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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
IAmDuncanIdaho II
R 0 N 1 N
251
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Posted - 2014.03.06 09:42:00 -
[271] - Quote
Thanks for the info!
- As already mentioned, if you can add existing stuff to the charts you've produced for us, with the same delta data that the new pistols chart has, that would be awesome for at-a-glance comparisons. Dunno if this is easy for you to do...
- Already mentioned...not sure MD buff is a good idea at the same time as other changes. Assuming going back to a monthly release cycle, surely that can wait to a later release?
- Can store the weapon attributes somewhere so you can make changes on-the-fly without needing to wait for a release cycle to come around? Then you can tweak as you go, and you don't have to change the MD right now at all, nor feel you are under pressure to do so because you have to wait for the next release to make that change?
- As already mentioned, some reasoning for each change would be really useful! It would help us understand more and therefore support two things: 1. give you better feedback (e.g. if lower grenade capacity is to combat grenade spam, then (as already mentioned) it won't work because grenade spam occurs when you stand on a nanohive) 2. we get a clearer understanding of your vision and where you are taking the game and why |
Brandon Connatser
Storm Ventures For All Mankind
2
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Posted - 2014.03.06 09:47:00 -
[272] - Quote
Dust is ruined.... Every one armour tank and use armour weapons. The shields will be gone soon enough. Good luck scrambler rifle you were a good ally when I picked you up and with this update I may never use you again. I just wanted you to know it was fun while it lasted. those tanky suits over there you would of killed. well not anymore....
A step in the wrong direction.... praying for a good 514
1.8 makes 1.7 tanks look like a picnic.... 1.6 the last good update?
ISVI- look us up
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NoExsplosionsMgee
The Vanguardians INTERGALACTIC WARPIGS
152
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Posted - 2014.03.06 10:14:00 -
[273] - Quote
Huuuuu man that ion pistol design is looking pretty damn good!
a¦á__a¦¦a¦â
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Shaira Ilv Enna-Ress
Maphia Clan Corporation
22
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Posted - 2014.03.06 10:21:00 -
[274] - Quote
Side question: will Vehicle DM be nerfed too?
Dwelling on the past
Struggling for the future
~ A Burning Life ~
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Hawkings Greenback
Red Star. EoN.
111
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Posted - 2014.03.06 11:09:00 -
[275] - Quote
Shaira Ilv Enna-Ress wrote:Side question: will Vehicle DM be nerfed too?
While there is no clarification from CCP, the sensible part of me says that all damage mods will be included. Mainly because it would be pretty silly to do otherwise if CCP are trying to increase TTK and don't include the vehicle mods in this.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Ghural
The Southern Legion League of Infamy
179
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Posted - 2014.03.06 11:43:00 -
[276] - Quote
So. The damage mod changes make AV even less useful.
Not impressed. |
GTA V FTW
206
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Posted - 2014.03.06 12:46:00 -
[277] - Quote
LOL
CCP has not let me down.
Keep spitting out these epic fails CCP.
MD gets buffed and yet the Flaylock does not.
Meh nothing to see here folks, move along please just keep moving past. |
Korvin Lomont
United Pwnage Service RISE of LEGION
650
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Posted - 2014.03.06 13:18:00 -
[278] - Quote
Vell0cet wrote:Stefan Stahl wrote:4. Nerfing ARs more than SCRs? The ScR is going to be hit harder by the TTK changes than most weapons because of overheat, and its difficulty penetrating armor buffers. While the AR is also bonused vs. shields it is more balanced and will do considerably more damage to armor than laser weapons. Its large clip size will allow it more sustained fire and will be advantageous in a longer TTK scenario. I really think it's too early to make assumptions about how this will play out. It needs to be vetted in the field. If the AR is underperforming, I suspect CCP will continue to make balance changes going forward. Everyone wants the same thing: for all weapons to be fun and competitive in their respective roles.
Here I have to correct you infact the current nerf is a buff for the SCR as it gets less of a nerf than every other Rifle. This makes the SCR directly better compared to the other rifles.
Overheating was never really a big issue on the SCR as long as you know how to handle it. You could get 16-18 shot before overheating thats the clipsize of a Tac AR.
This will surely kill the already weak Tac AR as the SCR will be way better in ever aspect.
Sure the (std) AR has a bigger Clip but guess what the ASCR has an ever bigger clip so may be you look at comparable weapon stats.
But even though the AR has a bigger clip the damage per clip is far less compared to both variants.
I simply don't get what is CCP's intended role for the AR this weapon has now the second lowest DPS of all rifles combined with the shortest range.
In 1.8 the AR will be so bad that even a sidearm will be equally effective .
1.8 will be a really bad update for gallente weaponry and if there is a respec I guess most will spec out of gallente tech as there is really little to no reason to use any gallente based weapon.
Ion Pistol shortest range and lowest DPS of all pistols even lower than the flaylock PLC is joke as AV weapon and nothing more than a troll weapon vs infantry SG has a stupid skill tree and is barely able to OHK anything above std with a very sh AR is the weakest overall Assault Rifle second lowest dps with shortest Range All other AR weapons are even weaker than the std AR |
RydogV
Shadow Company HQ Lokun Listamenn
673
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Posted - 2014.03.06 14:23:00 -
[279] - Quote
KalOfTheRathi wrote:Vrain Matari wrote:Focusing on the grenade changes. ... snip ... That leaves Nanohives. It would be a mistake to nerf nanohives to ameliorate nadespam. By directly nerfing nanohives we affect several other other systems(armor, ammo) that are not unbalanced. Better to address the grenade replenishment mechanic directly. We could completely eliminate replen from hives, some have called for it, including myself, but we can prolly do better You seem to have missed the equally huge Nerf coming up for Hives, indeed equipment of many types have been targeted by Nerf Hammer of Doom. To the point of carrying some of the equipment might well be a waste of SP. There will only be one good Nano Hive in the game. Highest Proto, don't recall if it is AUR as well.
You seem have missed the fact that a fully skilled Caldari Logistics is now the resupply king of Dust 514 with the ability to apply a 50% increase in max nanites and a 25% increase to supply and repair rate on any Nanohive they drop down. Friends don't let friends deploy to the Burnzone without one.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1733
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Posted - 2014.03.06 14:26:00 -
[280] - Quote
KalOfTheRathi wrote:Vrain Matari wrote:Focusing on the grenade changes. ... snip ... That leaves Nanohives. It would be a mistake to nerf nanohives to ameliorate nadespam. By directly nerfing nanohives we affect several other other systems(armor, ammo) that are not unbalanced. Better to address the grenade replenishment mechanic directly. We could completely eliminate replen from hives, some have called for it, including myself, but we can prolly do better You seem to have missed the equally huge Nerf coming up for Hives, indeed equipment of many types have been targeted by Nerf Hammer of Doom. To the point of carrying some of the equipment might well be a waste of SP. There will only be one good Nano Hive in the game. Highest Proto, don't recall if it is AUR as well. I didn't miss it. My arguement is implying that if nerfing grenades was any part of CCP's reasoning for the nanohive nerf then their reasoning is faulty on that specific issue. They may have other reasons for the nanohive nerf.
But slowing down grenade replenishment would help indirectly by limiting how quickly nade replen sucks hives dry. That's not part of my argument, tho, just a bonus.
I support SP rollover.
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CHICAGOCUBS4EVER
TeamPlayers
3032
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Posted - 2014.03.06 14:30:00 -
[281] - Quote
Cross Atu wrote:Virgil Walker wrote:I like long kill times, but I sense a huge increase in mass driver spamming. Don't know what will be worse, mass driver or tank spamming? I agree on the TTK, and I'm not overly worried by the MD. The values may or may not need a further tweak ( tweak not overhaul for any devs watching this thread) but with the further nerfing of the nano hives and the long awaited fix to damage mods the MD will be getting scaled back in other secondary areas even as this buff comes through. Regarding the direct buff both the MD and the LR need some love they clearly cannot remotely keep pace with the current iteration of the AR, ScR or even Shotty, to say nothing of the RR or CR, just watch any kill feed (you know, in between the listings for vehicle based kills). Look at it this way, when was the last time you played a day with a MD or LR in every match? Okay, now when was the last time you played a day without a CR or RR in every match? I bet everyone can see where this point is going... Cheers, Cross PS ~ While I am fully in support of the fix to damage mods, and in fact adamently believe it is long overdue, it is still worth noting that a side effect of it will be a further nerf to the effective power of infantry based AV weapons. The Forge, Swarm, and Plasma were already in a rough spot under 1.7. Or to be more blunt the AV value of the Plasma was essentially nil, the swarms were of minimal value (even at proto level against MLT fit HAVs) and the Forge could do some work but leaned heavily on the use of damage mods. With this change even those effects are going to be undercut and CCP would do well to consider some polish on the AV weapons to make them more effective in light of the damage mod fix. After all right now you can run certain HAV fits which are less expensive (in both ISK and SP) than an AV Forge fit.
by far my biggest concern here.
Im not arguing damage mods needing addressing in regard to infantry vs infantry, but with the AV nerf we have ALREADY experienced, the use of the damage mods have been the only real counter to vehicle spam.
yes tanks vs tanks is undoubtedly what CCP has in mind and why they feel they can justify all this, but this just points out once again that they don't play (ok I'll be nice.. they don't PAY attention) to what really goes on when deployed.
I have played a LOT of EACH game mode, and I rarely play ambush anymore because of #tankspam. If im in the mood the just blow $hiT up.. then sure ill hop in one, but that's because im a rather experienced forger and pretty good at what I do.
I'll warrant most people on this game who forge don't have the experience I have with the weapon, nor the SP into it that I have.
I've been thru a lot, being around since the codex days, being around when forges were OP and we had proto tanks (the only real balance Ive ever seen between infantry AV and vehicles)
forge splash was nerfed, balancing the OP forge vs infantry (actually a GOOD change)
forge charge time nerfed (not a fan, but convincingly removed the 'OP' label if there were any doubts)
forge damage nerfed, only real issue is not being able to 1 shot an onikuma with no mods it (totally fine if MLT LAV was buffed in some way)
also proto tanks and lol enforcers removed.. ok forge grants infantry AV v vehicles a pretty decent balance (with the exception of swarms, plasma cannon and AV nades now being on the clearance rack at Toy R' Us)
forge has been the ONLY viable infantry AV weapon since swarms got thrown in the dumpter, and AV nades became 4th of July gimmicks
now with removing effectiveness of damage mods, with further nerfs everywhere else, this 'happy medium' (not gonna say true 'balance' cause we all know that's probably never gonna happen) goes way to the other side, in a time when it already takes a solid player to even argue the CURRENT setup is somewhat in check.
the only thing this does is makes somas and madrugars obsolete, and the triumphant return of the shield tank (although the good tankers now already made the switch largely as shields became viable in 1.7)
I just hope some employee reads this and sits back and at least TRIES to think outside the box and what the current numbers WOULD likely translate to on the battlefield.
'hope' lulz sometimes I have to laugh at myself
You should never underestimate the
predictability of stupidity - Nietzche
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Heavenly Daughter
the Aurum Grinder and Company
328
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Posted - 2014.03.06 14:35:00 -
[282] - Quote
I CANT BELIEVE WHAT I'VE JUST READ OF THESE NERFS ACCROSS THE BOARD.
JUST WHAT KIND OF NERDS ARE YOU GUYS EMPLOYING OVER THERE. !!!
HOW IN THE HELL DID YOUR DEV TEAM MAKE SUCH A HUGH BLUNDER ON THE NUMBERS THAT ALL WEAPOS NEED SUCH A MAJOR CUT IN DAMAGE. CAN THEY SIMPLY NOT DO BASIC MATHEMATICS ....
REALLY. PROTO ANY WEAPON BASICALLY GET A CUT OF 10 TO 16% WHAT ?????
- Correct me if I'm wrong, but didn't you all ADD 10% to most weapons in a recent build, now you're taking it away and more.
HIRE and FIRE TIME GUYS. I hope you can do better than this .
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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ads alt
DROID EXILES General Tso's Alliance
66
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Posted - 2014.03.06 14:42:00 -
[283] - Quote
Heavenly Daughter wrote:I CANT BELIEVE WHAT I'VE JUST READ OF THESE NERFS ACCROSS THE BOARD.
JUST WHAT KIND OF NERDS ARE YOU GUYS EMPLOYING OVER THERE. !!!
HOW IN THE HELL DID YOUR DEV TEAM MAKE SUCH A HUGH BLUNDER ON THE NUMBERS THAT ALL WEAPOS NEED SUCH A MAJOR CUT IN DAMAGE. CAN THEY SIMPLY NOT DO BASIC MATHEMATICS ....
REALLY. PROTO ANY WEAPON BASICALLY GET A CUT OF 10 TO 16% WHAT ?????
- Correct me if I'm wrong, but didn't you all ADD 10% to most weapons in a recent build, now you're taking it away and more.
HIRE and FIRE TIME GUYS. I hope you can do better than this . Its called fixing ttk |
Repe Susi
Rautaleijona Top Men.
1075
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Posted - 2014.03.06 14:56:00 -
[284] - Quote
Heavenly Daughter wrote:I CANT BELIEVE WHAT I'VE JUST READ OF THESE NERFS ACCROSS THE BOARD.
JUST WHAT KIND OF NERDS ARE YOU GUYS EMPLOYING OVER THERE. !!!
HOW IN THE HELL DID YOUR DEV TEAM MAKE SUCH A HUGH BLUNDER ON THE NUMBERS THAT ALL WEAPOS NEED SUCH A MAJOR CUT IN DAMAGE. CAN THEY SIMPLY NOT DO BASIC MATHEMATICS ....
REALLY. PROTO ANY WEAPON BASICALLY GET A CUT OF 10 TO 16% WHAT ?????
- Correct me if I'm wrong, but didn't you all ADD 10% to most weapons in a recent build, now you're taking it away and more.
HIRE and FIRE TIME GUYS. I hope you can do better than this .
Lol. CCP way, weird way.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Heavenly Daughter
the Aurum Grinder and Company
328
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Posted - 2014.03.06 14:57:00 -
[285] - Quote
NO, IT's CALLED " THE LEFT HAND DOESN'T KNOW WHAT THE RIGHT HAND IS DOING"
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Hawkings Greenback
Red Star. EoN.
115
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Posted - 2014.03.06 14:58:00 -
[286] - Quote
Heavenly Daughter wrote:I CANT BELIEVE WHAT I'VE JUST READ OF THESE NERFS ACCROSS THE BOARD.
JUST WHAT KIND OF NERDS ARE YOU GUYS EMPLOYING OVER THERE. !!!
HOW IN THE HELL DID YOUR DEV TEAM MAKE SUCH A HUGH BLUNDER ON THE NUMBERS THAT ALL WEAPOS NEED SUCH A MAJOR CUT IN DAMAGE. CAN THEY SIMPLY NOT DO BASIC MATHEMATICS ....
REALLY. PROTO ANY WEAPON BASICALLY GET A CUT OF 10 TO 16% WHAT ?????
- Correct me if I'm wrong, but didn't you all ADD 10% to most weapons in a recent build, now you're taking it away and more.
HIRE and FIRE TIME GUYS. I hope you can do better than this .
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Nirwanda Vaughns
Death Firm.
400
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Posted - 2014.03.06 15:00:00 -
[287] - Quote
Any reason the State KK Specialist Rail Rifle has more damag ethan teh proto KK Rail rifle? no other LP store has higher damage yet the State spec KK is listed at 52.8 and regular KK 51.7
also how about droppign fitting req's of DMs now by 10% base to all. this would allow better fitting of shield or armor mods and help with TTK too
Rolling with the punches
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WeswePengu Occuton
Death Firm. Canis Eliminatus Operatives
36
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Posted - 2014.03.06 15:02:00 -
[288] - Quote
I would guess it's because it's a specialist rail rifle. Besides that, no idea.
Advanced Scout /Dropship Pilot.
1st Intel
"+¦+¦-ä+¦+¦-ä+«-â++-à++ -â+¦ ++ -â+¦+¦+¡-é."
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Nirwanda Vaughns
Death Firm.
400
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Posted - 2014.03.06 15:07:00 -
[289] - Quote
WeswePengu Occuton wrote:I would guess it's because it's a specialist rail rifle. Besides that, no idea.
i thought that but none the other specialist rifles get the boost just the RR
Rolling with the punches
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
847
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Posted - 2014.03.06 16:24:00 -
[290] - Quote
So we only get two AV grenades now? Great. Anyone else think this should have been called "Up Your Arsenal"?
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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SubZero DeZigns
Don't ask me to Corp
48
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Posted - 2014.03.06 16:39:00 -
[291] - Quote
I can see the nerf on some of the weapons. But, to nerf a problematic Assault Riffle is ridiculous. FIX THE HIT DETECTION! I still can sit in-front of someone and unload my weapon and not a scratch. That same person returns fire and I'm dead in 2 hits from a combat/scrambler.
I seriously hope you ppl aren't going to nerf the carry amount for AV nades. It's hard enough as it is to take out these twerps that sit in cheap jeeps all game for road kills, let along the heavy hit and runners.
I read in one of the comments that asked.
Quote:Do you ppl know how to do simple mathematics? I keep asking that same question every time I go into a game and die with a one hit wonder from a scrambler rifle. This again falls upon the HIT DETECTION or WTF just happened?
On another note; Are you ppl going to fix the Crashing errors? Or even going to fix the freezing issues that still plague this game?
I'm seriously getting tired of seeing this: A fatal error has occurred. please quit the game blah blah blah
I quit playing Dust514 cause of the changes you ppl did in an update. The game wasn't even worth playing. These changes are making me feel this is gonna be another one of those WTF are you ppl even thinking.
PS3 Slim #CECH-20001A SSD Extreme 240GB Seq. Read (up to) 550 MB/s Seq. Write (up to) 540 MB/s Rnd. Read (up to) 23K IOPS Rnd. Write (up to) 83K IOPS |
Heavenly Daughter
the Aurum Grinder and Company
328
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Posted - 2014.03.06 16:47:00 -
[292] - Quote
I'm not wading through 15 pages but
Just in case,
you do know that you DIDN"T decrease the LP Store Kaalakiota Rail the same amount as the Proto Kaalakiota Rail
Proto -8.8 LP store -7.7
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Taylor2313
NECROM0NGERS The CORVOS
1
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Posted - 2014.03.06 17:31:00 -
[293] - Quote
CCP Frame wrote:Magsec SMG, Bolt Pistol and Ion Pistol? Yes, they are coming with Uprising 1.8 together with tweaked TTK, buffs and other changes to DUST 514's weaponry! Read the full dev blog right here, and feel free to give us your feedback in this very thread!
What about Heavy Racial Suits? And Commandos? And the apparently new game mode? |
Ninja Troll
x Serenity Now x
84
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Posted - 2014.03.06 17:34:00 -
[294] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1903151#post1903151
Ninja Troll wrote:Ares 514 wrote:Ninja Troll wrote:Zeylon Rho wrote:Nice Shotgun Damage buff. I wonder if CCP will be increasing the RoF on the adv and proto SG. Since it's increase RoF proficiency skill seems to be changing to shield damage bonus. Unless they are keeping the RoF increase with the new shield damage bonus. I loved when i read the damage increase to SG implying the skill tree change. Although not sure why it's shields and not armour (need to be able to take heavies out!). http://dust514.com/news/2013/11/weapons-of-uprising-1.7The SG is listed as a plasma weapon. (+10% Shield, -10% Armor) I usually use SMG to finish off enemies armor. Hopefully a dev can verify if SG is losing RoF proficiency skill. Can a CCP Dev please verify if the SG is losing it's increase RoF proficiency skill. A couple of people have been asking here and in other threads. I haven't seen any Dev replies yet, so I'm assuming it is being changed or you aren't sure yet.
Adv Scout with SG. I enjoy killing Heavies, Snipers, and Scanemies.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
618
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Posted - 2014.03.06 17:44:00 -
[295] - Quote
Ninja Troll wrote:https://forums.dust514.com/default.aspx?g=posts&m=1903151#post1903151 Ninja Troll wrote:Ares 514 wrote:Ninja Troll wrote:Zeylon Rho wrote:Nice Shotgun Damage buff. I wonder if CCP will be increasing the RoF on the adv and proto SG. Since it's increase RoF proficiency skill seems to be changing to shield damage bonus. Unless they are keeping the RoF increase with the new shield damage bonus. I loved when i read the damage increase to SG implying the skill tree change. Although not sure why it's shields and not armour (need to be able to take heavies out!). http://dust514.com/news/2013/11/weapons-of-uprising-1.7The SG is listed as a plasma weapon. (+10% Shield, -10% Armor) I usually use SMG to finish off enemies armor. Hopefully a dev can verify if SG is losing RoF proficiency skill. Can a CCP Dev please verify if the SG is losing it's increase RoF proficiency skill. A couple of people have been asking here and in other threads. I haven't seen any Dev replies yet, so I'm assuming it is being changed or you aren't sure yet.
We probably won't know till the patch notes (maybe) or the actual release.... although I dare the devs to prove me wrong ;)
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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Asirius Medaius
898
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Posted - 2014.03.06 19:12:00 -
[296] - Quote
Timothy Reaper wrote:So we only get two AV grenades now? Great. Anyone else think this should have been called "Up Your Arse-nal"?
Haha, I love it. +1 mate
Official "SoonGäó" tutorial: TM ----------> Alt+0153 ----------> Gäó
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Mahal Daj
Mahal Tactical Enterprises
37
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Posted - 2014.03.06 19:44:00 -
[297] - Quote
Everything seems like housekeeping, though the damage reduction seems high. I'd prefer the nerf to weapons OR modules, not both.
Be cautious with the trend toward 'role-specialty,' go too far and you end up with a runaway victor determined by SP totals.
Please don't take our grenades! While the housekeeping changes will generally apply to all situations, grenade-deaths are a "you shouldn't have been there" issue. Nerfing the number of grenades marginalizes the brutality of DUST514.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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IAmDuncanIdaho II
R 0 N 1 N
252
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Posted - 2014.03.06 19:45:00 -
[298] - Quote
yah gotta agree with comments around AV
assuming vehicles aren't being changed at all (ISK costs and / or fitting costs etc etc) then it might make sense to find a way to *not* include AV in the damage nerfs. Whether that's boosting AV damage directly, and still allowing 3 AV nades to be carried, or whatever, I don't know, but surely if AV is gonna be changed at all, it's to be made stronger? |
Gabriel Ceja
Knights of Eternal Darkness League of Infamy
2
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Posted - 2014.03.06 21:43:00 -
[299] - Quote
As it stands right now av isnt too bad it's actually pretty strong if you're not getting the result you want maybe you should try the proto before complaining about it...but if you feel this nerf is a bit much than you need to take a look at this I feel this would be a good solution to the problem at hand. https://forums.dust514.com/default.aspx?g=posts&m=1858385#post1858385
My tank is my dropsuit, it's kinda like your dropsuit...umm Only bigger, but just a little. :)
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Sad Heavy
Eternal Beings Proficiency V.
1
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Posted - 2014.03.06 21:44:00 -
[300] - Quote
Letscho007 wrote:Why u do nerf all weapons Damage CCP, it's only one Weapon OP and i think everyone knows what i'm talking about... ;) The Plasma Cannon |
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