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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2251
|
Posted - 2014.03.13 21:57:00 -
[1] - Quote
Click on it So for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus.
Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level
With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain.
Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scouts bonus?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Arkena Wyrnspire
Fatal Absolution
11011
|
Posted - 2014.03.13 22:00:00 -
[2] - Quote
CCP bonuses are amazing. Why, just look at that RR reload bonus! My plasma cannon will also greatly benefit from tighter hipfire!
You have long since made your choice. What you make now is a mistake.
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Joel II X
Dah Gods O Bacon
1628
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Posted - 2014.03.13 22:01:00 -
[3] - Quote
I lol'd as well.
I support you Amarrians towards well-thought out bonuses! |
Proto Annihilator
Fraternity of St. Venefice Amarr Empire
82
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Posted - 2014.03.13 22:03:00 -
[4] - Quote
Arkena Wyrnspire wrote:CCP bonuses are amazing. Why, just look at that RR reload bonus! My plasma cannon will also greatly benefit from tighter hipfire!
Don't be so hard on CCP. They have spent months coming up with these. |
jhon hartigan
Maphia Clan Corporation
181
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Posted - 2014.03.13 22:05:00 -
[5] - Quote
I dont want to check cause I m writing from the Phone but you have 343 stamina... IT IS A LOT OF STAMINA! |
TheD1CK
Dead Man's Game
971
|
Posted - 2014.03.13 22:08:00 -
[6] - Quote
It has 4 low slots that can be used to further buff stamina/regen Try save complaints until after we see the suit in action If CCP gave it higher stamina/regen then with the addition of cardiac regs It would reach way too much stamina/regen .. this is a Scout
It is designed to be used with Biotic/Profile Modules Not just HP buffs as has been abused with slayer logis If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of a scout this suit Could be one of the toughest opponents out there
We will see.... SOON
'D1CK by name'
'D1CK by nature'
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2252
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Posted - 2014.03.13 22:08:00 -
[7] - Quote
jhon hartigan wrote:I dont want to check cause I m writing from the Phone but you have 343 stamina... IT IS A LOT OF STAMINA! The minmatar has a alot of speed,stamina regain, a hacking bonus, ooh and also something that defines it like that NK bonus worth 5 complex damage mods now.... yea get out of my thread
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2252
|
Posted - 2014.03.13 22:12:00 -
[8] - Quote
TheD1CK wrote:It has 4 low slots that can be used to further buff stamina/regen Try save complaints until after we see the suit in action If CCP gave it higher stamina/regen then with the addition of cardiac regs It would reach way too much stamina/regen .. this is a Scout
It is designed to be used with Biotic/Profile Modules Not just HP buffs as has been abused with slayer logis If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of a scout this suit Could be one of the toughest opponents out there
We will see.... SOON Well you know you have range amplifiers and profile dampening and of course precision enhancements. And buddy a scout most defining feature is its mobility something the A-scout lacks. And trust me this community has predicted OP & UP stuff the same way and you know what they were right
Its alright everyone, no need to worry it's just an Amarr scout :(
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
477
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Posted - 2014.03.13 22:16:00 -
[9] - Quote
Check out the new stats, apparently Minmatar suits all get close to DOUBLE the amarrian stamina recharge base.
It is absolutely ridiculous how insanely overpowered minmatar are getting.The scout has basically 7-8 free modules through bonuses, along with an insanely high amount of CPU coupled with a stamina recharge that is nearly double anyone else, oh and I almost forgot, +10% hacking speed rather than 5% for absolutely no good reason.
The minmatar heavy suit has 100% more stamina recharge then the amarrian one, and almost 200% more than gal/caldari.
Oh and this is of course aside from having far and away the best rifle, oh and a big damage boost to the Mass Driver, oh and an assault suit that is faster than a scout suit.....
I mean WTF CCP?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Brokerib
Lone Wolves Club
701
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Posted - 2014.03.13 22:43:00 -
[10] - Quote
Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe
Knowledge is power
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2253
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Posted - 2014.03.13 22:47:00 -
[11] - Quote
Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe Ha yea i'll have to admit that part of his post was indeed laughable at best but still the matter of this thread is what makes the A-scout pop? What will its selling point be?
Its alright everyone, no need to worry it's just an Amarr scout :(
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TranquilBiscuit ofVaLoR
TCD ToXiCaTeD RISE of LEGION
1653
|
Posted - 2014.03.13 22:49:00 -
[12] - Quote
Proto Annihilator wrote:Arkena Wyrnspire wrote:CCP bonuses are amazing. Why, just look at that RR reload bonus! My plasma cannon will also greatly benefit from tighter hipfire! Don't be so hard on CCP. They have spent months coming up with these. ha, i see what you did there.
Anime > EVERYTHING
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
478
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Posted - 2014.03.13 23:19:00 -
[13] - Quote
Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe
LOL
Ok so minmatar sacrifice 30 eHP, in return they get fastest walking speed, fastest sprinting, fastest strafing, highest jumping, 2nd most stamina, double the closest stamina recharge, by far the easiest weapons to fit, and the most CPU. This is EVERY MINMATAR SUIT in the new paradigm.
Amarr sacrifice having the lowest walking, sprinting, strafing, jumping, the most expensive weapons fitting wise, tthe only overheating weapons (aside from the hmg), for a tiny bit more stamina recharge and the most stamina, and 30 eHP.
How about the minnie scout?
A damage bonus equal to 8-9 damage mods for the nova knife A hacking bonus equal to a proto hacking mod More BASE stamina recharge than the amarr scout would have with a 25% bonus!! OH, 110% base hacking speed rather than 105% base for NO REASON other than making minmatar more OP. Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits.
Where is the downside to this amazing suit?
As for minmatar in general:
Insanely good damage profile on their weapons (95/110?? is there a downside here?) Most damage per trigger pull Large MD buff
Are you kidding me? Where is the downside?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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mollerz
2757
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Posted - 2014.03.13 23:27:00 -
[14] - Quote
As someone who played a min scout through thick and incredibly thin, we are not OP. We are now a real scout.
I can't support Amarrian scouts getting buffed if they are calling for a minmatar nerf. You might not be, but you are framing it as such. Like a sibling whining about their older brother having something. Sounds like you should just play minmatar.
I think Amarrian scouts have the ability to have an unlimited, for all intents and purposes, stamina pool, and are also some of the most battle capable suits of the scouts. Amar scouts aren't as bad as you'd try to frame them. There's paper stats, and there are tactics. The Amar Scout has a lot of depth as far as tactics go in theory. How a player uses them is another story. As a long time scout, I can see the issue I am going to have with players who use the Amar scout effectively. Amarrian scouts will be the storm troopers of the scout world.
Also, using nova knives, even with the bonus, is not a given. It's not about paper stats, aka = 5 complex damage mods, etc. The knives are one of the things CCP really gets right as far as balance. It's not hard to see that if you spend anytime using them as a primary weapon against squads of heavies and logis.
As far as the stamina regen, while we still have to take breathers, a properly utilized amarian scout never will. They will hunt down a minja scout relentlessly, and when they eventually catch them, which they will, they will still have juice in the tank and ready to rock and roll. The minja, after such a hunt, will be at a disadvantage.
the one thing you should worry about, is you are going to be new to scouting, you will be up against players who've played in a nerfed suit since forever. You are going to have a steep learning curve.
You gotta hustle if you wanna make a dolla
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Rusty Shallows
1108
|
Posted - 2014.03.13 23:32:00 -
[15] - Quote
Nocturnal Soul wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe Ha yea i'll have to admit that part of his post was indeed laughable at best but still the matter of this thread is what makes the A-scout pop? What will its selling point be? I'd like to know what the value of the extra stamina the Amar Scout has, is. How much farther can it run, what does it mean for jumping, etc? Stroking my thick neckbeared it leaves me worried the Amar's Hit-Point advantage isn't enough to cover the lower mobility.
In Armored Core I preferred the generators that had fast output at the cost of the energy storage capacity. If that translated directly into Dust I'd stick religiously to the Minja.
Now if you'll excuse me I need to shave.
Here, have some candy and a Like. :-)
Forums > Game
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Roxas Shin Hikaru
Royal Uhlans Amarr Empire
1
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Posted - 2014.03.13 23:38:00 -
[16] - Quote
Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those idly walked by and let it happen.
It does seem weird. But, Amarr dropsuits ARE the slowest race in EVE. |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2258
|
Posted - 2014.03.13 23:40:00 -
[17] - Quote
Rusty Shallows wrote:Nocturnal Soul wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe Ha yea i'll have to admit that part of his post was indeed laughable at best but still the matter of this thread is what makes the A-scout pop? What will its selling point be? I'd like to know what the value of the extra stamina the Amar Scout has, is. How much farther can it run, what does it mean for jumping, etc? Stroking my thick neckbeared it leaves me worried the Amar's Hit-Point advantage isn't enough to cover the lower mobility. In Armored Core I preferred the generators that had fast output at the cost of the energy storage capacity. If that translated directly into Dust I'd stick religiously to the Minja. Now if you'll excuse me I need to shave. You get to run longer thats it. Jumping is calculated as % so every suit no matter how much stamina you have gets 3 jumps And your right it isnt enough.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Brokerib
Lone Wolves Club
703
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Posted - 2014.03.13 23:42:00 -
[18] - Quote
Magnus Amadeuss wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe LOL Ok so minmatar sacrifice 30 eHP, in return they get fastest walking speed, fastest sprinting, fastest strafing, highest jumping, 2nd most stamina, double the closest stamina recharge, by far the easiest weapons to fit, and the most CPU. This is EVERY MINMATAR SUIT in the new paradigm. Amarr sacrifice having the lowest walking, sprinting, strafing, jumping, the most expensive weapons fitting wise, tthe only overheating weapons (aside from the hmg), for a tiny bit more stamina recharge and the most stamina, and 30 eHP. How about the minnie scout? A damage bonus equal to 8-9 damage mods for the nova knife A hacking bonus equal to a proto hacking mod More BASE stamina recharge than the amarr scout would have with a 25% bonus!! OH, 110% base hacking speed rather than 105% base for NO REASON other than making minmatar more OP. Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits. Where is the downside to this amazing suit? As for minmatar in general: Insanely good damage profile on their weapons (95/110?? is there a downside here?) Most damage per trigger pull Large MD buff Are you kidding me? Where is the downside? Where's the downside? Are you serious. For a start, the weapons statement is just wrong. As scouts suits don't have weapon affinities, there is nothing from stopping you using Minmatar weapons. Claiming you're hard done by because of your weapon choice is bullshit.
As for downside... The minimatar scout, while having many great features, has the lowest EHP of any suit in game. This is combined with two suit bonuses that require you to put yourself in a vulnerable position to make use of them by either getting within 2m of an enemy to be able to use the knife, or giving away your position through hacking an objective.
So just to recap, to make use of the amazing bonuses you describe, the weakest suit in game has to make themselves vulnerable. It's a high risk reward suit.
Speed and stamina is great, and makes the suit viable considering how weak it is physically. But do you know what's faster than my scout? Bullets. All the bullets.
And if you can explain to me how hacking speed makes any suit OP I'd be eternally grateful, particularly as all Logi suits in 1.8 will have a 1.15 bonus. Until I see Nyan San running Minmitar scout squads you're talking ****.
Knowledge is power
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2258
|
Posted - 2014.03.13 23:48:00 -
[19] - Quote
mollerz wrote:As someone who played a min scout through thick and incredibly thin, we are not OP. We are now a real scout.
I can't support Amarrian scouts getting buffed if they are calling for a minmatar nerf. You might not be, but you are framing it as such. Like a sibling whining about their older brother having something. Sounds like you should just play minmatar.
I think Amarrian scouts have the ability to have an unlimited, for all intents and purposes, stamina pool, and are also some of the most battle capable suits of the scouts. Amar scouts aren't as bad as you'd try to frame them. There's paper stats, and there are tactics. The Amar Scout has a lot of depth as far as tactics go in theory. How a player uses them is another story. As a long time scout, I can see the issue I am going to have with players who use the Amar scout effectively. Amarrian scouts will be the storm troopers of the scout world.
Also, using nova knives, even with the bonus, is not a given. It's not about paper stats, aka = 5 complex damage mods, etc. The knives are one of the things CCP really gets right as far as balance. It's not hard to see that if you spend anytime using them as a primary weapon against squads of heavies and logis.
As far as the stamina regen, while we still have to take breathers, a properly utilized amarian scout never will. They will hunt down a minja scout relentlessly, and when they eventually catch them, which they will, they will still have juice in the tank and ready to rock and roll. The minja, after such a hunt, will be at a disadvantage.
the one thing you should worry about, is you are going to be new to scouting, you will be up against players who've played in a nerfed suit since forever. You are going to have a steep learning curve.
My thread wasn't calling to nerf them, they were simply an example nothing more.
As highlighted in your thread you'd have to take breathers but when you only have to stop for 4 seconds theirs really no way that Amarr scout will catch up with you without really sacrificing his tank while the minnie can stack shield extenders and be super man.
A month and a half is long enough to learn a new suits in and outs that "new to scouting" doesn't weigh in plus on a side note how many people do you know who are going to spec into the A-scout who aren't RPs?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2259
|
Posted - 2014.03.13 23:50:00 -
[20] - Quote
Brokerib wrote:Magnus Amadeuss wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe LOL Ok so minmatar sacrifice 30 eHP, in return they get fastest walking speed, fastest sprinting, fastest strafing, highest jumping, 2nd most stamina, double the closest stamina recharge, by far the easiest weapons to fit, and the most CPU. This is EVERY MINMATAR SUIT in the new paradigm. Amarr sacrifice having the lowest walking, sprinting, strafing, jumping, the most expensive weapons fitting wise, tthe only overheating weapons (aside from the hmg), for a tiny bit more stamina recharge and the most stamina, and 30 eHP. How about the minnie scout? A damage bonus equal to 8-9 damage mods for the nova knife A hacking bonus equal to a proto hacking mod More BASE stamina recharge than the amarr scout would have with a 25% bonus!! OH, 110% base hacking speed rather than 105% base for NO REASON other than making minmatar more OP. Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits. Where is the downside to this amazing suit? As for minmatar in general: Insanely good damage profile on their weapons (95/110?? is there a downside here?) Most damage per trigger pull Large MD buff Are you kidding me? Where is the downside? Where's the downside? Are you serious. For a start, the weapons statement is just wrong. As scouts suits don't have weapon affinities, there is nothing from stopping you using Minmatar weapons. Claiming you're hard done by because of your weapon choice is bullshit. As for downside... The minimatar scout, while having many great features, has the lowest EHP of any suit in game. This is combined with two suit bonuses that require you to put yourself in a vulnerable position to make use of them by either getting within 2m of an enemy to be able to use the knife, or giving away your position through hacking an objective. So just to recap, to make use of the amazing bonuses you describe, the weakest suit in game has to make themselves vulnerable. It's a high risk reward suit. Speed and stamina is great, and makes the suit viable considering how weak it is physically. But do you know what's faster than my scout? Bullets. All the bullets. And if you can explain to me how hacking speed makes any suit OP I'd be eternally grateful, particularly as all Logi suits in 1.8 will have a 1.15 bonus. Until I see Nyan San running Minmitar scout squads you're talking ****. Ignore him this thread is a discussion on why does the A-scout does not have a defined role that no other scout can replicate without greatly sacrificing their build.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Johnny Guilt
Algintal Core
580
|
Posted - 2014.03.13 23:57:00 -
[21] - Quote
Minmatar need that stamina and regen to run from the masters...since when do amarr care for speed?
Maybe your looking at the amarr scout the wrong way.
A strange game.
The only winning move is
not to play.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2259
|
Posted - 2014.03.13 23:57:00 -
[22] - Quote
Roxas Shin Hikaru wrote:Nocturnal Soul wrote:Click on itSo for those of you that didn't do so basically the minmatar has 60/s stamina regain yea I know "what about it?". Well lets look at the Amarr scout's bonus. Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level With that bonus the A-scouts total stamina goes from 275 -> 343.75 nice right? and its regain 40/s (oh didn't notice that did ya?) goes up to exactly 50/s stamina regain. Now I ask you does it seem fair for another scout with a already defined role to treed upon an already rejected scout's bonus? P.S. I'm not trying to generalize all of CCP just the guys who came up with the bonus and those idly walked by and let it happen. It does seem weird. But, Amarr dropsuits ARE the slowest race in EVE. 2nd fastest ship in EVE Online. Its designed to be fast just like the scout
Its alright everyone, no need to worry it's just an Amarr scout :(
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2262
|
Posted - 2014.03.13 23:58:00 -
[23] - Quote
Johnny Guilt wrote:Minmatar need that stamina and regen to run from the masters...since when do amarr care for speed?
Maybe your looking at the amarr scout the wrong way. Read above post. I could care less for speed I just want the AMARR SCOUT TO HAVE A DEFINED ROLE
Its alright everyone, no need to worry it's just an Amarr scout :(
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
481
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Posted - 2014.03.13 23:59:00 -
[24] - Quote
Brokerib wrote:Magnus Amadeuss wrote:Brokerib wrote:Magnus Amadeuss wrote: It is absolutely ridiculous how insanely overpowered minmatar are getting.
It's these sorts of statements that prevent anyone from actually taking the Amarr scout position seriously. Claiming any of the mini suits are OP or approaching OP is beyond ridiculous. /unsubscribe LOL Ok so minmatar sacrifice 30 eHP, in return they get fastest walking speed, fastest sprinting, fastest strafing, highest jumping, 2nd most stamina, double the closest stamina recharge, by far the easiest weapons to fit, and the most CPU. This is EVERY MINMATAR SUIT in the new paradigm. Amarr sacrifice having the lowest walking, sprinting, strafing, jumping, the most expensive weapons fitting wise, tthe only overheating weapons (aside from the hmg), for a tiny bit more stamina recharge and the most stamina, and 30 eHP. How about the minnie scout? A damage bonus equal to 8-9 damage mods for the nova knife A hacking bonus equal to a proto hacking mod More BASE stamina recharge than the amarr scout would have with a 25% bonus!! OH, 110% base hacking speed rather than 105% base for NO REASON other than making minmatar more OP. Also, for some unknown reason they get 368 CPU/62PG completely breaking away from 1 PG =2.5 CPU paradigm of the other suits. Where is the downside to this amazing suit? As for minmatar in general: Insanely good damage profile on their weapons (95/110?? is there a downside here?) Most damage per trigger pull Large MD buff Are you kidding me? Where is the downside? Where's the downside? Are you serious. For a start, the weapons statement is just wrong. As scouts suits don't have weapon affinities, there is nothing from stopping you using Minmatar weapons. Claiming you're hard done by because of your weapon choice is bullshit. As for downside... The minimatar scout, while having many great features, has the lowest EHP of any suit in game. This is combined with two suit bonuses that require you to put yourself in a vulnerable position to make use of them by either getting within 2m of an enemy to be able to use the knife, or giving away your position through hacking an objective. So just to recap, to make use of the amazing bonuses you describe, the weakest suit in game has to make themselves vulnerable. It's a high risk reward suit. Speed and stamina is great, and makes the suit viable considering how weak it is physically. But do you know what's faster than my scout? Bullets. All the bullets. And if you can explain to me how hacking speed makes any suit OP I'd be eternally grateful, particularly as all Logi suits in 1.8 will have a 1.15 bonus. Until I see Nyan San running Minmitar scout squads you're talking ****.
No it really does matter. In new eden, empires design their suits/ships to be used with their weapons. This is set in stone cannon dating from 2003. The fact that CCP Shanghai is giving a minmatar suit a bonus to a caldari weapon is unprecedented in new eden, and should show you how entirely clueless the dev in charge of these things is.
The weapon statement is right.
I already listed exactly what minmatar get for the 30 eHP sacrifice, and it is ALOT.
Your 2m comment might mean anything at all if cloaks weren't a thing, but they are. Mark my words, come 1.8, the new FotM will be minnie cloaking scouts OHKO'ing almost every suit in the game. Oh and that exposure due to hacking, you know, that every other suit has?? Well the minnie scout only presents a target for 6 seconds OR LESS. Yeah, definately a HUGE ADVANTAGE.
Also why in the world would you choose a scout as an assault suit? Especially when the minmatar assault suit is FASTER THAN the amarr scout while having more eHP.
In the end here is the point. You can quite easily put a value on bonuses when there are modules that can achieve the same effect. The minmatar scout is getting basically 8+ free modules strapped on to the suit. That is way more than any other suit in game, hell it is more than any two suits in game. The amarr suit otoh? It has a bonus worth less than 1 module. It used to have an advantage in both stamina and stamina recovery over the minnie suits. Now even with the bonus maxed out, the amarr suit cannot compete with the BASE stats of the minnie suit.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
273
|
Posted - 2014.03.14 00:03:00 -
[25] - Quote
TheD1CK wrote:It has 4 low slots that can be used to further buff stamina/regen Try save complaints until after we see the suit in action If CCP gave it higher stamina/regen then with the addition of cardiac regs It would reach way too much stamina/regen .. this is a Scout
It is designed to be used with Biotic/Profile Modules Not just HP buffs as has been abused with slayer logis If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of a scout this suit Could be one of the toughest opponents out there
We will see.... SOON -1
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Booby Tuesdays
Ahrendee Mercenaries General Tso's Alliance
416
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Posted - 2014.03.14 00:07:00 -
[26] - Quote
Magnus Amadeuss wrote:Check out the new stats, apparently Minmatar suits all get close to DOUBLE the amarrian stamina recharge base.
It is absolutely ridiculous how insanely overpowered minmatar are getting.The scout has basically 7-8 free modules through bonuses, along with an insanely high amount of CPU coupled with a stamina recharge that is nearly double anyone else, oh and I almost forgot, +10% hacking speed rather than 5% for absolutely no good reason.
The minmatar heavy suit has 100% more stamina recharge then the amarrian one, and almost 200% more than gal/caldari.
Oh and this is of course aside from having far and away the best rifle, oh and a big damage boost to the Mass Driver, oh and an assault suit that is faster than a scout suit.....
I mean WTF CCP?
People like you are the reason I rarely visit the forums anymore. Heaven forbid a hit and run race/suit be able to hit and run, and you wonder why your cries to CCP go ignored? You're Amarr, you can't tank AND be greased lightning.
If you win the rat race, you're still a rat.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2263
|
Posted - 2014.03.14 00:09:00 -
[27] - Quote
Booby Tuesdays wrote:Magnus Amadeuss wrote:Check out the new stats, apparently Minmatar suits all get close to DOUBLE the amarrian stamina recharge base.
It is absolutely ridiculous how insanely overpowered minmatar are getting.The scout has basically 7-8 free modules through bonuses, along with an insanely high amount of CPU coupled with a stamina recharge that is nearly double anyone else, oh and I almost forgot, +10% hacking speed rather than 5% for absolutely no good reason.
The minmatar heavy suit has 100% more stamina recharge then the amarrian one, and almost 200% more than gal/caldari.
Oh and this is of course aside from having far and away the best rifle, oh and a big damage boost to the Mass Driver, oh and an assault suit that is faster than a scout suit.....
I mean WTF CCP?
People like you are the reason I rarely visit the forums anymore. Heaven forbid a hit and run race/suit be able to hit and run, and you wonder why your cries to CCP go ignored? You're Amarr, you can't tank AND be greased lightning. Your missing the point of the threeeeeead!!!
Its alright everyone, no need to worry it's just an Amarr scout :(
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
481
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Posted - 2014.03.14 00:11:00 -
[28] - Quote
Ok, sorry just incredibly pissed that CCP found a way to make the amarr scout even worse than the initial announced specs.
The amarr scout, as stated before, has no role that it can excel at when compared with the other suits. To examine this, we should look at the roles the other scout suits have, and how they excel in those roles.
Minmatar: Stealthy hack/assassin The most mobile of all eve suits, this suit will be able to quickly enter an area, kill the guards, hack the objective, and be gone before anyone realizes what is happening.
Caldari: Stealthy Surveillance This suit is designed to secretly monitor an area without giving itself away. This suit will be adept at intelligence gathering and choosing it's own engagements.
Gallente: The ghost This suit is designed to lurk in the shadows, undetectable by the enemy. Able to avoid detection from both passive and active sensors, this suit will have freedom of movement across the battlefield in order to flank it's opponents.
Amarr: The gimp This suit is meant to make the others seem exceptional by merit of it's own incompetent design. Having a larger stamina pool, this suit can run long distances very slowly while being visible to all.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Proto Annihilator
Fraternity of St. Venefice Amarr Empire
96
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Posted - 2014.03.14 00:13:00 -
[29] - Quote
I'm still gettin it. |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2264
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Posted - 2014.03.14 00:21:00 -
[30] - Quote
Proto Annihilator wrote:I'm still gettin it. As am I
Its alright everyone, no need to worry it's just an Amarr scout :(
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