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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2251
|
Posted - 2014.03.13 21:57:00 -
[1] - Quote
Click on it So for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus.
Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level
With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain.
Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scouts bonus?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2252
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Posted - 2014.03.13 22:08:00 -
[2] - Quote
jhon hartigan wrote:I dont want to check cause I m writing from the Phone but you have 343 stamina... IT IS A LOT OF STAMINA! The minmatar has a alot of speed,stamina regain, a hacking bonus, ooh and also something that defines it like that NK bonus worth 5 complex damage mods now.... yea get out of my thread
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2252
|
Posted - 2014.03.13 22:12:00 -
[3] - Quote
TheD1CK wrote:It has 4 low slots that can be used to further buff stamina/regen Try save complaints until after we see the suit in action If CCP gave it higher stamina/regen then with the addition of cardiac regs It would reach way too much stamina/regen .. this is a Scout
It is designed to be used with Biotic/Profile Modules Not just HP buffs as has been abused with slayer logis If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of a scout this suit Could be one of the toughest opponents out there
We will see.... SOON Well you know you have range amplifiers and profile dampening and of course precision enhancements. And buddy a scout most defining feature is its mobility something the A-scout lacks. And trust me this community has predicted OP & UP stuff the same way and you know what they were right
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2253
|
Posted - 2014.03.13 22:47:00 -
[4] - Quote
Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe Ha yea i'll have to admit that part of his post was indeed laughable at best but still the matter of this thread is what makes the A-scout pop? What will its selling point be?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2258
|
Posted - 2014.03.13 23:40:00 -
[5] - Quote
Rusty Shallows wrote:Nocturnal Soul wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe Ha yea i'll have to admit that part of his post was indeed laughable at best but still the matter of this thread is what makes the A-scout pop? What will its selling point be? I'd like to know what the value of the extra stamina the Amar Scout has, is. How much farther can it run, what does it mean for jumping, etc? Stroking my thick neckbeared it leaves me worried the Amar's Hit-Point advantage isn't enough to cover the lower mobility. In Armored Core I preferred the generators that had fast output at the cost of the energy storage capacity. If that translated directly into Dust I'd stick religiously to the Minja. Now if you'll excuse me I need to shave. You get to run longer thats it. Jumping is calculated as % so every suit no matter how much stamina you have gets 3 jumps And your right it isnt enough.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2258
|
Posted - 2014.03.13 23:48:00 -
[6] - Quote
mollerz wrote:As someone who played a min scout through thick and incredibly thin, we are not OP. We are now a real scout.
I can't support Amarrian scouts getting buffed if they are calling for a minmatar nerf. You might not be, but you are framing it as such. Like a sibling whining about their older brother having something. Sounds like you should just play minmatar.
I think Amarrian scouts have the ability to have an unlimited, for all intents and purposes, stamina pool, and are also some of the most battle capable suits of the scouts. Amar scouts aren't as bad as you'd try to frame them. There's paper stats, and there are tactics. The Amar Scout has a lot of depth as far as tactics go in theory. How a player uses them is another story. As a long time scout, I can see the issue I am going to have with players who use the Amar scout effectively. Amarrian scouts will be the storm troopers of the scout world.
Also, using nova knives, even with the bonus, is not a given. It's not about paper stats, aka = 5 complex damage mods, etc. The knives are one of the things CCP really gets right as far as balance. It's not hard to see that if you spend anytime using them as a primary weapon against squads of heavies and logis.
As far as the stamina regen, while we still have to take breathers, a properly utilized amarian scout never will. They will hunt down a minja scout relentlessly, and when they eventually catch them, which they will, they will still have juice in the tank and ready to rock and roll. The minja, after such a hunt, will be at a disadvantage.
the one thing you should worry about, is you are going to be new to scouting, you will be up against players who've played in a nerfed suit since forever. You are going to have a steep learning curve.
My thread wasn't calling to nerf them, they were simply an example nothing more.
As highlighted in your thread you'd have to take breathers but when you only have to stop for 4 seconds theirs really no way that Amarr scout will catch up with you without really sacrificing his tank while the minnie can stack shield extenders and be super man.
A month and a half is long enough to learn a new suits in and outs that "new to scouting" doesn't weigh in plus on a side note how many people do you know who are going to spec into the A-scout who aren't RPs?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2259
|
Posted - 2014.03.13 23:50:00 -
[7] - Quote
Brokerib wrote:Magnus Amadeuss wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe LOL Ok so minmatar sacrifice 30 eHP, in return they get fastest walking speed, fastest sprinting, fastest strafing, highest jumping, 2nd most stamina, double the closest stamina recharge, by far the easiest weapons to fit, and the most CPU. This is EVERY MINMATAR SUIT in the new paradigm. Amarr sacrifice having the lowest walking, sprinting, strafing, jumping, the most expensive weapons fitting wise, tthe only overheating weapons (aside from the hmg), for a tiny bit more stamina recharge and the most stamina, and 30 eHP. How about the minnie scout? A damage bonus equal to 8-9 damage mods for the nova knife A hacking bonus equal to a proto hacking mod More BASE stamina recharge than the amarr scout would have with a 25% bonus!! OH, 110% base hacking speed rather than 105% base for NO REASON other than making minmatar more OP. Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits. Where is the downside to this amazing suit? As for minmatar in general: Insanely good damage profile on their weapons (95/110?? is there a downside here?) Most damage per trigger pull Large MD buff Are you kidding me? Where is the downside? Where's the downside? Are you serious. For a start, the weapons statement is just wrong. As scouts suits don't have weapon affinities, there is nothing from stopping you using Minmatar weapons. Claiming you're hard done by because of your weapon choice is bullshit. As for downside... The minimatar scout, while having many great features, has the lowest EHP of any suit in game. This is combined with two suit bonuses that require you to put yourself in a vulnerable position to make use of them by either getting within 2m of an enemy to be able to use the knife, or giving away your position through hacking an objective. So just to recap, to make use of the amazing bonuses you describe, the weakest suit in game has to make themselves vulnerable. It's a high risk reward suit. Speed and stamina is great, and makes the suit viable considering how weak it is physically. But do you know what's faster than my scout? Bullets. All the bullets. And if you can explain to me how hacking speed makes any suit OP I'd be eternally grateful, particularly as all Logi suits in 1.8 will have a 1.15 bonus. Until I see Nyan San running Minmitar scout squads you're talking ****. Ignore him this thread is a discussion on why does the A-scout does not have a defined role that no other scout can replicate without greatly sacrificing their build.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2259
|
Posted - 2014.03.13 23:57:00 -
[8] - Quote
Roxas Shin Hikaru wrote:Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those idly walked by and let it happen. It does seem weird. But, Amarr dropsuits ARE the slowest race in EVE. 2nd fastest ship in EVE Online. Its designed to be fast just like the scout
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2262
|
Posted - 2014.03.13 23:58:00 -
[9] - Quote
Johnny Guilt wrote:Minmatar need that stamina and regen to run from the masters...since when do amarr care for speed?
Maybe your looking at the amarr scout the wrong way. Read above post. I could care less for speed I just want the AMARR SCOUT TO HAVE A DEFINED ROLE
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2263
|
Posted - 2014.03.14 00:09:00 -
[10] - Quote
Booby Tuesdays wrote:Magnus Amadeuss wrote:Check out the new stats, apparently Minmatar suits all get close to DOUBLE the amarrian stamina recharge base.
It is absolutely ridiculous how insanely overpowered minmatar are getting.The scout has basically 7-8 free modules through bonuses, along with an insanely high amount of CPU coupled with a stamina recharge that is nearly double anyone else, oh and I almost forgot, +10% hacking speed rather than 5% for absolutely no good reason.
The minmatar heavy suit has 100% more stamina recharge then the amarrian one, and almost 200% more than gal/caldari.
Oh and this is of course aside from having far and away the best rifle, oh and a big damage boost to the Mass Driver, oh and an assault suit that is faster than a scout suit.....
I mean WTF CCP?
People like you are the reason I rarely visit the forums anymore. Heaven forbid a hit and run race/suit be able to hit and run, and you wonder why your cries to CCP go ignored? You're Amarr, you can't tank AND be greased lightning. Your missing the point of the threeeeeead!!!
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2264
|
Posted - 2014.03.14 00:21:00 -
[11] - Quote
Proto Annihilator wrote:I'm still gettin it. As am I
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2264
|
Posted - 2014.03.14 00:28:00 -
[12] - Quote
Faquira Bleuetta wrote: do not worry my amarr fellows iron wolf saber will come up with a good idea Ideas? See were that got us last time.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2266
|
Posted - 2014.03.14 02:05:00 -
[13] - Quote
DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch".
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2270
|
Posted - 2014.03.14 02:38:00 -
[14] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! Again dude your talking about slots and the thread is about its bonus
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2270
|
Posted - 2014.03.14 02:41:00 -
[15] - Quote
Booby Tuesdays wrote:Faquira Bleuetta wrote:Booby Tuesdays wrote:Not really. Your point is that each suit has a defined role, yet all the Amarr scout got is the stamina of a pron star, and the ability to run for days. It's nice, but certainly useless in the current build of Dust. The Amarr scout only has 10 less eHP than the Min Logi, can carry 2 equips, and has almost the same PG and CPU as most Logis. I think the Amarr scout bonus will be huge once the TTK goes up, scout scan profile goes down, and you start stacking complex kincats, complex profile dampeners and such. My point was that whining about the only perk of the weakest suits in the game does nothing to help your cause. fail arguments : -1 I made no arguments. Just stated a few points. I forgot that reading comprehension and logic are frowned upon on these forums. Oh well, back to E.D.F. Dude theres like 4-6 perks that comes with that weakest suit and one of them just treeds too far into another scouts woods.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2271
|
Posted - 2014.03.14 02:55:00 -
[16] - Quote
Reign Omega wrote:I read this entire thing and all I can say is.......
For the love of GOD you're....you're...YOU'RE!!! Ahhhh Es ist ein Grammatik-****-Lauf, w+ñhrend Sie alle noch k+¦nnen
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2271
|
Posted - 2014.03.14 03:01:00 -
[17] - Quote
Bojo The Mighty wrote:Nocturnal Soul wrote:Reign Omega wrote:I read this entire thing and all I can say is.......
For the love of GOD you're....you're...YOU'RE!!! Ahhhh Es ist ein Grammatik-****-Lauf, w+ñhrend Sie alle noch k+¦nnen L'allemands sont tres stricts sur le grammaire Oui oui, ils sont maintenant chut avant l'un d'eux lit ce
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2272
|
Posted - 2014.03.14 03:27:00 -
[18] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses t set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! Again dude your talking about slots and the thread is about its bonus dude look at it, indirectly that's the bonus, think about it. It's way more versatile than most people see, you can armor tank, range tank, speed tank, all doing so and having good stamina and decent HP . A caldari can't do this, neither can a min because they lose all HP doing this, the gal is the best hands down cuz it basically has 3 bonuses, but amar has 300 HP without using a single slot, if you guys don't see the benifits in this than you obviously haven't been a full time scout, plus 400 stamina will get you from home base to center map without stopping, that means 1 complex green , 3reds , 2 shields and a cloak an uplinks will get you to a enemy home point frm your base with almost 500 HP without stoping! Sorry but versatility is your bonus Face to palm over 9000 No that's not indirectly the bonus and if it is then its STUPID. Please for the love of my sanity dont reply because I'll pop a vessel.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2272
|
Posted - 2014.03.14 03:28:00 -
[19] - Quote
Booby Tuesdays wrote:Not really. Your point is that each suit has a defined role, yet all the Amarr scout got is the stamina of a pron star, and the ability to run for days. It's nice, but certainly useless in the current build of Dust. The Amarr scout only has 10 less eHP than the Min Logi, can carry 2 equips, and has almost the same PG and CPU as most Logis. I think the Amarr scout bonus will be huge once the TTK goes up, scout scan profile goes down, and you start stacking complex kincats, complex profile dampeners and such. My point was that whining about the only perk of the weakest suits in the game does nothing to help your cause. Dude Magnus didnt say that I did.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2274
|
Posted - 2014.03.14 03:51:00 -
[20] - Quote
DEZKA DIABLO wrote:Faquira Bleuetta wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Idk sounds like a lot of qq, minmatar have been shyt since birth, I mean awesome suit but it totally deserves its bonuses, and as long as your running it biotic based for speed or hacking an not dual assault armor shield tank than its still weak.
The amar to me is going to be a nasty sg fit or ghost rifle assault fit, either way you don't need a green jar, I personally think the stamina bonus should put it above 400 but 350 is better than under 3.
So yea it might be slower but it has more base HP than any scout, an thats without an real speed penalty so basically with armor upgrades five you only need 2 shields, an you also won't waste a green slot, so basically you have 4 free low slots for speed mods, range and damps, and your armor rep can either be a low or equip an your damp can be a cloak so tbh it's actually a really good suit especially since damage mods will be basically pointless .
So if you ran 2x shields Sg Scp/ magsec Cloak Alloteck hives 3 reds Green
BEAST SG FIT 40 more hp woopdie freaking do thats one bullet buddy And dude your basically talking about its slots we know it has that covered it just fails terribly when it comes to bonuses to set apart from the others and tbh and I speak for most people with common sense here "She looks pretty but she's a dumb b*tch". Look you don't gotta be a pecker about it, would I get it? FAKNO! It is the weakest IMO , BUT it saves slots sure the cal is a walking proto scanner, but it has two lows and trust me after being min for a year an then having proto gal, two low is garbage! Least it has 4 low, and ya 40 is ok cuz with 170 armor an armor upgrades to 5 that's 212 base armor and with shields to 5 that s 100 base, that's a total 312WITHOUT A SINGLE MOD! So if your actually planning on scouting it frees up ALL your slots, shyt man for the past yr a min prot had only 343 shields and 88 armor if you ran biotics with your lows, an thats using all your slots and missing a grenade an maybe a proto an basic gun an a compact hive! You can beat that with one slot, not need a stamina jar, use a cloak as damps, and either run no form of rep an have 5 slots to spare or run a rep or compact an have 4 slots left! If your so butthurt bout it go gallente an quit crying just for the novelty of your race, if theirs better suits pick one an stop crying! ok Mr.wise guy a min scout wit one complex plate and basic(70+135+85=290 5%+2% speed pen 5.65- 7%=5.25 )will have the samegound speed as amarr scout(5,25) do it mean perhaps a amarr must have a total of 290 armor instead of 170 ? What's your point mr math?! As is right now a gal can outrun a min and have 450 stamina cuz of slots, I'm trying to help you see the glass half full but if you wanna argue just to argue then troll away, but in reality a real scout would see the positive in its base HP, stamina, an versatility . Is it my first choice , no but I will still get it, since I ll have 3 in 1.8 at proto, it's not horrible especially that you can do so much with it just in a different way than the rest, the cal will see everyone but it's damp and speed andstamina possibilities are worse than amar, so pick the suit that fits your play style , don't gimp yourself just to be a amar scout then complain when you knew it wasn't the suit that was best for you OOOOOOMG FOOOR THE LOVE OF MOTHER CHRIST!!!! There is a difference between base stats and the bonuses of the suit.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2278
|
Posted - 2014.03.14 11:52:00 -
[21] - Quote
Meee One wrote:Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar scout has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those that idly walked by and let it happen. Didn't the amarr scout use to have a cooldown bonus to cloak? You know,until people QQd that it was a bad bonus,then CCP gave it this one. Next time idiots might wanna refrain from QQing about a bonus that looks bad on paper. Oh wait,their STILL doing it. Look people this is intelligence in its purist form.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2291
|
Posted - 2014.03.14 11:58:00 -
[22] - Quote
TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2293
|
Posted - 2014.03.14 19:40:00 -
[23] - Quote
TheD1CK wrote:I've just felt the need to post why I think the Amarr Scout will work As there have been multiple threads QQing before they can actually use it
As it looks now I am strongly considering the Amarr Scout Do you even speed tank ??? A suit with 312HP at max shield/armour is perfect for stacking Red/Green Batteries, maybe DMG mods in highs This gives you a Slayer Scout that can cover good distance
You post in GD you can expect to hear other opinions.... I disagreed with you, without talking the crap you have to
I am in favor of the current Amarr Scout layout I may be wrong but I will save that complaint until after I field test it ONCE AGAIN you repetitive...... Sorry, once again the thread is about its bonus not its base stats
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2293
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Posted - 2014.03.14 19:49:00 -
[24] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it? Why the hell do you keep talking ? Not one of your posts has explain your ideal solution, not once have you stated what the amar scout should have, only that you don't like what it has, so maybe start there! Plus your not even a scout, your a tourist med frame with scr that has no clue what a scout needs anyway lol. LOOK: sure you don't want stamina or whatever but if you have your suit maxed your gonna start with 312 ehp , add two shields that's 290+312 = 602 And you STILL HAVE6 SLOTS! So b!tch all you want but that suits gonna be a beast with a ton of HP that can run forever, as a scout there's nothing wrong with that I actually have just re read the thread. And ive been running the Advance gallente scout for the past month and a half so your false statement is null. At lvl 5 skills the A-scout will have a 100 shields plus two complex SE equals 244 maxium shields IDK were you got your info from but 312 thats the ehp of the suit at max skills. But ill give credit were credit is due, we sure do have 6 slots
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2318
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Posted - 2014.03.15 17:00:00 -
[25] - Quote
TheD1CK wrote:Nocturnal Soul wrote:ONCE AGAIN you repetitive...... Sorry, once again the thread is about its bonus not its base stats How naive are you??? A speed tank suit with a bonus to speed tank 4 lows make it tankable with Biotics, Stamina boost is a good bonus The Bonus will work quite well, if the suit is used correctly Cardiac Regs Then it will be a beast, please save you QQ until we use the suit Amarr Scout in the hands of a Speed tanker will be awesome Amarr Scout w/ 4 Cardiac Regs Dude omg thats so cool that you can put speed mods on the suit like oooomg but the bonus is still **** compared to the other scouts.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2323
|
Posted - 2014.03.15 20:05:00 -
[26] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it? Why the hell do you keep talking ? Not one of your posts has explain your ideal solution, not once have you stated what the amar scout should have, only that you don't like what it has, so maybe start there! Plus your not even a scout, your a tourist med frame with scr that has no clue what a scout needs anyway lol. LOOK: sure you don't want stamina or whatever but if you have your suit maxed your gonna start with 312 ehp , add two shields that's 290+312 = 602 And you STILL HAVE6 SLOTS! So b!tch all you want but that suits gonna be a beast with a ton of HP that can run forever, as a scout there's nothing wrong with that I actually do have ideas just re read the thread. And ive been running the Advance gallente scout for the past month and a half so your false statement is null. At lvl 5 skills the A-scout will have a 100 shields plus two complex SE equals 244 maxium shields IDK were you got your info from but 312 thats the ehp of the suit at max skills. But ill give credit were credit is due, we sure do have 6 slots Edit: Welp you were right gave no ideas in this thread, let me re type something I put in another thread Either a increase to its current bonus or another bonus completely http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsxOk amars shields is 60 I thought it was 80 but whatever. 60x.25=75 shields 170x.25=212.5 armor =287.5 base HP My proto gallente shotgun fit 87 shields/212 armor= 299 HP Comp percision Creo sg Viziam scp M1 F45 re Comp reactive plate Enh damp 2x comp range Played 6 matches last night every match was between 20/30 kills Now imagine the A scout with this fit, drop the range use a red and you have a sprint and longer endurance plus a shield and a cloak and more armor because of armor upgrade will increase its % once you put that plate on. Sorry dude but a month an a half doesn't make you a scout that's just a med frame preparing for 1.8 If you can't see how awesome this is than maybe you shouldn't scout Yo thats cool you got a fit set up but the thread is about its bonus.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2323
|
Posted - 2014.03.15 20:16:00 -
[27] - Quote
DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2326
|
Posted - 2014.03.15 20:19:00 -
[28] - Quote
Crimson Cerberes wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself. Don't engage the ******. He has proven time and again that he would have a hard time reading a children's book, let alone this thread. Ya know words hurt too.
Its alright everyone, no need to worry it's just an Amarr scout :(
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