C0TS wrote:How will M Scout not be the best hacker is a stupid question. Might as well grab 4 hacking mods, come on, what a joke you are.
It's also largely useless in Ambush, and when you aren't hacking or when objectives aren't requiring attention. If you plan on just running around to each cannon and not engage anyone you can be effective hacker sure. Again, like he Cal it has its niche. Its racial bonus is not probably as useful as the Cal or Gal but its on par with Amarr.
Its the only class that really forces you into a specific weapon, if you don't choose it then bonus is useless again. So there far less flexibility that Amare can provide. Therefore Hacking and NK can be as "useless" as this Amarr bonus that you are so up in arms about because when you don't use the right play style or skill set any class can be sub par. So it could actually be more useless than this "disaster" you feel Amarr bonus is because you aren't using it as specified by CCP. Frankly, the 2-4 slot layout is better than the 3-3 layout on the Amarr which has to give it an advantage. If you want to be speed hacker, pick the speed hacking class, if you want to pick the eWar niche pick the Cal. Just don't complain about the Anarr not being on par build wise when clearly it matches up with Min, and can be a very very powerful suit.
It's as dumb as the race to an objective over long distances - jump in LAV.
At adv scout the min has a serious disadvantage over the other suits due to its PG. It might only be 3 or 4 lower but with the lack of a PG reduction for NK currently. since NK arent a Min weapon it could be disastrous later when NK for all races are introduced, there also a question of not using a CR, there becomes even greater PG concerns when NK are paired with a weapon. Yes, some run just IshNK but most require a sidearm (MagSec look like a great option). The CR best but outside of these using another primary isn't really a great option.
The Amarr Scout if, you have to choose it, for some reason is no worst than the Cal (very strong eWar niche) and Min Scouts. Sure the Gal has a nice Racial Bonus and 2-4 slot layout is ideal but it's not so far an away better that you need to post 15 times a day about your outrage.
The Gal being better is seen in Logi and Sents - again, the cal has a different role and in a team it can be a far superior option and far more effective in its niche skill. Is the Amarr scout a better option than any assault suit right now, with the cloak ability it most definitely is.