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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7548
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Posted - 2014.03.15 19:26:00 -
[91] - Quote
Roxas Shin Hikaru wrote:Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those idly walked by and let it happen. It does seem weird. But, Amarr dropsuits ARE the slowest race in EVE. The Amarr version of the fastest ship class in EVE is still faster than the Minmatar version of the second fastest ship class in EVE.
Say what you want, but if you are going to make a scout suit then make it behave like a scout suit.
"You're not even Aero, you're just Aero's friend."
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4361
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Posted - 2014.03.15 19:34:00 -
[92] - Quote
I was going to make a thread on this, but I did the math and it made sense.
At level 1, the amarr scout's stamina regens at about the same pace as caldari and gallente scouts. Minmatar regen stamina the fastest, but this fits, as minmatar are meant to be sprinting from cover to cover, while amarr go on longer runs.
I am your scan error.
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Nothing Certain
Villore Sec Ops Gallente Federation
307
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Posted - 2014.03.15 19:54:00 -
[93] - Quote
Reign Omega wrote:I read this entire thing and all I can say is.......
For the love of GOD you're....you're...YOU'RE!!!
So what is you're point?
Because, that's why.
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DEZKA DIABLO
0uter.Heaven
381
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Posted - 2014.03.15 20:00:00 -
[94] - Quote
Nocturnal Soul wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it? Why the hell do you keep talking ? Not one of your posts has explain your ideal solution, not once have you stated what the amar scout should have, only that you don't like what it has, so maybe start there! Plus your not even a scout, your a tourist med frame with scr that has no clue what a scout needs anyway lol. LOOK: sure you don't want stamina or whatever but if you have your suit maxed your gonna start with 312 ehp , add two shields that's 290+312 = 602 And you STILL HAVE6 SLOTS! So b!tch all you want but that suits gonna be a beast with a ton of HP that can run forever, as a scout there's nothing wrong with that I actually do have ideas just re read the thread. And ive been running the Advance gallente scout for the past month and a half so your false statement is null. At lvl 5 skills the A-scout will have a 100 shields plus two complex SE equals 244 maxium shields IDK were you got your info from but 312 thats the ehp of the suit at max skills. But ill give credit were credit is due, we sure do have 6 slots Edit: Welp you were right gave no ideas in this thread, let me re type something I put in another thread Either a increase to its current bonus or another bonus completely
http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsx
Ok amars shields is 60 I thought it was 80 but whatever. 60x.25=75 shields 170x.25=212.5 armor =287.5 base HP
My proto gallente shotgun fit
87 shields/212 armor= 299 HP
Comp percision Creo sg Viziam scp M1 F45 re Comp reactive plate Enh damp 2x comp range
Played 6 matches last night every match was between 20/30 kills
Now imagine the A scout with this fit, drop the range use a red and you have a sprint and longer endurance plus a shield and a cloak and more armor because of armor upgrade will increase its % once you put that plate on.
Sorry dude but a month an a half doesn't make you a scout that's just a med frame preparing for 1.8
If you can't see how awesome this is than maybe you shouldn't scout
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2323
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Posted - 2014.03.15 20:05:00 -
[95] - Quote
DEZKA DIABLO wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Nocturnal Soul wrote:TheD1CK wrote:My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass Bro why the hell do you'll keep talking about base stats like I'm calling to nerf stamina regain on all suit but the Amarr? The Amarr scout gets a bonus to stamina regain and max if it cant be the best at its "defined role" (what ever the hell that is) its role either needs to be buffed or changed completely. Huh does that make sense does it? Why the hell do you keep talking ? Not one of your posts has explain your ideal solution, not once have you stated what the amar scout should have, only that you don't like what it has, so maybe start there! Plus your not even a scout, your a tourist med frame with scr that has no clue what a scout needs anyway lol. LOOK: sure you don't want stamina or whatever but if you have your suit maxed your gonna start with 312 ehp , add two shields that's 290+312 = 602 And you STILL HAVE6 SLOTS! So b!tch all you want but that suits gonna be a beast with a ton of HP that can run forever, as a scout there's nothing wrong with that I actually do have ideas just re read the thread. And ive been running the Advance gallente scout for the past month and a half so your false statement is null. At lvl 5 skills the A-scout will have a 100 shields plus two complex SE equals 244 maxium shields IDK were you got your info from but 312 thats the ehp of the suit at max skills. But ill give credit were credit is due, we sure do have 6 slots Edit: Welp you were right gave no ideas in this thread, let me re type something I put in another thread Either a increase to its current bonus or another bonus completely http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsxOk amars shields is 60 I thought it was 80 but whatever. 60x.25=75 shields 170x.25=212.5 armor =287.5 base HP My proto gallente shotgun fit 87 shields/212 armor= 299 HP Comp percision Creo sg Viziam scp M1 F45 re Comp reactive plate Enh damp 2x comp range Played 6 matches last night every match was between 20/30 kills Now imagine the A scout with this fit, drop the range use a red and you have a sprint and longer endurance plus a shield and a cloak and more armor because of armor upgrade will increase its % once you put that plate on. Sorry dude but a month an a half doesn't make you a scout that's just a med frame preparing for 1.8 If you can't see how awesome this is than maybe you shouldn't scout Yo thats cool you got a fit set up but the thread is about its bonus.
Its alright everyone, no need to worry it's just an Amarr scout :(
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DEZKA DIABLO
0uter.Heaven
381
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Posted - 2014.03.15 20:13:00 -
[96] - Quote
Your not bright are you
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2323
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Posted - 2014.03.15 20:16:00 -
[97] - Quote
DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself.
Its alright everyone, no need to worry it's just an Amarr scout :(
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TheD1CK
Dead Man's Game
980
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Posted - 2014.03.15 20:17:00 -
[98] - Quote
Speed Tankers like the bonus... Slayers don't ..... Who should CCP try to please with a Scout suit, Slayers/Scouts
'D1CK by name'
'D1CK by nature'
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
499
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Posted - 2014.03.15 20:17:00 -
[99] - Quote
Nocturnal Soul wrote:DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself.
Don't engage the ******. He has proven time and again that he would have a hard time reading a children's book, let alone this thread.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
500
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Posted - 2014.03.15 20:19:00 -
[100] - Quote
TheD1CK wrote:Speed Tankers like the bonus... Slayers don't ..... Who should CCP try to please with a Scout suit, Slayers/Scouts
No, speed tankers go minmatar. Amarr suit is still the slowest in every way, it can just be slower for longer. Some other guy did the calculations and even with the boost, the amarr scout can't outrun anything.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2326
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Posted - 2014.03.15 20:19:00 -
[101] - Quote
Crimson Cerberes wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself. Don't engage the ******. He has proven time and again that he would have a hard time reading a children's book, let alone this thread. Ya know words hurt too.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
501
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Posted - 2014.03.15 20:29:00 -
[102] - Quote
Nocturnal Soul wrote:Crimson Cerberes wrote:Nocturnal Soul wrote:DEZKA DIABLO wrote:Your not bright are you I am, you just fail to see that the point is it's not about the mods nor the slots but the bonus itself. Don't engage the ******. He has proven time and again that he would have a hard time reading a children's book, let alone this thread. Ya now words hurt too. I meant the other guy is the ******, not you. You are ok.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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DEZKA DIABLO
0uter.Heaven
381
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Posted - 2014.03.15 22:25:00 -
[103] - Quote
Crimson Cerberes wrote:TheD1CK wrote:Speed Tankers like the bonus... Slayers don't ..... Who should CCP try to please with a Scout suit, Slayers/Scouts No, speed tankers go minmatar. Amarr suit is still the slowest in every way, it can just be slower for longer. Some other guy did the calculations and even with the boost, the amarr scout can't outrun anything. Everyone knew it was going to be the slowest scout then they give it a biotic bonus and you moan, if it got a kinetic bonus it wouldn't be the slowest now would it!
If you scrapped that bonus you would screw yourself cuz it would always need a low slot reserved for stamina, your gonna need reds on it to level out armor penalties, so if it had any other bonus you would lose versatility and slot options.
If you wanted it fast you would need two reds, and a green, if you wanted it stealth it would lose two slots for one range and a profile damp, then you would need speed, endurance armor or reps.
This is the best bonus it could have trust me, after all it is a scout!
Dead trigger master , an ya I do that ISH ON PURPOSE!
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bamboo x
Eternal Beings Proficiency V.
236
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Posted - 2014.03.15 22:32:00 -
[104] - Quote
Won't the movement speed be faster though? And you get the cloak bonus? And you're harder to scan?
hackable ladders ftw
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3960
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Posted - 2014.03.15 22:43:00 -
[105] - Quote
mollerz wrote:As someone who played a min scout through thick and incredibly thin, we are not OP. We are now a real scout.
I can't support Amarrian scouts getting buffed if they are calling for a minmatar nerf. You might not be, but you are framing it as such. Like a sibling whining about their older brother having something. Sounds like you should just play minmatar.
I think Amarrian scouts have the ability to have an unlimited, for all intents and purposes, stamina pool, and are also some of the most battle capable suits of the scouts. Amar scouts aren't as bad as you'd try to frame them. There's paper stats, and there are tactics. The Amar Scout has a lot of depth as far as tactics go in theory. How a player uses them is another story. As a long time scout, I can see the issue I am going to have with players who use the Amar scout effectively. Amarrian scouts will be the storm troopers of the scout world.
Also, using nova knives, even with the bonus, is not a given. It's not about paper stats, aka = 5 complex damage mods, etc. The knives are one of the things CCP really gets right as far as balance. It's not hard to see that if you spend anytime using them as a primary weapon against squads of heavies and logis.
As far as the stamina regen, while we still have to take breathers, a properly utilized amarian scout never will. They will hunt down a minja scout relentlessly, and when they eventually catch them, which they will, they will still have juice in the tank and ready to rock and roll. The minja, after such a hunt, will be at a disadvantage.
the one thing you should worry about, is you are going to be new to scouting, you will be up against players who've played in a nerfed suit since forever. You are going to have a steep learning curve.
mollerz wrote:STORM TROOPERS OF THE SCOUT WORLD
So basically you're saying we won't be able to hit the broad side of a barn....
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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DEZKA DIABLO
0uter.Heaven
381
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Posted - 2014.03.15 23:06:00 -
[106] - Quote
Neither one of you guys have been rocking a full time scout since beta like the other scouts that approve of the bonus, yet you expect some different bonus that you haven't event stated, and post no alternate suggestions, just a moaning thread with no justification from mercs that aren't even full blown scouts from game opening.
You haven't delt with the 1 yr punishment of being the WEAKEST scout in the game, the minmatar scout, ccp hands you a killing machine , an you don't like it's bonus and versatility and you want to gimp it with some new bonus you haven't even bloody suggested or played the suit yet, do you shotgun bro?
NO you run a viziam scr in a amar assault and you probably want some stupid lazer weapon damage bonus, the min gets a knife bonus but in order to use it it's at high risk by being that close and all low slots will be consumed by either stealth or biotic mods, so it's only gonna have 343 shields an 87 armor = 430
The amar has a better slot layout and never needs a green jar which all scouts need, there's no point in being fast if you run out of breath! The amar will be able to chase down ANY suit in the game slow or not with one complex green, two reds and a plate two shields and drag them into a dark alley and do dirty things to them.
I wish the minmatar or caldari had a bonus like this, the caldari has so few options it's unreal, sure it can see everything but those two low slots hurt it severely , they get shields and percision, there lows take away from all the options all the other scouts have.
You complain about this bonus all you want until you see how effective it'll be in game when a amar scout scans you down from a 100 m out with a active scanner , stalks you , kills you and runs away all without stopping, it's gonna be one of the best because it's bonus frees up a slot for more useful mods, all other scouts will still use mods that compliment their bonuses and still need a green mod.
Caldaris will stil use percision mods and effectively be reduced to a 3/2 setup Gallentes will still use armor reps, range or profile damps an possibly lose shield slots for percision mods because range means nothing without them, highly reducing their ehp
And the min will be using biotics or hack mods and possibly percision mods in their highs so they can se other scouts reducing their proto suits to possibly under 270 shields an under 90 armor, and we all know how fast shields drop.
Yet the amar will be rocking a base HP of what most suits are left with after equipping mods, if you can't see this as a advantage then don't even bother to defend your opinion on the topic when you haven't even stated what you want the suits bonus to be.
Dead trigger master , an ya I do that ISH ON PURPOSE!
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