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DJINN Marauder
Ancient Exiles. Renegade Alliance
4548
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Posted - 2014.03.16 07:36:00 -
[31] - Quote
Bendtner92 wrote:DJINN Marauder wrote:More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match Depends. Amarr will have 360 stamina with no greens, which means it can run a little under 400 meters without stopping. Dont some maps have more than 400 meters to the complex? Yes.. The maps that are 3 objectives in the city and 2 out.
However those maps are like 600+ meters away from ground spawn and once that map comes up, it's faster to call a dropship and abandon the scout rush at the beginning. Which we (AE) usually do
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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C0TS
Sebiestor Field Sappers Minmatar Republic
23
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Posted - 2014.03.16 07:37:00 -
[32] - Quote
Aero Yassavi wrote:Ok guys. So far I did four examples. On all examples the Gallente scout was able to have better stamina and stamina regen, be faster (or in one case just a 0.04 slower), have better armor repair rate, have better scan radius, and at most only lose out on about 35 EHP in exchange for all these benefits.
Have I done my job? Can you guys see the pattern I am using to convert Amarr fits into better Gallente fits? Can all those people who say "Stop complaining when the suit isn't even released" please shut up now. The people complaining about the Amarr scout suit do so with valid reason.
Are the Gal and Cal Scouts better, sure. Are the Gal and Cal Heavies better, sure. It doesn't mean the Amarr Scout is this useless suit you are all forced to pick. The racial bonus isn't the best but neither are the assault bonuses. The suit is fine and those who choose to pick it will do fine with it because its not as useless as you're making or want people to believe.
2 extenders (c) on Amarr is 458 eHP - plenty to be a light assault or lose an extender an still have plenty of eHP while giving you more flexibility.
3 lows - toss a Dampener (c) and you're 23.6 or 17.7 with cloak. 17.7 is good enough to get under anything but a Proto 4 precision scanning Cal Scout and a Proto scanning Gal logi... Then again no other Scout but the Gal is better. So you're the same as 3 of the 4. Might I mention that because of slot load out of Amarr 3 lows at Adv its much easier to fit a Dampener than the Cal or the Min - who would leave only 1 low left.
With 2 spare lows you can do a lot, the Amarr is a very flexible build. Toss anything from a Kinda Cat to a Reactive Plate to another a Dampener if you choose. There is no need for a Cardiac and the suit CPU/PG is highly desirable compared to the Min Adv suit.
Amarr Scout isn't as good as the Gal and the a Cal Scout might be the most useful suit in 1.8 but it doesn't mean the Amarr is some piece of **** suit. Its load out is nice, its CPU/PG is nice and its role can be flexible and devastating.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
543
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Posted - 2014.03.16 07:38:00 -
[33] - Quote
DJINN Marauder wrote:Magnus Amadeuss wrote:DJINN Marauder wrote:Hmm... Well I'm surprised that the gk.O fits are actually not that much better than the amarr fits.
The biggest differences were the scan range and profile. Which to be honest, range isn't that big a deal. 30 is still huge. Right now I play with range at level 3 on scout lv 5.. I think that's like 25m?
Profile on the other hand is pretty important. But nothing the amarr can't achieve by adding a dampener or 2.
Regardless, the gallente scout is in fact superior. I'd say it's the best scout come 1.8. But like the assault and logi suits, the true potential lies in the player, not the suit.
Also I'm hyped about the amarr scout 4 complex red build for start of PC. Enough stamina to not need a green and 4 reds should get it to like 10.9
#Amarr4lyfe Faith has never been so Fast I believe CCP caps speed at 10m/sec. This also means that you would be better off using a minmatar/gallente suits for this purpose. The amarr has a maximum average speed of 9.43 meters per second, with no additional benefits. The gallente has a max average speed of 9.6 meters per second, and the minmatar a max average speed of 9.7 meters per second. Both of the non-amarr suits offer additional benefits as well. Also, the minmatar suit will get there first, every time... yes every time I don't care how you fit the amarrian suit, the minmatar will get there faster. No CCP has capped speeds currently at 11.11. (Gall scout with 4 complex reds) Also minmitar is not faster when you put red mods. 4 lows with reds beats 3 lows with reds pretty sure.
Lets run the math instead of guessing:
Amarr (4 reds) 7.7175*1.126*(1+12.6*0.87/100)*(1+12.6*0.57/100)*(1+12.6*0.27/100)=10.68 m/sec
Minmatar (3 reds) 8.3055*1.126*(1+12.6*0.87/100)*(1+12.6*0.57/100)=11.1
So why not take one red off of each suit because stacking penalities suck
Amarr (3 reds) =10.33 m/sec Minmatar (2 reds) =10.37
Now you can throw one green bottle in each low-slot. The minmatar will have higher stamina regen, the amarr will have more stamina. In the end they will both reach the destination very close to eachother, but the minmatar suit will have 1 more open high-slot, will be able to hack things 25% faster, and will be able to OHKO almost any suit with nova knives. The amarr suit will have +30 base eHP.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
545
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Posted - 2014.03.16 07:39:00 -
[34] - Quote
Llast 326 wrote:Magnus Amadeuss wrote:Aero Yassavi wrote:Omareth Nasadra wrote:it's mostly the built-in armor repair that make the gallente OP, i agree with ya, the stamina bonus kinda suck compared to the profile one, i'll stick to my min, but i'd really like to see the ammar scout balance compared to the gallente, i still think it's a good suit, it's just that the gallente is so good Oh yeah the Amarr scout will still be a good suit no doubt, it's just that when you compare it to it's closest brother, the Gallente scout, it gets outperformed in every single way. There is no trade offs, the Gallente scout is just better. Now I'm not sure if the solution is to nerf the Gallente scout or buff the Amarr scout, but something needs to be done. Change the bonus from a stamina one to this: +5% per level to efficacy of biotic modules -5% per level to cloak recharge time Done. Not over powered, but definately it's own role. (Complex kincaats go from +12.6% to +15.75%, not a large change, and not enough to make the amarr faster than the other suits with only one red bottle) +5 percent to biotics efficacyGǪ not opGǪ 25% efficacy on Kins + 5% more efficacy for skill Kins to complexGǪ yeah that is reasonable
I see someone doesn't know how to read.
Ok mouthbreather, look up and check out the underlined part, now go sit in the corner.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7573
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Posted - 2014.03.16 07:39:00 -
[35] - Quote
DJINN Marauder wrote: Also minmitar is not faster when you put red mods. 4 lows with reds beats 3 lows with reds pretty sure.
Amarr scout sprint speed isn't listed but going off of proportions it should be 7.3. Now let's remember that each complex kin cat will add 12.6% with the skill but also has stacking penalties. So
Amarr scout 4 reds: 10.12 Minmatar scout 10.58
Sorry buddy, you are wrong. Minmatar is still faster.
EDIT: Was not taking into consideration 5% bonus from Dropsuit Biotic Upgrades, but that will increase both of them by 5% so Minmatar is still faster.
"You're not even Aero, you're just Aero's friend."
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Bendtner92
Imperfects Negative-Feedback
1864
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Posted - 2014.03.16 07:39:00 -
[36] - Quote
DJINN Marauder wrote:More stamina is irrelevant if the amount of stamina the amarr starts off with is good enough to get to the city. Add being a tad bit faster, and it's going to be the best starter suit to get to the city at beginning of a match
Edit: also add that the amarr has more starting hp to help win that first fight against another potential enemy scout. Also, I just did the math and I can only get it to around 10.7 sprint with 4 reds, so Gallente with 3 reds will still be faster.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4549
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Posted - 2014.03.16 07:41:00 -
[37] - Quote
I'm getting different numbers for amarr with 4 reds... :/ Edit: so is it 10.7, 10.1...or ..?
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Bendtner92
Imperfects Negative-Feedback
1864
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Posted - 2014.03.16 07:43:00 -
[38] - Quote
DJINN Marauder wrote:I'm getting different numbers for amarr with 4 reds... :/ Magnus showed the correct math:
Magnus Amadeuss wrote:Amarr (4 reds) 7.7175*1.126*(1+12.6*0.87/100)*(1+12.6*0.57/100)*(1+12.6*0.27/100)=10.68 m/sec Edit: 7.7175 is base sprint * 1.05 from biotic skill if anyone is wondering.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4549
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Posted - 2014.03.16 07:45:00 -
[39] - Quote
Hmm.. Well that goes my starter scout fit that I thought was gunna own face. I mean it's still pretty fast, just below the gallente, but I was hoping it'd be faster
Edit: at least it starts off with 40 extra hp.
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
545
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Posted - 2014.03.16 07:48:00 -
[40] - Quote
DJINN Marauder wrote:I'm getting different numbers for amarr with 4 reds... :/ Edit: so is it 10.7, 10.1...or ..?
Look, I showed you the math.
12.6% <---- max bonused kincat
Efficacy of modules (stacking penalites as you add more)
1st=1 2nd=0.87 3rd=0.57 4th=0.27
Now all you have to do is multiply it out, like above.
Minmatar base speed 5.65 Minmatar Sprint (*1.05 is for biotics lvl 5) 5.65*1.4*1.05=8.3055
Amarr base speed 5.25 Amarr sprint 5.25*1.4*1.05=7.7175
Now you have all the tools to do the calculations yourself.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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C0TS
Sebiestor Field Sappers Minmatar Republic
23
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Posted - 2014.03.16 07:48:00 -
[41] - Quote
Proto CR/Mag Sec Remotes, Adv Cloak 2 c extenders - 2(c and e) dampened with (c) kin cat and (c) reactive M8 focus nades
524 eHP, gives you the Dampening of Gal with one (c) Dampener plus of course cloak adv gets you under everything. Also proves, the armor rep. If you don't care for the rep there are even greater options at Proto for Amarr Scout.
I'm not saying the Cal Scout might not be the best or the Gal scout racial bonus provides it with the ability to equip a nice card cat to provide it with better stamina or stamina regen, but the Amarr Scout is not a worthless suit.
You don't have to choose it if you feel that it is inferior option. But at adv it is far superior to a Min Scout, and at Proto the slot lay out 2-4 is flexible, strong and can provide very strong fittings for those who spec into it.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
550
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Posted - 2014.03.16 07:53:00 -
[42] - Quote
C0TS wrote:Proto CR/Mag Sec Remotes, Adv Cloak 2 c extenders - 2(c and e) dampened with (c) kin cat and (c) reactive M8 focus nades
524 eHP, gives you the Dampening of Gal with one (c) Dampener plus of course cloak adv gets you under everything. Also proves, the armor rep. If you don't care for the rep there are even greater options at Proto for Amarr Scout.
I'm not saying the Cal Scout might not be the best or the Gal scout racial bonus provides it with the ability to equip a nice card cat to provide it with better stamina or stamina regen, but the Amarr Scout is not a worthless suit.
You don't have to choose it if you feel that it is inferior option. But at adv it is far superior to a Min Scout, and at Proto the slot lay out 2-4 is flexible, strong and can provide very strong fittings for those who spec into it.
Show me how it is superior to the min scout, please. I would love to see this one.
Or do you mean it would be better for you as you run a scout like an assault suit?
Because as far as I can tell, no suit will be better for camping hack-spots, or stealth hacking, or assassination than the minmatar suit will be.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8262
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Posted - 2014.03.16 07:54:00 -
[43] - Quote
C0TS wrote:Proto CR/Mag Sec Remotes, Adv Cloak 2 c extenders - 2(c and e) dampened with (c) kin cat and (c) reactive M8 focus nades
524 eHP, gives you the Dampening of Gal with one (c) Dampener plus of course cloak adv gets you under everything. Also proves, the armor rep. If you don't care for the rep there are even greater options at Proto for Amarr Scout.
I'm not saying the Cal Scout might not be the best or the Gal scout racial bonus provides it with the ability to equip a nice card cat to provide it with better stamina or stamina regen, but the Amarr Scout is not a worthless suit.
You don't have to choose it if you feel that it is inferior option. But at adv it is far superior to a Min Scout, and at Proto the slot lay out 2-4 is flexible, strong and can provide very strong fittings for those who spec into it.
Actually if Aero wants to scout he does have to choose it.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2369
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Posted - 2014.03.16 07:56:00 -
[44] - Quote
True Adamance wrote:C0TS wrote:Proto CR/Mag Sec Remotes, Adv Cloak 2 c extenders - 2(c and e) dampened with (c) kin cat and (c) reactive M8 focus nades
524 eHP, gives you the Dampening of Gal with one (c) Dampener plus of course cloak adv gets you under everything. Also proves, the armor rep. If you don't care for the rep there are even greater options at Proto for Amarr Scout.
I'm not saying the Cal Scout might not be the best or the Gal scout racial bonus provides it with the ability to equip a nice card cat to provide it with better stamina or stamina regen, but the Amarr Scout is not a worthless suit.
You don't have to choose it if you feel that it is inferior option. But at adv it is far superior to a Min Scout, and at Proto the slot lay out 2-4 is flexible, strong and can provide very strong fittings for those who spec into it.
Actually if Aero wants to scout he does have to choose it. ONE OF US!!!!
Its alright everyone, no need to worry it's just an Amarr scout :(
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C0TS
Sebiestor Field Sappers Minmatar Republic
23
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Posted - 2014.03.16 08:00:00 -
[45] - Quote
I don't understand with this "race to the destination" - call in a LAV and even fatties will beat two scout morons who are running to the point.
The idea of using 3-4 kin cats is also ridiculous to the question of providing a fair and competitive build for the Amarr. At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
I prefer always using 2 (c) extenders in high myself but maybe cloaks will change that. I don't value the armor rep of 4/sec but i do agree its a nice boost. The 4 lows at Proto can easily be used to get under any radar if you feel that is one option. If a Gal uses a (c) card and the Amarr uses a (e) Dampener they might not be on par but it doesn't mean they aren't better than Min or not a competitive or potentially devastating choice of suit.
The Cal scout is a different story, based on its stats of only 2 low it has major drawback if its not slotted as a scanning master. It would require big slots at low to be used with dampeners making it far less mobile, no chance for a varied build, and has a low chance to have any sort of elite speed or stamina. Sure it can use 1 (c) extender and 3 (c) prec and be amazingly useful in a team but it won't be as good as the Gal or the Amarr in many roles.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison. Or for that matter the Amarr Scout is some tragedy and needs more, it's all in the way you play and its 2-4 will allow for a very exciting and varied play style. And for some who lack elite SP, a varied suit capable of being anything from a silent killer to a light infantry is an appealing option because spec'ing into multiple suits is not an option. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4552
|
Posted - 2014.03.16 08:02:00 -
[46] - Quote
C0TS wrote:I don't understand with this "race to the destination" - call in a LAV and even fatties will beat two scout morons who are running to the point.
The idea of using 3-4 kin cats is also ridiculous to the question of providing a fair and competitive build for the Amarr. At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
I prefer always using 2 (c) extenders in high myself but maybe cloaks will change that. I don't value the armor rep of 4/sec but i do agree its a nice boost. The 4 lows at Proto can easily be used to get under any radar if you feel that is one option. If a Gal uses a (c) card and the Amarr uses a (e) Dampener they might not be on par but it doesn't mean they aren't better than Min or not a competitive or potentially devastating choice of suit.
The Cal scout is a different story, based on its stats of only 2 low it has major drawback if its not slotted as a scanning master. It would require big slots at low to be used with dampeners making it far less mobile, no chance for a varied build, and has a low chance to have any sort of elite speed or stamina. Sure it can use 1 (c) extender and 3 (c) prec and be amazingly useful in a team but it won't be as good as the Gal or the Amarr in many roles.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison. Or for that matter the Amarr Scout is some tragedy and needs more, it's all in the way you play and its 2-4 will allow for a very exciting and varied play style. And for some who lack elite SP, a varied suit capable of being anything from a silent killer to a light infantry is an appealing option because spec'ing into multiple suits is not an option. The 3-4 red builds we were talking about were for PC battles. As you want the other squads to call a dropship to take high ground while scouts sprint to the city.
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2370
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Posted - 2014.03.16 08:03:00 -
[47] - Quote
C0TS wrote:I don't understand with this "race to the destination" - call in a LAV and even fatties will beat two scout morons who are running to the point.
The idea of using 3-4 kin cats is also ridiculous to the question of providing a fair and competitive build for the Amarr. At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
I prefer always using 2 (c) extenders in high myself but maybe cloaks will change that. I don't value the armor rep of 4/sec but i do agree its a nice boost. The 4 lows at Proto can easily be used to get under any radar if you feel that is one option. If a Gal uses a (c) card and the Amarr uses a (e) Dampener they might not be on par but it doesn't mean they aren't better than Min or not a competitive or potentially devastating choice of suit.
The Cal scout is a different story, based on its stats of only 2 low it has major drawback if its not slotted as a scanning master. It would require big slots at low to be used with dampeners making it far less mobile, no chance for a varied build, and has a low chance to have any sort of elite speed or stamina. Sure it can use 1 (c) extender and 3 (c) prec and be amazingly useful in a team but it won't be as good as the Gal or the Amarr in many roles.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison. Or for that matter the Amarr Scout is some tragedy and needs more, it's all in the way you play and its 2-4 will allow for a very exciting and varied play style. And for some who lack elite SP, a varied suit capable of being anything from a silent killer to a light infantry is an appealing option because spec'ing into multiple suits is not an option. The Amarr scout doesn't excel at anything
Its alright everyone, no need to worry it's just an Amarr scout :(
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
550
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Posted - 2014.03.16 08:06:00 -
[48] - Quote
C0TS wrote:I don't understand with this "race to the destination" - call in a LAV and even fatties will beat two scout morons who are running to the point.
The idea of using 3-4 kin cats is also ridiculous to the question of providing a fair and competitive build for the Amarr. At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
I prefer always using 2 (c) extenders in high myself but maybe cloaks will change that. I don't value the armor rep of 4/sec but i do agree its a nice boost. The 4 lows at Proto can easily be used to get under any radar if you feel that is one option. If a Gal uses a (c) card and the Amarr uses a (e) Dampener they might not be on par but it doesn't mean they aren't better than Min or not a competitive or potentially devastating choice of suit.
The Cal scout is a different story, based on its stats of only 2 low it has major drawback if its not slotted as a scanning master. It would require big slots at low to be used with dampeners making it far less mobile, no chance for a varied build, and has a low chance to have any sort of elite speed or stamina. Sure it can use 1 (c) extender and 3 (c) prec and be amazingly useful in a team but it won't be as good as the Gal or the Amarr in many roles.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison. Or for that matter the Amarr Scout is some tragedy and needs more, it's all in the way you play and its 2-4 will allow for a very exciting and varied play style. And for some who lack elite SP, a varied suit capable of being anything from a silent killer to a light infantry is an appealing option because spec'ing into multiple suits is not an option.
Dude, repeating "it is superior to min at adv" does not make it any more right than when you said it the first time.
You appear to be under the impression that a 3-3 slot layout is bad. Well, when the minmatar can be faster, sprint farther, recover faster, hack faster, and do more damage than the amarr all at the SAME TIME, your point gets lost.
The minnie suit is going to be amazing, hands down. It fills a role perfectly. The amarr doesn't fill any role, and the roles it does try to fill are better served by either the gallente or the minmatar scouts. There is quite literally absolutely no purpose to the amarr scout.
Of course I do not even know why I am trying. You are just going to barely read this, the restate your same line of bull without any numbers or substantive proof at all. Le sigh.....
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Vell0cet
SVER True Blood General Tso's Alliance
1099
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Posted - 2014.03.16 08:19:00 -
[49] - Quote
C0TS wrote:...At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison... Post a fit.
The Amarr scout doesn't excel in ANY role, that's what the QQ is all about. The Cal scout will be excellent at hunting other scouts due to precision bonus and hit/run tactics with its excellent shield mechanics that allow for a good shield buffer that won't affect mobility.
Best PvE idea ever!
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Scout Registry
Nos Nothi
1488
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Posted - 2014.03.16 08:19:00 -
[50] - Quote
Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen.
Stamina Math (Ranked by Highest) Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441
Stamina Regen Math (Ranked by Highest) Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66 |
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C0TS
Sebiestor Field Sappers Minmatar Republic
24
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Posted - 2014.03.16 08:23:00 -
[51] - Quote
How will M Scout not be the best hacker is a stupid question. Might as well grab 4 hacking mods, come on, what a joke you are.
It's also largely useless in Ambush, and when you aren't hacking or when objectives aren't requiring attention. If you plan on just running around to each cannon and not engage anyone you can be effective hacker sure. Again, like he Cal it has its niche. Its racial bonus is not probably as useful as the Cal or Gal but its on par with Amarr.
Its the only class that really forces you into a specific weapon, if you don't choose it then bonus is useless again. So there far less flexibility that Amare can provide. Therefore Hacking and NK can be as "useless" as this Amarr bonus that you are so up in arms about because when you don't use the right play style or skill set any class can be sub par. So it could actually be more useless than this "disaster" you feel Amarr bonus is because you aren't using it as specified by CCP. Frankly, the 2-4 slot layout is better than the 3-3 layout on the Amarr which has to give it an advantage. If you want to be speed hacker, pick the speed hacking class, if you want to pick the eWar niche pick the Cal. Just don't complain about the Anarr not being on par build wise when clearly it matches up with Min, and can be a very very powerful suit.
It's as dumb as the race to an objective over long distances - jump in LAV.
At adv scout the min has a serious disadvantage over the other suits due to its PG. It might only be 3 or 4 lower but with the lack of a PG reduction for NK currently. since NK arent a Min weapon it could be disastrous later when NK for all races are introduced, there also a question of not using a CR, there becomes even greater PG concerns when NK are paired with a weapon. Yes, some run just IshNK but most require a sidearm (MagSec look like a great option). The CR best but outside of these using another primary isn't really a great option.
The Amarr Scout if, you have to choose it, for some reason is no worst than the Cal (very strong eWar niche) and Min Scouts. Sure the Gal has a nice Racial Bonus and 2-4 slot layout is ideal but it's not so far an away better that you need to post 15 times a day about your outrage.
The Gal being better is seen in Logi and Sents - again, the cal has a different role and in a team it can be a far superior option and far more effective in its niche skill. Is the Amarr scout a better option than any assault suit right now, with the cloak ability it most definitely is. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
551
|
Posted - 2014.03.16 08:24:00 -
[52] - Quote
Scout Registry wrote:Aero Yassavi wrote: Do you even realize that in all my examples not only does the Gallente scout have better e-war but it also has better stamina, stamina recovery, and speed. Apply some logic to that.
Not sure how you guys are coming to the conclusion that Gallente beats Amarr in stamina and stamina regen. By my math, Amarr have the highest Stamina Pool and second highest Stamina Regen. Stamina Math (Ranked by Highest)Stamina,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Amarr,275,316,344,361,758 Minmatar,225,225,225,236,496 Gallente,200,200,200,210,441 Caldari,200,200,200,210,441 Stamina Regen Math (Ranked by Highest)Stamina_Regen,Lvl(1),Lvl(3),Lvl(5),Biotics(5),CmpCardReg(x1) Minmatar,80,80,80,84,176 Amarr,40,46,50,53,110 Gallente,30,30,30,32,66 Caldari,30,30,30,32,66
Can we please start getting people banned for not reading the OP or any of the thread?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Bunny Demon
Capital Acquisitions LLC Renegade Alliance
100
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Posted - 2014.03.16 08:25:00 -
[53] - Quote
I challenge you to have more stamina than this
http://www.protofits.com/fittings/shared/0/745
So.....when are the um......new dropsuits coming out CCP.....it's been a few weeks now....
;)
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Vell0cet
SVER True Blood General Tso's Alliance
1099
|
Posted - 2014.03.16 08:28:00 -
[54] - Quote
C0TS wrote:How will M Scout not be the best hacker is a stupid question. Might as well grab 4 hacking mods, come on, what a joke you are.
It's also largely useless in Ambush, and when you aren't hacking or when objectives aren't requiring attention. If you plan on just running around to each cannon and not engage anyone you can be effective hacker sure. Again, like he Cal it has its niche. Its racial bonus is not probably as useful as the Cal or Gal but its on par with Amarr.
Its the only class that really forces you into a specific weapon, if you don't choose it then bonus is useless again. So there far less flexibility that Amare can provide. Therefore Hacking and NK can be as "useless" as this Amarr bonus that you are so up in arms about because when you don't use the right play style or skill set any class can be sub par. So it could actually be more useless than this "disaster" you feel Amarr bonus is because you aren't using it as specified by CCP. Frankly, the 2-4 slot layout is better than the 3-3 layout on the Amarr which has to give it an advantage. If you want to be speed hacker, pick the speed hacking class, if you want to pick the eWar niche pick the Cal. Just don't complain about the Anarr not being on par build wise when clearly it matches up with Min, and can be a very very powerful suit.
It's as dumb as the race to an objective over long distances - jump in LAV.
At adv scout the min has a serious disadvantage over the other suits due to its PG. It might only be 3 or 4 lower but with the lack of a PG reduction for NK currently. since NK arent a Min weapon it could be disastrous later when NK for all races are introduced, there also a question of not using a CR, there becomes even greater PG concerns when NK are paired with a weapon. Yes, some run just IshNK but most require a sidearm (MagSec look like a great option). The CR best but outside of these using another primary isn't really a great option.
The Amarr Scout if, you have to choose it, for some reason is no worst than the Cal (very strong eWar niche) and Min Scouts. Sure the Gal has a nice Racial Bonus and 2-4 slot layout is ideal but it's not so far an away better that you need to post 15 times a day about your outrage.
The Gal being better is seen in Logi and Sents - again, the cal has a different role and in a team it can be a far superior option and far more effective in its niche skill. Is the Amarr scout a better option than any assault suit right now, with the cloak ability it most definitely is. Post your fit with the Amarr scout being as good. I want to see what I'm overlooking.
Best PvE idea ever!
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C0TS
Sebiestor Field Sappers Minmatar Republic
24
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Posted - 2014.03.16 08:32:00 -
[55] - Quote
Vell0cet wrote:C0TS wrote:...At adv it is superior to the Min Scout and at Proto is slot layout 2-4 provides excellent possible fittings.
No scout will excel at all roles, yes the Gal slot layout and racial (c) damp help greatly but you can't argue that Cal or Amarr scouts will be terrible in comparison... Post a fit. The Amarr scout doesn't excel in ANY role, that's what the QQ is all about. The Cal scout will be excellent at hunting other scouts due to precision bonus and hit/run tactics with its excellent shield mechanics that allow for a good shield buffer that won't affect mobility.
I did post a fit, i posted 2 options.
The Cal is eWar, the Gal is stealth, are these more desirable for most fits yes. Is hacking and NK as desirable, no. Hacking is a niche, NK is even a greater niche and as stated above potentially problematic. Is the light infantry with a cape not a niche, it has potential to shame all assault suits while cloaking. It has the ability to adapt to be just as affective in many different roles and at the advanced scout suit it greatly outshines its Min counterpart.
Isn't adaptive play a very very good thing, sure Gal can be most everything too, but no Cal and not Min. It seems the argument is more about the 4/sec armor regen and not the stamina bonus. It's not a terrible bonus, it might not be what you want specifically buts its not bad. Many will use the Amarr scout and be great, if you need to use it because you're forced too there are plenty of good options.
Amare Scouts aren't in a black hole as you make it seem, they are a good jack of all trades and as previously mentioned someone with limited SP can use this class to have a multitude of build options.
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Iron Wolf Saber
Den of Swords
13415
|
Posted - 2014.03.16 08:36:00 -
[56] - Quote
Anyone bothered shoving a cloak on and working with what's left?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Scout Registry
Nos Nothi
1488
|
Posted - 2014.03.16 08:43:00 -
[57] - Quote
Magnus Amadeuss wrote: Can we please start getting people banned for not reading the OP or any of the thread? EDIT: Ok I have reached my quota of stupidity for the night. I don't know why idiocy pisses me off SO MUCH.
So much gnashing of teeth on this topic ... Been down this road before ... A dozen or so times ...
Which text wall of flawed logic would you like me to read and address?
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Paladin Sas
Pro Hic Immortalis
305
|
Posted - 2014.03.16 08:45:00 -
[58] - Quote
scout registry.... are all forum threadnaughts carrying guns these days?
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C0TS
Sebiestor Field Sappers Minmatar Republic
24
|
Posted - 2014.03.16 08:55:00 -
[59] - Quote
Adv:
http://www.protofits.com/fittings/view/0/752 or http://www.protofits.com/fittings/view/0/294
http://www.protofits.com/fittings/view/0/295
http://www.protofits.com/fittings/view/0/413
http://www.protofits.com/fittings/view/0/294
Pro:
http://www.protofits.com/fittings/view/0/296
http://www.protofits.com/fittings/view/0/297
http://www.protofits.com/fittings/view/0/414
http://www.protofits.com/fittings/index/0/753
Here are some quick fits. Like I said, Min Adv suits are terrible as you can see by the cookie cutter copy paste comparison I did myself. There are so so many Amarr options. Its 4;45 am so here's a quick co parish via pro fits website. |
Iron Wolf Saber
Den of Swords
13415
|
Posted - 2014.03.16 09:07:00 -
[60] - Quote
Sorry still messing around with it. Amarr seems a bit low on the fittings though.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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