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Thread Statistics | Show CCP posts - 5 post(s) |
Aeon Amadi
Ancient Exiles. Renegade Alliance
5136
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Posted - 2014.03.05 13:09:00 -
[1] - Quote
.... This is beyond disappointing. Even discouraging...
So, what's the premise in using the Assault Rifle anymore? It was already having problems competing with the power creep brought on by the other rifles and it got nerfed so hard that the Magsec SMG is a better rifle than it is
Then you have the Ion Pistol which hasn't had any changes made to it, so it still looks like more of a hassle to use than anything. What's the premise of having the lowest damage per round out of all the pistols when you have a charge up shot that, unless it kills the target (or god forbid you miss) you're going to be vulnerable for a few seconds from the seize up?
This doesn't make any sense, at the very least the Scrambler Rifle can perform very well of it's own volition without the necessity of a charge-up and it's bolstered by extensive range and a -huge- magazine capacity. The Ion Pistol having a twenty meter range and the lowest damage out of all the pistols just makes it a liability more than anything unless you get a head-shot, but to that extent... Why is Gallente tech being shoehorned into the role of skill-shot weaponry???
Overheat + CQC = NOT A GOOD COMBINATION. What is this obsession with Gallente being a purely skill shot race (Shotgun, Plasma Cannon and now the Ion Pistol)? What is this obsession with Caldari tech having the highest damage and the longest range...? Seriously, this doesn't look good.
EDIT: And on the topic of skill-shot the Gallente Assault, unless changed, is getting a reduction to dispersion... Which only really applies to the Assault Rifle and it's variants - but lower dispersion isn't always what you want in CQC. That's more of a Caldari role.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5170
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Posted - 2014.03.10 20:15:00 -
[2] - Quote
CCP Logibro wrote:Couple of things to add
The Weapon skills for the new weapons have the following bonuses per level
MagSec: 5% reduction to kick Bolt Pistol: 5% reduction to kick Ion Pistol: 5% reduction in charge time
The Ion Pistol also has a Sharpshooter skill that reduces dispersion by 5% per level.
a) How much dispersion can a pistol with 20m optimal honestly have..? O.o; b) On the subject of charge/overheat, can we get a skill that reduces the seize up time since this is, after-all, a close quarters weapon with little room for error?
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5170
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Posted - 2014.03.10 21:17:00 -
[3] - Quote
Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize.
3.5 seconds?!?!
To hell with that, I'm not even going to put SP into it if that's the case.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5171
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Posted - 2014.03.10 21:52:00 -
[4] - Quote
Beren Hurin wrote:Aeon Amadi wrote:Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. Logibro said he had to try pretty hard to overheat the thing. My guess is that this can happen if you hold the charge for too long. I did the math and at max skills charged shot dps approximately = rapid fire dps. So this goes along with the ammo conservation idea. So if you compare those heat stats to the scrambler rifle, it has about a 6 s cooldown and 6-7 second overheat. It seems really hard to overheat the thing.
But it overheats whenever you fire a charged shot... So, why bother with 50 damage rounds when you can just use a Scrambler Pistol and just aim for the head..?
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5171
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Posted - 2014.03.10 22:40:00 -
[5] - Quote
Beren Hurin wrote:Aeon Amadi wrote:Beren Hurin wrote:Aeon Amadi wrote:Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. Logibro said he had to try pretty hard to overheat the thing. My guess is that this can happen if you hold the charge for too long. I did the math and at max skills charged shot dps approximately = rapid fire dps. So this goes along with the ammo conservation idea. So if you compare those heat stats to the scrambler rifle, it has about a 6 s cooldown and 6-7 second overheat. It seems really hard to overheat the thing. But it overheats whenever you fire a charged shot... So, why bother with 50 damage rounds when you can just use a Scrambler Pistol and just aim for the head..? I think the devblog was poorly worded. I think it's like a scrambler rifle where a charged shot will cause x amount of heat, but not necessarily overheat it. Its possible that unlike scrambler rifle, the heat charge could begin once you've fully charged the weapon causing overheat if you hold it TOO long, but I would echo everyone's disappointment if the operation bonus made the weapon easier to overheat. *Edit* well shoot, looks like i'm wrong here. It seems that it does seize after all charged shots via Logibro.
Yup. And that's why almost all dedicated Gallente players are convinced that CCP hates Gallente xD
Nothin' but skill shot.
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