid. If you want a hidden or eWar type scout pick the race that gives it to you, don't sit and complain about how the race you want can't play the role you want. Simply accept it's role and like I said maybe its not as bad as you might think it is when compares to the Min Scout, especially at the advanced level suit. Please go somewhere else before I smack you with logic.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 07:05:00 -
[15] - Quote
Phazoid wrote:http://www.protofits.com/fittings/view/0/737
757 stamina, 100+ stamina regen http://www.protofits.com/fittings/shared/170/741
Stats Scout ak.0 || Scout gk.0 Shield: 245.2 || 232.7 Armor: 295 || 283.5 EHP: 540.2 || 516.2 Armor Repair Rate: 0 || 3 Movement Speed: 5.25 || 5.29 Stamina: 757.97 || 862.61 Stamina Regen: 110.25 || 129.39 Profile Signature: 23.63 || 23.63 Scan Radius: 43.5 || 54.38
Amarr scout gets about 25 more EHP, but Gallente scout is faster, has more stamina, can recover faster, can scan further, actually has an armor repair, and for the heck of it was able to put a prototype grenade in as well where you left it empty.
Come on man, that was too easy.
"You're not even Aero, you're just Aero's friend."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 07:07:00 -
[16] - Quote
C0TS wrote:Aero Yassavi wrote:Let's have some fun here. Someone give me an Amarr Scout fitting using http://www.protofits.com/fittingsI will then quote your entry and show you how to make a Gallente Scout fitting that is simply better. Go. Lots of words. Look man, I'm not hear to talk a lot or read a lot, all I want to do is have people give me Amarr scout fittings and then instantly turn around and make vastly better Gallente scout fittings. So far I have succeeded.
"You're not even Aero, you're just Aero's friend."
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
1753
|
Posted - 2014.03.16 07:08:00 -
[17] - Quote
Wow. This is actually probably the quickest thread example of how something will be clearly under powered before it hits the game.
Once again, proof that CCP does not test their material and data, and doesn't have a cynical enough QA department.
We'll have to wait and see how the Amarr Scout plays out, but this thing looks gimped before it even gets there.
CCP has an incestuous think tank problem. They have shunned so many outside ideas that they are trapped in a cycle of bad ideas and nobody to inform them of which ideas are good or bad. There is no fresh perspective. They haven't been listening and is is apparent with things like Caldari Logi suits, MDs, RRs, Tanks/AV, etc...
FoTM is a term I wish we never had in DUST 514. But repeated blunders have made it a house hold word in New Eden. That's terrible actually. What a terrible reputation for a game to have. We, the players, have more experience in gaming (especially FPS) than CCP as a whole. We always forsee these things coming, yet they never listen to us. This is how and why this game is terribly unbalanced.
I suppose you could argue that Amarr aren't Scout Specialists, so they're scouts won't have much. I thought the stamina was actually a good idea, as it is a huge factor in the life or death of a Scout, so no other race should trump it and have other advantages as well.
Too late however, CCP already sent in the patch, so we'll have to live with it for a while.
I ain't got time for dat sht!*
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
|
Posted - 2014.03.16 07:13:00 -
[18] - Quote
Ok guys. So far I did four examples. On all examples the Gallente scout was able to have better stamina and stamina regen, be faster (or in one case just a 0.04 slower), have better armor repair rate, have better scan radius, and at most only lose out on about 35 EHP in exchange for all these benefits.
Have I done my job? Can you guys see the pattern I am using to convert Amarr fits into better Gallente fits? Can all those people who say "Stop complaining when the suit isn't even released" please shut up now. The people complaining about the Amarr scout suit do so with valid reason.
"You're not even Aero, you're just Aero's friend."
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C0TS
Sebiestor Field Sappers Minmatar Republic
22
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Posted - 2014.03.16 07:15:00 -
[19] - Quote
How about you take some of that logic and apply it to not picking the Amarr scout.
If you think a class is inferior than don't choose it. But the Amarr Scouts role isn't an eWar specialist or a low profile scout. If you want to use your slots for it go ahead, but you can STFU about any logic you have.
The stats are the stats, and the racial bonus is set for 1.8. if you don't like the racial bonus of Amarr Scout then pick another scout. But no, all you do is offer up OP ideas and ***** about how the Amarr scout should be the best cause you like Amarr.
Grow up Peter Pan, if you don't like something than don't pick it. No one is making you pick it. There are plenty of good builds for a Amarr Advance Scout. Maybe they don't have an eWar or Profile racial bonus but their bonus is not horrible, like some make it out to be.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
|
Posted - 2014.03.16 07:17:00 -
[20] - Quote
Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
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Posted - 2014.03.16 07:20:00 -
[21] - Quote
C0TS wrote:How about you take some of that logic and apply it to not picking the Amarr scout.
If you think a class is inferior than don't choose it. But the Amarr Scouts role isn't an eWar specialist or a low profile scout. If you want to use your slots for it go ahead, but you can STFU about any logic you have.
The stats are the stats, and the racial bonus is set for 1.8. if you don't like the racial bonus of Amarr Scout then pick another scout. But no, all you do is offer up OP ideas and ***** about how the Amarr scout should be the best cause you like Amarr.
Grow up Peter Pan, if you don't like something than don't pick it. No one is making you pick it. There are plenty of good builds for a Amarr Advance Scout. Maybe they don't have an eWar or Profile racial bonus but their bonus is not horrible, like some make it out to be.
Great example of someone who reads the thread title and then proceeds to ignore everything else in the thread and post.
Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
"You're not even Aero, you're just Aero's friend."
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Bendtner92
Imperfects Negative-Feedback
1863
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Posted - 2014.03.16 07:21:00 -
[22] - Quote
DJINN Marauder wrote:Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9 Well, you're forgetting that a Gallente with 3 reds and 1 green will have more stamina while having something like 10.73 sprint.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
333
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Posted - 2014.03.16 07:21:00 -
[23] - Quote
it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
542
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Posted - 2014.03.16 07:25:00 -
[24] - Quote
DJINN Marauder wrote:Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast
I believe CCP caps speed at 10m/sec.
This also means that you would be better off using a minmatar/gallente suits for this purpose. The amarr has a maximum average speed of 9.43 meters per second, with no additional benefits. The gallente has a max average speed of 9.6 meters per second, and the minmatar a max average speed of 9.7 meters per second. Both of the non-amarr suits offer additional benefits as well.
Also, the minmatar suit will get there first, every time... yes every time I don't care how you fit the amarrian suit, the minmatar will get there faster.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7569
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Posted - 2014.03.16 07:26:00 -
[25] - Quote
Omareth Nasadra wrote:it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good Oh yeah the Amarr scout will still be a good suit no doubt, it's just that when you compare it to it's closest brother, the Gallente scout, it gets outperformed in every single way. There is no trade offs, the Gallente scout is just better.
Now I'm not sure if the solution is to nerf the Gallente scout or buff the Amarr scout, but something needs to be done.
"You're not even Aero, you're just Aero's friend."
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
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Posted - 2014.03.16 07:26:00 -
[26] - Quote
Bendtner92 wrote:DJINN Marauder wrote:Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9 Well, you're forgetting that a Gallente with 3 reds and 1 green will have more stamina while having something like 10.73 sprint. More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4547
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Posted - 2014.03.16 07:28:00 -
[27] - Quote
Magnus Amadeuss wrote:DJINN Marauder wrote:Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast I believe CCP caps speed at 10m/sec. This also means that you would be better off using a minmatar/gallente suits for this purpose. The amarr has a maximum average speed of 9.43 meters per second, with no additional benefits. The gallente has a max average speed of 9.6 meters per second, and the minmatar a max average speed of 9.7 meters per second. Both of the non-amarr suits offer additional benefits as well. Also, the minmatar suit will get there first, every time... yes every time I don't care how you fit the amarrian suit, the minmatar will get there faster. No CCP has capped speeds currently at 11.11. (Gall scout with 4 complex reds)
Also minmitar is not faster when you put red mods. 4 lows with reds beats 3 lows with reds pretty sure.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
543
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Posted - 2014.03.16 07:30:00 -
[28] - Quote
Aero Yassavi wrote:Omareth Nasadra wrote:it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good Oh yeah the Amarr scout will still be a good suit no doubt, it's just that when you compare it to it's closest brother, the Gallente scout, it gets outperformed in every single way. There is no trade offs, the Gallente scout is just better. Now I'm not sure if the solution is to nerf the Gallente scout or buff the Amarr scout, but something needs to be done.
Change the bonus from a stamina one to this:
+5% per level to efficacy of biotic modules -5% per level to cloak recharge time
Done. Not over powered, but definately it's own role.
(Complex kincaats go from +12.6% to +15.75%, not a large change, and not enough to make the amarr faster than the other suits with only one red bottle)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Bendtner92
Imperfects Negative-Feedback
1863
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Posted - 2014.03.16 07:34:00 -
[29] - Quote
DJINN Marauder wrote:More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match Depends. Amarr will have 360 stamina with no greens, which means it can run a little under 400 meters without stopping. Dont some maps have more than 400 meters to the complex?
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Llast 326
An Arkhos
2440
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Posted - 2014.03.16 07:35:00 -
[30] - Quote
Magnus Amadeuss wrote:Aero Yassavi wrote:Omareth Nasadra wrote:it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good Oh yeah the Amarr scout will still be a good suit no doubt, it's just that when you compare it to it's closest brother, the Gallente scout, it gets outperformed in every single way. There is no trade offs, the Gallente scout is just better. Now I'm not sure if the solution is to nerf the Gallente scout or buff the Amarr scout, but something needs to be done. Change the bonus from a stamina one to this: +5% per level to efficacy of biotic modules -5% per level to cloak recharge time Done. Not over powered, but definately it's own role. (Complex kincaats go from +12.6% to +15.75%, not a large change, and not enough to make the amarr faster than the other suits with only one red bottle) +5 percent to biotics efficacyGǪ not opGǪ 25% efficacy on Kins + 5% more efficacy for skill Kins to complexGǪ yeah that is reasonable
KRRROOOOOOM
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