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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2251
|
Posted - 2014.03.13 21:57:00 -
[1] - Quote
Click on it So for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus.
Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level
With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain.
Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scouts bonus?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Arkena Wyrnspire
Fatal Absolution
11011
|
Posted - 2014.03.13 22:00:00 -
[2] - Quote
CCP bonuses are amazing. Why, just look at that RR reload bonus! My plasma cannon will also greatly benefit from tighter hipfire!
You have long since made your choice. What you make now is a mistake.
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Joel II X
Dah Gods O Bacon
1628
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Posted - 2014.03.13 22:01:00 -
[3] - Quote
I lol'd as well.
I support you Amarrians towards well-thought out bonuses! |
Proto Annihilator
Fraternity of St. Venefice Amarr Empire
82
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Posted - 2014.03.13 22:03:00 -
[4] - Quote
Arkena Wyrnspire wrote:CCP bonuses are amazing. Why, just look at that RR reload bonus! My plasma cannon will also greatly benefit from tighter hipfire!
Don't be so hard on CCP. They have spent months coming up with these. |
jhon hartigan
Maphia Clan Corporation
181
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Posted - 2014.03.13 22:05:00 -
[5] - Quote
I dont want to check cause I m writing from the Phone but you have 343 stamina... IT IS A LOT OF STAMINA! |
TheD1CK
Dead Man's Game
971
|
Posted - 2014.03.13 22:08:00 -
[6] - Quote
It has 4 low slots that can be used to further buff stamina/regen Try save complaints until after we see the suit in action If CCP gave it higher stamina/regen then with the addition of cardiac regs It would reach way too much stamina/regen .. this is a Scout
It is designed to be used with Biotic/Profile Modules Not just HP buffs as has been abused with slayer logis If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of a scout this suit Could be one of the toughest opponents out there
We will see.... SOON
'D1CK by name'
'D1CK by nature'
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2252
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Posted - 2014.03.13 22:08:00 -
[7] - Quote
jhon hartigan wrote:I dont want to check cause I m writing from the Phone but you have 343 stamina... IT IS A LOT OF STAMINA! The minmatar has a alot of speed,stamina regain, a hacking bonus, ooh and also something that defines it like that NK bonus worth 5 complex damage mods now.... yea get out of my thread
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2252
|
Posted - 2014.03.13 22:12:00 -
[8] - Quote
TheD1CK wrote:It has 4 low slots that can be used to further buff stamina/regen Try save complaints until after we see the suit in action If CCP gave it higher stamina/regen then with the addition of cardiac regs It would reach way too much stamina/regen .. this is a Scout
It is designed to be used with Biotic/Profile Modules Not just HP buffs as has been abused with slayer logis If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of a scout this suit Could be one of the toughest opponents out there
We will see.... SOON Well you know you have range amplifiers and profile dampening and of course precision enhancements. And buddy a scout most defining feature is its mobility something the A-scout lacks. And trust me this community has predicted OP & UP stuff the same way and you know what they were right
Its alright everyone, no need to worry it's just an Amarr scout :(
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
477
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Posted - 2014.03.13 22:16:00 -
[9] - Quote
Check out the new stats, apparently Minmatar suits all get close to DOUBLE the amarrian stamina recharge base.
It is absolutely ridiculous how insanely overpowered minmatar are getting.The scout has basically 7-8 free modules through bonuses, along with an insanely high amount of CPU coupled with a stamina recharge that is nearly double anyone else, oh and I almost forgot, +10% hacking speed rather than 5% for absolutely no good reason.
The minmatar heavy suit has 100% more stamina recharge then the amarrian one, and almost 200% more than gal/caldari.
Oh and this is of course aside from having far and away the best rifle, oh and a big damage boost to the Mass Driver, oh and an assault suit that is faster than a scout suit.....
I mean WTF CCP?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Brokerib
Lone Wolves Club
701
|
Posted - 2014.03.13 22:43:00 -
[10] - Quote
Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe
Knowledge is power
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2253
|
Posted - 2014.03.13 22:47:00 -
[11] - Quote
Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe Ha yea i'll have to admit that part of his post was indeed laughable at best but still the matter of this thread is what makes the A-scout pop? What will its selling point be?
Its alright everyone, no need to worry it's just an Amarr scout :(
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TranquilBiscuit ofVaLoR
TCD ToXiCaTeD RISE of LEGION
1653
|
Posted - 2014.03.13 22:49:00 -
[12] - Quote
Proto Annihilator wrote:Arkena Wyrnspire wrote:CCP bonuses are amazing. Why, just look at that RR reload bonus! My plasma cannon will also greatly benefit from tighter hipfire! Don't be so hard on CCP. They have spent months coming up with these. ha, i see what you did there.
Anime > EVERYTHING
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
478
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Posted - 2014.03.13 23:19:00 -
[13] - Quote
Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe
LOL
Ok so minmatar sacrifice 30 eHP, in return they get fastest walking speed, fastest sprinting, fastest strafing, highest jumping, 2nd most stamina, double the closest stamina recharge, by far the easiest weapons to fit, and the most CPU. This is EVERY MINMATAR SUIT in the new paradigm.
Amarr sacrifice having the lowest walking, sprinting, strafing, jumping, the most expensive weapons fitting wise, tthe only overheating weapons (aside from the hmg), for a tiny bit more stamina recharge and the most stamina, and 30 eHP.
How about the minnie scout?
A damage bonus equal to 8-9 damage mods for the nova knife A hacking bonus equal to a proto hacking mod More BASE stamina recharge than the amarr scout would have with a 25% bonus!! OH, 110% base hacking speed rather than 105% base for NO REASON other than making minmatar more OP. Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits.
Where is the downside to this amazing suit?
As for minmatar in general:
Insanely good damage profile on their weapons (95/110?? is there a downside here?) Most damage per trigger pull Large MD buff
Are you kidding me? Where is the downside?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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mollerz
2757
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Posted - 2014.03.13 23:27:00 -
[14] - Quote
As someone who played a min scout through thick and incredibly thin, we are not OP. We are now a real scout.
I can't support Amarrian scouts getting buffed if they are calling for a minmatar nerf. You might not be, but you are framing it as such. Like a sibling whining about their older brother having something. Sounds like you should just play minmatar.
I think Amarrian scouts have the ability to have an unlimited, for all intents and purposes, stamina pool, and are also some of the most battle capable suits of the scouts. Amar scouts aren't as bad as you'd try to frame them. There's paper stats, and there are tactics. The Amar Scout has a lot of depth as far as tactics go in theory. How a player uses them is another story. As a long time scout, I can see the issue I am going to have with players who use the Amar scout effectively. Amarrian scouts will be the storm troopers of the scout world.
Also, using nova knives, even with the bonus, is not a given. It's not about paper stats, aka = 5 complex damage mods, etc. The knives are one of the things CCP really gets right as far as balance. It's not hard to see that if you spend anytime using them as a primary weapon against squads of heavies and logis.
As far as the stamina regen, while we still have to take breathers, a properly utilized amarian scout never will. They will hunt down a minja scout relentlessly, and when they eventually catch them, which they will, they will still have juice in the tank and ready to rock and roll. The minja, after such a hunt, will be at a disadvantage.
the one thing you should worry about, is you are going to be new to scouting, you will be up against players who've played in a nerfed suit since forever. You are going to have a steep learning curve.
You gotta hustle if you wanna make a dolla
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Rusty Shallows
1108
|
Posted - 2014.03.13 23:32:00 -
[15] - Quote
Nocturnal Soul wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe Ha yea i'll have to admit that part of his post was indeed laughable at best but still the matter of this thread is what makes the A-scout pop? What will its selling point be? I'd like to know what the value of the extra stamina the Amar Scout has, is. How much farther can it run, what does it mean for jumping, etc? Stroking my thick neckbeared it leaves me worried the Amar's Hit-Point advantage isn't enough to cover the lower mobility.
In Armored Core I preferred the generators that had fast output at the cost of the energy storage capacity. If that translated directly into Dust I'd stick religiously to the Minja.
Now if you'll excuse me I need to shave.
Here, have some candy and a Like. :-)
Forums > Game
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Roxas Shin Hikaru
Royal Uhlans Amarr Empire
1
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Posted - 2014.03.13 23:38:00 -
[16] - Quote
Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those idly walked by and let it happen.
It does seem weird. But, Amarr dropsuits ARE the slowest race in EVE. |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2258
|
Posted - 2014.03.13 23:40:00 -
[17] - Quote
Rusty Shallows wrote:Nocturnal Soul wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe Ha yea i'll have to admit that part of his post was indeed laughable at best but still the matter of this thread is what makes the A-scout pop? What will its selling point be? I'd like to know what the value of the extra stamina the Amar Scout has, is. How much farther can it run, what does it mean for jumping, etc? Stroking my thick neckbeared it leaves me worried the Amar's Hit-Point advantage isn't enough to cover the lower mobility. In Armored Core I preferred the generators that had fast output at the cost of the energy storage capacity. If that translated directly into Dust I'd stick religiously to the Minja. Now if you'll excuse me I need to shave. You get to run longer thats it. Jumping is calculated as % so every suit no matter how much stamina you have gets 3 jumps And your right it isnt enough.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Brokerib
Lone Wolves Club
703
|
Posted - 2014.03.13 23:42:00 -
[18] - Quote
Magnus Amadeuss wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe LOL Ok so minmatar sacrifice 30 eHP, in return they get fastest walking speed, fastest sprinting, fastest strafing, highest jumping, 2nd most stamina, double the closest stamina recharge, by far the easiest weapons to fit, and the most CPU. This is EVERY MINMATAR SUIT in the new paradigm. Amarr sacrifice having the lowest walking, sprinting, strafing, jumping, the most expensive weapons fitting wise, tthe only overheating weapons (aside from the hmg), for a tiny bit more stamina recharge and the most stamina, and 30 eHP. How about the minnie scout? A damage bonus equal to 8-9 damage mods for the nova knife A hacking bonus equal to a proto hacking mod More BASE stamina recharge than the amarr scout would have with a 25% bonus!! OH, 110% base hacking speed rather than 105% base for NO REASON other than making minmatar more OP. Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits. Where is the downside to this amazing suit? As for minmatar in general: Insanely good damage profile on their weapons (95/110?? is there a downside here?) Most damage per trigger pull Large MD buff Are you kidding me? Where is the downside? Where's the downside? Are you serious. For a start, the weapons statement is just wrong. As scouts suits don't have weapon affinities, there is nothing from stopping you using Minmatar weapons. Claiming you're hard done by because of your weapon choice is bullshit.
As for downside... The minimatar scout, while having many great features, has the lowest EHP of any suit in game. This is combined with two suit bonuses that require you to put yourself in a vulnerable position to make use of them by either getting within 2m of an enemy to be able to use the knife, or giving away your position through hacking an objective.
So just to recap, to make use of the amazing bonuses you describe, the weakest suit in game has to make themselves vulnerable. It's a high risk reward suit.
Speed and stamina is great, and makes the suit viable considering how weak it is physically. But do you know what's faster than my scout? Bullets. All the bullets.
And if you can explain to me how hacking speed makes any suit OP I'd be eternally grateful, particularly as all Logi suits in 1.8 will have a 1.15 bonus. Until I see Nyan San running Minmitar scout squads you're talking ****.
Knowledge is power
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2258
|
Posted - 2014.03.13 23:48:00 -
[19] - Quote
mollerz wrote:As someone who played a min scout through thick and incredibly thin, we are not OP. We are now a real scout.
I can't support Amarrian scouts getting buffed if they are calling for a minmatar nerf. You might not be, but you are framing it as such. Like a sibling whining about their older brother having something. Sounds like you should just play minmatar.
I think Amarrian scouts have the ability to have an unlimited, for all intents and purposes, stamina pool, and are also some of the most battle capable suits of the scouts. Amar scouts aren't as bad as you'd try to frame them. There's paper stats, and there are tactics. The Amar Scout has a lot of depth as far as tactics go in theory. How a player uses them is another story. As a long time scout, I can see the issue I am going to have with players who use the Amar scout effectively. Amarrian scouts will be the storm troopers of the scout world.
Also, using nova knives, even with the bonus, is not a given. It's not about paper stats, aka = 5 complex damage mods, etc. The knives are one of the things CCP really gets right as far as balance. It's not hard to see that if you spend anytime using them as a primary weapon against squads of heavies and logis.
As far as the stamina regen, while we still have to take breathers, a properly utilized amarian scout never will. They will hunt down a minja scout relentlessly, and when they eventually catch them, which they will, they will still have juice in the tank and ready to rock and roll. The minja, after such a hunt, will be at a disadvantage.
the one thing you should worry about, is you are going to be new to scouting, you will be up against players who've played in a nerfed suit since forever. You are going to have a steep learning curve.
My thread wasn't calling to nerf them, they were simply an example nothing more.
As highlighted in your thread you'd have to take breathers but when you only have to stop for 4 seconds theirs really no way that Amarr scout will catch up with you without really sacrificing his tank while the minnie can stack shield extenders and be super man.
A month and a half is long enough to learn a new suits in and outs that "new to scouting" doesn't weigh in plus on a side note how many people do you know who are going to spec into the A-scout who aren't RPs?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2259
|
Posted - 2014.03.13 23:50:00 -
[20] - Quote
Brokerib wrote:Magnus Amadeuss wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe LOL Ok so minmatar sacrifice 30 eHP, in return they get fastest walking speed, fastest sprinting, fastest strafing, highest jumping, 2nd most stamina, double the closest stamina recharge, by far the easiest weapons to fit, and the most CPU. This is EVERY MINMATAR SUIT in the new paradigm. Amarr sacrifice having the lowest walking, sprinting, strafing, jumping, the most expensive weapons fitting wise, tthe only overheating weapons (aside from the hmg), for a tiny bit more stamina recharge and the most stamina, and 30 eHP. How about the minnie scout? A damage bonus equal to 8-9 damage mods for the nova knife A hacking bonus equal to a proto hacking mod More BASE stamina recharge than the amarr scout would have with a 25% bonus!! OH, 110% base hacking speed rather than 105% base for NO REASON other than making minmatar more OP. Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits. Where is the downside to this amazing suit? As for minmatar in general: Insanely good damage profile on their weapons (95/110?? is there a downside here?) Most damage per trigger pull Large MD buff Are you kidding me? Where is the downside? Where's the downside? Are you serious. For a start, the weapons statement is just wrong. As scouts suits don't have weapon affinities, there is nothing from stopping you using Minmatar weapons. Claiming you're hard done by because of your weapon choice is bullshit. As for downside... The minimatar scout, while having many great features, has the lowest EHP of any suit in game. This is combined with two suit bonuses that require you to put yourself in a vulnerable position to make use of them by either getting within 2m of an enemy to be able to use the knife, or giving away your position through hacking an objective. So just to recap, to make use of the amazing bonuses you describe, the weakest suit in game has to make themselves vulnerable. It's a high risk reward suit. Speed and stamina is great, and makes the suit viable considering how weak it is physically. But do you know what's faster than my scout? Bullets. All the bullets. And if you can explain to me how hacking speed makes any suit OP I'd be eternally grateful, particularly as all Logi suits in 1.8 will have a 1.15 bonus. Until I see Nyan San running Minmitar scout squads you're talking ****. Ignore him this thread is a discussion on why does the A-scout does not have a defined role that no other scout can replicate without greatly sacrificing their build.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Johnny Guilt
Algintal Core
580
|
Posted - 2014.03.13 23:57:00 -
[21] - Quote
Minmatar need that stamina and regen to run from the masters...since when do amarr care for speed?
Maybe your looking at the amarr scout the wrong way.
A strange game.
The only winning move is
not to play.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2259
|
Posted - 2014.03.13 23:57:00 -
[22] - Quote
Roxas Shin Hikaru wrote:Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those idly walked by and let it happen. It does seem weird. But, Amarr dropsuits ARE the slowest race in EVE. 2nd fastest ship in EVE Online. Its designed to be fast just like the scout
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2262
|
Posted - 2014.03.13 23:58:00 -
[23] - Quote
Johnny Guilt wrote:Minmatar need that stamina and regen to run from the masters...since when do amarr care for speed?
Maybe your looking at the amarr scout the wrong way. Read above post. I could care less for speed I just want the AMARR SCOUT TO HAVE A DEFINED ROLE
Its alright everyone, no need to worry it's just an Amarr scout :(
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
481
|
Posted - 2014.03.13 23:59:00 -
[24] - Quote
Brokerib wrote:Magnus Amadeuss wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe LOL Ok so minmatar sacrifice 30 eHP, in return they get fastest walking speed, fastest sprinting, fastest strafing, highest jumping, 2nd most stamina, double the closest stamina recharge, by far the easiest weapons to fit, and the most CPU. This is EVERY MINMATAR SUIT in the new paradigm. Amarr sacrifice having the lowest walking, sprinting, strafing, jumping, the most expensive weapons fitting wise, tthe only overheating weapons (aside from the hmg), for a tiny bit more stamina recharge and the most stamina, and 30 eHP. How about the minnie scout? A damage bonus equal to 8-9 damage mods for the nova knife A hacking bonus equal to a proto hacking mod More BASE stamina recharge than the amarr scout would have with a 25% bonus!! OH, 110% base hacking speed rather than 105% base for NO REASON other than making minmatar more OP. Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits. Where is the downside to this amazing suit? As for minmatar in general: Insanely good damage profile on their weapons (95/110?? is there a downside here?) Most damage per trigger pull Large MD buff Are you kidding me? Where is the downside? Where's the downside? Are you serious. For a start, the weapons statement is just wrong. As scouts suits don't have weapon affinities, there is nothing from stopping you using Minmatar weapons. Claiming you're hard done by because of your weapon choice is bullshit. As for downside... The minimatar scout, while having many great features, has the lowest EHP of any suit in game. This is combined with two suit bonuses that require you to put yourself in a vulnerable position to make use of them by either getting within 2m of an enemy to be able to use the knife, or giving away your position through hacking an objective. So just to recap, to make use of the amazing bonuses you describe, the weakest suit in game has to make themselves vulnerable. It's a high risk reward suit. Speed and stamina is great, and makes the suit viable considering how weak it is physically. But do you know what's faster than my scout? Bullets. All the bullets. And if you can explain to me how hacking speed makes any suit OP I'd be eternally grateful, particularly as all Logi suits in 1.8 will have a 1.15 bonus. Until I see Nyan San running Minmitar scout squads you're talking ****.
No it really does matter. In new eden, empires design their suits/ships to be used with their weapons. This is set in stone cannon dating from 2003. The fact that CCP Shanghai is giving a minmatar suit a bonus to a caldari weapon is unprecedented in new eden, and should show you how entirely clueless the dev in charge of these things is.
The weapon statement is right.
I already listed exactly what minmatar get for the 30 eHP sacrifice, and it is ALOT.
Your 2m comment might mean anything at all if cloaks weren't a thing, but they are. Mark my words, come 1.8, the new FotM will be minnie cloaking scouts OHKO'ing almost every suit in the game. Oh and that exposure due to hacking, you know, that every other suit has?? Well the minnie scout only presents a target for 6 seconds OR LESS. Yeah, definately a HUGE ADVANTAGE.
Also why in the world would you choose a scout as an assault suit? Especially when the minmatar assault suit is FASTER THAN the amarr scout while having more eHP.
In the end here is the point. You can quite easily put a value on bonuses when there are modules that can achieve the same effect. The minmatar scout is getting basically 8+ free modules strapped on to the suit. That is way more than any other suit in game, hell it is more than any two suits in game. The amarr suit otoh? It has a bonus worth less than 1 module. It used to have an advantage in both stamina and stamina recovery over the minnie suits. Now even with the bonus maxed out, the amarr suit cannot compete with the BASE stats of the minnie suit.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
273
|
Posted - 2014.03.14 00:03:00 -
[25] - Quote
TheD1CK wrote:It has 4 low slots that can be used to further buff stamina/regen Try save complaints until after we see the suit in action If CCP gave it higher stamina/regen then with the addition of cardiac regs It would reach way too much stamina/regen .. this is a Scout
It is designed to be used with Biotic/Profile Modules Not just HP buffs as has been abused with slayer logis If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of a scout this suit Could be one of the toughest opponents out there
We will see.... SOON -1
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Booby Tuesdays
Ahrendee Mercenaries General Tso's Alliance
416
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Posted - 2014.03.14 00:07:00 -
[26] - Quote
Magnus Amadeuss wrote:Check out the new stats, apparently Minmatar suits all get close to DOUBLE the amarrian stamina recharge base.
It is absolutely ridiculous how insanely overpowered minmatar are getting.The scout has basically 7-8 free modules through bonuses, along with an insanely high amount of CPU coupled with a stamina recharge that is nearly double anyone else, oh and I almost forgot, +10% hacking speed rather than 5% for absolutely no good reason.
The minmatar heavy suit has 100% more stamina recharge then the amarrian one, and almost 200% more than gal/caldari.
Oh and this is of course aside from having far and away the best rifle, oh and a big damage boost to the Mass Driver, oh and an assault suit that is faster than a scout suit.....
I mean WTF CCP?
People like you are the reason I rarely visit the forums anymore. Heaven forbid a hit and run race/suit be able to hit and run, and you wonder why your cries to CCP go ignored? You're Amarr, you can't tank AND be greased lightning.
If you win the rat race, you're still a rat.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2263
|
Posted - 2014.03.14 00:09:00 -
[27] - Quote
Booby Tuesdays wrote:Magnus Amadeuss wrote:Check out the new stats, apparently Minmatar suits all get close to DOUBLE the amarrian stamina recharge base.
It is absolutely ridiculous how insanely overpowered minmatar are getting.The scout has basically 7-8 free modules through bonuses, along with an insanely high amount of CPU coupled with a stamina recharge that is nearly double anyone else, oh and I almost forgot, +10% hacking speed rather than 5% for absolutely no good reason.
The minmatar heavy suit has 100% more stamina recharge then the amarrian one, and almost 200% more than gal/caldari.
Oh and this is of course aside from having far and away the best rifle, oh and a big damage boost to the Mass Driver, oh and an assault suit that is faster than a scout suit.....
I mean WTF CCP?
People like you are the reason I rarely visit the forums anymore. Heaven forbid a hit and run race/suit be able to hit and run, and you wonder why your cries to CCP go ignored? You're Amarr, you can't tank AND be greased lightning. Your missing the point of the threeeeeead!!!
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
481
|
Posted - 2014.03.14 00:11:00 -
[28] - Quote
Ok, sorry just incredibly pissed that CCP found a way to make the amarr scout even worse than the initial announced specs.
The amarr scout, as stated before, has no role that it can excel at when compared with the other suits. To examine this, we should look at the roles the other scout suits have, and how they excel in those roles.
Minmatar: Stealthy hack/assassin The most mobile of all eve suits, this suit will be able to quickly enter an area, kill the guards, hack the objective, and be gone before anyone realizes what is happening.
Caldari: Stealthy Surveillance This suit is designed to secretly monitor an area without giving itself away. This suit will be adept at intelligence gathering and choosing it's own engagements.
Gallente: The ghost This suit is designed to lurk in the shadows, undetectable by the enemy. Able to avoid detection from both passive and active sensors, this suit will have freedom of movement across the battlefield in order to flank it's opponents.
Amarr: The gimp This suit is meant to make the others seem exceptional by merit of it's own incompetent design. Having a larger stamina pool, this suit can run long distances very slowly while being visible to all.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Proto Annihilator
Fraternity of St. Venefice Amarr Empire
96
|
Posted - 2014.03.14 00:13:00 -
[29] - Quote
I'm still gettin it. |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2264
|
Posted - 2014.03.14 00:21:00 -
[30] - Quote
Proto Annihilator wrote:I'm still gettin it. As am I
Its alright everyone, no need to worry it's just an Amarr scout :(
|
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
273
|
Posted - 2014.03.14 00:26:00 -
[31] - Quote
do not worry my amarr fellows iron wolf saber will come up with a good idea
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2264
|
Posted - 2014.03.14 00:28:00 -
[32] - Quote
Faquira Bleuetta wrote: do not worry my amarr fellows iron wolf saber will come up with a good idea Ideas? See were that got us last time.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
273
|
Posted - 2014.03.14 00:40:00 -
[33] - Quote
lolcpm
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
Everything Dies
Chatelain Rapid Response Gallente Federation
588
|
Posted - 2014.03.14 00:48:00 -
[34] - Quote
Poor CCP...they've really backed themselves into a corner, haven't they? Although it makes sense that each suit should have a racial variant, it must be incredibly difficult to try and balance everything out along the lines previously established (i.e. Caldari = shields, Gallente = armor, etc.) Compounding the issue is the fact that the base EHP values weren't too different between the medium and scout suits (or speed, for that matter.) So while the Minny suit becomes more and more "scout-like," the Amarr version (less speed) pushes it closer towards a medium frame suit. CCP needs to ask itself, "Why would I, as a player, choose a supposedly weaker Amarr scout suit if I can get similar performance from a (race x) medium suit?"
Given the EHP monsters that heavy suits will become, I think it's time that the medium suits--particularly the assault class--receive an EHP buff to further separate them from the scout class. In my opinion, it should go (from least EHP to most) Scout->Medium->Logi->Assault->Heavy->Sentinel.
"Trust and you'll be trusted," says the liar to the fool.
|
Scout Registry
Nos Nothi
1455
|
Posted - 2014.03.14 00:51:00 -
[35] - Quote
TheD1CK wrote: ... If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of Marauder this suit Will be one of the toughest opponents out there.
FTFY |
Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
478
|
Posted - 2014.03.14 01:02:00 -
[36] - Quote
Everything Dies wrote:Poor CCP...they've really backed themselves into a corner, haven't they? Although it makes sense that each suit should have a racial variant, it must be incredibly difficult to try and balance everything out along the lines previously established (i.e. Caldari = shields, Gallente = armor, etc.) Compounding the issue is the fact that the base EHP values weren't too different between the medium and scout suits (or speed, for that matter.) So while the Minny suit becomes more and more "scout-like," the Amarr version (less speed) pushes it closer towards a medium frame suit. CCP needs to ask itself, "Why would I, as a player, choose a supposedly weaker Amarr scout suit if I can get similar performance from a (race x) medium suit?"
Given the EHP monsters that heavy suits will become, I think it's time that the medium suits--particularly the assault class--receive an EHP buff to further separate them from the scout class. In my opinion, it should go (from least EHP to most) Scout->Medium->Logi->Assault->Heavy->Sentinel.
I am more of a fan of the varients straddling the basic version.
This means it would go
Logi < Medium < assault
or something along those lines.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
|
DEZKA DIABLO
0uter.Heaven
364
|
Posted - 2014.03.14 01:38:00 -
[37] - Quote
Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
274
|
Posted - 2014.03.14 01:51:00 -
[38] - Quote
DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT -1 :dumb
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
274
|
Posted - 2014.03.14 01:53:00 -
[39] - Quote
Scout Registry wrote:TheD1CK wrote: ... If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of Marauder this suit Will be one of the toughest opponents out there.
FTFY agreed : +1
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2266
|
Posted - 2014.03.14 02:05:00 -
[40] - Quote
DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch".
Its alright everyone, no need to worry it's just an Amarr scout :(
|
|
Booby Tuesdays
Ahrendee Mercenaries General Tso's Alliance
417
|
Posted - 2014.03.14 02:13:00 -
[41] - Quote
Not really. Your point is that each suit has a defined role, yet all the Amarr scout got is the stamina of a pron star, and the ability to run for days. It's nice, but certainly useless in the current build of Dust.
The Amarr scout only has 10 less eHP than the Min Logi, can carry 2 equips, and has almost the same PG and CPU as most Logis.
I think the Amarr scout bonus will be huge once the TTK goes up, scout scan profile goes down, and you start stacking complex kincats, complex profile dampeners and such.
My point was that whining about the only perk of the weakest suits in the game does nothing to help your cause.
If you win the rat race, you're still a rat.
|
icdedppul
PFB Pink Fluffy Bunnies
104
|
Posted - 2014.03.14 02:15:00 -
[42] - Quote
Magnus Amadeuss wrote: Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits.
Where is the downside to this amazing suit?
Try fitting something with 62PG |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
277
|
Posted - 2014.03.14 02:21:00 -
[43] - Quote
Booby Tuesdays wrote:Not really. Your point is that each suit has a defined role, yet all the Amarr scout got is the stamina of a pron star, and the ability to run for days. It's nice, but certainly useless in the current build of Dust. The Amarr scout only has 10 less eHP than the Min Logi, can carry 2 equips, and has almost the same PG and CPU as most Logis. I think the Amarr scout bonus will be huge once the TTK goes up, scout scan profile goes down, and you start stacking complex kincats, complex profile dampeners and such. My point was that whining about the only perk of the weakest suits in the game does nothing to help your cause. fail arguments : -1
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
277
|
Posted - 2014.03.14 02:22:00 -
[44] - Quote
icdedppul wrote:Magnus Amadeuss wrote: Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits.
Where is the downside to this amazing suit?
Try fitting something with 62PG gay :-1
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
DEZKA DIABLO
0uter.Heaven
364
|
Posted - 2014.03.14 02:34:00 -
[45] - Quote
Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO!
It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage!
Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD!
So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive!
You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left!
If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying!
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2270
|
Posted - 2014.03.14 02:38:00 -
[46] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! Again dude your talking about slots and the thread is about its bonus
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Booby Tuesdays
Ahrendee Mercenaries General Tso's Alliance
417
|
Posted - 2014.03.14 02:38:00 -
[47] - Quote
Faquira Bleuetta wrote:Booby Tuesdays wrote:Not really. Your point is that each suit has a defined role, yet all the Amarr scout got is the stamina of a pron star, and the ability to run for days. It's nice, but certainly useless in the current build of Dust. The Amarr scout only has 10 less eHP than the Min Logi, can carry 2 equips, and has almost the same PG and CPU as most Logis. I think the Amarr scout bonus will be huge once the TTK goes up, scout scan profile goes down, and you start stacking complex kincats, complex profile dampeners and such. My point was that whining about the only perk of the weakest suits in the game does nothing to help your cause. fail arguments : -1 I made no arguments. Just stated a few points. I forgot that reading comprehension and logic are frowned upon on these forums. Oh well, back to E.D.F.
If you win the rat race, you're still a rat.
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2270
|
Posted - 2014.03.14 02:41:00 -
[48] - Quote
Booby Tuesdays wrote:Faquira Bleuetta wrote:Booby Tuesdays wrote:Not really. Your point is that each suit has a defined role, yet all the Amarr scout got is the stamina of a pron star, and the ability to run for days. It's nice, but certainly useless in the current build of Dust. The Amarr scout only has 10 less eHP than the Min Logi, can carry 2 equips, and has almost the same PG and CPU as most Logis. I think the Amarr scout bonus will be huge once the TTK goes up, scout scan profile goes down, and you start stacking complex kincats, complex profile dampeners and such. My point was that whining about the only perk of the weakest suits in the game does nothing to help your cause. fail arguments : -1 I made no arguments. Just stated a few points. I forgot that reading comprehension and logic are frowned upon on these forums. Oh well, back to E.D.F. Dude theres like 4-6 perks that comes with that weakest suit and one of them just treeds too far into another scouts woods.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
The Eristic
Sad Panda Solutions
259
|
Posted - 2014.03.14 02:46:00 -
[49] - Quote
Arkena Wyrnspire wrote:CCP bonuses are amazing. Why, just look at that RR reload bonus! My plasma cannon will also greatly benefit from tighter hipfire!
The hipfire bonus should delay onset of projectile arc for the PlC or some such.
That reload bonus might actually be useful if they knocked it up a couple percent per level. |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
277
|
Posted - 2014.03.14 02:50:00 -
[50] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! ok Mr.wise guy a min scout wit one complex plate and basic(70+135+85=290 5%+2% speed pen 5.65- 7%=5.25 )will have the samegound speed as amarr scout(5,25) do it mean perhaps a amarr must have a total of 290 armor instead of 170 ?
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
|
Reign Omega
BurgezzE.T.F General Tso's Alliance
200
|
Posted - 2014.03.14 02:52:00 -
[51] - Quote
I read this entire thing and all I can say is.......
For the love of GOD you're....you're...YOU'RE!!! |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2271
|
Posted - 2014.03.14 02:55:00 -
[52] - Quote
Reign Omega wrote:I read this entire thing and all I can say is.......
For the love of GOD you're....you're...YOU'RE!!! Ahhhh Es ist ein Grammatik-****-Lauf, w+ñhrend Sie alle noch k+¦nnen
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3477
|
Posted - 2014.03.14 02:58:00 -
[53] - Quote
Nocturnal Soul wrote:Reign Omega wrote:I read this entire thing and all I can say is.......
For the love of GOD you're....you're...YOU'RE!!! Ahhhh Es ist ein Grammatik-****-Lauf, w+ñhrend Sie alle noch k+¦nnen L'allemands sont tres stricts sur le grammaire
68 inches above sea level...
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2271
|
Posted - 2014.03.14 03:01:00 -
[54] - Quote
Bojo The Mighty wrote:Nocturnal Soul wrote:Reign Omega wrote:I read this entire thing and all I can say is.......
For the love of GOD you're....you're...YOU'RE!!! Ahhhh Es ist ein Grammatik-****-Lauf, w+ñhrend Sie alle noch k+¦nnen L'allemands sont tres stricts sur le grammaire Oui oui, ils sont maintenant chut avant l'un d'eux lit ce
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
277
|
Posted - 2014.03.14 03:12:00 -
[55] - Quote
Bojo The Mighty wrote:Nocturnal Soul wrote:Reign Omega wrote:I read this entire thing and all I can say is.......
For the love of GOD you're....you're...YOU'RE!!! Ahhhh Es ist ein Grammatik-****-Lauf, w+ñhrend Sie alle noch k+¦nnen Les allemands sont tr+¿s stricts sur la grammaire
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
DEZKA DIABLO
0uter.Heaven
364
|
Posted - 2014.03.14 03:19:00 -
[56] - Quote
Nocturnal Soul wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses t set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! Again dude your talking about slots and the thread is about its bonus dude look at it, indirectly that's the bonus, think about it. It's way more versatile than most people see, you can armor tank, range tank, speed tank, all doing so and having good stamina and decent HP . A caldari can't do this, neither can a min because they lose all HP doing this, the gal is the best hands down cuz it basically has 3 bonuses, but amar has 300 HP without using a single slot, if you guys don't see the benifits in this than you obviously haven't been a full time scout, plus 400 stamina will get you from home base to center map without stopping, that means 1 complex green , 3reds , 2 shields and a cloak an uplinks will get you to a enemy home point frm your base with almost 500 HP without stoping!
Sorry but versatility is your bonus
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2272
|
Posted - 2014.03.14 03:27:00 -
[57] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses t set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! Again dude your talking about slots and the thread is about its bonus dude look at it, indirectly that's the bonus, think about it. It's way more versatile than most people see, you can armor tank, range tank, speed tank, all doing so and having good stamina and decent HP . A caldari can't do this, neither can a min because they lose all HP doing this, the gal is the best hands down cuz it basically has 3 bonuses, but amar has 300 HP without using a single slot, if you guys don't see the benifits in this than you obviously haven't been a full time scout, plus 400 stamina will get you from home base to center map without stopping, that means 1 complex green , 3reds , 2 shields and a cloak an uplinks will get you to a enemy home point frm your base with almost 500 HP without stoping! Sorry but versatility is your bonus Face to palm over 9000 No that's not indirectly the bonus and if it is then its STUPID. Please for the love of my sanity dont reply because I'll pop a vessel.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2272
|
Posted - 2014.03.14 03:28:00 -
[58] - Quote
Booby Tuesdays wrote:Not really. Your point is that each suit has a defined role, yet all the Amarr scout got is the stamina of a pron star, and the ability to run for days. It's nice, but certainly useless in the current build of Dust. The Amarr scout only has 10 less eHP than the Min Logi, can carry 2 equips, and has almost the same PG and CPU as most Logis. I think the Amarr scout bonus will be huge once the TTK goes up, scout scan profile goes down, and you start stacking complex kincats, complex profile dampeners and such. My point was that whining about the only perk of the weakest suits in the game does nothing to help your cause. Dude Magnus didnt say that I did.
Its alright everyone, no need to worry it's just an Amarr scout :(
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One Eyed King
Eyniletti Rangers Minmatar Republic
528
|
Posted - 2014.03.14 03:32:00 -
[59] - Quote
There isn't a more deserving race for this honor.
Looking for the scout hangout?
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
482
|
Posted - 2014.03.14 03:35:00 -
[60] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses t set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! Again dude your talking about slots and the thread is about its bonus dude look at it, indirectly that's the bonus, think about it. It's way more versatile than most people see, you can armor tank, range tank, speed tank, all doing so and having good stamina and decent HP . A caldari can't do this, neither can a min because they lose all HP doing this, the gal is the best hands down cuz it basically has 3 bonuses, but amar has 300 HP without using a single slot, if you guys don't see the benifits in this than you obviously haven't been a full time scout, plus 400 stamina will get you from home base to center map without stopping, that means 1 complex green , 3reds , 2 shields and a cloak an uplinks will get you to a enemy home point frm your base with almost 500 HP without stoping! Sorry but versatility is your bonus
You just don't get it. being good at absolutely nothing does not make you versitile, it just makes you ****. The amarrian scout has 30 more eHP than the baseline... 30. For that 30 eHP, it is SLOWER than an assault suit.
Traversing distances? Minnie suit will be better for than thanks to the stamina regen, and being 1 complex kincat faster. There is literally no reason at all to use an amarr scout. It fills no role, and it is worth less than the other scouts in the other scouts roles.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1028
|
Posted - 2014.03.14 03:44:00 -
[61] - Quote
Proto Annihilator wrote:Arkena Wyrnspire wrote:CCP bonuses are amazing. Why, just look at that RR reload bonus! My plasma cannon will also greatly benefit from tighter hipfire! Don't be so hard on CCP. They have spent months coming up with these.
Double lol!
Join our public channel -
ACME SPECIAL FORCES PUB
ZERG EVENT 1MILLION CLONES! LETS DO THIS
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DEZKA DIABLO
0uter.Heaven
365
|
Posted - 2014.03.14 03:44:00 -
[62] - Quote
Faquira Bleuetta wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! ok Mr.wise guy a min scout wit one complex plate and basic(70+135+85=290 5%+2% speed pen 5.65- 7%=5.25 )will have the samegound speed as amarr scout(5,25) do it mean perhaps a amarr must have a total of 290 armor instead of 170 ? What's your point mr math?! As is right now a gal can outrun a min and have 450 stamina cuz of slots, I'm trying to help you see the glass half full but if you wanna argue just to argue then troll away, but in reality a real scout would see the positive in its base HP, stamina, an versatility .
Is it my first choice , no but I will still get it, since I ll have 3 in 1.8 at proto, it's not horrible especially that you can do so much with it just in a different way than the rest, the cal will see everyone but it's damp and speed andstamina possibilities are worse than amar, so pick the suit that fits your play style , don't gimp yourself just to be a amar scout then complain when you knew it wasn't the suit that was best for you
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2274
|
Posted - 2014.03.14 03:51:00 -
[63] - Quote
DEZKA DIABLO wrote:Faquira Bleuetta wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! ok Mr.wise guy a min scout wit one complex plate and basic(70+135+85=290 5%+2% speed pen 5.65- 7%=5.25 )will have the samegound speed as amarr scout(5,25) do it mean perhaps a amarr must have a total of 290 armor instead of 170 ? What's your point mr math?! As is right now a gal can outrun a min and have 450 stamina cuz of slots, I'm trying to help you see the glass half full but if you wanna argue just to argue then troll away, but in reality a real scout would see the positive in its base HP, stamina, an versatility . Is it my first choice , no but I will still get it, since I ll have 3 in 1.8 at proto, it's not horrible especially that you can do so much with it just in a different way than the rest, the cal will see everyone but it's damp and speed andstamina possibilities are worse than amar, so pick the suit that fits your play style , don't gimp yourself just to be a amar scout then complain when you knew it wasn't the suit that was best for you OOOOOOMG FOOOR THE LOVE OF MOTHER CHRIST!!!! There is a difference between base stats and the bonuses of the suit.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Vell0cet
SVER True Blood General Tso's Alliance
1069
|
Posted - 2014.03.14 04:10:00 -
[64] - Quote
This thing is an abomination. I was looking forward to this suit since Fanfest 2013. I can't justify the SP for it, it's just too sh*tty.
This is how it needs to be fixed: +0.1 speed buff (so it will be faster than all medium suits--but still the slowest scout). 5%/level reduction to cloak recharge time (the original bonus). This would give it a role, as it will be heavily dependent on the cloak for survivability (it doesn't have the inherent sensor bonuses, nor the speed, so this will be critical to staying alive). It still has the same cloak duration as everything else, but less downtime, which it will need badly.
Best PvE idea ever!
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
431
|
Posted - 2014.03.14 04:41:00 -
[65] - Quote
Well stamina bonus or not I'll run amarr light before I touch the gallente heavy.
It's so freaking ugly, an insult to gallente design.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Koric McLangous
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
|
Posted - 2014.03.14 04:58:00 -
[66] - Quote
So we have all missed out on it's role. This scout is the end to the myofibril stimulant/melee tactic. It can out melee the other scouts.
Not quit complaining about stuff that you haven't even tried yet. The feel of the suit that can run forever is actually nice. You should try it: take a gal. scout, put 3 complex cardiac regulator and a kinetic and run from the MCC to the Dom. point before a LAV or dropship can make it, you feel powerful. And just because you can't "see" the bonus being worth it, maybe it just needs to be buffed.
BUFF the AMAR SCOUT lol
Personally, I'm running Minnie, but I like the feel of it over the Gal so that why I use it. Not the mods it can have to the bonuses, just the feel. . . like a puma. |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
282
|
Posted - 2014.03.14 05:34:00 -
[67] - Quote
Koric McLangous wrote:So we have all missed out on it's role. This scout is the end to the myofibril stimulant/melee tactic. It can out melee the other scouts.
Not quit complaining about stuff that you haven't even tried yet. The feel of the suit that can run forever is actually nice. You should try it: take a gal. scout, put 3 complex cardiac regulator and a kinetic and run from the MCC to the Dom. point before a LAV or dropship can make it, you feel powerful. And just because you can't "see" the bonus being worth it, maybe it just needs to be buffed.
BUFF the AMAR SCOUT lol
Personally, I'm running Minnie, but I like the feel of it over the Gal so that why I use it. Not the mods it can have to the bonuses, just the feel. . . like a puma. sure why u no go to http://www.protofits.com/ and decide who is the best brick scout between gal and amarr
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
619
|
Posted - 2014.03.14 06:09:00 -
[68] - Quote
Try before you cry yo!
hack/slash om nom nom.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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Kasote Denzara
A Vulture
1877
|
Posted - 2014.03.14 06:11:00 -
[69] - Quote
Arkena Wyrnspire wrote:My plasma cannon will also greatly benefit from tighter hipfire!
This is frightening to think about. Think about it! A Plasma Cannon with no spread!
... Oh.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
I'm waiting for my G-I suit. It's what I want.
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
172
|
Posted - 2014.03.14 06:46:00 -
[70] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying!
Exactly! Its going to be an evil easily damped assault scout in which you can flank and tank if you want and be able to easily go toe toe with assaults. Plus the four lows and two highs gives you a lot of flexibility, its really not as bad as some are making it out to be. |
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Meee One
The dyst0pian Corporation Zero-Day
521
|
Posted - 2014.03.14 06:49:00 -
[71] - Quote
Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar scout has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those that idly walked by and let it happen. Didn't the amarr scout use to have a cooldown bonus to cloak? You know,until people QQd that it was a bad bonus,then CCP gave it this one. Next time idiots might wanna refrain from QQing about a bonus that looks bad on paper. Oh wait their STILL doing it.
Only users lose drugs.
Time wounds all heels.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2014.03.14 06:59:00 -
[72] - Quote
in paper they certainly sound UP, but maybe, just maybe in-game, it will be good, who knows
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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DEZKA DIABLO
0uter.Heaven
366
|
Posted - 2014.03.14 07:00:00 -
[73] - Quote
[ote] 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses t set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch".[/quote] Look you don't gotta be a pecker about it, would I get it? FAKNO!
It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage!
Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's aI total 312WITHOUT A SINGLE MOD!
So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive!
You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left!
If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying![/quote] Again dude your talking about slots and the thread is about its bonus[/quote] dude look at it, indirectly that's the bonus, think about it. It's way more versatile than most people see, you can armor tank, range tank, speed tank, all doing so and having good stamina and decent HP . A caldari can't do this, neither can a min because they lose all HP doing this, the gal is the best hands down cuz it basically has 3 bonuses, but amar has 300 HP without using a single slot, if you guys don't see the benifits in this than you obviously haven't been a full time scout, plus 400 stamina will get you from home base to center map without stopping, that means 1 complex green , 3reds , 2 shields and a cloak an uplinks will get you to a enemy home point frm your base with almost 500 HP without stoping!
Sorry but versatility is your bonus[/quote] Face to palm over 9000 No that's not indirectly the bonus and if it is then its STUPID. Please for the love of my sanity dont reply because I'll pop a vessel. [/quote] Your going on like it needs to be equal or the best, least it hasn't been released yet an you didn't spend 8 months in a horrid suit like I did with minmatar then grind out to get galenete!
You wanna talk stupid, your not even a full time scout, an your flipping over a suitYOU DON'T HAVE TO SPEC INTO! Why cuz it's amar? That's stupid! Why don't you wait until its changed, least your getting a suit with 6 slots, a cloak an two equipments when the rest of us had the worst suit for 8 months and it never got fixed till now! Damn dude at least you have the option to get all your sp back and not waste it on something that sucks! What do you think it should have? It's supposed to have more HP and be slower we all knew this, what do you want 22 shots in scp? 800 stamina?
Tell us what should it have?
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
488
|
Posted - 2014.03.14 07:10:00 -
[74] - Quote
DEZKA DIABLO wrote: Your going on like it needs to be equal or the best, least it hasn't been released yet an you didn't spend 8 months in a horrid suit like I did with minmatar then grind out to get galenete!
You wanna talk stupid, your not even a full time scout, an your flipping over a suitYOU DON'T HAVE TO SPEC INTO! Why cuz it's amar? That's stupid! Why don't you wait until its changed, least your getting a suit with 6 slots, a cloak an two equipments when the rest of us had the worst suit for 8 months and it never got fixed till now! Damn dude at least you have the option to get all your sp back and not waste it on something that sucks! What do you think it should have? It's supposed to have more HP and be slower we all knew this, what do you want 22 shots in scp? 800 stamina?
Tell us what should it have?
A reason to exist.
EDIT: fixed that horrible thing you called formatting
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
727
|
Posted - 2014.03.14 08:42:00 -
[75] - Quote
Nocturnal Soul wrote:Rusty Shallows wrote:Nocturnal Soul wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe Ha yea i'll have to admit that part of his post was indeed laughable at best but still the matter of this thread is what makes the A-scout pop? What will its selling point be? I'd like to know what the value of the extra stamina the Amar Scout has, is. How much farther can it run, what does it mean for jumping, etc? Stroking my thick neckbeared it leaves me worried the Amar's Hit-Point advantage isn't enough to cover the lower mobility. In Armored Core I preferred the generators that had fast output at the cost of the energy storage capacity. If that translated directly into Dust I'd stick religiously to the Minja. Now if you'll excuse me I need to shave. You get to run longer thats it. Jumping is calculated as % so every suit no matter how much stamina you have gets 3 jumps And your right it isnt enough.
This is something that confuses me I have done some tests and as it seems that's not the case, well or the % is simply calculated only by base stamina.
If you fit a cardiac regulator you can jump more often if this would be a straight percentage base (which in fact is incredible stupid) this should not be the case. |
DEZKA DIABLO
0uter.Heaven
367
|
Posted - 2014.03.14 08:49:00 -
[76] - Quote
Magnus Amadeuss wrote:DEZKA DIABLO wrote: Your going on like it needs to be equal or the best, least it hasn't been released yet an you didn't spend 8 months in a horrid suit like I did with minmatar then grind out to get galenete!
You wanna talk stupid, your not even a full time scout, an your flipping over a suitYOU DON'T HAVE TO SPEC INTO! Why cuz it's amar? That's stupid! Why don't you wait until its changed, least your getting a suit with 6 slots, a cloak an two equipments when the rest of us had the worst suit for 8 months and it never got fixed till now! Damn dude at least you have the option to get all your sp back and not waste it on something that sucks! What do you think it should have? It's supposed to have more HP and be slower we all knew this, what do you want 22 shots in scp? 800 stamina?
Tell us what should it have?
A reason to exist. EDIT: fixed that horrible thing you called formatting Yea thanks my phone screwed it up, can't do 5 quotes , love the punctuation sticklers
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
TheD1CK
Dead Man's Game
975
|
Posted - 2014.03.14 10:20:00 -
[77] - Quote
My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest
To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important
If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful
Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass
'D1CK by name'
'D1CK by nature'
|
Mad Syringe
ReDust Inc.
189
|
Posted - 2014.03.14 10:30:00 -
[78] - Quote
I think the Amarr scout is perfectly fine.
All Amarr suits are basically killer suits.
Sentinel - Killer
Assault - Killer
Logi - Killer (only logi with sidearm)
Scout - Killer (just a little more of a flanker than the other amarr suits)
This is perfectly fine, you guys are just a bunch of shiny armor religious extremists. You get into battle with not too much thought, but with head on assault. This is your mantra, live with it.
|
I-Shayz-I
I-----I
2495
|
Posted - 2014.03.14 11:32:00 -
[79] - Quote
All of the minmatar suits (even the heavies) are getting a buff to stamina regen.
It fits the minmatar in my opinion. Quick bursts of speed seems like a minmatar thing, while amarr is definitely more of a jogger (you don't need stamina regen as much because you have so much stamina in the first place)
Links:
List of Most Important Threads
I make logistics videos!
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2278
|
Posted - 2014.03.14 11:52:00 -
[80] - Quote
Meee One wrote:Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar scout has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those that idly walked by and let it happen. Didn't the amarr scout use to have a cooldown bonus to cloak? You know,until people QQd that it was a bad bonus,then CCP gave it this one. Next time idiots might wanna refrain from QQing about a bonus that looks bad on paper. Oh wait,their STILL doing it. Look people this is intelligence in its purist form.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2291
|
Posted - 2014.03.14 11:58:00 -
[81] - Quote
TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it?
Its alright everyone, no need to worry it's just an Amarr scout :(
|
DEZKA DIABLO
0uter.Heaven
368
|
Posted - 2014.03.14 18:47:00 -
[82] - Quote
Nocturnal Soul wrote:TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it? Why the hell do you keep talking ? Not one of your posts has explain your ideal solution, not once have you stated what the amar scout should have, only that you don't like what it has, so maybe start there!
Plus your not even a scout, your a tourist med frame with scr that has no clue what a scout needs anyway lol.
LOOK:
sure you don't want stamina or whatever but if you have your suit maxed your gonna start with 312 ehp , add two shields that's 290+312 = 602 And you STILL HAVE6 SLOTS!
So b!tch all you want but that suits gonna be a beast with a ton of HP that can run forever, as a scout there's nothing wrong with that
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
TheD1CK
Dead Man's Game
975
|
Posted - 2014.03.14 19:00:00 -
[83] - Quote
I've just felt the need to post why I think the Amarr Scout will work As there have been multiple threads QQing before they can actually use it
As it looks now I am strongly considering the Amarr Scout Do you even speed tank ??? A suit with 312HP at max shield/armour is perfect for stacking Red/Green Batteries, maybe DMG mods in highs This gives you a Slayer Scout that can cover good distance
You post in GD you can expect to hear other opinions.... I disagreed with you, without talking the crap you have to
I am in favor of the current Amarr Scout layout I may be wrong but I will save that complaint until after I field test it
'D1CK by name'
'D1CK by nature'
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2293
|
Posted - 2014.03.14 19:40:00 -
[84] - Quote
TheD1CK wrote:I've just felt the need to post why I think the Amarr Scout will work As there have been multiple threads QQing before they can actually use it
As it looks now I am strongly considering the Amarr Scout Do you even speed tank ??? A suit with 312HP at max shield/armour is perfect for stacking Red/Green Batteries, maybe DMG mods in highs This gives you a Slayer Scout that can cover good distance
You post in GD you can expect to hear other opinions.... I disagreed with you, without talking the crap you have to
I am in favor of the current Amarr Scout layout I may be wrong but I will save that complaint until after I field test it ONCE AGAIN you repetitive...... Sorry, once again the thread is about its bonus not its base stats
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2293
|
Posted - 2014.03.14 19:49:00 -
[85] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it? Why the hell do you keep talking ? Not one of your posts has explain your ideal solution, not once have you stated what the amar scout should have, only that you don't like what it has, so maybe start there! Plus your not even a scout, your a tourist med frame with scr that has no clue what a scout needs anyway lol. LOOK: sure you don't want stamina or whatever but if you have your suit maxed your gonna start with 312 ehp , add two shields that's 290+312 = 602 And you STILL HAVE6 SLOTS! So b!tch all you want but that suits gonna be a beast with a ton of HP that can run forever, as a scout there's nothing wrong with that I actually have just re read the thread. And ive been running the Advance gallente scout for the past month and a half so your false statement is null. At lvl 5 skills the A-scout will have a 100 shields plus two complex SE equals 244 maxium shields IDK were you got your info from but 312 thats the ehp of the suit at max skills. But ill give credit were credit is due, we sure do have 6 slots
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
|
Posted - 2014.03.15 03:00:00 -
[86] - Quote
Mad Syringe wrote:I think the Amarr scout is perfectly fine.
All Amarr suits are basically killer suits.
Sentinel - Killer
Assault - Killer
Logi - Killer (only logi with sidearm)
Scout - Killer (Gallente scout do better jobs)
This is perfectly fine, you guys are just a bunch of shiny armor religious extremists. You get into battle with not too much thought, but with head on assault. This is your mantra, live with it.
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
TheD1CK
Dead Man's Game
978
|
Posted - 2014.03.15 11:19:00 -
[87] - Quote
Nocturnal Soul wrote:ONCE AGAIN you repetitive...... Sorry, once again the thread is about its bonus not its base stats
How naive are you??? A speed tank suit with a bonus to speed tank 4 lows make it tankable with Biotics, Stamina boost is a good bonus The Bonus will work quite well, if the suit is used correctly Cardiac Regs Then it will be a beast, please save you QQ until we use the suit
Amarr Scout in the hands of a Speed tanker will be awesome
Amarr Scout w/ 4 Cardiac Regs
'D1CK by name'
'D1CK by nature'
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2318
|
Posted - 2014.03.15 17:00:00 -
[88] - Quote
TheD1CK wrote:Nocturnal Soul wrote:ONCE AGAIN you repetitive...... Sorry, once again the thread is about its bonus not its base stats How naive are you??? A speed tank suit with a bonus to speed tank 4 lows make it tankable with Biotics, Stamina boost is a good bonus The Bonus will work quite well, if the suit is used correctly Cardiac Regs Then it will be a beast, please save you QQ until we use the suit Amarr Scout in the hands of a Speed tanker will be awesome Amarr Scout w/ 4 Cardiac Regs Dude omg thats so cool that you can put speed mods on the suit like oooomg but the bonus is still **** compared to the other scouts.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
536
|
Posted - 2014.03.15 17:06:00 -
[89] - Quote
TheD1CK wrote:Nocturnal Soul wrote:ONCE AGAIN you repetitive...... Sorry, once again the thread is about its bonus not its base stats How naive are you??? A speed tank suit with a bonus to speed tank 4 lows make it tankable with Biotics, Stamina boost is a good bonus The Bonus will work quite well, if the suit is used correctly Cardiac Regs Then it will be a beast, please save you QQ until we use the suit Amarr Scout in the hands of a Speed tanker will be awesome Amarr Scout w/ 4 Cardiac Regs
It isn't a speed tanked suit. Even with the bonus, the amarr scout can barely keep up with the caldari and gallete scouts, and the minmatar still out classes it. This is of course referring to a foot race, the most optimal type of comparison for a stamina bonus.
Dude you are wrong, just move on.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
TheD1CK
Dead Man's Game
980
|
Posted - 2014.03.15 18:35:00 -
[90] - Quote
Ha, well we'll see how it functions soon enough... As I already said I may be wrong but I'm not QQing over something I have not yet used ....
I wish you all the best with your QQ threads on Amarr Scout
'D1CK by name'
'D1CK by nature'
|
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7548
|
Posted - 2014.03.15 19:26:00 -
[91] - Quote
Roxas Shin Hikaru wrote:Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those idly walked by and let it happen. It does seem weird. But, Amarr dropsuits ARE the slowest race in EVE. The Amarr version of the fastest ship class in EVE is still faster than the Minmatar version of the second fastest ship class in EVE.
Say what you want, but if you are going to make a scout suit then make it behave like a scout suit.
"You're not even Aero, you're just Aero's friend."
|
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4361
|
Posted - 2014.03.15 19:34:00 -
[92] - Quote
I was going to make a thread on this, but I did the math and it made sense.
At level 1, the amarr scout's stamina regens at about the same pace as caldari and gallente scouts. Minmatar regen stamina the fastest, but this fits, as minmatar are meant to be sprinting from cover to cover, while amarr go on longer runs.
I am your scan error.
|
Nothing Certain
Villore Sec Ops Gallente Federation
307
|
Posted - 2014.03.15 19:54:00 -
[93] - Quote
Reign Omega wrote:I read this entire thing and all I can say is.......
For the love of GOD you're....you're...YOU'RE!!!
So what is you're point?
Because, that's why.
|
DEZKA DIABLO
0uter.Heaven
381
|
Posted - 2014.03.15 20:00:00 -
[94] - Quote
Nocturnal Soul wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it? Why the hell do you keep talking ? Not one of your posts has explain your ideal solution, not once have you stated what the amar scout should have, only that you don't like what it has, so maybe start there! Plus your not even a scout, your a tourist med frame with scr that has no clue what a scout needs anyway lol. LOOK: sure you don't want stamina or whatever but if you have your suit maxed your gonna start with 312 ehp , add two shields that's 290+312 = 602 And you STILL HAVE6 SLOTS! So b!tch all you want but that suits gonna be a beast with a ton of HP that can run forever, as a scout there's nothing wrong with that I actually do have ideas just re read the thread. And ive been running the Advance gallente scout for the past month and a half so your false statement is null. At lvl 5 skills the A-scout will have a 100 shields plus two complex SE equals 244 maxium shields IDK were you got your info from but 312 thats the ehp of the suit at max skills. But ill give credit were credit is due, we sure do have 6 slots Edit: Welp you were right gave no ideas in this thread, let me re type something I put in another thread Either a increase to its current bonus or another bonus completely
http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsx
Ok amars shields is 60 I thought it was 80 but whatever. 60x.25=75 shields 170x.25=212.5 armor =287.5 base HP
My proto gallente shotgun fit
87 shields/212 armor= 299 HP
Comp percision Creo sg Viziam scp M1 F45 re Comp reactive plate Enh damp 2x comp range
Played 6 matches last night every match was between 20/30 kills
Now imagine the A scout with this fit, drop the range use a red and you have a sprint and longer endurance plus a shield and a cloak and more armor because of armor upgrade will increase its % once you put that plate on.
Sorry dude but a month an a half doesn't make you a scout that's just a med frame preparing for 1.8
If you can't see how awesome this is than maybe you shouldn't scout
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2323
|
Posted - 2014.03.15 20:05:00 -
[95] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it? Why the hell do you keep talking ? Not one of your posts has explain your ideal solution, not once have you stated what the amar scout should have, only that you don't like what it has, so maybe start there! Plus your not even a scout, your a tourist med frame with scr that has no clue what a scout needs anyway lol. LOOK: sure you don't want stamina or whatever but if you have your suit maxed your gonna start with 312 ehp , add two shields that's 290+312 = 602 And you STILL HAVE6 SLOTS! So b!tch all you want but that suits gonna be a beast with a ton of HP that can run forever, as a scout there's nothing wrong with that I actually do have ideas just re read the thread. And ive been running the Advance gallente scout for the past month and a half so your false statement is null. At lvl 5 skills the A-scout will have a 100 shields plus two complex SE equals 244 maxium shields IDK were you got your info from but 312 thats the ehp of the suit at max skills. But ill give credit were credit is due, we sure do have 6 slots Edit: Welp you were right gave no ideas in this thread, let me re type something I put in another thread Either a increase to its current bonus or another bonus completely http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsxOk amars shields is 60 I thought it was 80 but whatever. 60x.25=75 shields 170x.25=212.5 armor =287.5 base HP My proto gallente shotgun fit 87 shields/212 armor= 299 HP Comp percision Creo sg Viziam scp M1 F45 re Comp reactive plate Enh damp 2x comp range Played 6 matches last night every match was between 20/30 kills Now imagine the A scout with this fit, drop the range use a red and you have a sprint and longer endurance plus a shield and a cloak and more armor because of armor upgrade will increase its % once you put that plate on. Sorry dude but a month an a half doesn't make you a scout that's just a med frame preparing for 1.8 If you can't see how awesome this is than maybe you shouldn't scout Yo thats cool you got a fit set up but the thread is about its bonus.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
DEZKA DIABLO
0uter.Heaven
381
|
Posted - 2014.03.15 20:13:00 -
[96] - Quote
Your not bright are you
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2323
|
Posted - 2014.03.15 20:16:00 -
[97] - Quote
DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
TheD1CK
Dead Man's Game
980
|
Posted - 2014.03.15 20:17:00 -
[98] - Quote
Speed Tankers like the bonus... Slayers don't ..... Who should CCP try to please with a Scout suit, Slayers/Scouts
'D1CK by name'
'D1CK by nature'
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
499
|
Posted - 2014.03.15 20:17:00 -
[99] - Quote
Nocturnal Soul wrote:DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself.
Don't engage the ******. He has proven time and again that he would have a hard time reading a children's book, let alone this thread.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
500
|
Posted - 2014.03.15 20:19:00 -
[100] - Quote
TheD1CK wrote:Speed Tankers like the bonus... Slayers don't ..... Who should CCP try to please with a Scout suit, Slayers/Scouts
No, speed tankers go minmatar. Amarr suit is still the slowest in every way, it can just be slower for longer. Some other guy did the calculations and even with the boost, the amarr scout can't outrun anything.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2326
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Posted - 2014.03.15 20:19:00 -
[101] - Quote
Crimson Cerberes wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself. Don't engage the ******. He has proven time and again that he would have a hard time reading a children's book, let alone this thread. Ya know words hurt too.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
501
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Posted - 2014.03.15 20:29:00 -
[102] - Quote
Nocturnal Soul wrote:Crimson Cerberes wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself. Don't engage the ******. He has proven time and again that he would have a hard time reading a children's book, let alone this thread. Ya now words hurt too. I meant the other guy is the ******, not you. You are ok.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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DEZKA DIABLO
0uter.Heaven
381
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Posted - 2014.03.15 22:25:00 -
[103] - Quote
Crimson Cerberes wrote:TheD1CK wrote:Speed Tankers like the bonus... Slayers don't ..... Who should CCP try to please with a Scout suit, Slayers/Scouts No, speed tankers go minmatar. Amarr suit is still the slowest in every way, it can just be slower for longer. Some other guy did the calculations and even with the boost, the amarr scout can't outrun anything. Everyone knew it was going to be the slowest scout then they give it a biotic bonus and you moan, if it got a kinetic bonus it wouldn't be the slowest now would it!
If you scrapped that bonus you would screw yourself cuz it would always need a low slot reserved for stamina, your gonna need reds on it to level out armor penalties, so if it had any other bonus you would lose versatility and slot options.
If you wanted it fast you would need two reds, and a green, if you wanted it stealth it would lose two slots for one range and a profile damp, then you would need speed, endurance armor or reps.
This is the best bonus it could have trust me, after all it is a scout!
Dead trigger master , an ya I do that ISH ON PURPOSE!
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bamboo x
Eternal Beings Proficiency V.
236
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Posted - 2014.03.15 22:32:00 -
[104] - Quote
Won't the movement speed be faster though? And you get the cloak bonus? And you're harder to scan?
hackable ladders ftw
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3960
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Posted - 2014.03.15 22:43:00 -
[105] - Quote
mollerz wrote:As someone who played a min scout through thick and incredibly thin, we are not OP. We are now a real scout.
I can't support Amarrian scouts getting buffed if they are calling for a minmatar nerf. You might not be, but you are framing it as such. Like a sibling whining about their older brother having something. Sounds like you should just play minmatar.
I think Amarrian scouts have the ability to have an unlimited, for all intents and purposes, stamina pool, and are also some of the most battle capable suits of the scouts. Amar scouts aren't as bad as you'd try to frame them. There's paper stats, and there are tactics. The Amar Scout has a lot of depth as far as tactics go in theory. How a player uses them is another story. As a long time scout, I can see the issue I am going to have with players who use the Amar scout effectively. Amarrian scouts will be the storm troopers of the scout world.
Also, using nova knives, even with the bonus, is not a given. It's not about paper stats, aka = 5 complex damage mods, etc. The knives are one of the things CCP really gets right as far as balance. It's not hard to see that if you spend anytime using them as a primary weapon against squads of heavies and logis.
As far as the stamina regen, while we still have to take breathers, a properly utilized amarian scout never will. They will hunt down a minja scout relentlessly, and when they eventually catch them, which they will, they will still have juice in the tank and ready to rock and roll. The minja, after such a hunt, will be at a disadvantage.
the one thing you should worry about, is you are going to be new to scouting, you will be up against players who've played in a nerfed suit since forever. You are going to have a steep learning curve.
mollerz wrote:STORM TROOPERS OF THE SCOUT WORLD
So basically you're saying we won't be able to hit the broad side of a barn....
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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DEZKA DIABLO
0uter.Heaven
381
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Posted - 2014.03.15 23:06:00 -
[106] - Quote
Neither one of you guys have been rocking a full time scout since beta like the other scouts that approve of the bonus, yet you expect some different bonus that you haven't event stated, and post no alternate suggestions, just a moaning thread with no justification from mercs that aren't even full blown scouts from game opening.
You haven't delt with the 1 yr punishment of being the WEAKEST scout in the game, the minmatar scout, ccp hands you a killing machine , an you don't like it's bonus and versatility and you want to gimp it with some new bonus you haven't even bloody suggested or played the suit yet, do you shotgun bro?
NO you run a viziam scr in a amar assault and you probably want some stupid lazer weapon damage bonus, the min gets a knife bonus but in order to use it it's at high risk by being that close and all low slots will be consumed by either stealth or biotic mods, so it's only gonna have 343 shields an 87 armor = 430
The amar has a better slot layout and never needs a green jar which all scouts need, there's no point in being fast if you run out of breath! The amar will be able to chase down ANY suit in the game slow or not with one complex green, two reds and a plate two shields and drag them into a dark alley and do dirty things to them.
I wish the minmatar or caldari had a bonus like this, the caldari has so few options it's unreal, sure it can see everything but those two low slots hurt it severely , they get shields and percision, there lows take away from all the options all the other scouts have.
You complain about this bonus all you want until you see how effective it'll be in game when a amar scout scans you down from a 100 m out with a active scanner , stalks you , kills you and runs away all without stopping, it's gonna be one of the best because it's bonus frees up a slot for more useful mods, all other scouts will still use mods that compliment their bonuses and still need a green mod.
Caldaris will stil use percision mods and effectively be reduced to a 3/2 setup Gallentes will still use armor reps, range or profile damps an possibly lose shield slots for percision mods because range means nothing without them, highly reducing their ehp
And the min will be using biotics or hack mods and possibly percision mods in their highs so they can se other scouts reducing their proto suits to possibly under 270 shields an under 90 armor, and we all know how fast shields drop.
Yet the amar will be rocking a base HP of what most suits are left with after equipping mods, if you can't see this as a advantage then don't even bother to defend your opinion on the topic when you haven't even stated what you want the suits bonus to be.
Dead trigger master , an ya I do that ISH ON PURPOSE!
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