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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Beren Hurin
Onslaught Inc RISE of LEGION
2131
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Posted - 2014.03.05 13:34:00 -
[1] - Quote
Are state Kal Rail rifles supposed to have the same damage as the regular Kal ones? They have slightly higher.
Overall though, when you consider most people were running 2+ damage mods, the average DPS nerf hovers around 25% here. The balance point for rifle damage seems to be rifle damage would take over 75% to 85% accuracy over a full clip to take down a heavy of similar levels. STD (+ STD mods) vs. STD or PRO (max skills) vs. PRO.
IOW if you plan on soloing heavies in 1.8 you will likely be emptying a full clip and either be using a grenade and or a sidearm. |
Beren Hurin
Onslaught Inc RISE of LEGION
2168
|
Posted - 2014.03.10 20:37:00 -
[2] - Quote
Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. |
Beren Hurin
Onslaught Inc RISE of LEGION
2168
|
Posted - 2014.03.10 21:31:00 -
[3] - Quote
Aeon Amadi wrote:Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. Logibro said he had to try pretty hard to overheat the thing. My guess is that this can happen if you hold the charge for too long. I did the math and at max skills charged shot dps approximately = rapid fire dps. So this goes along with the ammo conservation idea. |
Beren Hurin
Onslaught Inc RISE of LEGION
2168
|
Posted - 2014.03.10 21:35:00 -
[4] - Quote
Faquira Bleuetta wrote:heyyyyyy ccp will u change the shityy ass amarr scout bonus skill they suk dik come on are u stupid i will pay hundred millions $ for replacing ur **** brain off ur for better one.
I found some old posts from wolfman back in 1.5 where they were looking at strafe speeds. Initial designs had different strafe ratios for different suits. Basically it was possible that some scout would be better starters than others. I'm holding out for this as a under the radar mechanic. |
Beren Hurin
Onslaught Inc RISE of LEGION
2169
|
Posted - 2014.03.10 22:13:00 -
[5] - Quote
Aeon Amadi wrote:Beren Hurin wrote:Aeon Amadi wrote:Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. Logibro said he had to try pretty hard to overheat the thing. My guess is that this can happen if you hold the charge for too long. I did the math and at max skills charged shot dps approximately = rapid fire dps. So this goes along with the ammo conservation idea. So if you compare those heat stats to the scrambler rifle, it has about a 6 s cooldown and 6-7 second overheat. It seems really hard to overheat the thing. But it overheats whenever you fire a charged shot... So, why bother with 50 damage rounds when you can just use a Scrambler Pistol and just aim for the head..? I think the devblog was poorly worded. I think it's like a scrambler rifle where a charged shot will cause x amount of heat, but not necessarily overheat it. Its possible that unlike scrambler rifle, the heat charge could begin once you've fully charged the weapon causing overheat if you hold it TOO long, but I would echo everyone's disappointment if the operation bonus made the weapon easier to overheat.
*Edit* well shoot, looks like i'm wrong here. It seems that it does seize after all charged shots via Logibro. |
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