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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Frame
C C P C C P Alliance
2288
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Posted - 2014.03.05 10:20:00 -
[1] - Quote
Magsec SMG, Bolt Pistol and Ion Pistol? Yes, they are coming with Uprising 1.8 together with tweaked TTK, buffs and other changes to DUST 514's weaponry! Read the full dev blog right here, and feel free to give us your feedback in this very thread! 
CCP Frame
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ChromeBreaker
SVER True Blood General Tso's Alliance
1609
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Posted - 2014.03.05 10:22:00 -
[2] - Quote
First!!!!!!!!!
dem pistols that ion pistol looks like a beast lol
The answer is "ForgeGun"... doesnt matter what the question is...
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Galvan Nized
Deep Space Republic
754
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Posted - 2014.03.05 10:26:00 -
[3] - Quote
Oh god the end must be near they are actually releasing Dev Blogs.  |
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Mregomies
Beer For Evil Mercs
166
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Posted - 2014.03.05 10:27:00 -
[4] - Quote
mmmmm... more caldari stuff...
Suomi, Finland, PERKELE!
Logibro
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Lorhak Gannarsein
Science For Death
1901
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Posted - 2014.03.05 10:28:00 -
[5] - Quote
AR nerf makes it inferior to Magsec in nearly every way.
Calling it now.
MAGSEC 514
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Henry FitzEmpress
Carpenters United
89
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Posted - 2014.03.05 10:30:00 -
[6] - Quote
"We also made a change to the number of spare grenades you can carry. All grenades now have their maximum ammo reduced by one. This generally means you now carry three grenades instead of two."
Assuming this is a typo and it's supposed to be "...you now carry two grenades instead of three." |
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Vyzion Eyri
The Southern Legion League of Infamy
2258
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Posted - 2014.03.05 10:33:00 -
[7] - Quote
Quote:We also made a change to the number of spare grenades you can carry. All grenades now have their maximum ammo reduced by one. This generally means you now carry three grenades instead of two.
A little mistake bolded.
edit: ah someone got in before me. :P
edit2: Interesting choice to buff the MD and nerf the rifles at the same time. I've still been using the MD occasionally and quite effectively; this buff is a pretty dangerous move.
"When nothing is going your way, go out of your way to do nothing."
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CCP Frame
C C P C C P Alliance
2289
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Posted - 2014.03.05 10:35:00 -
[8] - Quote
Henry FitzEmpress wrote:"We also made a change to the number of spare grenades you can carry. All grenades now have their maximum ammo reduced by one. This generally means you now carry three grenades instead of two."
Assuming this is a typo and it's supposed to be "...you now carry two grenades instead of three." Yeah this is now fixed. Thanks for pointing it out! :)
CCP Frame
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Henry FitzEmpress
Carpenters United
89
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Posted - 2014.03.05 10:36:00 -
[9] - Quote
CCP Frame wrote:Henry FitzEmpress wrote:"We also made a change to the number of spare grenades you can carry. All grenades now have their maximum ammo reduced by one. This generally means you now carry three grenades instead of two."
Assuming this is a typo and it's supposed to be "...you now carry two grenades instead of three." Yeah this is now fixed. Thanks for pointing it out! :) Cool, thanks for the quick reply.
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DROID EXILES General Tso's Alliance
28
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Posted - 2014.03.05 10:40:00 -
[10] - Quote
Lorhak Gannarsein wrote:AR nerf makes it inferior to Magsec in nearly every way.
Calling it now.
MAGSEC 514 Less fire rate, less damage to shields, whatever you say man...
When you give a duster a cookie, thell want more, when they want more, they develop a taste for developer blood, when they develop a taste for developer blood, they spam the forums, when they spam the forums, the moderators come in, when the moderators fail, all the moderators lock every topic! And the forums are destroyed....and thats why the devs waited this long. |
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
919
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Posted - 2014.03.05 10:42:00 -
[11] - Quote
Grenade nerf combined with nanohive nerf means 4 grenades per 48 cluster nanohive. I'm thinking that unpopped nanohives will be quite rare come 1.8. |
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PEW JACKSON
Fatal Absolution General Tso's Alliance
228
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Posted - 2014.03.05 10:42:00 -
[12] - Quote
Now I can resume using a RR on my scout suit. Thank you for not super nerfing it. Unless LR becomes the range king.
Bolt Pistol seems awesome. ScRP will be my ole Bessy. Still going for Min Sentinel for 3 dmg mods + Boundless HMG.
Thanks CCP!!!!!
Dead on the ground.... Think I made a wrong turn :/
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KatanaPT
Tech Guard RISE of LEGION
521
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Posted - 2014.03.05 10:46:00 -
[13] - Quote
Magsec...hummm.... *facepalm*
Tech Guard Recruiting Spot
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KatanaPT
Tech Guard RISE of LEGION
523
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Posted - 2014.03.05 10:52:00 -
[14] - Quote
So... You nerfed almost all light weapons and the SMG and left the new sidearms with the same damage they had since they were introduced in another devblog a few months ago. I highly suggest you apply the same nerf to these new weapons or else Dust will indeed have another FOTM, in this case the Magsec, which is in almost everything superior to an light weapon.
Tech Guard Recruiting Spot
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SponkSponkSponk
The Southern Legion League of Infamy
675
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Posted - 2014.03.05 10:53:00 -
[15] - Quote
5% damage modules? That's a bold move. It will be considerably more difficult justifying the use of a slot for them.
Selling dust codes!
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KatanaPT
Tech Guard RISE of LEGION
523
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Posted - 2014.03.05 10:56:00 -
[16] - Quote
SponkSponkSponk wrote:5% damage modules? That's a bold move. It will be considerably more difficult justifying the use of a slot for them. I like it alot. Its my favorite part of the devblog, the days of the caldari logi with dmg mods are gone. (thankfully)
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.05 10:58:00 -
[17] - Quote
KatanaPT wrote:So... You nerfed almost all light weapons and the SMG and left the new sidearms with the same damage they had since they were introduced in another devblog a few months ago. I highly suggest you apply the same nerf to these new weapons or else Dust will indeed have another FOTM, in this case the Magsec, which is in almost everything superior to an light weapon. The magsec has less damage now than before this dev blog fyi... |
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CCP Logibro
C C P C C P Alliance
5540
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Posted - 2014.03.05 11:00:00 -
[18] - Quote
ads alt wrote:KatanaPT wrote:So... You nerfed almost all light weapons and the SMG and left the new sidearms with the same damage they had since they were introduced in another devblog a few months ago. I highly suggest you apply the same nerf to these new weapons or else Dust will indeed have another FOTM, in this case the Magsec, which is in almost everything superior to an light weapon. The magsec has less damage now than before this dev blog fyi...
Correct. The Magsec when we originally posted it on the forums had more damage, but as part of the overall TTK reductions we lowered it's base damage a bit from 35 to 32.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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KatanaPT
Tech Guard RISE of LEGION
525
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Posted - 2014.03.05 11:01:00 -
[19] - Quote
ads alt wrote:KatanaPT wrote:So... You nerfed almost all light weapons and the SMG and left the new sidearms with the same damage they had since they were introduced in another devblog a few months ago. I highly suggest you apply the same nerf to these new weapons or else Dust will indeed have another FOTM, in this case the Magsec, which is in almost everything superior to an light weapon. The magsec has less damage now than before this dev blog fyi...
My bad then, gonna edit it out, thank you. But it still worries me.
Tech Guard Recruiting Spot
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KatanaPT
Tech Guard RISE of LEGION
525
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Posted - 2014.03.05 11:01:00 -
[20] - Quote
CCP Logibro wrote:ads alt wrote:KatanaPT wrote:So... You nerfed almost all light weapons and the SMG and left the new sidearms with the same damage they had since they were introduced in another devblog a few months ago. I highly suggest you apply the same nerf to these new weapons or else Dust will indeed have another FOTM, in this case the Magsec, which is in almost everything superior to an light weapon. The magsec has less damage now than before this dev blog fyi... Correct. The Magsec when we originally posted it on the forums had more damage, but as part of the overall TTK reductions we lowered it's base damage a bit from 35 to 32.
My excuses then, jumped to conclusions without facts :) Thank you for quick reply
Tech Guard Recruiting Spot
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KingBabar
The Rainbow Effect Negative-Feedback
1951
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Posted - 2014.03.05 11:02:00 -
[21] - Quote
158,5 SPLASH damage on the MDs? 
No this will not turn Dust back to a spam fest, again 
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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shaman oga
Nexus Balusa Horizon
1721
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Posted - 2014.03.05 11:03:00 -
[22] - Quote
I'm excited for the STD weapons variants! Finally i will be able to create cheap fit with the weapons that i like most. I hope you will add STD version of all the weapons variants, like STD assault CR, STD tac AR and so on...
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Lorhak Gannarsein
Science For Death
1906
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Posted - 2014.03.05 11:05:00 -
[23] - Quote
KatanaPT wrote: the days of the caldari logianyone with dmg mods are gone. (thankfully)
At the cost of fitting versatility.
Every single Gal/Amarr Medium suit in the game will now have 218 more shields than base.
Because there is literally nothing else worth putting there.
GG CCP.
So I'll be running a dual Magsec heavy, I guess.
Probably Gallente or Caldari.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Garth Mandra
The Southern Legion League of Infamy
343
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Posted - 2014.03.05 11:05:00 -
[24] - Quote
Can we have details on the laser changes please? Specifically the new ranges and how short ranged damage has changed. |
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
710
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Posted - 2014.03.05 11:12:00 -
[25] - Quote
Yeah the magsec is more powerful than the assault rifle... was this intentional? |
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SponkSponkSponk
The Southern Legion League of Infamy
676
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Posted - 2014.03.05 11:15:00 -
[26] - Quote
Justicar Karnellia wrote:Yeah the magsec is more powerful than the assault rifle... was this intentional?
Well, it is Caldari, that's worth an extra 10% DPS right there.
Selling dust codes!
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bamboo x
Eternal Beings Proficiency V.
124
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Posted - 2014.03.05 11:17:00 -
[27] - Quote
I am happy to see the overused light weapons finally receiving a balance, hopefully it will turn out this way, I really dislike the FOTM trend.
However I'm concerned that shield-based weapons will ultimately be inferior, unless shield-based suits are more balanced (stronger) against armor-based suits than they are now.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
124
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Posted - 2014.03.05 11:18:00 -
[28] - Quote
Lorhak Gannarsein wrote:KatanaPT wrote: the days of the caldari logianyone with dmg mods are gone. (thankfully) At the cost of fitting versatility. Every single Gal/Amarr Medium suit in the game will now have 218 more shields than base. Because there is literally nothing else worth putting there. GG CCP. So I'll be running a dual Magsec heavy, I guess. Probably Gallente or Caldari.
I disagree. First of all this will make my fear of Commandos with Thales's a little less scary. More importantly shields need a buff in any way they can get it.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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Lorhak Gannarsein
Science For Death
1909
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Posted - 2014.03.05 11:19:00 -
[29] - Quote
SponkSponkSponk wrote:Justicar Karnellia wrote:Yeah the magsec is more powerful than the assault rifle... was this intentional? Well, it is Caldari, that's worth an extra 10% DPS right there.
Don't forget the 30% range over the nearest competitor!
EDIT: or 60%, in the case of the Magsec.
MD/MSMG 514
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Rabbit C515
Die Valkyrja Renegade Alliance
9
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Posted - 2014.03.05 11:21:00 -
[30] - Quote
a question about bolt pistol it has charge time 0.25s, rate of fire 0.4s
then, is it going to be : hold the trigger > 0.25s > pew > 0.4s > 0.25s > pew > 0.4s > 0.25s > pew > 0.4s > 0.25s > ...
or ? hold the trigger > 0.25s > pew > 0.25s > full charge and wait (0.4-0.25)= 0.15s > pew > 0.25s > full charge and wait 0.15s > pew bolt pistol can charge up first and wait for the second shot? |
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