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TheD1CK
Dead Man's Game
971
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Posted - 2014.03.13 22:08:00 -
[1] - Quote
It has 4 low slots that can be used to further buff stamina/regen Try save complaints until after we see the suit in action If CCP gave it higher stamina/regen then with the addition of cardiac regs It would reach way too much stamina/regen .. this is a Scout
It is designed to be used with Biotic/Profile Modules Not just HP buffs as has been abused with slayer logis If you fit the Amarr Scout poorly then thats what it will be A Poor Scout, but in the hands of a scout this suit Could be one of the toughest opponents out there
We will see.... SOON
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
975
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Posted - 2014.03.14 10:20:00 -
[2] - Quote
My Minmatar Scout is usually below 300 HP after buffing it As someone pointed out the Amarr will start with 312 HP provided skills are maxed out in shield/armour Yet the Amarr still complain because they want the OPness The Minmatar Scout is the fastest Scout while being the weakest The Amarr Scout will be the toughest while being the slowest
To those you are QQing for no good reason other than If you HP tank your Amarr Scout, it will be a medium frame Which is more than fair as you need to play to the suits strengths Which is simply Distance traveled, as a Scout that is important
If you are not willing to adapt to a role of Amarr Scout Here's some advice, don't spec into it Those lows leave options for some awesome fittings Which the Minja has lacked for some time... Now both suits have 6 module slots making both quite useful
Edit: Amarr Assault has owned the Matari Assault quite easily Due to the Matari shield tank, Amarr ScR.... Look at the QQ now our scouts will kick your ass
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
975
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Posted - 2014.03.14 19:00:00 -
[3] - Quote
I've just felt the need to post why I think the Amarr Scout will work As there have been multiple threads QQing before they can actually use it
As it looks now I am strongly considering the Amarr Scout Do you even speed tank ??? A suit with 312HP at max shield/armour is perfect for stacking Red/Green Batteries, maybe DMG mods in highs This gives you a Slayer Scout that can cover good distance
You post in GD you can expect to hear other opinions.... I disagreed with you, without talking the crap you have to
I am in favor of the current Amarr Scout layout I may be wrong but I will save that complaint until after I field test it
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
978
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Posted - 2014.03.15 11:19:00 -
[4] - Quote
Nocturnal Soul wrote:ONCE AGAIN you repetitive...... Sorry, once again the thread is about its bonus not its base stats
How naive are you??? A speed tank suit with a bonus to speed tank 4 lows make it tankable with Biotics, Stamina boost is a good bonus The Bonus will work quite well, if the suit is used correctly Cardiac Regs Then it will be a beast, please save you QQ until we use the suit
Amarr Scout in the hands of a Speed tanker will be awesome
Amarr Scout w/ 4 Cardiac Regs
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
980
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Posted - 2014.03.15 18:35:00 -
[5] - Quote
Ha, well we'll see how it functions soon enough... As I already said I may be wrong but I'm not QQing over something I have not yet used ....
I wish you all the best with your QQ threads on Amarr Scout
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
980
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Posted - 2014.03.15 20:17:00 -
[6] - Quote
Speed Tankers like the bonus... Slayers don't ..... Who should CCP try to please with a Scout suit, Slayers/Scouts
'D1CK by name'
'D1CK by nature'
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